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view lisp/play/gamegrid.el @ 48733:ce58108a36d0
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author | Markus Rost <rost@math.uni-bielefeld.de> |
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date | Sat, 07 Dec 2002 22:37:02 +0000 |
parents | 7e861822d947 |
children | 0d8b17d428b5 |
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;;; gamegrid.el --- library for implementing grid-based games on Emacs ;; Copyright (C) 1997, 1998 Free Software Foundation, Inc. ;; Author: Glynn Clements <glynn@sensei.co.uk> ;; Version: 1.02 ;; Created: 1997-08-13 ;; Keywords: games ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;;; Code: (eval-when-compile (require 'cl)) ;; ;;;;;;;;;;;;; buffer-local variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar gamegrid-use-glyphs t "Non-nil means use glyphs when available.") (defvar gamegrid-use-color t "Non-nil means use color when available.") (defvar gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*" "Name of the font used in X mode.") (defvar gamegrid-face nil "Indicates the face to use as a default.") (make-variable-buffer-local 'gamegrid-face) (defvar gamegrid-display-options nil) (defvar gamegrid-buffer-width 0) (defvar gamegrid-buffer-height 0) (defvar gamegrid-blank 0) (defvar gamegrid-timer nil) (defvar gamegrid-display-mode nil) (defvar gamegrid-display-table) (defvar gamegrid-face-table nil) (defvar gamegrid-buffer-start 1) (defvar gamegrid-score-file-length 50 "Number of high scores to keep") (defvar gamegrid-user-score-file-directory "~/.emacs.d/games" "A directory for game scores which can't be shared. If Emacs was built without support for shared game scores, then this directory will be used.") (make-variable-buffer-local 'gamegrid-use-glyphs) (make-variable-buffer-local 'gamegrid-use-color) (make-variable-buffer-local 'gamegrid-font) (make-variable-buffer-local 'gamegrid-display-options) (make-variable-buffer-local 'gamegrid-buffer-width) (make-variable-buffer-local 'gamegrid-buffer-height) (make-variable-buffer-local 'gamegrid-blank) (make-variable-buffer-local 'gamegrid-timer) (make-variable-buffer-local 'gamegrid-display-mode) (make-variable-buffer-local 'gamegrid-display-table) (make-variable-buffer-local 'gamegrid-face-table) (make-variable-buffer-local 'gamegrid-buffer-start) (make-variable-buffer-local 'gamegrid-score-file-length) ;; ;;;;;;;;;;;;; global variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar gamegrid-grid-x-face nil) (defvar gamegrid-mono-x-face nil) (defvar gamegrid-mono-tty-face nil) ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defconst gamegrid-glyph-height 16) (defconst gamegrid-xpm "\ /* XPM */ static char *noname[] = { /* width height ncolors chars_per_pixel */ \"16 16 3 1\", /* colors */ \"+ s col1\", \". s col2\", \"- s col3\", /* pixels */ \"---------------+\", \"--------------++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"--............++\", \"-+++++++++++++++\", \"++++++++++++++++\" }; " "XPM format image used for each square") (defvar gamegrid-xbm "\ /* gamegrid XBM */ #define gamegrid_width 16 #define gamegrid_height 16 static unsigned char gamegrid_bits[] = { 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 };" "XBM format image used for each square.") ;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defsubst gamegrid-characterp (arg) (if (fboundp 'characterp) (characterp arg) (integerp arg))) (defsubst gamegrid-event-x (event) (if (fboundp 'event-x) (event-x event) (car (posn-col-row (event-end event))))) (defsubst gamegrid-event-y (event) (if (fboundp 'event-y) (event-y event) (cdr (posn-col-row (event-end event))))) ;; ;;;;;;;;;;;;; display functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun gamegrid-color (color shade) (let* ((v (floor (* shade 255))) (r (* v (aref color 0))) (g (* v (aref color 1))) (b (* v (aref color 2)))) (format "#%02x%02x%02x" r g b))) (defun gamegrid-set-font (face) (if gamegrid-font (condition-case nil (set-face-font face gamegrid-font) (error nil)))) (defun gamegrid-setup-face (face color) (set-face-foreground face color) (set-face-background face color) (gamegrid-set-font face) (condition-case nil (set-face-background-pixmap face [nothing]);; XEmacs (error nil)) (condition-case nil (set-face-background-pixmap face nil);; Emacs (error nil))) (defun gamegrid-make-mono-tty-face () (let ((face (make-face 'gamegrid-mono-tty-face))) (condition-case nil (set-face-property face 'reverse t) (error