Mercurial > emacs
view src/w32console.c @ 53931:bfe6c29e5283
(kill-new): Put yank-handler property on the entire string.
author | Luc Teirlinck <teirllm@auburn.edu> |
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date | Fri, 13 Feb 2004 23:09:46 +0000 |
parents | 695cf19ef79e |
children | fa1998970a4d 375f2633d815 |
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/* Terminal hooks for GNU Emacs on the Microsoft W32 API. Copyright (C) 1992, 1999 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Tim Fleehart (apollo@online.com) 1-17-92 Geoff Voelker (voelker@cs.washington.edu) 9-12-93 */ #include <config.h> #include <stdlib.h> #include <stdio.h> #include <windows.h> #include <string.h> #include "lisp.h" #include "charset.h" #include "coding.h" #include "disptab.h" #include "termhooks.h" #include "dispextern.h" /* Disable features in frame.h that require a Window System. */ #undef HAVE_WINDOW_SYSTEM #include "frame.h" #include "w32inevt.h" /* from window.c */ extern Lisp_Object Frecenter (); /* from keyboard.c */ extern int detect_input_pending (); /* from sysdep.c */ extern int read_input_pending (); extern struct frame * updating_frame; extern int meta_key; static void move_cursor (int row, int col); static void clear_to_end (void); static void clear_frame (void); static void clear_end_of_line (int); static void ins_del_lines (int vpos, int n); static void insert_glyphs (struct glyph *start, int len); static void write_glyphs (struct glyph *string, int len); static void delete_glyphs (int n); void w32_sys_ring_bell (void); static void reset_terminal_modes (void); static void set_terminal_modes (void); static void set_terminal_window (int size); static void update_begin (struct frame * f); static void update_end (struct frame * f); static WORD w32_face_attributes (struct frame *f, int face_id); static COORD cursor_coords; static HANDLE prev_screen, cur_screen; static WORD char_attr_normal; static DWORD prev_console_mode; #ifndef USE_SEPARATE_SCREEN static CONSOLE_CURSOR_INFO prev_console_cursor; #endif /* Determine whether to make frame dimensions match the screen buffer, or the current window size. The former is desirable when running over telnet, while the latter is more useful when working directly at the console with a large scroll-back buffer. */ int w32_use_full_screen_buffer; HANDLE keyboard_handle; /* Setting this as the ctrl handler prevents emacs from being killed when someone hits ^C in a 'suspended' session (child shell). Also ignore Ctrl-Break signals. */ BOOL ctrl_c_handler (unsigned long type) { /* Only ignore "interrupt" events when running interactively. */ return (!noninteractive && (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT)); } /* If we're updating a frame, use it as the current frame Otherwise, use the selected frame. */ #define PICK_FRAME() (updating_frame ? updating_frame : SELECTED_FRAME ()) /* Move the cursor to (row, col). */ void move_cursor (int row, int col) { cursor_coords.X = col; cursor_coords.Y = row; if (updating_frame == (struct frame *) NULL) { SetConsoleCursorPosition (cur_screen, cursor_coords); } } /* Clear from cursor to end of screen. */ void clear_to_end (void) { struct frame * f = PICK_FRAME (); clear_end_of_line (FRAME_COLS (f) - 1); ins_del_lines (cursor_coords.Y, FRAME_LINES (f) - cursor_coords.Y - 1); } /* Clear the frame. */ void clear_frame (void) { struct frame * f = PICK_FRAME (); COORD dest; int n; DWORD r; CONSOLE_SCREEN_BUFFER_INFO info; GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info); /* Remember that the screen buffer might be wider than the window. */ n = FRAME_LINES (f) * info.dwSize.X; dest.X = dest.Y = 0; FillConsoleOutputAttribute (cur_screen, char_attr_normal, n, dest, &r); FillConsoleOutputCharacter (cur_screen, ' ', n, dest, &r); move_cursor (0, 0); } static struct glyph glyph_base[256]; static BOOL ceol_initialized = FALSE; /* Clear from Cursor to end (what's "standout marker"?). */ void clear_end_of_line (int end) { if (!ceol_initialized) { int i; for (i = 0; i < 256; i++) { memcpy (&glyph_base[i], &space_glyph, sizeof (struct glyph)); } ceol_initialized = TRUE; } write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */ } /* Insert n lines at vpos. if n is negative delete -n lines. */ void ins_del_lines (int