Debugging GNU EmacsCopyright (C) 1985, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.See the end of the file for license conditions.[People who debug Emacs on Windows using native Windows debuggersshould read the Windows-specific section near the end of thisdocument.]** When you debug Emacs with GDB, you should start it in the directorywhere the executable was made. That directory has a .gdbinit filethat defines various "user-defined" commands for debugging Emacs.(These commands are described below under "Examining Lisp objectvalues" and "Debugging Emacs Redisplay problems".)** When you are trying to analyze failed assertions, it will beessential to compile Emacs either completely without optimizations orat least (when using GCC) with the -fno-crossjumping option. Failureto do so may make the compiler recycle the same abort call for allassertions in a given function, rendering the stack backtrace uselessfor identifying the specific failed assertion.** It is a good idea to run Emacs under GDB (or some other suitabledebugger) *all the time*. Then, when Emacs crashes, you will be ableto debug the live process, not just a core dump. (This is especiallyimportant on systems which don't support core files, and instead printjust the registers and some stack addresses.)** If Emacs hangs, or seems to be stuck in some infinite loop, typing"kill -TSTP PID", where PID is the Emacs process ID, will cause GDB tokick in, provided that you run under GDB.** Getting control to the debugger`Fsignal' is a very useful place to put a breakpoint in.All Lisp errors go through there.It is useful, when debugging, to have a guaranteed way to return tothe debugger at any time. When using X, this is easy: type C-z at thewindow where Emacs is running under GDB, and it will stop Emacs justas it would stop any ordinary program. When Emacs is running in aterminal, things are not so easy.The src/.gdbinit file in the Emacs distribution arranges for SIGINT(C-g in Emacs) to be passed to Emacs and not give control back to GDB.On modern POSIX systems, you can override that with this command: handle SIGINT stop nopassAfter this `handle' command, SIGINT will return control to GDB. Ifyou want the C-g to cause a QUIT within Emacs as well, omit the`nopass'.A technique that can work when `handle SIGINT' does not is to storethe code for some character into the variable stop_character. Thus, set stop_character = 29makes Control-] (decimal code 29) the stop character.Typing Control-] will cause immediate stop. You cannotuse the set command until the inferior process has been started.Put a breakpoint early in `main', or suspend the Emacs,to get an opportunity to do the set command.When Emacs is running in a terminal, it is sometimes useful to use a separateterminal for the debug session. This can be done by starting Emacs as usual,then attaching to it from gdb with the `attach' command which is explained inthe node "Attach" of the GDB manual.** Examining Lisp object values.When you have a live process to debug, and it has not encountered afatal error, you can use the GDB command `pr'. First print the valuein the ordinary way, with the `p' command. Then type `pr' with noarguments. This calls a subroutine which uses the Lisp printer.You can also use `pp value' to print the emacs value directly.To see the current value of a Lisp Variable, use `pv variable'.Note: It is not a good idea to try `pr', `pp', or `pv' if you know that Emacsis in deep trouble: its stack smashed (e.g., if it encountered SIGSEGVdue to stack overflow), or crucial data structures, such as `obarray',corrupted, etc. In such cases, the Emacs subroutine called by `pr'might make more damage, like overwrite some data that is important fordebugging the original problem.Also, on some systems it is impossible to use `pr' if you stoppedEmacs while it was inside `select'. This is in fact what happens ifyou stop Emacs while it is waiting. In such a situation, don't try touse `pr'. Instead, use `s' to step out of the system call. ThenEmacs will be between instructions and capable of handling `pr'.If you can't use `pr' command, for whatever reason, you can use the`xpr' command to print out the data type and value of the last datavalue, For example: p it->object xprYou may also analyze data values using lower-level commands. Use the`xtype' command to print out the data type of the last data value.Once you know the data type, use the command that corresponds to thattype. Here are these commands: xint xptr xwindow xmarker xoverlay xmiscfree xintfwd xboolfwd xobjfwd xbufobjfwd xkbobjfwd xbuflocal xbuffer xsymbol xstring xvector xframe xwinconfig xcompiled xcons xcar xcdr xsubr xprocess xfloat xscrollbarEach one of them applies to a certain type or class of types.