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author | Karl Fogel <kfogel@red-bean.com> |
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date | Fri, 13 Jul 2007 18:18:04 +0000 |
parents | 588363d97121 |
children | 02b9a9aa5b0c dc002877ce12 e6fdae9180d4 |
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@c This is part of the Emacs manual. @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 1999, 2000, @c 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. @c See file emacs.texi for copying conditions. @node Frames, International, Windows, Top @chapter Frames and Graphical Displays @cindex frames When using a graphical display, you can create multiple windows at the system in a single Emacs session. Each system-level window that belongs to Emacs displays a @dfn{frame} which can contain one or several Emacs windows. A frame initially contains a single general-purpose Emacs window which you can subdivide vertically or horizontally into smaller windows. A frame normally contains its own echo area and minibuffer, but you can make frames that don't have these---they use the echo area and minibuffer of another frame. To avoid confusion, we reserve the word ``window'' for the subdivisions that Emacs implements, and never use it to refer to a frame. Editing you do in one frame affects the other frames. For instance, if you put text in the kill ring in one frame, you can yank it in another frame. If you exit Emacs through @kbd{C-x C-c} in one frame, it terminates all the frames. To delete just one frame, use @kbd{C-x 5 0} (that is zero, not @kbd{o}). Emacs compiled for MS-DOS emulates some windowing functionality, so that you can use many of the features described in this chapter. @iftex @xref{MS-DOS Mouse,,,emacs-xtra,Specialized Emacs Features}. @end iftex @ifnottex @xref{MS-DOS Mouse}. @end ifnottex @menu * Cut and Paste:: Mouse commands for cut and paste. * Mouse References:: Using the mouse to select an item from a list. * Menu Mouse Clicks:: Mouse clicks that bring up menus. * Mode Line Mouse:: Mouse clicks on the mode line. * Creating Frames:: Creating additional Emacs frames with various contents. * Frame Commands:: Iconifying, deleting, and switching frames. * Speedbar:: How to make and use a speedbar frame. * Multiple Displays:: How one Emacs job can talk to several displays. * Special Buffer Frames:: You can make certain buffers have their own frames. * Frame Parameters:: Changing the colors and other modes of frames. * Scroll Bars:: How to enable and disable scroll bars; how to use them. * Wheeled Mice:: Using mouse wheels for scrolling. * Drag and Drop:: Using drag and drop to open files and insert text. * Menu Bars:: Enabling and disabling the menu bar. * Tool Bars:: Enabling and disabling the tool bar. * Dialog Boxes:: Controlling use of dialog boxes. * Tooltips:: Displaying information at the current mouse position. * Mouse Avoidance:: Moving the mouse pointer out of the way. * Non-Window Terminals:: Multiple frames on terminals that show only one. * Text-Only Mouse:: Using the mouse in text-only terminals. @end menu @node Cut and Paste @section Killing and Yanking on Graphical Displays This section describes facilities for selecting a region, killing, and yanking using the mouse. @menu * Mouse Commands:: Moving, cutting, and pasting, with the mouse. * Cut/Paste Other App:: Transfering text between Emacs and other apps. * Word and Line Mouse:: Mouse commands for selecting whole words or lines. * Secondary Selection:: Cutting without altering point and mark. * Clipboard:: Using the clipboard for selections. @end menu @node Mouse Commands @subsection Mouse Commands for Editing @cindex mouse buttons (what they do) The mouse commands for selecting and copying a region are mostly compatible with the @code{xterm} program. You can use the same mouse commands for copying between Emacs and other window-based programs. Most of these commands also work in Emacs when you run it under an @code{xterm} terminal. @kindex DELETE @r{(and mouse selection)} If you select a region with any of these mouse commands, and then immediately afterward type the @key{DELETE} function key, it deletes the region that you selected. The @key{BACKSPACE} function key and the @acronym{ASCII} character @key{DEL} do not do this; if you type any other key in between the mouse command and @key{DELETE}, it does not do this. @findex mouse-set-region @findex mouse-set-point @findex mouse-yank-at-click @findex mouse-save-then-click @kindex Mouse-1 @kindex Mouse-2 @kindex Mouse-3 @table @kbd @item Mouse-1 Move point to where you click (@code{mouse-set-point}). This is normally the left button. @vindex x-mouse-click-focus-ignore-position Normally, Emacs does not distinguish between ordinary mouse clicks and clicks that select a frame. When you click on a frame to select it, that also changes the selected window and cursor position according to the mouse click position. On the X window system, you can change this behavior by setting the variable @code{x-mouse-click-focus-ignore-position} to @code{t}. Then the first click selects the frame, but does not affect the selected window or cursor position. If you click again in the same place, since that click will be in the selected frame, it will change the window or cursor position. @item Drag-Mouse-1 Set the region to the text you select by dragging, and copy it to the kill ring (@code{mouse-set-region}). You can specify both ends of the region with this single command. @vindex mouse-scroll-min-lines If you move the mouse off the top or bottom of the window while dragging, the window scrolls at a steady rate until you move the mouse back into the window. This way, you can select regions that don't fit entirely on the screen. The number of lines