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author | Glenn Morris <rgm@gnu.org> |
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date | Fri, 18 May 2007 07:42:47 +0000 |
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@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../info/text @node Text, Non-ASCII Characters, Markers, Top @chapter Text @cindex text This chapter describes the functions that deal with the text in a buffer. Most examine, insert, or delete text in the current buffer, often operating at point or on text adjacent to point. Many are interactive. All the functions that change the text provide for undoing the changes (@pxref{Undo}). Many text-related functions operate on a region of text defined by two buffer positions passed in arguments named @var{start} and @var{end}. These arguments should be either markers (@pxref{Markers}) or numeric character positions (@pxref{Positions}). The order of these arguments does not matter; it is all right for @var{start} to be the end of the region and @var{end} the beginning. For example, @code{(delete-region 1 10)} and @code{(delete-region 10 1)} are equivalent. An @code{args-out-of-range} error is signaled if either @var{start} or @var{end} is outside the accessible portion of the buffer. In an interactive call, point and the mark are used for these arguments. @cindex buffer contents Throughout this chapter, ``text'' refers to the characters in the buffer, together with their properties (when relevant). Keep in mind that point is always between two characters, and the cursor appears on the character after point. @menu * Near Point:: Examining text in the vicinity of point. * Buffer Contents:: Examining text in a general fashion. * Comparing Text:: Comparing substrings of buffers. * Insertion:: Adding new text to a buffer. * Commands for Insertion:: User-level commands to insert text. * Deletion:: Removing text from a buffer. * User-Level Deletion:: User-level commands to delete text. * The Kill Ring:: Where removed text sometimes is saved for later use. * Undo:: Undoing changes to the text of a buffer. * Maintaining Undo:: How to enable and disable undo information. How to control how much information is kept. * Filling:: Functions for explicit filling. * Margins:: How to specify margins for filling commands. * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix from context. * Auto Filling:: How auto-fill mode is implemented to break lines. * Sorting:: Functions for sorting parts of the buffer. * Columns:: Computing horizontal positions, and using them. * Indentation:: Functions to insert or adjust indentation. * Case Changes:: Case conversion of parts of the buffer. * Text Properties:: Assigning Lisp property lists to text characters. * Substitution:: Replacing a given character wherever it appears. * Transposition:: Swapping two portions of a buffer. * Registers:: How registers are implemented. Accessing the text or position stored in a register. * Base 64:: Conversion to or from base 64 encoding. * MD5 Checksum:: Compute the MD5 "message digest"/"checksum". * Atomic Changes:: Installing several buffer changes "atomically". * Change Hooks:: Supplying functions to be run when text is changed. @end menu @node Near Point @section Examining Text Near Point @cindex text near point Many functions are provided to look at the characters around point. Several simple functions are described here. See also @code{looking-at} in @ref{Regexp Search}. In the following four functions, ``beginning'' or ``end'' of buffer refers to the beginning or end of the accessible portion. @defun char-after &optional position This function returns the character in the current buffer at (i.e., immediately after) position @var{position}. If @var{position} is out of range for this purpose, either before the beginning of the buffer, or at or beyond the end, then the value is @code{nil}. The default for @var{position} is point. In the following example, assume that the first character in the buffer is @samp{@@}: @example @group (char-to-string (char-after 1)) @result{} "@@" @end group @end example @end defun @defun char-before &optional position This function returns the character in the current buffer immediately before position @var{position}. If @var{position} is out of range for this purpose, either at or before the beginning of the buffer, or beyond the end, then the value is @code{nil}. The default for @var{position} is point. @end defun @defun following-char This function returns the character following point in the current buffer. This is similar to @code{(char-after (point))}. However, if point is at the end of the buffer, then @code{following-char} returns 0. Remember that point is always between characters, and the cursor normally appears over the character following point. Therefore, the character returned by @code{following-char} is the character the cursor is over. In this example, point is between the @samp{a} and the @samp{c}. @example @group ---------- Buffer: foo ---------- Gentlemen may cry ``Pea@point{}ce! Peace!,'' but there is no peace. ---------- Buffer: foo ---------- @end group @group (char-to-string (preceding-char)) @result{} "a" (char-to-string (following-char)) @result{} "c" @end group @end example @end defun @defun preceding-char This function returns the character preceding point in the current buffer. See above, under @code{following-char}, for an example. If point is at the beginning of the buffer, @code{preceding-char} returns 0. @end defun @defun bobp This function returns @code{t} if point is at the beginning of the buffer. If narrowing is in effect, this means the beginning of the accessible portion of the text. See also @code{point-min} in @ref{Point}. @end defun @defun eobp This function returns @code{t} if point is at the end of the buffer. If narrowing is in effect, this means the end of accessible portion of the text. See also @code{point-max} in @xref{Point}. @end defun @defun bolp This function returns @code{t} if point is at the beginning of a line. @xref{Text Lines}. The beginning of the buffer (or of its accessible portion) always counts as the beginning of a line. @end defun @defun eolp This function returns @code{t} if point is at the end of a line. The end of the buffer (or of its accessible portion) is always considered the end of a line. @end defun @node Buffer Contents @section Examining Buffer Contents This section describes functions that allow a Lisp program to convert any portion of the text in the buffer into a string. @defun buffer-substring start end This function returns a string containing a copy of the text of the region defined by positions @var{start} and @var{end} in the current buffer. If the arguments are not positions in the accessible portion of the buffer, @code{buffer-substring} signals an @code{args-out-of-range} error. It is not necessary for @var{start} to be less than @var{end}; the arguments can be given in either order. But most often the smaller argument is written first. Here's an example which assumes Font-Lock mode is not enabled: @example @group ---------- Buffer: foo ---------- This is the contents of buffer foo ---------- Buffer: foo ---------- @end group @group (buffer-substring 1 10) @result{} "This is t" @end group @group (buffer-substring (point-max) 10) @result{} "he contents of buffer foo\n" @end group @end example If the text being copied has any text properties, these are copied into the string along with the characters they belong to. @xref{Text Properties}. However, overlays (@pxref{Overlays}) in the buffer and their properties are ignored, not copied. For example, if Font-Lock mode is enabled, you might get results like these: @example @group (buffer-substring 1 10) @result{} #("This is t" 0 1 (fontified t) 1 9 (fontified t)) @end group @end example @end defun @defun buffer-substring-no-properties start end This is like @code{buffer-substring}, except that it does not copy text properties, just the characters themselves. @xref{Text Properties}. @end defun @defun filter-buffer-substring start end &optional delete noprops This function passes the buffer text between @var{start} and @var{end} through the filter functions specified by the variable @code{buffer-substring-filters}, and returns the value from the last filter function. If @code{buffer-substring-filters} is @code{nil}, the value is the unaltered text from the buffer, what @code{buffer-substring} would return. If @var{delete} is non-@code{nil}, this function deletes the text between @var{start} and @var{end} after copying it, like @code{delete-and-extract-region}. If @var{noprops} is non-@code{nil}, the final string returned does not include text properties, while the string passed through the filters still includes text properties from the buffer text. Lisp code should use this function instead of @code{buffer-substring}, @code{buffer-substring-no-properties}, or @code{delete-and-extract-region} when copying into user-accessible data structures such as the kill-ring, X clipboard, and registers. Major and minor modes can add functions to @code{buffer-substring-filters} to alter such text as it is copied out of the buffer. @end defun @defvar buffer-substring-filters This variable should be a list of functions that accept a single argument, a string, and return a string. @code{filter-buffer-substring} passes the buffer substring to the first function in this list, and the return value of each function is passed to the next function. The return value of the last function is used as the return value of @code{filter-buffer-substring}. As a special convention, point is set to the start of the buffer text being operated on (i.e., the @var{start} argument for @code{filter-buffer-substring}) before these functions are called. If this variable is @code{nil}, no filtering is performed. @end defvar @defun buffer-string This function returns the contents of the entire accessible portion of the current buffer as a string. It is equivalent to @example (buffer-substring (point-min) (point-max)) @end example @example @group ---------- Buffer: foo ---------- This is the contents of buffer foo ---------- Buffer: foo ---------- (buffer-string) @result{} "This is the contents of buffer foo\n" @end group @end example @end defun @defun current-word &optional strict really-word This function returns the symbol (or word) at or near point, as a string. The return value includes no text properties. If the optional argument @var{really-word} is non-@code{nil}, it finds a word; otherwise, it finds a symbol (which includes both word characters and symbol constituent characters). If the optional argument @var{strict} is non-@code{nil}, then point must be in or next to the symbol or word---if no symbol or word is there, the function returns @code{nil}. Otherwise, a nearby symbol or word on the same line is acceptable. @end defun @defun thing-at-point thing Return the @var{thing} around or next to point, as a string. The argument @var{thing} is a symbol which specifies a kind of syntactic entity. Possibilities include @code{symbol}, @code{list}, @code{sexp}, @code{defun}, @code{filename}, @code{url}, @code{word}, @code{sentence}, @code{whitespace}, @code{line}, @code{page}, and others. @example ---------- Buffer: foo ---------- Gentlemen may cry ``Pea@point{}ce! Peace!,'' but there is no peace. ---------- Buffer: foo ---------- (thing-at-point 'word) @result{} "Peace" (thing-at-point 'line) @result{} "Gentlemen may cry ``Peace! Peace!,''\n" (thing-at-point 'whitespace) @result{} nil @end example @end defun @node Comparing Text @section Comparing Text @cindex comparing buffer text This function lets you compare portions of the text in a buffer, without copying them into strings first. @defun compare-buffer-substrings buffer1 start1 end1 buffer2 start2 end2 This function lets you compare two substrings of the same buffer or two different buffers. The first three arguments specify one substring, giving a buffer (or a buffer name) and two positions within the buffer. The last three arguments specify the other substring in the same way. You can use @code{nil} for @var{buffer1}, @var{buffer2}, or both to stand for the current buffer. The value is negative if the first substring is less, positive if the first is greater, and zero if they are equal. The absolute value of the result is one plus the index of the first differing characters within the substrings. This function ignores case when comparing characters if @code{case-fold-search} is non-@code{nil}. It always ignores text properties. Suppose the current buffer contains the text @samp{foobarbar haha!rara!}; then in this example the two substrings are @samp{rbar } and @samp{rara!}. The value is 2 because the first substring is greater at the second character. @example (compare-buffer-substrings nil 6 11 nil 16 21) @result{} 2 @end example @end defun @node Insertion @section Inserting Text @cindex insertion of text @cindex text insertion @cindex insertion before point @cindex before point, insertion @dfn{Insertion} means adding new text to a buffer. The inserted text goes at point---between the character before point and the character after point. Some insertion functions leave point before the inserted text, while other functions leave it after. We call the former insertion @dfn{after point} and the latter insertion @dfn{before point}. Insertion relocates markers that point at positions after the insertion point, so that they stay with the surrounding text (@pxref{Markers}). When a marker points at the place of insertion, insertion may or may not relocate the marker, depending on the marker's insertion type (@pxref{Marker Insertion Types}). Certain special functions such as @code{insert-before-markers} relocate all such markers to point after the inserted text, regardless of the markers' insertion type. Insertion functions signal an error if the current buffer is read-only or if they insert within read-only text. These functions copy text characters from strings and buffers along with their properties. The inserted characters have exactly the same properties as the characters they were copied from. By contrast, characters specified as separate arguments, not part of a string or buffer, inherit their text properties from the neighboring text. The insertion functions convert text from unibyte to multibyte in order to insert in a multibyte buffer, and vice versa---if the text comes from a string or from a buffer. However, they do not convert unibyte character codes 128 through 255 to multibyte characters, not even if the current buffer is a multibyte buffer. @xref{Converting Representations}. @defun insert &rest args This function inserts the strings and/or characters @var{args} into the current buffer, at point, moving point forward. In other words, it inserts the text before point. An error is signaled unless all @var{args} are either strings or characters. The value is @code{nil}. @end defun @defun insert-before-markers &rest args This function inserts the strings and/or characters @var{args} into the current buffer, at point, moving point forward. An error is signaled unless all @var{args} are either strings or characters. The value is @code{nil}. This function is unlike the other insertion functions in that it relocates markers initially pointing at the insertion point, to point after the inserted text. If an overlay begins at the insertion point, the inserted text falls outside the overlay; if a nonempty overlay ends at the insertion point, the inserted text falls inside that overlay. @end defun @defun insert-char character count &optional inherit This function inserts @var{count} instances of @var{character} into the current buffer before point. The argument @var{count} should be an integer, and @var{character} must be a character. The value is @code{nil}. This function does not convert unibyte character codes 128 through 255 to multibyte characters, not even if the current buffer is a multibyte buffer. @xref{Converting Representations}. If @var{inherit} is non-@code{nil}, then the inserted characters inherit sticky text properties from the two characters before and after the insertion point. @xref{Sticky Properties}. @end defun @defun insert-buffer-substring from-buffer-or-name &optional start end This function inserts a portion of buffer @var{from-buffer-or-name} (which must already exist) into the current buffer before point. The text inserted is the region between @var{start} and @var{end}. (These arguments default to the beginning and end of the accessible portion of that buffer.) This function returns @code{nil}. In this example, the form is executed with buffer @samp{bar} as the current buffer. We assume that buffer @samp{bar} is initially empty. @example @group ---------- Buffer: foo ---------- We hold these truths to be self-evident, that all ---------- Buffer: foo ---------- @end group @group (insert-buffer-substring "foo" 1 20) @result{} nil ---------- Buffer: bar ---------- We hold these truth@point{} ---------- Buffer: bar ---------- @end group @end example @end defun @defun insert-buffer-substring-no-properties from-buffer-or-name &optional start end This is like @code{insert-buffer-substring} except that it does not copy any text properties. @end defun @xref{Sticky Properties}, for other insertion functions that inherit text properties from the nearby text in addition to inserting it. Whitespace inserted by indentation functions also inherits text properties. @node Commands for Insertion @section User-Level Insertion Commands This section describes higher-level commands for inserting text, commands intended primarily for the user but useful also in Lisp programs. @deffn Command insert-buffer from-buffer-or-name This command inserts the entire accessible contents of @var{from-buffer-or-name} (which must exist) into the current buffer after point. It leaves the mark after the inserted text. The value is @code{nil}. @end deffn @deffn Command self-insert-command count @cindex character insertion @cindex self-insertion This command inserts the last character typed; it does so @var{count} times, before point, and returns @code{nil}. Most printing characters are bound to this command. In routine use, @code{self-insert-command} is the most frequently called function in Emacs, but programs rarely use it except to install it on a keymap. In an interactive call, @var{count} is the numeric prefix argument. Self-insertion translates the input character through @code{translation-table-for-input}. @xref{Translation of Characters}. This command calls @code{auto-fill-function} whenever that is non-@code{nil} and the character inserted is in the table @code{auto-fill-chars} (@pxref{Auto Filling}). @c Cross refs reworded to prevent overfull hbox. --rjc 15mar92 This command performs abbrev expansion if Abbrev mode is enabled and the inserted character does not have word-constituent syntax. (@xref{Abbrevs}, and @ref{Syntax Class Table}.) It is also responsible for calling @code{blink-paren-function} when the inserted character has close parenthesis syntax (@pxref{Blinking}). Do not try substituting your own definition of @code{self-insert-command} for the standard one. The editor command loop handles this function specially. @end deffn @deffn Command newline &optional number-of-newlines This command inserts newlines into the current buffer before point. If @var{number-of-newlines} is supplied, that many newline characters are inserted. @cindex newline and Auto Fill mode This function calls @code{auto-fill-function} if the current column number is greater than the value of @code{fill-column} and @var{number-of-newlines} is @code{nil}. Typically what @code{auto-fill-function} does is insert a newline; thus, the overall result in this case is to insert two newlines at different places: one at point, and another earlier in the line. @code{newline} does not auto-fill if @var{number-of-newlines} is non-@code{nil}. This command indents to the left margin if that is not zero. @xref{Margins}. The value returned is @code{nil}. In an interactive call, @var{count} is the numeric prefix argument. @end deffn @defvar overwrite-mode This variable controls whether overwrite mode is in effect. The value should be @code{overwrite-mode-textual}, @code{overwrite-mode-binary}, or @code{nil}. @code{overwrite-mode-textual} specifies textual overwrite mode (treats newlines and tabs specially), and @code{overwrite-mode-binary} specifies binary overwrite mode (treats newlines and tabs like any other characters). @end defvar @node Deletion @section Deleting Text @cindex text deletion @cindex deleting text vs killing Deletion means removing part of the text in a buffer, without saving it in the kill ring (@pxref{The Kill Ring}). Deleted text can't be yanked, but can be reinserted using the undo mechanism (@pxref{Undo}). Some deletion functions do save text in the kill ring in some special cases. All of the deletion functions operate on the current buffer. @deffn Command erase-buffer This function deletes the entire text of the current buffer (@emph{not} just the accessible portion), leaving it empty. If the buffer is read-only, it signals a @code{buffer-read-only} error; if some of the text in it is read-only, it signals a @code{text-read-only} error. Otherwise, it deletes the text without asking for any confirmation. It returns @code{nil}. Normally, deleting a large amount of text from a buffer inhibits further auto-saving of that buffer ``because it has shrunk.'' However, @code{erase-buffer} does not do this, the idea being that the future text is not really related to the former text, and its size