@c -*-texinfo-*-@c This is part of the GNU Emacs Lisp Reference Manual.@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001@c Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions.@setfilename ../info/display@node Display, Calendar, Processes, Top@chapter Emacs Display This chapter describes a number of features related to the displaythat Emacs presents to the user.@menu* Refresh Screen:: Clearing the screen and redrawing everything on it.* Forcing Redisplay:: Forcing redisplay.* Truncation:: Folding or wrapping long text lines.* The Echo Area:: Where messages are displayed.* Invisible Text:: Hiding part of the buffer text.* Selective Display:: Hiding part of the buffer text (the old way).* Overlay Arrow:: Display of an arrow to indicate position.* Temporary Displays:: Displays that go away automatically.* Overlays:: Use overlays to highlight parts of the buffer.* Width:: How wide a character or string is on the screen.* Faces:: A face defines a graphics style for text characters: font, colors, etc.* Display Property:: Enabling special display features.* Images:: Displaying images in Emacs buffers.* Blinking:: How Emacs shows the matching open parenthesis.* Inverse Video:: Specifying how the screen looks.* Usual Display:: The usual conventions for displaying nonprinting chars.* Display Tables:: How to specify other conventions.* Beeping:: Audible signal to the user.* Window Systems:: Which window system is being used.@end menu@node Refresh Screen@section Refreshing the ScreenThe function @code{redraw-frame} redisplays the entire contents of agiven frame (@pxref{Frames}).@c Emacs 19 feature@defun redraw-frame frameThis function clears and redisplays frame @var{frame}.@end defunEven more powerful is @code{redraw-display}:@deffn Command redraw-displayThis function clears and redisplays all visible frames.@end deffn Processing user input takes absolute priority over redisplay. If youcall these functions when input is available, they do nothingimmediately, but a full redisplay does happen eventually---after all theinput has been processed. Normally, suspending and resuming Emacs also refreshes the screen.Some terminal emulators record separate contents for display-orientedprograms such as Emacs and for ordinary sequential display. If you areusing such a terminal, you might want to inhibit the redisplay onresumption.@defvar no-redraw-on-reenter@cindex suspend (cf. @code{no-redraw-on-reenter})@cindex resume (cf. @code{no-redraw-on-reenter})This variable controls whether Emacs redraws the entire screen after ithas been suspended and resumed. Non-@code{nil} means there is no needto redraw, @code{nil} means redrawing is needed. The default is @code{nil}.@end defvar@node Forcing Redisplay@section Forcing Redisplay@cindex forcing redisplay Emacs redisplay normally stops if input arrives, and does not happenat all if input is available before it starts. Most of the time, thisis exactly what you want. However, you can prevent preemption bybinding @code{redisplay-dont-pause} to a non-@code{nil} value.@tindex redisplay-dont-pause@defvar redisplay-dont-pauseIf this variable is non-@code{nil}, pending input does notprevent or halt redisplay; redisplay occurs, and finishes,regardless of whether input is available. This feature is availableas of Emacs 21.@end defvar You can request a display update, but only if no input is pending,with @code{(sit-for 0)}. To force a display update even when input ispending, do this:@example(let ((redisplay-dont-pause t)) (sit-for 0))@end example@node Truncation@section Truncation@cindex line wrapping@cindex continuation lines@cindex @samp{$} in display@cindex @samp{\} in display When a line of text extends beyond the right edge of a window, theline can either be continued on the next screen line, or truncated toone screen line. The additional screen lines used to display a longtext line are called @dfn{continuation} lines. Normally, a @samp{$} inthe rightmost column of the window indicates truncation; a @samp{\} onthe rightmost column indicates a line that ``wraps'' onto the next line,which is also called @dfn{continuing} the line. (The display table canspecify alternative indicators; see @ref{Display Tables}.) Note that continuation is different from filling; continuation happenson the screen only, not in the buffer contents, and it breaks a lineprecisely at the right margin, not at a word boundary. @xref{Filling}.@defopt truncate-linesThis buffer-local variable controls how Emacs displays lines that extendbeyond the right edge of the window. The default is @code{nil}, whichspecifies continuation. If the value is non-@code{nil}, then theselines are truncated.If the variable @code{truncate-partial-width-windows} is non-@code{nil},then truncation is always used for side-by-side windows (within oneframe) regardless of the value of @code{truncate-lines}.@end defopt@defopt default-truncate-linesThis variable is the default value for @code{truncate-lines}, forbuffers that do not have buffer-local values for it.@end defopt@defopt truncate-partial-width-windowsThis variable controls display of lines that extend beyond the rightedge of the window, in side-by-side windows (@pxref{Splitting Windows}).If it is non-@code{nil}, these lines are truncated; otherwise,@code{truncate-lines} says what to do with them.@end defopt When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use ina window, that forces truncation. You can override the glyphs that indicate continuation or truncationusing the display table; see @ref{Display Tables}. If your buffer contains @emph{very} long lines, and you usecontinuation to display them, just thinking about them can make Emacsredisplay slow. The column computation and indentation functions alsobecome slow. Then you might find it advisable to set@code{cache-long-line-scans} to @code{t}.@defvar cache-long-line-scansIf this variable is non-@code{nil}, various indentation and motionfunctions, and Emacs redisplay, cache the results of scanning thebuffer, and consult the cache to avoid rescanning regions of the bufferunless they are modified.Turning on the cache slows down processing of short lines somewhat.This variable is automatically buffer-local in every buffer.@end defvar@node The Echo Area@section The Echo Area@cindex error display@cindex echo areaThe @dfn{echo area} is used for displaying messages made with the@code{message} primitive, and for echoing keystrokes. It is not thesame as the minibuffer, despite the fact that the minibuffer appears(when active) in the same place on the screen as the echo area. The@cite{GNU Emacs Manual} specifies the rules for resolving conflictsbetween the echo area and the minibuffer for use of that screen space(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).Error messages appear in the echo area; see @ref{Errors}.You can write output in the echo area by using the Lisp printingfunctions with @code{t} as the stream (@pxref{Output Functions}), or asfollows:@defun message string &rest argumentsThis function displays a one-line message in the echo area. Theargument @var{string} is similar to a C language @code{printf} controlstring. See @code{format} in @ref{String Conversion}, for the detailson the conversion specifications. @code{message} returns theconstructed string.In batch mode, @code{message} prints the message text on the standarderror stream, followed by a newline.If @var{string}, or strings among the @var{arguments}, have @code{face}text properties, these affect the way the message is displayed.@c Emacs 19 featureIf @var{string} is @code{nil}, @code{message} clears the echo area; ifthe echo area has been expanded automatically, this brings it back toits normal size. If the minibuffer is active, this brings theminibuffer contents back onto the screen immediately.@example@group(message "Minibuffer depth is %d." (minibuffer-depth)) @print{} Minibuffer depth is 0.@result{} "Minibuffer depth is 0."@end group@group---------- Echo Area ----------Minibuffer depth is 0.---------- Echo Area ----------@end group@end exampleTo automatically display a message in the echo area or in a pop-buffer,depending on its size, use @code{display-message-or-buffer}.@end defun@tindex with-temp-message@defmac with-temp-message message &rest bodyThis construct displays a message in the echo area temporarily, duringthe execution of @var{body}. It displays @var{message}, executes@var{body}, then returns the value of the last body form while restoringthe previous echo area contents.@end defmac@defun message-or-box string &rest argumentsThis function displays a message like @code{message}, but may display itin a dialog box instead of the echo area. If this function is called ina command that was invoked using the mouse---more precisely, if@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either@code{nil} or a list---then it uses a dialog box or pop-up menu todisplay the message. Otherwise, it uses the echo area. (This is thesame criterion that @code{y-or-n-p} uses to make a similar decision; see@ref{Yes-or-No Queries}.)You can force use of the mouse or of the echo area by binding@code{last-nonmenu-event} to a suitable value around the call.@end defun@defun message-box string &rest argumentsThis function displays a message like @code{message}, but uses a dialogbox (or a pop-up menu) whenever that is possible. If it is impossibleto use a dialog box or pop-up menu, because the terminal does notsupport them, then @code{message-box} uses the echo area, like@code{message}.@end defun@defun display-message-or-buffer message &optional buffer-name not-this-window frame@tindex display-message-or-bufferThis function displays the message @var{message}, which may be either astring or a buffer. If it is shorter than the maximum height of theecho area, as defined by @code{max-mini-window-height}, it is displayedin the echo area, using @code{message}. Otherwise,@code{display-buffer} is used to show it in a pop-up buffer.Returns either the string shown in the echo area, or when a pop-upbuffer is used, the window used to display it.If @var{message} is a string, then the optional argument@var{buffer-name} is the name of the buffer used to display it when apop-up buffer is used, defaulting to @samp{*Message*}. In the casewhere @var{message} is a string and displayed in the echo area, it isnot specified whether the contents are inserted into the buffer anyway.The optional arguments @var{not-this-window} and @var{frame} are as for@code{display-buffer}, and only used if a buffer is displayed.@end defun@defun current-messageThis function returns the message currently being displayed in theecho area, or @code{nil} if there is none.@end defun@defvar cursor-in-echo-areaThis variable controls where the cursor appears when a message isdisplayed in the echo area. If it is non-@code{nil}, then the cursorappears at the end of the message. Otherwise, the cursor appears atpoint---not in the echo area at all.The value is normally @code{nil}; Lisp programs bind it to @code{t}for brief periods of time.@end defvar@defvar echo-area-clear-hookThis normal hook is run whenever the echo area is cleared---either by@code{(message nil)} or for any other reason.@end defvarAlmost all the messages displayed in the echo area are also recordedin the @samp{*Messages*} buffer.@defopt message-log-maxThis variable specifies how many lines to keep in the @samp{*Messages*}buffer. The value @code{t} means there is no limit on how many lines tokeep. The value @code{nil} disables message logging entirely. Here'show to display a message and prevent it from being logged:@example(let (message-log-max) (message @dots{}))@end example@end defopt@defvar echo-keystrokesThis variable determines how much time should elapse before commandcharacters echo. Its value must be an integer or floating point number,which specifies thenumber of seconds to wait before echoing. If the user types a prefixkey (such as @kbd{C-x}) and then delays this many seconds beforecontinuing, the prefix key is echoed in the echo area. (Once echoingbegins in a key sequence, all subsequent characters in the same keysequence are echoed immediately.)If the value is zero, then command input is not echoed.@end defvar@node Invisible Text@section Invisible Text@cindex invisible textYou can make characters @dfn{invisible}, so that they do not appear onthe screen, with the @code{invisible} property. This can be either atext property (@pxref{Text Properties}) or a property of an overlay(@pxref{Overlays}).In the simplest case, any non-@code{nil} @code{invisible} property makesa character invisible. This is the default case---if you don't alterthe default value of @code{buffer-invisibility-spec}, this is how the@code{invisible} property works.More generally, you can use the variable @code{buffer-invisibility-spec}to control which values of the @code{invisible} property make textinvisible. This permits you to classify the text into different subsetsin advance, by giving them different @code{invisible} values, andsubsequently make various subsets visible or invisible by changing thevalue of @code{buffer-invisibility-spec}.Controlling visibility with @code{buffer-invisibility-spec} isespecially useful in a program to display the list of entries in adatabase. It permits the implementation of convenient filteringcommands to view just a part of the entries in the database. Settingthis variable is very fast, much faster than scanning all the text inthe buffer looking for properties to change.@defvar buffer-invisibility-specThis variable specifies which kinds of @code{invisible} propertiesactually make a character invisible.@table @asis@item @code{t}A character is invisible if its @code{invisible} property isnon-@code{nil}. This is the default.@item a listEach element of the list specifies a criterion for invisibility; if acharacter's @code{invisible} property fits any one of these criteria,the character is invisible. The list can have two kinds of elements:@table @code@item @var{atom}A character is invisible if its @code{invisible} property valueis @var{atom} or if it is a list with @var{atom} as a member.@item (@var{atom} . t)A character is invisible if its @code{invisible} property valueis @var{atom} or if it is a list with @var{atom} as a member.Moreover, if this character is at the end of a line and is followedby a visible newline, it displays an ellipsis.@end table@end table@end defvar Two functions are specifically provided for adding elements to@code{buffer-invisibility-spec} and removing elements from it.@defun add-to-invisibility-spec elementAdd the element @var{element} to @code{buffer-invisibility-spec}(if it is not already present in that list).@end defun@defun remove-from-invisibility-spec elementRemove the element @var{element} from @code{buffer-invisibility-spec}.This does nothing if @var{element} is not in the list.