scrolled per step depends on how far away from the window edge the mouse has gone; the variable @code{mouse-scroll-min-lines} specifies a minimum step size. @vindex mouse-drag-copy-region If the variable @code{mouse-drag-copy-region} is @code{nil}, this mouse command does not copy the selected region into the kill ring. @item Mouse-2 Yank the last killed text, where you click (@code{mouse-yank-at-click}). This is normally the middle button. @item Mouse-3 This command, @code{mouse-save-then-kill}, has several functions depending on where you click and the status of the region. The most basic case is when you click @kbd{Mouse-1} in one place and then @kbd{Mouse-3} in another. This selects the text between those two positions as the region. It also copies the new region to the kill ring, so that you can copy it to someplace else. If you click @kbd{Mouse-1} in the text, scroll with the scroll bar, and then click @kbd{Mouse-3}, it remembers where point was before scrolling (where you put it with @kbd{Mouse-1}), and uses that position as the other end of the region. This is so that you can select a region that doesn't fit entirely on the screen. More generally, if you do not have a highlighted region, @kbd{Mouse-3} selects the text between point and the click position as the region. It does this by setting the mark where point was, and moving point to where you click. If you have a highlighted region, or if the region was set just before by dragging button 1, @kbd{Mouse-3} adjusts the nearer end of the region by moving it to where you click. The adjusted region's text also replaces the old region's text in the kill ring. If you originally specified the region using a double or triple @kbd{Mouse-1}, so that the region is defined to consist of entire words or lines, then adjusting the region with @kbd{Mouse-3} also proceeds by entire words or lines. If you use @kbd{Mouse-3} a second time consecutively, at the same place, that kills the region already selected. @end table The simplest way to kill text with the mouse is to press @kbd{Mouse-1} at one end, then press @kbd{Mouse-3} twice at the other end. @xref{Killing}. To copy the text into the kill ring without deleting it from the buffer, press @kbd{Mouse-3} just once---or just drag across the text with @kbd{Mouse-1}. Then you can copy it elsewhere by yanking it. @vindex mouse-yank-at-point To yank the killed or copied text somewhere else, move the mouse there and press @kbd{Mouse-2}. @xref{Yanking}. However, if @code{mouse-yank-at-point} is non-@code{nil}, @kbd{Mouse-2} yanks at point. Then it does not matter where you click, or even which of the frame's windows you click on. The default value is @code{nil}. This variable also affects yanking the secondary selection. @cindex Delete Selection mode @cindex mode, Delete Selection @findex delete-selection-mode Many graphical applications follow the convention that insertion while text is selected deletes the selected text. You can make Emacs behave this way by enabling Delete Selection mode---with @kbd{M-x delete-selection-mode} or using Custom. Another effect of this mode is that @key{DEL}, @kbd{C-d} and some other keys, when a selection exists, will kill the whole selection. It also enables Transient Mark mode (@pxref{Transient Mark}). @node Cut/Paste Other App @subsection Cut and Paste with Other Window Applications @cindex cutting @cindex pasting @cindex X cutting and pasting To copy text to another windowing application, kill it or save it in the kill ring. Then use the ``paste'' or ``yank'' command of the other application to insert the text. To copy text from another windowing application, use its ``cut'' or ``copy'' command to select the text you want. Then yank it in Emacs with @kbd{C-y} or @kbd{Mouse-2}. @cindex primary selection @cindex cut buffer @cindex selection, primary @vindex x-cut-buffer-max When Emacs puts text into the kill ring, or rotates text to the front of the kill ring, it sets the @dfn{primary selection} in the window system. This is how other windowing applications can access the text. On the X Window System, emacs also stores the text in the cut buffer, but only if the text is short enough (the value of @code{x-cut-buffer-max} specifies the maximum number of characters); putting long strings in the cut buffer can be slow. The commands to yank the first entry in the kill ring actually check first for a primary selection in another program; after that, they check for text in the cut buffer. If neither of those sources provides text to yank, the kill ring contents are used. The standard coding system for X Window System selections is @code{compound-text-with-extensions}. To specify another coding system for selections, use @kbd{C-x @key{RET} x} or @kbd{C-x @key{RET} X}. @xref{Communication Coding}. @node Word and Line Mouse @subsection Mouse Commands for Words and Lines These variants of @kbd{Mouse-1} select entire words or lines at a time. @table @kbd @item Double-Mouse-1 This key sets the region around the word which you click on. If you click on a character with ``symbol'' syntax (such as underscore, in C mode), it sets the region around the symbol surrounding that character. If you click on a character with open-parenthesis or close-parenthesis syntax, it sets the region around the parenthetical grouping which that character starts or ends. If you click on a character with string-delimiter syntax (such as a singlequote or doublequote in C), it sets the region around the string constant (using heuristics to figure out whether that character is the beginning or the end of it). @item Double-Drag-Mouse-1 This key selects a region made up of the words you drag across. @item Triple-Mouse-1 This key sets the region around the line you click on. @item