should not be compared with that of the former text. @end deffn @deffn Command delete-region start end This command deletes the text between positions @var{start} and @var{end} in the current buffer, and returns @code{nil}. If point was inside the deleted region, its value afterward is @var{start}. Otherwise, point relocates with the surrounding text, as markers do. @end deffn @defun delete-and-extract-region start end This function deletes the text between positions @var{start} and @var{end} in the current buffer, and returns a string containing the text just deleted. If point was inside the deleted region, its value afterward is @var{start}. Otherwise, point relocates with the surrounding text, as markers do. @end defun @deffn Command delete-char count &optional killp This command deletes @var{count} characters directly after point, or before point if @var{count} is negative. If @var{killp} is non-@code{nil}, then it saves the deleted characters in the kill ring. In an interactive call, @var{count} is the numeric prefix argument, and @var{killp} is the unprocessed prefix argument. Therefore, if a prefix argument is supplied, the text is saved in the kill ring. If no prefix argument is supplied, then one character is deleted, but not saved in the kill ring. The value returned is always @code{nil}. @end deffn @deffn Command delete-backward-char count &optional killp @cindex deleting previous char This command deletes @var{count} characters directly before point, or after point if @var{count} is negative. If @var{killp} is non-@code{nil}, then it saves the deleted characters in the kill ring. In an interactive call, @var{count} is the numeric prefix argument, and @var{killp} is the unprocessed prefix argument. Therefore, if a prefix argument is supplied, the text is saved in the kill ring. If no prefix argument is supplied, then one character is deleted, but not saved in the kill ring. The value returned is always @code{nil}. @end deffn @deffn Command backward-delete-char-untabify count &optional killp @cindex tab deletion This command deletes @var{count} characters backward, changing tabs into spaces. When the next character to be deleted is a tab, it is first replaced with the proper number of spaces to preserve alignment and then one of those spaces is deleted instead of the tab. If @var{killp} is non-@code{nil}, then the command saves the deleted characters in the kill ring. Conversion of tabs to spaces happens only if @var{count} is positive. If it is negative, exactly @minus{}@var{count} characters after point are deleted. In an interactive call, @var{count} is the numeric prefix argument, and @var{killp} is the unprocessed prefix argument. Therefore, if a prefix argument is supplied, the text is saved in the kill ring. If no prefix argument is supplied, then one character is deleted, but not saved in the kill ring. The value returned is always @code{nil}. @end deffn @defopt backward-delete-char-untabify-method This option specifies how @code{backward-delete-char-untabify} should deal with whitespace. Possible values include @code{untabify}, the default, meaning convert a tab to many spaces and delete one; @code{hungry}, meaning delete all tabs and spaces before point with one command; @code{all} meaning delete all tabs, spaces and newlines before point, and @code{nil}, meaning do nothing special for whitespace characters. @end defopt @node User-Level Deletion @section User-Level Deletion Commands This section describes higher-level commands for deleting text, commands intended primarily for the user but useful also in Lisp programs. @deffn Command delete-horizontal-space &optional backward-only @cindex deleting whitespace This function deletes all spaces and tabs around point. It returns @code{nil}. If @var{backward-only} is non-@code{nil}, the function deletes spaces and tabs before point, but not after point. In the following examples, we call @code{delete-horizontal-space} four times, once on each line, with point between the second and third characters on the line each time. @example @group ---------- Buffer: foo ---------- I @point{}thought I @point{} thought We@point{} thought Yo@point{}u thought ---------- Buffer: foo ---------- @end group @group (delete-horizontal-space) ; @r{Four times.} @result{} nil ---------- Buffer: foo ---------- Ithought Ithought Wethought You thought ---------- Buffer: foo ---------- @end group @end example @end deffn @deffn Command delete-indentation &optional join-following-p This function joins the line point is on to the previous line, deleting any whitespace at the join and in some cases replacing it with one space. If @var{join-following-p} is non-@code{nil}, @code{delete-indentation} joins this line to the following line instead. The function returns @code{nil}. If there is a fill prefix, and the second of the lines being joined starts with the prefix, then @code{delete-indentation} deletes the fill prefix before joining the lines. @xref{Margins}. In the example below, point is located on the line starting @samp{events}, and it makes no difference if there are trailing spaces in the preceding line. @smallexample @group ---------- Buffer: foo ---------- When in the course of human @point{} events, it becomes necessary ---------- Buffer: foo ---------- @end group (delete-indentation) @result{} nil @group ---------- Buffer: foo ---------- When in the course of human@point{} events, it becomes necessary ---------- Buffer: foo ---------- @end group @end smallexample After the lines are joined, the function @code{fixup-whitespace} is responsible for deciding whether to leave a space at the junction. @end deffn @deffn Command fixup-whitespace This function replaces all the horizontal whitespace surrounding point with either one space or no space, according to the context. It returns @code{nil}. At the beginning or end of a line, the appropriate amount of space is none. Before a character with close parenthesis syntax, or after a character with open parenthesis or expression-prefix syntax, no space is also appropriate. Otherwise, one space is appropriate. @xref{Syntax Class Table}. In the example below, @code{fixup-whitespace} is called the first time with point before the word @samp{spaces} in the first line. For the second invocation, point is directly after the @samp{(}. @smallexample @group ---------- Buffer: foo ---------- This has too many @point{}spaces This has too many spaces at the start of (@point{} this list) ---------- Buffer: foo ---------- @end group @group (fixup-whitespace) @result{} nil (fixup-whitespace) @result{} nil @end group @group ---------- Buffer: foo ---------- This has too many spaces This has too many spaces at the start of (this list) ---------- Buffer: foo ---------- @end group @end smallexample @end deffn @deffn Command just-one-space &optional n @comment !!SourceFile simple.el This command replaces any spaces and tabs around point with a single space, or @var{n} spaces if @var{n} is specified. It returns @code{nil}. @end deffn @deffn Command delete-blank-lines This function deletes blank lines surrounding point. If point is on a blank line with one or more blank lines before or after it, then all but one of them are deleted. If point is on an isolated blank line, then it is deleted. If point is on a nonblank line, the command deletes all blank lines immediately following it. A blank line is defined as a line containing only tabs and spaces. @code{delete-blank-lines} returns @code{nil}. @end deffn @node The Kill Ring @section The Kill Ring @cindex kill ring @dfn{Kill functions} delete text like the deletion functions, but save it so that the user can reinsert it by @dfn{yanking}. Most of these functions have @samp{kill-} in their name. By contrast, the functions whose names start with @samp{delete-} normally do not save text for yanking (though they can still be undone); these are ``deletion'' functions. Most of the kill commands are primarily for interactive use, and are not described here. What we do describe are the functions provided for use in writing such commands. You can use these functions to write commands for killing text. When you need to delete text for internal purposes within a Lisp function, you should normally use deletion functions, so as not to disturb the kill ring contents. @xref{Deletion}. Killed text is saved for later yanking in the @dfn{kill ring}. This is a list that holds a number of recent kills, not just the last text kill. We call this a ``ring'' because yanking treats it as having elements in a cyclic order. The list is kept in the variable @code{kill-ring}, and can be operated on with the usual functions for lists; there are also specialized functions, described in this section, that treat it as a ring. Some people think this use of the word ``kill'' is unfortunate, since it refers to operations that specifically @emph{do not} destroy the entities ``killed.'' This is in sharp contrast to ordinary life, in which death is permanent and ``killed'' entities do not come back to life. Therefore, other metaphors have been proposed. For example, the term ``cut ring'' makes sense to people who, in pre-computer days, used scissors and paste to cut up and rearrange manuscripts. However, it would be difficult to change the terminology now. @menu * Kill Ring Concepts:: What text looks like in the kill ring. * Kill Functions:: Functions that kill text. * Yanking:: How yanking is done. * Yank Commands:: Commands that access the kill ring. * Low-Level Kill Ring:: Functions and variables for kill ring access. * Internals of Kill Ring:: Variables that hold kill ring data. @end menu @node Kill Ring Concepts @comment node-name, next, previous, up @subsection Kill Ring Concepts The kill ring records killed text as strings in a list, most recent first. A short kill ring, for example, might look like this: @example ("some text" "a different piece of text" "even older text") @end example @noindent When the list reaches @code{kill-ring-max} entries in length, adding a new entry automatically deletes the last entry. When kill commands are interwoven with other commands, each kill command makes a new entry in the kill ring. Multiple kill commands in succession build up a single kill ring entry, which would be yanked as a unit; the second and subsequent consecutive kill commands add text to the entry made by the first one. For yanking, one entry in the kill ring is designated the ``front'' of the ring. Some yank commands ``rotate'' the ring by designating a different element as the ``front.'' But this virtual rotation doesn't change the list itself---the most recent entry always comes first in the list. @node Kill Functions @comment node-name, next, previous, up @subsection Functions for Killing @code{kill-region} is the usual subroutine for killing text. Any command that calls this function is a ``kill command'' (and should probably have @samp{kill} in its name). @code{kill-region} puts the newly killed text in a new element at the beginning of the kill ring or adds it to the most recent element. It determines automatically (using @code{last-command}) whether the previous command was a kill command, and if so appends the killed text to the most recent entry. @deffn Command kill-region start end &optional yank-handler This function kills the text in the region defined by @var{start} and @var{end}. The text is deleted but saved in the kill ring, along with its text properties. The value is always @code{nil}. In an interactive call, @var{start} and @var{end} are point and the mark. @c Emacs 19 feature If the buffer or text is read-only, @code{kill-region} modifies the kill ring just the same, then signals an error without modifying the buffer. This is convenient because it lets the user use a series of kill commands to copy text from a read-only buffer into the kill ring. If @var{yank-handler} is non-@code{nil}, this puts that value onto the string of killed text, as a @code{yank-handler} text property. @xref{Yanking}. Note that if @var{yank-handler} is @code{nil}, any @code{yank-handler} properties present on the killed text are copied onto the kill ring, like other text properties. @end deffn @defopt kill-read-only-ok If this option is non-@code{nil}, @code{kill-region} does not signal an error if the buffer or text is read-only. Instead, it simply returns, updating the kill ring but not changing the buffer. @end defopt @deffn Command copy-region-as-kill start end This command saves the region defined by @var{start} and @var{end} on the kill ring (including text properties), but does not delete the text from the buffer. It returns @code{nil}. The command does not set @code{this-command} to @code{kill-region}, so a subsequent kill command does not append to the same kill ring entry. Don't call @code{copy-region-as-kill} in Lisp programs unless you aim to support Emacs 18. For newer Emacs versions, it is better to use @code{kill-new} or @code{kill-append} instead. @xref{Low-Level Kill Ring}. @end deffn @node Yanking @subsection Yanking Yanking means inserting text from the kill ring, but it does not insert the text blindly. Yank commands and some other commands use @code{insert-for-yank} to perform special processing on the text that they copy into the buffer. @defun insert-for-yank string This function normally works like @code{insert} except that it doesn't insert the text properties in the @code{yank-excluded-properties} list. However, if any part of @var{string} has a non-@code{nil} @code{yank-handler} text property, that property can do various special processing on that part of the text being inserted. @end defun @defun insert-buffer-substring-as-yank buf &optional start end This function resembles @code{insert-buffer-substring} except that it doesn't insert the text properties in the @code{yank-excluded-properties} list. @end defun You can put a @code{yank-handler} text property on all or part of the text to control how it will be inserted if it is yanked. The @code{insert-for-yank} function looks for that property. The property value must be a list of one to four elements, with the following format (where elements after the first may be omitted): @example (@var{function} @var{param} @var{noexclude} @var{undo}) @end example Here is what the elements do: @table @var @item function When @var{function} is present and non-@code{nil}, it is called instead of @code{insert} to insert the string. @var{function} takes one argument---the string to insert. @item param If @var{param} is present and non-@code{nil}, it replaces @var{string} (or the part of @var{string} being processed) as the object passed to @var{function} (or @code{insert}); for example, if @var{function} is @code{yank-rectangle}, @var{param} should be a list of strings to insert as a rectangle. @item noexclude If @var{noexclude} is present and non-@code{nil}, the normal removal of the yank-excluded-properties is not performed; instead @var{function} is responsible for removing those properties. This may be necessary if @var{function} adjusts point before or after inserting the object. @item undo If @var{undo} is present and non-@code{nil}, it is a function that will be called by @code{yank-pop} to undo the insertion of the current object. It is called with two arguments, the start and end of the current region. @var{function} can set @code{yank-undo-function} to override the @var{undo} value. @end table @node Yank Commands @comment node-name, next, previous, up @subsection Functions for Yanking This section describes higher-level commands for yanking, which are intended primarily for the user but useful also in Lisp programs. Both @code{yank} and @code{yank-pop} honor the @code{yank-excluded-properties} variable and @code{yank-handler} text property (@pxref{Yanking}). @deffn Command yank &optional arg @cindex inserting killed text This command inserts before point the text at the front of the kill ring. It positions the mark at the beginning of that text, and point at the end. If @var{arg} is a non-@code{nil} list (which occurs interactively when the user types @kbd{C-u} with no digits), then @code{yank} inserts the text as described above, but puts point before the yanked text and puts the mark after it. If @var{arg} is a number, then @code{yank} inserts the @var{arg}th most recently killed text---the @var{arg}th element of the kill ring list, counted cyclically from the front, which is considered the first element for this purpose. @code{yank} does not alter the contents of the kill ring, unless it used text provided by another program, in which case it pushes that text onto the kill ring. However if @var{arg} is an integer different from one, it rotates the kill ring to place the yanked string at the front. @code{yank} returns @code{nil}. @end deffn @deffn Command yank-pop &optional arg This command replaces the just-yanked entry from the kill ring with a different entry from the kill ring. This is allowed only immediately after a @code{yank} or another @code{yank-pop}. At such a time, the region contains text that was just inserted by yanking. @code{yank-pop} deletes that text and inserts in its place a different piece of killed text. It does not add the deleted text to the kill ring, since it is already in the kill ring somewhere. It does however rotate the kill ring to place the newly yanked string at the front. If @var{arg} is @code{nil}, then the replacement text is the previous element of the kill ring. If @var{arg} is numeric, the replacement is the @var{arg}th previous kill. If @var{arg} is negative, a more recent kill is the replacement. The sequence of kills in the kill ring wraps around, so that after the oldest one comes the newest one, and before the newest one goes the oldest. The return value is always @code{nil}. @end deffn @defvar yank-undo-function If this variable is non-@code{nil}, the function @code{yank-pop} uses its value instead of @code{delete-region} to delete the text inserted by the previous @code{yank} or @code{yank-pop} command. The value must be a function of two arguments, the start and end of the current region. The function @code{insert-for-yank} automatically sets this variable according to the @var{undo} element of the @code{yank-handler} text property, if there is one. @end defvar @node Low-Level Kill Ring @subsection Low-Level Kill Ring These functions and variables provide access to the kill ring at a lower level, but still convenient for use in Lisp programs, because they take care of interaction with window system selections (@pxref{Window System Selections}). @defun current-kill n &optional do-not-move The function @code{current-kill} rotates the yanking pointer, which designates the ``front'' of the kill ring, by @var{n} places (from newer kills to older ones), and returns the text at that place in the ring. If the optional second argument @var{do-not-move} is non-@code{nil}, then @code{current-kill} doesn't alter the yanking pointer; it just returns the @var{n}th kill, counting from the current yanking pointer. If @var{n} is zero, indicating a request for the latest kill, @code{current-kill} calls the value of @code{interprogram-paste-function} (documented below) before consulting the kill ring. If that value is a function and calling it returns a string, @code{current-kill} pushes that string onto the kill ring and returns it. It also sets the yanking pointer to point to that new entry, regardless of the value of @var{do-not-move}. Otherwise, @code{current-kill} does not treat a zero value for @var{n} specially: it returns the entry pointed at by the yanking pointer and does not move the yanking pointer. @end defun @defun kill-new string &optional replace yank-handler This function pushes the text @var{string} onto the kill ring and makes the yanking pointer point to it. It discards the oldest entry if appropriate. It also invokes the value of @code{interprogram-cut-function} (see below). If @var{replace} is non-@code{nil}, then @code{kill-new} replaces the first element of the kill ring with @var{string}, rather than pushing @var{string} onto the kill ring. If @var{yank-handler} is non-@code{nil}, this puts that value onto the string of killed text, as a @code{yank-handler} property. @xref{Yanking}. Note that if @var{yank-handler} is @code{nil}, then @code{kill-new} copies any @code{yank-handler} properties present on @var{string} onto the kill ring, as it does with other text properties. @end defun @defun kill-append string before-p &optional yank-handler This function appends the text @var{string} to the first entry in the kill ring and makes the yanking pointer point to the combined entry. Normally @var{string} goes at the end of the entry, but if @var{before-p} is non-@code{nil}, it goes at the beginning. This function also invokes the value of @code{interprogram-cut-function} (see below). This handles @var{yank-handler} just like @code{kill-new}, except that if @var{yank-handler} is different from the @code{yank-handler} property of the first entry of the kill ring, @code{kill-append} pushes the concatenated string onto the kill ring, instead of replacing the original first entry with it. @end defun @defvar interprogram-paste-function This variable provides a way of transferring killed text from other programs, when you are using a window system. Its value should be @code{nil} or a function of no arguments. If the value is a function, @code{current-kill} calls it to get the ``most recent kill.'' If the function returns a non-@code{nil} value, then that value is used as the ``most recent kill.'' If it returns @code{nil}, then the front of the kill ring is used. The normal use of this hook is to get the