view lisp/descr-text.el @ 45108:c242ad7faaa8

Add a few greetings that use Unicode characters.
author Eli Zaretskii <eliz@gnu.org>
date Sat, 04 May 2002 11:18:46 +0000
parents 1344a9d40dc8
children 234b16d90545
line wrap: on
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;;; descr-text.el --- describe text mode

;; Copyright (c) 1994, 1995, 1996, 2001, 2002 Free Software Foundation, Inc.

;; Author: Boris Goldowsky <boris@gnu.org>
;; Keywords: faces

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:

;;; Describe-Text Mode.

;;; Code:

(defun describe-text-done ()
  "Delete the current window or bury the current buffer."
  (interactive)
  (if (> (count-windows) 1)
      (delete-window)
    (bury-buffer)))

(defvar describe-text-mode-map 
  (let ((map (make-sparse-keymap)))
    (set-keymap-parent map widget-keymap)
    map)
  "Keymap for `describe-text-mode'.")
  
(defcustom describe-text-mode-hook nil
  "List of hook functions ran by `describe-text-mode'."
  :type 'hook)

(defun describe-text-mode ()
  "Major mode for buffers created by `describe-text-at'.

\\{describe-text-mode-map}
Entry to this mode calls the value of `describe-text-mode-hook'
if that value is non-nil."
  (kill-all-local-variables)
  (setq major-mode 'describe-text-mode
	mode-name "Describe-Text")
  (use-local-map describe-text-mode-map)
  (widget-setup)
  (run-hooks 'describe-text-mode-hook))

;;; Describe-Text Utilities.

(defun describe-text-widget (widget)
  "Insert text to describe WIDGET in the current buffer."
  (widget-create 'link
		 :notify `(lambda (&rest ignore)
			    (widget-browse ',widget))
		 (format "%S" (if (symbolp widget) 
				  widget
				(car widget))))
  (widget-insert " ")
  (widget-create 'info-link :tag "widget" "(widget)Top"))

(defun describe-text-sexp (sexp)
  "Insert a short description of SEXP in the current buffer."
  (let ((pp (condition-case signal
		(pp-to-string sexp)
	      (error (prin1-to-string signal)))))
    (when (string-match "\n\\'" pp)
      (setq pp (substring pp 0 (1- (length pp)))))
    (if (cond ((string-match "\n" pp)
	       nil)
	      ((> (length pp) (- (window-width) (current-column)))
	       nil)
	      (t t))
	(widget-insert pp)
      (widget-create 'push-button
		     :tag "show"
		     :action (lambda (widget &optional event)
			       (with-output-to-temp-buffer
				   "*Pp Eval Output*"
				 (princ (widget-get widget :value))))
		     pp))))
  

(defun describe-text-properties (properties)
  "Insert a description of PROPERTIES in the current buffer.
PROPERTIES should be a list of overlay or text properties.
The `category' property is made into a widget button that call 
`describe-text-category' when pushed."
  (while properties
    (widget-insert (format "  %-20s " (car properties)))
    (let ((key (nth 0 properties))
	  (value (nth 1 properties)))
      (cond ((eq key 'category)
	     (widget-create 'link 
			    :notify `(lambda (&rest ignore)
				       (describe-text-category ',value))
			    (format "%S" value)))
	    ((widgetp value)
	     (describe-text-widget value))
	    (t
	     (describe-text-sexp value))))
    (widget-insert "\n")
    (setq properties (cdr (cdr properties)))))

;;; Describe-Text Commands.

(defun describe-text-category (category)
  "Describe a text property category."
  (interactive "S")
  (when (get-buffer "*Text Category*")
    (kill-buffer "*Text Category*"))
  (save-excursion
    (with-output-to-temp-buffer "*Text Category*"
      (set-buffer "*Text Category*")
      (widget-insert "Category " (format "%S" category) ":\n\n")
      (describe-text-properties (symbol-plist category))
      (describe-text-mode)
      (goto-char (point-min)))))

;;;###autoload
(defun describe-text-at (pos)
  "Describe widgets, buttons, overlays and text properties at POS."
  (interactive "d")
  (when (eq (current-buffer) (get-buffer "*Text Description*"))
    (error "Can't do self inspection"))
  (let* ((properties (text-properties-at pos))
	 (overlays (overlays-at pos))
	 overlay
	 (wid-field (get-char-property pos 'field))
	 (wid-button (get-char-property pos 'button))
	 (wid-doc (get-char-property pos 'widget-doc))
	 ;; If button.el is not loaded, we have no buttons in the text.
	 (button (and (fboundp 'button-at) (button-at pos)))
	 (button-type (and button (button-type button)))
	 (button-label (and button (button-label button)))
	 (widget (or wid-field wid-button wid-doc)))
    (if (not (or properties overlays))
	(message "This is plain text.")
      (when (get-buffer "*Text Description*")
	(kill-buffer "*Text Description*"))
      (save-excursion
	(with-output-to-temp-buffer "*Text Description*"
	  (set-buffer "*Text Description*")
	  (widget-insert "Text content at position " (format "%d" pos) ":\n\n")
	  ;; Widgets
	  (when (widgetp widget)
	    (widget-insert (cond (wid-field "This is an editable text area")
				 (wid-button "This is an active area")
				 (wid-doc "This is documentation text")))
	    (widget-insert " of a ")
	    (describe-text-widget widget)
	    (widget-insert ".\n\n"))
	  ;; Buttons
	  (when (and button (not (widgetp wid-button)))
	    (widget-insert "Here is a " (format "%S" button-type) 
			   " button labeled `" button-label "'.\n\n"))
	  ;; Overlays
	  (when overlays
	    (if (eq (length overlays) 1)
		(widget-insert "There is an overlay here:\n")
	      (widget-insert "There are " (format "%d" (length overlays))
			     " overlays here:\n"))
	    (dolist (overlay overlays)
	      (widget-insert " From " (format "%d" (overlay-start overlay)) 
			     " to " (format "%d" (overlay-end overlay)) "\n")
	      (describe-text-properties (overlay-properties overlay)))
	    (widget-insert "\n"))
	  ;; Text properties
	  (when properties
	    (widget-insert "There are text properties here:\n")
	    (describe-text-properties properties))
	  (describe-text-mode)
	  (goto-char (point-min)))))))

;;; descr-text.el ends here