(Some of these types are not visible in Lisp, because they exist onlyinternally.)Each x... command prints some information about the value, andproduces a GDB value (subsequently available in $) through which youcan get at the rest of the contents.In general, most of the rest of the contents will be additional Lispobjects which you can examine in turn with the x... commands.Even with a live process, these x... commands are useful forexamining the fields in a buffer, window, process, frame or marker.Here's an example using concepts explained in the node "Value History"of the GDB manual to print values associated with the variablecalled frame. First, use these commands: cd src gdb emacs b set_frame_buffer_list r -qThen Emacs hits the breakpoint: (gdb) p frame $1 = 139854428 (gdb) xpr Lisp_Vectorlike PVEC_FRAME $2 = (struct frame *) 0x8560258 "emacs@localhost" (gdb) p *$ $3 = { size = 1073742931, next = 0x85dfe58, name = 140615219, [...] }Now we can use `pr' to print the frame parameters: (gdb) pp $->param_alist ((background-mode . light) (display-type . color) [...])The Emacs C code heavily uses macros defined in lisp.h. So supposewe want the address of the l-value expression near the bottom of`add_command_key' from keyboard.c: XVECTOR (this_command_keys)->contents[this_command_key_count++] = key;XVECTOR is a macro, so GDB only knows about it if Emacs has been compiled withpreprocessor macro information. GCC provides this if you specify the options`-gdwarf-2' and `-g3'. In this case, GDB can evaluate expressions like"p XVECTOR (this_command_keys)".When this information isn't available, you can use the xvector command in GDBto get the same result. Here is how: (gdb) p this_command_keys $1 = 1078005760 (gdb) xvector $2 = (struct Lisp_Vector *) 0x411000 0 (gdb) p $->contents[this_command_key_count] $3 = 1077872640 (gdb) p &$ $4 = (int *) 0x411008Here's a related example of macros and the GDB `define' command.There are many Lisp vectors such as `recent_keys', which contains thelast 100 keystrokes. We can print this Lisp vectorp recent_keysprBut this may be inconvenient, since `recent_keys' is much more verbosethan `C-h l'. We might want to print only the last 10 elements ofthis vector. `recent_keys' is updated in keyboard.c by the command XVECTOR (recent_keys)->contents[recent_keys_index] = c;So we define a GDB command `xvector-elts', so the last 10 keystrokesare printed by xvector-elts recent_keys recent_keys_index 10where you can define xvector-elts as follows: define xvector-elts set $i = 0 p $arg0 xvector set $foo = $ while $i < $arg2 p $foo->contents[$arg1-($i++)] pr end document xvector-elts Prints a range of elements of a Lisp vector. xvector-elts v n i prints `i' elements of the vector `v' ending at the index `n'. end** Getting Lisp-level backtrace information within GDBThe most convenient way is to use the `xbacktrace' command. Thisshows the names of the Lisp functions that are currently active.If that doesn't work (e.g., because the `backtrace_list' structure iscorrupted), type "bt" at the GDB prompt, to produce the C-levelbacktrace, and look for stack frames that call Ffuncall. Select themone by one in GDB, by typing "up N", where N is the appropriate numberof frames to go up, and in each frame that calls Ffuncall type this: p *args prThis will print the name of the Lisp function called by that levelof function calling.By printing the remaining elements of args, you can see the argumentvalues. Here's how to print the first argument: p args[1] prIf you do not have a live process, you can use xtype and the otherx... commands such as xsymbol to get such information, albeit lessconveniently. For example: p *args xtypeand, assuming that "xtype" says that args[0] is a symbol: xsymbol** Debugging Emacs Redisplay problemsThe src/.gdbinit file defines many useful commands for dumping redisplayrelated data structures in a terse and user-friendly format: `ppt' prints value of PT, narrowing, and gap in current buffer. `pit' dumps the current display iterator `it'. `pwin' dumps the current window 'win'. `prow' dumps the current glyph_row `row'. `pg' dumps the current glyph `glyph'. `pgi' dumps the next glyph. `pgrow' dumps all glyphs in current glyph_row `row'. `pcursor' dumps current output_cursor.The above commands also exist in a version with an `x' suffix whichtakes an object of the relevant type as argument.** Following longjmp call.Recent versions of glibc (2.4+?) encrypt stored values for setjmp/longjmp whichprevents GDB from being able to follow a longjmp call using `next'. Todisable this protection you need to set the environment variableLD_POINTER_GUARD to 0.** Using GDB in EmacsDebugging with GDB in Emacs offers some advantages over the command line (Seethe GDB Graphical Interface node of the Emacs manual). There are also somefeatures available just for debugging Emacs:1) The command gud-pp is available on the tool bar (the `pp' icon) and allows the user to print the s-expression of the variable at point, in the GUD buffer.2) Pressing `p' on a component of a watch expression that is a lisp object in the speedbar prints its s-expression in the GUD buffer.3) The STOP button on the tool bar is adjusted so that it sends SIGTSTP instead of the usual SIGINT.4) The command gud-pv has the global binding 'C-x C-a C-v' and prints the value of the lisp variable at point.