window system's primary selection as the most recent kill, even if the selection belongs to another application. @xref{Window System Selections}. @end defvar @defvar interprogram-cut-function This variable provides a way of communicating killed text to other programs, when you are using a window system. Its value should be @code{nil} or a function of one required and one optional argument. If the value is a function, @code{kill-new} and @code{kill-append} call it with the new first element of the kill ring as the first argument. The second, optional, argument has the same meaning as the @var{push} argument to @code{x-set-cut-buffer} (@pxref{Definition of x-set-cut-buffer}) and only affects the second and later cut buffers. The normal use of this hook is to set the window system's primary selection (and first cut buffer) from the newly killed text. @xref{Window System Selections}. @end defvar @node Internals of Kill Ring @comment node-name, next, previous, up @subsection Internals of the Kill Ring The variable @code{kill-ring} holds the kill ring contents, in the form of a list of strings. The most recent kill is always at the front of the list. The @code{kill-ring-yank-pointer} variable points to a link in the kill ring list, whose @sc{car} is the text to yank next. We say it identifies the ``front'' of the ring. Moving @code{kill-ring-yank-pointer} to a different link is called @dfn{rotating the kill ring}. We call the kill ring a ``ring'' because the functions that move the yank pointer wrap around from the end of the list to the beginning, or vice-versa. Rotation of the kill ring is virtual; it does not change the value of @code{kill-ring}. Both @code{kill-ring} and @code{kill-ring-yank-pointer} are Lisp variables whose values are normally lists. The word ``pointer'' in the name of the @code{kill-ring-yank-pointer} indicates that the variable's purpose is to identify one element of the list for use by the next yank command. The value of @code{kill-ring-yank-pointer} is always @code{eq} to one of the links in the kill ring list. The element it identifies is the @sc{car} of that link. Kill commands, which change the kill ring, also set this variable to the value of @code{kill-ring}. The effect is to rotate the ring so that the newly killed text is at the front. Here is a diagram that shows the variable @code{kill-ring-yank-pointer} pointing to the second entry in the kill ring @code{("some text" "a different piece of text" "yet older text")}. @example @group kill-ring ---- kill-ring-yank-pointer | | | v | --- --- --- --- --- --- --> | | |------> | | |--> | | |--> nil --- --- --- --- --- --- | | | | | | | | -->"yet older text" | | | --> "a different piece of text" | --> "some text" @end group @end example @noindent This state of affairs might occur after @kbd{C-y} (@code{yank}) immediately followed by @kbd{M-y} (@code{yank-pop}). @defvar kill-ring This variable holds the list of killed text sequences, most recently killed first. @end defvar @defvar kill-ring-yank-pointer This variable's value indicates which element of the kill ring is at the ``front'' of the ring for yanking. More precisely, the value is a tail of the value of @code{kill-ring}, and its @sc{car} is the kill string that @kbd{C-y} should yank. @end defvar @defopt kill-ring-max The value of this variable is the maximum length to which the kill ring can grow, before elements are thrown away at the end. The default value for @code{kill-ring-max} is 60. @end defopt @node Undo @comment node-name, next, previous, up @section Undo @cindex redo Most buffers have an @dfn{undo list}, which records all changes made to the buffer's text so that they can be undone. (The buffers that don't have one are usually special-purpose buffers for which Emacs assumes that undoing is not useful. In particular, any buffer whose name begins with a space has its undo recording off by default; see @ref{Buffer Names}.) All the primitives that modify the text in the buffer automatically add elements to the front of the undo list, which is in the variable @code{buffer-undo-list}. @defvar buffer-undo-list This buffer-local variable's value is the undo list of the current buffer. A value of @code{t} disables the recording of undo information. @end defvar Here are the kinds of elements an undo list can have: @table @code @item @var{position} This kind of element records a previous value of point; undoing this element moves point to @var{position}. Ordinary cursor motion does not make any sort of undo record, but deletion operations use these entries to record where point was before the command. @item (@var{beg} . @var{end}) This kind of element indicates how to delete text that was inserted. Upon insertion, the text occupied the range @var{beg}--@var{end} in the buffer. @item (@var{text} . @var{position}) This kind of element indicates how to reinsert text that was deleted. The deleted text itself is the string @var{text}. The place to reinsert it is @code{(abs @var{position})}. If @var{position} is positive, point was at the beginning of the deleted text, otherwise it was at the end. @item (t @var{high} . @var{low}) This kind of element indicates that an unmodified buffer became modified. The elements @var{high} and @var{low} are two integers, each recording 16 bits of the visited file's modification time as of when it was previously visited or saved. @code{primitive-undo} uses those values to determine whether to mark the buffer as unmodified once again; it does so only if the file's modification time matches those numbers. @item (nil @var{property} @var{value} @var{beg} . @var{end}) This kind of element records a change in a text property. Here's how you might undo the change: @example (put-text-property @var{beg} @var{end} @var{property} @var{value}) @end example @item (@var{marker} . @var{adjustment}) This kind of element records the fact that the marker @var{marker} was relocated due to deletion of surrounding text, and that it moved @var{adjustment} character positions. Undoing this element moves @var{marker} @minus{} @var{adjustment} characters. @item (apply @var{funname} . @var{args}) This is an extensible undo item, which is undone by calling @var{funname} with arguments @var{args}. @item (apply @var{delta} @var{beg} @var{end} @var{funname} . @var{args}) This is an extensible undo item, which records a change limited to the range @var{beg} to @var{end}, which increased the size of the buffer by @var{delta}. It is undone by calling @var{funname} with arguments @var{args}. This kind of element enables undo limited to a region to determine whether the element pertains to that region. @item nil This element is a boundary. The elements between two boundaries are called a @dfn{change group}; normally, each change group corresponds to one keyboard command, and undo commands normally undo an entire group as a unit. @end table @defun undo-boundary This function places a boundary element in the undo list. The undo command stops at such a boundary, and successive undo commands undo to earlier and earlier boundaries. This function returns @code{nil}. The editor command loop automatically creates an undo boundary before each key sequence is executed. Thus, each undo normally undoes the effects of one command. Self-inserting input characters are an exception. The command loop makes a boundary for the first such character; the next 19 consecutive self-inserting input characters do not make boundaries, and then the 20th does, and so on as long as self-inserting characters continue. All buffer modifications add a boundary whenever the previous undoable change was made in some other buffer. This is to ensure that each command makes a boundary in each buffer where it makes changes. Calling this function explicitly is useful for splitting the effects of a command into more than one unit. For example, @code{query-replace} calls @code{undo-boundary} after each replacement, so that the user can undo individual replacements one by one. @end defun @defvar undo-in-progress This variable is normally @code{nil}, but the undo commands bind it to @code{t}. This is so that various kinds of change hooks can tell when they're being called for the sake of undoing. @end defvar @defun primitive-undo count list This is the basic function for undoing elements of an undo list. It undoes the first @var{count} elements of @var{list}, returning the rest of @var{list}. @code{primitive-undo} adds elements to the buffer's undo list when it changes the buffer. Undo commands avoid confusion by saving the undo list value at the beginning of a sequence of undo operations. Then the undo operations use and update the saved value. The new elements added by undoing are not part of this saved value, so they don't interfere with continuing to undo. This function does not bind @code{undo-in-progress}. @end defun @node Maintaining Undo @section Maintaining Undo Lists This section describes how to enable and disable undo information for a given buffer. It also explains how the undo list is truncated automatically so it doesn't get too big. Recording of undo information in a newly created buffer is normally enabled to start with; but if the buffer name starts with a space, the undo recording is initially disabled. You can explicitly enable or disable undo recording with the following two functions, or by setting @code{buffer-undo-list} yourself. @deffn Command buffer-enable-undo &optional buffer-or-name This command enables recording undo information for buffer @var{buffer-or-name}, so that subsequent changes can be undone. If no argument is supplied, then the current buffer is used. This function does nothing if undo recording is already enabled in the buffer. It returns @code{nil}. In an interactive call, @var{buffer-or-name} is the current buffer. You cannot specify any other buffer. @end deffn @deffn Command buffer-disable-undo &optional buffer-or-name @cindex disabling undo This function discards the undo list of @var{buffer-or-name}, and disables further recording of undo information. As a result, it is no longer possible to undo either previous changes or any subsequent changes. If the undo list of @var{buffer-or-name} is already disabled, this function has no effect. This function returns @code{nil}. @end deffn As editing continues, undo lists get longer and longer. To prevent them from using up all available memory space, garbage collection trims them back to size limits you can set. (For this purpose, the ``size'' of an undo list measures the cons cells that make up the list, plus the strings of deleted text.) Three variables control the range of acceptable sizes: @code{undo-limit}, @code{undo-strong-limit} and @code{undo-outer-limit}. In these variables, size is counted as the number of bytes occupied, which includes both saved text and other data. @defopt undo-limit This is the soft limit for the acceptable size of an undo list. The change group at which this size is exceeded is the last one kept. @end defopt @defopt undo-strong-limit This is the upper limit for the acceptable size of an undo list. The change group at which this size is exceeded is discarded itself (along with all older change groups). There is one exception: the very latest change group is only discarded if it exceeds @code{undo-outer-limit}. @end defopt @defopt undo-outer-limit If at garbage collection time the undo info for the current command exceeds this limit, Emacs discards the info and displays a warning. This is a last ditch limit to prevent memory overflow. @end defopt @defopt undo-ask-before-discard If this variable is non-@code{nil}, when the undo info exceeds @code{undo-outer-limit}, Emacs asks in the echo area whether to discard the info. The default value is @code{nil}, which means to discard it automatically. This option is mainly intended for debugging. Garbage collection is inhibited while the question is asked, which means that Emacs might leak memory if the user waits too long before answering the question. @end defopt @node Filling @comment node-name, next, previous, up @section Filling @cindex filling text @dfn{Filling} means adjusting the lengths of lines (by moving the line breaks) so that they are nearly (but no greater than) a specified maximum width. Additionally, lines can be @dfn{justified}, which means inserting spaces to make the left and/or right margins line up precisely. The width is controlled by the variable @code{fill-column}. For ease of reading, lines should be no longer than 70 or so columns. You can use Auto Fill mode (@pxref{Auto Filling}) to fill text automatically as you insert it, but changes to existing text may leave it improperly filled. Then you must fill the text explicitly. Most of the commands in this section return values that are not meaningful. All the functions that do filling take note of the current left margin, current right margin, and current justification style (@pxref{Margins}). If the current justification style is @code{none}, the filling functions don't actually do anything. Several of the filling functions have an argument @var{justify}. If it is non-@code{nil}, that requests some kind of justification. It can be @code{left}, @code{right}, @code{full}, or @code{center}, to request a specific style of justification. If it is @code{t}, that means to use the current justification style for this part of the text (see @code{current-justification}, below). Any other value is treated as @code{full}. When you call the filling functions interactively, using a prefix argument implies the value @code{full} for @var{justify}. @deffn Command fill-paragraph justify This command fills the paragraph at or after point. If @var{justify} is non-@code{nil}, each line is justified as well. It uses the ordinary paragraph motion commands to find paragraph boundaries. @xref{Paragraphs,,, emacs, The GNU Emacs Manual}. @end deffn @deffn Command fill-region start end &optional justify nosqueeze to-eop This command fills each of the paragraphs in the region from @var{start} to @var{end}. It justifies as well if @var{justify} is non-@code{nil}. If @var{nosqueeze} is non-@code{nil}, that means to leave whitespace other than line breaks untouched. If @var{to-eop} is non-@code{nil}, that means to keep filling to the end of the paragraph---or the next hard newline, if @code{use-hard-newlines} is enabled (see below). The variable @code{paragraph-separate} controls how to distinguish paragraphs. @xref{Standard Regexps}. @end deffn @deffn Command fill-individual-paragraphs start end &optional justify citation-regexp This command fills each paragraph in the region according to its individual fill prefix. Thus, if the lines of a paragraph were indented with spaces, the filled paragraph will remain indented in the same fashion. The first two arguments, @var{start} and @var{end}, are the beginning and end of the region to be filled. The third and fourth arguments, @var{justify} and @var{citation-regexp}, are optional. If @var{justify} is non-@code{nil}, the paragraphs are justified as well as filled. If @var{citation-regexp} is non-@code{nil}, it means the function is operating on a mail message and therefore should not fill the header lines. If @var{citation-regexp} is a string, it is used as a regular expression; if it matches the beginning of a line, that line is treated as a citation marker. Ordinarily, @code{fill-individual-paragraphs} regards each change in indentation as starting a new paragraph. If @code{fill-individual-varying-indent} is non-@code{nil}, then only separator lines separate paragraphs. That mode can handle indented paragraphs with additional indentation on the first line. @end deffn @defopt fill-individual-varying-indent This variable alters the action of @code{fill-individual-paragraphs} as described above. @end defopt @deffn Command fill-region-as-paragraph start end &optional justify nosqueeze squeeze-after This command considers a region of text as a single paragraph and fills it. If the region was made up of many paragraphs, the blank lines between paragraphs are removed. This function justifies as well as filling when @var{justify} is non-@code{nil}. If @var{nosqueeze} is non-@code{nil}, that means to leave whitespace other than line breaks untouched. If @var{squeeze-after} is non-@code{nil}, it specifies a position in the region, and means don't canonicalize spaces before that position. In Adaptive Fill mode, this command calls @code{fill-context-prefix} to choose a fill prefix by default. @xref{Adaptive Fill}. @end deffn @deffn Command justify-current-line &optional how eop nosqueeze This command inserts spaces between the words of the current line so that the line ends exactly at @code{fill-column}. It returns @code{nil}. The argument @var{how}, if non-@code{nil} specifies explicitly the style of justification. It can be @code{left}, @code{right}, @code{full}, @code{center}, or @code{none}. If it is @code{t}, that means to do follow specified justification style (see @code{current-justification}, below). @code{nil} means to do full justification. If @var{eop} is non-@code{nil}, that means do only left-justification if @code{current-justification} specifies full justification. This is used for the last line of a paragraph; even if the paragraph as a whole is fully justified, the last line should not be. If @var{nosqueeze} is non-@code{nil}, that means do not change interior whitespace. @end deffn @defopt default-justification This variable's value specifies the style of justification to use for text that doesn't specify a style with a text property. The possible values are @code{left}, @code{right}, @code{full}, @code{center}, or @code{none}. The default value is @code{left}. @end defopt @defun current-justification This function returns the proper justification style to use for filling the text around point. This returns the value of the @code{justification} text property at point, or the variable @var{default-justification} if there is no such text property. However, it returns @code{nil} rather than @code{none} to mean ``don't justify''. @end defun @defopt sentence-end-double-space @anchor{Definition of sentence-end-double-space} If this variable is non-@code{nil}, a period followed by just one space does not count as the end of a sentence, and the filling functions avoid breaking the line at such a place. @end defopt @defopt sentence-end-without-period If this variable is non-@code{nil}, a sentence can end without a period. This is used for languages like Thai, where sentences end with a double space but without a period. @end defopt @defopt sentence-end-without-space If this variable is non-@code{nil}, it should be a string of characters that can end a sentence without following spaces. @end defopt @defvar fill-paragraph-function This variable provides a way for major modes to override the filling of paragraphs. If the value is non-@code{nil}, @code{fill-paragraph} calls this function to do the work. If the function returns a non-@code{nil} value, @code{fill-paragraph} assumes the job is done, and immediately returns that value. The usual use of this feature is to fill comments in programming language modes. If the function needs to fill a paragraph in the usual way, it can do so as follows: @example (let ((fill-paragraph-function nil)) (fill-paragraph arg)) @end example @end defvar @defvar use-hard-newlines If this variable is non-@code{nil}, the filling functions do not delete newlines that have the @code{hard} text property. These ``hard newlines'' act as paragraph separators. @end defvar @node Margins @section Margins for Filling @defopt fill-prefix This buffer-local variable, if non-@code{nil}, specifies a string of text that appears at the beginning of normal text lines and should be disregarded when filling them. Any line that fails to start with the fill prefix is considered the start of a paragraph; so is any line that starts with the fill prefix followed by additional whitespace. Lines that start with the fill prefix but no additional whitespace are ordinary text lines that can be filled together. The resulting filled lines also start with the fill prefix. The fill prefix follows the left margin whitespace, if any. @end defopt @defopt fill-column This buffer-local variable specifies the maximum width of filled lines. Its value should be an integer, which is a number of columns. All the filling, justification, and centering commands are affected by this variable, including Auto Fill mode (@pxref{Auto Filling}). As a practical matter, if you are writing text for other people to read, you should set @code{fill-column} to no more than 70. Otherwise the line will be too long for people to read comfortably, and this can make the text seem clumsy. @end defopt @defvar default-fill-column The value of this variable is the default value for @code{fill-column} in buffers that do not override it. This is the same as @code{(default-value 'fill-column)}. The default value for @code{default-fill-column} is 70. @end defvar @deffn Command set-left-margin from to margin This sets the @code{left-margin} property on the text from @var{from} to @var{to} to the value @var{margin}. If Auto Fill mode is enabled, this command also refills the region to fit the new margin. @end deffn @deffn Command set-right-margin from to margin This sets the @code{right-margin} property on the text from @var{from} to @var{to} to the value @var{margin}. If Auto Fill mode is enabled, this command also refills the region to fit the new margin. @end deffn @defun current-left-margin This function returns the proper left margin value to use for filling the text around point. The value is the sum