@end defun One convention about the use of @code{buffer-invisibility-spec} isthat a major mode should use the mode's own name as an element of@code{buffer-invisibility-spec} and as the value of the @code{invisible}property:@example;; @r{If you want to display an ellipsis:}(add-to-invisibility-spec '(my-symbol . t)) ;; @r{If you don't want ellipsis:}(add-to-invisibility-spec 'my-symbol) (overlay-put (make-overlay beginning end) 'invisible 'my-symbol);; @r{When done with the overlays:}(remove-from-invisibility-spec '(my-symbol . t));; @r{Or respectively:}(remove-from-invisibility-spec 'my-symbol)@end example@vindex line-move-ignore-invisible Ordinarily, commands that operate on text or move point do not carewhether the text is invisible. The user-level line motion commandsexplicitly ignore invisible newlines if@code{line-move-ignore-invisible} is non-@code{nil}, but only becausethey are explicitly programmed to do so. Incremental search can make invisible overlays visible temporarilyand/or permanently when a match includes invisible text. To enablethis, the overlay should have a non-@code{nil}@code{isearch-open-invisible} property. The property value should be afunction to be called with the overlay as an argument. This functionshould make the overlay visible permanently; it is used when the matchoverlaps the overlay on exit from the search. During the search, such overlays are made temporarily visible bytemporarily modifying their invisible and intangible properties. If youwant this to be done differently for a certain overlay, give it an@code{isearch-open-invisible-temporary} property which is a function.The function is called with two arguments: the first is the overlay, andthe second is @code{nil} to make the overlay visible, or @code{t} tomake it invisible again.@node Selective Display@section Selective Display@cindex selective display @dfn{Selective display} refers to a pair of related features forhiding certain lines on the screen. The first variant, explicit selective display, is designed for use ina Lisp program: it controls which lines are hidden by altering the text.The invisible text feature (@pxref{Invisible Text}) has partiallyreplaced this feature. In the second variant, the choice of lines to hide is madeautomatically based on indentation. This variant is designed to be auser-level feature. The way you control explicit selective display is by replacing anewline (control-j) with a carriage return (control-m). The text thatwas formerly a line following that newline is now invisible. Strictlyspeaking, it is temporarily no longer a line at all, since only newlinescan separate lines; it is now part of the previous line. Selective display does not directly affect editing commands. Forexample, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly intoinvisible text. However, the replacement of newline characters withcarriage return characters affects some editing commands. For example,@code{next-line} skips invisible lines, since it searches only fornewlines. Modes that use selective display can also define commandsthat take account of the newlines, or that make parts of the textvisible or invisible. When you write a selectively displayed buffer into a file, all thecontrol-m's are output as newlines. This means that when you next readin the file, it looks OK, with nothing invisible. The selective displayeffect is seen only within Emacs.@defvar selective-displayThis buffer-local variable enables selective display. This means thatlines, or portions of lines, may be made invisible. @itemize @bullet@itemIf the value of @code{selective-display} is @code{t}, then the charactercontrol-m marks the start of invisible text; the control-m, and the restof the line following it, are not displayed. This is explicit selectivedisplay.@itemIf the value of @code{selective-display} is a positive integer, thenlines that start with more than that many columns of indentation are notdisplayed.@end itemizeWhen some portion of a buffer is invisible, the vertical movementcommands operate as if that portion did not exist, allowing a single@code{next-line} command to skip any number of invisible lines.However, character movement commands (such as @code{forward-char}) donot skip the invisible portion, and it is possible (if tricky) to insertor delete text in an invisible portion.In the examples below, we show the @emph{display appearance} of thebuffer @code{foo}, which changes with the value of@code{selective-display}. The @emph{contents} of the buffer do notchange.@example@group(setq selective-display nil) @result{} nil---------- Buffer: foo ----------1 on this column 2on this column 3n this column 3n this column 2on this column1 on this column---------- Buffer: foo ----------@end group@group(setq selective-display 2) @result{} 2---------- Buffer: foo ----------1 on this column 2on this column 2on this column1 on this column---------- Buffer: foo ----------@end group@end example@end defvar@defvar selective-display-ellipsesIf this buffer-local variable is non-@code{nil}, then Emacs displays@samp{@dots{}} at the end of a line that is followed by invisible text.This example is a continuation of the previous one.@example@group(setq selective-display-ellipses t) @result{} t---------- Buffer: foo ----------1 on this column 2on this column ... 2on this column1 on this column---------- Buffer: foo ----------@end group@end exampleYou can use a display table to substitute other text for the ellipsis(@samp{@dots{}}). @xref{Display Tables}.@end defvar@node Overlay Arrow@section The Overlay Arrow@cindex overlay arrow The @dfn{overlay arrow} is useful for directing the user's attentionto a particular line in a buffer. For example, in the modes used forinterface to debuggers, the overlay arrow indicates the line of codeabout to be executed.@defvar overlay-arrow-stringThis variable holds the string to display to call attention to aparticular line, or @code{nil} if the arrow feature is not in use.On a graphical display the contents of the string are ignored; instead aglyph is displayed in the fringe area to the left of the display area.@end defvar@defvar overlay-arrow-positionThis variable holds a marker that indicates where to display the overlayarrow. It should point at the beginning of a line. On a non-graphicaldisplay the arrow textappears at the beginning of that line, overlaying any text that wouldotherwise appear. Since the arrow is usually short, and the lineusually begins with indentation, normally nothing significant isoverwritten.The overlay string is displayed only in the buffer that this markerpoints into. Thus, only one buffer can have an overlay arrow at anygiven time.@c !!! overlay-arrow-position: but the overlay string may remain in the display@c of some other buffer until an update is required. This should be fixed@c now. Is it?@end defvar You can do a similar job by creating an overlay with a@code{before-string} property. @xref{Overlay Properties}.@node Temporary Displays@section Temporary Displays Temporary displays are used by Lisp programs to put output into abuffer and then present it to the user for perusal rather than forediting. Many help commands use this feature.@defspec with-output-to-temp-buffer buffer-name forms@dots{}This function executes @var{forms} while arranging to insert any outputthey print into the buffer named @var{buffer-name}, which is firstcreated if necessary, and put into Help mode. Finally, the buffer isdisplayed in some window, but not selected.If the @var{forms} do not change the major mode in the output buffer, sothat it is still Help mode at the end of their execution, then@code{with-output-to-temp-buffer} makes this buffer read-only at theend, and also scans it for function and variable names to make them intoclickable cross-references.The string @var{buffer-name} specifies the temporary buffer, whichneed not already exist. The argument must be a string, not a buffer.The buffer is erased initially (with no questions asked), and it ismarked as unmodified after @code{with-output-to-temp-buffer} exits.@code{with-output-to-temp-buffer} binds @code{standard-output} to thetemporary buffer, then it evaluates the forms in @var{forms}. Outputusing the Lisp output functions within @var{forms} goes by default tothat buffer (but screen display and messages in the echo area, althoughthey are ``output'' in the general sense of the word, are not affected).@xref{Output Functions}.Several hooks are available for customizing the behaviorof this construct; they are listed below.The value of the last form in @var{forms} is returned.@example@group---------- Buffer: foo ---------- This is the contents of foo.---------- Buffer: foo ----------@end group@group(with-output-to-temp-buffer "foo" (print 20) (print standard-output))@result{} #<buffer foo>---------- Buffer: foo ----------20#<buffer foo>---------- Buffer: foo ----------@end group@end example@end defspec@defvar temp-buffer-show-functionIf this variable is non-@code{nil}, @code{with-output-to-temp-buffer}calls it as a function to do the job of displaying a help buffer. Thefunction gets one argument, which is the buffer it should display.It is a good idea for this function to run @code{temp-buffer-show-hook}just as @code{with-output-to-temp-buffer} normally would, inside of@code{save-selected-window} and with the chosen window and bufferselected.@end defvar@defvar temp-buffer-setup-hook@tindex temp-buffer-setup-hookThis normal hook is run by @code{with-output-to-temp-buffer} beforeevaluating @var{body}. When the hook runs, the help buffer is current.This hook is normally set up with a function to put the buffer in Helpmode.@end defvar@defvar temp-buffer-show-hookThis normal hook is run by @code{with-output-to-temp-buffer} afterdisplaying the help buffer. When the hook runs, the help buffer iscurrent, and the window it was displayed in is selected. This hook isnormally set up with a function to make the buffer read only, and findfunction names and variable names in it, provided the major mode isstill Help mode.@end defvar@defun momentary-string-display string position &optional char messageThis function momentarily displays @var{string} in the current buffer at@var{position}. It has no effect on the undo list or on the buffer'smodification status.The momentary display remains until the next input event. If the nextinput event is @var{char}, @code{momentary-string-display} ignores itand returns. Otherwise, that event remains buffered for subsequent useas input. Thus, typing @var{char} will simply remove the string fromthe display, while typing (say) @kbd{C-f} will remove the string fromthe display and later (presumably) move point forward. The argument@var{char} is a space by default.The return value of @code{momentary-string-display} is not meaningful.If the string @var{string} does not contain control characters, you cando the same job in a more general way by creating (and then subsequentlydeleting) an overlay with a @code{before-string} property.@xref{Overlay Properties}.If @var{message} is non-@code{nil}, it is displayed in the echo areawhile @var{string} is displayed in the buffer. If it is @code{nil}, adefault message says to type @var{char} to continue.In this example, point is initially located at the beginning of thesecond line:@example@group---------- Buffer: foo ----------This is the contents of foo.@point{}Second line.---------- Buffer: foo ----------@end group@group(momentary-string-display "**** Important Message! ****" (point) ?\r "Type RET when done reading")@result{} t@end group@group---------- Buffer: foo ----------This is the contents of foo.**** Important Message! ****Second line.---------- Buffer: foo -------------------- Echo Area ----------Type RET when done reading---------- Echo Area ----------@end group@end example@end defun@node Overlays@section Overlays@cindex overlaysYou can use @dfn{overlays} to alter the appearance of a buffer's text onthe screen, for the sake of presentation features. An overlay is anobject that belongs to a particular buffer, and has a specifiedbeginning and end. It also has properties that you can examine and set;these affect the display of the text within the overlay.@menu* Overlay Properties:: How to read and set properties. What properties do to the screen display.* Managing Overlays:: Creating and moving overlays.* Finding Overlays:: Searching for overlays.@end menu@node Overlay Properties@subsection Overlay Properties Overlay properties are like text properties in that the properties thatalter how a character is displayed can come from either source. But inmost respects they are different. Text properties are considered a partof the text; overlays are specifically considered not to be part of thetext. Thus, copying text between various buffers and strings preservestext properties, but does not try to preserve overlays. Changing abuffer's text properties marks the buffer as modified, while moving anoverlay or changing its properties does not. Unlike text propertychanges, overlay changes are not recorded in the buffer's undo list.@xref{Text Properties}, for comparison. These functions are used for reading and writing the properties of anoverlay:@defun overlay-get overlay propThis function returns the value of property @var{prop} recorded in@var{overlay}, if any. If @var{overlay} does not record any value forthat property, but it does have a @code{category} property which is asymbol, that symbol's @var{prop} property is used. Otherwise, the valueis @code{nil}.@end defun@defun overlay-put overlay prop valueThis function sets the value of property @var{prop} recorded in@var{overlay} to @var{value}. It returns @var{value}.@end defun See also the function @code{get-char-property} which checks bothoverlay properties and text properties for a given character.@xref{Examining Properties}. Many overlay properties have special meanings; here is a tableof them:@table @code@item priority@kindex priority @r{(overlay property)}This property's value (which should be a nonnegative number) determinesthe priority of the overlay. The priority matters when two or moreoverlays cover the same character and both specify a face for display;the one whose @code{priority} value is larger takes priority over theother, and its face attributes override the face attributes of the lowerpriority overlay.Currently, all overlays take priority over text properties. Pleaseavoid using negative priority values, as we have not yet decided justwhat they should mean.@item window@kindex window @r{(overlay property)}If the @code{window} property is non-@code{nil}, then the overlayapplies only on that window.@item category@kindex category @r{(overlay property)}If an overlay has a @code{category} property, we call it the@dfn{category} of the overlay. It should be a symbol. The propertiesof the symbol serve as defaults for the properties of the overlay.@item face@kindex face @r{(overlay property)}This property controls the way text is displayed---for example, whichfont and which colors. @xref{Faces}, for more information.In the simplest case, the value is a face name. It can also be a list;then each element can be any of these possibilities:@itemize @bullet@itemA face name (a symbol or string).@itemStarting in Emacs 21, a property list of face attributes. This has theform (@var{keyword} @var{value} @dots{}), where each @var{keyword} is aface attribute name and @var{value} is a meaningful value for thatattribute. With this feature, you do not need to create a face eachtime you want to specify a particular attribute for certain text.@xref{Face Attributes}.@itemA cons cell of the form @code{(foreground-color . @var{color-name})} or@code{(background-color . @var{color-name})}. These elements specifyjust the foreground color or just the background color.@code{(foreground-color . @var{color-name})} is equivalent to@code{(:foreground @var{color-name})}, and likewise for the background.