** Debugging what happens while preloading and dumping EmacsType `gdb temacs' and start it with `r -batch -l loadup dump'.If temacs actually succeeds when running under GDB in this way, do nottry to run the dumped Emacs, because it was dumped with the GDBbreakpoints in it.** Debugging `temacs'Debugging `temacs' is useful when you want to establish whether aproblem happens in an undumped Emacs. To run `temacs' under adebugger, type "gdb temacs", then start it with `r -batch -l loadup'.** If you encounter X protocol errorsThe X server normally reports protocol errors asynchronously,so you find out about them long after the primitive which causedthe error has returned.To get clear information about the cause of an error, try evaluating(x-synchronize t). That puts Emacs into synchronous mode, where eachXlib call checks for errors before it returns. This mode is muchslower, but when you get an error, you will see exactly which callreally caused the error.You can start Emacs in a synchronous mode by invoking it with the -xrmoption, like this: emacs -xrm "emacs.synchronous: true"Setting a breakpoint in the function `x_error_quitter' and looking atthe backtrace when Emacs stops inside that function will show whatcode causes the X protocol errors.Some bugs related to the X protocol disappear when Emacs runs in asynchronous mode. To track down those bugs, we suggest the followingprocedure: - Run Emacs under a debugger and put a breakpoint inside the primitive function which, when called from Lisp, triggers the X protocol errors. For example, if the errors happen when you delete a frame, put a breakpoint inside `Fdelete_frame'. - When the breakpoint breaks, step through the code, looking for calls to X functions (the ones whose names begin with "X" or "Xt" or "Xm"). - Insert calls to `XSync' before and after each call to the X functions, like this: XSync (f->output_data.x->display_info->display, 0); where `f' is the pointer to the `struct frame' of the selected frame, normally available via XFRAME (selected_frame). (Most functions which call X already have some variable that holds the pointer to the frame, perhaps called `f' or `sf', so you shouldn't need to compute it.) If your debugger can call functions in the program being debugged, you should be able to issue the calls to `XSync' without recompiling Emacs. For example, with GDB, just type: call XSync (f->output_data.x->display_info->display, 0) before and immediately after the suspect X calls. If your debugger does not support this, you will need to add these pairs of calls in the source and rebuild Emacs. Either way, systematically step through the code and issue these calls until you find the first X function called by Emacs after which a call to `XSync' winds up in the function `x_error_quitter'. The first X function call for which this happens is the one that generated the X protocol error. - You should now look around this offending X call and try to figure out what is wrong with it.** If Emacs causes errors or memory leaks in your X serverYou can trace the traffic between Emacs and your X server with a toollike xmon, available at ftp://ftp.x.org/contrib/devel_tools/.Xmon can be used to see exactly what Emacs sends when X protocol errorshappen. If Emacs causes the X server memory usage to increase you canuse xmon to see what items Emacs creates in the server (windows,graphical contexts, pixmaps) and what items Emacs delete. If thereare consistently more creations than deletions, the type of itemand the activity you do when the items get created can give a hint whereto start debugging.** If the symptom of the bug is that Emacs fails to respondDon't assume Emacs is `hung'--it may instead be in an infinite loop.To find out which, make the problem happen under GDB and stop Emacsonce it is not responding. (If Emacs is using X Windows directly, youcan stop Emacs by typing C-z at the GDB job.) Then try stepping with`step'. If Emacs is hung, the `step' command won't return. If it islooping, `step' will return.If this shows Emacs is hung in a system call, stop it again andexamine the arguments of the call. If you report the bug, it is veryimportant to state exactly where in the source the system call is, andwhat the arguments are.If Emacs is in an infinite loop, try to determine where the loopstarts and ends. The easiest way to do this is to use the GDB command`finish'. Each time you use it, Emacs resumes execution until itexits one stack frame. Keep typing `finish' until it doesn'treturn--that means the infinite loop is in the stack frame which youjust tried to finish.Stop Emacs again, and use `finish' repeatedly again until you get backto that frame. Then use `next' to step through that frame. Bystepping, you will see where the loop starts and ends. Also, examinethe data being used in the loop and try to determine why the loop doesnot exit when it should.