of the @code{left-margin} property of the character at the start of the current line (or zero if none), and the value of the variable @code{left-margin}. @end defun @defun current-fill-column This function returns the proper fill column value to use for filling the text around point. The value is the value of the @code{fill-column} variable, minus the value of the @code{right-margin} property of the character after point. @end defun @deffn Command move-to-left-margin &optional n force This function moves point to the left margin of the current line. The column moved to is determined by calling the function @code{current-left-margin}. If the argument @var{n} is non-@code{nil}, @code{move-to-left-margin} moves forward @var{n}@minus{}1 lines first. If @var{force} is non-@code{nil}, that says to fix the line's indentation if that doesn't match the left margin value. @end deffn @defun delete-to-left-margin &optional from to This function removes left margin indentation from the text between @var{from} and @var{to}. The amount of indentation to delete is determined by calling @code{current-left-margin}. In no case does this function delete non-whitespace. If @var{from} and @var{to} are omitted, they default to the whole buffer. @end defun @defun indent-to-left-margin This function adjusts the indentation at the beginning of the current line to the value specified by the variable @code{left-margin}. (That may involve either inserting or deleting whitespace.) This function is value of @code{indent-line-function} in Paragraph-Indent Text mode. @end defun @defvar left-margin This variable specifies the base left margin column. In Fundamental mode, @kbd{C-j} indents to this column. This variable automatically becomes buffer-local when set in any fashion. @end defvar @defvar fill-nobreak-predicate This variable gives major modes a way to specify not to break a line at certain places. Its value should be a list of functions. Whenever filling considers breaking the line at a certain place in the buffer, it calls each of these functions with no arguments and with point located at that place. If any of the functions returns non-@code{nil}, then the line won't be broken there. @end defvar @node Adaptive Fill @section Adaptive Fill Mode @c @cindex Adaptive Fill mode "adaptive-fill-mode" is adjacent. When @dfn{Adaptive Fill Mode} is enabled, Emacs determines the fill prefix automatically from the text in each paragraph being filled rather than using a predetermined value. During filling, this fill prefix gets inserted at the start of the second and subsequent lines of the paragraph as described in @ref{Filling}, and in @ref{Auto Filling}. @defopt adaptive-fill-mode Adaptive Fill mode is enabled when this variable is non-@code{nil}. It is @code{t} by default. @end defopt @defun fill-context-prefix from to This function implements the heart of Adaptive Fill mode; it chooses a fill prefix based on the text between @var{from} and @var{to}, typically the start and end of a paragraph. It does this by looking at the first two lines of the paragraph, based on the variables described below. @c The optional argument first-line-regexp is not documented @c because it exists for internal purposes and might be eliminated @c in the future. Usually, this function returns the fill prefix, a string. However, before doing this, the function makes a final check (not specially mentioned in the following) that a line starting with this prefix wouldn't look like the start of a paragraph. Should this happen, the function signals the anomaly by returning @code{nil} instead. In detail, @code{fill-context-prefix} does this: @enumerate @item It takes a candidate for the fill prefix from the first line---it tries first the function in @code{adaptive-fill-function} (if any), then the regular expression @code{adaptive-fill-regexp} (see below). The first non-@code{nil} result of these, or the empty string if they're both @code{nil}, becomes the first line's candidate. @item If the paragraph has as yet only one line, the function tests the validity of the prefix candidate just found. The function then returns the candidate if it's valid, or a string of spaces otherwise. (see the description of @code{adaptive-fill-first-line-regexp} below). @item When the paragraph already has two lines, the function next looks for a prefix candidate on the second line, in just the same way it did for the first line. If it doesn't find one, it returns @code{nil}. @item The function now compares the two candidate prefixes heuristically: if the non-whitespace characters in the line 2 candidate occur in the same order in the line 1 candidate, the function returns the line 2 candidate. Otherwise, it returns the largest initial substring which is common to both candidates (which might be the empty string). @end enumerate @end defun @defopt adaptive-fill-regexp Adaptive Fill mode matches this regular expression against the text starting after the left margin whitespace (if any) on a line; the characters it matches are that line's candidate for the fill prefix. The default value matches whitespace with certain punctuation characters intermingled. @end defopt @defopt adaptive-fill-first-line-regexp Used only in one-line paragraphs, this regular expression acts as an additional check of the validity of the one available candidate fill prefix: the candidate must match this regular expression, or match @code{comment-start-skip}. If it doesn't, @code{fill-context-prefix} replaces the candidate with a string of spaces ``of the same width'' as it. The default value of this variable is @w{@code{"\\`[ \t]*\\'"}}, which matches only a string of whitespace. The effect of this default is to force the fill prefixes found in one-line paragraphs always to be pure whitespace. @end defopt @defopt adaptive-fill-function You can specify more complex ways of choosing a fill prefix automatically by setting this variable to a function. The function is called with point after the left margin (if any) of a line, and it must preserve point. It should return either ``that line's'' fill prefix or @code{nil}, meaning it has failed to determine a prefix. @end defopt @node Auto Filling @comment node-name, next, previous, up @section Auto Filling @cindex filling, automatic @cindex Auto Fill mode Auto Fill mode is a minor mode that fills lines automatically as text is inserted. This section describes the hook used by Auto Fill mode. For a description of functions that you can call explicitly to fill and justify existing text, see @ref{Filling}. Auto Fill mode also enables the functions that change the margins and justification style to refill portions of the text. @xref{Margins}. @defvar auto-fill-function The value of this buffer-local variable should be a function (of no arguments) to be called after self-inserting a character from the table @code{auto-fill-chars}. It may be @code{nil}, in which case nothing special is done in that case. The value of @code{auto-fill-function} is @code{do-auto-fill} when Auto-Fill mode is enabled. That is a function whose sole purpose is to implement the usual strategy for breaking a line. @quotation In older Emacs versions, this variable was named @code{auto-fill-hook}, but since it is not called with the standard convention for hooks, it was renamed to @code{auto-fill-function} in version 19. @end quotation @end defvar @defvar normal-auto-fill-function This variable specifies the function to use for @code{auto-fill-function}, if and when Auto Fill is turned on. Major modes can set buffer-local values for this variable to alter how Auto Fill works. @end defvar @defvar auto-fill-chars A char table of characters which invoke @code{auto-fill-function} when self-inserted---space and newline in most language environments. They have an entry @code{t} in the table. @end defvar @node Sorting @section Sorting Text @cindex sorting text The sorting functions described in this section all rearrange text in a buffer. This is in contrast to the function @code{sort}, which rearranges the order of the elements of a list (@pxref{Rearrangement}). The values returned by these functions are not meaningful. @defun sort-subr reverse nextrecfun endrecfun &optional startkeyfun endkeyfun predicate This function is the general text-sorting routine that subdivides a buffer into records and then sorts them. Most of the commands in this section use this function. To understand how @code{sort-subr} works, consider the whole accessible portion of the buffer as being divided into disjoint pieces called @dfn{sort records}. The records may or may not be contiguous, but they must not overlap. A portion of each sort record (perhaps all of it) is designated as the sort key. Sorting rearranges the records in order by their sort keys. Usually, the records are rearranged in order of ascending sort key. If the first argument to the @code{sort-subr} function, @var{reverse}, is non-@code{nil}, the sort records are rearranged in order of descending sort key. The next four arguments to @code{sort-subr} are functions that are called to move point across a sort record. They are called many times from within @code{sort-subr}. @enumerate @item @var{nextrecfun} is called with point at the end of a record. This function moves point to the start of the next record. The first record is assumed to start at the position of point when @code{sort-subr} is called. Therefore, you should usually move point to the beginning of the buffer before calling @code{sort-subr}. This function can indicate there are no more sort records by leaving point at the end of the buffer. @item @var{endrecfun} is called with point within a record. It moves point to the end of the record. @item @var{startkeyfun} is called to move point from the start of a record to the start of the sort key. This argument is optional; if it is omitted, the whole record is the sort key. If supplied, the function should either return a non-@code{nil} value to be used as the sort key, or return @code{nil} to indicate that the sort key is in the buffer starting at point. In the latter case, @var{endkeyfun} is called to find the end of the sort key. @item @var{endkeyfun} is called to move point from the start of the sort key to the end of the sort key. This argument is optional. If @var{startkeyfun} returns @code{nil} and this argument is omitted (or @code{nil}), then the sort key extends to the end of the record. There is no need for @var{endkeyfun} if @var{startkeyfun} returns a non-@code{nil} value. @end enumerate The argument @var{predicate} is the function to use to compare keys. If keys are numbers, it defaults to @code{<}; otherwise it defaults to @code{string<}. As an example of @code{sort-subr}, here is the complete function definition for @code{sort-lines}: @example @group ;; @r{Note that the first two lines of doc string} ;; @r{are effectively one line when viewed by a user.} (defun sort-lines (reverse beg end) "Sort lines in region alphabetically;\ argument means descending order. Called from a program, there are three arguments: @end group @group REVERSE (non-nil means reverse order),\ BEG and END (region to sort). The variable `sort-fold-case' determines\ whether alphabetic case affects the sort order." @end group @group (interactive "P\nr") (save-excursion (save-restriction (narrow-to-region beg end) (goto-char (point-min)) (let ((inhibit-field-text-motion t)) (sort-subr reverse 'forward-line 'end-of-line))))) @end group @end example Here @code{forward-line} moves point to the start of the next record, and @code{end-of-line} moves point to the end of record. We do not pass the arguments @var{startkeyfun} and @var{endkeyfun}, because the entire record is used as the sort key. The @code{sort-paragraphs} function is very much the same, except that its @code{sort-subr} call looks like this: @example @group (sort-subr reverse (function (lambda () (while (and (not (eobp)) (looking-at paragraph-separate)) (forward-line 1)))) 'forward-paragraph) @end group @end example Markers pointing into any sort records are left with no useful position after @code{sort-subr} returns. @end defun @defopt sort-fold-case If this variable is non-@code{nil}, @code{sort-subr} and the other buffer sorting functions ignore case when comparing strings. @end defopt @deffn Command sort-regexp-fields reverse record-regexp key-regexp start end This command sorts the region between @var{start} and @var{end} alphabetically as specified by @var{record-regexp} and @var{key-regexp}. If @var{reverse} is a negative integer, then sorting is in reverse order. Alphabetical sorting means that two sort keys are compared by comparing the first characters of each, the second characters of each, and so on. If a mismatch is found, it means that the sort keys are unequal; the sort key whose character is less at the point of first mismatch is the lesser sort key. The individual characters are compared according to their numerical character codes in the Emacs character set. The value of the @var{record-regexp} argument specifies how to divide the buffer into sort records. At the end of each record, a search is done for this regular expression, and the text that matches it is taken as the next record. For example, the regular expression @samp{^.+$}, which matches lines with at least one character besides a newline, would make each such line into a sort record. @xref{Regular Expressions}, for a description of the syntax and meaning of regular expressions. The value of the @var{key-regexp} argument specifies what part of each record is the sort key. The @var{key-regexp} could match the whole record, or only a part. In the latter case, the rest of the record has no effect on the sorted order of records, but it is carried along when the record moves to its new position. The @var{key-regexp} argument can refer to the text matched by a subexpression of @var{record-regexp}, or it can be a regular expression on its own. If @var{key-regexp} is: @table @asis @item @samp{\@var{digit}} then the text matched by the @var{digit}th @samp{\(...\)} parenthesis grouping in @var{record-regexp} is the sort key. @item @samp{\&} then the whole record is the sort key. @item a regular expression then @code{sort-regexp-fields} searches for a match for the regular expression within the record. If such a match is found, it is the sort key. If there is no match for @var{key-regexp} within a record then that record is ignored, which means its position in the buffer is not changed. (The other records may move around it.) @end table For example, if you plan to sort all the lines in the region by the first word on each line starting with the letter @samp{f}, you should set @var{record-regexp} to @samp{^.*$} and set @var{key-regexp} to @samp{\<f\w*\>}. The resulting expression looks like this: @example @group (sort-regexp-fields nil "^.*$" "\\<f\\w*\\>" (region-beginning) (region-end)) @end group @end example If you call @code{sort-regexp-fields} interactively, it prompts for @var{record-regexp} and @var{key-regexp} in the minibuffer. @end deffn @deffn Command sort-lines reverse start end This command alphabetically sorts lines in the region between @var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort is in reverse order. @end deffn @deffn Command sort-paragraphs reverse start end This command alphabetically sorts paragraphs in the region between @var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort is in reverse order. @end deffn @deffn Command sort-pages reverse start end This command alphabetically sorts pages in the region between @var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort is in reverse order. @end deffn @deffn Command sort-fields field start end This command sorts lines in the region between @var{start} and @var{end}, comparing them alphabetically by the @var{field}th field of each line. Fields are separated by whitespace and numbered starting from 1. If @var{field} is negative, sorting is by the @w{@minus{}@var{field}th} field from the end of the line. This command is useful for sorting tables. @end deffn @deffn Command sort-numeric-fields field start end This command sorts lines in the region between @var{start} and @var{end}, comparing them numerically by the @var{field}th field of each line. Fields are separated by whitespace and numbered starting from 1. The specified field must contain a number in each line of the region. Numbers starting with 0 are treated as octal, and numbers starting with @samp{0x} are treated as hexadecimal. If @var{field} is negative, sorting is by the @w{@minus{}@var{field}th} field from the end of the line. This command is useful for sorting tables. @end deffn @defopt sort-numeric-base This variable specifies the default radix for @code{sort-numeric-fields} to parse numbers. @end defopt @deffn Command sort-columns reverse &optional beg end This command sorts the lines in the region between @var{beg} and @var{end}, comparing them alphabetically by a certain range of columns. The column positions of @var{beg} and @var{end} bound the range of columns to sort on. If @var{reverse} is non-@code{nil}, the sort is in reverse order. One unusual thing about this command is that the entire line containing position @var{beg}, and the entire line containing position @var{end}, are included in the region sorted. Note that @code{sort-columns} rejects text that contains tabs, because tabs could be split across the specified columns. Use @kbd{M-x untabify} to convert tabs to spaces before sorting. When possible, this command actually works by calling the @code{sort} utility program. @end deffn @node Columns @comment node-name, next, previous, up @section Counting Columns @cindex columns @cindex counting columns @cindex horizontal position The column functions convert between a character position (counting characters from the beginning of the buffer) and a column position (counting screen characters from the beginning of a line). These functions count each character according to the number of columns it occupies on the screen. This means control characters count as occupying 2 or 4 columns, depending upon the value of @code{ctl-arrow}, and tabs count as occupying a number of columns that depends on the value of @code{tab-width} and on the column where the tab begins. @xref{Usual Display}. Column number computations ignore the width of the window and the amount of horizontal scrolling. Consequently, a column value can be arbitrarily high. The first (or leftmost) column is numbered 0. They also ignore overlays and text properties, aside from invisibility. @defun current-column This function returns the horizontal position of point, measured in columns, counting from 0 at the left margin. The column position is the sum of the widths of all the displayed representations of the characters between the start of the current line and point. For an example of using @code{current-column}, see the description of @code{count-lines} in @ref{Text Lines}. @end defun @defun move-to-column column &optional force This function moves point to @var{column} in the current line. The calculation of @var{column} takes into account the widths of the displayed representations of the characters between the start of the line and point. If column @var{column} is beyond the end of the line, point moves to the end of the line. If @var{column} is negative, point moves to the beginning of the line. If it is impossible to move to column @var{column} because that is in the middle of a multicolumn character such as a tab, point moves to the end of that character. However, if @var{force} is non-@code{nil}, and @var{column} is in the middle of a tab, then @code{move-to-column} converts the tab into spaces so that it can move precisely to column @var{column}. Other multicolumn characters can cause anomalies despite @var{force}, since there is no way to split them. The argument @var{force} also has an effect if the line isn't long enough to reach column @var{column}; if it is @code{t}, that means to add whitespace at the end of the line to reach that column. If @var{column} is not an integer, an error is signaled. The return value is the column number actually moved to. @end defun @node Indentation @section Indentation @cindex indentation The indentation functions are used to examine, move to, and change whitespace that is at the beginning of a line. Some of the functions can also change whitespace elsewhere on a line. Columns and indentation count from zero at the left margin. @menu * Primitive Indent:: Functions used to count and insert indentation. * Mode-Specific Indent:: Customize indentation for different modes. * Region Indent:: Indent all the lines in a region. * Relative Indent:: Indent the current line based on previous lines. * Indent Tabs:: Adjustable, typewriter-like tab stops. * Motion by Indent:: Move to first non-blank character. @end menu @node Primitive Indent @subsection Indentation Primitives This section describes the primitive functions used to count and insert indentation. The functions in the following sections use these primitives. @xref{Width}, for related functions. @defun current-indentation @comment !!Type Primitive Function @comment !!SourceFile indent.c This function returns the indentation of the current line, which is the horizontal position of the first nonblank character. If the contents are entirely blank, then this is the horizontal position of the end of the line. @end defun @deffn Command indent-to column &optional minimum @comment !!Type Primitive Function @comment !!SourceFile indent.c This function indents from point with tabs and spaces until @var{column} is reached. If @var{minimum} is