vpos, int n) { int i, nb; SMALL_RECT scroll; COORD dest; CHAR_INFO fill; struct frame * f = PICK_FRAME (); if (n < 0) { scroll.Top = vpos - n; scroll.Bottom = FRAME_LINES (f); dest.Y = vpos; } else { scroll.Top = vpos; scroll.Bottom = FRAME_LINES (f) - n; dest.Y = vpos + n; } scroll.Left = 0; scroll.Right = FRAME_COLS (f); dest.X = 0; fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr_normal; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); /* Here we have to deal with a w32 console flake: If the scroll region looks like abc and we scroll c to a and fill with d we get cbd... if we scroll block c one line at a time to a, we get cdd... Emacs expects cdd consistently... So we have to deal with that here... (this also occurs scrolling the same way in the other direction. */ if (n > 0) { if (scroll.Bottom < dest.Y) { for (i = scroll.Bottom; i < dest.Y; i++) { move_cursor (i, 0); clear_end_of_line (FRAME_COLS (f)); } } } else { nb = dest.Y + (scroll.Bottom - scroll.Top) + 1; if (nb < scroll.Top) { for (i = nb; i < scroll.Top; i++) { move_cursor (i, 0); clear_end_of_line (FRAME_COLS (f)); } } } cursor_coords.X = 0; cursor_coords.Y = vpos; } #undef LEFT #undef RIGHT #define LEFT 1 #define RIGHT 0 void scroll_line (int dist, int direction) { /* The idea here is to implement a horizontal scroll in one line to implement delete and half of insert. */ SMALL_RECT scroll; COORD dest; CHAR_INFO fill; struct frame * f = PICK_FRAME (); scroll.Top = cursor_coords.Y; scroll.Bottom = cursor_coords.Y; if (direction == LEFT) { scroll.Left = cursor_coords.X + dist; scroll.Right = FRAME_COLS (f) - 1; } else { scroll.Left = cursor_coords.X; scroll.Right = FRAME_COLS (f) - dist - 1; } dest.X = cursor_coords.X; dest.Y = cursor_coords.Y; fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr_normal; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); } /* If start is zero insert blanks instead of a string at start ?. */ void insert_glyphs (register struct glyph *start, register int len) { scroll_line (len, RIGHT); /* Move len chars to the right starting at cursor_coords, fill with blanks */ if (start) { /* Print the first len characters of start, cursor_coords.X adjusted by write_glyphs. */ write_glyphs (start, len); } else { clear_end_of_line (cursor_coords.X + len); } } void write_glyphs (register struct glyph *string, register int len) { int produced, consumed; DWORD r; struct frame * f = PICK_FRAME (); WORD char_attr; unsigned char conversion_buffer[1024]; int conversion_buffer_size = sizeof conversion_buffer; if (len <= 0) return; /* The mode bit CODING_MODE_LAST_BLOCK should be set to 1 only at the tail. */ terminal_coding.mode &= ~CODING_MODE_LAST_BLOCK; while (len > 0) { /* Identify a run of glyphs with the same face. */ int face_id = string->face_id; int n; for (n = 1; n < len; ++n) if (string[n].face_id != face_id) break; /* Turn appearance modes of the face of the run on. */ char_attr = w32_face_attributes (f, face_id); while (n > 0) { /* We use a fixed size (1024 bytes) of conversion buffer. Usually it is sufficient, but if not, we just repeat the loop. */ produced = encode_terminal_code (string, conversion_buffer, n, conversion_buffer_size, &consumed); if (produced > 0) { /* Set the attribute for these characters. */ if (!FillConsoleOutputAttribute (cur_screen, char_attr, produced, cursor_coords, &r)) { printf ("Failed writing console attributes: %d\n", GetLastError ()); fflush (stdout); } /* Write the characters. */ if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer, produced, cursor_coords, &r)) { printf ("Failed writing console characters: %d\n", GetLastError ()); fflush (stdout); } cursor_coords.X += produced; move_cursor (cursor_coords.Y, cursor_coords.X); } len -= consumed; n -= consumed; string += consumed; } } /* We may have to output some codes to terminate the writing. */ if (CODING_REQUIRE_FLUSHING (&terminal_coding)) { terminal_coding.mode |= CODING_MODE_LAST_BLOCK; encode_coding (&terminal_coding, "", conversion_buffer, 0, conversion_buffer_size); if (terminal_coding.produced > 0) { if (!FillConsoleOutputAttribute (cur_screen, char_attr_normal, terminal_coding.produced, cursor_coords, &r)) { printf ("Failed writing console attributes: %d\n", GetLastError ()); fflush (stdout); } /* Write the