@end itemize@item mouse-face@kindex mouse-face @r{(overlay property)}This property is used instead of @code{face} when the mouse is withinthe range of the overlay.@item display@kindex display @r{(overlay property)}This property activates various features that change theway text is displayed. For example, it can make text appear talleror shorter, higher or lower, wider or narrower, or replaced with an image.@xref{Display Property}.@item help-echo@kindex help-echo @r{(text property)}If an overlay has a @code{help-echo} property, then when you move themouse onto the text in the overlay, Emacs displays a help string in theecho area, or in the tooltip window. For details see @ref{Texthelp-echo}. This feature is available starting in Emacs 21.@item modification-hooks@kindex modification-hooks @r{(overlay property)}This property's value is a list of functions to be called if anycharacter within the overlay is changed or if text is inserted strictlywithin the overlay.The hook functions are called both before and after each change.If the functions save the information they receive, and compare notesbetween calls, they can determine exactly what change has been madein the buffer text.When called before a change, each function receives four arguments: theoverlay, @code{nil}, and the beginning and end of the text range to bemodified.When called after a change, each function receives five arguments: theoverlay, @code{t}, the beginning and end of the text range justmodified, and the length of the pre-change text replaced by that range.(For an insertion, the pre-change length is zero; for a deletion, thatlength is the number of characters deleted, and the post-changebeginning and end are equal.)@item insert-in-front-hooks@kindex insert-in-front-hooks @r{(overlay property)}This property's value is a list of functions to be called before andafter inserting text right at the beginning of the overlay. The callingconventions are the same as for the @code{modification-hooks} functions.@item insert-behind-hooks@kindex insert-behind-hooks @r{(overlay property)}This property's value is a list of functions to be called before andafter inserting text right at the end of the overlay. The callingconventions are the same as for the @code{modification-hooks} functions.@item invisible@kindex invisible @r{(overlay property)}The @code{invisible} property can make the text in the overlayinvisible, which means that it does not appear on the screen.@xref{Invisible Text}, for details.@item intangible@kindex intangible @r{(overlay property)}The @code{intangible} property on an overlay works just like the@code{intangible} text property. @xref{Special Properties}, for details.@item isearch-open-invisibleThis property tells incremental search how to make an invisible overlayvisible, permanently, if the final match overlaps it. @xref{InvisibleText}.@item isearch-open-invisible-temporaryThis property tells incremental search how to make an invisible overlayvisible, temporarily, during the search. @xref{Invisible Text}.@item before-string@kindex before-string @r{(overlay property)}This property's value is a string to add to the display at the beginningof the overlay. The string does not appear in the buffer in anysense---only on the screen.@item after-string@kindex after-string @r{(overlay property)}This property's value is a string to add to the display at the end ofthe overlay. The string does not appear in the buffer in anysense---only on the screen.@item evaporate@kindex evaporate @r{(overlay property)}If this property is non-@code{nil}, the overlay is deleted automaticallyif it ever becomes empty (i.e., if it spans no characters).@item local-map@cindex keymap of character (and overlays)@kindex local-map @r{(overlay property)}If this property is non-@code{nil}, it specifies a keymap for a portionof the text. The property's value replaces the buffer's local map, whenthe character after point is within the overlay. @xref{Active Keymaps}.@item keymap@kindex keymap @r{(overlay property)}The @code{keymap} property is similar to @code{local-map} but overrides thebuffer's local map (and the map specified by the @code{local-map}property) rather than replacing it.@end table@node Managing Overlays@subsection Managing Overlays This section describes the functions to create, delete and moveoverlays, and to examine their contents.@defun make-overlay start end &optional buffer front-advance rear-advanceThis function creates and returns an overlay that belongs to@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}and @var{end} must specify buffer positions; they may be integers ormarkers. If @var{buffer} is omitted, the overlay is created in thecurrent buffer.The arguments @var{front-advance} and @var{rear-advance} specify theinsertion type for the start of the overlay and for the end of theoverlay, respectively. @xref{Marker Insertion Types}.@end defun@defun overlay-start overlayThis function returns the position at which @var{overlay} starts,as an integer.@end defun@defun overlay-end overlayThis function returns the position at which @var{overlay} ends,as an integer.@end defun@defun overlay-buffer overlayThis function returns the buffer that @var{overlay} belongs to.@end defun@defun delete-overlay overlayThis function deletes @var{overlay}. The overlay continues to exist asa Lisp object, and its property list is unchanged, but it ceases to beattached to the buffer it belonged to, and ceases to have any effect ondisplay.A deleted overlay is not permanently disconnected. You can give it aposition in a buffer again by calling @code{move-overlay}.@end defun@defun move-overlay overlay start end &optional bufferThis function moves @var{overlay} to @var{buffer}, and places its boundsat @var{start} and @var{end}. Both arguments @var{start} and @var{end}must specify buffer positions; they may be integers or markers.If @var{buffer} is omitted, @var{overlay} stays in the same buffer itwas already associated with; if @var{overlay} was deleted, it goes intothe current buffer.The return value is @var{overlay}.This is the only valid way to change the endpoints of an overlay. Donot try modifying the markers in the overlay by hand, as that fails toupdate other vital data structures and can cause some overlays to be``lost''.@end defun Here are some examples:@example;; @r{Create an overlay.}(setq foo (make-overlay 1 10)) @result{} #<overlay from 1 to 10 in display.texi>(overlay-start foo) @result{} 1(overlay-end foo) @result{} 10(overlay-buffer foo) @result{} #<buffer display.texi>;; @r{Give it a property we can check later.}(overlay-put foo 'happy t) @result{} t;; @r{Verify the property is present.}(overlay-get foo 'happy) @result{} t;; @r{Move the overlay.}(move-overlay foo 5 20) @result{} #<overlay from 5 to 20 in display.texi>(overlay-start foo) @result{} 5(overlay-end foo) @result{} 20;; @r{Delete the overlay.}(delete-overlay foo) @result{} nil;; @r{Verify it is deleted.}foo @result{} #<overlay in no buffer>;; @r{A deleted overlay has no position.}(overlay-start foo) @result{} nil(overlay-end foo) @result{} nil(overlay-buffer foo) @result{} nil;; @r{Undelete the overlay.}(move-overlay foo 1 20) @result{} #<overlay from 1 to 20 in display.texi>;; @r{Verify the results.}(overlay-start foo) @result{} 1(overlay-end foo) @result{} 20(overlay-buffer foo) @result{} #<buffer display.texi>;; @r{Moving and deleting the overlay does not change its properties.}(overlay-get foo 'happy) @result{} t@end example@node Finding Overlays@subsection Searching for Overlays@defun overlays-at posThis function returns a list of all the overlays that cover thecharacter at position @var{pos} in the current buffer. The list is inno particular order. An overlay contains position @var{pos} if itbegins at or before @var{pos}, and ends after @var{pos}.To illustrate usage, here is a Lisp function that returns a list of theoverlays that specify property @var{prop} for the character at point:@smallexample(defun find-overlays-specifying (prop) (let ((overlays (overlays-at (point))) found) (while overlays (let ((overlay (car overlays))) (if (overlay-get overlay prop) (setq found (cons overlay found)))) (setq overlays (cdr overlays))) found))@end smallexample@end defun@defun overlays-in beg endThis function returns a list of the overlays that overlap the region@var{beg} through @var{end}. ``Overlap'' means that at least onecharacter is contained within the overlay and also contained within thespecified region; however, empty overlays are included in the result ifthey are located at @var{beg}, or strictly between @var{beg} and @var{end}.@end defun@defun next-overlay-change posThis function returns the buffer position of the next beginning or endof an overlay, after @var{pos}.@end defun@defun previous-overlay-change posThis function returns the buffer position of the previous beginning orend of an overlay, before @var{pos}.@end defun Here's an easy way to use @code{next-overlay-change} to search for thenext character which gets a non-@code{nil} @code{happy} property fromeither its overlays or its text properties (@pxref{Property Search}):@smallexample(defun find-overlay-prop (prop) (save-excursion (while (and (not (eobp)) (not (get-char-property (point) 'happy))) (goto-char (min (next-overlay-change (point)) (next-single-property-change (point) 'happy)))) (point)))@end smallexample@node Width@section WidthSince not all characters have the same width, these functions let youcheck the width of a character. @xref{Primitive Indent}, and@ref{Screen Lines}, for related functions.@defun char-width charThis function returns the width in columns of the character @var{char},if it were displayed in the current buffer and the selected window.@end defun@defun string-width stringThis function returns the width in columns of the string @var{string},if it were displayed in the current buffer and the selected window.@end defun@defun truncate-string-to-width string width &optional start-column paddingThis function returns the part of @var{string} that fits within@var{width} columns, as a new string.If @var{string} does not reach @var{width}, then the result ends where@var{string} ends. If one multi-column character in @var{string}extends across the column @var{width}, that character is not included inthe result. Thus, the result can fall short of @var{width} but cannotgo beyond it.The optional argument @var{start-column} specifies the starting column.If this is non-@code{nil}, then the first @var{start-column} columns ofthe string are omitted from the value. If one multi-column character in@var{string} extends across the column @var{start-column}, thatcharacter is not included.The optional argument @var{padding}, if non-@code{nil}, is a paddingcharacter added at the beginning and end of the result string, to extendit to exactly @var{width} columns. The padding character is used at theend of the result if it falls short of @var{width}. It is also used atthe beginning of the result if one multi-column character in@var{string} extends across the column @var{start-column}.@example(truncate-string-to-width "\tab\t" 12 4) @result{} "ab"(truncate-string-to-width "\tab\t" 12 4 ?\ ) @result{} " ab "@end example@end defun@node Faces@section Faces@cindex face A @dfn{face} is a named collection of graphical attributes: fontfamily, foreground color, background color, optional underlining, andmany others. Faces are used in Emacs to control the style of display ofparticular parts of the text or the frame.@cindex face idEach face has its own @dfn{face number}, which distinguishes faces atlow levels within Emacs. However, for most purposes, you refer tofaces in Lisp programs by their names.@defun facep objectThis function returns @code{t} if @var{object} is a face name symbol (orif it is a vector of the kind used internally to record face data). Itreturns @code{nil} otherwise.@end defunEach face name is meaningful for all frames, and by default it has thesame meaning in all frames. But you can arrange to give a particularface name a special meaning in one frame if you wish.@menu* Standard Faces:: The faces Emacs normally comes with.* Defining Faces:: How to define a face with @code{defface}.* Face Attributes:: What is in a face?* Attribute Functions:: Functions to examine and set face attributes.* Merging Faces:: How Emacs combines the faces specified for a character.* Font Selection:: Finding the best available font for a face.* Face Functions:: How to define and examine faces.* Auto Faces:: Hook for automatic face assignment.* Font Lookup:: Looking up the names of available fonts and information about them.* Fontsets:: A fontset is a collection of fonts that handle a range of character sets.@end menu@node Standard Faces@subsection Standard Faces This table lists all the standard faces and their uses. Most of themare used for displaying certain parts of the frames or certain kinds oftext; you can control how those places look by customizing these faces.@table @code@item default@kindex default @r{(face name)}This face is used for ordinary text.@item mode-line@kindex mode-line @r{(face name)}This face is used for mode lines, and for menu bars when toolkit menusare not used---but only if @code{mode-line-inverse-video} isnon-@code{nil}.@item modeline@kindex modeline @r{(face name)}This is an alias for the @code{mode-line} face, for compatibility withold Emacs versions.@item header-line@kindex header-line @r{(face name)}This face is used for the header lines of windows that have them.@item menuThis face controls the display of menus, both their colors and theirfont. (This works only on certain systems.)@item fringe@kindex fringe @r{(face name)}This face controls the colors of window fringes, the thin areas oneither side that are used to display continuation and truncation glyphs.@item scroll-bar@kindex scroll-bar @r{(face name)}This face controls the colors for display of scroll bars.@item tool-bar@kindex tool-bar @r{(face name)}This face is used for display of the tool bar, if any.@item region@kindex region @r{(face name)}This face is used for highlighting the region in Transient Mark mode.@item secondary-selection@kindex secondary-selection @r{(face name)}This face is used to show any secondary selection you have made.@item highlight@kindex highlight @r{(face name)}This face is meant to be used for highlighting for various purposes.@item trailing-whitespace@kindex trailing-whitespace @r{(face name)}This face is used to display excess whitespace at the end of a line,if @code{show-trailing-whitespace} is non-@code{nil}.@end table In contrast, these faces are provided to change the appearance of textin specific ways. You can use them on specific text, when you wantthe effects they produce.@table @code@item bold@kindex bold @r{(face name)}This face uses a bold font, if possible. It uses the bold variant ofthe frame's font, if it has one. It's up to you to choose a defaultfont that has a bold variant, if you want to use one.@item italic@kindex italic @r{(face name)}This face uses the italic variant of the frame's font, if it has one.@item bold-italic@kindex bold-italic @r{(face name)}This face uses the bold italic variant of the frame's font, if it hasone.@item underline@kindex underline @r{(face name)}This face underlines text.@item fixed-pitch@kindex fixed-pitch @r{(face name)}This face forces use of a particular fixed-width font.