Triple-Drag-Mouse-1 This key selects a region made up of the lines you drag across. @end table @node Secondary Selection @subsection Secondary Selection @cindex secondary selection The @dfn{secondary selection} is another way of selecting text using the X Window System. It does not use point or the mark, so you can use it to kill text without setting point or the mark. @table @kbd @findex mouse-set-secondary @kindex M-Drag-Mouse-1 @item M-Drag-Mouse-1 Set the secondary selection, with one end at the place where you press down the button, and the other end at the place where you release it (@code{mouse-set-secondary}). The highlighting appears and changes as you drag. You can control the appearance of the highlighting by customizing the @code{secondary-selection} face (@pxref{Face Customization}). If you move the mouse off the top or bottom of the window while dragging, the window scrolls at a steady rate until you move the mouse back into the window. This way, you can mark regions that don't fit entirely on the screen. This way of setting the secondary selection does not alter the kill ring. @findex mouse-start-secondary @kindex M-Mouse-1 @item M-Mouse-1 Set one endpoint for the @dfn{secondary selection} (@code{mouse-start-secondary}). @findex mouse-secondary-save-then-kill @kindex M-Mouse-3 @item M-Mouse-3 Make a secondary selection, using the place specified with @kbd{M-Mouse-1} as the other end (@code{mouse-secondary-save-then-kill}). This also puts the selected text in the kill ring. A second click at the same place kills the secondary selection just made. @findex mouse-yank-secondary @kindex M-Mouse-2 @item M-Mouse-2 Insert the secondary selection where you click (@code{mouse-yank-secondary}). This places point at the end of the yanked text. @end table Double or triple clicking of @kbd{M-Mouse-1} operates on words and lines, much like @kbd{Mouse-1}. If @code{mouse-yank-at-point} is non-@code{nil}, @kbd{M-Mouse-2} yanks at point. Then it does not matter precisely where you click, or even which of the frame's windows you click on. @xref{Mouse Commands}. @node Clipboard @subsection Using the Clipboard @cindex clipboard @vindex x-select-enable-clipboard @findex menu-bar-enable-clipboard @cindex OpenWindows @cindex Gnome Apart from the primary and secondary selection types, Emacs can handle the @dfn{clipboard} selection type which is used by some applications, particularly under OpenWindows and Gnome. The command @kbd{M-x menu-bar-enable-clipboard} makes the @code{Cut}, @code{Paste} and @code{Copy} menu items, as well as the keys of the same names, all use the clipboard. You can customize the variable @code{x-select-enable-clipboard} to make the Emacs yank functions consult the clipboard before the primary selection, and to make the kill functions to store in the clipboard as well as the primary selection. Otherwise they do not access the clipboard at all. Using the clipboard is the default on MS-Windows and Mac, but not on other systems. @node Mouse References @section Following References with the Mouse @kindex Mouse-1 @r{(selection)} @kindex Mouse-2 @r{(selection)} Some read-only Emacs buffers include references you can follow, or commands you can activate. These include names of files, of buffers, of possible completions, of matches for a pattern, as well as the buttons in Help buffers and customization buffers. You can follow the reference or activate the command by moving point to it and typing @key{RET}. You can also do this with the mouse, using either @kbd{Mouse-1} or @kbd{Mouse-2}. Since yanking text into a read-only buffer is not allowed, these buffers generally define @kbd{Mouse-2} to follow a reference or activate a command. For example, if you click @kbd{Mouse-2} on a file name in a Dired buffer, you visit that file. If you click @kbd{Mouse-2} on an error message in the @samp{*Compilation*} buffer, you go to the source code for that error message. If you click @kbd{Mouse-2} on a completion in the @samp{*Completions*} buffer, you choose that completion. However, most applications use @kbd{Mouse-1} to do this sort of thing, so Emacs implements this too. If you click @kbd{Mouse-1} quickly on a reference or button, it follows or activates. If you click slowly, it moves point as usual. Dragging, meaning moving the mouse while it is held down, also has its usual behavior of setting the region. @vindex mouse-1-click-in-non-selected-windows Normally, the @kbd{Mouse-1} click behavior is performed on links in any window. The variable @code{mouse-1-click-in-non-selected-windows} controls whether @kbd{Mouse-1} has this behavior even in non-selected windows, or only in the selected window. @vindex mouse-highlight You can usually tell when @kbd{Mouse-1} and @kbd{Mouse-2} have this special sort of meaning because the sensitive text highlights when you move the mouse over it. The variable @code{mouse-highlight} controls whether to do this highlighting always (even when such text appears where the mouse already is), never, or only immediately after you move the mouse. @vindex mouse-1-click-follows-link In Emacs versions before 22, only @kbd{Mouse-2} follows links and @kbd{Mouse-1} always sets point. If you prefer this older behavior, set the variable @code{mouse-1-click-follows-link} to @code{nil}. This variable also lets you choose various other alternatives for following links with the mouse. Type @kbd{C-h v mouse-1-click-follows-link @key{RET}} for more details. @node Menu Mouse Clicks @section Mouse Clicks for Menus Several mouse clicks with the @key{CTRL} and @key{SHIFT} modifiers bring up menus. @table @kbd @item C-Mouse-1 @kindex C-Mouse-1 This menu is for selecting a buffer. The MSB (``mouse select buffer'') global minor mode makes this menu smarter and more customizable. @xref{Buffer Menus}. @item C-Mouse-2 @kindex C-Mouse-2 This menu is for specifying faces and other text properties for editing formatted text. @xref{Formatted Text}. @item C-Mouse-3 @kindex C-Mouse-3 This menu is mode-specific. For most modes if Menu-bar mode is on, this menu has the same items as all the mode-specific menu-bar menus put together. Some modes may specify a different menu for this button.