** If certain operations in Emacs are slower than they used to be, hereis some advice for how to find out why.Stop Emacs repeatedly during the slow operation, and make a backtraceeach time. Compare the backtraces looking for a pattern--a specificfunction that shows up more often than you'd expect.If you don't see a pattern in the C backtraces, get some Lispbacktrace information by typing "xbacktrace" or by looking at Ffuncallframes (see above), and again look for a pattern.When using X, you can stop Emacs at any time by typing C-z at GDB.When not using X, you can do this with C-g. On non-Unix platforms,such as MS-DOS, you might need to press C-BREAK instead.** If GDB does not run and your debuggers can't load Emacs.On some systems, no debugger can load Emacs with a symbol table,perhaps because they all have fixed limits on the number of symbolsand Emacs exceeds the limits. Here is a method that can be usedin such an extremity. Do nm -n temacs > nmout strip temacs adb temacs 0xd:i 0xe:i 14:i 17:i :r -l loadup (or whatever)It is necessary to refer to the file `nmout' to convertnumeric addresses into symbols and vice versa.It is useful to be running under a window system.Then, if Emacs becomes hopelessly wedged, you can createanother window to do kill -9 in. kill -ILL is oftenuseful too, since that may make Emacs dump core or returnto adb.** Debugging incorrect screen updating.To debug Emacs problems that update the screen wrong, it is usefulto have a record of what input you typed and what Emacs sent to thescreen. To make these records, do(open-dribble-file "~/.dribble")(open-termscript "~/.termscript")The dribble file contains all characters read by Emacs from theterminal, and the termscript file contains all characters it sent tothe terminal. The use of the directory `~/' prevents interferencewith any other user.If you have irreproducible display problems, put those two expressionsin your ~/.emacs file. When the problem happens, exit the Emacs thatyou were running, kill it, and rename the two files. Then you can startanother Emacs without clobbering those files, and use it to examine them.An easy way to see if too much text is being redrawn on a terminal is toevaluate `(setq inverse-video t)' before you try the operation you thinkwill cause too much redrawing. This doesn't refresh the screen, so onlynewly drawn text is in inverse video.The Emacs display code includes special debugging code, but it isnormally disabled. You can enable it by building Emacs with thepre-processing symbol GLYPH_DEBUG defined. Here's one easy way,suitable for Unix and GNU systems, to build such a debugging version: MYCPPFLAGS='-DGLYPH_DEBUG=1' makeBuilding Emacs like that activates many assertions which scrutinizedisplay code operation more than Emacs does normally. (To see thecode which tests these assertions, look for calls to the `xassert'macros.) Any assertion that is reported to fail should beinvestigated.Building with GLYPH_DEBUG defined also defines several helperfunctions which can help debugging display code. One such function is`dump_glyph_matrix'. If you run Emacs under GDB, you can print thecontents of any glyph matrix by just calling that function with thematrix as its argument. For example, the following command will printthe contents of the current matrix of the window whose pointer is in`w': (gdb) p dump_glyph_matrix (w->current_matrix, 2)(The second argument 2 tells dump_glyph_matrix to print the glyphs ina long form.) You can dump the selected window's current glyph matrixinteractively with "M-x dump-glyph-matrix RET"; see the documentationof this function for more details.Several more functions for debugging display code are available inEmacs compiled with GLYPH_DEBUG defined; type "C-h f dump- TAB" and"C-h f trace- TAB" to see the full list.When you debug display problems running emacs under X, you can usethe `ff' command to flush all pending display updates to the screen.** Debugging LessTifIf you encounter bugs whereby Emacs built with LessTif grabs all mouseand keyboard events, or LessTif menus behave weirdly, it might behelpful to set the `DEBUGSOURCES' and `DEBUG_FILE' environmentvariables, so that one can see what LessTif was doing at this point.For instance export DEBUGSOURCES="RowColumn.c:MenuShell.c:MenuUtil.c" export DEBUG_FILE=/usr/tmp/LESSTIF_TRACE emacs &causes LessTif to print traces from the three named source files to afile in `/usr/tmp' (that file can get pretty large). The above shouldbe typed at the shell prompt before invoking Emacs, as shown by thelast line above.Running GDB from another terminal could also help with such problems.You can arrange for GDB to run on one machine, with the Emacs displayappearing on another. Then, when the bug happens, you can go back tothe machine where you started GDB and use the debugger from there.