@item variable-pitch@kindex variable-pitch @r{(face name)}This face forces use of a particular variable-width font. It'sreasonable to customize this to use a different variable-width font, ifyou like, but you should not make it a fixed-width font.@end table@defvar show-trailing-whitespace@tindex show-trailing-whitespaceIf this variable is non-@code{nil}, Emacs uses the@code{trailing-whitespace} face to display any spaces and tabs at theend of a line.@end defvar@node Defining Faces@subsection Defining Faces The way to define a new face is with @code{defface}. This creates akind of customization item (@pxref{Customization}) which the user cancustomize using the Customization buffer (@pxref{Easy Customization,,,emacs, The GNU Emacs Manual}).@defmac defface face spec doc [keyword value]... This declares @var{face} as a customizable face that defaults accordingto @var{spec}. You should not quote the symbol @var{face}. Theargument @var{doc} specifies the face documentation. The keywords youcan use in @code{defface} are the same ones that are meaningful in both@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).When @code{defface} executes, it defines the face according to@var{spec}, then uses any customizations that were read from theinit file (@pxref{Init File}) to override that specification.The purpose of @var{spec} is to specify how the face should appear ondifferent kinds of terminals. It should be an alist whose elements havethe form @code{(@var{display} @var{atts})}. Each element's @sc{car},@var{display}, specifies a class of terminals. The element's second element,@var{atts}, is a list of face attributes and their values; it specifieswhat the face should look like on that kind of terminal. The possibleattributes are defined in the value of @code{custom-face-attributes}.The @var{display} part of an element of @var{spec} determines whichframes the element applies to. If more than one element of @var{spec}matches a given frame, the first matching element is the only one usedfor that frame. There are two possibilities for @var{display}:@table @asis@item @code{t}This element of @var{spec} matches all frames. Therefore, anysubsequent elements of @var{spec} are never used. Normally@code{t} is used in the last (or only) element of @var{spec}.@item a listIf @var{display} is a list, each element should have the form@code{(@var{characteristic} @var{value}@dots{})}. Here@var{characteristic} specifies a way of classifying frames, and the@var{value}s are possible classifications which @var{display} shouldapply to. Here are the possible values of @var{characteristic}:@table @code@item typeThe kind of window system the frame uses---either @code{graphic} (anygraphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capabledisplay).@item classWhat kinds of colors the frame supports---either @code{color},@code{grayscale}, or @code{mono}.@item backgroundThe kind of background---either @code{light} or @code{dark}.@end tableIf an element of @var{display} specifies more than one @var{value} for agiven @var{characteristic}, any of those values is acceptable. If@var{display} has more than one element, each element should specify adifferent @var{characteristic}; then @emph{each} characteristic of theframe must match one of the @var{value}s specified for it in@var{display}.@end table@end defmac Here's how the standard face @code{region} is defined:@example@group(defface region `((((type tty) (class color)) (:background "blue" :foreground "white"))@end group (((type tty) (class mono)) (:inverse-video t)) (((class color) (background dark)) (:background "blue")) (((class color) (background light)) (:background "lightblue")) (t (:background "gray")))@group "Basic face for highlighting the region." :group 'basic-faces)@end group@end example Internally, @code{defface} uses the symbol property@code{face-defface-spec} to record the face attributes specified in@code{defface}, @code{saved-face} for the attributes saved by the userwith the customization buffer, and @code{face-documentation} for thedocumentation string.@defopt frame-background-modeThis option, if non-@code{nil}, specifies the background type to use forinterpreting face definitions. If it is @code{dark}, then Emacs treatsall frames as if they had a dark background, regardless of their actualbackground colors. If it is @code{light}, then Emacs treats all framesas if they had a light background.@end defopt@node Face Attributes@subsection Face Attributes@cindex face attributes The effect of using a face is determined by a fixed set of @dfn{faceattributes}. This table lists all the face attributes, and what theymean. Note that in general, more than one face can be specified for agiven piece of text; when that happens, the attributes of all the facesare merged to specify how to display the text. @xref{Merging Faces}. In Emacs 21, any attribute in a face can have the value@code{unspecified}. This means the face doesn't specify that attribute.In face merging, when the first face fails to specify a particularattribute, that means the next face gets a chance. However, the@code{default} face must specify all attributes. Some of these font attributes are meaningful only on certain kinds ofdisplays---if your display cannot handle a certain attribute, theattribute is ignored. (The attributes @code{:family}, @code{:width},@code{:height}, @code{:weight}, and @code{:slant} correspond to parts ofan X Logical Font Descriptor.)@table @code@item :familyFont family name, or fontset name (@pxref{Fontsets}). If you specify afont family name, the wild-card characters @samp{*} and @samp{?} areallowed.@item :widthRelative proportionate width, also known as the character set width orset width. This should be one of the symbols @code{ultra-condensed},@code{extra-condensed}, @code{condensed}, @code{semi-condensed},@code{normal}, @code{semi-expanded}, @code{expanded},@code{extra-expanded}, or @code{ultra-expanded}.@item :heightEither the font height, an integer in units of 1/10 point, a floatingpoint number specifying the amount by which to scale the height of anyunderlying face, or a function, which is called with the old height(from the underlying face), and should return the new height.@item :weightFont weight---a symbol from this series (from most dense to most faint):@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},or @code{ultra-light}.On a text-only terminal, any weight greater than normal is displayed asextra bright, and any weight less than normal is displayed ashalf-bright (provided the terminal supports the feature).@item :slantFont slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},@code{reverse-italic}, or @code{reverse-oblique}.On a text-only terminal, slanted text is displayed as half-bright, ifthe terminal supports the feature.@item :foregroundForeground color, a string.@item :backgroundBackground color, a string.@item :inverse-videoWhether or not characters should be displayed in inverse video. Thevalue should be @code{t} (yes) or @code{nil} (no).@item :stippleThe background stipple, a bitmap.The value can be a string; that should be the name of a file containingexternal-format X bitmap data. The file is found in the directorieslisted in the variable @code{x-bitmap-file-path}.Alternatively, the value can specify the bitmap directly, with a list ofthe form @code{(@var{width} @var{height} @var{data})}. Here,@var{width} and @var{height} specify the size in pixels, and @var{data}is a string containing the raw bits of the bitmap, row by row. Each rowoccupies @math{(@var{width} + 7) / 8} consecutie bytes in the string(which should be a unibyte string for best results).If the value is @code{nil}, that means use no stipple pattern.Normally you do not need to set the stipple attribute, because it isused automatically to handle certain shades of gray.@item :underlineWhether or not characters should be underlined, and in what color. Ifthe value is @code{t}, underlining uses the foreground color of theface. If the value is a string, underlining uses that color. Thevalue @code{nil} means do not underline.@item :overlineWhether or not characters should be overlined, and in what color.The value is used like that of @code{:underline}.@item :strike-throughWhether or not characters should be strike-through, and in whatcolor. The value is used like that of @code{:underline}.@item :inheritThe name of a face from which to inherit attributes, or a list of facenames. Attributes from inherited faces are merged into the face like anunderlying face would be, with higher priority than underlying faces.@item :boxWhether or not a box should be drawn around characters, its color, thewidth of the box lines, and 3D appearance.@end table Here are the possible values of the @code{:box} attribute, and whatthey mean:@table @asis@item @code{nil}Don't draw a box.@item @code{t}Draw a box with lines of width 1, in the foreground color.@item @var{color}Draw a box with lines of width 1, in color @var{color}.@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}This way you can explicitly specify all aspects of the box. The value@var{width} specifies the width of the lines to draw; it defaults to 1.The value @var{color} specifies the color to draw with. The default isthe foreground color of the face for simple boxes, and the backgroundcolor of the face for 3D boxes.The value @var{style} specifies whether to draw a 3D box. If it is@code{released-button}, the box looks like a 3D button that is not beingpressed. If it is @code{pressed-button}, the box looks like a 3D buttonthat is being pressed. If it is @code{nil} or omitted, a plain 2D boxis used.@end table The attributes @code{:overline}, @code{:strike-through} and@code{:box} are new in Emacs 21. The attributes @code{:family},@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are alsonew; previous versions used the following attributes, now semi-obsolete,to specify some of the same information:@table @code@item :fontThis attribute specifies the font name.@item :boldA non-@code{nil} value specifies a bold font.@item :italicA non-@code{nil} value specifies an italic font.@end table For compatibility, you can still set these ``attributes'' in Emacs 21,even though they are not real face attributes. Here is what that does:@table @code@item :fontYou can specify an X font name as the ``value'' of this ``attribute'';that sets the @code{:family}, @code{:width}, @code{:height},@code{:weight}, and @code{:slant} attributes according to the font name.If the value is a pattern with wildcards, the first font that matchesthe pattern is used to set these attributes.@item :boldA non-@code{nil} makes the face bold; @code{nil} makes it normal.This actually works by setting the @code{:weight} attribute.@item :italicA non-@code{nil} makes the face italic; @code{nil} makes it normal.This actually works by setting the @code{:slant} attribute.@end table@defvar x-bitmap-file-pathThis variable specifies a list of directories for searchingfor bitmap files, for the @code{:stipple} attribute.@end defvar@defun bitmap-spec-p objectThis returns @code{t} if @var{object} is a valid bitmapspecification, suitable for use with @code{:stipple}.It returns @code{nil} otherwise.@end defun@node Attribute Functions@subsection Face Attribute Functions You can modify the attributes of an existing face with the followingfunctions. If you specify @var{frame}, they affect just that frame;otherwise, they affect all frames as well as the defaults that apply tonew frames.@tindex set-face-attribute@defun set-face-attribute face frame &rest argumentsThis function sets one or more attributes of face @var{face}for frame @var{frame}. If @var{frame} is @code{nil}, it setsthe attribute for all frames, and the defaults for new frames.The extra arguments @var{arguments} specify the attributes to set, andthe values for them. They should consist of alternating attribute names(such as @code{:family} or @code{:underline}) and corresponding values.Thus,@example(set-face-attribute 'foo nil :width :extended :weight :bold :underline "red")@end example@noindentsets the attributes @code{:width}, @code{:weight} and @code{:underline}to the corresponding values.@end defun@tindex face-attribute@defun face-attribute face attribute &optional frameThis returns the value of the @var{attribute} attribute of face@var{face} on @var{frame}. If @var{frame} is @code{nil},that means the selected frame.If @var{frame} is @code{t}, the value is the default for@var{face} for new frames.For example,@example(face-attribute 'bold :weight) @result{} bold@end example@end defun The functions above did not exist before Emacs 21. For compatibilitywith older Emacs versions, you can use the following functions to setand examine the face attributes which existed in those versions.@defun set-face-foreground face color &optional frame@defunx set-face-background face color &optional frameThese functions set the foreground (or background, respectively) colorof face @var{face} to @var{color}. The argument @var{color} should be astring, the name of a color.Certain shades of gray are implemented by stipple patterns onblack-and-white screens.@end defun@defun set-face-stipple face pattern &optional frameThis function sets the background stipple pattern of face @var{face} to@var{pattern}. The argument @var{pattern} should be the name of astipple pattern defined by the X server, or @code{nil} meaning don't usestipple.Normally there is no need to pay attention to stipple patterns, becausethey are used automatically to handle certain shades of gray.@end defun@defun set-face-font face font &optional frameThis function sets the font of face @var{face}.In Emacs 21, this actually sets the attributes @code{:family},@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}according to the font name @var{font}.In Emacs 20, this sets the font attribute. Once you set the fontexplicitly, the bold and italic attributes cease to have any effect,because the precise font that you specified is used.@end defun@defun set-face-bold-p face bold-p &optional frameThis function specifies whether @var{face} should be bold. If@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.In Emacs 21, this sets the @code{:weight} attribute.In Emacs 20, it sets the @code{:bold} attribute.@end defun@defun set-face-italic-p face italic-p &optional frameThis function specifies whether @var{face} should be italic. If@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.In Emacs 21, this sets the @code{:slant} attribute.In Emacs 20, it sets the @code{:italic} attribute.@end defun@defun set-face-underline-p face underline-p &optional frameThis function sets the underline attribute of face @var{face}.Non-@code{nil} means do underline; @code{nil} means don't.@end defun@defun invert-face face &optional frameThis function inverts the @code{:inverse-video} attribute of face@var{face}. If the attribute is @code{nil}, this function sets it to@code{t}, and vice versa.@end defun These functions examine the attributes of a face. If you don'tspecify @var{frame}, they refer to the default data for new frames.They return the symbol @code{unspecified} if the face doesn't define anyvalue for that attribute.@defun face-foreground face &optional frame@defunx face-background face &optional frameThese functions return the foreground color (or background color,respectively) of face @var{face}, as a string.