Mercurial > emacs
view oldXMenu/X10.h @ 28163:c314d747a819
(re_match_2): Fix string shortening (to fit `stop') to make sure
POINTER_TO_OFFSET gives the same value before and after PREFETCH.
Use `dfail' to guarantee "atomic" matching.
(PTR_TO_OFFSET): Use POINTER_TO_OFFSET.
(debug): Now only active if > 0 rather than if != 0.
(DEBUG_*): Update for the new meaning of `debug'.
(print_partial_compiled_pattern): Add missing `succeed' case.
Use CHARSET_* macros in the charset(_not) branch.
Fix off-by-two bugs in `succeed_n', `jump_n' and `set_number_at'.
(store_op1, store_op2, insert_op1, insert_op2)
(at_begline_loc_p, at_endline_loc_p): Add prototype.
(group_in_compile_stack): Move to after its arg's types are declared
and add a prototype.
(PATFETCH): Define in terms of PATFETCH_RAW.
(GET_UNSIGNED_NUMBER): Add the usual `do { ... } while(0)' wrapper.
(QUIT): Redefine as a nop except for NTemacs.
(regex_compile): Handle intervals {,M} as if it was {0,M}.
Fix indentation of the greedy-op and shy-group code.
(at_(beg|end)line_loc_p): Fix argument's types.
(re_compile_fastmap): Ifdef out failure_stack_ptr to shut up gcc.
(re_search_2): Use POS_AS_IN_BUFFER. Simplify `room' computation.
(MATCHING_IN_FIRST_STRING): Remove.
(re_match_2): Use POS_AS_IN_BUFFER.
Ifdef out failure_stack_ptr to shut up gcc.
Use FIRST_STRING_P and POINTER_TO_OFFSET.
Use QUIT unconditionally.
author | Stefan Monnier <monnier@iro.umontreal.ca> |
---|---|
date | Thu, 16 Mar 2000 02:53:38 +0000 |
parents | bbce331da1be |
children | 23a1cea22d13 |
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/* $Header: /u/src/emacs/19.0/oldXMenu/RCS/X10.h,v 1.1 1992/04/11 22:10:21 jimb Exp $ */ /* * Copyright 1985, 1986, 1987 by the Massachusetts Institute of Technology * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of M.I.T. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. M.I.T. makes no representations about the * suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * The X Window System is a Trademark of MIT. * */ /* * X10.h - Header definition and support file for the C subroutine * interface library for V10 support routines. */ #ifndef _X10_H_ #define _X10_H_ /* Used in XDraw and XDrawFilled */ typedef struct { short x, y; unsigned short flags; } Vertex; /* The meanings of the flag bits. If the bit is 1 the predicate is true */ #define VertexRelative 0x0001 /* else absolute */ #define VertexDontDraw 0x0002 /* else draw */ #define VertexCurved 0x0004 /* else straight */ #define VertexStartClosed 0x0008 /* else not */ #define VertexEndClosed 0x0010 /* else not */ /*#define VertexDrawLastPoint 0x0020 */ /* else don't */ /* The VertexDrawLastPoint option has not been implemented in XDraw and XDrawFilled so it shouldn't be defined. */ /* * XAssoc - Associations used in the XAssocTable data structure. The * associations are used as circular queue entries in the association table * which is contains an array of circular queues (buckets). */ typedef struct _XAssoc { struct _XAssoc *next; /* Next object in this bucket. */ struct _XAssoc *prev; /* Previous obejct in this bucket. */ Display *display; /* Display which owns the id. */ XID x_id; /* X Window System id. */ char *data; /* Pointer to untyped memory. */ } XAssoc; /* * XAssocTable - X Window System id to data structure pointer association * table. An XAssocTable is a hash table whose buckets are circular * queues of XAssoc's. The XAssocTable is constructed from an array of * XAssoc's which are the circular queue headers (bucket headers). * An XAssocTable consists an XAssoc pointer that points to the first * bucket in the bucket array and an integer that indicates the number * of buckets in the array. */ typedef struct { XAssoc *buckets; /* Pointer to first bucket in bucket array.*/ int size; /* Table size (number of buckets). */ } XAssocTable; XAssocTable *XCreateAssocTable(); char *XLookUpAssoc(); #endif /* _X10_H_ */