** Debugging problems which happen in GCThe array `last_marked' (defined on alloc.c) can be used to display upto 500 last objects marked by the garbage collection process.Whenever the garbage collector marks a Lisp object, it records thepointer to that object in the `last_marked' array, which is maintainedas a circular buffer. The variable `last_marked_index' holds theindex into the `last_marked' array one place beyond where the pointerto the very last marked object is stored.The single most important goal in debugging GC problems is to find theLisp data structure that got corrupted. This is not easy since GCchanges the tag bits and relocates strings which make it hard to lookat Lisp objects with commands such as `pr'. It is sometimes necessaryto convert Lisp_Object variables into pointers to C struct's manually.Use the `last_marked' array and the source to reconstruct the sequencethat objects were marked. In general, you need to correlate thevalues recorded in the `last_marked' array with the correspondingstack frames in the backtrace, beginning with the innermost frame.Some subroutines of `mark_object' are invoked recursively, others loopover portions of the data structure and mark them as they go. Bylooking at the code of those routines and comparing the frames in thebacktrace with the values in `last_marked', you will be able to findconnections between the values in `last_marked'. E.g., when GC findsa cons cell, it recursively marks its car and its cdr. Similar thingshappen with properties of symbols, elements of vectors, etc. Usethese connections to reconstruct the data structure that was beingmarked, paying special attention to the strings and names of symbolsthat you encounter: these strings and symbol names can be used to grepthe sources to find out what high-level symbols and global variablesare involved in the crash.Once you discover the corrupted Lisp object or data structure, grepthe sources for its uses and try to figure out what could cause thecorruption. If looking at the sources doesn't help, you could trysetting a watchpoint on the corrupted data, and see what code modifiesit in some invalid way. (Obviously, this technique is only useful fordata that is modified only very rarely.)It is also useful to look at the corrupted object or data structure ina fresh Emacs session and compare its contents with a session that youare debugging.** Debugging problems with non-ASCII charactersIf you experience problems which seem to be related to non-ASCIIcharacters, such as \201 characters appearing in the buffer or in yourfiles, set the variable byte-debug-flag to t. This causes Emacs to dosome extra checks, such as look for broken relations between byte andcharacter positions in buffers and strings; the resulting diagnosticsmight pinpoint the cause of the problem.** Debugging the TTY (non-windowed) versionThe most convenient method of debugging the character-terminal displayis to do that on a window system such as X. Begin by starting anxterm window, then type these commands inside that window: $ tty $ echo $TERMLet's say these commands print "/dev/ttyp4" and "xterm", respectively.Now start Emacs (the normal, windowed-display session, i.e. withoutthe `-nw' option), and invoke "M-x gdb RET emacs RET" from there. Nowtype these commands at GDB's prompt: (gdb) set args -nw -t /dev/ttyp4 (gdb) set environment TERM xterm (gdb) runThe debugged Emacs should now start in no-window mode with its displaydirected to the xterm window you opened above.Similar arrangement is possible on a character terminal by using the`screen' package.** Running Emacs built with malloc debugging packagesIf Emacs exhibits bugs that seem to be related to use of memoryallocated off the heap, it might be useful to link Emacs with aspecial debugging library, such as Electric Fence (a.k.a. efence) orGNU Checker, which helps find such problems.Emacs compiled with such packages might not run without some hacking,because Emacs replaces the system's memory allocation functions withits own versions, and because the dumping process might beincompatible with the way these packages use to track allocatedmemory. Here are some of the changes you might find necessary(SYSTEM-NAME and MACHINE-NAME are the names of your OS- andCPU-specific headers in the subdirectories of `src'): - In src/s/SYSTEM-NAME.h add "#define SYSTEM_MALLOC". - In src/m/MACHINE-NAME.h add "#define CANNOT_DUMP" and "#define CANNOT_UNEXEC". - Configure with a different --prefix= option. If you use GCC, version 2.7.2 is preferred, as some malloc debugging packages work a lot better with it than with 2.95 or later versions. - Type "make" then "make -k install". - If required, invoke the package-specific command to prepare src/temacs for execution. - cd ..; src/temacs(Note that this runs `temacs' instead of the usual `emacs' executable.This avoids problems with dumping Emacs mentioned above.)Some malloc debugging libraries might print lots of false alarms forbitfields used by Emacs in some data structures. If you want to getrid of the false alarms, you will have to hack the definitions ofthese data structures on the respective headers to remove the `:N'bitfield definitions (which will cause each such field to use a fullint).** How to recover buffer contents from an Emacs core dump fileThe file etc/emacs-buffer.gdb defines a set of GDB commands forrecovering the contents of Emacs buffers from a core dump file. Youmight also find those commands useful for displaying the list ofbuffers in human-readable format from within the debugger.