@end defun@defun face-stipple face &optional frameThis function returns the name of the background stipple pattern of face@var{face}, or @code{nil} if it doesn't have one.@end defun@defun face-font face &optional frameThis function returns the name of the font of face @var{face}.@end defun@defun face-bold-p face &optional frameThis function returns @code{t} if @var{face} is bold---that is, if it isbolder than normal. It returns @code{nil} otherwise.@end defun@defun face-italic-p face &optional frameThis function returns @code{t} if @var{face} is italic or oblique,@code{nil} otherwise.@end defun@defun face-underline-p face &optional frameThis function returns the @code{:underline} attribute of face @var{face}.@end defun@defun face-inverse-video-p face &optional frameThis function returns the @code{:inverse-video} attribute of face @var{face}.@end defun@node Merging Faces@subsection Merging Faces for Display Here are the ways to specify which faces to use for display of text:@itemize @bullet@itemWith defaults. The @code{default} face is used as the ultimatedefault for all text. (In Emacs 19 and 20, the @code{default}face is used only when no other face is specified.)For a mode line or header line, the face @code{modeline} or@code{header-line} is used just before @code{default}.@itemWith text properties. A character can have a @code{face} property; ifso, the faces and face attributes specified there apply. @xref{SpecialProperties}.If the character has a @code{mouse-face} property, that is used insteadof the @code{face} property when the mouse is ``near enough'' to thecharacter.@itemWith overlays. An overlay can have @code{face} and @code{mouse-face}properties too; they apply to all the text covered by the overlay.@itemWith a region that is active. In Transient Mark mode, the region ishighlighted with the face @code{region} (@pxref{Standard Faces}).@itemWith special glyphs. Each glyph can specify a particular face number. @xref{Glyphs}.@end itemize If these various sources together specify more than one face for aparticular character, Emacs merges the attributes of the various facesspecified. The attributes of the faces of special glyphs come first;then comes the face for region highlighting, if appropriate;then come attributes of faces from overlays, followed by those from textproperties, and last the default face. When multiple overlays cover one character, an overlay with higherpriority overrides those with lower priority. @xref{Overlays}. In Emacs 20, if an attribute such as the font or a color is notspecified in any of the above ways, the frame's own font or color isused. In newer Emacs versions, this cannot happen, because the@code{default} face specifies all attributes---in fact, the frame's ownfont and colors are synonymous with those of the default face.@node Font Selection@subsection Font Selection @dfn{Selecting a font} means mapping the specified face attributes fora character to a font that is available on a particular display. Theface attributes, as determined by face merging, specify most of thefont choice, but not all. Part of the choice depends on what characterit is. For multibyte characters, typically each font covers only onecharacter set. So each character set (@pxref{Character Sets}) specifiesa registry and encoding to use, with the character set's@code{x-charset-registry} property. Its value is a string containingthe registry and the encoding, with a dash between them:@example(plist-get (charset-plist 'latin-iso8859-1) 'x-charset-registry) @result{} "ISO8859-1"@end example Unibyte text does not have character sets, so displaying a unibytecharacter takes the registry and encoding from the variable@code{face-default-registry}.@defvar face-default-registryThis variable specifies which registry and encoding to use in choosingfonts for unibyte characters. The value is initialized at Emacs startuptime from the font the user specified for Emacs.@end defvar If the face specifies a fontset name, that fontset determines apattern for fonts of the given charset. If the face specifies a fontfamily, a font pattern is constructed. Emacs tries to find an available font for the given face attributesand character's registry and encoding. If there is a font that matchesexactly, it is used, of course. The hard case is when no available fontexactly fits the specification. Then Emacs looks for one that is``close''---one attribute at a time. You can specify the order toconsider the attributes. In the case where a specified font family isnot available, you can specify a set of mappings for alternatives totry.@defvar face-font-selection-order@tindex face-font-selection-orderThis variable specifies the order of importance of the face attributes@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. Thevalue should be a list containing those four symbols, in order ofdecreasing importance.Font selection first finds the best available matches for the firstattribute listed; then, among the fonts which are best in that way, itsearches for the best matches in the second attribute, and so on.The attributes @code{:weight} and @code{:width} have symbolic values ina range centered around @code{normal}. Matches that are more extreme(farther from @code{normal}) are somewhat preferred to matches that areless extreme (closer to @code{normal}); this is designed to ensure thatnon-normal faces contrast with normal ones, whenever possible.The default is @code{(:width :height :weight :slant)}, which means firstfind the fonts closest to the specified @code{:width}, then---among thefonts with that width---find a best match for the specified font height,and so on.One example of a case where this variable makes a difference is when thedefault font has no italic equivalent. With the default ordering, the@code{italic} face will use a non-italic font that is similar to thedefault one. But if you put @code{:slant} before @code{:height}, the@code{italic} face will use an italic font, even if its height is notquite right.@end defvar@defvar face-font-family-alternatives@tindex face-font-family-alternativesThis variable lets you specify alternative font families to try, if agiven family is specified and doesn't exist. Each element should havethis form:@example(@var{family} @var{alternate-families}@dots{})@end exampleIf @var{family} is specified but not available, Emacs will try the otherfamilies given in @var{alternate-families}, one by one, until it finds afamily that does exist.@end defvar@defvar face-font-registry-alternatives@tindex face-font-registry-alternativesThis variable lets you specify alternative font registries to try, if agiven registry is specified and doesn't exist. Each element should havethis form:@example(@var{registry} @var{alternate-registries}@dots{})@end exampleIf @var{registry} is specified but not available, Emacs will try theother registries given in @var{alternate-registries}, one by one,until it finds a registry that does exist.@end defvar Emacs can make use of scalable fonts, but by default it does not usethem, since the use of too many or too big scalable fonts can crashXFree86 servers.@defvar scalable-fonts-allowed@tindex scalable-fonts-allowedThis variable controls which scalable fonts to use. A value of@code{nil}, the default, means do not use scalable fonts. @code{t}means to use any scalable font that seems appropriate for the text.Otherwise, the value must be a list of regular expressions. Then ascalable font is enabled for use if its name matches any regularexpression in the list. For example,@example(setq scalable-fonts-allowed '("muleindian-2$"))@end example@noindentallows the use of scalable fonts with registry @code{muleindian-2}.@end defvar@defun clear-face-cache &optional unload-p@tindex clear-face-cacheThis function clears the face cache for all frames.If @var{unload-p} is non-@code{nil}, that means to unloadall unused fonts as well.@end defun@node Face Functions@subsection Functions for Working with Faces Here are additional functions for creating and working with faces.@defun make-face nameThis function defines a new face named @var{name}, initially with allattributes @code{nil}. It does nothing if there is already a face named@var{name}.@end defun@defun face-listThis function returns a list of all defined face names.@end defun@defun copy-face old-face new-name &optional frame new-frameThis function defines the face @var{new-name} as a copy of the existingface named @var{old-face}. It creates the face @var{new-name} if thatdoesn't already exist.If the optional argument @var{frame} is given, this function appliesonly to that frame. Otherwise it applies to each frame individually,copying attributes from @var{old-face} in each frame to @var{new-face}in the same frame.If the optional argument @var{new-frame} is given, then @code{copy-face}copies the attributes of @var{old-face} in @var{frame} to @var{new-name}in @var{new-frame}.@end defun@defun face-id faceThis function returns the face number of face @var{face}.@end defun@defun face-documentation faceThis function returns the documentation string of face @var{face}, or@code{nil} if none was specified for it.@end defun@defun face-equal face1 face2 &optional frameThis returns @code{t} if the faces @var{face1} and @var{face2} have thesame attributes for display.@end defun@defun face-differs-from-default-p face &optional frameThis returns @code{t} if the face @var{face} displays differently fromthe default face. A face is considered to be ``the same'' as thedefault face if each attribute is either the same as that of the defaultface, or unspecified (meaning to inherit from the default).@end defun@node Auto Faces@subsection Automatic Face Assignment@cindex automatic face assignment@cindex faces, automatic choice@cindex Font-Lock mode Starting with Emacs 21, a hook is available for automaticallyassigning faces to text in the buffer. This hook is used for part ofthe implementation of Font-Lock mode.@tindex fontification-functions@defvar fontification-functionsThis variable holds a list of functions that are called by Emacsredisplay as needed to assign faces automatically to text in the buffer.The functions are called in the order listed, with one argument, abuffer position @var{pos}. Each function should attempt to assign facesto the text in the current buffer starting at @var{pos}.Each function should record the faces they assign by setting the@code{face} property. It should also add a non-@code{nil}@code{fontified} property for all the text it has assigned faces to.That property tells redisplay that faces have been assigned to that textalready.It is probably a good idea for each function to do nothing if thecharacter after @var{pos} already has a non-@code{nil} @code{fontified}property, but this is not required. If one function overrides theassignments made by a previous one, the properties as they areafter the last function finishes are the ones that really matter.For efficiency, we recommend writing these functions so that theyusually assign faces to around 400 to 600 characters at each call.@end defvar@node Font Lookup@subsection Looking Up Fonts@defun x-list-fonts pattern &optional face frame maximumThis function returns a list of available font names that match@var{pattern}. If the optional arguments @var{face} and @var{frame} arespecified, then the list is limited to fonts that are the same size as@var{face} currently is on @var{frame}.The argument @var{pattern} should be a string, perhaps with wildcardcharacters: the @samp{*} character matches any substring, and the@samp{?} character matches any single character. Pattern matchingof font names ignores case.If you specify @var{face} and @var{frame}, @var{face} should be a face name(a symbol) and @var{frame} should be a frame.The optional argument @var{maximum} sets a limit on how many fonts toreturn. If this is non-@code{nil}, then the return value is truncatedafter the first @var{maximum} matching fonts. Specifying a small valuefor @var{maximum} can make this function much faster, in cases wheremany fonts match the pattern.@end defun These additional functions are available starting in Emacs 21.@defun x-family-fonts &optional family frame@tindex x-family-fontsThis function returns a list describing the available fonts for family@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},this list applies to all families, and therefore, it contains allavailable fonts. Otherwise, @var{family} must be a string; it maycontain the wildcards @samp{?} and @samp{*}.The list describes the display that @var{frame} is on; if @var{frame} isomitted or @code{nil}, it applies to the selected frame's display.The list contains a vector of the following form for each font:@example[@var{family} @var{width} @var{point-size} @var{weight} @var{slant} @var{fixed-p} @var{full} @var{registry-and-encoding}]@end exampleThe first five elements correspond to face attributes; if youspecify these attributes for a face, it will use this font.The last three elements give additional information about the font.@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is thefull name of the font, and @var{registry-and-encoding} is a stringgiving the registry and encoding of the font.The result list is sorted according to the current face font sort order.@end defun@defun x-font-family-list &optional frame@tindex x-font-family-listThis function returns a list of the font families available for@var{frame}'s display. If @var{frame} is omitted or @code{nil}, itdescribes the selected frame's display.The value is a list of elements of this form:@example(@var{family} . @var{fixed-p})@end example@noindentHere @var{family} is a font family, and @var{fixed-p} isnon-@code{nil} if fonts of that family are fixed-pitch.@end defun@defvar font-list-limit@tindex font-list-limitThis variable specifies maximum number of fonts to consider in fontmatching. The function @code{x-family-fonts} will not return more thanthat many fonts, and font selection will consider only that many fontswhen searching a matching font for face attributes. The default iscurrently 100.@end defvar@node Fontsets@subsection Fontsets A @dfn{fontset} is a list of fonts, each assigned to a range ofcharacter codes. An individual font cannot display the whole range ofcharacters that Emacs supports, but a fontset can. Fontsets have names,just as fonts do, and you can use a fontset name in place of a font namewhen you specify the ``font'' for a frame or a face. Here isinformation about defining a fontset under Lisp program control.@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerrorThis function defines a new fontset according to the specificationstring @var{fontset-spec}. The string should have this format:@smallexample@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}@end smallexample@noindentWhitespace characters before and after the commas are ignored.The first part of the string, @var{fontpattern}, should have the form ofa standard X font name, except that the last two fields should be@samp{fontset-@var{alias}}.The new fontset has two names, one long and one short. The long name is@var{fontpattern} in its entirety. The short name is@samp{fontset-@var{alias}}. You can refer to the fontset by eithername. If a fontset with the same name already exists, an error issignaled, unless @var{noerror} is non-@code{nil}, in which case thisfunction does nothing.If optional argument @var{style-variant-p} is non-@code{nil}, that saysto create bold, italic and bold-italic variants of the fontset as well.These variant fontsets do not have a short name, only a long one, whichis made by altering @var{fontpattern} to indicate the bold or italicstatus.The specification string also says which fonts to use in the fontset.See below for the details.