nil)) face)) (defun gamegrid-make-color-tty-face (color) (let* ((color-str (if (symbolp color) (symbol-value color) color)) (name (intern (format "gamegrid-color-tty-face-%s" color-str))) (face (make-face name))) (gamegrid-setup-face face color-str) face)) (defun gamegrid-make-grid-x-face () (let ((face (make-face 'gamegrid-x-border-face))) (gamegrid-set-font face) face)) (defun gamegrid-make-mono-x-face () (let ((face (make-face 'gamegrid-mono-x-face)) (color (face-foreground 'default))) (if (null color) (setq color (cdr-safe (assq 'foreground-color (frame-parameters))))) (gamegrid-setup-face face color) face)) (defun gamegrid-make-color-x-face (color) (let* ((hex (gamegrid-color color 1.0)) (name (intern (format "gamegrid-color-x-face-%s" hex))) (face (make-face name))) (gamegrid-setup-face face hex) face)) (defun gamegrid-make-face (data-spec-list color-spec-list) (let ((data (gamegrid-match-spec-list data-spec-list)) (color (gamegrid-match-spec-list color-spec-list))) (case data ('color-x (gamegrid-make-color-x-face color)) ('grid-x (unless gamegrid-grid-x-face (setq gamegrid-grid-x-face (gamegrid-make-grid-x-face))) gamegrid-grid-x-face) ('mono-x (unless gamegrid-mono-x-face (setq gamegrid-mono-x-face (gamegrid-make-mono-x-face))) gamegrid-mono-x-face) ('color-tty (gamegrid-make-color-tty-face color)) ('mono-tty (unless gamegrid-mono-tty-face (setq gamegrid-mono-tty-face (gamegrid-make-mono-tty-face))) gamegrid-mono-tty-face)))) (defun gamegrid-colorize-glyph (color) (find-image `((:type xpm :data ,gamegrid-xpm :ascent center :color-symbols (("col1" . ,(gamegrid-color color 0.6)) ("col2" . ,(gamegrid-color color 0.8)) ("col3" . ,(gamegrid-color color 1.0)))) (:type xbm :data ,gamegrid-xbm :ascent center :foreground ,(gamegrid-color color 1.0) :background ,(gamegrid-color color 0.5))))) (defun gamegrid-match-spec (spec) (let ((locale (car spec)) (value (cadr spec))) (and (or (eq locale t) (and (listp locale) (memq gamegrid-display-mode locale)) (and (symbolp locale) (eq gamegrid-display-mode locale))) value))) (defun gamegrid-match-spec-list (spec-list) (and spec-list (or (gamegrid-match-spec (car spec-list)) (gamegrid-match-spec-list (cdr spec-list))))) (defun gamegrid-make-glyph (data-spec-list color-spec-list) (let ((data (gamegrid-match-spec-list data-spec-list)) (color (gamegrid-match-spec-list color-spec-list))) (cond ((gamegrid-characterp data) (vector data)) ((eq data 'colorize) (gamegrid-colorize-glyph color)) ((listp data) (find-image data)) ;untested! ((vectorp data) (gamegrid-make-image-from-vector data))))) (defun gamegrid-make-image-from-vector (vect) "Convert an XEmacs style \"glyph\" to an image-spec." (let ((l (list 'image :type))) (dotimes (n (length vect)) (setf l (nconc l (list (aref vect n))))) (nconc l (list :ascent 'center)))) (defun gamegrid-display-type () (cond ((and gamegrid-use-glyphs (display-images-p)) 'glyph) ((and gamegrid-use-color (display-graphic-p) (display-color-p)) 'color-x) ((display-graphic-p) 'mono-x) ((and gamegrid-use-color (display-color-p)) 'color-tty) ((display-multi-font-p) ;??? 'mono-tty) (t 'emacs-tty))) (defun gamegrid-set-display-table () (if (fboundp 'specifierp) (add-spec-to-specifier current-display-table gamegrid-display-table (current-buffer) nil 'remove-locale) (setq buffer-display-table gamegrid-display-table))) (defun gamegrid-setup-default-font () (setq gamegrid-face (copy-face 'default (intern (concat "gamegrid-face-" (buffer-name))))) (when (eq gamegrid-display-mode 'glyph) (let ((max-height nil)) (loop for c from 0 to 255 do (let ((glyph (aref gamegrid-display-table c))) (when (and (listp glyph) (eq (car glyph) 'image)) (let ((height (cdr (image-size glyph)))) (if (or (null max-height) (< max-height height)) (setq max-height height)))))) (when (and max-height (< max-height 1)) (set-face-attribute gamegrid-face nil :height max-height))))) (defun gamegrid-initialize-display () (setq gamegrid-display-mode (gamegrid-display-type)) (setq gamegrid-display-table (make-display-table)) (setq gamegrid-face-table (make-vector 256 nil)) (loop for c from 0 to 255 do (let* ((spec (aref gamegrid-display-options c)) (glyph (gamegrid-make-glyph (car spec) (caddr spec))) (face (gamegrid-make-face (cadr spec) (caddr spec)))) (aset gamegrid-face-table c face) (aset gamegrid-display-table c glyph))) (gamegrid-setup-default-font) (gamegrid-set-display-table) (setq cursor-type nil)) (defun gamegrid-set-face (c) (if (eq gamegrid-display-mode 'glyph) (add-text-properties (1- (point)) (point) (list 'display (list (aref gamegrid-display-table c)))) (put-text-property (1- (point)) (point) 'face (aref gamegrid-face-table c)))) (defun gamegrid-cell-offset (x y) (+ gamegrid-buffer-start (* (1+ gamegrid-buffer-width) y) x)) ;; ;;;;;;;;;;;;;;;; grid functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun gamegrid-get-cell (x y) (char-after (gamegrid-cell-offset x y))) (defun gamegrid-set-cell (x y c) (save-excursion (let ((buffer-read-only nil)) (goto-char (gamegrid-cell-offset x y)) (delete-char 1) (insert-char c 1) (gamegrid-set-face c)))) (defun gamegrid-init-buffer (width height blank) (setq gamegrid-buffer-width width gamegrid-buffer-height height) (let ((line (concat (make-string width blank) "\n")) (buffer-read-only nil)) (erase-buffer) (setq gamegrid-buffer-start (point)) (dotimes (i height) (insert line)) ;; Adjust the height of the default face to the height of the ;; images. Unlike XEmacs, Emacs doesn't allow to make the default ;; face buffer-local; so we do this with an overlay. (when (eq gamegrid-display-mode 'glyph) (overlay-put (make-overlay (point-min) (point-max)) 'face gamegrid-face)) (goto-char (point-min)))) (defun gamegrid-init (options) (setq buffer-read-only t truncate-lines t gamegrid-display-options options) (buffer-disable-undo (current-buffer)) (gamegrid-initialize-display)) ;; ;;;;;;;;;;;;;;;; timer functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun gamegrid-start-timer (period func) (setq gamegrid-timer (if (featurep 'itimer) (start-itimer "Gamegrid" func period period nil t (current-buffer)) (run-with-timer period period func (current-buffer))))) (defun gamegrid-set-timer (delay) (if gamegrid-timer (if (featurep 'itimer) (set-itimer-restart gamegrid-timer delay) (timer-set-time gamegrid-timer (list (aref gamegrid-timer 1) (aref gamegrid-timer 2) (aref gamegrid-timer 3)) delay)))) (defun gamegrid-kill-timer () (if gamegrid-timer (if (featurep 'itimer) (delete-itimer gamegrid-timer) (timer-set-time gamegrid-timer '(0 0 0) nil))) (setq gamegrid-timer nil)) ;; ;;;;;;;;;;;;;;; high score functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun gamegrid-add-score (file score) "Add the current score to the high score file." (case system-type ((ms-dos windows-nt) (gamegrid-add-score-insecure file score)) (t (gamegrid-add-score-with-update-game-score file score)))) (defun gamegrid-add-score-with-update-game-score (file score) (let* ((result nil) (errbuf (generate-new-buffer " *update-game-score loss*")) (have-shared-game-dir (not (zerop (logand (file-modes (expand-file-name "update-game-score" exec-directory)) #o4000)))) (target (if have-shared-game-dir (expand-file-name file shared-game-score-directory) (let ((f (expand-file-name gamegrid-user-score-file-directory))) (when (file-writable-p f) (unless (eq (car-safe (file-attributes f)) t) (make-directory f)) (setq f (expand-file-name file f)) (unless (file-exists-p f) (write-region "" nil f nil 'silent nil 'excl))) f)))) (let ((default-directory "/")) (apply 'call-process (append (list (expand-file-name "update-game-score" exec-directory) nil errbuf nil "-m" (int-to-string gamegrid-score-file-length) "-d" (if have-shared-game-dir (expand-file-name shared-game-score-directory) (file-name-directory target)) file (int-to-string score) (concat (user-full-name) " <" (cond ((fboundp 'user-mail-address) (user-mail-address)) ((boundp 'user-mail-address) user-mail-address) (t "")) "> " (current-time-string)))))) (if (buffer-modified-p errbuf) (progn (display-buffer errbuf) (error "Failed to update game score file")) (kill-buffer errbuf)) (save-excursion (let ((buf (find-buffer-visiting target))) (if buf (progn (with-current-buffer buf (revert-buffer nil t nil)) (display-buffer buf)) (find-file-read-only-other-window target)))))) (defun gamegrid-add-score-insecure (file score) (save-excursion (setq file (expand-file-name file temporary-file-directory)) (find-file-other-window file) (setq buffer-read-only nil) (goto-char (point-max)) (insert (format "%05d\t%s\t%s <%s>\n" score (current-time-string) (user-full-name) (cond ((fboundp 'user-mail-address) (user-mail-address)) ((boundp 'user-mail-address) user-mail-address) (t "")))) (sort-numeric-fields 1 (point-min) (point-max)) (reverse-region (point-min) (point-max)) (goto-line (1+ gamegrid-score-file-length)) (delete-region (point) (point-max)) (setq buffer-read-only t) (save-buffer))) ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (provide 'gamegrid) ;;; gamegrid.el ends here