Mercurial > emacs
view src/=xscrollbar.h @ 37244:c1ad9d98c553
(MS-DOS and MULE): IBM graphics characters are no longer displayed
as dos-unsupported-character-glyph.
author | Eli Zaretskii <eliz@gnu.org> |
---|---|
date | Fri, 06 Apr 2001 11:12:12 +0000 |
parents | 3165b2697c78 |
children |
line wrap: on
line source
/* Bitmaps and things for scrollbars. Copyright (C) 1989 Free Software Foundation. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ static void install_vertical_scrollbar (); static void install_horizontal_scrollbar (); static void x_set_horizontal_scrollbar (); static void x_set_vertical_scrollbar (); /* Prefix-characters for scroll bar commands in Vglobal_mouse_map. Choice of prefix depends on which region of the scroll bar. */ enum scroll_bar_prefix { VSCROLL_BAR_PREFIX = 050, VSCROLL_SLIDER_PREFIX /* unused */, VSCROLL_THUMBUP_PREFIX, VSCROLL_THUMBDOWN_PREFIX, HSCROLL_BAR_PREFIX, HSCROLL_SLIDER_PREFIX /* unused */, HSCROLL_THUMBLEFT_PREFIX, HSCROLL_THUMBRIGHT_PREFIX }; #define CROSS_WIDTH 16 #define CROSS_HEIGHT 16 #define CROSS_MASK_WIDTH 16 #define CROSS_MASK_HEIGHT 16 /* Vertical and Horizontal scroll bar widths. */ #define VSCROLL_WIDTH 18 #define HSCROLL_HEIGHT 18 #ifdef HAVE_X11 /* Arrow cursors for scroll bars. */ Cursor up_arrow_cursor, down_arrow_cursor, v_double_arrow_cursor; Cursor left_arrow_cursor, right_arrow_cursor, h_double_arrow_cursor; static char cross_bits[] = { 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xfe, 0x7f, 0xfe, 0x7f, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00 }; static char gray_bits[] = { 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa }; static char up_arrow_bits[] = { 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xf0, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xff, 0xff }; static char down_arrow_bits[] = { 0xff, 0xff, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xfe, 0x7f, 0xfc, 0x3f, 0xf8, 0x1f, 0xf0, 0x0f, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00 }; static char left_arrow_bits[] = { 0x00, 0x80, 0x80, 0x80, 0xc0, 0x80, 0xe0, 0x80, 0xf0, 0x80, 0xf8, 0x80, 0xfc, 0x80, 0xfe, 0xff, 0xfe, 0xff, 0xfc, 0x80, 0xf8, 0x80, 0xf0, 0x80, 0xe0, 0x80, 0xc0, 0x80, 0x80, 0x80, 0x00, 0x80 }; static char right_arrow_bits[] = { 0x01, 0x00, 0x01, 0x01, 0x01, 0x03, 0x01, 0x07, 0x01, 0x0f, 0x01, 0x1f, 0x01, 0x3f, 0xff, 0x7f, 0xff, 0x7f, 0x01, 0x3f, 0x01, 0x1f, 0x01, 0x0f, 0x01, 0x07, 0x01, 0x03, 0x01, 0x01, 0x01, 0x00 }; static char cross_mask_bits[] = { 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03 }; #else /* not HAVE_X11 */ static short cross_bits[] = { 0x0000, 0x0180, 0x0180, 0x0180, 0x0180, 0x0180, 0x0180, 0x7ffe, 0x7ffe, 0x0180, 0x0180, 0x0180, 0x0180, 0x0180, 0x0180, 0x0000, }; static short gray_bits[] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555}; static short cross_mask_bits[] = { 0x03c0, 0x03c0, 0x03c0, 0x03c0, 0x03c0, 0x03c0, 0xffff, 0xffff, 0xffff, 0xffff, 0x03c0, 0x03c0, 0x03c0, 0x03c0, 0x03c0, 0x03c0, }; #endif /* X10 */