@end defun The construct @samp{@var{charset}:@var{font}} specifies which font touse (in this fontset) for one particular character set. Here,@var{charset} is the name of a character set, and @var{font} is the fontto use for that character set. You can use this construct any number oftimes in the specification string. For the remaining character sets, those that you don't specifyexplicitly, Emacs chooses a font based on @var{fontpattern}: it replaces@samp{fontset-@var{alias}} with a value that names one character set.For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replacedwith @samp{ISO8859-1}. In addition, when several consecutive fields are wildcards, Emacscollapses them into a single wildcard. This is to prevent use ofauto-scaled fonts. Fonts made by scaling larger fonts are not usablefor editing, and scaling a smaller font is not useful because it isbetter to use the smaller font in its own size, which Emacs does. Thus if @var{fontpattern} is this,@example-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24@end example@noindentthe font specification for @sc{ascii} characters would be this:@example-*-fixed-medium-r-normal-*-24-*-ISO8859-1@end example@noindentand the font specification for Chinese GB2312 characters would be this:@example-*-fixed-medium-r-normal-*-24-*-gb2312*-*@end example You may not have any Chinese font matching the above fontspecification. Most X distributions include only Chinese fonts thathave @samp{song ti} or @samp{fangsong ti} in the @var{family} field. Insuch a case, @samp{Fontset-@var{n}} can be specified as below:@smallexampleEmacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\ chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*@end smallexample@noindentThen, the font specifications for all but Chinese GB2312 characters have@samp{fixed} in the @var{family} field, and the font specification forChinese GB2312 characters has a wild card @samp{*} in the @var{family}field.@node Display Property@section The @code{display} Property@cindex display specification@kindex display @r{(text property)} The @code{display} text property (or overlay property) is used toinsert images into text, and also control other aspects of how textdisplays. These features are available starting in Emacs 21. The valueof the @code{display} property should be a display specification, or alist or vector containing several display specifications. The rest ofthis section describes several kinds of display specifications and whatthey mean.@menu* Specified Space:: Displaying one space with a specified width.* Other Display Specs:: Displaying an image; magnifying text; moving it up or down on the page; adjusting the width of spaces within text.* Display Margins:: Displaying text or images to the side of the main text.* Conditional Display:: Making any of the above features conditional depending on some Lisp expression.@end menu@node Specified Space@subsection Specified Spaces@cindex spaces, specified height or width@cindex specified spaces@cindex variable-width spaces To display a space of specified width and/or height, use a displayspecification of the form @code{(space . @var{props})}, where@var{props} is a property list (a list of alternating properties andvalues). You can put this property on one or more consecutivecharacters; a space of the specified height and width is displayed inplace of @emph{all} of those characters. These are the properties youcan use to specify the weight of the space:@table @code@item :width @var{width}Specifies that the space width should be @var{width} times the normalcharacter width. @var{width} can be an integer or floating pointnumber.@item :relative-width @var{factor}Specifies that the width of the stretch should be computed from thefirst character in the group of consecutive characters that have thesame @code{display} property. The space width is the width of thatcharacter, multiplied by @var{factor}.@item :align-to @var{hpos}Specifies that the space should be wide enough to reach @var{hpos}. Thevalue @var{hpos} is measured in units of the normal character width. Itmay be an interer or a floating point number.@end table Exactly one of the above properties should be used. You can alsospecify the height of the space, with other properties:@table @code@item :height @var{height}Specifies the height of the space, as @var{height},measured in terms of the normal line height.@item :relative-height @var{factor}Specifies the height of the space, multiplying the ordinary heightof the text having this display specification by @var{factor}.@item :ascent @var{ascent}Specifies that @var{ascent} percent of the height of the space should beconsidered as the ascent of the space---that is, the part above thebaseline. The value of @var{ascent} must be a non-negative number nogreater than 100.@end table You should not use both @code{:height} and @code{:relative-height}together.@node Other Display Specs@subsection Other Display Specifications@table @code@item (image . @var{image-props})This is in fact an image descriptor (@pxref{Images}). When used as adisplay specification, it means to display the image instead of the textthat has the display specification.@item ((margin nil) @var{string})@itemx @var{string}A display specification of this form means to display @var{string}instead of the text that has the display specification, at the sameposition as that text. This is a special case of marginal display(@pxref{Display Margins}).Recursive display specifications are not supported, i.e.@: stringdisplay specifications that have a display specification propertythemselves.@item (space-width @var{factor})This display specification affects all the space characters within thetext that has the specification. It displays all of these spaces@var{factor} times as wide as normal. The element @var{factor} shouldbe an integer or float. Characters other than spaces are not affectedat all; in particular, this has no effect on tab characters.@item (height @var{height})This display specification makes the text taller or shorter.Here are the possibilities for @var{height}:@table @asis@item @code{(+ @var{n})}This means to use a font that is @var{n} steps larger. A ``step'' isdefined by the set of available fonts---specifically, those that matchwhat was otherwise specified for this text, in all attributes exceptheight. Each size for which a suitable font is available counts asanother step. @var{n} should be an integer.@item @code{(- @var{n})}This means to use a font that is @var{n} steps smaller.@item a number, @var{factor}A number, @var{factor}, means to use a font that is @var{factor} timesas tall as the default font.@item a symbol, @var{function}A symbol is a function to compute the height. It is called with thecurrent height as argument, and should return the new height to use.@item anything else, @var{form}If the @var{height} value doesn't fit the previous possibilities, it isa form. Emacs evaluates it to get the new height, with the symbol@code{height} bound to the current specified font height.@end table@item (raise @var{factor})This kind of display specification raises or lowers the textit applies to, relative to the baseline of the line.@var{factor} must be a number, which is interpreted as a multiple of theheight of the affected text. If it is positive, that means to displaythe characters raised. If it is negative, that means to display themlower down.If the text also has a @code{height} display specification, that doesnot affect the amount of raising or lowering, which is based on thefaces used for the text.@end table@node Display Margins@subsection Displaying in the Margins@cindex display margins@cindex margins, display A buffer can have blank areas called @dfn{display margins} on the leftand on the right. Ordinary text never appears in these areas, but youcan put things into the display margins using the @code{display}property. To put text in the left or right display margin of the window, use adisplay specification of the form @code{(margin right-margin)} or@code{(margin left-margin)} on it. To put an image in a display margin,use that display specification along with the display specification forthe image. Before the display margins can display anything, you must givethem a nonzero width. The usual way to do that is to set thesevariables:@defvar left-margin-width@tindex left-margin-widthThis variable specifies the width of the left margin.It is buffer-local in all buffers.@end defvar@defvar right-margin-width@tindex right-margin-widthThis variable specifies the width of the right margin.It is buffer-local in all buffers.@end defvar Setting these variables does not immediately affect the window. Thesevariables are checked when a new buffer is displayed in the window.Thus, you can make changes take effect by calling@code{set-window-buffer}. You can also set the margin widths immediately.@defun set-window-margins window left &optional right@tindex set-window-marginsThis function specifies the margin widths for window @var{window}.The argument @var{left} controls the left margin and @var{right} controls the right margin (default @code{0}).@end defun@defun window-margins &optional window@tindex window-marginsThis function returns the left and right margins of @var{window}as a cons cell of the form @code{(@var{left} . @var{right})}.If @var{window} is @code{nil}, the selected window is used.@end defun@node Conditional Display@subsection Conditional Display Specifications@cindex conditional display specifications You can make any display specification conditional. To do that,package it in another list of the form @code{(when @var{condition} .@var{spec})}. Then the specification @var{spec} applies only when@var{condition} evaluates to a non-@code{nil} value. During theevaluation, point is temporarily set at the end position of the texthaving this conditional display specification.@node Images@section Images@cindex images in buffers To display an image in an Emacs buffer, you must first create an imagedescriptor, then use it as a display specifier in the @code{display}property of text that is displayed (@pxref{Display Property}). Like the@code{display} property, this feature is available starting in Emacs 21. Emacs can display a number of different image formats; some of themare supported only if particular support libraries are installed on yourmachine. The supported image formats include XBM, XPM (needing thelibraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),and PNG (needing @code{libpng} 1.0.2). You specify one of these formats with an image type symbol. The imagetype symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.@defvar image-typesThis variable contains a list of those image type symbols that aresupported in the current configuration.@end defvar@menu* Image Descriptors:: How to specify an image for use in @code{:display}.* XBM Images:: Special features for XBM format.* XPM Images:: Special features for XPM format.* GIF Images:: Special features for GIF format.* Postscript Images:: Special features for Postscript format.* Other Image Types:: Various other formats are supported.* Defining Images:: Convenient ways to define an image for later use.* Showing Images:: Convenient ways to display an image once it is defined.* Image Cache:: Internal mechanisms of image display.@end menu@node Image Descriptors@subsection Image Descriptors@cindex image descriptor An image description is a list of the form @code{(image. @var{props})}, where @var{props} is a property list containingalternating keyword symbols (symbols whose names start with a colon) andtheir values. You can use any Lisp object as a property, but the onlyproperties that have any special meaning are certain symbols, all ofthem keywords. Every image descriptor must contain the property @code{:type@var{type}} to specify the format of the image. The value of @var{type}should be an image type symbol; for example, @code{xpm} for an image inXPM format. Here is a list of other properties that are meaningful for all imagetypes:@table @code@item :file @var{file}The @code{:file} property specifies to load the image from file@var{file}. If @var{file} is not an absolute file name, it is expandedin @code{data-directory}.@item :data @var{data}The @code{:data} property specifies the actual contents of the image.Each image must use either @code{:data} or @code{:file}, but not both.For most image types, the value of the @code{:data} property should be astring containing the image data; we recommend using a unibyte string.Before using @code{:data}, look for further information in the sectionbelow describing the specific image format. For some image types,@code{:data} may not be supported; for some, it allows other data types;for some, @code{:data} alone is not enough, so you need to use otherimage properties along with @code{:data}.@item :margin @var{margin}The @code{:margin} property specifies how many pixels to add as anextra margin around the image. The value, @var{margin}, must be a anon-negative number, or a pair @code{(@var{x} . @var{y})} of suchnumbers. If it is a pair, @var{x} specifies how many pixels to addhorizontally, and @var{y} specifies how many pixels to add vertically.If @code{:margin} is not specified, the default is zero.@item :ascent @var{ascent}The @code{:ascent} property specifies the amount of the image'sheight to use for its ascent---that is, the part above the baseline.The value, @var{ascent}, must be a number in the range 0 to 100, orthe symbol @code{center}.If @var{ascent} is a number, that percentage of the image's height isused for its ascent.If @var{ascent} is @code{center}, the image is vertically centeredaround a centerline which would be the vertical centerline of text drawnat the position of the image, in the manner specified by the textproperties and overlays that apply to the image.If this property is omitted, it defaults to 50.@item :relief @var{relief}The @code{:relief} property, if non-@code{nil}, adds a shadow rectanglearound the image. The value, @var{relief}, specifies the width of theshadow lines, in pixels. If @var{relief} is negative, shadows are drawnso that the image appears as a pressed button; otherwise, it appears asan unpressed button.@item :conversion @var{algorithm}The @code{:conversion} property, if non-@code{nil}, specifies aconversion algorithm that should be applied to the image before it isdisplayed; the value, @var{algorithm}, specifies which algorithm.@table @code@item laplace@itemx embossSpecifies the Laplace edge detection algorithm, which blurs out smalldifferences in color while highlighting larger differences. Peoplesometimes consider this useful for displaying the image for a``disabled'' button.