specified and non-@code{nil}, then at least that many spaces are inserted even if this requires going beyond @var{column}. Otherwise the function does nothing if point is already beyond @var{column}. The value is the column at which the inserted indentation ends. The inserted whitespace characters inherit text properties from the surrounding text (usually, from the preceding text only). @xref{Sticky Properties}. @end deffn @defopt indent-tabs-mode @comment !!SourceFile indent.c If this variable is non-@code{nil}, indentation functions can insert tabs as well as spaces. Otherwise, they insert only spaces. Setting this variable automatically makes it buffer-local in the current buffer. @end defopt @node Mode-Specific Indent @subsection Indentation Controlled by Major Mode An important function of each major mode is to customize the @key{TAB} key to indent properly for the language being edited. This section describes the mechanism of the @key{TAB} key and how to control it. The functions in this section return unpredictable values. @defvar indent-line-function This variable's value is the function to be used by @key{TAB} (and various commands) to indent the current line. The command @code{indent-according-to-mode} does no more than call this function. In Lisp mode, the value is the symbol @code{lisp-indent-line}; in C mode, @code{c-indent-line}; in Fortran mode, @code{fortran-indent-line}. The default value is @code{indent-relative}. @end defvar @deffn Command indent-according-to-mode This command calls the function in @code{indent-line-function} to indent the current line in a way appropriate for the current major mode. @end deffn @deffn Command indent-for-tab-command This command calls the function in @code{indent-line-function} to indent the current line; however, if that function is @code{indent-to-left-margin}, @code{insert-tab} is called instead. (That is a trivial command that inserts a tab character.) @end deffn @deffn Command newline-and-indent @comment !!SourceFile simple.el This function inserts a newline, then indents the new line (the one following the newline just inserted) according to the major mode. It does indentation by calling the current @code{indent-line-function}. In programming language modes, this is the same thing @key{TAB} does, but in some text modes, where @key{TAB} inserts a tab, @code{newline-and-indent} indents to the column specified by @code{left-margin}. @end deffn @deffn Command reindent-then-newline-and-indent @comment !!SourceFile simple.el This command reindents the current line, inserts a newline at point, and then indents the new line (the one following the newline just inserted). This command does indentation on both lines according to the current major mode, by calling the current value of @code{indent-line-function}. In programming language modes, this is the same thing @key{TAB} does, but in some text modes, where @key{TAB} inserts a tab, @code{reindent-then-newline-and-indent} indents to the column specified by @code{left-margin}. @end deffn @node Region Indent @subsection Indenting an Entire Region This section describes commands that indent all the lines in the region. They return unpredictable values. @deffn Command indent-region start end to-column This command indents each nonblank line starting between @var{start} (inclusive) and @var{end} (exclusive). If @var{to-column} is @code{nil}, @code{indent-region} indents each nonblank line by calling the current mode's indentation function, the value of @code{indent-line-function}. If @var{to-column} is non-@code{nil}, it should be an integer specifying the number of columns of indentation; then this function gives each line exactly that much indentation, by either adding or deleting whitespace. If there is a fill prefix, @code{indent-region} indents each line by making it start with the fill prefix. @end deffn @defvar indent-region-function The value of this variable is a function that can be used by @code{indent-region} as a short cut. It should take two arguments, the start and end of the region. You should design the function so that it will produce the same results as indenting the lines of the region one by one, but presumably faster. If the value is @code{nil}, there is no short cut, and @code{indent-region} actually works line by line. A short-cut function is useful in modes such as C mode and Lisp mode, where the @code{indent-line-function} must scan from the beginning of the function definition: applying it to each line would be quadratic in time. The short cut can update the scan information as it moves through the lines indenting them; this takes linear time. In a mode where indenting a line individually is fast, there is no need for a short cut. @code{indent-region} with a non-@code{nil} argument @var{to-column} has a different meaning and does not use this variable. @end defvar @deffn Command indent-rigidly start end count @comment !!SourceFile indent.el This command indents all lines starting between @var{start} (inclusive) and @var{end} (exclusive) sideways by @var{count} columns. This ``preserves the shape'' of the affected region, moving it as a rigid unit. Consequently, this command is useful not only for indenting regions of unindented text, but also for indenting regions of formatted code. For example, if @var{count} is 3, this command adds 3 columns of indentation to each of the lines beginning in the region specified. In Mail mode, @kbd{C-c C-y} (@code{mail-yank-original}) uses @code{indent-rigidly} to indent the text copied from the message being replied to. @end deffn @defun indent-code-rigidly start end columns &optional nochange-regexp This is like @code{indent-rigidly}, except that it doesn't alter lines that start within strings or comments. In addition, it doesn't alter a line if @var{nochange-regexp} matches at the beginning of the line (if @var{nochange-regexp} is non-@code{nil}). @end defun @node Relative Indent @subsection Indentation Relative to Previous Lines This section describes two commands that indent the current line based on the contents of previous lines. @deffn Command indent-relative &optional unindented-ok This command inserts whitespace at point, extending to the same column as the next @dfn{indent point} of the previous nonblank line. An indent point is a non-whitespace character following whitespace. The next indent point is the first one at a column greater than the current column of point. For example, if point is underneath and to the left of the first non-blank character of a line of text, it moves to that column by inserting whitespace. If the previous nonblank line has no next indent point (i.e., none at a great enough column position), @code{indent-relative} either does nothing (if @var{unindented-ok} is non-@code{nil}) or calls @code{tab-to-tab-stop}. Thus, if point is underneath and to the right of the last column of a short line of text, this command ordinarily moves point to the next tab stop by inserting whitespace. The return value of @code{indent-relative} is unpredictable. In the following example, point is at the beginning of the second line: @example @group This line is indented twelve spaces. @point{}The quick brown fox jumped. @end group @end example @noindent Evaluation of the expression @code{(indent-relative nil)} produces the following: @example @group This line is indented twelve spaces. @point{}The quick brown fox jumped. @end group @end example In this next example, point is between the @samp{m} and @samp{p} of @samp{jumped}: @example @group This line is indented twelve spaces. The quick brown fox jum@point{}ped. @end group @end example @noindent Evaluation of the expression @code{(indent-relative nil)} produces the following: @example @group This line is indented twelve spaces. The quick brown fox jum @point{}ped. @end group @end example @end deffn @deffn Command indent-relative-maybe @comment !!SourceFile indent.el This command indents the current line like the previous nonblank line, by calling @code{indent-relative} with @code{t} as the @var{unindented-ok} argument. The return value is unpredictable. If the previous nonblank line has no indent points beyond the current column, this command does nothing. @end deffn @node Indent Tabs @comment node-name, next, previous, up @subsection Adjustable ``Tab Stops'' @cindex tabs stops for indentation This section explains the mechanism for user-specified ``tab stops'' and the mechanisms that use and set them. The name ``tab stops'' is used because the feature is similar to that of the tab stops on a typewriter. The feature works by inserting an appropriate number of spaces and tab characters to reach the next tab stop column; it does not affect the display of tab characters in the buffer (@pxref{Usual Display}). Note that the @key{TAB} character as input uses this tab stop feature only in a few major modes, such as Text mode. @xref{Tab Stops,,, emacs, The GNU Emacs Manual}. @deffn Command tab-to-tab-stop This command inserts spaces or tabs before point, up to the next tab stop column defined by @code{tab-stop-list}. It searches the list for an element greater than the current column number, and uses that element as the column to indent to. It does nothing if no such element is found. @end deffn @defopt tab-stop-list This variable is the list of tab stop columns used by @code{tab-to-tab-stops}. The elements should be integers in increasing order. The tab stop columns need not be evenly spaced. Use @kbd{M-x edit-tab-stops} to edit the location of tab stops interactively. @end defopt @node Motion by Indent @subsection Indentation-Based Motion Commands These commands, primarily for interactive use, act based on the indentation in the text. @deffn Command back-to-indentation @comment !!SourceFile simple.el This command moves point to the first non-whitespace character in the current line (which is the line in which point is located). It returns @code{nil}. @end deffn @deffn Command backward-to-indentation &optional arg @comment !!SourceFile simple.el This command moves point backward @var{arg} lines and then to the first nonblank character on that line. It returns @code{nil}. If @var{arg} is omitted or @code{nil}, it defaults to 1. @end deffn @deffn Command forward-to-indentation &optional arg @comment !!SourceFile simple.el This command moves point forward @var{arg} lines and then to the first nonblank character on that line. It returns @code{nil}. If @var{arg} is omitted or @code{nil}, it defaults to 1. @end deffn @node Case Changes @comment node-name, next, previous, up @section Case Changes @cindex case conversion in buffers The case change commands described here work on text in the current buffer. @xref{Case Conversion}, for case conversion functions that work on strings and characters. @xref{Case Tables}, for how to customize which characters are upper or lower case and how to convert them. @deffn Command capitalize-region start end This function capitalizes all words in the region defined by @var{start} and @var{end}. To capitalize means to convert each word's first character to upper case and convert the rest of each word to lower case. The function returns @code{nil}. If one end of the region is in the middle of a word, the part of the word within the region is treated as an entire word. When @code{capitalize-region} is called interactively, @var{start} and @var{end} are point and the mark, with the smallest first. @example @group ---------- Buffer: foo ---------- This is the contents of the 5th foo. ---------- Buffer: foo ---------- @end group @group (capitalize-region 1 44) @result{} nil ---------- Buffer: foo ---------- This Is The Contents Of The 5th Foo. ---------- Buffer: foo ---------- @end group @end example @end deffn @deffn Command downcase-region start end This function converts all of the letters in the region defined by @var{start} and @var{end} to lower case. The function returns @code{nil}. When @code{downcase-region} is called interactively, @var{start} and @var{end} are point and the mark, with the smallest first. @end deffn @deffn Command upcase-region start end This function converts all of the letters in the region defined by @var{start} and @var{end} to upper case. The function returns @code{nil}. When @code{upcase-region} is called interactively, @var{start} and @var{end} are point and the mark, with the smallest first. @end deffn @deffn Command capitalize-word count This function capitalizes @var{count} words after point, moving point over as it does. To capitalize means to convert each word's first character to upper case and convert the rest of each word to lower case. If @var{count} is negative, the function capitalizes the @minus{}@var{count} previous words but does not move point. The value is @code{nil}. If point is in the middle of a word, the part of the word before point is ignored when moving forward. The rest is treated as an entire word. When @code{capitalize-word} is called interactively, @var{count} is set to the numeric prefix argument. @end deffn @deffn Command downcase-word count This function converts the @var{count} words after point to all lower case, moving point over as it does. If @var{count} is negative, it converts the @minus{}@var{count} previous words but does not move point. The value is @code{nil}. When @code{downcase-word} is called interactively, @var{count} is set to the numeric prefix argument. @end deffn @deffn Command upcase-word count This function converts the @var{count} words after point to all upper case, moving point over as it does. If @var{count} is negative, it converts the @minus{}@var{count} previous words but does not move point. The value is @code{nil}. When @code{upcase-word} is called interactively, @var{count} is set to the numeric prefix argument. @end deffn @node Text Properties @section Text Properties @cindex text properties @cindex attributes of text @cindex properties of text Each character position in a buffer or a string can have a @dfn{text property list}, much like the property list of a symbol (@pxref{Property Lists}). The properties belong to a particular character at a particular place, such as, the letter @samp{T} at the beginning of this sentence or the first @samp{o} in @samp{foo}---if the same character occurs in two different places, the two occurrences in general have different properties. Each property has a name and a value. Both of these can be any Lisp object, but the name is normally a symbol. Typically each property name symbol is used for a particular purpose; for instance, the text property @code{face} specifies the faces for displaying the character (@pxref{Special Properties}). The usual way to access the property list is to specify a name and ask what value corresponds to it. If a character has a @code{category} property, we call it the @dfn{property category} of the character. It should be a symbol. The properties of the symbol serve as defaults for the properties of the character. Copying text between strings and buffers preserves the properties along with the characters; this includes such diverse functions as @code{substring}, @code{insert}, and @code{buffer-substring}. @menu * Examining Properties:: Looking at the properties of one character. * Changing Properties:: Setting the properties of a range of text. * Property Search:: Searching for where a property changes value. * Special Properties:: Particular properties with special meanings. * Format Properties:: Properties for representing formatting of text. * Sticky Properties:: How inserted text gets properties from neighboring text. * Lazy Properties:: Computing text properties in a lazy fashion only when text is examined. * Clickable Text:: Using text properties to make regions of text do something when you click on them. * Links and Mouse-1:: How to make @key{Mouse-1} follow a link. * Fields:: The @code{field} property defines fields within the buffer. * Not Intervals:: Why text properties do not use Lisp-visible text intervals. @end menu @node Examining Properties @subsection Examining Text Properties The simplest way to examine text properties is to ask for the value of a particular property of a particular character. For that, use @code{get-text-property}. Use @code{text-properties-at} to get the entire property list of a character. @xref{Property Search}, for functions to examine the properties of a number of characters at once. These functions handle both strings and buffers. Keep in mind that positions in a string start from 0, whereas positions in a buffer start from 1. @defun get-text-property pos prop &optional object This function returns the value of the @var{prop} property of the character after position @var{pos} in @var{object} (a buffer or string). The argument @var{object} is optional and defaults to the current buffer. If there is no @var{prop} property strictly speaking, but the character has a property category that is a symbol, then @code{get-text-property} returns the @var{prop} property of that symbol. @end defun @defun get-char-property position prop &optional object This function is like @code{get-text-property}, except that it checks overlays first and then text properties. @xref{Overlays}. The argument @var{object} may be a string, a buffer, or a window. If it is a window, then the buffer displayed in that window is used for text properties and overlays, but only the overlays active for that window are considered. If @var{object} is a buffer, then all overlays in that buffer are considered, as well as text properties. If @var{object} is a string, only text properties are considered, since strings never have overlays. @end defun @defun get-char-property-and-overlay position prop &optional object This is like @code{get-char-property}, but gives extra information about the overlay that the property value comes from. Its value is a cons cell whose @sc{car} is the property value, the same value @code{get-char-property} would return with the same arguments. Its @sc{cdr} is the overlay in which the property was found, or @code{nil}, if it was found as a text property or not found at all. If @var{position} is at the end of @var{object}, both the @sc{car} and the @sc{cdr} of the value are @code{nil}. @end defun @defvar char-property-alias-alist This variable holds an alist which maps property names to a list of alternative property names. If a character does not specify a direct value for a property, the alternative property names are consulted in order; the first non-@code{nil} value is used. This variable takes precedence over @code{default-text-properties}, and @code{category} properties take precedence over this variable. @end defvar @defun text-properties-at position &optional object This function returns the entire property list of the character at @var{position} in the string or buffer @var{object}. If @var{object} is @code{nil}, it defaults to the current buffer. @end defun @defvar default-text-properties This variable holds a property list giving default values for text properties. Whenever a character does not specify a value for a property, neither directly, through a category symbol, or through @code{char-property-alias-alist}, the value stored in this list is used instead. Here is an example: @example (setq default-text-properties '(foo 69) char-property-alias-alist nil) ;; @r{Make sure character 1 has no properties of its own.} (set-text-properties 1 2 nil) ;; @r{What we get, when we ask, is the default value.