@footnote{Some systems use @kbd{Mouse-3} for a mode-specific menu. We took a survey of users, and found they preferred to keep @kbd{Mouse-3} for selecting and killing regions. Hence the decision to use @kbd{C-Mouse-3} for this menu. To use @kbd{Mouse-3} instead, do @code{(global-set-key [mouse-3] 'mouse-popup-menubar-stuff)}.} If Menu-bar mode is off, this menu contains all the items which would be present in the menu bar---not just the mode-specific ones---so that you can access them without having to display the menu bar. @item S-Mouse-1 This menu is for specifying the frame's default font. @end table @node Mode Line Mouse @section Mode Line Mouse Commands @cindex mode line, mouse @cindex mouse on mode line You can use mouse clicks on window mode lines to select and manipulate windows. Some areas of the mode line, such as the buffer name and the major mode name, have their own special mouse bindings. These areas are highlighted when you hold the mouse over them, and information about the special bindings will be displayed (@pxref{Tooltips}). This section's commands do not apply in those areas. @table @kbd @item Mouse-1 @kindex Mouse-1 @r{(mode line)} @kbd{Mouse-1} on a mode line selects the window it belongs to. By dragging @kbd{Mouse-1} on the mode line, you can move it, thus changing the height of the windows above and below. Changing heights with the mouse in this way never deletes windows, it just refuses to make any window smaller than the minimum height. @item Mouse-2 @kindex Mouse-2 @r{(mode line)} @kbd{Mouse-2} on a mode line expands that window to fill its frame. @item Mouse-3 @kindex Mouse-3 @r{(mode line)} @kbd{Mouse-3} on a mode line deletes the window it belongs to. If the frame has only one window, it buries the current buffer instead, and switches to another buffer. @item C-Mouse-2 @kindex C-mouse-2 @r{(mode line)} @kbd{C-Mouse-2} on a mode line splits the window above horizontally, above the place in the mode line where you click. @end table @kindex C-Mouse-2 @r{(scroll bar)} @kindex Mouse-1 @r{(scroll bar)} Using @kbd{Mouse-1} on the divider between two side-by-side mode lines, you can move the vertical boundary left or right. Using @kbd{C-Mouse-2} on a scroll bar splits the corresponding window vertically. @xref{Split Window}. @node Creating Frames @section Creating Frames @cindex creating frames @kindex C-x 5 The prefix key @kbd{C-x 5} is analogous to @kbd{C-x 4}, with parallel subcommands. The difference is that @kbd{C-x 5} commands create a new frame rather than just a new window in the selected frame (@pxref{Pop Up Window}). If an existing visible or iconified frame already displays the requested material, these commands use the existing frame, after raising or deiconifying as necessary. The various @kbd{C-x 5} commands differ in how they find or create the buffer to select: @table @kbd @item C-x 5 2 @kindex C-x 5 2 @findex make-frame-command Create a new frame (@code{make-frame-command}). @item C-x 5 b @var{bufname} @key{RET} Select buffer @var{bufname} in another frame. This runs @code{switch-to-buffer-other-frame}. @item C-x 5 f @var{filename} @key{RET} Visit file @var{filename} and select its buffer in another frame. This runs @code{find-file-other-frame}. @xref{Visiting}. @item C-x 5 d @var{directory} @key{RET} Select a Dired buffer for directory @var{directory} in another frame. This runs @code{dired-other-frame}. @xref{Dired}. @item C-x 5 m Start composing a mail message in another frame. This runs @code{mail-other-frame}. It is the other-frame variant of @kbd{C-x m}. @xref{Sending Mail}. @item C-x 5 . Find a tag in the current tag table in another frame. This runs @code{find-tag-other-frame}, the multiple-frame variant of @kbd{M-.}. @xref{Tags}. @item C-x 5 r @var{filename} @key{RET} @kindex C-x 5 r @findex find-file-read-only-other-frame Visit file @var{filename} read-only, and select its buffer in another frame. This runs @code{find-file-read-only-other-frame}. @xref{Visiting}. @end table @cindex default-frame-alist @cindex initial-frame-alist @cindex face customization, in @file{~/.emacs} @cindex color customization, in @file{~/.emacs} You can control the appearance of new frames you create by setting the frame parameters in @code{default-frame-alist}. You can use the variable @code{initial-frame-alist} to specify parameters that affect only the initial frame. @xref{Initial Parameters,,, elisp, The Emacs Lisp Reference Manual}, for more information. @cindex font (default) The easiest way to specify the principal font for all your Emacs frames is with an X resource (@pxref{Font X}), but you can also do it by modifying @code{default-frame-alist} to specify the @code{font} parameter, as shown here: @example (add-to-list 'default-frame-alist '(font . "10x20")) @end example @noindent Here's a similar example for specifying a foreground color: @example (add-to-list 'default-frame-alist '(foreground-color . "blue")) @end example @noindent By putting such customizations in your @file{~/.emacs} init file, you can control the appearance of all the frames Emacs creates, including the initial one. @node Frame Commands @section Frame Commands The following commands let you create, delete and operate on frames: @table @kbd @item C-z @kindex C-z @r{(X windows)} @findex iconify-or-deiconify-frame Iconify the selected Emacs frame (@code{iconify-or-deiconify-frame}). When