@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})Specifies a general edge-detection algorithm. @var{matrix} must beeither a nine-element list or a nine-element vector of numbers. A pixelat position @math{x/y} in the transformed image is computed fromoriginal pixels around that position. @var{matrix} specifies, for eachpixel in the neighborhood of @math{x/y}, a factor with which that pixelwill influence the transformed pixel; element @math{0} specifies thefactor for the pixel at @math{x-1/y-1}, element @math{1} the factor forthe pixel at @math{x/y-1} etc., as shown below:@iftex@tex$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr x-1/y & x/y & x+1/y \cr x-1/y+1& x/y+1 & x+1/y+1 \cr}$$@end tex@end iftex@ifnottex@display (x-1/y-1 x/y-1 x+1/y-1 x-1/y x/y x+1/y x-1/y+1 x/y+1 x+1/y+1)@end display@end ifnottexThe resulting pixel is computed from the color intensity of the colorresulting from summing up the RGB values of surrounding pixels,multiplied by the specified factors, and dividing that sum by the sumof the factors' absolute values.Laplace edge-detection currently uses a matrix of@iftex@tex$$\pmatrix{1 & 0 & 0 \cr 0& 0 & 0 \cr 9 & 9 & -1 \cr}$$@end tex@end iftex@ifnottex@display (1 0 0 0 0 0 9 9 -1)@end display@end ifnottexEmboss edge-detection uses a matrix of@iftex@tex$$\pmatrix{ 2 & -1 & 0 \cr -1 & 0 & 1 \cr 0 & 1 & -2 \cr}$$@end tex@end iftex@ifnottex@display ( 2 -1 0 -1 0 1 0 1 -2)@end display@end ifnottex@item disabledSpecifies transforming the image so that it looks ``disabled''.@end table@item :mask @var{mask}If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, builda clipping mask for the image, so that the background of a frame isvisible behind the image. If @var{bg} is not specified, or if @var{bg}is @code{t}, determine the background color of the image by looking atthe four corners of the image, assuming the most frequently occurringcolor from the corners is the background color of the image. Otherwise,@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}specifying the color to assume for the background of the image.If @var{mask} is nil, remove a mask from the image, if it has one. Imagesin some formats include a mask which can be removed by specifying@code{:mask nil}.@end table@defun image-mask-p spec &optional frame@tindex image-mask-pThis function returns @code{t} if image @var{spec} has a mask bitmap.@var{frame} is the frame on which the image will be displayed.@var{frame} @code{nil} or omitted means to use the selected frame.@end defun@node XBM Images@subsection XBM Images@cindex XBM To use XBM format, specify @code{xbm} as the image type. This imageformat doesn't require an external library, so images of this type arealways supported. Additional image properties supported for the @code{xbm} image type are:@table @code@item :foreground @var{foreground}The value, @var{foreground}, should be a string specifying the imageforeground color, or @code{nil} for the default color. This color isused for each pixel in the XBM that is 1. The default is the frame'sforeground color.@item :background @var{background}The value, @var{background}, should be a string specifying the imagebackground color, or @code{nil} for the default color. This color isused for each pixel in the XBM that is 0. The default is the frame'sbackground color.@end table If you specify an XBM image using data within Emacs instead of anexternal file, use the following three properties:@table @code@item :data @var{data}The value, @var{data}, specifies the contents of the image.There are three formats you can use for @var{data}:@itemize @bullet@itemA vector of strings or bool-vectors, each specifying one line of theimage. Do specify @code{:height} and @code{:width}.@itemA string containing the same byte sequence as an XBM file would contain.You must not specify @code{:height} and @code{:width} in this case,because omitting them is what indicates the data has the format of anXBM file. The file contents specify the height and width of the image.@itemA string or a bool-vector containing the bits of the image (plus perhapssome extra bits at the end that will not be used). It should contain atleast @var{width} * @code{height} bits. In this case, you must specify@code{:height} and @code{:width}, both to indicate that the stringcontains just the bits rather than a whole XBM file, and to specify thesize of the image.@end itemize@item :width @var{width}The value, @var{width}, specifies the width of the image, in pixels.@item :height @var{height}The value, @var{height}, specifies the height of the image, in pixels.@end table@node XPM Images@subsection XPM Images@cindex XPM To use XPM format, specify @code{xpm} as the image type. Theadditional image property @code{:color-symbols} is also meaningful withthe @code{xpm} image type:@table @code@item :color-symbols @var{symbols}The value, @var{symbols}, should be an alist whose elements have theform @code{(@var{name} . @var{color})}. In each element, @var{name} isthe name of a color as it appears in the image file, and @var{color}specifies the actual color to use for displaying that name.@end table@node GIF Images@subsection GIF Images@cindex GIF For GIF images, specify image type @code{gif}. Because of the patentsin the US covering the LZW algorithm, the continued use of GIF format isa problem for the whole Internet; to end this problem, it is a good ideafor everyone, even outside the US, to stop using GIFS right away(@uref{http://www.burnallgifs.org/}). But if you still want to usethem, Emacs can display them.@table @code@item :index @var{index}You can use @code{:index} to specify one image from a GIF file thatcontains more than one image. This property specifies use of imagenumber @var{index} from the file. An error is signaled if the GIF filedoesn't contain an image with index @var{index}.@end table@ignoreThis could be used to implement limited support for animated GIFs.For example, the following function displays a multi-image GIF fileat point-min in the current buffer, switching between sub-imagesevery 0.1 seconds.(defun show-anim (file max) "Display multi-image GIF file FILE which contains MAX subimages." (display-anim (current-buffer) file 0 max t))(defun display-anim (buffer file idx max first-time) (when (= idx max) (setq idx 0)) (let ((img (create-image file nil :image idx))) (save-excursion (set-buffer buffer) (goto-char (point-min)) (unless first-time (delete-char 1)) (insert-image img)) (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))@end ignore@node Postscript Images@subsection Postscript Images@cindex Postscript images To use Postscript for an image, specify image type @code{postscript}.This works only if you have Ghostscript installed. You must always usethese three properties:@table @code@item :pt-width @var{width}The value, @var{width}, specifies the width of the image measured inpoints (1/72 inch). @var{width} must be an integer.@item :pt-height @var{height}The value, @var{height}, specifies the height of the image in points(1/72 inch). @var{height} must be an integer.@item :bounding-box @var{box}The value, @var{box}, must be a list or vector of four integers, whichspecifying the bounding box of the Postscript image, analogous to the@samp{BoundingBox} comment found in Postscript files.@example%%BoundingBox: 22 171 567 738@end example@end table Displaying Postscript images from Lisp data is not currentlyimplemented, but it may be implemented by the time you read this.See the @file{etc/NEWS} file to make sure.@node Other Image Types@subsection Other Image Types@cindex PBM For PBM images, specify image type @code{pbm}. Color, gray-scale andmonochromatic images are supported. For mono PBM images, two additionalimage properties are supported.@table @code@item :foreground @var{foreground}The value, @var{foreground}, should be a string specifying the imageforeground color, or @code{nil} for the default color. This color isused for each pixel in the XBM that is 1. The default is the frame'sforeground color.@item :background @var{background}The value, @var{background}, should be a string specifying the imagebackground color, or @code{nil} for the default color. This color isused for each pixel in the XBM that is 0. The default is the frame'sbackground color.@end table For JPEG images, specify image type @code{jpeg}. For TIFF images, specify image type @code{tiff}. For PNG images, specify image type @code{png}.@node Defining Images@subsection Defining Images The functions @code{create-image}, @code{defimage} and@code{find-image} provide convenient ways to create image descriptors.@defun create-image file &optional type &rest props@tindex create-imageThis function creates and returns an image descriptor which uses thedata in @var{file}.The optional argument @var{type} is a symbol specifying the image type.If @var{type} is omitted or @code{nil}, @code{create-image} tries todetermine the image type from the file's first few bytes, or elsefrom the file's name.The remaining arguments, @var{props}, specify additional imageproperties---for example,@example(create-image "foo.xpm" 'xpm :heuristic-mask t)@end exampleThe function returns @code{nil} if images of this type are notsupported. Otherwise it returns an image descriptor.@end defun@defmac defimage variable doc &rest specs@tindex defimageThis macro defines @var{variable} as an image name. The second argument,@var{doc}, is an optional documentation string. The remainingarguments, @var{specs}, specify alternative ways to display the image.Each argument in @var{specs} has the form of a property list, and eachone should specify at least the @code{:type} property and the@code{:file} property. Here is an example:@example(defimage test-image '((:type xpm :file "~/test1.xpm") (:type xbm :file "~/test1.xbm")))@end example@code{defimage} tests each argument, one by one, to see if it isusable---that is, if the type is supported and the file exists. Thefirst usable argument is used to make an image descriptor which isstored in the variable @var{variable}.If none of the alternatives will work, then @var{variable} is definedas @code{nil}.@end defmac@defun find-image specs@tindex find-imageThis function provides a convenient way to find an image satisfying oneof a list of image specifications @var{specs}.Each specification in @var{specs} is a property list with contentsdepending on image type. All specifications must at least contain theproperties @code{:type @var{type}} and either @w{@code{:file @var{file}}}or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifyingthe image type, e.g.@: @code{xbm}, @var{file} is the file to load theimage from, and @var{data} is a string containing the actual image data.The first specification in the list whose @var{type} is supported, and@var{file} exists, is used to construct the image specification to bereturned. If no specification is satisfied, @code{nil} is returned.The image is looked for first on @code{load-path} and then in@code{data-directory}.@end defun@node Showing Images@subsection Showing Images You can use an image descriptor by setting up the @code{display}property yourself, but it is easier to use the functions in thissection.@defun insert-image image &optional string areaThis function inserts @var{image} in the current buffer at point. Thevalue @var{image} should be an image descriptor; it could be a valuereturned by @code{create-image}, or the value of a symbol defined with@code{defimage}. The argument @var{string} specifies the text to put inthe buffer to hold the image.The argument @var{area} specifies whether to put the image in a margin.If it is @code{left-margin}, the image appears in the left margin;@code{right-margin} specifies the right margin. If @var{area} is@code{nil} or omitted, the image is displayed at point within thebuffer's text.Internally, this function inserts @var{string} in the buffer, and givesit a @code{display} property which specifies @var{image}. @xref{DisplayProperty}.@end defun@defun put-image image pos &optional string areaThis function puts image @var{image} in front of @var{pos} in thecurrent buffer. The argument @var{pos} should be an integer or amarker. It specifies the buffer position where the image should appear.The argument @var{string} specifies the text that should hold the imageas an alternative to the default.The argument @var{image} must be an image descriptor, perhaps returnedby @code{create-image} or stored by @code{defimage}.The argument @var{area} specifies whether to put the image in a margin.If it is @code{left-margin}, the image appears in the left margin;@code{right-margin} specifies the right margin. If @var{area} is@code{nil} or omitted, the image is displayed at point within thebuffer's text.Internally, this function creates an overlay, and gives it a@code{before-string} property containing text that has a @code{display}property whose value is the image. (Whew!)@end defun@defun remove-images start end &optional bufferThis function removes images in @var{buffer} between positions@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},images are removed from the current buffer.This removes only images that were put into @var{buffer} the way@code{put-image} does it, not images that were inserted with@code{insert-image} or in other ways.@end defun@defun image-size spec &optional pixels frame@tindex image-sizeThis function returns the size of an image as a pair@w{@code{(@var{width} . @var{height})}}. @var{spec} is an imagespecification. @var{pixels} non-nil means return sizes measured inpixels, otherwise return sizes measured in canonical character units(fractions of the width/height of the frame's default font).@var{frame} is the frame on which the image will be displayed.@var{frame} null or omitted means use the selected frame.@end defun@node Image Cache@subsection Image Cache Emacs stores images in an image cache when it displays them, so it candisplay them again more efficiently. It removes an image from the cachewhen it hasn't been displayed for a specified period of time.When an image is looked up in the cache, its specification is comparedwith cached image specifications using @code{equal}. This means thatall images with equal specifications share the same image in the cache.@defvar image-cache-eviction-delay@tindex image-cache-eviction-delayThis variable specifies the number of seconds an image can remain in thecache without being displayed. When an image is not displayed for thislength of time, Emacs removes it from the image cache.If the value is @code{nil}, Emacs does not remove images from the cacheexcept when you explicitly clear it. This mode can be useful fordebugging.@end defvar@defun clear-image-cache &optional frame@tindex clear-image-cacheThis function clears the image cache. If @var{frame} is non-@code{nil},only the cache for that frame is cleared. Otherwise all frames' cachesare cleared.@end defun@node Blinking@section Blinking Parentheses@cindex parenthesis matching@cindex blinking@cindex balancing parentheses@cindex close parenthesis This section describes the mechanism by which Emacs shows a matchingopen parenthesis when the user inserts a close parenthesis.@defvar blink-paren-functionThe value of this variable should be a function (of no arguments) tobe called whenever a character with close parenthesis syntax is inserted.The value of @code{blink-paren-function} may be @code{nil}, in whichcase nothing is done.@end defvar@defopt blink-matching-parenIf this variable is @code{nil}, then @code{blink-matching-open} doesnothing.@end defopt@defopt blink-matching-paren-distanceThis variable specifies the maximum distance to scan for a matchingparenthesis before giving up.@end defopt@defopt blink-matching-delayThis variable specifies the number of seconds for the cursor to remainat the matching parenthesis. A fraction of a second often givesgood results, but the default is 1, which works on all systems.