Mercurial > emacs
view src/w32term.c @ 50229:e3a41ffa1cba
Remove setup of cross_cursor (already has hand_cursor).
author | Kim F. Storm <storm@cua.dk> |
---|---|
date | Fri, 21 Mar 2003 13:51:25 +0000 |
parents | 6f30f0db5f30 |
children | c8ea5e4b2129 |
line wrap: on
line source
/* Implementation of GUI terminal on the Microsoft W32 API. Copyright (C) 1989, 93, 94, 95, 96, 1997, 1998, 1999, 2000, 2001 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include <config.h> #include <signal.h> #include <stdio.h> #include <stdlib.h> #include "lisp.h" #include "charset.h" #include "blockinput.h" #include "w32heap.h" #include "w32term.h" #include "w32bdf.h" #include <shellapi.h> #include "systty.h" #include "systime.h" #include "atimer.h" #include "keymap.h" #include <ctype.h> #include <errno.h> #include <setjmp.h> #include <sys/stat.h> #include "keyboard.h" #include "frame.h" #include "dispextern.h" #include "fontset.h" #include "termhooks.h" #include "termopts.h" #include "termchar.h" #include "gnu.h" #include "disptab.h" #include "buffer.h" #include "window.h" #include "intervals.h" #include "composite.h" #include "coding.h" #define abs(x) ((x) < 0 ? -(x) : (x)) #define BETWEEN(X, LOWER, UPPER) ((X) >= (LOWER) && (X) < (UPPER)) /* Fringe bitmaps. */ static HBITMAP fringe_bmp[MAX_FRINGE_BITMAPS]; extern Lisp_Object Qhelp_echo; /* Non-nil means Emacs uses toolkit scroll bars. */ Lisp_Object Vx_toolkit_scroll_bars; /* If a string, w32_read_socket generates an event to display that string. (The display is done in read_char.) */ static Lisp_Object help_echo; static Lisp_Object help_echo_window; static Lisp_Object help_echo_object; static int help_echo_pos; /* Temporary variables for w32_read_socket. */ static Lisp_Object previous_help_echo; static int last_mousemove_x = 0; static int last_mousemove_y = 0; /* Non-zero means that a HELP_EVENT has been generated since Emacs start. */ static int any_help_event_p; /* Non-zero means autoselect window with the mouse cursor. */ int mouse_autoselect_window; /* Last window where we saw the mouse. Used by mouse-autoselect-window. */ static Lisp_Object last_window; /* Non-zero means draw block and hollow cursor as wide as the glyph under it. For example, if a block cursor is over a tab, it will be drawn as wide as that tab on the display. */ int x_stretch_cursor_p; /* Non-zero means make use of UNDERLINE_POSITION font properties. */ int x_use_underline_position_properties; extern unsigned int msh_mousewheel; extern void free_frame_menubar (); extern int w32_codepage_for_font (char *fontname); extern Cursor w32_load_cursor (LPCTSTR name); extern glyph_metric *w32_BDF_TextMetric(bdffont *fontp, unsigned char *text, int dim); extern Lisp_Object Vwindow_system; #define x_any_window_to_frame x_window_to_frame #define x_top_window_to_frame x_window_to_frame /* This is display since w32 does not support multiple ones. */ struct w32_display_info one_w32_display_info; struct w32_display_info *x_display_list; /* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE), one for each element of w32_display_list and in the same order. NAME is the name of the frame. FONT-LIST-CACHE records previous values returned by x-list-fonts. */ Lisp_Object w32_display_name_list; /* Frame being updated by update_frame. This is declared in term.c. This is set by update_begin and looked at by all the w32 functions. It is zero while not inside an update. In that case, the w32 functions assume that `SELECTED_FRAME ()' is the frame to apply to. */ extern struct frame *updating_frame; /* This is a frame waiting to be autoraised, within w32_read_socket. */ struct frame *pending_autoraise_frame; /* Nominal cursor position -- where to draw output. HPOS and VPOS are window relative glyph matrix coordinates. X and Y are window relative pixel coordinates. */ struct cursor_pos output_cursor; /* The handle of the frame that currently owns the system caret. */ HWND w32_system_caret_hwnd; int w32_system_caret_height; int w32_system_caret_x; int w32_system_caret_y; int w32_use_visible_system_caret; /* Flag to enable Unicode output in case users wish to use programs like Twinbridge on '95 rather than installed system level support for Far East languages. */ int w32_enable_unicode_output; DWORD dwWindowsThreadId = 0; HANDLE hWindowsThread = NULL; DWORD dwMainThreadId = 0; HANDLE hMainThread = NULL; #ifndef SIF_ALL /* These definitions are new with Windows 95. */ #define SIF_RANGE 0x0001 #define SIF_PAGE 0x0002 #define SIF_POS 0x0004 #define SIF_DISABLENOSCROLL 0x0008 #define SIF_TRACKPOS 0x0010 #define SIF_ALL (SIF_RANGE | SIF_PAGE | SIF_POS | SIF_TRACKPOS) typedef struct tagSCROLLINFO { UINT cbSize; UINT fMask; int nMin; int nMax; UINT nPage; int nPos; int nTrackPos; } SCROLLINFO, FAR *LPSCROLLINFO; typedef SCROLLINFO CONST FAR *LPCSCROLLINFO; #endif /* SIF_ALL */ /* Dynamic linking to new proportional scroll bar functions. */ int (PASCAL *pfnSetScrollInfo) (HWND hwnd, int fnBar, LPSCROLLINFO lpsi, BOOL fRedraw); BOOL (PASCAL *pfnGetScrollInfo) (HWND hwnd, int fnBar, LPSCROLLINFO lpsi); int vertical_scroll_bar_min_handle; int vertical_scroll_bar_top_border; int vertical_scroll_bar_bottom_border; int last_scroll_bar_drag_pos; /* Mouse movement. */ /* Where the mouse was last time we reported a mouse event. */ FRAME_PTR last_mouse_frame; static RECT last_mouse_glyph; static Lisp_Object last_mouse_press_frame; Lisp_Object Vw32_num_mouse_buttons; Lisp_Object Vw32_swap_mouse_buttons; /* Control whether x_raise_frame also sets input focus. */ Lisp_Object Vw32_grab_focus_on_raise; /* Control whether Caps Lock affects non-ascii characters. */ Lisp_Object Vw32_capslock_is_shiftlock; /* Control whether right-alt and left-ctrl should be recognized as AltGr. */ Lisp_Object Vw32_recognize_altgr; /* The scroll bar in which the last motion event occurred. If the last motion event occurred in a scroll bar, we set this so w32_mouse_position can know whether to report a scroll bar motion or an ordinary motion. If the last motion event didn't occur in a scroll bar, we set this to Qnil, to tell w32_mouse_position to return an ordinary motion event. */ static Lisp_Object last_mouse_scroll_bar; static int last_mouse_scroll_bar_pos; /* This is a hack. We would really prefer that w32_mouse_position would return the time associated with the position it returns, but there doesn't seem to be any way to wrest the time-stamp from the server along with the position query. So, we just keep track of the time of the last movement we received, and return that in hopes that it's somewhat accurate. */ static Time last_mouse_movement_time; /* Incremented by w32_read_socket whenever it really tries to read events. */ #ifdef __STDC__ static int volatile input_signal_count; #else static int input_signal_count; #endif extern Lisp_Object Vcommand_line_args, Vsystem_name; extern Lisp_Object Qface, Qmouse_face; #ifndef USE_CRT_DLL extern int errno; #endif /* A mask of extra modifier bits to put into every keyboard char. */ extern EMACS_INT extra_keyboard_modifiers; static void x_update_window_end P_ ((struct window *, int, int)); static void frame_to_window_pixel_xy P_ ((struct window *, int *, int *)); void w32_delete_display P_ ((struct w32_display_info *)); static int fast_find_position P_ ((struct window *, int, int *, int *, int *, int *, Lisp_Object)); static int fast_find_string_pos P_ ((struct window *, int, Lisp_Object, int *, int *, int *, int *, int)); static void set_output_cursor P_ ((struct cursor_pos *)); static struct glyph *x_y_to_hpos_vpos P_ ((struct window *, int, int, int *, int *, int *, int)); static void note_mode_line_or_margin_highlight P_ ((struct window *, int, int, int)); static void note_mouse_highlight P_ ((struct frame *, int, int)); static void note_tool_bar_highlight P_ ((struct frame *f, int, int)); static void w32_handle_tool_bar_click P_ ((struct frame *, struct input_event *)); static void show_mouse_face P_ ((struct w32_display_info *, enum draw_glyphs_face)); static int cursor_in_mouse_face_p P_ ((struct window *)); static int clear_mouse_face P_ ((struct w32_display_info *)); void w32_define_cursor P_ ((Window, Cursor)); void x_lower_frame P_ ((struct frame *)); void x_scroll_bar_clear P_ ((struct frame *)); void x_wm_set_size_hint P_ ((struct frame *, long, int)); void x_raise_frame P_ ((struct frame *)); void x_set_window_size P_ ((struct frame *, int, int, int)); void x_wm_set_window_state P_ ((struct frame *, int)); void x_wm_set_icon_pixmap P_ ((struct frame *, int)); void w32_initialize P_ ((void)); static void x_font_min_bounds P_ ((XFontStruct *, int *, int *)); int x_compute_min_glyph_bounds P_ ((struct frame *)); static void x_draw_phys_cursor_glyph P_ ((struct window *, struct glyph_row *, enum draw_glyphs_face)); static void x_update_end P_ ((struct frame *)); static void w32_frame_up_to_date P_ ((struct frame *)); static void w32_set_terminal_modes P_ ((void)); static void w32_reset_terminal_modes P_ ((void)); static void w32_cursor_to P_ ((int, int, int, int)); static void x_write_glyphs P_ ((struct glyph *, int)); static void x_clear_end_of_line P_ ((int)); static void x_clear_frame P_ ((void)); static void x_clear_cursor P_ ((struct window *)); static void frame_highlight P_ ((struct frame *)); static void frame_unhighlight P_ ((struct frame *)); static void x_new_focus_frame P_ ((struct w32_display_info *, struct frame *)); static void w32_frame_rehighlight P_ ((struct frame *)); static void x_frame_rehighlight P_ ((struct w32_display_info *)); static void x_draw_hollow_cursor P_ ((struct window *, struct glyph_row *)); static void x_draw_bar_cursor P_ ((struct window *, struct glyph_row *, int, enum text_cursor_kinds)); static void expose_frame P_ ((struct frame *, int, int, int, int)); static int expose_window_tree P_ ((struct window *, RECT *)); static void expose_overlaps P_ ((struct window *, struct glyph_row *, struct glyph_row *)); static int expose_window P_ ((struct window *, RECT *)); static void expose_area P_ ((struct window *, struct glyph_row *, RECT *, enum glyph_row_area)); static int expose_line P_ ((struct window *, struct glyph_row *, RECT *)); void x_update_cursor P_ ((struct frame *, int)); static void x_update_cursor_in_window_tree P_ ((struct window *, int)); static void x_update_window_cursor P_ ((struct window *, int)); static void x_erase_phys_cursor P_ ((struct window *)); void x_display_cursor P_ ((struct window *w, int, int, int, int, int)); void x_display_and_set_cursor P_ ((struct window *, int, int, int, int, int)); static void w32_clip_to_row P_ ((struct window *, struct glyph_row *, HDC, int)); static int x_phys_cursor_in_rect_p P_ ((struct window *, RECT *)); static Lisp_Object Qvendor_specific_keysyms; /*********************************************************************** Debugging ***********************************************************************/ #if 0 /* This is a function useful for recording debugging information about the sequence of occurrences in this file. */ struct record { char *locus; int type; }; struct record event_record[100]; int event_record_index; record_event (locus, type) char *locus; int type; { if (event_record_index == sizeof (event_record) / sizeof (struct record)) event_record_index = 0; event_record[event_record_index].locus = locus; event_record[event_record_index].type = type; event_record_index++; } #endif /* 0 */ void XChangeGC (void * ignore, XGCValues* gc, unsigned long mask, XGCValues *xgcv) { if (mask & GCForeground) gc->foreground = xgcv->foreground; if (mask & GCBackground) gc->background = xgcv->background; if (mask & GCFont) gc->font = xgcv->font; } XGCValues *XCreateGC (void * ignore, Window window, unsigned long mask, XGCValues *xgcv) { XGCValues *gc = (XGCValues *) xmalloc (sizeof (XGCValues)); bzero (gc, sizeof (XGCValues)); XChangeGC (ignore, gc, mask, xgcv); return gc; } void XGetGCValues (void* ignore, XGCValues *gc, unsigned long mask, XGCValues *xgcv) { XChangeGC (ignore, xgcv, mask, gc); } static void w32_set_clip_rectangle (HDC hdc, RECT *rect) { if (rect) { HRGN clip_region = CreateRectRgnIndirect (rect); SelectClipRgn (hdc, clip_region); DeleteObject (clip_region); } else SelectClipRgn (hdc, NULL); } /* Draw a hollow rectangle at the specified position. */ void w32_draw_rectangle (HDC hdc, XGCValues *gc, int x, int y, int width, int height) { HBRUSH hb, oldhb; HPEN hp, oldhp; hb = CreateSolidBrush (gc->background); hp = CreatePen (PS_SOLID, 0, gc->foreground); oldhb = SelectObject (hdc, hb); oldhp = SelectObject (hdc, hp); Rectangle (hdc, x, y, x + width, y + height); SelectObject (hdc, oldhb); SelectObject (hdc, oldhp); DeleteObject (hb); DeleteObject (hp); } /* Draw a filled rectangle at the specified position. */ void w32_fill_rect (f, hdc, pix, lprect) FRAME_PTR f; HDC hdc; COLORREF pix; RECT * lprect; { HBRUSH hb; hb = CreateSolidBrush (pix); FillRect (hdc, lprect, hb); DeleteObject (hb); } void w32_clear_window (f) FRAME_PTR f; { RECT rect; HDC hdc = get_frame_dc (f); /* Under certain conditions, this can be called at startup with a console frame pointer before the GUI frame is created. An HDC of 0 indicates this. */ if (hdc) { GetClientRect (FRAME_W32_WINDOW (f), &rect); w32_clear_rect (f, hdc, &rect); } release_frame_dc (f, hdc); } /*********************************************************************** Starting and ending an update ***********************************************************************/ /* Start an update of frame F. This function is installed as a hook for update_begin, i.e. it is called when update_begin is called. This function is called prior to calls to x_update_window_begin for each window being updated. */ static void x_update_begin (f) struct frame *f; { struct w32_display_info *display_info = FRAME_W32_DISPLAY_INFO (f); if (! FRAME_W32_P (f)) return; /* Regenerate display palette before drawing if list of requested colors has changed. */ if (display_info->regen_palette) { w32_regenerate_palette (f); display_info->regen_palette = FALSE; } } /* Start update of window W. Set the global variable updated_window to the window being updated and set output_cursor to the cursor position of W. */ static void x_update_window_begin (w) struct window *w; { struct frame *f = XFRAME (WINDOW_FRAME (w)); struct w32_display_info *display_info = FRAME_W32_DISPLAY_INFO (f); /* Hide the system caret during an update. */ if (w32_use_visible_system_caret && w32_system_caret_hwnd) { SendMessage (w32_system_caret_hwnd, WM_EMACS_HIDE_CARET, 0, 0); } updated_window = w; set_output_cursor (&w->cursor); BLOCK_INPUT; if (f == display_info->mouse_face_mouse_frame) { /* Don't do highlighting for mouse motion during the update. */ display_info->mouse_face_defer = 1; /* If F needs to be redrawn, simply forget about any prior mouse highlighting. */ if (FRAME_GARBAGED_P (f)) display_info->mouse_face_window = Qnil; #if 0 /* Rows in a current matrix containing glyphs in mouse-face have their mouse_face_p flag set, which means that they are always unequal to rows in a desired matrix which never have that flag set. So, rows containing mouse-face glyphs are never scrolled, and we don't have to switch the mouse highlight off here to prevent it from being scrolled. */ /* Can we tell that this update does not affect the window where the mouse highlight is? If so, no need to turn off. Likewise, don't do anything if the frame is garbaged; in that case, the frame's current matrix that we would use is all wrong, and we will redisplay that line anyway. */ if (!NILP (display_info->mouse_face_window) && w == XWINDOW (display_info->mouse_face_window)) { int i; for (i = 0; i < w->desired_matrix->nrows; ++i) if (MATRIX_ROW_ENABLED_P (w->desired_matrix, i)) break; if (i < w->desired_matrix->nrows) clear_mouse_face (display_info); } #endif /* 0 */ } UNBLOCK_INPUT; } /* Draw a vertical window border to the right of window W if W doesn't have vertical scroll bars. */ static void x_draw_vertical_border (w) struct window *w; { struct frame *f = XFRAME (WINDOW_FRAME (w)); /* Redraw borders between horizontally adjacent windows. Don't do it for frames with vertical scroll bars because either the right scroll bar of a window, or the left scroll bar of its neighbor will suffice as a border. */ if (!WINDOW_RIGHTMOST_P (w) && !FRAME_HAS_VERTICAL_SCROLL_BARS (f)) { RECT r; HDC hdc; window_box_edges (w, -1, (int *) &r.left, (int *) &r.top, (int *) &r.right, (int *) &r.bottom); r.left = r.right + FRAME_X_RIGHT_FRINGE_WIDTH (f); r.right = r.left + 1; r.bottom -= 1; hdc = get_frame_dc (f); w32_fill_rect (f, hdc, FRAME_FOREGROUND_PIXEL (f), &r); release_frame_dc (f, hdc); } } /* End update of window W (which is equal to updated_window). Draw vertical borders between horizontally adjacent windows, and display W's cursor if CURSOR_ON_P is non-zero. MOUSE_FACE_OVERWRITTEN_P non-zero means that some row containing glyphs in mouse-face were overwritten. In that case we have to make sure that the mouse-highlight is properly redrawn. W may be a menu bar pseudo-window in case we don't have X toolkit support. Such windows don't have a cursor, so don't display it here. */ static void x_update_window_end (w, cursor_on_p, mouse_face_overwritten_p) struct window *w; int cursor_on_p, mouse_face_overwritten_p; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (XFRAME (w->frame)); if (!w->pseudo_window_p) { BLOCK_INPUT; if (cursor_on_p) x_display_and_set_cursor (w, 1, output_cursor.hpos, output_cursor.vpos, output_cursor.x, output_cursor.y); x_draw_vertical_border (w); UNBLOCK_INPUT; } /* If a row with mouse-face was overwritten, arrange for XTframe_up_to_date to redisplay the mouse highlight. */ if (mouse_face_overwritten_p) { dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; } /* Unhide the caret. This won't actually show the cursor, unless it was visible before the corresponding call to HideCaret in x_update_window_begin. */ if (w32_use_visible_system_caret && w32_system_caret_hwnd) { SendMessage (w32_system_caret_hwnd, WM_EMACS_SHOW_CARET, 0, 0); } updated_window = NULL; } /* End update of frame F. This function is installed as a hook in update_end. */ static void x_update_end (f) struct frame *f; { if (! FRAME_W32_P (f)) return; /* Mouse highlight may be displayed again. */ FRAME_W32_DISPLAY_INFO (f)->mouse_face_defer = 0; } /* This function is called from various places in xdisp.c whenever a complete update has been performed. The global variable updated_window is not available here. */ static void w32_frame_up_to_date (f) struct frame *f; { if (FRAME_W32_P (f)) { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); if (dpyinfo->mouse_face_deferred_gc || f == dpyinfo->mouse_face_mouse_frame) { BLOCK_INPUT; if (dpyinfo->mouse_face_mouse_frame) note_mouse_highlight (dpyinfo->mouse_face_mouse_frame, dpyinfo->mouse_face_mouse_x, dpyinfo->mouse_face_mouse_y); dpyinfo->mouse_face_deferred_gc = 0; UNBLOCK_INPUT; } } } /* Draw truncation mark bitmaps, continuation mark bitmaps, overlay arrow bitmaps, or clear the fringes if no bitmaps are required before DESIRED_ROW is made current. The window being updated is found in updated_window. This function is called from update_window_line only if it is known that there are differences between bitmaps to be drawn between current row and DESIRED_ROW. */ static void x_after_update_window_line (desired_row) struct glyph_row *desired_row; { struct window *w = updated_window; struct frame *f; int width, height; xassert (w); if (!desired_row->mode_line_p && !w->pseudo_window_p) { BLOCK_INPUT; draw_row_fringe_bitmaps (w, desired_row); UNBLOCK_INPUT; } /* When a window has disappeared, make sure that no rest of full-width rows stays visible in the internal border. Could check here if updated_window is the leftmost/rightmost window, but I guess it's not worth doing since vertically split windows are almost never used, internal border is rarely set, and the overhead is very small. */ if (windows_or_buffers_changed && desired_row->full_width_p && (f = XFRAME (w->frame), width = FRAME_INTERNAL_BORDER_WIDTH (f), width != 0) && (height = desired_row->visible_height, height > 0)) { int y = WINDOW_TO_FRAME_PIXEL_Y (w, max (0, desired_row->y)); /* Internal border is drawn below the tool bar. */ if (WINDOWP (f->tool_bar_window) && w == XWINDOW (f->tool_bar_window)) y -= width; BLOCK_INPUT; { HDC hdc = get_frame_dc (f); w32_clear_area (f, hdc, 0, y, width, height); w32_clear_area (f, hdc, f->output_data.w32->pixel_width - width, y, width, height); release_frame_dc (f, hdc); } UNBLOCK_INPUT; } } /* Draw the bitmap WHICH in one of the left or right fringes of window W. ROW is the glyph row for which to display the bitmap; it determines the vertical position at which the bitmap has to be drawn. */ static void w32_draw_fringe_bitmap (w, row, p) struct window *w; struct glyph_row *row; struct draw_fringe_bitmap_params *p; { struct frame *f = XFRAME (WINDOW_FRAME (w)); HDC hdc; struct face *face = p->face; hdc = get_frame_dc (f); /* Must clip because of partially visible lines. */ w32_clip_to_row (w, row, hdc, 1); if (p->bx >= 0) { w32_fill_area (f, hdc, face->background, p->bx, p->by, p->nx, p->ny); } if (p->which != NO_FRINGE_BITMAP) { HBITMAP pixmap = fringe_bmp[p->which]; HDC compat_hdc; HANDLE horig_obj; compat_hdc = CreateCompatibleDC (hdc); SaveDC (hdc); horig_obj = SelectObject (compat_hdc, pixmap); SetTextColor (hdc, face->background); SetBkColor (hdc, face->foreground); BitBlt (hdc, p->x, p->y, p->wd, p->h, compat_hdc, 0, p->dh, SRCCOPY); SelectObject (compat_hdc, horig_obj); DeleteDC (compat_hdc); RestoreDC (hdc, -1); } w32_set_clip_rectangle (hdc, NULL); release_frame_dc (f, hdc); } /* This is called when starting Emacs and when restarting after suspend. When starting Emacs, no window is mapped. And nothing must be done to Emacs's own window if it is suspended (though that rarely happens). */ static void w32_set_terminal_modes (void) { } /* This is called when exiting