characters. */ if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer, produced, cursor_coords, &r)) { printf ("Failed writing console characters: %d\n", GetLastError ()); fflush (stdout); } } } } void delete_glyphs (int n) { /* delete chars means scroll chars from cursor_coords.X + n to cursor_coords.X, anything beyond the edge of the screen should come out empty... */ scroll_line (n, LEFT); } static unsigned int sound_type = 0xFFFFFFFF; #define MB_EMACS_SILENT (0xFFFFFFFF - 1) void w32_sys_ring_bell (void) { if (sound_type == 0xFFFFFFFF) { Beep (666, 100); } else if (sound_type == MB_EMACS_SILENT) { /* Do nothing. */ } else MessageBeep (sound_type); } DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0, doc: /* Set the sound generated when the bell is rung. SOUND is 'asterisk, 'exclamation, 'hand, 'question, 'ok, or 'silent to use the corresponding system sound for the bell. The 'silent sound prevents Emacs from making any sound at all. SOUND is nil to use the normal beep. */) (sound) Lisp_Object sound; { CHECK_SYMBOL (sound); if (NILP (sound)) sound_type = 0xFFFFFFFF; else if (EQ (sound, intern ("asterisk"))) sound_type = MB_ICONASTERISK; else if (EQ (sound, intern ("exclamation"))) sound_type = MB_ICONEXCLAMATION; else if (EQ (sound, intern ("hand"))) sound_type = MB_ICONHAND; else if (EQ (sound, intern ("question"))) sound_type = MB_ICONQUESTION; else if (EQ (sound, intern ("ok"))) sound_type = MB_OK; else if (EQ (sound, intern ("silent"))) sound_type = MB_EMACS_SILENT; else sound_type = 0xFFFFFFFF; return sound; } void reset_terminal_modes (void) { #ifdef USE_SEPARATE_SCREEN SetConsoleActiveScreenBuffer (prev_screen); #else SetConsoleCursorInfo (prev_screen, &prev_console_cursor); #endif SetConsoleMode (keyboard_handle, prev_console_mode); } void set_terminal_modes (void) { CONSOLE_CURSOR_INFO cci; /* make cursor big and visible (100 on Win95 makes it disappear) */ cci.dwSize = 99; cci.bVisible = TRUE; (void) SetConsoleCursorInfo (cur_screen, &cci); SetConsoleActiveScreenBuffer (cur_screen); SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT); /* Initialize input mode: interrupt_input off, no flow control, allow 8 bit character input, standard quit char. */ Fset_input_mode (Qnil, Qnil, make_number (2), Qnil); } /* hmmm... perhaps these let us bracket screen changes so that we can flush clumps rather than one-character-at-a-time... we'll start with not moving the cursor while an update is in progress. */ void update_begin (struct frame * f) { } void update_end (struct frame * f) { SetConsoleCursorPosition (cur_screen, cursor_coords); } void set_terminal_window (int size) { } /*********************************************************************** Faces ***********************************************************************/ /* Turn appearances of face FACE_ID on tty frame F on. */ static WORD w32_face_attributes (f, face_id) struct frame *f; int face_id; { WORD char_attr; struct face *face = FACE_FROM_ID (f, face_id); xassert (face != NULL); char_attr = char_attr_normal; if (face->foreground != FACE_TTY_DEFAULT_FG_COLOR && face->foreground != FACE_TTY_DEFAULT_COLOR) char_attr = (char_attr & 0xfff0) + (face->foreground % 16); if (face->background != FACE_TTY_DEFAULT_BG_COLOR && face->background != FACE_TTY_DEFAULT_COLOR) char_attr = (char_attr & 0xff0f) + ((face->background % 16) << 4); /* NTEMACS_TODO: Faces defined during startup get both foreground and background of 0. Need a better way around this - for now detect the problem and invert one of the faces to make the text readable. */ if (((char_attr & 0x00f0) >> 4) == (char_attr & 0x000f)) char_attr ^= 0x0007; if (face->tty_reverse_p) char_attr = (char_attr & 0xff00) + ((char_attr & 0x000f) << 4) + ((char_attr & 0x00f0) >> 4); return char_attr; } /* Emulation of some X window features from xfns.c and xfaces.c. */ extern char unspecified_fg[], unspecified_bg[]; /* Given a color index, return its standard name. */ Lisp_Object vga_stdcolor_name (int idx) { /* Standard VGA colors, in the order of their standard numbering in the default VGA palette. */ static char *vga_colors[16] = { "black", "blue", "green", "cyan", "red", "magenta", "brown", "lightgray", "darkgray", "lightblue", "lightgreen", "lightcyan", "lightred", "lightmagenta", "yellow", "white" }; extern