@end defopt@deffn Command blink-matching-openThis function is the default value of @code{blink-paren-function}. Itassumes that point follows a character with close parenthesis syntax andmoves the cursor momentarily to the matching opening character. If thatcharacter is not already on the screen, it displays the character'scontext in the echo area. To avoid long delays, this function does notsearch farther than @code{blink-matching-paren-distance} characters.Here is an example of calling this function explicitly.@smallexample@group(defun interactive-blink-matching-open ()@c Do not break this line! -- rms.@c The first line of a doc string@c must stand alone. "Indicate momentarily the start of sexp before point." (interactive)@end group@group (let ((blink-matching-paren-distance (buffer-size)) (blink-matching-paren t)) (blink-matching-open)))@end group@end smallexample@end deffn@node Inverse Video@section Inverse Video@cindex Inverse Video@defopt inverse-video@cindex highlightingThis variable controls whether Emacs uses inverse video for all texton the screen. Non-@code{nil} means yes, @code{nil} means no. Thedefault is @code{nil}.@end defopt@defopt mode-line-inverse-videoThis variable controls the use of inverse video for mode lines and menubars. If it is non-@code{nil}, then these lines are displayed ininverse video. Otherwise, these lines are displayed normally, just likeother text. The default is @code{t}.For window frames, this feature actually applies the face named@code{mode-line}; that face is normally set up as the inverse of thedefault face, unless you change it.@end defopt@node Usual Display@section Usual Display Conventions The usual display conventions define how to display each charactercode. You can override these conventions by setting up a display table(@pxref{Display Tables}). Here are the usual display conventions:@itemize @bullet@itemCharacter codes 32 through 126 map to glyph codes 32 through 126.Normally this means they display as themselves.@itemCharacter code 9 is a horizontal tab. It displays as whitespaceup to a position determined by @code{tab-width}.@itemCharacter code 10 is a newline.@itemAll other codes in the range 0 through 31, and code 127, display in oneof two ways according to the value of @code{ctl-arrow}. If it isnon-@code{nil}, these codes map to sequences of two glyphs, where thefirst glyph is the @sc{ascii} code for @samp{^}. (A display table canspecify a glyph to use instead of @samp{^}.) Otherwise, these codes mapjust like the codes in the range 128 to 255.On MS-DOS terminals, Emacs arranges by default for the character code127 to be mapped to the glyph code 127, which normally displays as anempty polygon. This glyph is used to display non-@sc{ascii} charactersthat the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,emacs, The GNU Emacs Manual}.@itemCharacter codes 128 through 255 map to sequences of four glyphs, wherethe first glyph is the @sc{ascii} code for @samp{\}, and the others aredigit characters representing the character code in octal. (A displaytable can specify a glyph to use instead of @samp{\}.)@itemMultibyte character codes above 256 are displayed as themselves, or as aquestion mark or empty box if the terminal cannot display thatcharacter.@end itemize The usual display conventions apply even when there is a displaytable, for any character whose entry in the active display table is@code{nil}. Thus, when you set up a display table, you need onlyspecify the characters for which you want special behavior. These display rules apply to carriage return (character code 13), whenit appears in the buffer. But that character may not appear in thebuffer where you expect it, if it was eliminated as part of end-of-lineconversion (@pxref{Coding System Basics}). These variables affect the way certain characters are displayed on thescreen. Since they change the number of columns the characters occupy,they also affect the indentation functions. These variables also affecthow the mode line is displayed; if you want to force redisplay of themode line using the new values, call the function@code{force-mode-line-update} (@pxref{Mode Line Format}).@defopt ctl-arrow@cindex control characters in displayThis buffer-local variable controls how control characters aredisplayed. If it is non-@code{nil}, they are displayed as a caretfollowed by the character: @samp{^A}. If it is @code{nil}, they aredisplayed as a backslash followed by three octal digits: @samp{\001}.@end defopt@c Following may have overfull hbox.@defvar default-ctl-arrowThe value of this variable is the default value for @code{ctl-arrow} inbuffers that do not override it. @xref{Default Value}.@end defvar@defopt indicate-empty-lines@tindex indicate-empty-linesWhen this is non-@code{nil}, Emacs displays a special glyph ineach empty line at the end of the buffer, on terminals thatsupport it (window systems).@end defopt@defopt tab-widthThe value of this variable is the spacing between tab stops used fordisplaying tab characters in Emacs buffers. The value is in units ofcolumns, and the default is 8. Note that this feature is completelyindependent of the user-settable tab stops used by the command@code{tab-to-tab-stop}. @xref{Indent Tabs}.@end defopt@node Display Tables@section Display Tables@cindex display tableYou can use the @dfn{display table} feature to control how all possiblecharacter codes display on the screen. This is useful for displayingEuropean languages that have letters not in the @sc{ascii} characterset.The display table maps each character code into a sequence of@dfn{glyphs}, each glyph being a graphic that takes up one characterposition on the screen. You can also define how to display each glyphon your terminal, using the @dfn{glyph table}.Display tables affect how the mode line is displayed; if you want toforce redisplay of the mode line using a new display table, call@code{force-mode-line-update} (@pxref{Mode Line Format}).@menu* Display Table Format:: What a display table consists of.* Active Display Table:: How Emacs selects a display table to use.* Glyphs:: How to define a glyph, and what glyphs mean.@end menu@node Display Table Format@subsection Display Table Format A display table is actually a char-table (@pxref{Char-Tables}) with@code{display-table} as its subtype.@defun make-display-tableThis creates and returns a display table. The table initially has@code{nil} in all elements.@end defun The ordinary elements of the display table are indexed by charactercodes; the element at index @var{c} says how to display the charactercode @var{c}. The value should be @code{nil} or a vector of glyphvalues (@pxref{Glyphs}). If an element is @code{nil}, it says todisplay that character according to the usual display conventions(@pxref{Usual Display}). If you use the display table to change the display of newlinecharacters, the whole buffer will be displayed as one long ``line.'' The display table also has six ``extra slots'' which serve specialpurposes. Here is a table of their meanings; @code{nil} in any slotmeans to use the default for that slot, as stated below.@table @asis@item 0The glyph for the end of a truncated screen line (the default for thisis @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,display arrows to indicate truncation---the display table has no effectin these situations.@item 1The glyph for the end of a continued line (the default is @samp{\}).Newer Emacs versions, on some platforms, display curved arrows toindicate truncation---the display table has no effect in thesesituations.@item 2The glyph for indicating a character displayed as an octal charactercode (the default is @samp{\}).@item 3The glyph for indicating a control character (the default is @samp{^}).@item 4A vector of glyphs for indicating the presence of invisible lines (thedefault is @samp{...}). @xref{Selective Display}.@item 5The glyph used to draw the border between side-by-side windows (thedefault is @samp{|}). @xref{Splitting Windows}. This takes effect onlywhen there are no scroll bars; if scroll bars are supported and in use,a scroll bar separates the two windows.@end table For example, here is how to construct a display table that mimics theeffect of setting @code{ctl-arrow} to a non-@code{nil} value:@example(setq disptab (make-display-table))(let ((i 0)) (while (< i 32) (or (= i ?\t) (= i ?\n) (aset disptab i (vector ?^ (+ i 64)))) (setq i (1+ i))) (aset disptab 127 (vector ?^ ??)))@end example@defun display-table-slot display-table slotThis function returns the value of the extra slot @var{slot} of@var{display-table}. The argument @var{slot} may be a number from 0 to5 inclusive, or a slot name (symbol). Valid symbols are@code{truncation}, @code{wrap}, @code{escape}, @code{control},@code{selective-display}, and @code{vertical-border}.@end defun@defun set-display-table-slot display-table slot valueThis function stores @var{value} in the extra slot @var{slot} of@var{display-table}. The argument @var{slot} may be a number from 0 to5 inclusive, or a slot name (symbol). Valid symbols are@code{truncation}, @code{wrap}, @code{escape}, @code{control},@code{selective-display}, and @code{vertical-border}.@end defun@defun describe-display-table display-table@tindex describe-display-tableThis function displays a description of the display table@var{display-table} in a help buffer.@end defun@deffn Command describe-current-display-table@tindex describe-current-display-tableThis command displays a description of the current display table in ahelp buffer.@end deffn@node Active Display Table@subsection Active Display Table@cindex active display table Each window can specify a display table, and so can each buffer. Whena buffer @var{b} is displayed in window @var{w}, display uses thedisplay table for window @var{w} if it has one; otherwise, the displaytable for buffer @var{b} if it has one; otherwise, the standard displaytable if any. The display table chosen is called the @dfn{active}display table.@defun window-display-table windowThis function returns @var{window}'s display table, or @code{nil}if @var{window} does not have an assigned display table.@end defun@defun set-window-display-table window tableThis function sets the display table of @var{window} to @var{table}.The argument @var{table} should be either a display table or@code{nil}.@end defun@defvar buffer-display-tableThis variable is automatically buffer-local in all buffers; its value ina particular buffer specifies the display table for that buffer. If itis @code{nil}, that means the buffer does not have an assigned displaytable.@end defvar@defvar standard-display-tableThis variable's value is the default display table, used whenever awindow has no display table and neither does the buffer displayed inthat window. This variable is @code{nil} by default.@end defvar If there is no display table to use for a particular window---that is,if the window specifies none, its buffer specifies none, and@code{standard-display-table} is @code{nil}---then Emacs uses the usualdisplay conventions for all character codes in that window. @xref{UsualDisplay}.A number of functions for changing the standard display tableare defined in the library @file{disp-table}.@node Glyphs@subsection Glyphs@cindex glyph A @dfn{glyph} is a generalization of a character; it stands for animage that takes up a single character position on the screen. Glyphsare represented in Lisp as integers, just as characters are.@cindex glyph table The meaning of each integer, as a glyph, is defined by the glyphtable, which is the value of the variable @code{glyph-table}.@defvar glyph-tableThe value of this variable is the current glyph table. It should be avector; the @var{g}th element defines glyph code @var{g}. If the valueis @code{nil} instead of a vector, then all glyphs are simple (seebelow).@end defvar Here are the possible types of elements in the glyph table:@table @asis@item @var{string}Send the characters in @var{string} to the terminal to outputthis glyph. This alternative is available on character terminals,but not under a window system.@item @var{integer}Define this glyph code as an alias for glyph code @var{integer}. Youcan use an alias to specify a face code for the glyph; see below.@item @code{nil}This glyph is simple. On an ordinary terminal, the glyph code mod524288 is the character to output. In a window system, the glyph codemod 524288 is the character to output, and the glyph code divided by524288 specifies the face number (@pxref{Face Functions}) to use whileoutputting it. (524288 is@ifnottex2**19.)@end ifnottex@tex$2^{19}$.)@end tex@xref{Faces}.@end table If a glyph code is greater than or equal to the length of the glyphtable, that code is automatically simple.@defun create-glyph string@tindex create-glyphThis function returns a newly-allocated glyph code which is set up todisplay by sending @var{string} to the terminal.@end defun@node Beeping@section Beeping@cindex beeping@cindex bell This section describes how to make Emacs ring the bell (or blink thescreen) to attract the user's attention. Be conservative about howoften you do this; frequent bells can become irritating. Also becareful not to use just beeping when signaling an error is moreappropriate. (@xref{Errors}.)@defun ding &optional do-not-terminate@cindex keyboard macro terminationThis function beeps, or flashes the screen (see @code{visible-bell} below).It also terminates any keyboard macro currently executing unless@var{do-not-terminate} is non-@code{nil}.@end defun@defun beep &optional do-not-terminateThis is a synonym for @code{ding}.@end defun@defopt visible-bellThis variable determines whether Emacs should flash the screen torepresent a bell. Non-@code{nil} means yes, @code{nil} means no. Thisis effective on a window system, and on a character-only terminalprovided the terminal's Termcap entry defines the visible bellcapability (@samp{vb}).@end defopt@defvar ring-bell-functionIf this is non-@code{nil}, it specifies how Emacs should ``ring thebell.'' Its value should be a function of no arguments. If this isnon-@code{nil}, it takes precedence over the @code{visible-bell}variable.@end defvar@node Window Systems@section Window Systems Emacs works with several window systems, most notably the X WindowSystem. Both Emacs and X use the term ``window'', but use itdifferently. An Emacs frame is a single window as far as X isconcerned; the individual Emacs windows are not known to X at all.@defvar window-systemThis variable tells Lisp programs what window system Emacs is runningunder. The possible values are@table @code@item x@cindex X Window SystemEmacs is displaying using X.@item pcEmacs is displaying using MS-DOS.@item w32Emacs is displaying using Windows.@item macEmacs is displaying using a Macintosh.@item nilEmacs is using a character-based terminal.@end table@end defvar@defvar window-setup-hookThis variable is a normal hook which Emacs runs after handling theinitialization files. Emacs runs this hook after it has completedloading your init file, the default initialization file (ifany), and the terminal-specific Lisp code, and running the hook@code{term-setup-hook}.This hook is used for internal purposes: setting up communication withthe window system, and creating the initial window. Users should notinterfere with it.@end defvar