typed on an Emacs frame's icon, deiconify instead. The normal meaning of @kbd{C-z}, to suspend Emacs, is not useful under a graphical display that allows multiple applications to operate simultaneously in their own windows, so Emacs gives @kbd{C-z} a different binding in that case. @item C-x 5 0 @kindex C-x 5 0 @findex delete-frame Delete the selected frame (@code{delete-frame}). This is not allowed if there is only one frame. @item C-x 5 o @kindex C-x 5 o @findex other-frame Select another frame, raise it, and warp the mouse to it so that it stays selected. If you repeat this command, it cycles through all the frames on your terminal. @item C-x 5 1 @kindex C-x 5 1 @findex delete-other-frames Delete all frames except the selected one. @end table @vindex focus-follows-mouse To make the command @kbd{C-x 5 o} work properly, you must tell Emacs how the system (or the window manager) generally handles focus-switching between windows. There are two possibilities: either simply moving the mouse onto a window selects it (gives it focus), or you have to click on it in a suitable way to do so. On X, this focus policy also affects whether the focus is given to a frame that Emacs raises. Unfortunately there is no way Emacs can find out automatically which way the system handles this, so you have to explicitly say, by setting the variable @code{focus-follows-mouse}. If just moving the mouse onto a window selects it, that variable should be @code{t}; if a click is necessary, the variable should be @code{nil}. The window manager that is part of MS-Windows always gives focus to a frame that raises, so this variable has no effect in the native MS-Windows build of Emacs. @node Speedbar @section Speedbar Frames @cindex speedbar @cindex attached frame (of speedbar) The @dfn{speedbar} is a special frame for conveniently navigating in or operating on another frame. The speedbar, when it exists, is always associated with a specific frame, called its @dfn{attached frame}; all speedbar operations act on that frame. Type @kbd{M-x speedbar} to create the speedbar and associate it with the current frame. To dismiss the speedbar, type @kbd{M-x speedbar} again, or select the speedbar and type @kbd{q}. (You can also delete the speedbar frame like any other Emacs frame.) If you wish to associate the speedbar with a different frame, dismiss it and call @kbd{M-x speedbar} from that frame. The speedbar can operate in various modes. Its default mode is @dfn{File Display} mode, which shows the files in the current directory of the selected window of the attached frame, one file per line. Clicking on a file name visits that file in the selected window of the attached frame, and clicking on a directory name shows that directory in the speedbar (@pxref{Mouse References}). Each line also has a box, @samp{[+]} or @samp{<+>}, that you can click on to @dfn{expand} the contents of that item. Expanding a directory adds the contents of that directory to the speedbar display, underneath the directory's own line. Expanding an ordinary file adds a list of the tags in that file to the speedbar display; you can click on a tag name to jump to that tag in the selected window of the attached frame. When a file or directory is expanded, the @samp{[+]} changes to @samp{[-]}; you can click on that box to @dfn{contract} the item, hiding its contents. You navigate through the speedbar using the keyboard, too. Typing @kbd{RET} while point is on a line in the speedbar is equivalent to clicking the item on the current line, and @kbd{SPC} expands or contracts the item. @kbd{U} displays the parent directory of the current directory. To copy, delete, or rename the file on the current line, type @kbd{C}, @kbd{D}, and @kbd{R} respectively. To create a new directory, type @kbd{M}. Another general-purpose speedbar mode is @dfn{Buffer Display} mode; in this mode, the speedbar displays a list of Emacs buffers. To switch to this mode, type @kbd{b} in the speedbar. To return to File Display mode, type @kbd{f}. You can also change the display mode by clicking @kbd{mouse-3} anywhere in the speedbar window (or @kbd{mouse-1} on the mode-line) and selecting @samp{Displays} in the pop-up menu. Some major modes, including Rmail mode, Info, and GUD, have specialized ways of putting useful items into the speedbar for you to select. For example, in Rmail mode, the speedbar shows a list of Rmail files, and lets you move the current message to another Rmail file by clicking on its @samp{<M>} box. For more details on using and programming the speedbar, @xref{Top, Speedbar,,speedbar, Speedbar Manual}. @node Multiple Displays @section Multiple Displays @cindex multiple displays A single Emacs can talk to more than one X display. Initially, Emacs uses just one display---the one specified with the @env{DISPLAY} environment variable or with the @samp{--display} option (@pxref{Initial Options}). To connect to another display, use the command @code{make-frame-on-display}: @findex make-frame-on-display @table @kbd @item M-x make-frame-on-display @key{RET} @var{display} @key{RET} Create a new frame on display @var{display}. @end table A single X server can handle more than one screen. When you open frames on two screens belonging to one server, Emacs knows they share a single keyboard, and it treats all the commands arriving from these screens as a single stream of input. When you open frames on different X servers, Emacs makes a separate input stream for each server. This way, two users can type simultaneously on the two displays, and Emacs will not garble their input. Each server also has its own selected frame. The commands you enter with a particular X server apply to that server's selected frame. Despite these features, people using the same