Lisp_Object Qunspecified; if (idx >= 0 && idx < sizeof (vga_colors) / sizeof (vga_colors[0])) return build_string (vga_colors[idx]); else return Qunspecified; /* meaning the default */ } typedef int (*term_hook) (); void initialize_w32_display (void) { CONSOLE_SCREEN_BUFFER_INFO info; cursor_to_hook = move_cursor; raw_cursor_to_hook = move_cursor; clear_to_end_hook = clear_to_end; clear_frame_hook = clear_frame; clear_end_of_line_hook = clear_end_of_line; ins_del_lines_hook = ins_del_lines; insert_glyphs_hook = insert_glyphs; write_glyphs_hook = write_glyphs; delete_glyphs_hook = delete_glyphs; ring_bell_hook = w32_sys_ring_bell; reset_terminal_modes_hook = reset_terminal_modes; set_terminal_modes_hook = set_terminal_modes; set_terminal_window_hook = set_terminal_window; update_begin_hook = update_begin; update_end_hook = update_end; read_socket_hook = w32_console_read_socket; mouse_position_hook = w32_console_mouse_position; /* Initialize interrupt_handle. */ init_crit (); /* Remember original console settings. */ keyboard_handle = GetStdHandle (STD_INPUT_HANDLE); GetConsoleMode (keyboard_handle, &prev_console_mode); prev_screen = GetStdHandle (STD_OUTPUT_HANDLE); #ifdef USE_SEPARATE_SCREEN cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL); if (cur_screen == INVALID_HANDLE_VALUE) { printf ("CreateConsoleScreenBuffer failed in ResetTerm\n"); printf ("LastError = 0x%lx\n", GetLastError ()); fflush (stdout); exit (0); } #else cur_screen = prev_screen; GetConsoleCursorInfo (prev_screen, &prev_console_cursor); #endif /* Respect setting of LINES and COLUMNS environment variables. */ { char * lines = getenv("LINES"); char * columns = getenv("COLUMNS"); if (lines != NULL && columns != NULL) { SMALL_RECT new_win_dims; COORD new_size; new_size.X = atoi (columns); new_size.Y = atoi (lines); GetConsoleScreenBufferInfo (cur_screen, &info); /* Shrink the window first, so the buffer dimensions can be reduced if necessary. */ new_win_dims.Top = 0; new_win_dims.Left = 0; new_win_dims.Bottom = min (new_size.Y, info.dwSize.Y) - 1; new_win_dims.Right = min (new_size.X, info.dwSize.X) - 1; SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims); SetConsoleScreenBufferSize (cur_screen, new_size); /* Set the window size to match the buffer dimension. */ new_win_dims.Top = 0; new_win_dims.Left = 0; new_win_dims.Bottom = new_size.Y - 1; new_win_dims.Right = new_size.X - 1; SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims); } } GetConsoleScreenBufferInfo (cur_screen, &info); meta_key = 1; char_attr_normal = info.wAttributes; if (w32_use_full_screen_buffer) { FRAME_LINES (SELECTED_FRAME ()) = info.dwSize.Y; /* lines per page */ SET_FRAME_COLS (SELECTED_FRAME (), info.dwSize.X); /* characters per line */ } else { /* Lines per page. Use buffer coords instead of buffer size. */ FRAME_LINES (SELECTED_FRAME ()) = 1 + info.srWindow.Bottom - info.srWindow.Top; /* Characters per line. Use buffer coords instead of buffer size. */ SET_FRAME_COLS (SELECTED_FRAME (), 1 + info.srWindow.Right - info.srWindow.Left); } /* Setup w32_display_info structure for this frame. */ w32_initialize_display_info (build_string ("Console")); } DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0, doc: /* Set screen colors. */) (foreground, background) Lisp_Object foreground; Lisp_Object background; { char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4); Frecenter (Qnil); return Qt; } DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0, doc: /* Set cursor size. */) (size) Lisp_Object size; { CONSOLE_CURSOR_INFO cci; cci.dwSize = XFASTINT (size); cci.bVisible = TRUE; (void) SetConsoleCursorInfo (cur_screen, &cci); return Qt; } void syms_of_ntterm () { DEFVAR_BOOL ("w32-use-full-screen-buffer", &w32_use_full_screen_buffer, doc: /* Non-nil means make terminal frames use the full screen buffer dimensions. This is desirable when running Emacs over telnet, and is the default. A value of nil means use the current console window dimensions; this may be preferrable when working directly at the console with a large scroll-back buffer. */); w32_use_full_screen_buffer = 1; defsubr (&Sset_screen_color); defsubr (&Sset_cursor_size); defsubr (&Sset_message_beep); } /* arch-tag: a390a07f-f661-42bc-aeb4-e6d8bf860337 (do not change this comment) */