view lisp/avoid.el @ 17846:c427501449a1

(display_text_line): Move the code to fill out the line with the newline's face to the end of the newline code. Add changes (commented out) to record ellipsis positions in charstarts.
author Richard M. Stallman <rms@gnu.org>
date Fri, 16 May 1997 07:32:59 +0000
parents 2a9fdbfcb993
children b686f7cb6849
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;;; avoid.el --- make mouse pointer stay out of the way of editing

;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.

;; Author: Boris Goldowsky <boris@gnu.ai.mit.edu>
;; Keywords: mouse

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:

;; For those who are annoyed by the mouse pointer obscuring text,
;; this mode moves the mouse pointer - either just a little out of
;; the way, or all the way to the corner of the frame. 
;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
;; To set up permanently, put the following in your .emacs: 
;;
;; (if window-system (mouse-avoidance-mode 'animate))
;;
;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
;; See the documentation for function `mouse-avoidance-mode' for
;; details of the different modes.
;;
;; For added silliness, make the animatee animate...
;; put something similar to the following into your .emacs:
;;
;; (if window-system
;;     (mouse-avoidance-set-pointer-shape
;;	     (eval (nth (random 4)
;;			'(x-pointer-man x-pointer-spider
;;			  x-pointer-gobbler x-pointer-gumby)))))
;;
;; For completely random pointer shape, replace the setq above with:
;; (setq x-pointer-shape (mouse-avoidance-random-shape))
;; 
;; Bugs / Warnings / To-Do:
;;
;; - Using this code does slow emacs down.  "banish" mode shouldn't
;;   be too bad, and on my workstation even "animate" is reasonable.
;;
;; - It ought to find out where any overlapping frames are and avoid them,
;;   rather than always raising the frame.

;; Credits:
;; This code was helped by all those who contributed suggestions, 
;;   fixes, and additions
;; Joe Harrington (and his advisor), for the original inspiration.
;; Ken Manheimer, for dreaming up the Protean mode.
;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
;; Simon Marshall, and M.S. Ashton, for their feedback.

;;; Code:

(provide 'avoid)

(defgroup avoid nil
  "Make mouse pointer stay out of the way of editing."
  :prefix "mouse-avoidance-"
  :group 'mouse)


(defvar mouse-avoidance-mode nil
  "Value is t or a symbol if the mouse pointer should avoid the cursor.
See function `mouse-avoidance-mode' for possible values.  Changing this
variable is NOT the recommended way to change modes; use that function 
instead.")

(defcustom mouse-avoidance-nudge-dist 15
  "*Average distance that mouse will be moved when approached by cursor.
Only applies in mouse-avoidance-mode `jump' and its derivatives.
For best results make this larger than `mouse-avoidance-threshold'."
  :type 'integer
  :group 'avoid)

(defcustom mouse-avoidance-nudge-var 10
  "*Variability of `mouse-avoidance-nudge-dist' (which see)."
  :type 'integer
  :group 'avoid)

(defcustom mouse-avoidance-animation-delay .01
  "Delay between animation steps, in seconds."
  :type 'number
  :group 'avoid)

(defcustom mouse-avoidance-threshold 5
  "*Mouse-pointer's flight distance.
If the cursor gets closer than this, the mouse pointer will move away.
Only applies in mouse-avoidance-modes `animate' and `jump'."
  :type 'integer
  :group 'avoid)

;; Internal variables
(defvar mouse-avoidance-state nil)
(defvar mouse-avoidance-pointer-shapes nil)
(defvar mouse-avoidance-n-pointer-shapes 0)
(defvar mouse-avoidance-old-pointer-shape nil)

;;; Functions:

(defsubst mouse-avoidance-set-pointer-shape (shape)
  "Set the shape of the mouse pointer to SHAPE."
  (setq x-pointer-shape shape)
  (set-mouse-color nil))

(defun mouse-avoidance-point-position ()
  "Return the position of point as (FRAME X . Y).
Analogous to mouse-position."
  (let* ((w (selected-window))
	 (edges (window-edges w))
	 (list 
	  (compute-motion (max (window-start w) (point-min))   ; start pos
			  ;; window-start can be < point-min if the
			  ;; latter has changed since the last redisplay 
			  '(0 . 0)	                       ; start XY
			  (point)	                       ; stop pos
			  (cons (window-width) (window-height)); stop XY: none
			  (1- (window-width))                  ; width
			  (cons (window-hscroll w) 0)          ; 0 may not be right?
			  (selected-window))))
    ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
    ;; we want:               (frame hpos . vpos)
    (cons (selected-frame)
	  (cons (+ (car edges)       (car (cdr list)))
		(+ (car (cdr edges)) (car (cdr (cdr list))))))))

;(defun mouse-avoidance-point-position-test ()
;  (interactive)
;  (message (format "point=%s mouse=%s" 
;		   (cdr (mouse-avoidance-point-position))
;		   (cdr (mouse-position)))))