} (get-text-property 1 'foo) @result{} 69 @end example @end defvar @node Changing Properties @subsection Changing Text Properties The primitives for changing properties apply to a specified range of text in a buffer or string. The function @code{set-text-properties} (see end of section) sets the entire property list of the text in that range; more often, it is useful to add, change, or delete just certain properties specified by name. Since text properties are considered part of the contents of the buffer (or string), and can affect how a buffer looks on the screen, any change in buffer text properties marks the buffer as modified. Buffer text property changes are undoable also (@pxref{Undo}). Positions in a string start from 0, whereas positions in a buffer start from 1. @defun put-text-property start end prop value &optional object This function sets the @var{prop} property to @var{value} for the text between @var{start} and @var{end} in the string or buffer @var{object}. If @var{object} is @code{nil}, it defaults to the current buffer. @end defun @defun add-text-properties start end props &optional object This function adds or overrides text properties for the text between @var{start} and @var{end} in the string or buffer @var{object}. If @var{object} is @code{nil}, it defaults to the current buffer. The argument @var{props} specifies which properties to add. It should have the form of a property list (@pxref{Property Lists}): a list whose elements include the property names followed alternately by the corresponding values. The return value is @code{t} if the function actually changed some property's value; @code{nil} otherwise (if @var{props} is @code{nil} or its values agree with those in the text). For example, here is how to set the @code{comment} and @code{face} properties of a range of text: @example (add-text-properties @var{start} @var{end} '(comment t face highlight)) @end example @end defun @defun remove-text-properties start end props &optional object This function deletes specified text properties from the text between @var{start} and @var{end} in the string or buffer @var{object}. If @var{object} is @code{nil}, it defaults to the current buffer. The argument @var{props} specifies which properties to delete. It should have the form of a property list (@pxref{Property Lists}): a list whose elements are property names alternating with corresponding values. But only the names matter---the values that accompany them are ignored. For example, here's how to remove the @code{face} property. @example (remove-text-properties @var{start} @var{end} '(face nil)) @end example The return value is @code{t} if the function actually changed some property's value; @code{nil} otherwise (if @var{props} is @code{nil} or if no character in the specified text had any of those properties). To remove all text properties from certain text, use @code{set-text-properties} and specify @code{nil} for the new property list. @end defun @defun remove-list-of-text-properties start end list-of-properties &optional object Like @code{remove-text-properties} except that @var{list-of-properties} is a list of property names only, not an alternating list of property names and values. @end defun @defun set-text-properties start end props &optional object This function completely replaces the text property list for the text between @var{start} and @var{end} in the string or buffer @var{object}. If @var{object} is @code{nil}, it defaults to the current buffer. The argument @var{props} is the new property list. It should be a list whose elements are property names alternating with corresponding values. After @code{set-text-properties} returns, all the characters in the specified range have identical properties. If @var{props} is @code{nil}, the effect is to get rid of all properties from the specified range of text. Here's an example: @example (set-text-properties @var{start} @var{end} nil) @end example Do not rely on the return value of this function. @end defun The easiest way to make a string with text properties is with @code{propertize}: @defun propertize string &rest properties This function returns a copy of @var{string} which has the text properties @var{properties}. These properties apply to all the characters in the string that is returned. Here is an example that constructs a string with a @code{face} property and a @code{mouse-face} property: @smallexample (propertize "foo" 'face 'italic 'mouse-face 'bold-italic) @result{} #("foo" 0 3 (mouse-face bold-italic face italic)) @end smallexample To put different properties on various parts of a string, you can construct each part with @code{propertize} and then combine them with @code{concat}: @smallexample (concat (propertize "foo" 'face 'italic 'mouse-face 'bold-italic) " and " (propertize "bar" 'face 'italic 'mouse-face 'bold-italic)) @result{} #("foo and bar" 0 3 (face italic mouse-face bold-italic) 3 8 nil 8 11 (face italic mouse-face bold-italic)) @end smallexample @end defun See also the function @code{buffer-substring-no-properties} (@pxref{Buffer Contents}) which copies text from the buffer but does not copy its properties. @node Property Search @subsection Text Property Search Functions In typical use of text properties, most of the time several or many consecutive characters have the same value for a property. Rather than writing your programs to examine characters one by one, it is much faster to process chunks of text that have the same property value. Here are functions you can use to do this. They use @code{eq} for comparing property values. In all cases, @var{object} defaults to the current buffer. For high performance, it's very important to use the @var{limit} argument to these functions, especially the ones that search for a single property---otherwise, they may spend a long time scanning to the end of the buffer, if the property you are interested in does not change. These functions do not move point; instead, they return a position (or @code{nil}). Remember that a position is always between two characters; the position returned by these functions is between two characters with different properties. @defun next-property-change pos &optional object limit The function scans the text forward from position @var{pos} in the string or buffer @var{object} till it finds a change in some text property, then returns the position of the change. In other words, it returns the position of the first character beyond @var{pos} whose properties are not identical to those of the character just after @var{pos}. If @var{limit} is non-@code{nil}, then the scan ends at position @var{limit}. If there is no property change before that point, @code{next-property-change} returns @var{limit}. The value is @code{nil} if the properties remain unchanged all the way to the end of @var{object} and @var{limit} is @code{nil}. If the value is non-@code{nil}, it is a position greater than or equal to @var{pos}. The value equals @var{pos} only when @var{limit} equals @var{pos}. Here is an example of how to scan the buffer by chunks of text within which all properties are constant: @smallexample (while (not (eobp)) (let ((plist (text-properties-at (point))) (next-change (or (next-property-change (point) (current-buffer)) (point-max)))) @r{Process text from point to @var{next-change}@dots{}} (goto-char next-change))) @end smallexample @end defun @defun previous-property-change pos &optional object limit This is like @code{next-property-change}, but scans back from @var{pos} instead of forward. If the value is non-@code{nil}, it is a position less than or equal to @var{pos}; it equals @var{pos} only if @var{limit} equals @var{pos}. @end defun @defun next-single-property-change pos prop &optional object limit The function scans text for a change in the @var{prop} property, then returns the position of the change. The scan goes forward from position @var{pos} in the string or buffer @var{object}. In other words, this function returns the position of the first character beyond @var{pos} whose @var{prop} property differs from that of the character just after @var{pos}. If @var{limit} is non-@code{nil}, then the scan ends at position @var{limit}. If there is no property change before that point, @code{next-single-property-change} returns @var{limit}. The value is @code{nil} if the property remains unchanged all the way to the end of @var{object} and @var{limit} is @code{nil}. If the value is non-@code{nil}, it is a position greater than or equal to @var{pos}; it equals @var{pos} only if @var{limit} equals @var{pos}. @end defun @defun previous-single-property-change pos prop &optional object limit This is like @code{next-single-property-change}, but scans back from @var{pos} instead of forward. If the value is non-@code{nil}, it is a position less than or equal to @var{pos}; it equals @var{pos} only if @var{limit} equals @var{pos}. @end defun @defun next-char-property-change pos &optional limit This is like @code{next-property-change} except that it considers overlay properties as well as text properties, and if no change is found before the end of the buffer, it returns the maximum buffer position rather than @code{nil} (in this sense, it resembles the corresponding overlay function @code{next-overlay-change}, rather than @code{next-property-change}). There is no @var{object} operand because this function operates only on the current buffer. It returns the next address at which either kind of property changes. @end defun @defun previous-char-property-change pos &optional limit This is like @code{next-char-property-change}, but scans back from @var{pos} instead of forward, and returns the minimum buffer position if no change is found. @end defun @defun next-single-char-property-change pos prop &optional object limit This is like @code{next-single-property-change} except that it considers overlay properties as well as text properties, and if no change is found before the end of the @var{object}, it returns the maximum valid position in @var{object} rather than @code{nil}. Unlike @code{next-char-property-change}, this function @emph{does} have an @var{object} operand; if @var{object} is not a buffer, only text-properties are considered. @end defun @defun previous-single-char-property-change pos prop &optional object limit This is like @code{next-single-char-property-change}, but scans back from @var{pos} instead of forward, and returns the minimum valid position in @var{object} if no change is found. @end defun @defun text-property-any start end prop value &optional object This function returns non-@code{nil} if at least one character between @var{start} and @var{end} has a property @var{prop} whose value is @var{value}. More precisely, it returns the position of the first such character. Otherwise, it returns @code{nil}. The optional fifth argument, @var{object}, specifies the string or buffer to scan. Positions are relative to @var{object}. The default for @var{object} is the current buffer. @end defun @defun text-property-not-all start end prop value &optional object This function returns non-@code{nil} if at least one character between @var{start} and @var{end} does not have a property @var{prop} with value @var{value}. More precisely, it returns the position of the first such character. Otherwise, it returns @code{nil}. The optional fifth argument, @var{object}, specifies the string or buffer to scan. Positions are relative to @var{object}. The default for @var{object} is the current buffer. @end defun @node Special Properties @subsection Properties with Special Meanings Here is a table of text property names that have special built-in meanings. The following sections list a few additional special property names that control filling and property inheritance. All other names have no standard meaning, and you can use them as you like. @table @code @cindex property category of text character @kindex category @r{(text property)} @item category If a character has a @code{category} property, we call it the @dfn{property category} of the character. It should be a symbol. The properties of this symbol serve as defaults for the properties of the character. @item face @cindex face codes of text @kindex face @r{(text property)} You can use the property @code{face} to control the font and color of text. @xref{Faces}, for more information. In the simplest case, the value is a face name. It can also be a list; then each element can be any of these possibilities; @itemize @bullet @item A face name (a symbol or string). @item A property list of face attributes. This has the form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a face attribute name and @var{value} is a meaningful value for that attribute. With this feature, you do not need to create a face each time you want to specify a particular attribute for certain text. @xref{Face Attributes}. @item A cons cell with the form @code{(foreground-color . @var{color-name})} or @code{(background-color . @var{color-name})}. These elements specify just the foreground color or just the background color. @xref{Color Names}, for the supported forms of @var{color-name}. A cons cell of @code{(foreground-color . @var{color-name})} is equivalent to specifying @code{(:foreground @var{color-name})}; likewise for the background. @end itemize You can use Font Lock Mode (@pxref{Font Lock Mode}), to dynamically update @code{face} properties based on the contents of the text. @item font-lock-face @kindex font-lock-face @r{(text property)} The @code{font-lock-face} property is the same in all respects as the @code{face} property, but its state of activation is controlled by @code{font-lock-mode}. This can be advantageous for special buffers which are not intended to be user-editable, or for static areas of text which are always fontified in the same way. @xref{Precalculated Fontification}. Strictly speaking, @code{font-lock-face} is not a built-in text property; rather, it is implemented in Font Lock mode using @code{char-property-alias-alist}. @xref{Examining Properties}. This property is new in Emacs 22.1. @item mouse-face @kindex mouse-face @r{(text property)} The property @code{mouse-face} is used instead of @code{face} when the mouse is on or near the character. For this purpose, ``near'' means that all text between the character and where the mouse is have the same @code{mouse-face} property value. @item fontified @kindex fontified @r{(text property)} This property says whether the character has a face assigned to it by font locking. The display engine tests it to decide whether a buffer portion needs refontifying before display. @xref{Auto Faces}. It takes one of three values: @table @asis @item @code{nil} Font locking is disabled, or the character's @code{face} property, if any, is invalid. @item @code{defer} This value is only used when ``just in time'' font locking is enabled and it means that the character's @code{face} property is invalid and needs deferred fontification. @item @code{t} The character's @code{face} property, or absence of one, is valid. @end table @item display This property activates various features that change the way text is displayed. For example, it can make text appear taller or shorter, higher or lower, wider or narrow, or replaced with an image. @xref{Display Property}. @item help-echo @kindex help-echo @r{(text property)} @cindex tooltip @anchor{Text help-echo} If text has a string as its @code{help-echo} property, then when you move the mouse onto that text, Emacs displays that string in the echo area, or in the tooltip window (@pxref{Tooltips,,, emacs, The GNU Emacs Manual}). If the value of the @code{help-echo} property is a function, that function is called with three arguments, @var{window}, @var{object} and @var{pos} and should return a help string or @code{nil} for none. The first argument, @var{window} is the window in which the help was found. The second, @var{object}, is the buffer, overlay or string which had the @code{help-echo} property. The @var{pos} argument is as follows: @itemize @bullet{} @item If @var{object} is a buffer, @var{pos} is the position in the buffer. @item If @var{object} is an overlay, that overlay has a @code{help-echo} property, and @var{pos} is the position in the overlay's buffer. @item If @var{object} is a string (an overlay string or a string displayed with the @code{display} property), @var{pos} is the position in that string. @end itemize If the value of the @code{help-echo} property is neither a function nor a string, it is evaluated to obtain a help string. You can alter the way help text is displayed by setting the variable @code{show-help-function} (@pxref{Help display}). This feature is used in the mode line and for other active text. @item keymap @cindex keymap of character @kindex keymap @r{(text property)} The @code{keymap} property specifies an additional keymap for commands. When this keymap applies, it is used for key lookup before the minor mode keymaps and before the buffer's local map. @xref{Active Keymaps}. If the property value is a symbol, the symbol's function definition is used as the keymap. The property's value for the character before point applies if it is non-@code{nil} and rear-sticky, and the property's value for the character after point applies if it is non-@code{nil} and front-sticky. (For mouse clicks, the position of the click is used instead of the position of point.) @item local-map @kindex local-map @r{(text property)} This property works like @code{keymap} except that it specifies a keymap to use @emph{instead of} the buffer's local map. For most purposes (perhaps all purposes), it is better to use the @code{keymap} property. @item syntax-table The @code{syntax-table} property overrides what the syntax table says about this particular character. @xref{Syntax Properties}. @item read-only @cindex read-only character @kindex read-only @r{(text property)} If a character has the property @code{read-only}, then modifying that character is not allowed. Any command that would do so gets an error, @code{text-read-only}. If the property value is a string, that string is used as the error message. Insertion next to a read-only character is an error if inserting ordinary text there would inherit the @code{read-only} property due to stickiness. Thus, you can control permission to insert next to read-only text by controlling the stickiness. @xref{Sticky Properties}. Since changing properties counts as modifying the buffer, it is not possible to remove a @code{read-only} property unless you know the special trick: bind @code{inhibit-read-only} to a non-@code{nil} value and then remove the property. @xref{Read Only Buffers}. @item invisible @kindex invisible @r{(text property)} A non-@code{nil} @code{invisible} property can make a character invisible on the screen. @xref{Invisible Text}, for details. @item intangible @kindex intangible @r{(text property)} If a group of consecutive characters have equal and non-@code{nil} @code{intangible} properties, then you cannot place point between them. If you try to move point forward into the group, point actually moves to the end of the group. If you try to move point backward into the group, point actually moves to the start of the group. When the variable @code{inhibit-point-motion-hooks} is non-@code{nil}, the @code{intangible} property is ignored. @item field @kindex field @r{(text property)} Consecutive characters with the same @code{field} property constitute a @dfn{field}. Some motion functions including @code{forward-word} and @code{beginning-of-line} stop moving at a field boundary. @xref{Fields}. @item cursor @kindex cursor @r{(text property)} Normally, the cursor is displayed at the end of any overlay and text property strings present at the current window position. You can place the cursor on any desired character of these strings by giving that character a non-@code{nil} @var{cursor} text property. @item pointer @kindex pointer @r{(text property)} This specifies a specific pointer shape when the mouse pointer is over this text or image. @xref{Pointer Shape}, for possible pointer shapes. @item line-spacing @kindex line-spacing @r{(text property)} A newline can have a @code{line-spacing} text or overlay property that controls the height of the display line ending with that newline. The property value overrides the default frame line spacing and the buffer local @code{line-spacing} variable. @xref{Line Height}. @item line-height @kindex line-height @r{(text property)} A newline can have a @code{line-height} text or overlay property that controls the total height of the display line ending in that newline. @xref{Line Height}. @item modification-hooks @cindex change hooks for a character @cindex hooks for changing a character @kindex modification-hooks @r{(text property)} If a character has the property @code{modification-hooks}, then its value should be a list of functions; modifying that character calls all of those functions. Each function receives two arguments: the beginning and end of the part of the buffer being modified. Note that if a particular modification hook function appears on several characters being modified by a single primitive, you can't predict how many times the function will be called. If these functions modify the buffer, they should bind @code{inhibit-modification-hooks} to @code{t} around doing so, to avoid confusing the internal mechanism that calls these hooks. Overlays also support the @code{modification-hooks} property, but the details are somewhat different (@pxref{Overlay Properties}). @item insert-in-front-hooks @itemx insert-behind-hooks @kindex insert-in-front-hooks @r{(text property)} @kindex insert-behind-hooks @r{(text property)} The operation of inserting text in a buffer also calls the functions listed in the @code{insert-in-front-hooks} property of the following character and in the @code{insert-behind-hooks} property of the preceding character. These functions receive two arguments, the beginning and end of the inserted text. The functions are called @emph{after} the actual insertion takes place. See also @ref{Change Hooks}, for other hooks that are called when you change text in a buffer. @item point-entered @itemx point-left @cindex hooks for motion of point @kindex point-entered @r{(text property)} @kindex point-left @r{(text property)} The special properties @code{point-entered} and @code{point-left} record hook functions that report motion of point. Each time point moves, Emacs compares these two property values: @itemize @bullet @item the @code{point-left} property of the character after the old location, and @item the @code{point-entered} property of the character after the new location. @end itemize @noindent If these two values differ, each of them is called (if not @code{nil}) with two arguments: the old value of point, and the new one. The same comparison is made for the characters before the old and new locations. The result may be to execute two @code{point-left} functions (which may be the same function) and/or two @code{point-entered} functions (which may be the same function). In any case, all the @code{point-left} functions are called first, followed by all the @code{point-entered} functions. It is possible with @code{char-after} to examine characters at various buffer positions without moving point to those positions. Only an actual change in the value of point runs these hook functions. @defvar inhibit-point-motion-hooks When this variable is non-@code{nil}, @code{point-left} and @code{point-entered} hooks are not run, and the @code{intangible} property has no effect. Do not set this variable globally; bind it with @code{let}. @end defvar @defvar show-help-function @anchor{Help display} If this variable is non-@code{nil}, it specifies a function called to display help strings. These may be @code{help-echo} properties, menu