Emacs job from different displays can still interfere with each other if they are not careful. For example, if any one types @kbd{C-x C-c}, that exits the Emacs job for all of them! @node Special Buffer Frames @section Special Buffer Frames @vindex special-display-buffer-names You can make certain chosen buffers, which Emacs normally displays in ``another window,'' appear in special frames of their own. To do this, set the variable @code{special-display-buffer-names} to a list of buffer names; any buffer whose name is in that list automatically gets a special frame, when an Emacs command wants to display it ``in another window.'' For example, if you set the variable this way, @example (setq special-display-buffer-names '("*Completions*" "*grep*" "*tex-shell*")) @end example @noindent then completion lists, @code{grep} output and the @TeX{} mode shell buffer get individual frames of their own. These frames, and the windows in them, are never automatically split or reused for any other buffers. They continue to show the buffers they were created for, unless you alter them by hand. Killing the special buffer deletes its frame automatically. @vindex special-display-regexps More generally, you can set @code{special-display-regexps} to a list of regular expressions; then a buffer gets its own frame if its name matches any of those regular expressions. (Once again, this applies only to buffers that normally get displayed for you in ``another window.'') @vindex special-display-frame-alist The variable @code{special-display-frame-alist} specifies the frame parameters for these frames. It has a default value, so you don't need to set it. For those who know Lisp, an element of @code{special-display-buffer-names} or @code{special-display-regexps} can also be a list. Then the first element is the buffer name or regular expression; the rest of the list specifies how to create the frame. It can be an association list specifying frame parameter values; these values take precedence over parameter values specified in @code{special-display-frame-alist}. If you specify the symbol @code{same-window} as a ``frame parameter'' in this list, with a non-@code{nil} value, that means to use the selected window if possible. If you use the symbol @code{same-frame} as a ``frame parameter'' in this list, with a non-@code{nil} value, that means to use the selected frame if possible. Alternatively, the value can have this form: @example (@var{function} @var{args}...) @end example @noindent where @var{function} is a symbol. Then the frame is constructed by calling @var{function}; its first argument is the buffer, and its remaining arguments are @var{args}. An analogous feature lets you specify buffers which should be displayed in the selected window. @xref{Force Same Window}. The same-window feature takes precedence over the special-frame feature; therefore, if you add a buffer name to @code{special-display-buffer-names} and it has no effect, check to see whether that feature is also in use for the same buffer name. @node Frame Parameters @section Setting Frame Parameters @cindex Auto-Raise mode @cindex Auto-Lower mode @kindex S-Mouse-1 You can specify the font and colors used for text display, and the colors for the frame borders, the cursor, and the mouse cursor, by customizing the faces @code{default}, @code{border}, @code{cursor} and @code{mouse}. @xref{Face Customization}. You can also set a frame's default font through a pop-up menu. Press @kbd{S-Mouse-1} to activate this menu. These commands are available for controlling the window management behavior of the selected frame. @table @kbd @findex auto-raise-mode @item M-x auto-raise-mode Toggle whether or not the selected frame should auto-raise. Auto-raise means that every time you move the mouse onto the frame, it raises the frame. Some window managers also implement auto-raise. If you enable auto-raise for Emacs frames in your window manager, it will work, but it is beyond Emacs' control, so @code{auto-raise-mode} has no effect on it. @findex auto-lower-mode @item M-x auto-lower-mode Toggle whether or not the selected frame should auto-lower. Auto-lower means that every time you move the mouse off the frame, the frame moves to the bottom of the stack on the screen. The command @code{auto-lower-mode} has no effect on auto-lower implemented by the window manager. To control that, you must use the appropriate window manager features. @end table In Emacs versions that use an X toolkit, the color-setting and font-setting functions don't affect menus and the menu bar, since they are displayed by their own widget classes. To change the appearance of the menus and menu bar, you must use X resources (@pxref{Resources}). @xref{Colors}, regarding colors. @xref{Font X}, regarding choice of font. Colors, fonts, and other attributes of the frame's display can also be customized by setting frame parameters in the variable @code{default-frame-alist} (@pxref{Creating Frames}). For a detailed description of frame parameters and customization, see @ref{Frame Parameters,,, elisp, The Emacs Lisp Reference Manual}. @node Scroll Bars @section Scroll Bars @cindex Scroll Bar mode @cindex mode, Scroll Bar On graphical displays, Emacs normally makes a @dfn{scroll bar} at the left of each Emacs window.@footnote{Placing it at the left is usually more useful with overlapping frames with text starting at the left margin.