(defun mouse-avoidance-set-mouse-position (pos)
  ;; Carefully set mouse position to given position (X . Y)
  ;; Ideally, should check if X,Y is in the current frame, and if not,
  ;; leave the mouse where it was.  However, this is currently
  ;; difficult to do, so we just raise the frame to avoid frame switches.
  ;; Returns t if it moved the mouse.
  (let ((f (selected-frame)))
    (raise-frame f)
    (set-mouse-position f (car pos) (cdr pos))
    t))
      
(defun mouse-avoidance-too-close-p (mouse)
  ;;  Return t if mouse pointer and point cursor are too close.
  ;; Acceptable distance is defined by mouse-avoidance-threshold.
  (let ((point (mouse-avoidance-point-position)))
    (and (eq (car mouse) (car point))
	 (car (cdr mouse))
	 (< (abs (- (car (cdr mouse)) (car (cdr point))))
	    mouse-avoidance-threshold)
	 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
	    mouse-avoidance-threshold))))

(defun mouse-avoidance-banish-destination ()
  "The position to which mouse-avoidance-mode `banish' moves the mouse.
You can redefine this if you want the mouse banished to a different corner."
 (cons (1- (frame-width))
       0))

(defun mouse-avoidance-banish-mouse ()
  ;; Put the mouse pointer in the upper-right corner of the current frame.
  (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))

(defsubst mouse-avoidance-delta (cur delta dist var min max)
  ;; Decide how far to move in either dimension.
  ;; Args are the CURRENT location, the desired DELTA for
  ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
  ;; in distance allowed, and the MIN and MAX possible window positions.
  ;; Returns something as close to DELTA as possible within the constraints.
  (let ((L1 (max (- min cur) (+ (- dist) (- var))))
	(R1                  (+ (- dist)    var ))
	(L2                  (+    dist  (- var)))
	(R2 (min (- max cur) (+    dist     var))))
    (if (< R1 (- min cur)) (setq L1 nil R1 nil))
    (if (> L2 (- max cur)) (setq L2 nil R2 nil))
    (cond ((and L1 (< delta L1)) L1)
	  ((and R1 (< delta R1)) delta)
	  ((and R1 (< delta 0)) R1)
	  ((and L2 (< delta L2)) L2)
	  ((and R2 (< delta R2)) delta)
	  (R2)
	  ((or R1 L2))
	  (t 0))))

(defun mouse-avoidance-nudge-mouse () 
  ;; Push the mouse a little way away, possibly animating the move
  ;; For these modes, state keeps track of the total offset that we've
  ;; accumulated, and tries to keep it close to zero.
  (let* ((cur (mouse-position))
	 (cur-frame (car cur))
	 (cur-pos (cdr cur))
	 (deltax (mouse-avoidance-delta 
		  (car cur-pos) (- (random mouse-avoidance-nudge-var)
				   (car mouse-avoidance-state))
		  mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
		  0 (frame-width)))
	 (deltay (mouse-avoidance-delta 
		  (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
				   (cdr mouse-avoidance-state))
		  mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
		  0 (frame-height))))
    (setq mouse-avoidance-state
	  (cons (+ (car mouse-avoidance-state) deltax)
		(+ (cdr mouse-avoidance-state) deltay)))
    (if (or (eq mouse-avoidance-mode 'animate) 
	    (eq mouse-avoidance-mode 'proteus))
	(let ((i 0.0))
	  (while (<= i 1)
	    (mouse-avoidance-set-mouse-position 
	     (cons (+ (car cur-pos) (round (* i deltax)))
		   (+ (cdr cur-pos) (round (* i deltay)))))
    	    (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
	    (if (eq mouse-avoidance-mode 'proteus)
		(mouse-avoidance-set-pointer-shape 
		 (mouse-avoidance-random-shape)))
	    (sit-for mouse-avoidance-animation-delay)))
      (mouse-avoidance-set-mouse-position (cons (+ (car (cdr cur)) deltax)
						(+ (cdr (cdr cur)) deltay))))))

(defun mouse-avoidance-random-shape ()
  "Return a random cursor shape.
This assumes that any variable whose name begins with x-pointer- and
has an integer value is a valid cursor shape.  You might want to
redefine this function to suit your own tastes."
  (if (null mouse-avoidance-pointer-shapes)
      (progn
	(setq mouse-avoidance-pointer-shapes
	      (mapcar '(lambda (x) (symbol-value (intern x)))
		      (all-completions "x-pointer-" obarray
				       '(lambda (x) 
					  (and (boundp x)
					       (integerp (symbol-value x)))))))
	(setq mouse-avoidance-n-pointer-shapes 
	      (length mouse-avoidance-pointer-shapes))))
  (nth (random mouse-avoidance-n-pointer-shapes)
       mouse-avoidance-pointer-shapes))

(defun mouse-avoidance-banish-hook ()
  (if (and (not executing-kbd-macro)	; don't check inside macro
	   (mouse-avoidance-kbd-command (this-command-keys)))
      (mouse-avoidance-banish-mouse)))