help strings (@pxref{Simple Menu Items}, @pxref{Extended Menu Items}), or tool bar help strings (@pxref{Tool Bar}). The specified function is called with one argument, the help string to display. Tooltip mode (@pxref{Tooltips,,, emacs, The GNU Emacs Manual}) provides an example. @end defvar @item composition @kindex composition @r{(text property)} This text property is used to display a sequence of characters as a single glyph composed from components. For instance, in Thai a base consonant is composed with the following combining vowel as a single glyph. The value should be a character or a sequence (vector, list, or string) of integers. @itemize @bullet @item If it is a character, it means to display that character instead of the text in the region. @item If it is a string, it means to display that string's contents instead of the text in the region. @item If it is a vector or list, the elements are characters interleaved with internal codes specifying how to compose the following character with the previous one. @end itemize @end table @node Format Properties @subsection Formatted Text Properties These text properties affect the behavior of the fill commands. They are used for representing formatted text. @xref{Filling}, and @ref{Margins}. @table @code @item hard If a newline character has this property, it is a ``hard'' newline. The fill commands do not alter hard newlines and do not move words across them. However, this property takes effect only if the @code{use-hard-newlines} minor mode is enabled. @xref{Hard and Soft Newlines,, Hard and Soft Newlines, emacs, The GNU Emacs Manual}. @item right-margin This property specifies an extra right margin for filling this part of the text. @item left-margin This property specifies an extra left margin for filling this part of the text. @item justification This property specifies the style of justification for filling this part of the text. @end table @node Sticky Properties @subsection Stickiness of Text Properties @cindex sticky text properties @cindex inheritance of text properties Self-inserting characters normally take on the same properties as the preceding character. This is called @dfn{inheritance} of properties. In a Lisp program, you can do insertion with inheritance or without, depending on your choice of insertion primitive. The ordinary text insertion functions such as @code{insert} do not inherit any properties. They insert text with precisely the properties of the string being inserted, and no others. This is correct for programs that copy text from one context to another---for example, into or out of the kill ring. To insert with inheritance, use the special primitives described in this section. Self-inserting characters inherit properties because they work using these primitives. When you do insertion with inheritance, @emph{which} properties are inherited, and from where, depends on which properties are @dfn{sticky}. Insertion after a character inherits those of its properties that are @dfn{rear-sticky}. Insertion before a character inherits those of its properties that are @dfn{front-sticky}. When both sides offer different sticky values for the same property, the previous character's value takes precedence. By default, a text property is rear-sticky but not front-sticky; thus, the default is to inherit all the properties of the preceding character, and nothing from the following character. You can control the stickiness of various text properties with two specific text properties, @code{front-sticky} and @code{rear-nonsticky}, and with the variable @code{text-property-default-nonsticky}. You can use the variable to specify a different default for a given property. You can use those two text properties to make any specific properties sticky or nonsticky in any particular part of the text. If a character's @code{front-sticky} property is @code{t}, then all its properties are front-sticky. If the @code{front-sticky} property is a list, then the sticky properties of the character are those whose names are in the list. For example, if a character has a @code{front-sticky} property whose value is @code{(face read-only)}, then insertion before the character can inherit its @code{face} property and its @code{read-only} property, but no others. The @code{rear-nonsticky} property works the opposite way. Most properties are rear-sticky by default, so the @code{rear-nonsticky} property says which properties are @emph{not} rear-sticky. If a character's @code{rear-nonsticky} property is @code{t}, then none of its properties are rear-sticky. If the @code{rear-nonsticky} property is a list, properties are rear-sticky @emph{unless} their names are in the list. @defvar text-property-default-nonsticky This variable holds an alist which defines the default rear-stickiness of various text properties. Each element has the form @code{(@var{property} . @var{nonstickiness})}, and it defines the stickiness of a particular text property, @var{property}. If @var{nonstickiness} is non-@code{nil}, this means that the property @var{property} is rear-nonsticky by default. Since all properties are front-nonsticky by default, this makes @var{property} nonsticky in both directions by default. The text properties @code{front-sticky} and @code{rear-nonsticky}, when used, take precedence over the default @var{nonstickiness} specified in @code{text-property-default-nonsticky}. @end defvar Here are the functions that insert text with inheritance of properties: @defun insert-and-inherit &rest strings Insert the strings @var{strings}, just like the function @code{insert}, but inherit any sticky properties from the adjoining text. @end defun @defun insert-before-markers-and-inherit &rest strings Insert the strings @var{strings}, just like the function @code{insert-before-markers}, but inherit any sticky properties from the adjoining text. @end defun @xref{Insertion}, for the ordinary insertion functions which do not inherit. @node Lazy Properties @subsection Lazy Computation of Text Properties Instead of computing text properties for all the text in the buffer, you can arrange to compute the text properties for parts of the text when and if something depends on them. The primitive that extracts text from the buffer along with its properties is @code{buffer-substring}. Before examining the properties, this function runs the abnormal hook @code{buffer-access-fontify-functions}. @defvar buffer-access-fontify-functions This variable holds a list of functions for computing text properties. Before @code{buffer-substring} copies the text and text properties for a portion of the buffer, it calls all the functions in this list. Each of the functions receives two arguments that specify the range of the buffer being accessed. (The buffer itself is always the current buffer.) @end defvar The function @code{buffer-substring-no-properties} does not call these functions, since it ignores text properties anyway. In order to prevent the hook functions from being called more than once for the same part of the buffer, you can use the variable @code{buffer-access-fontified-property}. @defvar buffer-access-fontified-property If this variable's value is non-@code{nil}, it is a symbol which is used as a text property name. A non-@code{nil} value for that text property means, ``the other text properties for this character have already been computed.'' If all the characters in the range specified for @code{buffer-substring} have a non-@code{nil} value for this property, @code{buffer-substring} does not call the @code{buffer-access-fontify-functions} functions. It assumes these characters already have the right text properties, and just copies the properties they already have. The normal way to use this feature is that the @code{buffer-access-fontify-functions} functions add this property, as well as others, to the characters they operate on. That way, they avoid being called over and over for the same text. @end defvar @node Clickable Text @subsection Defining Clickable Text @cindex clickable text @dfn{Clickable text} is text that can be clicked, with either the the mouse or via keyboard commands, to produce some result. Many major modes use clickable text to implement features such as hyper-links. The @code{button} package provides an easy way to insert and manipulate clickable text. @xref{Buttons}. In this section, we will explain how to manually set up clickable text in a buffer using text properties. This involves two things: (1) indicating clickability when the mouse moves over the text, and (2) making @kbd{RET} or a mouse click on that text do something. Indicating clickability usually involves highlighting the text, and often involves displaying helpful information about the action, such as which mouse button to press, or a short summary of the action. This can be done with the @code{mouse-face} and @code{help-echo} text properties. @xref{Special Properties}. Here is an example of how Dired does it: @smallexample (condition-case nil (if (dired-move-to-filename) (add-text-properties (point) (save-excursion (dired-move-to-end-of-filename) (point)) '(mouse-face highlight help-echo "mouse-2: visit this file in other window"))) (error nil)) @end smallexample @noindent The first two arguments to @code{add-text-properties} specify the beginning and end of the text. The usual way to make the mouse do something when you click it on this text is to define @code{mouse-2} in the major mode's keymap. The job of checking whether the click was on clickable text is done by the command definition. Here is how Dired does it: @smallexample (defun dired-mouse-find-file-other-window (event) "In Dired, visit the file or directory name you click on." (interactive "e") (let (window pos file) (save-excursion (setq window (posn-window (event-end event)) pos (posn-point (event-end event))) (if (not (windowp window)) (error "No file chosen")) (set-buffer (window-buffer window)) (goto-char pos) (setq file (dired-get-file-for-visit))) (if (file-directory-p file) (or (and (cdr dired-subdir-alist) (dired-goto-subdir file)) (progn (select-window window) (dired-other-window file))) (select-window window) (find-file-other-window (file-name-sans-versions file t))))) @end smallexample @noindent The reason for the @code{save-excursion} construct is to avoid changing the current buffer. In this case, Dired uses the functions @code{posn-window} and @code{posn-point} to determine which buffer the click happened in and where, and in that buffer, @code{dired-get-file-for-visit} to determine which file to visit. Instead of defining a mouse command for the major mode, you can define a key binding for the clickable text itself, using the @code{keymap} text property: @example (let ((map (make-sparse-keymap))) (define-key map [mouse-2] 'operate-this-button) (put-text-property (point) (save-excursion (dired-move-to-end-of-filename) (point)) 'keymap map)) @end example @noindent This method makes it possible to define different commands for various clickable pieces of text. Also, the major mode definition (or the global definition) remains available for the rest of the text in the buffer. @node Links and Mouse-1 @subsection Links and Mouse-1 @cindex follow links @cindex mouse-1 The normal Emacs command for activating text in read-only buffers is @key{Mouse-2}, which includes following textual links. However, most graphical applications use @key{Mouse-1} for following links. For compatibility, @key{Mouse-1} follows links in Emacs too, when you click on a link quickly without moving the mouse. The user can customize this behavior through the variable @code{mouse-1-click-follows-link}. To define text as a link at the Lisp level, you should bind the @code{mouse-2} event to a command to follow the link. Then, to indicate that @key{Mouse-1} should also follow the link, you should specify a @code{follow-link} condition either as a text property or as a key binding: @table @asis @item @code{follow-link} property If the clickable text has a non-@code{nil} @code{follow-link} text or overlay property, that specifies the condition. @item @code{follow-link} event If there is a binding for the @code{follow-link} event, either on the clickable text or in the local keymap, the binding is the condition. @end table Regardless of how you set the @code{follow-link} condition, its value is used as follows to determine whether the given position is inside a link, and (if so) to compute an @dfn{action code} saying how @key{Mouse-1} should handle the link. @table @asis @item @code{mouse-face} If the condition is @code{mouse-face}, a position is inside a link if there is a non-@code{nil} @code{mouse-face} property at that position. The action code is always @code{t}. For example, here is how Info mode handles @key{Mouse-1}: @smallexample (define-key Info-mode-map [follow-link] 'mouse-face) @end smallexample @item a function If the condition is a valid function, @var{func}, then a position @var{pos} is inside a link if @code{(@var{func} @var{pos})} evaluates to non-@code{nil}. The value returned by @var{func} serves as the action code. For example, here is how pcvs enables @key{Mouse-1} to follow links on file names only: @smallexample (define-key map [follow-link] (lambda (pos) (eq (get-char-property pos 'face) 'cvs-filename-face))) @end smallexample @item anything else If the condition value is anything else, then the position is inside a link and the condition itself is the action code. Clearly you should only specify this kind of condition on the text that constitutes a link. @end table @noindent The action code tells @key{Mouse-1} how to follow the link: @table @asis @item a string or vector If the action code is a string or vector, the @key{Mouse-1} event is translated into the first element of the string or vector; i.e., the action of the @key{Mouse-1} click is the local or global binding of that character or symbol. Thus, if the action code is @code{"foo"}, @key{Mouse-1} translates into @kbd{f}. If it is @code{[foo]}, @key{Mouse-1} translates into @key{foo}. @item anything else For any other non-@code{nil} action code, the @code{mouse-1} event is translated into a @code{mouse-2} event at the same position. @end table To define @key{Mouse-1} to activate a button defined with @code{define-button-type}, give the button a @code{follow-link} property with a value as specified above to determine how to follow the link. For example, here is how Help mode handles @key{Mouse-1}: @smallexample (define-button-type 'help-xref 'follow-link t 'action #'help-button-action) @end smallexample To define @key{Mouse-1} on a widget defined with @code{define-widget}, give the widget a @code{:follow-link} property with a value as specified above to determine how to follow the link. For example, here is how the @code{link} widget specifies that a @key{Mouse-1} click shall be translated to @key{RET}: @smallexample (define-widget 'link 'item "An embedded link." :button-prefix 'widget-link-prefix :button-suffix 'widget-link-suffix :follow-link "\C-m" :help-echo "Follow the link." :format "%[%t%]") @end smallexample @defun mouse-on-link-p pos This function returns non-@code{nil} if position @var{pos} in the current buffer is on a link. @var{pos} can also be a mouse event location, as returned by @code{event-start} (@pxref{Accessing Events}). @end defun @node Fields @subsection Defining and Using Fields @cindex fields A field is a range of consecutive characters in the buffer that are identified by having the same value (comparing with @code{eq}) of the @code{field} property (either a text-property or an overlay property). This section describes special functions that are available for operating on fields. You specify a field with a buffer position, @var{pos}. We think of each field as containing a range of buffer positions, so the position you specify stands for the field containing that position. When the characters before and after @var{pos} are part of the same field, there is no doubt which field contains @var{pos}: the one those characters both belong to. When @var{pos} is at a boundary between fields, which field it belongs to depends on the stickiness of the @code{field} properties of the two surrounding characters (@pxref{Sticky Properties}). The field whose property would be inherited by text inserted at @var{pos} is the field that contains @var{pos}. There is an anomalous case where newly inserted text at @var{pos} would not inherit the @code{field} property from either side. This happens if the previous character's @code{field} property is not rear-sticky, and the following character's @code{field} property is not front-sticky. In this case, @var{pos} belongs to neither the preceding field nor the following field; the field functions treat it as belonging to an empty field whose beginning and end are both at @var{pos}. In all of these functions, if @var{pos} is omitted or @code{nil}, the value of point is used by default. If narrowing is in effect, then @var{pos} should fall within the accessible portion. @xref{Narrowing}. @defun field-beginning &optional pos escape-from-edge limit This function returns the beginning of the field specified by @var{pos}. If @var{pos} is at the beginning of its field, and @var{escape-from-edge} is non-@code{nil}, then the return value is always the beginning of the preceding field that @emph{ends} at @var{pos}, regardless of the stickiness of the @code{field} properties around @var{pos}. If @var{limit} is non-@code{nil}, it is a buffer position; if the beginning of the field is before @var{limit}, then @var{limit} will be returned instead. @end defun @defun field-end &optional pos escape-from-edge limit This function returns the end of the field specified by @var{pos}. If @var{pos} is at the end of its field, and @var{escape-from-edge} is non-@code{nil}, then the return value is always the end of the following field that @emph{begins} at @var{pos}, regardless of the stickiness of the @code{field} properties around @var{pos}. If @var{limit} is non-@code{nil}, it is a buffer position; if the end of the field is after @var{limit}, then @var{limit} will be returned instead. @end defun @defun field-string &optional pos This function returns the contents of the field specified by @var{pos}, as a string. @end defun @defun field-string-no-properties &optional pos This function returns the contents of the field specified by @var{pos}, as a string, discarding text properties. @end defun @defun delete-field &optional pos This function deletes the text of the field specified by @var{pos}. @end defun @defun constrain-to-field new-pos old-pos &optional escape-from-edge only-in-line inhibit-capture-property This function ``constrains'' @var{new-pos} to the field that @var{old-pos} belongs to---in other words, it returns the position closest to @var{new-pos} that is in the same field as @var{old-pos}. If @var{new-pos} is @code{nil}, then @code{constrain-to-field} uses the value of point instead, and moves point to the resulting position as well as returning it. If @var{old-pos} is at the boundary of two fields, then the acceptable final positions depend on the argument @var{escape-from-edge}. If @var{escape-from-edge} is @code{nil}, then @var{new-pos} must be in the field whose @code{field} property equals what new characters inserted at @var{old-pos} would inherit. (This depends on the stickiness of the @code{field} property for the characters before and after @var{old-pos}.) If @var{escape-from-edge} is non-@code{nil}, @var{new-pos} can be anywhere in the two adjacent fields. Additionally, if two fields are separated by another field with the special value @code{boundary}, then any point within this special field is also considered to be ``on the boundary.'' Commands like @kbd{C-a} with no argumemt, that normally move backward to a specific kind of location and stay there once there, probably should specify @code{nil} for @var{escape-from-edge}. Other motion commands that check fields should probably pass @code{t}. If the optional argument @var{only-in-line} is non-@code{nil}, and constraining @var{new-pos} in the usual way would move it to a different line, @var{new-pos} is returned unconstrained. This used in commands that move by line, such as @code{next-line} and @code{beginning-of-line}, so that they respect field boundaries only in the case where they can still move to the right line. If the optional argument @var{inhibit-capture-property} is non-@code{nil}, and @var{old-pos} has a non-@code{nil} property of that name, then any field boundaries are ignored. You can cause @code{constrain-to-field} to ignore all field boundaries (and so never constrain anything) by binding the variable @code{inhibit-field-text-motion} to a non-@code{nil} value. @end defun @node Not Intervals @subsection Why Text Properties are not Intervals @cindex intervals Some editors that support adding attributes to text in the buffer do so by letting the user specify ``intervals'' within the text, and adding the properties to the intervals. Those editors permit the user or the programmer to determine where individual intervals start and end. We deliberately provided a different sort of interface in Emacs Lisp to avoid certain paradoxical behavior associated with text modification. If the actual subdivision into intervals is meaningful, that means you can distinguish between a buffer that is just one interval with a certain property, and a buffer containing the same text subdivided into two intervals, both of which have that property. Suppose you take the buffer with just one interval and kill part of the text. The text remaining in the buffer is one interval, and