} The scroll bar runs the height of the window, and shows a moving rectangular inner box which represents the portion of the buffer currently displayed. The entire height of the scroll bar represents the entire length of the buffer. You can use @kbd{Mouse-2} (normally, the middle button) in the scroll bar to move or drag the inner box up and down. If you move it to the top of the scroll bar, you see the top of the buffer. If you move it to the bottom of the scroll bar, you see the bottom of the buffer. The left and right buttons in the scroll bar scroll by controlled increments. @kbd{Mouse-1} (normally, the left button) moves the line at the level where you click up to the top of the window. @kbd{Mouse-3} (normally, the right button) moves the line at the top of the window down to the level where you click. By clicking repeatedly in the same place, you can scroll by the same distance over and over. You can also click @kbd{C-Mouse-2} in the scroll bar to split a window vertically. The split occurs on the line where you click. @findex scroll-bar-mode @vindex scroll-bar-mode You can enable or disable Scroll Bar mode with the command @kbd{M-x scroll-bar-mode}. With no argument, it toggles the use of scroll bars. With an argument, it turns use of scroll bars on if and only if the argument is positive. This command applies to all frames, including frames yet to be created. Customize the variable @code{scroll-bar-mode} to control the use of scroll bars at startup. You can use it to specify that they are placed at the right of windows if you prefer that. You have to set this variable through the @samp{Customize} interface (@pxref{Easy Customization}), or it will not work properly. You can also use the X resource @samp{verticalScrollBars} to control the initial setting of Scroll Bar mode. @xref{Resources}. @findex toggle-scroll-bar To enable or disable scroll bars for just the selected frame, use the command @kbd{M-x toggle-scroll-bar}. @vindex scroll-bar-width @cindex width of the scroll bar You can control the scroll bar width by changing the value of the @code{scroll-bar-width} frame parameter. @node Wheeled Mice @section Scrolling With ``Wheeled'' Mice @cindex mouse wheel @cindex wheel, mouse @findex mouse-wheel-mode @cindex Mouse Wheel minor mode @cindex mode, Mouse Wheel Some mice have a ``wheel'' instead of a third button. You can usually click the wheel to act as either @kbd{Mouse-2} or @kbd{Mouse-3}, depending on the setup. You can also use the wheel to scroll windows instead of using the scroll bar or keyboard commands. Mouse wheel support only works if the system generates appropriate events; whenever possible, it is turned on by default. To toggle this feature, use @kbd{M-x mouse-wheel-mode}. @vindex mouse-wheel-follow-mouse @vindex mouse-wheel-scroll-amount @vindex mouse-wheel-progressive-speed The two variables @code{mouse-wheel-follow-mouse} and @code{mouse-wheel-scroll-amount} determine where and by how much buffers are scrolled. The variable @code{mouse-wheel-progressive-speed} determines whether the scroll speed is linked to how fast you move the wheel. @node Drag and Drop @section Drag and Drop @cindex drag and drop Emacs supports @dfn{drag and drop} using the mouse. For instance, dropping text onto an Emacs frame inserts the text where it is dropped. Dropping a file onto an Emacs frame visits that file. As a special case, dropping the file on a Dired buffer moves or copies the file (according to the conventions of the application it came from) into the directory displayed in that buffer. @vindex dnd-open-file-other-window Dropping a file normally visits it in the window you drop it on. If you prefer to visit the file in a new window in such cases, customize the variable @code{dnd-open-file-other-window}. The XDND and Motif drag and drop protocols, and the old KDE 1.x protocol, are currently supported. @node Menu Bars @section Menu Bars @cindex Menu Bar mode @cindex mode, Menu Bar @findex menu-bar-mode @vindex menu-bar-mode You can turn display of menu bars on or off with @kbd{M-x menu-bar-mode} or by customizing the variable @code{menu-bar-mode}. With no argument, this command toggles Menu Bar mode, a minor mode. With an argument, the command turns Menu Bar mode on if the argument is positive, off if the argument is not positive. You can use the X resource @samp{menuBarLines} to control the initial setting of Menu Bar mode. @xref{Resources}. @kindex C-Mouse-3 @r{(when menu bar is disabled)} Expert users often turn off the menu bar, especially on text-only terminals, where this makes one additional line available for text. If the menu bar is off, you can still pop up a menu of its contents with @kbd{C-Mouse-3} on a display which supports pop-up menus. @xref{Menu Mouse Clicks}. @xref{Menu Bar}, for information on how to invoke commands with the menu bar. @xref{X Resources}, for how to customize the menu bar menus' visual appearance. @node Tool Bars @section Tool Bars @cindex Tool Bar mode @cindex mode, Tool Bar @cindex icons, toolbar The @dfn{tool bar} is a line (or lines) of icons at the top of the Emacs window, just below the menu bar. You can click on these icons with the mouse to do various jobs. The global tool bar contains general commands. Some major modes define their own tool bars to replace it. A few ``special'' modes that are not designed for ordinary editing remove some items from the global tool bar. Tool bars work only on a graphical display. The tool bar uses colored XPM icons if Emacs was built with XPM support. Otherwise, the tool bar uses monochrome icons (PBM or XBM format). @findex tool-bar-mode @vindex tool-bar-mode You can turn display of tool bars on or off with @kbd{M-x tool-bar-mode} or by customizing the option @code{tool-bar-mode}. @node Dialog Boxes @section Using Dialog Boxes @cindex dialog boxes @vindex use-dialog-box A dialog box is a special kind of menu for asking you a yes-or-no question or some other special question. Many Emacs commands use a dialog box to ask a yes-or-no question, if you used the mouse to invoke the command to begin with. You can customize the variable @code{use-dialog-box} to