** Some suggestions for debugging on MS Windows: (written by Marc Fleischeuers, Geoff Voelker and Andrew Innes)To debug Emacs with Microsoft Visual C++, you either start emacs fromthe debugger or attach the debugger to a running emacs process.To start emacs from the debugger, you can use the file bin/debug.bat.The Microsoft Developer studio will start and under Project, Settings,Debug, General you can set the command-line arguments and Emacs'sstartup directory. Set breakpoints (Edit, Breakpoints) at Fsignal andother functions that you want to examine. Run the program (Build,Start debug). Emacs will start and the debugger will take control assoon as a breakpoint is hit.You can also attach the debugger to an already running Emacs process.To do this, start up the Microsoft Developer studio and select Build,Start debug, Attach to process. Choose the Emacs process from thelist. Send a break to the running process (Debug, Break) and you willfind that execution is halted somewhere in user32.dll. Open the stacktrace window and go up the stack to w32_msg_pump. Now you can setbreakpoints in Emacs (Edit, Breakpoints). Continue the running Emacsprocess (Debug, Step out) and control will return to Emacs, until abreakpoint is hit.To examine the contents of a Lisp variable, you can use the function'debug_print'. Right-click on a variable, select QuickWatch (it hasan eyeglass symbol on its button in the toolbar), and in the textfield at the top of the window, place 'debug_print(' and ')' aroundthe expression. Press 'Recalculate' and the output is sent to stderr,and to the debugger via the OutputDebugString routine. The outputsent to stderr should be displayed in the console window that wasopened when the emacs.exe executable was started. The output sent tothe debugger should be displayed in the 'Debug' pane in the Outputwindow. If Emacs was started from the debugger, a console window wasopened at Emacs' startup; this console window also shows the output of'debug_print'.For example, start and run Emacs in the debugger until it is waitingfor user input. Then click on the `Break' button in the debugger tohalt execution. Emacs should halt in `ZwUserGetMessage' waiting foran input event. Use the `Call Stack' window to select the procedure`w32_msp_pump' up the call stack (see below for why you have to dothis). Open the QuickWatch window and enter"debug_print(Vexec_path)". Evaluating this expression will then printout the contents of the Lisp variable `exec-path'.If QuickWatch reports that the symbol is unknown, then check the callstack in the `Call Stack' window. If the selected frame in the callstack is not an Emacs procedure, then the debugger won't recognizeEmacs symbols. Instead, select a frame that is inside an Emacsprocedure and try using `debug_print' again.If QuickWatch invokes debug_print but nothing happens, then check thethread that is selected in the debugger. If the selected thread isnot the last thread to run (the "current" thread), then it cannot beused to execute debug_print. Use the Debug menu to select the currentthread and try using debug_print again. Note that the debugger haltsexecution (e.g., due to a breakpoint) in the context of the currentthread, so this should only be a problem if you've explicitly switchedthreads.It is also possible to keep appropriately masked and typecast Lispsymbols in the Watch window, this is more convenient when steepingthough the code. For instance, on entering apply_lambda, you canwatch (struct Lisp_Symbol *) (0xfffffff & args[0]).Optimizations often confuse the MS debugger. For example, thedebugger will sometimes report wrong line numbers, e.g., when itprints the backtrace for a crash. It is usually best to look at thedisassembly to determine exactly what code is being run--thedisassembly will probably show several source lines followed by ablock of assembler for those lines. The actual point where Emacscrashes will be one of those source lines, but not necessarily the onethat the debugger reports.Another problematic area with the MS debugger is with variables thatare stored in registers: it will sometimes display wrong values forthose variables. Usually you will not be able to see any value for aregister variable, but if it is only being stored in a registertemporarily, you will see an old value for it. Again, you need tolook at the disassembly to determine which registers are being used,and look at those registers directly, to see the actual current valuesof these variables.This file is part of GNU Emacs.GNU Emacs is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Emacs is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Emacs; see the file COPYING. If not, write to theFree Software Foundation, Inc., 51 Franklin Street, Fifth Floor,Boston, MA 02110-1301, USA.Local variables:mode: outlineparagraph-separate: "[ ]*$"end:;;; arch-tag: fbf32980-e35d-481f-8e4c-a2eca2586e6b