the copy in the kill ring (and the undo list) becomes a separate interval. Then if you yank back the killed text, you get two intervals with the same properties. Thus, editing does not preserve the distinction between one interval and two. Suppose we ``fix'' this problem by coalescing the two intervals when the text is inserted. That works fine if the buffer originally was a single interval. But suppose instead that we have two adjacent intervals with the same properties, and we kill the text of one interval and yank it back. The same interval-coalescence feature that rescues the other case causes trouble in this one: after yanking, we have just one interval. One again, editing does not preserve the distinction between one interval and two. Insertion of text at the border between intervals also raises questions that have no satisfactory answer. However, it is easy to arrange for editing to behave consistently for questions of the form, ``What are the properties of this character?'' So we have decided these are the only questions that make sense; we have not implemented asking questions about where intervals start or end. In practice, you can usually use the text property search functions in place of explicit interval boundaries. You can think of them as finding the boundaries of intervals, assuming that intervals are always coalesced whenever possible. @xref{Property Search}. Emacs also provides explicit intervals as a presentation feature; see @ref{Overlays}. @node Substitution @section Substituting for a Character Code The following functions replace characters within a specified region based on their character codes. @defun subst-char-in-region start end old-char new-char &optional noundo @cindex replace characters This function replaces all occurrences of the character @var{old-char} with the character @var{new-char} in the region of the current buffer defined by @var{start} and @var{end}. @cindex undo avoidance If @var{noundo} is non-@code{nil}, then @code{subst-char-in-region} does not record the change for undo and does not mark the buffer as modified. This was useful for controlling the old selective display feature (@pxref{Selective Display}). @code{subst-char-in-region} does not move point and returns @code{nil}. @example @group ---------- Buffer: foo ---------- This is the contents of the buffer before. ---------- Buffer: foo ---------- @end group @group (subst-char-in-region 1 20 ?i ?X) @result{} nil ---------- Buffer: foo ---------- ThXs Xs the contents of the buffer before. ---------- Buffer: foo ---------- @end group @end example @end defun @defun translate-region start end table This function applies a translation table to the characters in the buffer between positions @var{start} and @var{end}. The translation table @var{table} is a string or a char-table; @code{(aref @var{table} @var{ochar})} gives the translated character corresponding to @var{ochar}. If @var{table} is a string, any characters with codes larger than the length of @var{table} are not altered by the translation. The return value of @code{translate-region} is the number of characters that were actually changed by the translation. This does not count characters that were mapped into themselves in the translation table. @end defun @node Registers @section Registers @cindex registers A register is a sort of variable used in Emacs editing that can hold a variety of different kinds of values. Each register is named by a single character. All @acronym{ASCII} characters and their meta variants (but with the exception of @kbd{C-g}) can be used to name registers. Thus, there are 255 possible registers. A register is designated in Emacs Lisp by the character that is its name. @defvar register-alist This variable is an alist of elements of the form @code{(@var{name} . @var{contents})}. Normally, there is one element for each Emacs register that has been used. The object @var{name} is a character (an integer) identifying the register. @end defvar The @var{contents} of a register can have several possible types: @table @asis @item a number A number stands for itself. If @code{insert-register} finds a number in the register, it converts the number to decimal. @item a marker A marker represents a buffer position to jump to. @item a string A string is text saved in the register. @item a rectangle A rectangle is represented by a list of strings. @item @code{(@var{window-configuration} @var{position})} This represents a window configuration to restore in one frame, and a position to jump to in the current buffer. @item @code{(@var{frame-configuration} @var{position})} This represents a frame configuration to restore, and a position to jump to in the current buffer. @item (file @var{filename}) This represents a file to visit; jumping to this value visits file @var{filename}. @item (file-query @var{filename} @var{position}) This represents a file to visit and a position in it; jumping to this value visits file @var{filename} and goes to buffer position @var{position}. Restoring this type of position asks the user for confirmation first. @end table The functions in this section return unpredictable values unless otherwise stated. @defun get-register reg This function returns the contents of the register @var{reg}, or @code{nil} if it has no contents. @end defun @defun set-register reg value This function sets the contents of register @var{reg} to @var{value}. A register can be set to any value, but the other register functions expect only certain data types. The return value is @var{value}. @end defun @deffn Command view-register reg This command displays what is contained in register @var{reg}. @end deffn @ignore @deffn Command point-to-register reg This command stores both the current location of point and the current buffer in register @var{reg} as a marker. @end deffn @deffn Command jump-to-register reg @deffnx Command register-to-point reg @comment !!SourceFile register.el This command restores the status recorded in register @var{reg}. If @var{reg} contains a marker, it moves point to the position stored in the marker. Since both the buffer and the location within the buffer are stored by the @code{point-to-register} function, this command can switch you to another buffer. If @var{reg} contains a window configuration or a frame configuration. @code{jump-to-register} restores that configuration. @end deffn @end ignore @deffn Command insert-register reg &optional beforep This command inserts contents of register @var{reg} into the current buffer. Normally, this command puts point before the inserted text, and the mark after it. However, if the optional second argument @var{beforep} is non-@code{nil}, it puts the mark before and point after. You can pass a non-@code{nil} second argument @var{beforep} to this function interactively by supplying any prefix argument. If the register contains a rectangle, then the rectangle is inserted with its upper left corner at point. This means that text is inserted in the current line and underneath it on successive lines. If the register contains something other than saved text (a string) or a rectangle (a list), currently useless things happen. This may be changed in the future. @end deffn @ignore @deffn Command copy-to-register reg start end &optional delete-flag This command copies the region from @var{start} to @var{end} into register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes the region from the buffer after copying it into the register. @end deffn @deffn Command prepend-to-register reg start end &optional delete-flag This command prepends the region from @var{start} to @var{end} into register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes the region from the buffer after copying it to the register. @end deffn @deffn Command append-to-register reg start end &optional delete-flag This command appends the region from @var{start} to @var{end} to the text already in register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes the region from the buffer after copying it to the register. @end deffn @deffn Command copy-rectangle-to-register reg start end &optional delete-flag This command copies a rectangular region from @var{start} to @var{end} into register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes the region from the buffer after copying it to the register. @end deffn @deffn Command window-configuration-to-register reg This function stores the window configuration of the selected frame in register @var{reg}. @end deffn @deffn Command frame-configuration-to-register reg This function stores the current frame configuration in register @var{reg}. @end deffn @end ignore @node Transposition @section Transposition of Text This subroutine is used by the transposition commands. @defun transpose-regions start1 end1 start2 end2 &optional leave-markers This function exchanges two nonoverlapping portions of the buffer. Arguments @var{start1} and @var{end1} specify the bounds of one portion and arguments @var{start2} and @var{end2} specify the bounds of the other portion. Normally, @code{transpose-regions} relocates markers with the transposed text; a marker previously positioned within one of the two transposed portions moves along with that portion, thus remaining between the same two characters in their new position. However, if @var{leave-markers} is non-@code{nil}, @code{transpose-regions} does not do this---it leaves all markers unrelocated. @end defun @node Base 64 @section Base 64 Encoding @cindex base 64 encoding Base 64 code is used in email to encode a sequence of 8-bit bytes as a longer sequence of @acronym{ASCII} graphic characters. It is defined in Internet RFC@footnote{ An RFC, an acronym for @dfn{Request for Comments}, is a numbered Internet informational document describing a standard. RFCs are usually written by technical experts acting on their own initiative, and are traditionally written in a pragmatic, experience-driven manner. }2045. This section describes the functions for converting to and from this code. @defun base64-encode-region beg end &optional no-line-break This function converts the region from @var{beg} to @var{end} into base 64 code. It returns the length of the encoded text. An error is signaled if a character in the region is multibyte, i.e.@: in a multibyte buffer the region must contain only characters from the charsets @code{ascii}, @code{eight-bit-control} and @code{eight-bit-graphic}. Normally, this function inserts newline characters into the encoded text, to avoid overlong lines. However, if the optional argument @var{no-line-break} is non-@code{nil}, these newlines are not added, so the output is just one long line. @end defun @defun base64-encode-string string &optional no-line-break This function converts the string @var{string} into base 64 code. It returns a string containing the encoded text. As for @code{base64-encode-region}, an error is signaled if a character in the string is multibyte. Normally, this function inserts newline characters into the encoded text, to avoid overlong lines. However, if the optional argument @var{no-line-break} is non-@code{nil}, these newlines are not added, so the result string is just one long line. @end defun @defun base64-decode-region beg end This function converts the region from @var{beg} to @var{end} from base 64 code into the corresponding decoded text. It returns the length of the decoded text. The decoding functions ignore newline characters in the encoded text. @end defun @defun base64-decode-string string This function converts the string @var{string} from base 64 code into the corresponding decoded text. It returns a unibyte string containing the decoded text. The decoding functions ignore newline characters in the encoded text. @end defun @node MD5 Checksum @section MD5 Checksum @cindex MD5 checksum @cindex message digest computation MD5 cryptographic checksums, or @dfn{message digests}, are 128-bit ``fingerprints'' of a document or program. They are used to verify that you have an exact and unaltered copy of the data. The algorithm to calculate the MD5 message digest is defined in Internet RFC@footnote{ For an explanation of what is an RFC, see the footnote in @ref{Base 64}. }1321. This section describes the Emacs facilities for computing message digests. @defun md5 object &optional start end coding-system noerror This function returns the MD5 message digest of @var{object}, which should be a buffer or a string. The two optional arguments @var{start} and @var{end} are character positions specifying the portion of @var{object} to compute the message digest for. If they are @code{nil} or omitted, the digest is computed for the whole of @var{object}. The function @code{md5} does not compute the message digest directly from the internal Emacs representation of the text (@pxref{Text Representations}). Instead, it encodes the text using a coding system, and computes the message digest from the encoded text. The optional fourth argument @var{coding-system} specifies which coding system to use for encoding the text. It should be the same coding system that you used to read the text, or that you used or will use when saving or sending the text. @xref{Coding Systems}, for more information about coding systems. If @var{coding-system} is @code{nil} or omitted, the default depends on @var{object}. If @var{object} is a buffer, the default for @var{coding-system} is whatever coding system would be chosen by default for writing this text into a file. If @var{object} is a string, the user's most preferred coding system (@pxref{Recognize Coding, prefer-coding-system, the description of @code{prefer-coding-system}, emacs, GNU Emacs Manual}) is used. Normally, @code{md5} signals an error if the text can't be encoded using the specified or chosen coding system. However, if @var{noerror} is non-@code{nil}, it silently uses @code{raw-text} coding instead. @end defun @node Atomic Changes @section Atomic Change Groups @cindex atomic changes In data base terminology, an @dfn{atomic} change is an indivisible change---it can succeed entirely or it can fail entirely, but it cannot partly succeed. A Lisp program can make a series of changes to one or several buffers as an @dfn{atomic change group}, meaning that either the entire series of changes will be installed in their buffers or, in case of an error, none of them will be. To do this for one buffer, the one already current, simply write a call to @code{atomic-change-group} around the code that makes the changes, like this: @example (atomic-change-group (insert foo) (delete-region x y)) @end example @noindent If an error (or other nonlocal exit) occurs inside the body of @code{atomic-change-group}, it unmakes all the changes in that buffer that were during the execution of the body. This kind of change group has no effect on any other buffers---any such changes remain. If you need something more sophisticated, such as to make changes in various buffers constitute one atomic group, you must directly call lower-level functions that @code{atomic-change-group} uses. @defun prepare-change-group &optional buffer This function sets up a change group for buffer @var{buffer}, which defaults to the current buffer. It returns a ``handle'' that represents the change group. You must use this handle to activate the change group and subsequently to finish it. @end defun To use the change group, you must @dfn{activate} it. You must do this before making any changes in the text of @var{buffer}. @defun activate-change-group handle This function activates the change group that @var{handle} designates. @end defun After you activate the change group, any changes you make in that buffer become part of it. Once you have made all the desired changes in the buffer, you must @dfn{finish} the change group. There are two ways to do this: you can either accept (and finalize) all the changes, or cancel them all. @defun accept-change-group handle This function accepts all the changes in the change group specified by @var{handle}, making them final. @end defun @defun cancel-change-group handle This function cancels and undoes all the changes in the change group specified by @var{handle}. @end defun Your code should use @code{unwind-protect} to make sure the group is always finished. The call to @code{activate-change-group} should be inside the @code{unwind-protect}, in case the user types @kbd{C-g} just after it runs. (This is one reason why @code{prepare-change-group} and @code{activate-change-group} are separate functions, because normally you would call @code{prepare-change-group} before the start of that @code{unwind-protect}.) Once you finish the group, don't use the handle again---in particular, don't try to finish the same group twice. To make a multibuffer change group, call @code{prepare-change-group} once for each buffer you want to cover, then use @code{nconc} to combine the returned values, like this: @example (nconc (prepare-change-group buffer-1) (prepare-change-group buffer-2)) @end example You can then activate the multibuffer change group with a single call to @code{activate-change-group}, and finish it with a single call to @code{accept-change-group} or @code{cancel-change-group}. Nested use of several change groups for the same buffer works as you would expect. Non-nested use of change groups for the same buffer will get Emacs confused, so don't let it happen; the first change group you start for any given buffer should be the last one finished. @node Change Hooks @section Change Hooks @cindex change hooks @cindex hooks for text changes These hook variables let you arrange to take notice of all changes in all buffers (or in a particular buffer, if you make them buffer-local). See also @ref{Special Properties}, for how to detect changes to specific parts of the text. The functions you use in these hooks should save and restore the match data if they do anything that uses regular expressions; otherwise, they will interfere in bizarre ways with the editing operations that call them. @defvar before-change-functions This variable holds a list of functions to call before any buffer modification. Each function gets two arguments, the beginning and end of the region that is about to change, represented as integers. The buffer that is about to change is always the current buffer. @end defvar @defvar after-change-functions This variable holds a list of functions to call after any buffer modification. Each function receives three arguments: the beginning and end of the region just changed, and the length of the text that existed before the change. All three arguments are integers. The buffer that's about to change is always the current buffer. The length of the old text is the difference between the buffer positions before and after that text as it was before the change. As for the changed text, its length is simply the difference between the first two arguments. @end defvar Output of messages into the @samp{*Messages*} buffer does not call these functions. @defmac combine-after-change-calls body@dots{} The macro executes @var{body} normally, but arranges to call the after-change functions just once for a series of several changes---if that seems safe. If a program makes several text changes in the same area of the buffer, using the macro @code{combine-after-change-calls} around that part of the program can make it run considerably faster when after-change hooks are in use. When the after-change hooks are ultimately called, the arguments specify a portion of the buffer including all of the changes made within the @code{combine-after-change-calls} body. @strong{Warning:} You must not alter the values of @code{after-change-functions} within the body of a @code{combine-after-change-calls} form. @strong{Warning:} if the changes you combine occur in widely scattered parts of the buffer, this will still work, but it is not advisable, because it may lead to inefficient behavior for some change hook functions. @end defmac The two variables above are temporarily bound to @code{nil} during the time that any of these functions is running. This means that if one of these functions changes the buffer, that change won't run these functions. If you do want a hook function to make changes that run these functions, make it bind these variables back to their usual values. One inconvenient result of this protective feature is that you cannot have a function in @code{after-change-functions} or @code{before-change-functions} which changes the value of that variable. But that's not a real limitation. If you want those functions to change the list of functions to run, simply add one fixed function to the hook, and code that function to look in another variable for other functions to call. Here is an example: @example (setq my-own-after-change-functions nil) (defun indirect-after-change-function (beg end len) (let ((list my-own-after-change-functions)) (while list (funcall (car list) beg end len) (setq list (cdr list))))) @group (add-hooks 'after-change-functions 'indirect-after-change-function) @end group @end example @defvar first-change-hook This variable is a normal hook that is run whenever a buffer is changed that was previously in the unmodified state. @end defvar @defvar inhibit-modification-hooks If this variable is non-@code{nil}, all of the change hooks are disabled; none of them run. This affects all the hook variables described above in this section, as well as the hooks attached to certain special text properties (@pxref{Special Properties}) and overlay properties (@pxref{Overlay Properties}). @end defvar @ignore arch-tag: 3721e738-a1cb-4085-bc1a-6cb8d8e1d32b @end ignore