(defun mouse-avoidance-exile-hook ()
  ;; For exile mode, the state is nil when the mouse is in its normal
  ;; position, and set to the old mouse-position when the mouse is in exile.
  (if (and (not executing-kbd-macro)
	   (mouse-avoidance-kbd-command (this-command-keys)))
      (let ((mp (mouse-position)))
	(cond ((and (not mouse-avoidance-state)
		    (mouse-avoidance-too-close-p mp))
	       (setq mouse-avoidance-state mp)
	       (mouse-avoidance-banish-mouse))
	      ((and mouse-avoidance-state
		    (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
	       (if (and (eq (car mp) (selected-frame))
			(equal (cdr mp) (mouse-avoidance-banish-destination)))
		   (mouse-avoidance-set-mouse-position
		    ;; move back only if user has not moved mouse
		    (cdr mouse-avoidance-state)))
	       ;; but clear state anyway, to be ready for another move
	       (setq mouse-avoidance-state nil))))))

(defun mouse-avoidance-fancy-hook ()
  ;; Used for the "fancy" modes, ie jump et al.
  (if (and (not executing-kbd-macro)	; don't check inside macro
	   (mouse-avoidance-kbd-command (this-command-keys))
	   (mouse-avoidance-too-close-p (mouse-position)))
      (let ((old-pos (mouse-position)))
	(mouse-avoidance-nudge-mouse)
	(if (not (eq (selected-frame) (car old-pos)))
	    ;; This should never happen.
	    (apply 'set-mouse-position old-pos)))))

(defun mouse-avoidance-kbd-command (key)
  "Return t if the KEYSEQENCE is composed of keyboard events only.
Return nil if there are any lists in the key sequence."
  (cond ((null key) nil)		; Null event seems to be
					; returned occasionally.
	((not (vectorp key)) t)		; Strings are keyboard events.
	((catch 'done
	   (let ((i 0)
		 (l (length key)))
	     (while (< i l)
	       (if (listp (aref key i))
		   (throw 'done nil))
	       (setq i (1+ i))))
	   t))))

;;;###autoload
(defun mouse-avoidance-mode (&optional mode)
  "Set cursor avoidance mode to MODE.
MODE should be one of the symbols `banish', `exile', `jump', `animate',
`cat-and-mouse', `proteus', or `none'.

If MODE is nil, toggle mouse avoidance between `none` and `banish'
modes.  Positive numbers and symbols other than the above are treated
as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.

Effects of the different modes: 
 * banish: Move the mouse to the upper-right corner on any keypress.
 * exile: Move the mouse to the corner only if the cursor gets too close,
     and allow it to return once the cursor is out of the way.
 * jump: If the cursor gets too close to the mouse, displace the mouse
     a random distance & direction.
 * animate: As `jump', but shows steps along the way for illusion of motion.
 * cat-and-mouse: Same as `animate'.
 * proteus: As `animate', but changes the shape of the mouse pointer too.

Whenever the mouse is moved, the frame is also raised.

\(see `mouse-avoidance-threshold' for definition of \"too close\",
and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
definition of \"random distance\".)"
  (interactive
   (list (intern (completing-read
		  "Select cursor avoidance technique (SPACE for list): "
		  '(("banish") ("exile") ("jump") ("animate")
		    ("cat-and-mouse") ("proteus") ("none"))
		  nil t))))
  (if (eq mode 'cat-and-mouse)
      (setq mode 'animate))
  (remove-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
  (remove-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
  (remove-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)

  ;; Restore pointer shape if necessary
  (if (eq mouse-avoidance-mode 'proteus)
      (mouse-avoidance-set-pointer-shape mouse-avoidance-old-pointer-shape))

  ;; Do additional setup depending on version of mode requested
  (cond	((eq mode 'none)
	 (setq mouse-avoidance-mode nil))
	((or (eq mode 'jump)
	     (eq mode 'animate)
	     (eq mode 'proteus))
	 (add-hook 'post-command-idle-hook 'mouse-avoidance-fancy-hook)
	 (setq mouse-avoidance-mode mode
	       mouse-avoidance-state (cons 0 0)
	       mouse-avoidance-old-pointer-shape x-pointer-shape))
	((eq mode 'exile)
	 (add-hook 'post-command-idle-hook 'mouse-avoidance-exile-hook)
	 (setq mouse-avoidance-mode mode
	       mouse-avoidance-state nil))
	((or (eq mode 'banish) 
	     (eq mode t)
	     (and (null mode) (null mouse-avoidance-mode))
	     (and mode (> (prefix-numeric-value mode) 0)))
	 (add-hook 'post-command-idle-hook 'mouse-avoidance-banish-hook)
	 (setq mouse-avoidance-mode 'banish))
	(t (setq mouse-avoidance-mode nil)))
  (force-mode-line-update))

;; Most people who use avoid mode leave it on all the time, so it's not
;; very informative to announce it in the mode line.
;;(or (assq 'mouse-avoidance-mode minor-mode-alist)
;;    (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
;;				 minor-mode-alist)))

;;; End of avoid.el