Mercurial > emacs
view lisp/soundex.el @ 16945:d6cd00b2e214
(isnan): Define even if LISP_FLOAT_TYPE is not defined, since fmod
might need it.
(fmod): Ensure that the magnitude of the result does not exceed that
of the divisor, and that the sign of the result does not disagree with
that of the dividend. This does not yield a
particularly accurate result, but at least it will be in the
range promised by fmod.
author | Paul Eggert <eggert@twinsun.com> |
---|---|
date | Tue, 28 Jan 1997 04:51:45 +0000 |
parents | bd56cdc4d07b |
children | 11218164bc54 |
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;;; soundex.el --- implement Soundex algorithm ;; Copyright (C) 1993 Free Software Foundation, Inc. ;; Author: Christian Plaunt <chris@bliss.berkeley.edu> ;; Maintainer: FSF ;; Keywords: matching ;; Created: Sat May 15 14:48:18 1993 ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; The Soundex algorithm maps English words into representations of ;; how they sound. Words with vaguely similar sound map to the same string. ;;; Code: (defvar soundex-alist '((?B . "1") (?F . "1") (?P . "1") (?V . "1") (?C . "2") (?G . "2") (?J . "2") (?K . "2") (?Q . "2") (?S . "2") (?X . "2") (?Z . "2") (?D . "3") (?T . "3") (?L . "4") (?M . "5") (?N . "5") (?R . "6")) "Alist of chars-to-key-code for building Soundex keys.") (defun soundex (word) "Return a Soundex key for WORD. Implemented as described in: Knuth, Donald E. \"The Art of Computer Programming, Vol. 3: Sorting and Searching\", Addison-Wesley (1973), pp. 391-392." (let* ((word (upcase word)) (length (length word)) (code (cdr (assq (aref word 0) soundex-alist))) (key (substring word 0 1)) (index 1) (prev-code code)) ;; once we have a four char key, we're done (while (and (> 4 (length key)) (< index length)) ;; look up the code for each letter in word at index (setq code (cdr (assq (aref word index) soundex-alist)) index (1+ index) ;; append code to key unless the same codes belong to ;; adjacent letters in the original string key (concat key (if (or (null code) (string= code prev-code)) () code)) prev-code code)) ;; return a key that is 4 chars long and padded by "0"s if needed (if (> 4 (length key)) (substring (concat key "000") 0 4) key))) ;(defvar soundex-test ; '("Euler" "Gauss" "Hilbert" "Knuth" "Lloyd" "Lukasiewicz" ; "Ellery" "Ghosh" "Heilbronn" "Kant" "Ladd" "Lissajous") ; "\n Knuth's names to demonstrate the Soundex algorithm.") ; ;(mapcar 'soundex soundex-test) ;("E460" "G200" "H416" "K530" "L300" "L222" ; "E460" "G200" "H416" "K530" "L300" "L222") ;; soundex.el ends here