suppress the use of dialog boxes. This also controls whether to use file selection windows (but those are not supported on all platforms). @vindex use-file-dialog A file selection window is a special kind of dialog box for asking for file names. You can customize the variable @code{use-file-dialog} to suppress the use of file selection windows, even if you still want other kinds of dialogs. This variable has no effect if you have suppressed all dialog boxes with the variable @code{use-dialog-box}. @vindex x-gtk-show-hidden-files For Gtk+ version 2.4 and newer, Emacs use the Gtk+ file chooser dialog. Emacs adds a toggle button that enables and disables showing of hidden files (files starting with a dot) in that dialog. The variable @code{x-gtk-show-hidden-files} controls whether to show hidden files by default. @vindex x-gtk-use-old-file-dialog For Gtk+ versions 2.4 through 2.10, you can select the old file dialog (@code{gtk-file-selector}) by setting the variable @code{x-gtk-use-old-file-dialog} to a non-@code{nil} value. If it is @code{nil}, Emacs uses @code{gtk-file-chooser}. If Emacs is built with a Gtk+ version that has only one file dialog, this variable has no effect. @vindex x-gtk-file-dialog-help-text Emacs adds help text to the Gtk+ file chooser dialog. The variable @code{x-gtk-file-dialog-help-text} specifies the text to add; if it is @code{nil}, that disables the added text. @node Tooltips @section Tooltips @cindex tooltips @dfn{Tooltips} are small windows that display text information at the current mouse position. They activate when there is a pause in mouse movement. There are two types of tooltip: help tooltips and GUD tooltips. @dfn{Help tooltips} typically display over text---including the mode line---but are also available for other parts of the Emacs frame, such as the tool bar and menu items. @findex tooltip-mode You can toggle display of help tooltips (Tooltip mode) with the command @kbd{M-x tooltip-mode}. When Tooltip mode is disabled, the help text is displayed in the echo area instead. @dfn{GUD tooltips} show values of variables. They are useful when you are debugging a program. @xref{Debugger Operation}. @vindex tooltip-delay The variables @code{tooltip-delay} specifies how long Emacs should wait before displaying a tooltip. For additional customization options for displaying tooltips, use @kbd{M-x customize-group @key{RET} tooltip @key{RET}}. @xref{X Resources}, for information on customizing the windows that display tooltips. @node Mouse Avoidance @section Mouse Avoidance @cindex avoiding mouse in the way of your typing @cindex mouse avoidance @vindex mouse-avoidance-mode Mouse Avoidance mode keeps the mouse pointer away from point, to avoid obscuring text you want to edit. Whenever it moves the mouse, it also raises the frame. To use Mouse Avoidance mode, customize the variable @code{mouse-avoidance-mode}. You can set this to various values to move the mouse in several ways: @table @code @item banish Move the mouse to the upper-right corner on any key-press; @item exile Move the mouse to the corner only if the cursor gets too close, and allow it to return once the cursor is out of the way; @item jump If the cursor gets too close to the mouse, displace the mouse a random distance & direction; @item animate As @code{jump}, but shows steps along the way for illusion of motion; @item cat-and-mouse The same as @code{animate}; @item proteus As @code{animate}, but changes the shape of the mouse pointer too. @end table @findex mouse-avoidance-mode You can also use the command @kbd{M-x mouse-avoidance-mode} to enable the mode. @node Non-Window Terminals @section Non-Window Terminals @cindex non-window terminals @cindex single-frame terminals On a text-only terminal, Emacs can display only one Emacs frame at a time. However, you can still create multiple Emacs frames, and switch between them. Switching frames on these terminals is much like switching between different window configurations. Use @kbd{C-x 5 2} to create a new frame and switch to it; use @kbd{C-x 5 o} to cycle through the existing frames; use @kbd{C-x 5 0} to delete the current frame. Each frame has a number to distinguish it. If your terminal can display only one frame at a time, the selected frame's number @var{n} appears near the beginning of the mode line, in the form @samp{F@var{n}}. @findex set-frame-name @findex select-frame-by-name @samp{F@var{n}} is in fact the frame's initial name. You can give frames more meaningful names if you wish, and you can select a frame by its name. Use the command @kbd{M-x set-frame-name @key{RET} @var{name} @key{RET}} to specify a new name for the selected frame, and use @kbd{M-x select-frame-by-name @key{RET} @var{name} @key{RET}} to select a frame according to its name. The name you specify appears in the mode line when the frame is selected. @node Text-Only Mouse @section Using a Mouse in Terminal Emulators @cindex mouse support @cindex terminal emulators, mouse support Some terminal emulators support mouse clicks in the terminal window. @cindex xterm In a terminal emulator which is compatible with @code{xterm}, you can use @kbd{M-x xterm-mouse-mode} to give Emacs control over simple use of the mouse---basically, only non-modified single clicks are supported. The normal @code{xterm} mouse functionality for such clicks is still available by holding down the @kbd{SHIFT} key when you press the mouse button. Xterm Mouse mode is a global minor mode (@pxref{Minor Modes}). Repeating the command turns the mode off again. In the console on GNU/Linux, you can use @kbd{M-x t-mouse-mode}. You need to have the gpm package installed and running on your system in order for this to work. @ignore arch-tag: 7dcf3a31-a43b-45d4-a900-445b10d77e49 @end ignore