or suspending Emacs. Exiting will make the W32 windows go away, and suspending requires no action. */ static void w32_reset_terminal_modes (void) { } /*********************************************************************** Output Cursor ***********************************************************************/ /* Set the global variable output_cursor to CURSOR. All cursor positions are relative to updated_window. */ static void set_output_cursor (cursor) struct cursor_pos *cursor; { output_cursor.hpos = cursor->hpos; output_cursor.vpos = cursor->vpos; output_cursor.x = cursor->x; output_cursor.y = cursor->y; } /* Set a nominal cursor position. HPOS and VPOS are column/row positions in a window glyph matrix. X and Y are window text area relative pixel positions. If this is done during an update, updated_window will contain the window that is being updated and the position is the future output cursor position for that window. If updated_window is null, use selected_window and display the cursor at the given position. */ static void w32_cursor_to (vpos, hpos, y, x) int vpos, hpos, y, x; { struct window *w; /* If updated_window is not set, work on selected_window. */ if (updated_window) w = updated_window; else w = XWINDOW (selected_window); /* Set the output cursor. */ output_cursor.hpos = hpos; output_cursor.vpos = vpos; output_cursor.x = x; output_cursor.y = y; /* If not called as part of an update, really display the cursor. This will also set the cursor position of W. */ if (updated_window == NULL) { BLOCK_INPUT; x_display_cursor (w, 1, hpos, vpos, x, y); UNBLOCK_INPUT; } } /*********************************************************************** Display Iterator ***********************************************************************/ /* Function prototypes of this page. */ static XCharStruct *w32_per_char_metric P_ ((XFontStruct *, wchar_t *, int)); static int w32_encode_char P_ ((int, wchar_t *, struct font_info *, int *)); /* Get metrics of character CHAR2B in FONT. Value is always non-null. If CHAR2B is not contained in FONT, the font's default character metric is returned. */ static int w32_bdf_per_char_metric (font, char2b, dim, pcm) XFontStruct *font; wchar_t *char2b; int dim; XCharStruct * pcm; { glyph_metric * bdf_metric; char buf[2]; if (dim == 1) buf[0] = (char)(*char2b); else { buf[0] = XCHAR2B_BYTE1 (char2b); buf[1] = XCHAR2B_BYTE2 (char2b); } bdf_metric = w32_BDF_TextMetric (font->bdf, buf, dim); if (bdf_metric) { pcm->width = bdf_metric->dwidth; pcm->lbearing = bdf_metric->bbox; pcm->rbearing = bdf_metric->dwidth - (bdf_metric->bbox + bdf_metric->bbw); pcm->ascent = bdf_metric->bboy + bdf_metric->bbh; pcm->descent = -bdf_metric->bboy; return 1; } return 0; } static int w32_native_per_char_metric (font, char2b, font_type, pcm) XFontStruct *font; wchar_t *char2b; enum w32_char_font_type font_type; XCharStruct * pcm; { HDC hdc = GetDC (NULL); HFONT old_font; BOOL retval = FALSE; xassert (font && char2b); xassert (font->hfont); xassert (font_type == UNICODE_FONT || font_type == ANSI_FONT); old_font = SelectObject (hdc, font->hfont); if ((font->tm.tmPitchAndFamily & TMPF_TRUETYPE) != 0) { ABC char_widths; if (font_type == UNICODE_FONT) retval = GetCharABCWidthsW (hdc, *char2b, *char2b, &char_widths); else retval = GetCharABCWidthsA (hdc, *char2b, *char2b, &char_widths); if (retval) { #if 0 /* Disabled until we can find a way to get the right results on all versions of Windows. */ /* Don't trust the ABC widths. For synthesized fonts they are wrong, and so is the result of GetCharWidth()! */ int real_width; GetCharWidth (hdc, *char2b, *char2b, &real_width); #endif pcm->width = char_widths.abcA + char_widths.abcB + char_widths.abcC; #if 0 /* As far as I can tell, this is the best way to determine what ExtTextOut will do with the broken font. */ if (pcm->width != real_width) pcm->width = (pcm->width + real_width) / 2; #endif pcm->lbearing = char_widths.abcA; pcm->rbearing = char_widths.abcA + char_widths.abcB; pcm->ascent = FONT_BASE (font); pcm->descent = FONT_DESCENT (font); } } if (!retval) { /* Either font is not a True-type font, or GetCharABCWidthsW failed (it is not supported on Windows 9x for instance), so we can't determine the full info we would like. All is not lost though - we can call GetTextExtentPoint32 to get rbearing and deduce width based on the font's per-string overhang. lbearing is assumed to be zero. */ /* TODO: Some Thai characters (and other composites if Windows supports them) do have lbearing, and report their total width as zero. Need some way of handling them when GetCharABCWidthsW fails. */ SIZE sz; if (font_type == UNICODE_FONT) retval = GetTextExtentPoint32W (hdc, char2b, 1, &sz); else retval = GetTextExtentPoint32A (hdc, (char*)char2b, 1, &sz); if (retval) { pcm->width = sz.cx - font->tm.tmOverhang; pcm->rbearing = sz.cx; pcm->lbearing = 0; pcm->ascent = FONT_BASE (font); pcm->descent = FONT_DESCENT (font); } } if (pcm->width == 0 && (pcm->rbearing - pcm->lbearing) == 0) { retval = FALSE; } SelectObject (hdc, old_font); ReleaseDC (NULL, hdc); return retval; } static XCharStruct * w32_per_char_metric (font, char2b, font_type) XFontStruct *font; wchar_t *char2b; int /* enum w32_char_font_type */ font_type; { /* The result metric information. */ XCharStruct *pcm; BOOL retval; xassert (font && char2b); xassert (font_type != UNKNOWN_FONT); /* Handle the common cases quickly. */ if (!font->bdf && font->per_char == NULL) /* TODO: determine whether char2b exists in font? */ return &font->max_bounds; else if (!font->bdf && *char2b < 128) return &font->per_char[*char2b]; pcm = &font->scratch; if (font_type == BDF_1D_FONT) retval = w32_bdf_per_char_metric (font, char2b, 1, pcm); else if (font_type == BDF_2D_FONT) retval = w32_bdf_per_char_metric (font, char2b, 2, pcm); else retval = w32_native_per_char_metric (font, char2b, font_type, pcm); if (retval) return pcm; return NULL; } void w32_cache_char_metrics (font) XFontStruct *font; { wchar_t char2b = L'x'; /* Cache char metrics for the common cases. */ if (font->bdf) { /* TODO: determine whether font is fixed-pitch. */ if (!w32_bdf_per_char_metric (font, &char2b, 1, &font->max_bounds)) { /* Use the font width and height as max bounds, as not all BDF fonts contain the letter 'x'. */ font->max_bounds.width = FONT_MAX_WIDTH (font); font->max_bounds.lbearing = -font->bdf->llx; font->max_bounds.rbearing = FONT_MAX_WIDTH (font) - font->bdf->urx; font->max_bounds.ascent = FONT_BASE (font); font->max_bounds.descent = FONT_DESCENT (font); } } else { if (((font->tm.tmPitchAndFamily & TMPF_FIXED_PITCH) != 0) /* Some fonts (eg DBCS fonts) are marked as fixed width even though they contain characters of different widths. */ || (font->tm.tmMaxCharWidth != font->tm.tmAveCharWidth)) { /* Font is not fixed pitch, so cache per_char info for the ASCII characters. It would be much more work, and probably not worth it, to cache other chars, since we may change between using Unicode and ANSI text drawing functions at run-time. */ int i; font->per_char = xmalloc (128 * sizeof(XCharStruct)); for (i = 0; i < 128; i++) { char2b = i; w32_native_per_char_metric (font, &char2b, ANSI_FONT, &font->per_char[i]); } } else w32_native_per_char_metric (font, &char2b, ANSI_FONT, &font->max_bounds); } } /* Determine if a font is double byte. */ int w32_font_is_double_byte (XFontStruct *font) { return font->double_byte_p; } static BOOL w32_use_unicode_for_codepage (codepage) int codepage; { /* If the current codepage is supported, use Unicode for output. */ return (w32_enable_unicode_output && codepage != CP_8BIT && (codepage == CP_UNICODE || IsValidCodePage (codepage))); } /* Encode CHAR2B using encoding information from FONT_INFO. CHAR2B is the two-byte form of C. Encoding is returned in *CHAR2B. */ static int /* enum w32_char_font_type */ w32_encode_char (c, char2b, font_info, two_byte_p) int c; wchar_t *char2b; struct font_info *font_info; int * two_byte_p; { int charset = CHAR_CHARSET (c); int codepage; int unicode_p = 0; int internal_two_byte_p = 0; XFontStruct *font = font_info->font; internal_two_byte_p = w32_font_is_double_byte (font); /* FONT_INFO may define a scheme by which to encode byte1 and byte2. This may be either a program in a special encoder language or a fixed encoding. */ if (font_info->font_encoder) { /* It's a program. */ struct ccl_program *ccl = font_info->font_encoder; if (CHARSET_DIMENSION (charset) == 1) { ccl->reg[0] = charset; ccl->reg[1] = XCHAR2B_BYTE2 (char2b); ccl->reg[2] = -1; } else { ccl->reg[0] = charset; ccl->reg[1] = XCHAR2B_BYTE1 (char2b); ccl->reg[2] = XCHAR2B_BYTE2 (char2b); } ccl_driver (ccl, NULL, NULL, 0, 0, NULL); /* We assume that MSBs are appropriately set/reset by CCL program. */ if (!internal_two_byte_p) /* 1-byte font */ STORE_XCHAR2B (char2b, 0, ccl->reg[1]); else STORE_XCHAR2B (char2b, ccl->reg[1], ccl->reg[2]); } else if (font_info->encoding[charset]) { /* Fixed encoding scheme. See fontset.h for the meaning of the encoding numbers. */ int enc = font_info->encoding[charset]; if ((enc == 1 || enc == 2) && CHARSET_DIMENSION (charset) == 2) STORE_XCHAR2B (char2b, XCHAR2B_BYTE1 (char2b) | 0x80, XCHAR2B_BYTE2 (char2b)); if (enc == 1 || enc == 3 || (enc == 4 && CHARSET_DIMENSION (charset) == 1)) STORE_XCHAR2B (char2b, XCHAR2B_BYTE1 (char2b), XCHAR2B_BYTE2 (char2b) | 0x80); else if (enc == 4) { int sjis1, sjis2; ENCODE_SJIS (XCHAR2B_BYTE1 (char2b), XCHAR2B_BYTE2 (char2b), sjis1, sjis2); STORE_XCHAR2B (char2b, sjis1, sjis2); } } codepage = font_info->codepage; /* If charset is not ASCII or Latin-1, may need to move it into Unicode space. */ if ( font && !font->bdf && w32_use_unicode_for_codepage (codepage) && charset != CHARSET_ASCII && charset != charset_latin_iso8859_1 && charset != CHARSET_8_BIT_CONTROL && charset != CHARSET_8_BIT_GRAPHIC) { char temp[3]; temp[0] = XCHAR2B_BYTE1 (char2b); temp[1] = XCHAR2B_BYTE2 (char2b); temp[2] = '\0'; if (codepage != CP_UNICODE) { if (temp[0]) MultiByteToWideChar (codepage, 0, temp, 2, char2b, 1); else MultiByteToWideChar (codepage, 0, temp+1, 1, char2b, 1); } unicode_p = 1; internal_two_byte_p = 1; } if (two_byte_p) *two_byte_p = internal_two_byte_p; if (!font) return UNKNOWN_FONT; else if (font->bdf && CHARSET_DIMENSION (charset) == 1) return BDF_1D_FONT; else if (font->bdf) return BDF_2D_FONT; else if (unicode_p) return UNICODE_FONT; else return ANSI_FONT; } /* Estimate the pixel height of the mode or top line on frame F. FACE_ID specifies what line's height to estimate. */ int x_estimate_mode_line_height (f, face_id) struct frame *f; enum face_id face_id; { int height = FONT_HEIGHT (FRAME_FONT (f)); /* This function is called so early when Emacs starts that the face cache and mode line face are not yet initialized. */ if (FRAME_FACE_CACHE (f)) { struct face *face = FACE_FROM_ID (f, face_id); if (face) { if (face->font) height = FONT_HEIGHT (face->font); if (face->box_line_width > 0) height += 2 * face->box_line_width; } } return height; } /*********************************************************************** Glyph display ***********************************************************************/ /* Encapsulate the different ways of displaying text under W32. */ static void w32_text_out (s, x, y,chars,nchars) struct glyph_string * s; int x, y; wchar_t * chars; int nchars; { int charset_dim = w32_font_is_double_byte (s->gc->font) ? 2 : 1; if (s->gc->font->bdf) w32_BDF_TextOut (s->gc->font->bdf, s->hdc, x, y, (char *) chars, charset_dim, nchars * charset_dim, 0); else if (s->first_glyph->font_type == UNICODE_FONT) ExtTextOutW (s->hdc, x, y, 0, NULL, chars, nchars, NULL); else ExtTextOutA (s->hdc, x, y, 0, NULL, (char *) chars, nchars * charset_dim, NULL); } static void x_set_glyph_string_clipping P_ ((struct glyph_string *)); static void x_set_glyph_string_gc P_ ((struct glyph_string *)); static void x_draw_glyph_string_background P_ ((struct glyph_string *, int)); static void x_draw_glyph_string_foreground P_ ((struct glyph_string *)); static void x_draw_composite_glyph_string_foreground P_ ((struct glyph_string *)); static void x_draw_glyph_string_box P_ ((struct glyph_string *)); static void x_draw_glyph_string P_ ((struct glyph_string *)); static void x_set_cursor_gc P_ ((struct glyph_string *)); static void x_set_mode_line_face_gc P_ ((struct glyph_string *)); static void x_set_mouse_face_gc P_ ((struct glyph_string *)); static int w32_alloc_lighter_color (struct frame *, COLORREF *, double, int); static void w32_setup_relief_color P_ ((struct frame *, struct relief *, double, int, COLORREF)); static void x_setup_relief_colors P_ ((struct glyph_string *)); static void x_draw_image_glyph_string P_ ((struct glyph_string *)); static void x_draw_image_relief P_ ((struct glyph_string *)); static void x_draw_image_foreground P_ ((struct glyph_string *)); static void w32_draw_image_foreground_1 P_ ((struct glyph_string *, HBITMAP)); static void x_clear_glyph_string_rect P_ ((struct glyph_string *, int, int, int, int)); static void w32_draw_relief_rect P_ ((struct frame *, int, int, int, int, int, int, int, int, RECT *)); static void w32_draw_box_rect P_ ((struct glyph_string *, int, int, int, int, int, int, int, RECT *)); static void x_fix_overlapping_area P_ ((struct window *, struct glyph_row *, enum glyph_row_area)); #if GLYPH_DEBUG static void x_check_font P_ ((struct frame *, XFontStruct *)); #endif /* Set S->gc to a suitable GC for drawing glyph string S in cursor face. */ static void x_set_cursor_gc (s) struct glyph_string *s; { if (s->font == FRAME_FONT (s->f) && s->face->background == FRAME_BACKGROUND_PIXEL (s->f) && s->face->foreground == FRAME_FOREGROUND_PIXEL (s->f) && !s->cmp) s->gc = s->f->output_data.w32->cursor_gc; else { /* Cursor on non-default face: must merge. */ XGCValues xgcv; unsigned long mask; xgcv.background = s->f->output_data.w32->cursor_pixel; xgcv.foreground = s->face->background; /* If the glyph would be invisible, try a different foreground. */ if (xgcv.foreground == xgcv.background) xgcv.foreground = s->face->foreground; if (xgcv.foreground == xgcv.background) xgcv.foreground = s->f->output_data.w32->cursor_foreground_pixel; if (xgcv.foreground == xgcv.background) xgcv.foreground = s->face->foreground; /* Make sure the cursor is distinct from text in this face. */ if (xgcv.background == s->face->background && xgcv.foreground == s->face->foreground) { xgcv.background = s->face->foreground; xgcv.foreground = s->face->background; } IF_DEBUG (x_check_font (s->f, s->font)); xgcv.font = s->font; mask = GCForeground | GCBackground | GCFont; if (FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc) XChangeGC (NULL, FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc, mask, &xgcv); else FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc = XCreateGC (NULL, s->window, mask, &xgcv); s->gc = FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc; } } /* Set up S->gc of glyph string S for drawing text in mouse face. */ static void x_set_mouse_face_gc (s) struct glyph_string *s; { int face_id; struct face *face; /* What face has to be used last for the mouse face? */ face_id = FRAME_W32_DISPLAY_INFO (s->f)->mouse_face_face_id; face = FACE_FROM_ID (s->f, face_id); if (face == NULL) face = FACE_FROM_ID (s->f, MOUSE_FACE_ID); if (s->first_glyph->type == CHAR_GLYPH) face_id = FACE_FOR_CHAR (s->f, face, s->first_glyph->u.ch); else face_id = FACE_FOR_CHAR (s->f, face, 0); s->face = FACE_FROM_ID (s->f, face_id); PREPARE_FACE_FOR_DISPLAY (s->f, s->face); /* If font in this face is same as S->font, use it. */ if (s->font == s->face->font) s->gc = s->face->gc; else { /* Otherwise construct scratch_cursor_gc with values from FACE but font FONT. */ XGCValues xgcv; unsigned long mask; xgcv.background = s->face->background; xgcv.foreground = s->face->foreground; IF_DEBUG (x_check_font (s->f, s->font)); xgcv.font = s->font; mask = GCForeground | GCBackground | GCFont; if (FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc) XChangeGC (NULL, FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc, mask, &xgcv); else FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc = XCreateGC (NULL, s->window, mask, &xgcv); s->gc = FRAME_W32_DISPLAY_INFO (s->f)->scratch_cursor_gc; } xassert (s->gc != 0); } /* Set S->gc of glyph string S to a GC suitable for drawing a mode line. Faces to use in the mode line have already been computed when the matrix was built, so there isn't much to do, here. */ static INLINE void x_set_mode_line_face_gc (s) struct glyph_string *s; { s->gc = s->face->gc; } /* Set S->gc of glyph string S for drawing that glyph string. Set S->stippled_p to a non-zero value if the face of S has a stipple pattern. */ static INLINE void x_set_glyph_string_gc (s) struct glyph_string *s; { PREPARE_FACE_FOR_DISPLAY (s->f, s->face); if (s->hl == DRAW_NORMAL_TEXT) { s->gc = s->face->gc; s->stippled_p = s->face->stipple != 0; } else if (s->hl == DRAW_INVERSE_VIDEO) { x_set_mode_line_face_gc (s); s->stippled_p = s->face->stipple != 0; } else if (s->hl == DRAW_CURSOR) { x_set_cursor_gc (s); s->stippled_p = 0; } else if (s->hl == DRAW_MOUSE_FACE) { x_set_mouse_face_gc (s); s->stippled_p = s->face->stipple != 0; } else if (s->hl == DRAW_IMAGE_RAISED || s->hl == DRAW_IMAGE_SUNKEN) { s->gc = s->face->gc; s->stippled_p = s->face->stipple != 0; } else { s->gc = s->face->gc; s->stippled_p = s->face->stipple != 0; } /* GC must have been set. */ xassert (s->gc != 0); } /* Return in *R the clipping rectangle for glyph string S. */ static void w32_get_glyph_string_clip_rect (s, r) struct glyph_string *s; RECT *r; { int r_height, r_width; if (s->row->full_width_p) { /* Draw full-width. X coordinates are relative to S->w->left. */ int canon_x = CANON_X_UNIT (s->f); r->left = WINDOW_LEFT_MARGIN (s->w) * canon_x; r_width = XFASTINT (s->w->width) * canon_x; if (FRAME_HAS_VERTICAL_SCROLL_BARS (s->f)) { int width = FRAME_SCROLL_BAR_WIDTH (s->f) * canon_x; if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (s->f)) r->left -= width; } r->left += FRAME_INTERNAL_BORDER_WIDTH (s->f); /* Unless displaying a mode or menu bar line, which are always fully visible, clip to the visible part of the row. */ if (s->w->pseudo_window_p) r_height = s->row->visible_height; else r_height = s->height; } else { /* This is a text line that may be partially visible. */ r->left = WINDOW_AREA_TO_FRAME_PIXEL_X (s->w, s->area, 0); r_width = window_box_width (s->w, s->area); r_height = s->row->visible_height; } /* If S draws overlapping rows, it's sufficient to use the top and bottom of the window for clipping because this glyph string intentionally draws over other lines. */ if (s->for_overlaps_p) { r->top = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (s->w); r_height = window_text_bottom_y (s->w) - r->top; } else { /* Don't use S->y for clipping because it doesn't take partially visible lines into account. For example, it can be negative for partially visible lines at the top of a window. */ if (!s->row->full_width_p && MATRIX_ROW_PARTIALLY_VISIBLE_AT_TOP_P (s->w, s->row)) r->top = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (s->w); else r->top = max (0, s->row->y); /* If drawing a tool-bar window, draw it over the internal border at the top of the window. */ if (s->w == XWINDOW (s->f->tool_bar_window)) r->top -= s->f->output_data.w32->internal_border_width; } r->top = WINDOW_TO_FRAME_PIXEL_Y (s->w, r->top); /* If drawing the cursor, don't let glyph draw outside its advertised boundaries. Cleartype does this under some circumstances. */ if (s->hl == DRAW_CURSOR) { if (s->x > r->left) { r_width -= s->x - r->left; r->left = s->x; } r_width = min (r_width, s->first_glyph->pixel_width); } r->bottom = r->top + r_height; r->right = r->left + r_width; } /* Set clipping for output of glyph string S. S may be part of a mode line or menu if we don't have X toolkit support. */ static INLINE void x_set_glyph_string_clipping (s) struct glyph_string *s; { RECT r; w32_get_glyph_string_clip_rect (s, &r); w32_set_clip_rectangle (s->hdc, &r); } /* RIF: Compute left and right overhang of glyph string S. If S is a glyph string for a composition, assume overhangs don't exist. */ static void w32_compute_glyph_string_overhangs (s) struct glyph_string *s; { /* TODO: Windows does not appear to have a method for getting this info without getting the ABC widths for each individual character and working it out manually. */ } static void w32_get_glyph_overhangs (glyph, f, left, right) struct glyph *glyph; struct frame *f; int *left, *right; { HDC hdc = get_frame_dc (f); /* Convert to unicode! */ x_get_glyph_overhangs (glyph, f, left, right); release_frame_dc (f, hdc); } /* Fill rectangle X, Y, W, H with background color of glyph string S. */ static INLINE void x_clear_glyph_string_rect (s, x, y, w, h) struct glyph_string *s; int x, y, w, h; { int real_x = x; int real_y = y; int real_w = w; int real_h = h; #if 0 /* Take clipping into account. */ if (s->gc->clip_mask == Rect) { real_x = max (real_x, s->gc->clip_rectangle.left); real_y = max (real_y, s->gc->clip_rectangle.top); real_w = min (real_w, s->gc->clip_rectangle.right - s->gc->clip_rectangle.left); real_h = min (real_h, s->gc->clip_rectangle.bottom - s->gc->clip_rectangle.top); } #endif w32_fill_area (s->f, s->hdc, s->gc->background, real_x, real_y, real_w, real_h); } /* Draw the background of glyph_string S. If S->background_filled_p is non-zero don't draw it. FORCE_P non-zero means draw the background even if it wouldn't be drawn normally. This is used when a string preceding S draws into the background of S, or S contains the first component of a composition. */ static void x_draw_glyph_string_background (s, force_p) struct glyph_string *s; int force_p; { /* Nothing to do if background has already been drawn or if it shouldn't be drawn in the first place. */ if (!s->background_filled_p) { int box_line_width = max (s->face->box_line_width, 0); #if 0 /* TODO: stipple */ if (s->stippled_p) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, s->gc, FillOpaqueStippled); XFillRectangle (s->display, s->window, s->gc, s->x, s->y + box_line_width, s->background_width, s->height - 2 * box_line_width); XSetFillStyle (s->display, s->gc, FillSolid); s->background_filled_p = 1; } else #endif if (FONT_HEIGHT (s->font) < s->height - 2 * box_line_width || s->font_not_found_p || s->extends_to_end_of_line_p || s->font->bdf || force_p) { x_clear_glyph_string_rect (s, s->x, s->y + box_line_width, s->background_width, s->height - 2 * box_line_width); s->background_filled_p = 1; } } } /* Draw the foreground of glyph string S. */ static void x_draw_glyph_string_foreground (s) struct glyph_string *s; { int i, x; HFONT old_font; /* If first glyph of S has a left box line, start drawing the text of S to the right of that box line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + abs (s->face->box_line_width); else x = s->x; if (s->for_overlaps_p || (s->background_filled_p && s->hl != DRAW_CURSOR)) SetBkMode (s->hdc, TRANSPARENT); else SetBkMode (s->hdc, OPAQUE); SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); SetTextAlign (s->hdc, TA_BASELINE | TA_LEFT); if (s->font && s->font->hfont) old_font = SelectObject (s->hdc, s->font->hfont); /* Draw characters of S as rectangles if S's font could not be loaded. */ if (s->font_not_found_p) { for (i = 0; i < s->nchars; ++i) { struct glyph *g = s->first_glyph + i; w32_draw_rectangle (s->hdc, s->gc, x, s->y, g->pixel_width - 1, s->height - 1); x += g->pixel_width; } } else { char *char1b = (char *) s->char2b; int boff = s->font_info->baseline_offset; if (s->font_info->vertical_centering) boff = VCENTER_BASELINE_OFFSET (s->font, s->f) - boff; /* If we can use 8-bit functions, condense S->char2b. */ if (!s->two_byte_p) for (i = 0; i < s->nchars; ++i) char1b[i] = XCHAR2B_BYTE2 (&s->char2b[i]); /* Draw text with TextOut and friends. */ w32_text_out (s, x, s->ybase - boff, s->char2b, s->nchars); if (s->face->overstrike) { /* For overstriking (to simulate bold-face), draw the characters again shifted to the right by one pixel. */ w32_text_out (s, x + 1, s->ybase - boff, s->char2b, s->nchars); } } if (s->font && s->font->hfont) SelectObject (s->hdc, old_font); } /* Draw the foreground of composite glyph string S. */ static void x_draw_composite_glyph_string_foreground (s) struct glyph_string *s; { int i, x; HFONT old_font; /* If first glyph of S has a left box line, start drawing the text of S to the right of that box line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + abs (s->face->box_line_width); else x = s->x; /* S is a glyph string for a composition. S->gidx is the index of the first character drawn for glyphs of this composition. S->gidx == 0 means we are drawing the very first character of this composition. */ SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); SetBkMode (s->hdc, TRANSPARENT); SetTextAlign (s->hdc, TA_BASELINE | TA_LEFT); if (s->font && s->font->hfont) old_font = SelectObject (s->hdc, s->font->hfont); /* Draw a rectangle for the composition if the font for the very first character of the composition could not be loaded. */ if (s->font_not_found_p) { if (s->gidx == 0) w32_draw_rectangle (s->hdc, s->gc, x, s->y, s->width - 1, s->height - 1); } else { for (i = 0; i < s->nchars; i++, ++s->gidx) { w32_text_out (s, x + s->cmp->offsets[s->gidx * 2], s->ybase - s->cmp->offsets[s->gidx * 2 + 1], s->char2b + i, 1); if (s->face->overstrike) w32_text_out (s, x + s->cmp->offsets[s->gidx * 2] + 1, s->ybase - s->cmp->offsets[s->gidx * 2 + 1], s->char2b + i, 1); } } if (s->font && s->font->hfont) SelectObject (s->hdc, old_font); } /* Brightness beyond which a color won't have its highlight brightness boosted. Nominally, highlight colors for `3d' faces are calculated by brightening an object's color by a constant scale factor, but this doesn't yield good results for dark colors, so for colors who's brightness is less than this value (on a scale of 0-255) have to use an additional additive factor. The value here is set so that the default menu-bar/mode-line color (grey75) will not have its highlights changed at all. */ #define HIGHLIGHT_COLOR_DARK_BOOST_LIMIT 187 /* Allocate a color which is lighter or darker than *COLOR by FACTOR or DELTA. Try a color with RGB values multiplied by FACTOR first. If this produces the same color as COLOR, try a color where all RGB values have DELTA added. Return the allocated color in *COLOR. DISPLAY is the X display, CMAP is the colormap to operate on. Value is non-zero if successful. */ static int w32_alloc_lighter_color (f, color, factor, delta) struct frame *f; COLORREF *color; double factor; int delta; { COLORREF new; long bright; /* On Windows, RGB values are 0-255, not 0-65535, so scale delta. */ delta /= 256; /* Change RGB values by specified FACTOR. Avoid overflow! */ xassert (factor >= 0); new = PALETTERGB (min (0xff, factor * GetRValue (*color)), min (0xff, factor * GetGValue (*color)), min (0xff, factor * GetBValue (*color))); /* Calculate brightness of COLOR. */ bright = (2 * GetRValue (*color) + 3 * GetGValue (*color) + GetBValue (*color)) / 6; /* We only boost colors that are darker than HIGHLIGHT_COLOR_DARK_BOOST_LIMIT. */ if (bright < HIGHLIGHT_COLOR_DARK_BOOST_LIMIT) /* Make an additive adjustment to NEW, because it's dark enough so that scaling by FACTOR alone isn't enough. */ { /* How far below the limit this color is (0 - 1, 1 being darker). */ double dimness = 1 - (double)bright / HIGHLIGHT_COLOR_DARK_BOOST_LIMIT; /* The additive adjustment. */ int min_delta = delta * dimness * factor / 2; if (factor < 1) new = PALETTERGB (max (0, min (0xff, min_delta - GetRValue (*color))), max (0, min (0xff, min_delta - GetGValue (*color))), max (0, min (0xff, min_delta - GetBValue (*color)))); else new = PALETTERGB (max (0, min (0xff, min_delta + GetRValue (*color))), max (0, min (0xff, min_delta + GetGValue (*color))), max (0, min (0xff, min_delta + GetBValue (*color)))); } if (new == *color) new = PALETTERGB (max (0, min (0xff, delta + GetRValue (*color))), max (0, min (0xff, delta + GetGValue (*color))), max (0, min (0xff, delta + GetBValue (*color)))); /* TODO: Map to palette and retry with delta if same? */ /* TODO: Free colors (if using palette)? */ if (new == *color) return 0; *color = new; return 1; } /* Set up the foreground color for drawing relief lines of glyph string S. RELIEF is a pointer to a struct relief containing the GC with which lines will be drawn. Use a color that is FACTOR or DELTA lighter or darker than the relief's background which is found in S->f->output_data.x->relief_background. If such a color cannot be allocated, use DEFAULT_PIXEL, instead. */ static void w32_setup_relief_color (f, relief, factor, delta, default_pixel) struct frame *f; struct relief *relief; double factor; int delta; COLORREF default_pixel; { XGCValues xgcv; struct w32_output *di = f->output_data.w32; unsigned long mask = GCForeground; COLORREF pixel; COLORREF background = di->relief_background; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); /* TODO: Free colors (if using palette)? */ /* Allocate new color. */ xgcv.foreground = default_pixel; pixel = background; if (w32_alloc_lighter_color (f, &pixel, factor, delta)) { relief->allocated_p = 1; xgcv.foreground = relief->pixel = pixel; } if (relief->gc == 0) { #if 0 /* TODO: stipple */ xgcv.stipple = dpyinfo->gray; mask |= GCStipple; #endif relief->gc = XCreateGC (NULL, FRAME_W32_WINDOW (f), mask, &xgcv); } else XChangeGC (NULL, relief->gc, mask, &xgcv); } /* Set up colors for the relief lines around glyph string S. */ static void x_setup_relief_colors (s) struct glyph_string *s; { struct w32_output *di = s->f->output_data.w32; COLORREF color; if (s->face->use_box_color_for_shadows_p) color = s->face->box_color; else if (s->first_glyph->type == IMAGE_GLYPH && s->img->pixmap && !IMAGE_BACKGROUND_TRANSPARENT (s->img, s->f, 0)) color = IMAGE_BACKGROUND (s->img, s->f, 0); else color = s->gc->background; if (di->white_relief.gc == 0 || color != di->relief_background) { di->relief_background = color; w32_setup_relief_color (s->f, &di->white_relief, 1.2, 0x8000, WHITE_PIX_DEFAULT (s->f)); w32_setup_relief_color (s->f, &di->black_relief, 0.6, 0x4000, BLACK_PIX_DEFAULT (s->f)); } } /* Draw a relief on frame F inside the rectangle given by LEFT_X, TOP_Y, RIGHT_X, and BOTTOM_Y. WIDTH is the thickness of the relief to draw, it must be >= 0. RAISED_P non-zero means draw a raised relief. LEFT_P non-zero means draw a relief on the left side of the rectangle. RIGHT_P non-zero means draw a relief on the right side of the rectangle. CLIP_RECT is the clipping rectangle to use when drawing. */ static void w32_draw_relief_rect (f, left_x, top_y, right_x, bottom_y, width, raised_p, left_p, right_p, clip_rect) struct frame *f; int left_x, top_y, right_x, bottom_y, width, left_p, right_p, raised_p; RECT *clip_rect; { int i; XGCValues gc; HDC hdc = get_frame_dc (f); if (raised_p) gc.foreground = f->output_data.w32->white_relief.gc->foreground; else gc.foreground = f->output_data.w32->black_relief.gc->foreground; w32_set_clip_rectangle (hdc, clip_rect); /* Top. */ for (i = 0; i < width; ++i) w32_fill_area (f, hdc, gc.foreground, left_x + i * left_p, top_y + i, right_x - left_x - i * (left_p + right_p ) + 1, 1); /* Left. */ if (left_p) for (i = 0; i < width; ++i) w32_fill_area (f, hdc, gc.foreground, left_x + i, top_y + i, 1, bottom_y - top_y - 2 * i + 1); if (raised_p) gc.foreground = f->output_data.w32->black_relief.gc->foreground; else gc.foreground = f->output_data.w32->white_relief.gc->foreground; /* Bottom. */ for (i = 0; i < width; ++i) w32_fill_area (f, hdc, gc.foreground, left_x + i * left_p, bottom_y - i, right_x - left_x - i * (left_p + right_p) + 1, 1); /* Right. */ if (right_p) for (i = 0; i < width; ++i) w32_fill_area (f, hdc, gc.foreground, right_x - i, top_y + i + 1, 1, bottom_y - top_y - 2 * i - 1); w32_set_clip_rectangle (hdc, NULL); release_frame_dc (f, hdc); } /* Draw a box on frame F inside the rectangle given by LEFT_X, TOP_Y, RIGHT_X, and BOTTOM_Y. WIDTH is the thickness of the lines to draw, it must be >= 0. LEFT_P non-zero means draw a line on the left side of the rectangle. RIGHT_P non-zero means draw a line on the right side of the rectangle. CLIP_RECT is the clipping rectangle to use when drawing. */ static void w32_draw_box_rect (s, left_x, top_y, right_x, bottom_y, width, left_p, right_p, clip_rect) struct glyph_string *s; int left_x, top_y, right_x, bottom_y, width, left_p, right_p; RECT *clip_rect; { w32_set_clip_rectangle (s->hdc, clip_rect); /* Top. */ w32_fill_area (s->f, s->hdc, s->face->box_color, left_x, top_y, right_x - left_x + 1, width); /* Left. */ if (left_p) { w32_fill_area (s->f, s->hdc, s->face->box_color, left_x, top_y, width, bottom_y - top_y + 1); } /* Bottom. */ w32_fill_area (s->f, s->hdc, s->face->box_color, left_x, bottom_y - width + 1, right_x - left_x + 1, width); /* Right. */ if (right_p) { w32_fill_area (s->f, s->hdc, s->face->box_color, right_x - width + 1, top_y, width, bottom_y - top_y + 1); } w32_set_clip_rectangle (s->hdc, NULL); } /* Draw a box around glyph string S. */ static void x_draw_glyph_string_box (s) struct glyph_string *s; { int width, left_x, right_x, top_y, bottom_y, last_x, raised_p; int left_p, right_p; struct glyph *last_glyph; RECT clip_rect; last_x = window_box_right (s->w, s->area); if (s->row->full_width_p && !s->w->pseudo_window_p) { last_x += FRAME_X_RIGHT_FRINGE_WIDTH (s->f); if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (s->f)) last_x += FRAME_SCROLL_BAR_WIDTH (s->f) * CANON_X_UNIT (s->f); } /* The glyph that may have a right box line. */ last_glyph = (s->cmp || s->img ? s->first_glyph : s->first_glyph + s->nchars - 1); width = abs (s->face->box_line_width); raised_p = s->face->box == FACE_RAISED_BOX; left_x = s->x; right_x = ((s->row->full_width_p && s->extends_to_end_of_line_p ? last_x - 1 : min (last_x, s->x + s->background_width) - 1)); top_y = s->y; bottom_y = top_y + s->height - 1; left_p = (s->first_glyph->left_box_line_p || (s->hl == DRAW_MOUSE_FACE && (s->prev == NULL || s->prev->hl != s->hl))); right_p = (last_glyph->right_box_line_p || (s->hl == DRAW_MOUSE_FACE && (s->next == NULL || s->next->hl != s->hl))); w32_get_glyph_string_clip_rect (s, &clip_rect); if (s->face->box == FACE_SIMPLE_BOX) w32_draw_box_rect (s, left_x, top_y, right_x, bottom_y, width, left_p, right_p, &clip_rect); else { x_setup_relief_colors (s); w32_draw_relief_rect (s->f, left_x, top_y, right_x, bottom_y, width, raised_p, left_p, right_p, &clip_rect); } } /* Draw foreground of image glyph string S. */ static void x_draw_image_foreground (s) struct glyph_string *s; { int x; int y = s->ybase - image_ascent (s->img, s->face); /* If first glyph of S has a left box line, start drawing it to the right of that line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + abs (s->face->box_line_width); else x = s->x; /* If there is a margin around the image, adjust x- and y-position by that margin. */ x += s->img->hmargin; y += s->img->vmargin; SaveDC (s->hdc); if (s->img->pixmap) { HDC compat_hdc = CreateCompatibleDC (s->hdc); HBRUSH fg_brush = CreateSolidBrush (s->gc->foreground); HBRUSH orig_brush = SelectObject (s->hdc, fg_brush); HGDIOBJ orig_obj = SelectObject (compat_hdc, s->img->pixmap); SetBkColor (compat_hdc, RGB (255, 255, 255)); SetTextColor (s->hdc, RGB (0, 0, 0)); x_set_glyph_string_clipping (s); if (s->img->mask) { HDC mask_dc = CreateCompatibleDC (s->hdc); HGDIOBJ mask_orig_obj = SelectObject (mask_dc, s->img->mask); SetTextColor (s->hdc, RGB (255, 255, 255)); SetBkColor (s->hdc, RGB (0, 0, 0)); BitBlt (s->hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCINVERT); BitBlt (s->hdc, x, y, s->img->width, s->img->height, mask_dc, 0, 0, SRCAND); BitBlt (s->hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCINVERT); SelectObject (mask_dc, mask_orig_obj); DeleteDC (mask_dc); } else { SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); BitBlt (s->hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCCOPY); /* When the image has a mask, we can expect that at least part of a mouse highlight or a block cursor will be visible. If the image doesn't have a mask, make a block cursor visible by drawing a rectangle around the image. I believe it's looking better if we do nothing here for mouse-face. */ if (s->hl == DRAW_CURSOR) { int r = s->img->relief; if (r < 0) r = -r; w32_draw_rectangle (s->hdc, s->gc, x - r, y - r , s->img->width + r*2 - 1, s->img->height + r*2 - 1); } } w32_set_clip_rectangle (s->hdc, NULL); SelectObject (s->hdc, orig_brush); DeleteObject (fg_brush); SelectObject (compat_hdc, orig_obj); DeleteDC (compat_hdc); } else w32_draw_rectangle (s->hdc, s->gc, x, y, s->img->width -1, s->img->height - 1); RestoreDC (s->hdc ,-1); } /* Draw a relief around the image glyph string S. */ static void x_draw_image_relief (s) struct glyph_string *s; { int x0, y0, x1, y1, thick, raised_p; RECT r; int x; int y = s->ybase - image_ascent (s->img, s->face); /* If first glyph of S has a left box line, start drawing it to the right of that line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = s->x + abs (s->face->box_line_width); else x = s->x; /* If there is a margin around the image, adjust x- and y-position by that margin. */ x += s->img->hmargin; y += s->img->vmargin; if (s->hl == DRAW_IMAGE_SUNKEN || s->hl == DRAW_IMAGE_RAISED) { thick = tool_bar_button_relief >= 0 ? tool_bar_button_relief : DEFAULT_TOOL_BAR_BUTTON_RELIEF; raised_p = s->hl == DRAW_IMAGE_RAISED; } else { thick = abs (s->img->relief); raised_p = s->img->relief > 0; } x0 = x - thick; y0 = y - thick; x1 = x + s->img->width + thick - 1; y1 = y + s->img->height + thick - 1; x_setup_relief_colors (s); w32_get_glyph_string_clip_rect (s, &r); w32_draw_relief_rect (s->f, x0, y0, x1, y1, thick, raised_p, 1, 1, &r); } /* Draw the foreground of image glyph string S to PIXMAP. */ static void w32_draw_image_foreground_1 (s, pixmap) struct glyph_string *s; HBITMAP pixmap; { HDC hdc = CreateCompatibleDC (s->hdc); HGDIOBJ orig_hdc_obj = SelectObject (hdc, pixmap); int x; int y = s->ybase - s->y - image_ascent (s->img, s->face); /* If first glyph of S has a left box line, start drawing it to the right of that line. */ if (s->face->box != FACE_NO_BOX && s->first_glyph->left_box_line_p) x = abs (s->face->box_line_width); else x = 0; /* If there is a margin around the image, adjust x- and y-position by that margin. */ x += s->img->hmargin; y += s->img->vmargin; if (s->img->pixmap) { HDC compat_hdc = CreateCompatibleDC (hdc); HBRUSH fg_brush = CreateSolidBrush (s->gc->foreground); HBRUSH orig_brush = SelectObject (hdc, fg_brush); HGDIOBJ orig_obj = SelectObject (compat_hdc, s->img->pixmap); if (s->img->mask) { HDC mask_dc = CreateCompatibleDC (hdc); HGDIOBJ mask_orig_obj = SelectObject (mask_dc, s->img->mask); SetTextColor (hdc, RGB (0, 0, 0)); SetBkColor (hdc, RGB (255, 255, 255)); BitBlt (hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCINVERT); BitBlt (hdc, x, y, s->img->width, s->img->height, mask_dc, 0, 0, SRCAND); BitBlt (hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCINVERT); SelectObject (mask_dc, mask_orig_obj); DeleteDC (mask_dc); } else { SetTextColor (hdc, s->gc->foreground); SetBkColor (hdc, s->gc->background); BitBlt (hdc, x, y, s->img->width, s->img->height, compat_hdc, 0, 0, SRCCOPY); /* When the image has a mask, we can expect that at least part of a mouse highlight or a block cursor will be visible. If the image doesn't have a mask, make a block cursor visible by drawing a rectangle around the image. I believe it's looking better if we do nothing here for mouse-face. */ if (s->hl == DRAW_CURSOR) { int r = s->img->relief; if (r < 0) r = -r; w32_draw_rectangle (hdc, s->gc, x - r, y - r , s->img->width + r*2 - 1, s->img->height + r*2 - 1); } } SelectObject (hdc, orig_brush); DeleteObject (fg_brush); SelectObject (compat_hdc, orig_obj); DeleteDC (compat_hdc); } else w32_draw_rectangle (hdc, s->gc, x, y, s->img->width - 1, s->img->height - 1); SelectObject (hdc, orig_hdc_obj); DeleteDC (hdc); } /* Draw part of the background of glyph string S. X, Y, W, and H give the rectangle to draw. */ static void x_draw_glyph_string_bg_rect (s, x, y, w, h) struct glyph_string *s; int x, y, w, h; { #if 0 /* TODO: stipple */ if (s->stippled_p) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, s->gc, FillOpaqueStippled); XFillRectangle (s->display, s->window, s->gc, x, y, w, h); XSetFillStyle (s->display, s->gc, FillSolid); } else #endif x_clear_glyph_string_rect (s, x, y, w, h); } /* Draw image glyph string S. s->y s->x +------------------------- | s->face->box | | +------------------------- | | s->img->vmargin | | | | +------------------- | | | the image */ static void x_draw_image_glyph_string (s) struct glyph_string *s; { int x, y; int box_line_hwidth = abs (s->face->box_line_width); int box_line_vwidth = max (s->face->box_line_width, 0); int height; HBITMAP pixmap = 0; height = s->height - 2 * box_line_vwidth; /* Fill background with face under the image. Do it only if row is taller than image or if image has a clip mask to reduce flickering. */ s->stippled_p = s->face->stipple != 0; if (height > s->img->height || s->img->hmargin || s->img->vmargin || s->img->mask || s->img->pixmap == 0 || s->width != s->background_width) { if (box_line_hwidth && s->first_glyph->left_box_line_p) x = s->x + box_line_hwidth; else x = s->x; y = s->y + box_line_vwidth; #if 0 /* TODO: figure out if we need to do this on Windows. */ if (s->img->mask) { /* Create a pixmap as large as the glyph string. Fill it with the background color. Copy the image to it, using its mask. Copy the temporary pixmap to the display. */ Screen *screen = FRAME_X_SCREEN (s->f); int depth = DefaultDepthOfScreen (screen); /* Create a pixmap as large as the glyph string. */ pixmap = XCreatePixmap (s->display, s->window, s->background_width, s->height, depth); /* Don't clip in the following because we're working on the pixmap. */ XSetClipMask (s->display, s->gc, None); /* Fill the pixmap with the background color/stipple. */ if (s->stippled_p) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, s->gc, FillOpaqueStippled); XFillRectangle (s->display, pixmap, s->gc, 0, 0, s->background_width, s->height); XSetFillStyle (s->display, s->gc, FillSolid); } else { XGCValues xgcv; XGetGCValues (s->display, s->gc, GCForeground | GCBackground, &xgcv); XSetForeground (s->display, s->gc, xgcv.background); XFillRectangle (s->display, pixmap, s->gc, 0, 0, s->background_width, s->height); XSetForeground (s->display, s->gc, xgcv.foreground); } } else #endif x_draw_glyph_string_bg_rect (s, x, y, s->background_width, height); s->background_filled_p = 1; } /* Draw the foreground. */ if (pixmap != 0) { w32_draw_image_foreground_1 (s, pixmap); x_set_glyph_string_clipping (s); { HDC compat_hdc = CreateCompatibleDC (s->hdc); HBRUSH fg_brush = CreateSolidBrush (s->gc->foreground); HBRUSH orig_brush = SelectObject (s->hdc, fg_brush); HGDIOBJ orig_obj = SelectObject (compat_hdc, pixmap); SetTextColor (s->hdc, s->gc->foreground); SetBkColor (s->hdc, s->gc->background); BitBlt (s->hdc, s->x, s->y, s->background_width, s->height, compat_hdc, 0, 0, SRCCOPY); SelectObject (s->hdc, orig_brush); DeleteObject (fg_brush); SelectObject (compat_hdc, orig_obj); DeleteDC (compat_hdc); } DeleteObject (pixmap); pixmap = 0; } else x_draw_image_foreground (s); /* If we must draw a relief around the image, do it. */ if (s->img->relief || s->hl == DRAW_IMAGE_RAISED || s->hl == DRAW_IMAGE_SUNKEN) x_draw_image_relief (s); } /* Draw stretch glyph string S. */ static void x_draw_stretch_glyph_string (s) struct glyph_string *s; { xassert (s->first_glyph->type == STRETCH_GLYPH); s->stippled_p = s->face->stipple != 0; if (s->hl == DRAW_CURSOR && !x_stretch_cursor_p) { /* If `x-stretch-block-cursor' is nil, don't draw a block cursor as wide as the stretch glyph. */ int width = min (CANON_X_UNIT (s->f), s->background_width); /* Draw cursor. */ x_draw_glyph_string_bg_rect (s, s->x, s->y, width, s->height); /* Clear rest using the GC of the original non-cursor face. */ if (width < s->background_width) { XGCValues *gc = s->face->gc; int x = s->x + width, y = s->y; int w = s->background_width - width, h = s->height; RECT r; HDC hdc = s->hdc; if (s->row->mouse_face_p && cursor_in_mouse_face_p (s->w)) { x_set_mouse_face_gc (s); gc = s->gc; } else gc = s->face->gc; w32_get_glyph_string_clip_rect (s, &r); w32_set_clip_rectangle (hdc, &r); #if 0 /* TODO: stipple */ if (s->face->stipple) { /* Fill background with a stipple pattern. */ XSetFillStyle (s->display, gc, FillOpaqueStippled); XFillRectangle (s->display, s->window, gc, x, y, w, h); XSetFillStyle (s->display, gc, FillSolid); } else #endif { w32_fill_area (s->f, s->hdc, gc->background, x, y, w, h); } } } else if (!s->background_filled_p) x_draw_glyph_string_bg_rect (s, s->x, s->y, s->background_width, s->height); s->background_filled_p = 1; } /* Draw glyph string S. */ static void x_draw_glyph_string (s) struct glyph_string *s; { int relief_drawn_p = 0; /* If S draws into the background of its successor, draw the background of the successor first so that S can draw into it. This makes S->next use XDrawString instead of XDrawImageString. */ if (s->next && s->right_overhang && !s->for_overlaps_p) { xassert (s->next->img == NULL); x_set_glyph_string_gc (s->next); x_set_glyph_string_clipping (s->next); x_draw_glyph_string_background (s->next, 1); } /* Set up S->gc, set clipping and draw S. */ x_set_glyph_string_gc (s); /* Draw relief (if any) in advance for char/composition so that the glyph string can be drawn over it. */ if (!s->for_overlaps_p && s->face->box != FACE_NO_BOX && (s->first_glyph->type == CHAR_GLYPH || s->first_glyph->type == COMPOSITE_GLYPH)) { x_set_glyph_string_clipping (s); x_draw_glyph_string_background (s, 1); x_draw_glyph_string_box (s); x_set_glyph_string_clipping (s); relief_drawn_p = 1; } else x_set_glyph_string_clipping (s); switch (s->first_glyph->type) { case IMAGE_GLYPH: x_draw_image_glyph_string (s); break; case STRETCH_GLYPH: x_draw_stretch_glyph_string (s); break; case CHAR_GLYPH: if (s->for_overlaps_p) s->background_filled_p = 1; else x_draw_glyph_string_background (s, 0); x_draw_glyph_string_foreground (s); break; case COMPOSITE_GLYPH: if (s->for_overlaps_p || s->gidx > 0) s->background_filled_p = 1; else x_draw_glyph_string_background (s, 1); x_draw_composite_glyph_string_foreground (s); break; default: abort (); } if (!s->for_overlaps_p) { /* Draw underline. */ if (s->face->underline_p && (s->font->bdf || !s->font->tm.tmUnderlined)) { unsigned long h = 1; unsigned long dy = s->height - h; /* TODO: Use font information for positioning and thickness of underline. See OUTLINETEXTMETRIC, and xterm.c. */ if (s->face->underline_defaulted_p) { w32_fill_area (s->f, s->hdc, s->gc->foreground, s->x, s->y + dy, s->width, 1); } else { w32_fill_area (s->f, s->hdc, s->face->underline_color, s->x, s->y + dy, s->width, 1); } } /* Draw overline. */ if (s->face->overline_p) { unsigned long dy = 0, h = 1; if (s->face->overline_color_defaulted_p) { w32_fill_area (s->f, s->hdc, s->gc->foreground, s->x, s->y + dy, s->width, h); } else { w32_fill_area (s->f, s->hdc, s->face->underline_color, s->x, s->y + dy, s->width, h); } } /* Draw strike-through. */ if (s->face->strike_through_p && (s->font->bdf || !s->font->tm.tmStruckOut)) { unsigned long h = 1; unsigned long dy = (s->height - h) / 2; if (s->face->strike_through_color_defaulted_p) { w32_fill_area (s->f, s->hdc, s->gc->foreground, s->x, s->y + dy, s->width, h); } else { w32_fill_area (s->f, s->hdc, s->face->underline_color, s->x, s->y + dy, s->width, h); } } /* Draw relief. */ if (!relief_drawn_p && s->face->box != FACE_NO_BOX) x_draw_glyph_string_box (s); } /* Reset clipping. */ w32_set_clip_rectangle (s->hdc, NULL); } /* Fix the display of area AREA of overlapping row ROW in window W. */ static void x_fix_overlapping_area (w, row, area) struct window *w; struct glyph_row *row; enum glyph_row_area area; { int i, x; BLOCK_INPUT; if (area == LEFT_MARGIN_AREA) x = 0; else if (area == TEXT_AREA) x = row->x + window_box_width (w, LEFT_MARGIN_AREA); else x = (window_box_width (w, LEFT_MARGIN_AREA) + window_box_width (w, TEXT_AREA)); for (i = 0; i < row->used[area];) { if (row->glyphs[area][i].overlaps_vertically_p) { int start = i, start_x = x; do { x += row->glyphs[area][i].pixel_width; ++i; } while (i < row->used[area] && row->glyphs[area][i].overlaps_vertically_p); x_draw_glyphs (w, start_x, row, area, start, i, DRAW_NORMAL_TEXT, 1); } else { x += row->glyphs[area][i].pixel_width; ++i; } } UNBLOCK_INPUT; } /* Output LEN glyphs starting at START at the nominal cursor position. Advance the nominal cursor over the text. The global variable updated_window contains the window being updated, updated_row is the glyph row being updated, and updated_area is the area of that row being updated. */ static void x_write_glyphs (start, len) struct glyph *start; int len; { int x, hpos; xassert (updated_window && updated_row); BLOCK_INPUT; /* Write glyphs. */ hpos = start - updated_row->glyphs[updated_area]; x = x_draw_glyphs (updated_window, output_cursor.x, updated_row, updated_area, hpos, hpos + len, DRAW_NORMAL_TEXT, 0); /* Invalidate old phys cursor if the glyph at its hpos is redrawn. */ if (updated_area == TEXT_AREA && updated_window->phys_cursor_on_p && updated_window->phys_cursor.vpos == output_cursor.vpos && updated_window->phys_cursor.hpos >= hpos && updated_window->phys_cursor.hpos < hpos + len) updated_window->phys_cursor_on_p = 0; UNBLOCK_INPUT; /* Advance the output cursor. */ output_cursor.hpos += len; output_cursor.x = x; } /* Insert LEN glyphs from START at the nominal cursor position. */ static void x_insert_glyphs (start, len) struct glyph *start; register int len; { struct frame *f; struct window *w; int line_height, shift_by_width, shifted_region_width; struct glyph_row *row; struct glyph *glyph; int frame_x, frame_y, hpos; HDC hdc; xassert (updated_window && updated_row); BLOCK_INPUT; w = updated_window; f = XFRAME (WINDOW_FRAME (w)); hdc = get_frame_dc (f); /* Get the height of the line we are in. */ row = updated_row; line_height = row->height; /* Get the width of the glyphs to insert. */ shift_by_width = 0; for (glyph = start; glyph < start + len; ++glyph) shift_by_width += glyph->pixel_width; /* Get the width of the region to shift right. */ shifted_region_width = (window_box_width (w, updated_area) - output_cursor.x - shift_by_width); /* Shift right. */ frame_x = window_box_left (w, updated_area) + output_cursor.x; frame_y = WINDOW_TO_FRAME_PIXEL_Y (w, output_cursor.y); BitBlt (hdc, frame_x + shift_by_width, frame_y, shifted_region_width, line_height, hdc, frame_x, frame_y, SRCCOPY); /* Write the glyphs. */ hpos = start - row->glyphs[updated_area]; x_draw_glyphs (w, output_cursor.x, row, updated_area, hpos, hpos + len, DRAW_NORMAL_TEXT, 0); /* Advance the output cursor. */ output_cursor.hpos += len; output_cursor.x += shift_by_width; release_frame_dc (f, hdc); UNBLOCK_INPUT; } /* Delete N glyphs at the nominal cursor position. Not implemented for X frames. */ static void x_delete_glyphs (n) register int n; { struct frame *f; if (updating_frame) f = updating_frame; else f = SELECTED_FRAME (); if (! FRAME_W32_P (f)) return; abort (); } /* Erase the current text line from the nominal cursor position (inclusive) to pixel column TO_X (exclusive). The idea is that everything from TO_X onward is already erased. TO_X is a pixel position relative to updated_area of updated_window. TO_X == -1 means clear to the end of this area. */ static void x_clear_end_of_line (to_x) int to_x; { struct frame *f; struct window *w = updated_window; int max_x, min_y, max_y; int from_x, from_y, to_y; xassert (updated_window && updated_row); f = XFRAME (w->frame); if (updated_row->full_width_p) { max_x = XFASTINT (w->width) * CANON_X_UNIT (f); if (FRAME_HAS_VERTICAL_SCROLL_BARS (f) && !w->pseudo_window_p) max_x += FRAME_SCROLL_BAR_WIDTH (f) * CANON_X_UNIT (f); } else max_x = window_box_width (w, updated_area); max_y = window_text_bottom_y (w); /* TO_X == 0 means don't do anything. TO_X < 0 means clear to end of window. For TO_X > 0, truncate to end of drawing area. */ if (to_x == 0) return; else if (to_x < 0) to_x = max_x; else to_x = min (to_x, max_x); to_y = min (max_y, output_cursor.y + updated_row->height); /* Notice if the cursor will be cleared by this operation. */ if (!updated_row->full_width_p) notice_overwritten_cursor (w, updated_area, output_cursor.x, -1, updated_row->y, MATRIX_ROW_BOTTOM_Y (updated_row)); from_x = output_cursor.x; /* Translate to frame coordinates. */ if (updated_row->full_width_p) { from_x = WINDOW_TO_FRAME_PIXEL_X (w, from_x); to_x = WINDOW_TO_FRAME_PIXEL_X (w, to_x); } else { from_x = WINDOW_AREA_TO_FRAME_PIXEL_X (w, updated_area, from_x); to_x = WINDOW_AREA_TO_FRAME_PIXEL_X (w, updated_area, to_x); } min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w); from_y = WINDOW_TO_FRAME_PIXEL_Y (w, max (min_y, output_cursor.y)); to_y = WINDOW_TO_FRAME_PIXEL_Y (w, to_y); /* Prevent inadvertently clearing to end of the X window. */ if (to_x > from_x && to_y > from_y) { HDC hdc; BLOCK_INPUT; hdc = get_frame_dc (f); w32_clear_area (f, hdc, from_x, from_y, to_x - from_x, to_y - from_y); release_frame_dc (f, hdc); UNBLOCK_INPUT; } } /* Clear entire frame. If updating_frame is non-null, clear that frame. Otherwise clear the selected frame. */ static void x_clear_frame () { struct frame *f; if (updating_frame) f = updating_frame; else f = SELECTED_FRAME (); if (! FRAME_W32_P (f)) return; /* Clearing the frame will erase any cursor, so mark them all as no longer visible. */ mark_window_cursors_off (XWINDOW (FRAME_ROOT_WINDOW (f))); output_cursor.hpos = output_cursor.vpos = 0; output_cursor.x = -1; /* We don't set the output cursor here because there will always follow an explicit cursor_to. */ BLOCK_INPUT; w32_clear_window (f); /* We have to clear the scroll bars, too. If we have changed colors or something like that, then they should be notified. */ x_scroll_bar_clear (f); UNBLOCK_INPUT; } /* Make audible bell. */ static void w32_ring_bell (void) { struct frame *f; f = SELECTED_FRAME (); BLOCK_INPUT; if (FRAME_W32_P (f) && visible_bell) { int i; HWND hwnd = FRAME_W32_WINDOW (SELECTED_FRAME ()); for (i = 0; i < 5; i++) { FlashWindow (hwnd, TRUE); Sleep (10); } FlashWindow (hwnd, FALSE); } else w32_sys_ring_bell (); UNBLOCK_INPUT; } /* Specify how many text lines, from the top of the window, should be affected by insert-lines and delete-lines operations. This, and those operations, are used only within an update that is bounded by calls to x_update_begin and x_update_end. */ static void w32_set_terminal_window (n) register int n; { /* This function intentionally left blank. */ } /*********************************************************************** Line Dance ***********************************************************************/ /* Perform an insert-lines or delete-lines operation, inserting N lines or deleting -N lines at vertical position VPOS. */ static void x_ins_del_lines (vpos, n) int vpos, n; { struct frame *f; if (updating_frame) f = updating_frame; else f = SELECTED_FRAME (); if (! FRAME_W32_P (f)) return; abort (); } /* Scroll part of the display as described by RUN. */ static void x_scroll_run (w, run) struct window *w; struct run *run; { struct frame *f = XFRAME (w->frame); int x, y, width, height, from_y, to_y, bottom_y; HWND hwnd = FRAME_W32_WINDOW (f); HRGN expect_dirty; /* Get frame-relative bounding box of the text display area of W, without mode lines. Include in this box the left and right fringes of W. */ window_box (w, -1, &x, &y, &width, &height); width += FRAME_X_FRINGE_WIDTH (f); x -= FRAME_X_LEFT_FRINGE_WIDTH (f); from_y = WINDOW_TO_FRAME_PIXEL_Y (w, run->current_y); to_y = WINDOW_TO_FRAME_PIXEL_Y (w, run->desired_y); bottom_y = y + height; if (to_y < from_y) { /* Scrolling up. Make sure we don't copy part of the mode line at the bottom. */ if (from_y + run->height > bottom_y) height = bottom_y - from_y; else height = run->height; expect_dirty = CreateRectRgn (x, y + height, x + width, bottom_y); } else { /* Scolling down. Make sure we don't copy over the mode line. at the bottom. */ if (to_y + run->height > bottom_y) height = bottom_y - to_y; else height = run->height; expect_dirty = CreateRectRgn (x, y, x + width, to_y); } BLOCK_INPUT; /* Cursor off. Will be switched on again in x_update_window_end. */ updated_window = w; x_clear_cursor (w); { RECT from; RECT to; HRGN dirty = CreateRectRgn (0, 0, 0, 0); HRGN combined = CreateRectRgn (0, 0, 0, 0); from.left = to.left = x; from.right = to.right = x + width; from.top = from_y; from.bottom = from_y + height; to.top = y; to.bottom = bottom_y; ScrollWindowEx (hwnd, 0, to_y - from_y, &from, &to, dirty, NULL, SW_INVALIDATE); /* Combine this with what we expect to be dirty. This covers the case where not all of the region we expect is actually dirty. */ CombineRgn (combined, dirty, expect_dirty, RGN_OR); /* If the dirty region is not what we expected, redraw the entire frame. */ if (!EqualRgn (combined, expect_dirty)) SET_FRAME_GARBAGED (f); } UNBLOCK_INPUT; } /*********************************************************************** Exposure Events ***********************************************************************/ /* Redisplay an exposed area of frame F. X and Y are the upper-left corner of the exposed rectangle. W and H are width and height of the exposed area. All are pixel values. W or H zero means redraw the entire frame. */ static void expose_frame (f, x, y, w, h) struct frame *f; int x, y, w, h; { RECT r; int mouse_face_overwritten_p = 0; TRACE ((stderr, "expose_frame ")); /* No need to redraw if frame will be redrawn soon. */ if (FRAME_GARBAGED_P (f)) { TRACE ((stderr, " garbaged\n")); return; } /* If basic faces haven't been realized yet, there is no point in trying to redraw anything. This can happen when we get an expose event while Emacs is starting, e.g. by moving another window. */ if (FRAME_FACE_CACHE (f) == NULL || FRAME_FACE_CACHE (f)->used < BASIC_FACE_ID_SENTINEL) { TRACE ((stderr, " no faces\n")); return; } if (w == 0 || h == 0) { r.left = r.top = 0; r.right = CANON_X_UNIT (f) * f->width; r.bottom = CANON_Y_UNIT (f) * f->height; } else { r.left = x; r.top = y; r.right = x + w; r.bottom = y + h; } TRACE ((stderr, "(%d, %d, %d, %d)\n", r.left, r.top, r.right, r.bottom)); mouse_face_overwritten_p = expose_window_tree (XWINDOW (f->root_window), &r); if (WINDOWP (f->tool_bar_window)) mouse_face_overwritten_p |= expose_window (XWINDOW (f->tool_bar_window), &r); /* Some window managers support a focus-follows-mouse style with delayed raising of frames. Imagine a partially obscured frame, and moving the mouse into partially obscured mouse-face on that frame. The visible part of the mouse-face will be highlighted, then the WM raises the obscured frame. With at least one WM, KDE 2.1, Emacs is not getting any event for the raising of the frame (even tried with SubstructureRedirectMask), only Expose events. These expose events will draw text normally, i.e. not highlighted. Which means we must redo the highlight here. Subsume it under ``we love X''. --gerd 2001-08-15 */ /* Included in Windows version because Windows most likely does not do the right thing if any third party tool offers focus-follows-mouse with delayed raise. --jason 2001-10-12 */ if (mouse_face_overwritten_p && !FRAME_GARBAGED_P (f)) { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); if (f == dpyinfo->mouse_face_mouse_frame) { int x = dpyinfo->mouse_face_mouse_x; int y = dpyinfo->mouse_face_mouse_y; clear_mouse_face (dpyinfo); note_mouse_highlight (f, x, y); } } } /* Redraw (parts) of all windows in the window tree rooted at W that intersect R. R contains frame pixel coordinates. */ static int expose_window_tree (w, r) struct window *w; RECT *r; { struct frame *f = XFRAME (w->frame); int mouse_face_overwritten_p = 0; while (w && !FRAME_GARBAGED_P (f)) { if (!NILP (w->hchild)) mouse_face_overwritten_p |= expose_window_tree (XWINDOW (w->hchild), r); else if (!NILP (w->vchild)) mouse_face_overwritten_p |= expose_window_tree (XWINDOW (w->vchild), r); else mouse_face_overwritten_p |= expose_window (w, r); w = NILP (w->next) ? NULL : XWINDOW (w->next); } return mouse_face_overwritten_p; } /* Redraw the part of glyph row area AREA of glyph row ROW on window W which intersects rectangle R. R is in window-relative coordinates. */ static void expose_area (w, row, r, area) struct window *w; struct glyph_row *row; RECT *r; enum glyph_row_area area; { struct glyph *first = row->glyphs[area]; struct glyph *end = row->glyphs[area] + row->used[area]; struct glyph *last; int first_x, start_x, x; if (area == TEXT_AREA && row->fill_line_p) /* If row extends face to end of line write the whole line. */ x_draw_glyphs (w, 0, row, area, 0, row->used[area], DRAW_NORMAL_TEXT, 0); else { /* Set START_X to the window-relative start position for drawing glyphs of AREA. The first glyph of the text area can be partially visible. The first glyphs of other areas cannot. */ if (area == LEFT_MARGIN_AREA) start_x = 0; else if (area == TEXT_AREA) start_x = row->x + window_box_width (w, LEFT_MARGIN_AREA); else start_x = (window_box_width (w, LEFT_MARGIN_AREA) + window_box_width (w, TEXT_AREA)); x = start_x; /* Find the first glyph that must be redrawn. */ while (first < end && x + first->pixel_width < r->left) { x += first->pixel_width; ++first; } /* Find the last one. */ last = first; first_x = x; while (last < end && x < r->right) { x += last->pixel_width; ++last; } /* Repaint. */ if (last > first) x_draw_glyphs (w, first_x - start_x, row, area, first - row->glyphs[area], last - row->glyphs[area], DRAW_NORMAL_TEXT, 0); } } /* Redraw the parts of the glyph row ROW on window W intersecting rectangle R. R is in window-relative coordinates. Value is non-zero if mouse face was overwritten. */ static int expose_line (w, row, r) struct window *w; struct glyph_row *row; RECT *r; { xassert (row->enabled_p); if (row->mode_line_p || w->pseudo_window_p) x_draw_glyphs (w, 0, row, TEXT_AREA, 0, row->used[TEXT_AREA], DRAW_NORMAL_TEXT, 0); else { if (row->used[LEFT_MARGIN_AREA]) expose_area (w, row, r, LEFT_MARGIN_AREA); if (row->used[TEXT_AREA]) expose_area (w, row, r, TEXT_AREA); if (row->used[RIGHT_MARGIN_AREA]) expose_area (w, row, r, RIGHT_MARGIN_AREA); draw_row_fringe_bitmaps (w, row); } return row->mouse_face_p; } /* Return non-zero if W's cursor intersects rectangle R. */ static int x_phys_cursor_in_rect_p (w, r) struct window *w; RECT *r; { RECT cr, result; struct glyph *cursor_glyph; cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph) { cr.left = w->phys_cursor.x; cr.top = w->phys_cursor.y; cr.right = cr.left + cursor_glyph->pixel_width; cr.bottom = cr.top + w->phys_cursor_height; return IntersectRect (&result, &cr, r); } else return 0; } /* Redraw those parts of glyphs rows during expose event handling that overlap other rows. Redrawing of an exposed line writes over parts of lines overlapping that exposed line; this function fixes that. W is the window being exposed. FIRST_OVERLAPPING_ROW is the first row in W's current matrix that is exposed and overlaps other rows. LAST_OVERLAPPING_ROW is the last such row. */ static void expose_overlaps (w, first_overlapping_row, last_overlapping_row) struct window *w; struct glyph_row *first_overlapping_row; struct glyph_row *last_overlapping_row; { struct glyph_row *row; for (row = first_overlapping_row; row <= last_overlapping_row; ++row) if (row->overlapping_p) { xassert (row->enabled_p && !row->mode_line_p); if (row->used[LEFT_MARGIN_AREA]) x_fix_overlapping_area (w, row, LEFT_MARGIN_AREA); if (row->used[TEXT_AREA]) x_fix_overlapping_area (w, row, TEXT_AREA); if (row->used[RIGHT_MARGIN_AREA]) x_fix_overlapping_area (w, row, RIGHT_MARGIN_AREA); } } /* Redraw the part of window W intersection rectagle FR. Pixel coordinates in FR are frame relative. Call this function with input blocked. Value is non-zero if the exposure overwrites mouse-face. */ static int expose_window (w, fr) struct window *w; RECT *fr; { struct frame *f = XFRAME (w->frame); RECT wr, r; int mouse_face_overwritten_p = 0; /* If window is not yet fully initialized, do nothing. This can happen when toolkit scroll bars are used and a window is split. Reconfiguring the scroll bar will generate an expose for a newly created window. */ if (w->current_matrix == NULL) return 0; /* When we're currently updating the window, display and current matrix usually don't agree. Arrange for a thorough display later. */ if (w == updated_window) { SET_FRAME_GARBAGED (f); return 0; } /* Frame-relative pixel rectangle of W. */ wr.left = XFASTINT (w->left) * CANON_X_UNIT (f); wr.top = XFASTINT (w->top) * CANON_Y_UNIT (f); wr.right = wr.left + XFASTINT (w->width) * CANON_X_UNIT (f); wr.bottom = wr.top + XFASTINT (w->height) * CANON_Y_UNIT (f); if (IntersectRect(&r, fr, &wr)) { int yb = window_text_bottom_y (w); struct glyph_row *row; int cursor_cleared_p; struct glyph_row *first_overlapping_row, *last_overlapping_row; TRACE ((stderr, "expose_window (%d, %d, %d, %d)\n", r.left, r.top, r.right, r.bottom)); /* Convert to window coordinates. */ r.left = FRAME_TO_WINDOW_PIXEL_X (w, r.left); r.right = FRAME_TO_WINDOW_PIXEL_X (w, r.right); r.top = FRAME_TO_WINDOW_PIXEL_Y (w, r.top); r.bottom = FRAME_TO_WINDOW_PIXEL_Y (w, r.bottom); /* Turn off the cursor. */ if (!w->pseudo_window_p && x_phys_cursor_in_rect_p (w, &r)) { x_clear_cursor (w); cursor_cleared_p = 1; } else cursor_cleared_p = 0; /* Update lines intersecting rectangle R. */ first_overlapping_row = last_overlapping_row = NULL; for (row = w->current_matrix->rows; row->enabled_p; ++row) { int y0 = row->y; int y1 = MATRIX_ROW_BOTTOM_Y (row); if ((y0 >= r.top && y0 < r.bottom) || (y1 > r.top && y1 < r.bottom) || (r.top >= y0 && r.top < y1) || (r.bottom > y0 && r.bottom < y1)) { if (row->overlapping_p) { if (first_overlapping_row == NULL) first_overlapping_row = row; last_overlapping_row = row; } if (expose_line (w, row, &r)) mouse_face_overwritten_p = 1; } if (y1 >= yb) break; } /* Display the mode line if there is one. */ if (WINDOW_WANTS_MODELINE_P (w) && (row = MATRIX_MODE_LINE_ROW (w->current_matrix), row->enabled_p) && row->y < r.bottom) { if (expose_line (w, row, &r)) mouse_face_overwritten_p = 1; } if (!w->pseudo_window_p) { /* Fix the display of overlapping rows. */ if (first_overlapping_row) expose_overlaps (w, first_overlapping_row, last_overlapping_row); /* Draw border between windows. */ x_draw_vertical_border (w); /* Turn the cursor on again. */ if (cursor_cleared_p) x_update_window_cursor (w, 1); } } return mouse_face_overwritten_p; } static void frame_highlight (f) struct frame *f; { x_update_cursor (f, 1); } static void frame_unhighlight (f) struct frame *f; { x_update_cursor (f, 1); } /* The focus has changed. Update the frames as necessary to reflect the new situation. Note that we can't change the selected frame here, because the Lisp code we are interrupting might become confused. Each event gets marked with the frame in which it occurred, so the Lisp code can tell when the switch took place by examining the events. */ static void x_new_focus_frame (dpyinfo, frame) struct w32_display_info *dpyinfo; struct frame *frame; { struct frame *old_focus = dpyinfo->w32_focus_frame; if (frame != dpyinfo->w32_focus_frame) { /* Set this before calling other routines, so that they see the correct value of w32_focus_frame. */ dpyinfo->w32_focus_frame = frame; if (old_focus && old_focus->auto_lower) x_lower_frame (old_focus); if (dpyinfo->w32_focus_frame && dpyinfo->w32_focus_frame->auto_raise) pending_autoraise_frame = dpyinfo->w32_focus_frame; else pending_autoraise_frame = 0; } x_frame_rehighlight (dpyinfo); } /* Handle an event saying the mouse has moved out of an Emacs frame. */ void x_mouse_leave (dpyinfo) struct w32_display_info *dpyinfo; { x_new_focus_frame (dpyinfo, dpyinfo->w32_focus_event_frame); } /* The focus has changed, or we have redirected a frame's focus to another frame (this happens when a frame uses a surrogate mini-buffer frame). Shift the highlight as appropriate. The FRAME argument doesn't necessarily have anything to do with which frame is being highlighted or un-highlighted; we only use it to find the appropriate X display info. */ static void w32_frame_rehighlight (frame) struct frame *frame; { if (! FRAME_W32_P (frame)) return; x_frame_rehighlight (FRAME_W32_DISPLAY_INFO (frame)); } static void x_frame_rehighlight (dpyinfo) struct w32_display_info *dpyinfo; { struct frame *old_highlight = dpyinfo->x_highlight_frame; if (dpyinfo->w32_focus_frame) { dpyinfo->x_highlight_frame = ((GC_FRAMEP (FRAME_FOCUS_FRAME (dpyinfo->w32_focus_frame))) ? XFRAME (FRAME_FOCUS_FRAME (dpyinfo->w32_focus_frame)) : dpyinfo->w32_focus_frame); if (! FRAME_LIVE_P (dpyinfo->x_highlight_frame)) { FRAME_FOCUS_FRAME (dpyinfo->w32_focus_frame) = Qnil; dpyinfo->x_highlight_frame = dpyinfo->w32_focus_frame; } } else dpyinfo->x_highlight_frame = 0; if (dpyinfo->x_highlight_frame != old_highlight) { if (old_highlight) frame_unhighlight (old_highlight); if (dpyinfo->x_highlight_frame) frame_highlight (dpyinfo->x_highlight_frame); } } /* Keyboard processing - modifier keys, etc. */ /* Convert a keysym to its name. */ char * x_get_keysym_name (keysym) int keysym; { /* Make static so we can always return it */ static char value[100]; BLOCK_INPUT; GetKeyNameText (keysym, value, 100); UNBLOCK_INPUT; return value; } /* Mouse clicks and mouse movement. Rah. */ /* Given a pixel position (PIX_X, PIX_Y) on frame F, return glyph co-ordinates in (*X, *Y). Set *BOUNDS to the rectangle that the glyph at X, Y occupies, if BOUNDS != 0. If NOCLIP is non-zero, do not force the value into range. */ void pixel_to_glyph_coords (f, pix_x, pix_y, x, y, bounds, noclip) FRAME_PTR f; register int pix_x, pix_y; register int *x, *y; RECT *bounds; int noclip; { /* Support tty mode: if Vwindow_system is nil, behave correctly. */ if (NILP (Vwindow_system)) { *x = pix_x; *y = pix_y; return; } /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down even for negative values. */ if (pix_x < 0) pix_x -= FONT_WIDTH (FRAME_FONT (f)) - 1; if (pix_y < 0) pix_y -= (f)->output_data.w32->line_height - 1; pix_x = PIXEL_TO_CHAR_COL (f, pix_x); pix_y = PIXEL_TO_CHAR_ROW (f, pix_y); if (bounds) { bounds->left = CHAR_TO_PIXEL_COL (f, pix_x); bounds->top = CHAR_TO_PIXEL_ROW (f, pix_y); bounds->right = bounds->left + FONT_WIDTH (FRAME_FONT (f)) - 1; bounds->bottom = bounds->top + f->output_data.w32->line_height - 1; } if (!noclip) { if (pix_x < 0) pix_x = 0; else if (pix_x > FRAME_WINDOW_WIDTH (f)) pix_x = FRAME_WINDOW_WIDTH (f); if (pix_y < 0) pix_y = 0; else if (pix_y > f->height) pix_y = f->height; } *x = pix_x; *y = pix_y; } /* Given HPOS/VPOS in the current matrix of W, return corresponding frame-relative pixel positions in *FRAME_X and *FRAME_Y. If we can't tell the positions because W's display is not up to date, return 0. */ int glyph_to_pixel_coords (w, hpos, vpos, frame_x, frame_y) struct window *w; int hpos, vpos; int *frame_x, *frame_y; { int success_p; xassert (hpos >= 0 && hpos < w->current_matrix->matrix_w); xassert (vpos >= 0 && vpos < w->current_matrix->matrix_h); if (display_completed) { struct glyph_row *row = MATRIX_ROW (w->current_matrix, vpos); struct glyph *glyph = row->glyphs[TEXT_AREA]; struct glyph *end = glyph + min (hpos, row->used[TEXT_AREA]); *frame_y = row->y; *frame_x = row->x; while (glyph < end) { *frame_x += glyph->pixel_width; ++glyph; } success_p = 1; } else { *frame_y = *frame_x = 0; success_p = 0; } *frame_y = WINDOW_TO_FRAME_PIXEL_Y (w, *frame_y); *frame_x = WINDOW_TO_FRAME_PIXEL_X (w, *frame_x); return success_p; } /* Parse a button MESSAGE. The button index is returned in PBUTTON, and the state in PUP. XBUTTON provides extra information for extended mouse button messages. Returns FALSE if unable to parse the message. */ BOOL parse_button (message, xbutton, pbutton, pup) int message; int xbutton; int * pbutton; int * pup; { int button = 0; int up = 0; switch (message) { case WM_LBUTTONDOWN: button = 0; up = 0; break; case WM_LBUTTONUP: button = 0; up = 1; break; case WM_MBUTTONDOWN: if (NILP (Vw32_swap_mouse_buttons)) button = 1; else button = 2; up = 0; break; case WM_MBUTTONUP: if (NILP (Vw32_swap_mouse_buttons)) button = 1; else button = 2; up = 1; break; case WM_RBUTTONDOWN: if (NILP (Vw32_swap_mouse_buttons)) button = 2; else button = 1; up = 0; break; case WM_RBUTTONUP: if (NILP (Vw32_swap_mouse_buttons)) button = 2; else button = 1; up = 1; break; case WM_XBUTTONDOWN: button = xbutton + 2; up = 0; break; case WM_XBUTTONUP: button = xbutton + 2; up = 1; break; default: return (FALSE); } if (pup) *pup = up; if (pbutton) *pbutton = button; return (TRUE); } /* Prepare a mouse-event in *RESULT for placement in the input queue. If the event is a button press, then note that we have grabbed the mouse. */ static Lisp_Object construct_mouse_click (result, msg, f) struct input_event *result; W32Msg *msg; struct frame *f; { int button; int up; parse_button (msg->msg.message, HIWORD (msg->msg.wParam), &button, &up); /* Make the event type NO_EVENT; we'll change that when we decide otherwise. */ result->kind = MOUSE_CLICK_EVENT; result->code = button; result->timestamp = msg->msg.time; result->modifiers = (msg->dwModifiers | (up ? up_modifier : down_modifier)); XSETINT (result->x, LOWORD (msg->msg.lParam)); XSETINT (result->y, HIWORD (msg->msg.lParam)); XSETFRAME (result->frame_or_window, f); result->arg = Qnil; return Qnil; } static Lisp_Object construct_mouse_wheel (result, msg, f) struct input_event *result; W32Msg *msg; struct frame *f; { POINT p; result->kind = MOUSE_WHEEL_EVENT; result->code = (short) HIWORD (msg->msg.wParam); result->timestamp = msg->msg.time; result->modifiers = msg->dwModifiers; p.x = LOWORD (msg->msg.lParam); p.y = HIWORD (msg->msg.lParam); ScreenToClient (msg->msg.hwnd, &p); XSETINT (result->x, p.x); XSETINT (result->y, p.y); XSETFRAME (result->frame_or_window, f); result->arg = Qnil; return Qnil; } static Lisp_Object construct_drag_n_drop (result, msg, f) struct input_event *result; W32Msg *msg; struct frame *f; { Lisp_Object files; Lisp_Object frame; HDROP hdrop; POINT p; WORD num_files; char *name; int i, len; result->kind = DRAG_N_DROP_EVENT; result->code = 0; result->timestamp = msg->msg.time; result->modifiers = msg->dwModifiers; hdrop = (HDROP) msg->msg.wParam; DragQueryPoint (hdrop, &p); #if 0 p.x = LOWORD (msg->msg.lParam); p.y = HIWORD (msg->msg.lParam); ScreenToClient (msg->msg.hwnd, &p); #endif XSETINT (result->x, p.x); XSETINT (result->y, p.y); num_files = DragQueryFile (hdrop, 0xFFFFFFFF, NULL, 0); files = Qnil; for (i = 0; i < num_files; i++) { len = DragQueryFile (hdrop, i, NULL, 0); if (len <= 0) continue; name = alloca (len + 1); DragQueryFile (hdrop, i, name, len + 1); files = Fcons (DECODE_FILE (build_string (name)), files); } DragFinish (hdrop); XSETFRAME (frame, f); result->frame_or_window = Fcons (frame, files); result->arg = Qnil; return Qnil; } /* Function to report a mouse movement to the mainstream Emacs code. The input handler calls this. We have received a mouse movement event, which is given in *event. If the mouse is over a different glyph than it was last time, tell the mainstream emacs code by setting mouse_moved. If not, ask for another motion event, so we can check again the next time it moves. */ static MSG last_mouse_motion_event; static Lisp_Object last_mouse_motion_frame; static void remember_mouse_glyph P_ ((struct frame *, int, int)); static void note_mouse_movement (frame, msg) FRAME_PTR frame; MSG *msg; { int mouse_x = LOWORD (msg->lParam); int mouse_y = HIWORD (msg->lParam); last_mouse_movement_time = msg->time; memcpy (&last_mouse_motion_event, msg, sizeof (last_mouse_motion_event)); XSETFRAME (last_mouse_motion_frame, frame); if (msg->hwnd != FRAME_W32_WINDOW (frame)) { frame->mouse_moved = 1; last_mouse_scroll_bar = Qnil; note_mouse_highlight (frame, -1, -1); } /* Has the mouse moved off the glyph it was on at the last sighting? */ else if (mouse_x < last_mouse_glyph.left || mouse_x > last_mouse_glyph.right || mouse_y < last_mouse_glyph.top || mouse_y > last_mouse_glyph.bottom) { frame->mouse_moved = 1; last_mouse_scroll_bar = Qnil; note_mouse_highlight (frame, mouse_x, mouse_y); /* Remember the mouse position here, as w32_mouse_position only gets called when mouse tracking is enabled but we also need to keep track of the mouse for help_echo and highlighting at other times. */ remember_mouse_glyph (frame, mouse_x, mouse_y); } } /************************************************************************ Mouse Face ************************************************************************/ /* Find the glyph under window-relative coordinates X/Y in window W. Consider only glyphs from buffer text, i.e. no glyphs from overlay strings. Return in *HPOS and *VPOS the row and column number of the glyph found. Return in *AREA the glyph area containing X. Value is a pointer to the glyph found or null if X/Y is not on text, or we can't tell because W's current matrix is not up to date. */ static struct glyph * x_y_to_hpos_vpos (w, x, y, hpos, vpos, area, buffer_only_p) struct window *w; int x, y; int *hpos, *vpos, *area; int buffer_only_p; { struct glyph *glyph, *end; struct glyph_row *row = NULL; int x0, i, left_area_width; /* Find row containing Y. Give up if some row is not enabled. */ for (i = 0; i < w->current_matrix->nrows; ++i) { row = MATRIX_ROW (w->current_matrix, i); if (!row->enabled_p) return NULL; if (y >= row->y && y < MATRIX_ROW_BOTTOM_Y (row)) break; } *vpos = i; *hpos = 0; /* Give up if Y is not in the window. */ if (i == w->current_matrix->nrows) return NULL; /* Get the glyph area containing X. */ if (w->pseudo_window_p) { *area = TEXT_AREA; x0 = 0; } else { left_area_width = window_box_width (w, LEFT_MARGIN_AREA); if (x < left_area_width) { *area = LEFT_MARGIN_AREA; x0 = 0; } else if (x < left_area_width + window_box_width (w, TEXT_AREA)) { *area = TEXT_AREA; x0 = row->x + left_area_width; } else { *area = RIGHT_MARGIN_AREA; x0 = left_area_width + window_box_width (w, TEXT_AREA); } } /* Find glyph containing X. */ glyph = row->glyphs[*area]; end = glyph + row->used[*area]; while (glyph < end) { if (x < x0 + glyph->pixel_width) { if (w->pseudo_window_p) break; else if (!buffer_only_p || BUFFERP (glyph->object)) break; } x0 += glyph->pixel_width; ++glyph; } if (glyph == end) return NULL; *hpos = glyph - row->glyphs[*area]; return glyph; } /* Convert frame-relative x/y to coordinates relative to window W. Takes pseudo-windows into account. */ static void frame_to_window_pixel_xy (w, x, y) struct window *w; int *x, *y; { if (w->pseudo_window_p) { /* A pseudo-window is always full-width, and starts at the left edge of the frame, plus a frame border. */ struct frame *f = XFRAME (w->frame); *x -= FRAME_INTERNAL_BORDER_WIDTH_SAFE (f); *y = FRAME_TO_WINDOW_PIXEL_Y (w, *y); } else { *x = FRAME_TO_WINDOW_PIXEL_X (w, *x); *y = FRAME_TO_WINDOW_PIXEL_Y (w, *y); } } /* Take proper action when mouse has moved to the mode or header line or marginal area of window W, x-position X and y-position Y. Area is 1, 3, 6 or 7 for the mode line, header line, left and right marginal area respectively. X is relative to the start of the text display area of W, so the width of bitmap areas and scroll bars must be subtracted to get a position relative to the start of the mode line. */ static void note_mode_line_or_margin_highlight (w, x, y, portion) struct window *w; int x, y, portion; { struct frame *f = XFRAME (w->frame); struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); Cursor cursor = dpyinfo->vertical_scroll_bar_cursor; int charpos; Lisp_Object string, help, map, pos; if (portion == 1 || portion == 3) string = mode_line_string (w, x, y, portion == 1, &charpos); else string = marginal_area_string (w, x, y, portion, &charpos); if (STRINGP (string)) { pos = make_number (charpos); /* If we're on a string with `help-echo' text property, arrange for the help to be displayed. This is done by setting the global variable help_echo to the help string. */ help = Fget_text_property (pos, Qhelp_echo, string); if (!NILP (help)) { help_echo = help; XSETWINDOW (help_echo_window, w); help_echo_object = string; help_echo_pos = charpos; } /* Change the mouse pointer according to what is under X/Y. */ map = Fget_text_property (pos, Qlocal_map, string); if (!KEYMAPP (map)) map = Fget_text_property (pos, Qkeymap, string); if (KEYMAPP (map)) cursor = f->output_data.w32->nontext_cursor; } w32_define_cursor (FRAME_W32_WINDOW (f), cursor); } /* Take proper action when the mouse has moved to position X, Y on frame F as regards highlighting characters that have mouse-face properties. Also de-highlighting chars where the mouse was before. X and Y can be negative or out of range. */ static void note_mouse_highlight (f, x, y) struct frame *f; int x, y; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); int portion; Lisp_Object window; struct window *w; Cursor cursor = 0; struct buffer *b; /* When a menu is active, don't highlight because this looks odd. */ if (popup_activated ()) return; if (NILP (Vmouse_highlight) || !f->glyphs_initialized_p) return; dpyinfo->mouse_face_mouse_x = x; dpyinfo->mouse_face_mouse_y = y; dpyinfo->mouse_face_mouse_frame = f; if (dpyinfo->mouse_face_defer) return; if (gc_in_progress) { dpyinfo->mouse_face_deferred_gc = 1; return; } /* Which window is that in? */ window = window_from_coordinates (f, x, y, &portion, 1); /* If we were displaying active text in another window, clear that. */ if (! EQ (window, dpyinfo->mouse_face_window)) clear_mouse_face (dpyinfo); /* Not on a window -> return. */ if (!WINDOWP (window)) return; /* Reset help_echo. It will get recomputed below. */ help_echo = Qnil; /* Convert to window-relative pixel coordinates. */ w = XWINDOW (window); frame_to_window_pixel_xy (w, &x, &y); /* Handle tool-bar window differently since it doesn't display a buffer. */ if (EQ (window, f->tool_bar_window)) { note_tool_bar_highlight (f, x, y); return; } /* Mouse is on the mode or header line? */ if (portion == 1 || portion == 3 || portion == 6 || portion == 7) { note_mode_line_or_margin_highlight (w, x, y, portion); return; } if (portion == 2) cursor = f->output_data.w32->horizontal_drag_cursor; else cursor = f->output_data.w32->text_cursor; /* Are we in a window whose display is up to date? And verify the buffer's text has not changed. */ b = XBUFFER (w->buffer); if (/* Within text portion of the window. */ portion == 0 && EQ (w->window_end_valid, w->buffer) && XFASTINT (w->last_modified) == BUF_MODIFF (b) && XFASTINT (w->last_overlay_modified) == BUF_OVERLAY_MODIFF (b)) { int hpos, vpos, pos, i, area; struct glyph *glyph; Lisp_Object object; Lisp_Object mouse_face = Qnil, overlay = Qnil, position; Lisp_Object *overlay_vec = NULL; int len, noverlays; struct buffer *obuf; int obegv, ozv, same_region; /* Find the glyph under X/Y. */ glyph = x_y_to_hpos_vpos (w, x, y, &hpos, &vpos, &area, 0); /* Clear mouse face if X/Y not over text. */ if (glyph == NULL || area != TEXT_AREA || !MATRIX_ROW (w->current_matrix, vpos)->displays_text_p) { clear_mouse_face (dpyinfo); cursor = f->output_data.w32->nontext_cursor; goto set_cursor; } pos = glyph->charpos; object = glyph->object; if (!STRINGP (object) && !BUFFERP (object)) goto set_cursor; /* If we get an out-of-range value, return now; avoid an error. */ if (BUFFERP (object) && pos > BUF_Z (b)) goto set_cursor; /* Make the window's buffer temporarily current for overlays_at and compute_char_face. */ obuf = current_buffer; current_buffer = b; obegv = BEGV; ozv = ZV; BEGV = BEG; ZV = Z; /* Is this char mouse-active or does it have help-echo? */ position = make_number (pos); if (BUFFERP (object)) { /* Put all the overlays we want in a vector in overlay_vec. Store the length in len. If there are more than 10, make enough space for all, and try again. */ len = 10; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL, 0); if (noverlays > len) { len = noverlays; overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL,0); } /* Sort overlays into increasing priority order. */ noverlays = sort_overlays (overlay_vec, noverlays, w); } else noverlays = 0; same_region = (EQ (window, dpyinfo->mouse_face_window) && vpos >= dpyinfo->mouse_face_beg_row && vpos <= dpyinfo->mouse_face_end_row && (vpos > dpyinfo->mouse_face_beg_row || hpos >= dpyinfo->mouse_face_beg_col) && (vpos < dpyinfo->mouse_face_end_row || hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)); if (same_region) cursor = 0; /* Check mouse-face highlighting. */ if (! same_region /* If there exists an overlay with mouse-face overlapping the one we are currently highlighting, we have to check if we enter the overlapping overlay, and then highlight that. */ || (OVERLAYP (dpyinfo->mouse_face_overlay) && mouse_face_overlay_overlaps (dpyinfo->mouse_face_overlay))) { /* Find the highest priority overlay that has a mouse-face property. */ overlay = Qnil; for (i = noverlays - 1; i >= 0 && NILP (overlay); --i) { mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face); if (!NILP (mouse_face)) overlay = overlay_vec[i]; } /* If we're actually highlighting the same overlay as before, there's no need to do that again. */ if (!NILP (overlay) && EQ (overlay, dpyinfo->mouse_face_overlay)) goto check_help_echo; dpyinfo->mouse_face_overlay = overlay; /* Clear the display of the old active region, if any. */ if (clear_mouse_face (dpyinfo)) cursor = 0; /* If no overlay applies, get a text property. */ if (NILP (overlay)) mouse_face = Fget_text_property (position, Qmouse_face, object); /* Handle the overlay case. */ if (!NILP (overlay)) { /* Find the range of text around this char that should be active. */ Lisp_Object before, after; int ignore; before = Foverlay_start (overlay); after = Foverlay_end (overlay); /* Record this as the current active region. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, Qnil); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, Qnil); dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, !dpyinfo->mouse_face_hidden); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = 0; } /* Handle the text property case. */ else if (! NILP (mouse_face) && BUFFERP (object)) { /* Find the range of text around this char that should be active. */ Lisp_Object before, after, beginning, end; int ignore; beginning = Fmarker_position (w->start); end = make_number (BUF_Z (XBUFFER (object)) - XFASTINT (w->window_end_pos)); before = Fprevious_single_property_change (make_number (pos + 1), Qmouse_face, object, beginning); after = Fnext_single_property_change (position, Qmouse_face, object, end); /* Record this as the current active region. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, Qnil); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, Qnil); dpyinfo->mouse_face_window = window; if (BUFFERP (object)) dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, !dpyinfo->mouse_face_hidden); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = 0; } else if (!NILP (mouse_face) && STRINGP (object)) { Lisp_Object b, e; int ignore; b = Fprevious_single_property_change (make_number (pos + 1), Qmouse_face, object, Qnil); e = Fnext_single_property_change (position, Qmouse_face, object, Qnil); if (NILP (b)) b = make_number (0); if (NILP (e)) e = make_number (SCHARS (object) - 1); fast_find_string_pos (w, XINT (b), object, &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, 0); fast_find_string_pos (w, XINT (e), object, &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, 1); dpyinfo->mouse_face_past_end = 0; dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_string_position (w, object, pos, 0, 0, 0, &ignore, glyph->face_id, 1); show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = 0; } else if (STRINGP (object) && NILP (mouse_face)) { /* A string which doesn't have mouse-face, but the text ``under'' it might have. */ struct glyph_row *r = MATRIX_ROW (w->current_matrix, vpos); int start = MATRIX_ROW_START_CHARPOS (r); pos = string_buffer_position (w, object, start); if (pos > 0) mouse_face = get_char_property_and_overlay (make_number (pos), Qmouse_face, w->buffer, &overlay); if (!NILP (mouse_face) && !NILP (overlay)) { Lisp_Object before = Foverlay_start (overlay); Lisp_Object after = Foverlay_end (overlay); int ignore; /* Note that we might not be able to find position BEFORE in the glyph matrix if the overlay is entirely covered by a `display' property. In this case, we overshoot. So let's stop in the glyph matrix before glyphs for OBJECT. */ fast_find_position (w, XFASTINT (before), &dpyinfo->mouse_face_beg_col, &dpyinfo->mouse_face_beg_row, &dpyinfo->mouse_face_beg_x, &dpyinfo->mouse_face_beg_y, object); dpyinfo->mouse_face_past_end = !fast_find_position (w, XFASTINT (after), &dpyinfo->mouse_face_end_col, &dpyinfo->mouse_face_end_row, &dpyinfo->mouse_face_end_x, &dpyinfo->mouse_face_end_y, Qnil); dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = face_at_buffer_position (w, pos, 0, 0, &ignore, pos + 1, !dpyinfo->mouse_face_hidden); /* Display it as active. */ show_mouse_face (dpyinfo, DRAW_MOUSE_FACE); cursor = 0; } } } check_help_echo: /* Look for a `help-echo' property. */ { Lisp_Object help, overlay; /* Check overlays first. */ help = overlay = Qnil; for (i = noverlays - 1; i >= 0 && NILP (help); --i) { overlay = overlay_vec[i]; help = Foverlay_get (overlay, Qhelp_echo); } if (!NILP (help)) { help_echo = help; help_echo_window = window; help_echo_object = overlay; help_echo_pos = pos; } else { Lisp_Object object = glyph->object; int charpos = glyph->charpos; /* Try text properties. */ if (STRINGP (object) && charpos >= 0 && charpos < SCHARS (object)) { help = Fget_text_property (make_number (charpos), Qhelp_echo, object); if (NILP (help)) { /* If the string itself doesn't specify a help-echo, see if the buffer text ``under'' it does. */ struct glyph_row *r = MATRIX_ROW (w->current_matrix, vpos); int start = MATRIX_ROW_START_CHARPOS (r); int pos = string_buffer_position (w, object, start); if (pos > 0) { help = Fget_char_property (make_number (pos), Qhelp_echo, w->buffer); if (!NILP (help)) { charpos = pos; object = w->buffer; } } } } else if (BUFFERP (object) && charpos >= BEGV && charpos < ZV) help = Fget_text_property (make_number (charpos), Qhelp_echo, object); if (!NILP (help)) { help_echo = help; help_echo_window = window; help_echo_object = object; help_echo_pos = charpos; } } } BEGV = obegv; ZV = ozv; current_buffer = obuf; } set_cursor: if (cursor) w32_define_cursor (FRAME_W32_WINDOW (f), cursor); } static void redo_mouse_highlight () { if (!NILP (last_mouse_motion_frame) && FRAME_LIVE_P (XFRAME (last_mouse_motion_frame))) note_mouse_highlight (XFRAME (last_mouse_motion_frame), LOWORD (last_mouse_motion_event.lParam), HIWORD (last_mouse_motion_event.lParam)); } void w32_define_cursor (window, cursor) Window window; Cursor cursor; { PostMessage (window, WM_EMACS_SETCURSOR, (WPARAM) cursor, 0); } /*********************************************************************** Tool-bars ***********************************************************************/ static int x_tool_bar_item P_ ((struct frame *, int, int, struct glyph **, int *, int *, int *)); /* Tool-bar item index of the item on which a mouse button was pressed or -1. */ static int last_tool_bar_item; /* Get information about the tool-bar item at position X/Y on frame F. Return in *GLYPH a pointer to the glyph of the tool-bar item in the current matrix of the tool-bar window of F, or NULL if not on a tool-bar item. Return in *PROP_IDX the index of the tool-bar item in F->tool_bar_items. Value is -1 if X/Y is not on a tool-bar item 0 if X/Y is on the same item that was highlighted before. 1 otherwise. */ static int x_tool_bar_item (f, x, y, glyph, hpos, vpos, prop_idx) struct frame *f; int x, y; struct glyph **glyph; int *hpos, *vpos, *prop_idx; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); struct window *w = XWINDOW (f->tool_bar_window); int area; /* Find the glyph under X/Y. */ *glyph = x_y_to_hpos_vpos (w, x, y, hpos, vpos, &area, 0); if (*glyph == NULL) return -1; /* Get the start of this tool-bar item's properties in f->tool_bar_items. */ if (!tool_bar_item_info (f, *glyph, prop_idx)) return -1; /* Is mouse on the highlighted item? */ if (EQ (f->tool_bar_window, dpyinfo->mouse_face_window) && *vpos >= dpyinfo->mouse_face_beg_row && *vpos <= dpyinfo->mouse_face_end_row && (*vpos > dpyinfo->mouse_face_beg_row || *hpos >= dpyinfo->mouse_face_beg_col) && (*vpos < dpyinfo->mouse_face_end_row || *hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)) return 0; return 1; } /* Handle mouse button event on the tool-bar of frame F, at frame-relative coordinates X/Y. EVENT_TYPE is either ButtionPress or ButtonRelase. */ static void w32_handle_tool_bar_click (f, button_event) struct frame *f; struct input_event *button_event; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); struct window *w = XWINDOW (f->tool_bar_window); int hpos, vpos, prop_idx; struct glyph *glyph; Lisp_Object enabled_p; int x = XFASTINT (button_event->x); int y = XFASTINT (button_event->y); /* If not on the highlighted tool-bar item, return. */ frame_to_window_pixel_xy (w, &x, &y); if (x_tool_bar_item (f, x, y, &glyph, &hpos, &vpos, &prop_idx) != 0) return; /* If item is disabled, do nothing. */ enabled_p = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_ENABLED_P); if (NILP (enabled_p)) return; if (button_event->modifiers & down_modifier) { /* Show item in pressed state. */ show_mouse_face (dpyinfo, DRAW_IMAGE_SUNKEN); dpyinfo->mouse_face_image_state = DRAW_IMAGE_SUNKEN; last_tool_bar_item = prop_idx; } else { Lisp_Object key, frame; struct input_event event; /* Show item in released state. */ show_mouse_face (dpyinfo, DRAW_IMAGE_RAISED); dpyinfo->mouse_face_image_state = DRAW_IMAGE_RAISED; key = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_KEY); XSETFRAME (frame, f); event.kind = TOOL_BAR_EVENT; event.frame_or_window = frame; event.arg = frame; kbd_buffer_store_event (&event); event.kind = TOOL_BAR_EVENT; event.frame_or_window = frame; event.arg = key; /* The keyboard buffer doesn't like the up modifier being set. */ event.modifiers = button_event->modifiers & ~up_modifier; kbd_buffer_store_event (&event); last_tool_bar_item = -1; } } /* Possibly highlight a tool-bar item on frame F when mouse moves to tool-bar window-relative coordinates X/Y. Called from note_mouse_highlight. */ static void note_tool_bar_highlight (f, x, y) struct frame *f; int x, y; { Lisp_Object window = f->tool_bar_window; struct window *w = XWINDOW (window); struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); int hpos, vpos; struct glyph *glyph; struct glyph_row *row; int i; Lisp_Object enabled_p; int prop_idx; enum draw_glyphs_face draw = DRAW_IMAGE_RAISED; int mouse_down_p, rc; /* Function note_mouse_highlight is called with negative x(y values when mouse moves outside of the frame. */ if (x <= 0 || y <= 0) { clear_mouse_face (dpyinfo); return; } rc = x_tool_bar_item (f, x, y, &glyph, &hpos, &vpos, &prop_idx); if (rc < 0) { /* Not on tool-bar item. */ clear_mouse_face (dpyinfo); return; } else if (rc == 0) /* On same tool-bar item as before. */ goto set_help_echo; clear_mouse_face (dpyinfo); /* Mouse is down, but on different tool-bar item? */ mouse_down_p = (dpyinfo->grabbed && f == last_mouse_frame && FRAME_LIVE_P (f)); if (mouse_down_p && last_tool_bar_item != prop_idx) return; dpyinfo->mouse_face_image_state = DRAW_NORMAL_TEXT; draw = mouse_down_p ? DRAW_IMAGE_SUNKEN : DRAW_IMAGE_RAISED; /* If tool-bar item is not enabled, don't highlight it. */ enabled_p = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_ENABLED_P); if (!NILP (enabled_p)) { /* Compute the x-position of the glyph. In front and past the image is a space. We include this is the highlighted area. */ row = MATRIX_ROW (w->current_matrix, vpos); for (i = x = 0; i < hpos; ++i) x += row->glyphs[TEXT_AREA][i].pixel_width; /* Record this as the current active region. */ dpyinfo->mouse_face_beg_col = hpos; dpyinfo->mouse_face_beg_row = vpos; dpyinfo->mouse_face_beg_x = x; dpyinfo->mouse_face_beg_y = row->y; dpyinfo->mouse_face_past_end = 0; dpyinfo->mouse_face_end_col = hpos + 1; dpyinfo->mouse_face_end_row = vpos; dpyinfo->mouse_face_end_x = x + glyph->pixel_width; dpyinfo->mouse_face_end_y = row->y; dpyinfo->mouse_face_window = window; dpyinfo->mouse_face_face_id = TOOL_BAR_FACE_ID; /* Display it as active. */ show_mouse_face (dpyinfo, draw); dpyinfo->mouse_face_image_state = draw; } set_help_echo: /* Set help_echo to a help string.to display for this tool-bar item. w32_read_socket does the rest. */ help_echo_object = help_echo_window = Qnil; help_echo_pos = -1; help_echo = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_HELP); if (NILP (help_echo)) help_echo = AREF (f->tool_bar_items, prop_idx + TOOL_BAR_ITEM_CAPTION); } /* Find the glyph matrix position of buffer position CHARPOS in window *W. HPOS, *VPOS, *X, and *Y are set to the positions found. W's current glyphs must be up to date. If CHARPOS is above window start return (0, 0, 0, 0). If CHARPOS is after end of W, return end of last line in W. In the row containing CHARPOS, stop before glyphs having STOP as object. */ #if 0 /* This is a version of fast_find_position that's more correct in the presence of hscrolling, for example. I didn't install it right away because the problem fixed is minor, it failed in 20.x as well, and I think it's too risky to install so near the release of 21.1. 2001-09-25 gerd. */ static int fast_find_position (w, charpos, hpos, vpos, x, y, stop) struct window *w; int charpos; int *hpos, *vpos, *x, *y; Lisp_Object stop; { struct glyph_row *row, *first; struct glyph *glyph, *end; int i, past_end = 0; first = MATRIX_FIRST_TEXT_ROW (w->current_matrix); row = row_containing_pos (w, charpos, first, NULL, 0); if (row == NULL) { if (charpos < MATRIX_ROW_START_CHARPOS (first)) { *x = *y = *hpos = *vpos = 0; return 0; } else { row = MATRIX_ROW (w->current_matrix, XFASTINT (w->window_end_vpos)); past_end = 1; } } *x = row->x; *y = row->y; *vpos = MATRIX_ROW_VPOS (row, w->current_matrix); glyph = row->glyphs[TEXT_AREA]; end = glyph + row->used[TEXT_AREA]; /* Skip over glyphs not having an object at the start of the row. These are special glyphs like truncation marks on terminal frames. */ if (row->displays_text_p) while (glyph < end && INTEGERP (glyph->object) && !EQ (stop, glyph->object) && glyph->charpos < 0) { *x += glyph->pixel_width; ++glyph; } while (glyph < end && !INTEGERP (glyph->object) && !EQ (stop, glyph->object) && (!BUFFERP (glyph->object) || glyph->charpos < charpos)) { *x += glyph->pixel_width; ++glyph; } *hpos = glyph - row->glyphs[TEXT_AREA]; return past_end; } #else /* not 0 */ static int fast_find_position (w, pos, hpos, vpos, x, y, stop) struct window *w; int pos; int *hpos, *vpos, *x, *y; Lisp_Object stop; { int i; int lastcol; int maybe_next_line_p = 0; int line_start_position; int yb = window_text_bottom_y (w); struct glyph_row *row, *best_row; int row_vpos, best_row_vpos; int current_x; row = best_row = MATRIX_FIRST_TEXT_ROW (w->current_matrix); row_vpos = best_row_vpos = MATRIX_ROW_VPOS (row, w->current_matrix); while (row->y < yb) { if (row->used[TEXT_AREA]) line_start_position = row->glyphs[TEXT_AREA]->charpos; else line_start_position = 0; if (line_start_position > pos) break; /* If the position sought is the end of the buffer, don't include the blank lines at the bottom of the window. */ else if (line_start_position == pos && pos == BUF_ZV (XBUFFER (w->buffer))) { maybe_next_line_p = 1; break; } else if (line_start_position > 0) { best_row = row; best_row_vpos = row_vpos; } if (row->y + row->height >= yb) break; ++row; ++row_vpos; } /* Find the right column within BEST_ROW. */ lastcol = 0; current_x = best_row->x; for (i = 0; i < best_row->used[TEXT_AREA]; i++) { struct glyph *glyph = best_row->glyphs[TEXT_AREA] + i; int charpos = glyph->charpos; if (BUFFERP (glyph->object)) { if (charpos == pos) { *hpos = i; *vpos = best_row_vpos; *x = current_x; *y = best_row->y; return 1; } else if (charpos > pos) break; } else if (EQ (glyph->object, stop)) break; if (charpos > 0) lastcol = i; current_x += glyph->pixel_width; } /* If we're looking for the end of the buffer, and we didn't find it in the line we scanned, use the start of the following line. */ if (maybe_next_line_p) { ++best_row; ++best_row_vpos; lastcol = 0; current_x = best_row->x; } *vpos = best_row_vpos; *hpos = lastcol + 1; *x = current_x; *y = best_row->y; return 0; } #endif /* not 0 */ /* Find the position of the glyph for position POS in OBJECT in window W's current matrix, and return in *X/*Y the pixel coordinates, and return in *HPOS/*VPOS the column/row of the glyph. RIGHT_P non-zero means return the position of the right edge of the glyph, RIGHT_P zero means return the left edge position. If no glyph for POS exists in the matrix, return the position of the glyph with the next smaller position that is in the matrix, if RIGHT_P is zero. If RIGHT_P is non-zero, and no glyph for POS exists in the matrix, return the position of the glyph with the next larger position in OBJECT. Value is non-zero if a glyph was found. */ static int fast_find_string_pos (w, pos, object, hpos, vpos, x, y, right_p) struct window *w; int pos; Lisp_Object object; int *hpos, *vpos, *x, *y; int right_p; { int yb = window_text_bottom_y (w); struct glyph_row *r; struct glyph *best_glyph = NULL; struct glyph_row *best_row = NULL; int best_x = 0; for (r = MATRIX_FIRST_TEXT_ROW (w->current_matrix); r->enabled_p && r->y < yb; ++r) { struct glyph *g = r->glyphs[TEXT_AREA]; struct glyph *e = g + r->used[TEXT_AREA]; int gx; for (gx = r->x; g < e; gx += g->pixel_width, ++g) if (EQ (g->object, object)) { if (g->charpos == pos) { best_glyph = g; best_x = gx; best_row = r; goto found; } else if (best_glyph == NULL || ((abs (g->charpos - pos) < abs (best_glyph->charpos - pos)) && (right_p ? g->charpos < pos : g->charpos > pos))) { best_glyph = g; best_x = gx; best_row = r; } } } found: if (best_glyph) { *x = best_x; *hpos = best_glyph - best_row->glyphs[TEXT_AREA]; if (right_p) { *x += best_glyph->pixel_width; ++*hpos; } *y = best_row->y; *vpos = best_row - w->current_matrix->rows; } return best_glyph != NULL; } /* Display the active region described by mouse_face_* in its mouse-face if HL > 0, in its normal face if HL = 0. */ static void show_mouse_face (dpyinfo, draw) struct w32_display_info *dpyinfo; enum draw_glyphs_face draw; { struct window *w = XWINDOW (dpyinfo->mouse_face_window); struct frame *f = XFRAME (WINDOW_FRAME (w)); if (/* If window is in the process of being destroyed, don't bother to do anything. */ w->current_matrix != NULL /* Don't update mouse highlight if hidden */ && (draw != DRAW_MOUSE_FACE || !dpyinfo->mouse_face_hidden) /* Recognize when we are called to operate on rows that don't exist anymore. This can happen when a window is split. */ && dpyinfo->mouse_face_end_row < w->current_matrix->nrows) { int phys_cursor_on_p = w->phys_cursor_on_p; struct glyph_row *row, *first, *last; first = MATRIX_ROW (w->current_matrix, dpyinfo->mouse_face_beg_row); last = MATRIX_ROW (w->current_matrix, dpyinfo->mouse_face_end_row); for (row = first; row <= last && row->enabled_p; ++row) { int start_hpos, end_hpos, start_x; /* For all but the first row, the highlight starts at column 0. */ if (row == first) { start_hpos = dpyinfo->mouse_face_beg_col; start_x = dpyinfo->mouse_face_beg_x; } else { start_hpos = 0; start_x = 0; } if (row == last) end_hpos = dpyinfo->mouse_face_end_col; else end_hpos = row->used[TEXT_AREA]; if (end_hpos > start_hpos) { x_draw_glyphs (w, start_x, row, TEXT_AREA, start_hpos, end_hpos, draw, 0); row->mouse_face_p = draw == DRAW_MOUSE_FACE || draw == DRAW_IMAGE_RAISED; } } /* When we've written over the cursor, arrange for it to be displayed again. */ if (phys_cursor_on_p && !w->phys_cursor_on_p) x_display_cursor (w, 1, w->phys_cursor.hpos, w->phys_cursor.vpos, w->phys_cursor.x, w->phys_cursor.y); } /* Change the mouse cursor. */ if (draw == DRAW_NORMAL_TEXT) w32_define_cursor (FRAME_W32_WINDOW (f), f->output_data.w32->text_cursor); else if (draw == DRAW_MOUSE_FACE) w32_define_cursor (FRAME_W32_WINDOW (f), f->output_data.w32->hand_cursor); else w32_define_cursor (FRAME_W32_WINDOW (f), f->output_data.w32->nontext_cursor); } /* Clear out the mouse-highlighted active region. Redraw it un-highlighted first. */ static int clear_mouse_face (dpyinfo) struct w32_display_info *dpyinfo; { int cleared = 0; if (! NILP (dpyinfo->mouse_face_window)) { show_mouse_face (dpyinfo, DRAW_NORMAL_TEXT); cleared = 1; } dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; dpyinfo->mouse_face_overlay = Qnil; return cleared; } /* Clear any mouse-face on window W. This function is part of the redisplay interface, and is called from try_window_id and similar functions to ensure the mouse-highlight is off. */ static void x_clear_mouse_face (w) struct window *w; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (XFRAME (w->frame)); Lisp_Object window; BLOCK_INPUT; XSETWINDOW (window, w); if (EQ (window, dpyinfo->mouse_face_window)) clear_mouse_face (dpyinfo); UNBLOCK_INPUT; } /* Just discard the mouse face information for frame F, if any. This is used when the size of F is changed. */ void cancel_mouse_face (f) FRAME_PTR f; { Lisp_Object window; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); window = dpyinfo->mouse_face_window; if (! NILP (window) && XFRAME (XWINDOW (window)->frame) == f) { dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; } } static struct scroll_bar *x_window_to_scroll_bar (); static void x_scroll_bar_report_motion (); static void x_check_fullscreen P_ ((struct frame *)); static void x_check_fullscreen_move P_ ((struct frame *)); static int glyph_rect P_ ((struct frame *f, int, int, RECT *)); /* Try to determine frame pixel position and size of the glyph under frame pixel coordinates X/Y on frame F . Return the position and size in *RECT. Value is non-zero if we could compute these values. */ static int glyph_rect (f, x, y, rect) struct frame *f; int x, y; RECT *rect; { Lisp_Object window; int part; window = window_from_coordinates (f, x, y, &part, 0); if (!NILP (window)) { struct window *w = XWINDOW (window); struct glyph_row *r = MATRIX_FIRST_TEXT_ROW (w->current_matrix); struct glyph_row *end = r + w->current_matrix->nrows - 1; frame_to_window_pixel_xy (w, &x, &y); for (; r < end && r->enabled_p; ++r) if (r->y <= y && r->y + r->height > y) { /* Found the row at y. */ struct glyph *g = r->glyphs[TEXT_AREA]; struct glyph *end = g + r->used[TEXT_AREA]; int gx; rect->top = WINDOW_TO_FRAME_PIXEL_Y (w, r->y); rect->bottom = rect->top + r->height; if (x < r->x) { /* x is to the left of the first glyph in the row. */ rect->left = XINT (w->left); rect->right = WINDOW_TO_FRAME_PIXEL_X (w, r->x); return 1; } for (gx = r->x; g < end; gx += g->pixel_width, ++g) if (gx <= x && gx + g->pixel_width > x) { /* x is on a glyph. */ rect->left = WINDOW_TO_FRAME_PIXEL_X (w, gx); rect->right = rect->left + g->pixel_width; return 1; } /* x is to the right of the last glyph in the row. */ rect->left = WINDOW_TO_FRAME_PIXEL_X (w, gx); rect->right = XINT (w->left) + XINT (w->width); return 1; } } /* The y is not on any row. */ return 0; } /* Record the position of the mouse in last_mouse_glyph. */ static void remember_mouse_glyph (f1, gx, gy) struct frame * f1; int gx, gy; { if (!glyph_rect (f1, gx, gy, &last_mouse_glyph)) { int width = FRAME_SMALLEST_CHAR_WIDTH (f1); int height = FRAME_SMALLEST_FONT_HEIGHT (f1); /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down even for negative values. */ if (gx < 0) gx -= width - 1; if (gy < 0) gy -= height - 1; #if 0 /* This was the original code from XTmouse_position, but it seems to give the position of the glyph diagonally next to the one the mouse is over. */ gx = (gx + width - 1) / width * width; gy = (gy + height - 1) / height * height; #else gx = gx / width * width; gy = gy / height * height; #endif last_mouse_glyph.left = gx; last_mouse_glyph.top = gy; last_mouse_glyph.right = gx + width; last_mouse_glyph.bottom = gy + height; } } /* Return the current position of the mouse. *fp should be a frame which indicates which display to ask about. If the mouse movement started in a scroll bar, set *fp, *bar_window, and *part to the frame, window, and scroll bar part that the mouse is over. Set *x and *y to the portion and whole of the mouse's position on the scroll bar. If the mouse movement started elsewhere, set *fp to the frame the mouse is on, *bar_window to nil, and *x and *y to the character cell the mouse is over. Set *time to the server time-stamp for the time at which the mouse was at this position. Don't store anything if we don't have a valid set of values to report. This clears the mouse_moved flag, so we can wait for the next mouse movement. */ static void w32_mouse_position (fp, insist, bar_window, part, x, y, time) FRAME_PTR *fp; int insist; Lisp_Object *bar_window; enum scroll_bar_part *part; Lisp_Object *x, *y; unsigned long *time; { FRAME_PTR f1; BLOCK_INPUT; if (! NILP (last_mouse_scroll_bar) && insist == 0) x_scroll_bar_report_motion (fp, bar_window, part, x, y, time); else { POINT pt; Lisp_Object frame, tail; /* Clear the mouse-moved flag for every frame on this display. */ FOR_EACH_FRAME (tail, frame) XFRAME (frame)->mouse_moved = 0; last_mouse_scroll_bar = Qnil; GetCursorPos (&pt); /* Now we have a position on the root; find the innermost window containing the pointer. */ { if (FRAME_W32_DISPLAY_INFO (*fp)->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) { /* If mouse was grabbed on a frame, give coords for that frame even if the mouse is now outside it. */ f1 = last_mouse_frame; } else { /* Is window under mouse one of our frames? */ f1 = x_any_window_to_frame (FRAME_W32_DISPLAY_INFO (*fp), WindowFromPoint (pt)); } /* If not, is it one of our scroll bars? */ if (! f1) { struct scroll_bar *bar = x_window_to_scroll_bar (WindowFromPoint (pt)); if (bar) { f1 = XFRAME (WINDOW_FRAME (XWINDOW (bar->window))); } } if (f1 == 0 && insist > 0) f1 = SELECTED_FRAME (); if (f1) { /* Ok, we found a frame. Store all the values. last_mouse_glyph is a rectangle used to reduce the generation of mouse events. To not miss any motion events, we must divide the frame into rectangles of the size of the smallest character that could be displayed on it, i.e. into the same rectangles that matrices on the frame are divided into. */ #if OLD_REDISPLAY_CODE int ignore1, ignore2; ScreenToClient (FRAME_W32_WINDOW (f1), &pt); pixel_to_glyph_coords (f1, pt.x, pt.y, &ignore1, &ignore2, &last_mouse_glyph, FRAME_W32_DISPLAY_INFO (f1)->grabbed || insist); #else ScreenToClient (FRAME_W32_WINDOW (f1), &pt); remember_mouse_glyph (f1, pt.x, pt.y); #endif *bar_window = Qnil; *part = 0; *fp = f1; XSETINT (*x, pt.x); XSETINT (*y, pt.y); *time = last_mouse_movement_time; } } } UNBLOCK_INPUT; } /* Scroll bar support. */ /* Given a window ID, find the struct scroll_bar which manages it. This can be called in GC, so we have to make sure to strip off mark bits. */ static struct scroll_bar * x_window_to_scroll_bar (window_id) Window window_id; { Lisp_Object tail; for (tail = Vframe_list; XGCTYPE (tail) == Lisp_Cons; tail = XCDR (tail)) { Lisp_Object frame, bar, condemned; frame = XCAR (tail); /* All elements of Vframe_list should be frames. */ if (! GC_FRAMEP (frame)) abort (); /* Scan this frame's scroll bar list for a scroll bar with the right window ID. */ condemned = FRAME_CONDEMNED_SCROLL_BARS (XFRAME (frame)); for (bar = FRAME_SCROLL_BARS (XFRAME (frame)); /* This trick allows us to search both the ordinary and condemned scroll bar lists with one loop. */ ! GC_NILP (bar) || (bar = condemned, condemned = Qnil, ! GC_NILP (bar)); bar = XSCROLL_BAR (bar)->next) if (SCROLL_BAR_W32_WINDOW (XSCROLL_BAR (bar)) == window_id) return XSCROLL_BAR (bar); } return 0; } /* Set the thumb size and position of scroll bar BAR. We are currently displaying PORTION out of a whole WHOLE, and our position POSITION. */ static void w32_set_scroll_bar_thumb (bar, portion, position, whole) struct scroll_bar *bar; int portion, position, whole; { Window w = SCROLL_BAR_W32_WINDOW (bar); double range = VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)); int sb_page, sb_pos; BOOL draggingp = !NILP (bar->dragging) ? TRUE : FALSE; if (whole) { /* Position scroll bar at rock bottom if the bottom of the buffer is visible. This avoids shinking the thumb away to nothing if it is held at the bottom of the buffer. */ if (position + portion >= whole) { sb_page = range * (whole - position) / whole + VERTICAL_SCROLL_BAR_MIN_HANDLE; sb_pos = range; } sb_page = portion * range / whole + VERTICAL_SCROLL_BAR_MIN_HANDLE; sb_pos = position * range / whole; } else { sb_page = range; sb_pos = 0; } BLOCK_INPUT; if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); /* Only update page size if currently dragging, to reduce flicker effects. */ if (draggingp) si.fMask = SIF_PAGE; else si.fMask = SIF_PAGE | SIF_POS; si.nPage = sb_page; si.nPos = sb_pos; pfnSetScrollInfo (w, SB_CTL, &si, !draggingp); } else SetScrollPos (w, SB_CTL, sb_pos, !draggingp); UNBLOCK_INPUT; } /************************************************************************ Scroll bars, general ************************************************************************/ HWND my_create_scrollbar (f, bar) struct frame * f; struct scroll_bar * bar; { return (HWND) SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_CREATESCROLLBAR, (WPARAM) f, (LPARAM) bar); } /*#define ATTACH_THREADS*/ BOOL my_show_window (FRAME_PTR f, HWND hwnd, int how) { #ifndef ATTACH_THREADS return SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_SHOWWINDOW, (WPARAM) hwnd, (LPARAM) how); #else return ShowWindow (hwnd, how); #endif } void my_set_window_pos (HWND hwnd, HWND hwndAfter, int x, int y, int cx, int cy, UINT flags) { #ifndef ATTACH_THREADS WINDOWPOS pos; pos.hwndInsertAfter = hwndAfter; pos.x = x; pos.y = y; pos.cx = cx; pos.cy = cy; pos.flags = flags; SendMessage (hwnd, WM_EMACS_SETWINDOWPOS, (WPARAM) &pos, 0); #else SetWindowPos (hwnd, hwndAfter, x, y, cx, cy, flags); #endif } void my_set_focus (f, hwnd) struct frame * f; HWND hwnd; { SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_SETFOCUS, (WPARAM) hwnd, 0); } void my_set_foreground_window (hwnd) HWND hwnd; { SendMessage (hwnd, WM_EMACS_SETFOREGROUND, (WPARAM) hwnd, 0); } void my_destroy_window (f, hwnd) struct frame * f; HWND hwnd; { SendMessage (FRAME_W32_WINDOW (f), WM_EMACS_DESTROYWINDOW, (WPARAM) hwnd, 0); } /* Create a scroll bar and return the scroll bar vector for it. W is the Emacs window on which to create the scroll bar. TOP, LEFT, WIDTH and HEIGHT are.the pixel coordinates and dimensions of the scroll bar. */ static struct scroll_bar * x_scroll_bar_create (w, top, left, width, height) struct window *w; int top, left, width, height; { struct frame *f = XFRAME (WINDOW_FRAME (w)); HWND hwnd; struct scroll_bar *bar = XSCROLL_BAR (Fmake_vector (make_number (SCROLL_BAR_VEC_SIZE), Qnil)); BLOCK_INPUT; XSETWINDOW (bar->window, w); XSETINT (bar->top, top); XSETINT (bar->left, left); XSETINT (bar->width, width); XSETINT (bar->height, height); XSETINT (bar->start, 0); XSETINT (bar->end, 0); bar->dragging = Qnil; /* Requires geometry to be set before call to create the real window */ hwnd = my_create_scrollbar (f, bar); if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_ALL; si.nMin = 0; si.nMax = VERTICAL_SCROLL_BAR_TOP_RANGE (f, height) + VERTICAL_SCROLL_BAR_MIN_HANDLE; si.nPage = si.nMax; si.nPos = 0; pfnSetScrollInfo (hwnd, SB_CTL, &si, FALSE); } else { SetScrollRange (hwnd, SB_CTL, 0, VERTICAL_SCROLL_BAR_TOP_RANGE (f, height), FALSE); SetScrollPos (hwnd, SB_CTL, 0, FALSE); } SET_SCROLL_BAR_W32_WINDOW (bar, hwnd); /* Add bar to its frame's list of scroll bars. */ bar->next = FRAME_SCROLL_BARS (f); bar->prev = Qnil; XSETVECTOR (FRAME_SCROLL_BARS (f), bar); if (! NILP (bar->next)) XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar); UNBLOCK_INPUT; return bar; } /* Destroy scroll bar BAR, and set its Emacs window's scroll bar to nil. */ static void x_scroll_bar_remove (bar) struct scroll_bar *bar; { FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window))); BLOCK_INPUT; /* Destroy the window. */ my_destroy_window (f, SCROLL_BAR_W32_WINDOW (bar)); /* Disassociate this scroll bar from its window. */ XWINDOW (bar->window)->vertical_scroll_bar = Qnil; UNBLOCK_INPUT; } /* Set the handle of the vertical scroll bar for WINDOW to indicate that we are displaying PORTION characters out of a total of WHOLE characters, starting at POSITION. If WINDOW has no scroll bar, create one. */ static void w32_set_vertical_scroll_bar (w, portion, whole, position) struct window *w; int portion, whole, position; { struct frame *f = XFRAME (w->frame); struct scroll_bar *bar; int top, height, left, sb_left, width, sb_width; int window_x, window_y, window_width, window_height; /* Get window dimensions. */ window_box (w, -1, &window_x, &window_y, &window_width, &window_height); top = window_y; width = FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f); height = window_height; /* Compute the left edge of the scroll bar area. */ if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (f)) left = XINT (w->left) + XINT (w->width) - FRAME_SCROLL_BAR_COLS (f); else left = XFASTINT (w->left); left *= CANON_X_UNIT (f); left += FRAME_INTERNAL_BORDER_WIDTH (f); /* Compute the width of the scroll bar which might be less than the width of the area reserved for the scroll bar. */ if (FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0) sb_width = FRAME_SCROLL_BAR_PIXEL_WIDTH (f); else sb_width = width; /* Compute the left edge of the scroll bar. */ if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_RIGHT (f)) sb_left = left + width - sb_width - (width - sb_width) / 2; else sb_left = left + (width - sb_width) / 2; /* Does the scroll bar exist yet? */ if (NILP (w->vertical_scroll_bar)) { HDC hdc; BLOCK_INPUT; if (width > 0 && height > 0) { hdc = get_frame_dc (f); w32_clear_area (f, hdc, left, top, width, height); release_frame_dc (f, hdc); } UNBLOCK_INPUT; bar = x_scroll_bar_create (w, top, sb_left, sb_width, height); } else { /* It may just need to be moved and resized. */ HWND hwnd; bar = XSCROLL_BAR (w->vertical_scroll_bar); hwnd = SCROLL_BAR_W32_WINDOW (bar); /* If already correctly positioned, do nothing. */ if ( XINT (bar->left) == sb_left && XINT (bar->top) == top && XINT (bar->width) == sb_width && XINT (bar->height) == height ) { /* Redraw after clear_frame. */ if (!my_show_window (f, hwnd, SW_NORMAL)) InvalidateRect (hwnd, NULL, FALSE); } else { HDC hdc; BLOCK_INPUT; if (width && height) { hdc = get_frame_dc (f); /* Since Windows scroll bars are smaller than the space reserved for them on the frame, we have to clear "under" them. */ w32_clear_area (f, hdc, left, top, width, height); release_frame_dc (f, hdc); } /* Make sure scroll bar is "visible" before moving, to ensure the area of the parent window now exposed will be refreshed. */ my_show_window (f, hwnd, SW_HIDE); MoveWindow (hwnd, sb_left + VERTICAL_SCROLL_BAR_WIDTH_TRIM, top, sb_width - VERTICAL_SCROLL_BAR_WIDTH_TRIM * 2, max (height, 1), TRUE); if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_RANGE; si.nMin = 0; si.nMax = VERTICAL_SCROLL_BAR_TOP_RANGE (f, height) + VERTICAL_SCROLL_BAR_MIN_HANDLE; pfnSetScrollInfo (hwnd, SB_CTL, &si, FALSE); } else SetScrollRange (hwnd, SB_CTL, 0, VERTICAL_SCROLL_BAR_TOP_RANGE (f, height), FALSE); my_show_window (f, hwnd, SW_NORMAL); /* InvalidateRect (w, NULL, FALSE); */ /* Remember new settings. */ XSETINT (bar->left, sb_left); XSETINT (bar->top, top); XSETINT (bar->width, sb_width); XSETINT (bar->height, height); UNBLOCK_INPUT; } } w32_set_scroll_bar_thumb (bar, portion, position, whole); XSETVECTOR (w->vertical_scroll_bar, bar); } /* The following three hooks are used when we're doing a thorough redisplay of the frame. We don't explicitly know which scroll bars are going to be deleted, because keeping track of when windows go away is a real pain - "Can you say set-window-configuration, boys and girls?" Instead, we just assert at the beginning of redisplay that *all* scroll bars are to be removed, and then save a scroll bar from the fiery pit when we actually redisplay its window. */ /* Arrange for all scroll bars on FRAME to be removed at the next call to `*judge_scroll_bars_hook'. A scroll bar may be spared if `*redeem_scroll_bar_hook' is applied to its window before the judgment. */ static void w32_condemn_scroll_bars (frame) FRAME_PTR frame; { /* Transfer all the scroll bars to FRAME_CONDEMNED_SCROLL_BARS. */ while (! NILP (FRAME_SCROLL_BARS (frame))) { Lisp_Object bar; bar = FRAME_SCROLL_BARS (frame); FRAME_SCROLL_BARS (frame) = XSCROLL_BAR (bar)->next; XSCROLL_BAR (bar)->next = FRAME_CONDEMNED_SCROLL_BARS (frame); XSCROLL_BAR (bar)->prev = Qnil; if (! NILP (FRAME_CONDEMNED_SCROLL_BARS (frame))) XSCROLL_BAR (FRAME_CONDEMNED_SCROLL_BARS (frame))->prev = bar; FRAME_CONDEMNED_SCROLL_BARS (frame) = bar; } } /* Un-mark WINDOW's scroll bar for deletion in this judgment cycle. Note that WINDOW isn't necessarily condemned at all. */ static void w32_redeem_scroll_bar (window) struct window *window; { struct scroll_bar *bar; struct frame *f; /* We can't redeem this window's scroll bar if it doesn't have one. */ if (NILP (window->vertical_scroll_bar)) abort (); bar = XSCROLL_BAR (window->vertical_scroll_bar); /* Unlink it from the condemned list. */ f = XFRAME (WINDOW_FRAME (window)); if (NILP (bar->prev)) { /* If the prev pointer is nil, it must be the first in one of the lists. */ if (EQ (FRAME_SCROLL_BARS (f), window->vertical_scroll_bar)) /* It's not condemned. Everything's fine. */ return; else if (EQ (FRAME_CONDEMNED_SCROLL_BARS (f), window->vertical_scroll_bar)) FRAME_CONDEMNED_SCROLL_BARS (f) = bar->next; else /* If its prev pointer is nil, it must be at the front of one or the other! */ abort (); } else XSCROLL_BAR (bar->prev)->next = bar->next; if (! NILP (bar->next)) XSCROLL_BAR (bar->next)->prev = bar->prev; bar->next = FRAME_SCROLL_BARS (f); bar->prev = Qnil; XSETVECTOR (FRAME_SCROLL_BARS (f), bar); if (! NILP (bar->next)) XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar); } /* Remove all scroll bars on FRAME that haven't been saved since the last call to `*condemn_scroll_bars_hook'. */ static void w32_judge_scroll_bars (f) FRAME_PTR f; { Lisp_Object bar, next; bar = FRAME_CONDEMNED_SCROLL_BARS (f); /* Clear out the condemned list now so we won't try to process any more events on the hapless scroll bars. */ FRAME_CONDEMNED_SCROLL_BARS (f) = Qnil; for (; ! NILP (bar); bar = next) { struct scroll_bar *b = XSCROLL_BAR (bar); x_scroll_bar_remove (b); next = b->next; b->next = b->prev = Qnil; } /* Now there should be no references to the condemned scroll bars, and they should get garbage-collected. */ } /* Handle a mouse click on the scroll bar BAR. If *EMACS_EVENT's kind is set to something other than NO_EVENT, it is enqueued. This may be called from a signal handler, so we have to ignore GC mark bits. */ static int w32_scroll_bar_handle_click (bar, msg, emacs_event) struct scroll_bar *bar; W32Msg *msg; struct input_event *emacs_event; { if (! GC_WINDOWP (bar->window)) abort (); emacs_event->kind = W32_SCROLL_BAR_CLICK_EVENT; emacs_event->code = 0; /* not really meaningful to distinguish up/down */ emacs_event->modifiers = msg->dwModifiers; emacs_event->frame_or_window = bar->window; emacs_event->arg = Qnil; emacs_event->timestamp = msg->msg.time; { int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)); int y; int dragging = !NILP (bar->dragging); if (pfnGetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_POS; pfnGetScrollInfo ((HWND) msg->msg.lParam, SB_CTL, &si); y = si.nPos; } else y = GetScrollPos ((HWND) msg->msg.lParam, SB_CTL); bar->dragging = Qnil; last_mouse_scroll_bar_pos = msg->msg.wParam; switch (LOWORD (msg->msg.wParam)) { case SB_LINEDOWN: emacs_event->part = scroll_bar_down_arrow; break; case SB_LINEUP: emacs_event->part = scroll_bar_up_arrow; break; case SB_PAGEUP: emacs_event->part = scroll_bar_above_handle; break; case SB_PAGEDOWN: emacs_event->part = scroll_bar_below_handle; break; case SB_TOP: emacs_event->part = scroll_bar_handle; y = 0; break; case SB_BOTTOM: emacs_event->part = scroll_bar_handle; y = top_range; break; case SB_THUMBTRACK: case SB_THUMBPOSITION: if (VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)) <= 0xffff) y = HIWORD (msg->msg.wParam); bar->dragging = Qt; emacs_event->part = scroll_bar_handle; /* "Silently" update current position. */ if (pfnSetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_POS; si.nPos = y; /* Remember apparent position (we actually lag behind the real position, so don't set that directly. */ last_scroll_bar_drag_pos = y; pfnSetScrollInfo (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, &si, FALSE); } else SetScrollPos (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, y, FALSE); break; case SB_ENDSCROLL: /* If this is the end of a drag sequence, then reset the scroll handle size to normal and do a final redraw. Otherwise do nothing. */ if (dragging) { if (pfnSetScrollInfo) { SCROLLINFO si; int start = XINT (bar->start); int end = XINT (bar->end); si.cbSize = sizeof (si); si.fMask = SIF_PAGE | SIF_POS; si.nPage = end - start + VERTICAL_SCROLL_BAR_MIN_HANDLE; si.nPos = last_scroll_bar_drag_pos; pfnSetScrollInfo (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, &si, TRUE); } else SetScrollPos (SCROLL_BAR_W32_WINDOW (bar), SB_CTL, y, TRUE); } /* fall through */ default: emacs_event->kind = NO_EVENT; return FALSE; } XSETINT (emacs_event->x, y); XSETINT (emacs_event->y, top_range); return TRUE; } } /* Return information to the user about the current position of the mouse on the scroll bar. */ static void x_scroll_bar_report_motion (fp, bar_window, part, x, y, time) FRAME_PTR *fp; Lisp_Object *bar_window; enum scroll_bar_part *part; Lisp_Object *x, *y; unsigned long *time; { struct scroll_bar *bar = XSCROLL_BAR (last_mouse_scroll_bar); Window w = SCROLL_BAR_W32_WINDOW (bar); FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window))); int pos; int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)); BLOCK_INPUT; *fp = f; *bar_window = bar->window; if (pfnGetScrollInfo) { SCROLLINFO si; si.cbSize = sizeof (si); si.fMask = SIF_POS | SIF_PAGE | SIF_RANGE; pfnGetScrollInfo (w, SB_CTL, &si); pos = si.nPos; top_range = si.nMax - si.nPage + 1; } else pos = GetScrollPos (w, SB_CTL); switch (LOWORD (last_mouse_scroll_bar_pos)) { case SB_THUMBPOSITION: case SB_THUMBTRACK: *part = scroll_bar_handle; if (VERTICAL_SCROLL_BAR_TOP_RANGE (f, XINT (bar->height)) <= 0xffff) pos = HIWORD (last_mouse_scroll_bar_pos); break; case SB_LINEDOWN: *part = scroll_bar_handle; pos++; break; default: *part = scroll_bar_handle; break; } XSETINT (*x, pos); XSETINT (*y, top_range); f->mouse_moved = 0; last_mouse_scroll_bar = Qnil; *time = last_mouse_movement_time; UNBLOCK_INPUT; } /* The screen has been cleared so we may have changed foreground or background colors, and the scroll bars may need to be redrawn. Clear out the scroll bars, and ask for expose events, so we can redraw them. */ void x_scroll_bar_clear (f) FRAME_PTR f; { Lisp_Object bar; /* We can have scroll bars even if this is 0, if we just turned off scroll bar mode. But in that case we should not clear them. */ if (FRAME_HAS_VERTICAL_SCROLL_BARS (f)) for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar); bar = XSCROLL_BAR (bar)->next) { HWND window = SCROLL_BAR_W32_WINDOW (XSCROLL_BAR (bar)); HDC hdc = GetDC (window); RECT rect; /* Hide scroll bar until ready to repaint. x_scroll_bar_move arranges to refresh the scroll bar if hidden. */ my_show_window (f, window, SW_HIDE); GetClientRect (window, &rect); select_palette (f, hdc); w32_clear_rect (f, hdc, &rect); deselect_palette (f, hdc); ReleaseDC (window, hdc); } } /* The main W32 event-reading loop - w32_read_socket. */ /* Record the last 100 characters stored to help debug the loss-of-chars-during-GC problem. */ static int temp_index; static short temp_buffer[100]; /* Read events coming from the W32 shell. This routine is called by the SIGIO handler. We return as soon as there are no more events to be read. Events representing keys are stored in buffer BUFP, which can hold up to NUMCHARS characters. We return the number of characters stored into the buffer, thus pretending to be `read'. EXPECTED is nonzero if the caller knows input is available. Some of these messages are reposted back to the message queue since the system calls the windows proc directly in a context where we cannot return the data nor can we guarantee the state we are in. So if we dispatch them we will get into an infinite loop. To prevent this from ever happening we will set a variable to indicate we are in the read_socket call and indicate which message we are processing since the windows proc gets called recursively with different messages by the system. */ int w32_read_socket (sd, bufp, numchars, expected) register int sd; /* register */ struct input_event *bufp; /* register */ int numchars; int expected; { int count = 0; int check_visibility = 0; W32Msg msg; struct frame *f; struct w32_display_info *dpyinfo = &one_w32_display_info; if (interrupt_input_blocked) { interrupt_input_pending = 1; return -1; } interrupt_input_pending = 0; BLOCK_INPUT; /* So people can tell when we have read the available input. */ input_signal_count++; if (numchars <= 0) abort (); /* Don't think this happens. */ /* TODO: tool-bars, ghostscript integration, mouse cursors. */ while (get_next_msg (&msg, FALSE)) { switch (msg.msg.message) { case WM_PAINT: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (msg.rect.right == msg.rect.left || msg.rect.bottom == msg.rect.top) { /* We may get paint messages even though the client area is clipped - these are not expose events. */ DebPrint (("clipped frame %p (%s) got WM_PAINT - ignored\n", f, SDATA (f->name))); } else if (f->async_visible != 1) { /* Definitely not obscured, so mark as visible. */ f->async_visible = 1; f->async_iconified = 0; SET_FRAME_GARBAGED (f); DebPrint (("frame %p (%s) reexposed by WM_PAINT\n", f, SDATA (f->name))); /* WM_PAINT serves as MapNotify as well, so report visibility changes properly. */ if (f->iconified) { bufp->kind = DEICONIFY_EVENT; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp++; count++; numchars--; } else if (! NILP (Vframe_list) && ! NILP (XCDR (Vframe_list))) /* Force a redisplay sooner or later to update the frame titles in case this is the second frame. */ record_asynch_buffer_change (); } else { HDC hdc = get_frame_dc (f); /* Erase background again for safety. */ w32_clear_rect (f, hdc, &msg.rect); release_frame_dc (f, hdc); expose_frame (f, msg.rect.left, msg.rect.top, msg.rect.right - msg.rect.left, msg.rect.bottom - msg.rect.top); } } break; case WM_INPUTLANGCHANGE: /* Generate a language change event. */ f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (numchars == 0) abort (); bufp->kind = LANGUAGE_CHANGE_EVENT; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp->code = msg.msg.wParam; bufp->modifiers = msg.msg.lParam & 0xffff; bufp++; count++; numchars--; } break; case WM_KEYDOWN: case WM_SYSKEYDOWN: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f && !f->iconified) { if (!dpyinfo->mouse_face_hidden && INTEGERP (Vmouse_highlight)) { dpyinfo->mouse_face_hidden = 1; clear_mouse_face (dpyinfo); } if (temp_index == sizeof temp_buffer / sizeof (short)) temp_index = 0; temp_buffer[temp_index++] = msg.msg.wParam; bufp->kind = NON_ASCII_KEYSTROKE_EVENT; bufp->code = msg.msg.wParam; bufp->modifiers = msg.dwModifiers; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp->timestamp = msg.msg.time; bufp++; numchars--; count++; } break; case WM_SYSCHAR: case WM_CHAR: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f && !f->iconified) { if (!dpyinfo->mouse_face_hidden && INTEGERP (Vmouse_highlight)) { dpyinfo->mouse_face_hidden = 1; clear_mouse_face (dpyinfo); } if (temp_index == sizeof temp_buffer / sizeof (short)) temp_index = 0; temp_buffer[temp_index++] = msg.msg.wParam; bufp->kind = ASCII_KEYSTROKE_EVENT; bufp->code = msg.msg.wParam; bufp->modifiers = msg.dwModifiers; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp->timestamp = msg.msg.time; bufp++; numchars--; count++; } break; case WM_MOUSEMOVE: /* Ignore non-movement. */ { int x = LOWORD (msg.msg.lParam); int y = HIWORD (msg.msg.lParam); if (x == last_mousemove_x && y == last_mousemove_y) break; last_mousemove_x = x; last_mousemove_y = y; } previous_help_echo = help_echo; if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (dpyinfo->mouse_face_hidden) { dpyinfo->mouse_face_hidden = 0; clear_mouse_face (dpyinfo); } if (f) { /* Generate SELECT_WINDOW_EVENTs when needed. */ if (mouse_autoselect_window) { Lisp_Object window; int area; int x = LOWORD (msg.msg.lParam); int y = HIWORD (msg.msg.lParam); window = window_from_coordinates (f, x, y, &area, 0); /* Window will be selected only when it is not selected now and last mouse movement event was not in it. Minibuffer window will be selected iff it is active. */ if (WINDOWP(window) && !EQ (window, last_window) && !EQ (window, selected_window) && numchars > 0) { bufp->kind = SELECT_WINDOW_EVENT; bufp->frame_or_window = window; bufp->arg = Qnil; ++bufp, ++count, --numchars; } last_window=window; } note_mouse_movement (f, &msg.msg); } else { /* If we move outside the frame, then we're certainly no longer on any text in the frame. */ clear_mouse_face (dpyinfo); } /* If the contents of the global variable help_echo has changed, generate a HELP_EVENT. */ if (help_echo != previous_help_echo || (!NILP (help_echo) && !STRINGP (help_echo) && f->mouse_moved)) { Lisp_Object frame; int n; if (help_echo == Qnil) { help_echo_object = help_echo_window = Qnil; help_echo_pos = -1; } if (f) XSETFRAME (frame, f); else frame = Qnil; any_help_event_p = 1; n = gen_help_event (bufp, numchars, help_echo, frame, help_echo_window, help_echo_object, help_echo_pos); bufp += n, count += n, numchars -= n; } break; case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONUP: { /* If we decide we want to generate an event to be seen by the rest of Emacs, we put it here. */ struct input_event emacs_event; int tool_bar_p = 0; int button; int up; emacs_event.kind = NO_EVENT; if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { construct_mouse_click (&emacs_event, &msg, f); /* Is this in the tool-bar? */ if (WINDOWP (f->tool_bar_window) && XFASTINT (XWINDOW (f->tool_bar_window)->height)) { Lisp_Object window; int p, x, y; x = XFASTINT (emacs_event.x); y = XFASTINT (emacs_event.y); /* Set x and y. */ window = window_from_coordinates (f, x, y, &p, 1); if (EQ (window, f->tool_bar_window)) { w32_handle_tool_bar_click (f, &emacs_event); tool_bar_p = 1; } } if (!tool_bar_p) if (!dpyinfo->w32_focus_frame || f == dpyinfo->w32_focus_frame && (numchars >= 1)) { construct_mouse_click (bufp, &msg, f); bufp++; count++; numchars--; } } parse_button (msg.msg.message, HIWORD (msg.msg.wParam), &button, &up); if (up) { dpyinfo->grabbed &= ~ (1 << button); } else { dpyinfo->grabbed |= (1 << button); last_mouse_frame = f; /* Ignore any mouse motion that happened before this event; any subsequent mouse-movement Emacs events should reflect only motion after the ButtonPress. */ if (f != 0) f->mouse_moved = 0; if (!tool_bar_p) last_tool_bar_item = -1; } break; } case WM_MOUSEWHEEL: if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if ((!dpyinfo->w32_focus_frame || f == dpyinfo->w32_focus_frame) && (numchars >= 1)) { construct_mouse_wheel (bufp, &msg, f); bufp++; count++; numchars--; } } break; case WM_DROPFILES: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { construct_drag_n_drop (bufp, &msg, f); bufp++; count++; numchars--; } break; case WM_VSCROLL: { struct scroll_bar *bar = x_window_to_scroll_bar ((HWND)msg.msg.lParam); if (bar && numchars >= 1) { if (w32_scroll_bar_handle_click (bar, &msg, bufp)) { bufp++; count++; numchars--; } } break; } case WM_WINDOWPOSCHANGED: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { x_check_fullscreen_move(f); if (f->output_data.w32->want_fullscreen & FULLSCREEN_WAIT) f->output_data.w32->want_fullscreen &= ~(FULLSCREEN_WAIT|FULLSCREEN_BOTH); } check_visibility = 1; break; case WM_ACTIVATE: case WM_ACTIVATEAPP: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) x_check_fullscreen (f); check_visibility = 1; break; case WM_MOVE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f && !f->async_iconified) { int x, y; x_real_positions (f, &x, &y); f->output_data.w32->left_pos = x; f->output_data.w32->top_pos = y; } check_visibility = 1; break; case WM_SHOWWINDOW: /* wParam non-zero means Window is about to be shown, 0 means about to be hidden. */ /* Redo the mouse-highlight after the tooltip has gone. */ if (!msg.msg.wParam && msg.msg.hwnd == tip_window) { tip_window = NULL; redo_mouse_highlight (); } /* If window has been obscured or exposed by another window being maximised or minimised/restored, then recheck visibility of all frames. Direct changes to our own windows get handled by WM_SIZE. */ #if 0 if (msg.msg.lParam != 0) check_visibility = 1; else { f = x_window_to_frame (dpyinfo, msg.msg.hwnd); f->async_visible = msg.msg.wParam; } #endif check_visibility = 1; break; case WM_SIZE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); /* Inform lisp of whether frame has been iconified etc. */ if (f) { switch (msg.msg.wParam) { case SIZE_MINIMIZED: f->async_visible = 0; f->async_iconified = 1; bufp->kind = ICONIFY_EVENT; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp++; count++; numchars--; break; case SIZE_MAXIMIZED: case SIZE_RESTORED: f->async_visible = 1; f->async_iconified = 0; /* wait_reading_process_input will notice this and update the frame's display structures. */ SET_FRAME_GARBAGED (f); if (f->iconified) { int x, y; /* Reset top and left positions of the Window here since Windows sends a WM_MOVE message BEFORE telling us the Window is minimized when the Window is iconified, with 3000,3000 as the co-ords. */ x_real_positions (f, &x, &y); f->output_data.w32->left_pos = x; f->output_data.w32->top_pos = y; bufp->kind = DEICONIFY_EVENT; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp++; count++; numchars--; } else if (! NILP (Vframe_list) && ! NILP (XCDR (Vframe_list))) /* Force a redisplay sooner or later to update the frame titles in case this is the second frame. */ record_asynch_buffer_change (); break; } } if (f && !f->async_iconified && msg.msg.wParam != SIZE_MINIMIZED) { RECT rect; int rows; int columns; int width; int height; GetClientRect (msg.msg.hwnd, &rect); height = rect.bottom - rect.top; width = rect.right - rect.left; rows = PIXEL_TO_CHAR_HEIGHT (f, height); columns = PIXEL_TO_CHAR_WIDTH (f, width); /* TODO: Clip size to the screen dimensions. */ /* Even if the number of character rows and columns has not changed, the font size may have changed, so we need to check the pixel dimensions as well. */ if (columns != f->width || rows != f->height || width != f->output_data.w32->pixel_width || height != f->output_data.w32->pixel_height) { change_frame_size (f, rows, columns, 0, 1, 0); SET_FRAME_GARBAGED (f); cancel_mouse_face (f); f->output_data.w32->pixel_width = width; f->output_data.w32->pixel_height = height; f->output_data.w32->win_gravity = NorthWestGravity; } } check_visibility = 1; break; case WM_MOUSELEAVE: f = x_any_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (f == dpyinfo->mouse_face_mouse_frame) { /* If we move outside the frame, then we're certainly no longer on any text in the frame. */ clear_mouse_face (dpyinfo); dpyinfo->mouse_face_mouse_frame = 0; } /* Generate a nil HELP_EVENT to cancel a help-echo. Do it only if there's something to cancel. Otherwise, the startup message is cleared when the mouse leaves the frame. */ if (any_help_event_p) { Lisp_Object frame; int n; XSETFRAME (frame, f); help_echo = Qnil; n = gen_help_event (bufp, numchars, Qnil, frame, Qnil, Qnil, 0); bufp += n, count += n, numchars -= n; } } break; case WM_SETFOCUS: /* TODO: Port this change: 2002-06-28 Jan D. <jan.h.d@swipnet.se> * xterm.h (struct x_output): Add focus_state. * xterm.c (x_focus_changed): New function. (x_detect_focus_change): New function. (XTread_socket): Call x_detect_focus_change for FocusIn/FocusOut EnterNotify and LeaveNotify to track X focus changes. */ f = x_any_window_to_frame (dpyinfo, msg.msg.hwnd); dpyinfo->w32_focus_event_frame = f; if (f) x_new_focus_frame (dpyinfo, f); dpyinfo->grabbed = 0; check_visibility = 1; break; case WM_KILLFOCUS: /* TODO: some of this belongs in MOUSE_LEAVE */ f = x_top_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (f == dpyinfo->w32_focus_event_frame) dpyinfo->w32_focus_event_frame = 0; if (f == dpyinfo->w32_focus_frame) x_new_focus_frame (dpyinfo, 0); if (f == dpyinfo->mouse_face_mouse_frame) { /* If we move outside the frame, then we're certainly no longer on any text in the frame. */ clear_mouse_face (dpyinfo); dpyinfo->mouse_face_mouse_frame = 0; } /* Generate a nil HELP_EVENT to cancel a help-echo. Do it only if there's something to cancel. Otherwise, the startup message is cleared when the mouse leaves the frame. */ if (any_help_event_p) { Lisp_Object frame; int n; XSETFRAME (frame, f); help_echo = Qnil; n = gen_help_event (bufp, numchars, Qnil, frame, Qnil, Qnil, 0); bufp += n, count += n, numchars -=n; } } dpyinfo->grabbed = 0; check_visibility = 1; break; case WM_CLOSE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (numchars == 0) abort (); bufp->kind = DELETE_WINDOW_EVENT; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp++; count++; numchars--; } break; case WM_INITMENU: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if (numchars == 0) abort (); bufp->kind = MENU_BAR_ACTIVATE_EVENT; XSETFRAME (bufp->frame_or_window, f); bufp->arg = Qnil; bufp++; count++; numchars--; } break; case WM_COMMAND: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { extern void menubar_selection_callback (FRAME_PTR f, void * client_data); menubar_selection_callback (f, (void *)msg.msg.wParam); } check_visibility = 1; break; case WM_DISPLAYCHANGE: f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { dpyinfo->width = (short) LOWORD (msg.msg.lParam); dpyinfo->height = (short) HIWORD (msg.msg.lParam); dpyinfo->n_cbits = msg.msg.wParam; DebPrint (("display change: %d %d\n", dpyinfo->width, dpyinfo->height)); } check_visibility = 1; break; default: /* Check for messages registered at runtime. */ if (msg.msg.message == msh_mousewheel) { if (dpyinfo->grabbed && last_mouse_frame && FRAME_LIVE_P (last_mouse_frame)) f = last_mouse_frame; else f = x_window_to_frame (dpyinfo, msg.msg.hwnd); if (f) { if ((!dpyinfo->w32_focus_frame || f == dpyinfo->w32_focus_frame) && (numchars >= 1)) { construct_mouse_wheel (bufp, &msg, f); bufp++; count++; numchars--; } } } break; } } /* If the focus was just given to an autoraising frame, raise it now. */ /* ??? This ought to be able to handle more than one such frame. */ if (pending_autoraise_frame) { x_raise_frame (pending_autoraise_frame); pending_autoraise_frame = 0; } /* Check which frames are still visisble, if we have enqueued any user events or been notified of events that may affect visibility. We do this here because there doesn't seem to be any direct notification from Windows that the visibility of a window has changed (at least, not in all cases). */ if (count > 0 || check_visibility) { Lisp_Object tail, frame; FOR_EACH_FRAME (tail, frame) { FRAME_PTR f = XFRAME (frame); /* The tooltip has been drawn already. Avoid the SET_FRAME_GARBAGED below. */ if (EQ (frame, tip_frame)) continue; /* Check "visible" frames and mark each as obscured or not. Note that async_visible is nonzero for unobscured and obscured frames, but zero for hidden and iconified frames. */ if (FRAME_W32_P (f) && f->async_visible) { RECT clipbox; HDC hdc; enter_crit (); /* Query clipping rectangle for the entire window area (GetWindowDC), not just the client portion (GetDC). Otherwise, the scrollbars and menubar aren't counted as part of the visible area of the frame, and we may think the frame is obscured when really a scrollbar is still visible and gets WM_PAINT messages above. */ hdc = GetWindowDC (FRAME_W32_WINDOW (f)); GetClipBox (hdc, &clipbox); ReleaseDC (FRAME_W32_WINDOW (f), hdc); leave_crit (); if (clipbox.right == clipbox.left || clipbox.bottom == clipbox.top) { /* Frame has become completely obscured so mark as such (we do this by setting async_visible to 2 so that FRAME_VISIBLE_P is still true, but redisplay will skip it). */ f->async_visible = 2; if (!FRAME_OBSCURED_P (f)) { DebPrint (("frame %p (%s) obscured\n", f, SDATA (f->name))); } } else { /* Frame is not obscured, so mark it as such. */ f->async_visible = 1; if (FRAME_OBSCURED_P (f)) { SET_FRAME_GARBAGED (f); DebPrint (("obscured frame %p (%s) found to be visible\n", f, SDATA (f->name))); /* Force a redisplay sooner or later. */ record_asynch_buffer_change (); } } } } } UNBLOCK_INPUT; return count; } /*********************************************************************** Text Cursor ***********************************************************************/ /* Set clipping for output in glyph row ROW. W is the window in which we operate. GC is the graphics context to set clipping in. WHOLE_LINE_P non-zero means include the areas used for truncation mark display and alike in the clipping rectangle. ROW may be a text row or, e.g., a mode line. Text rows must be clipped to the interior of the window dedicated to text display, mode lines must be clipped to the whole window. */ static void w32_clip_to_row (w, row, hdc, whole_line_p) struct window *w; struct glyph_row *row; HDC hdc; int whole_line_p; { struct frame *f = XFRAME (WINDOW_FRAME (w)); RECT clip_rect; int window_x, window_y, window_width, window_height; window_box (w, -1, &window_x, &window_y, &window_width, &window_height); clip_rect.left = WINDOW_TO_FRAME_PIXEL_X (w, 0); clip_rect.top = WINDOW_TO_FRAME_PIXEL_Y (w, row->y); clip_rect.top = max (clip_rect.top, window_y); clip_rect.right = clip_rect.left + window_width; clip_rect.bottom = clip_rect.top + row->visible_height; /* If clipping to the whole line, including trunc marks, extend the rectangle to the left and increase its width. */ if (whole_line_p) { clip_rect.left -= FRAME_X_LEFT_FRINGE_WIDTH (f); clip_rect.right += FRAME_X_FRINGE_WIDTH (f); } w32_set_clip_rectangle (hdc, &clip_rect); } /* Draw a hollow box cursor on window W in glyph row ROW. */ static void x_draw_hollow_cursor (w, row) struct window *w; struct glyph_row *row; { struct frame *f = XFRAME (WINDOW_FRAME (w)); HDC hdc; RECT rect; int wd; struct glyph *cursor_glyph; HBRUSH hb = CreateSolidBrush (f->output_data.w32->cursor_pixel); /* Compute frame-relative coordinates from window-relative coordinates. */ rect.left = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); rect.top = (WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y) + row->ascent - w->phys_cursor_ascent); rect.bottom = rect.top + row->height; /* Get the glyph the cursor is on. If we can't tell because the current matrix is invalid or such, give up. */ cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) return; /* Compute the width of the rectangle to draw. If on a stretch glyph, and `x-stretch-block-cursor' is nil, don't draw a rectangle as wide as the glyph, but use a canonical character width instead. */ wd = cursor_glyph->pixel_width; if (cursor_glyph->type == STRETCH_GLYPH && !x_stretch_cursor_p) wd = min (CANON_X_UNIT (f), wd); w->phys_cursor_width = wd; rect.right = rect.left + wd; hdc = get_frame_dc (f); /* Set clipping, draw the rectangle, and reset clipping again. */ w32_clip_to_row (w, row, hdc, 0); FrameRect (hdc, &rect, hb); DeleteObject (hb); w32_set_clip_rectangle (hdc, NULL); release_frame_dc (f, hdc); } /* Draw a bar cursor on window W in glyph row ROW. Implementation note: One would like to draw a bar cursor with an angle equal to the one given by the font property XA_ITALIC_ANGLE. Unfortunately, I didn't find a font yet that has this property set. --gerd. */ static void x_draw_bar_cursor (w, row, width, kind) struct window *w; struct glyph_row *row; int width; enum text_cursor_kinds kind; { struct frame *f = XFRAME (w->frame); struct glyph *cursor_glyph; int x; HDC hdc; /* If cursor is out of bounds, don't draw garbage. This can happen in mini-buffer windows when switching between echo area glyphs and mini-buffer. */ cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) return; /* If on an image, draw like a normal cursor. That's usually better visible than drawing a bar, esp. if the image is large so that the bar might not be in the window. */ if (cursor_glyph->type == IMAGE_GLYPH) { struct glyph_row *row; row = MATRIX_ROW (w->current_matrix, w->phys_cursor.vpos); x_draw_phys_cursor_glyph (w, row, DRAW_CURSOR); } else { COLORREF cursor_color = f->output_data.w32->cursor_pixel; struct face *face = FACE_FROM_ID (f, cursor_glyph->face_id); /* If the glyph's background equals the color we normally draw the bar cursor in, the bar cursor in its normal color is invisible. Use the glyph's foreground color instead in this case, on the assumption that the glyph's colors are chosen so that the glyph is legible. */ if (face->background == cursor_color) cursor_color = face->foreground; x = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); if (width < 0) width = FRAME_CURSOR_WIDTH (f); width = min (cursor_glyph->pixel_width, width); w->phys_cursor_width = width; hdc = get_frame_dc (f); w32_clip_to_row (w, row, hdc, 0); if (kind == BAR_CURSOR) { w32_fill_area (f, hdc, cursor_color, x, WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y), width, row->height); } else { w32_fill_area (f, hdc, cursor_color, x, WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y + row->height - width), cursor_glyph->pixel_width, width); } w32_set_clip_rectangle (hdc, NULL); release_frame_dc (f, hdc); } } /* Clear the cursor of window W to background color, and mark the cursor as not shown. This is used when the text where the cursor is is about to be rewritten. */ static void x_clear_cursor (w) struct window *w; { if (FRAME_VISIBLE_P (XFRAME (w->frame)) && w->phys_cursor_on_p) x_update_window_cursor (w, 0); } /* Draw the cursor glyph of window W in glyph row ROW. See the comment of x_draw_glyphs for the meaning of HL. */ static void x_draw_phys_cursor_glyph (w, row, hl) struct window *w; struct glyph_row *row; enum draw_glyphs_face hl; { /* If cursor hpos is out of bounds, don't draw garbage. This can happen in mini-buffer windows when switching between echo area glyphs and mini-buffer. */ if (w->phys_cursor.hpos < row->used[TEXT_AREA]) { int on_p = w->phys_cursor_on_p; int x1; x1 = x_draw_glyphs (w, w->phys_cursor.x, row, TEXT_AREA, w->phys_cursor.hpos, w->phys_cursor.hpos + 1, hl, 0); w->phys_cursor_on_p = on_p; if (hl == DRAW_CURSOR) w->phys_cursor_width = x1 - w->phys_cursor.x; /* When we erase the cursor, and ROW is overlapped by other rows, make sure that these overlapping parts of other rows are redrawn. */ if (hl == DRAW_NORMAL_TEXT && row->overlapped_p) { if (row > w->current_matrix->rows && MATRIX_ROW_OVERLAPS_SUCC_P (row - 1)) x_fix_overlapping_area (w, row - 1, TEXT_AREA); if (MATRIX_ROW_BOTTOM_Y (row) < window_text_bottom_y (w) && MATRIX_ROW_OVERLAPS_PRED_P (row + 1)) x_fix_overlapping_area (w, row + 1, TEXT_AREA); } } } /* Erase the image of a cursor of window W from the screen. */ static void x_erase_phys_cursor (w) struct window *w; { struct frame *f = XFRAME (w->frame); struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); int hpos = w->phys_cursor.hpos; int vpos = w->phys_cursor.vpos; int mouse_face_here_p = 0; struct glyph_matrix *active_glyphs = w->current_matrix; struct glyph_row *cursor_row; struct glyph *cursor_glyph; enum draw_glyphs_face hl; /* No cursor displayed or row invalidated => nothing to do on the screen. */ if (w->phys_cursor_type == NO_CURSOR) goto mark_cursor_off; /* VPOS >= active_glyphs->nrows means that window has been resized. Don't bother to erase the cursor. */ if (vpos >= active_glyphs->nrows) goto mark_cursor_off; /* If row containing cursor is marked invalid, there is nothing we can do. */ cursor_row = MATRIX_ROW (active_glyphs, vpos); if (!cursor_row->enabled_p) goto mark_cursor_off; /* If row is completely invisible, don't attempt to delete a cursor which isn't there. This may happen if cursor is at top of window, and we switch to a buffer with a header line in that window. */ if (cursor_row->visible_height <= 0) goto mark_cursor_off; /* This can happen when the new row is shorter than the old one. In this case, either x_draw_glyphs or clear_end_of_line should have cleared the cursor. Note that we wouldn't be able to erase the cursor in this case because we don't have a cursor glyph at hand. */ if (w->phys_cursor.hpos >= cursor_row->used[TEXT_AREA]) goto mark_cursor_off; /* If the cursor is in the mouse face area, redisplay that when we clear the cursor. */ if (! NILP (dpyinfo->mouse_face_window) && w == XWINDOW (dpyinfo->mouse_face_window) && (vpos > dpyinfo->mouse_face_beg_row || (vpos == dpyinfo->mouse_face_beg_row && hpos >= dpyinfo->mouse_face_beg_col)) && (vpos < dpyinfo->mouse_face_end_row || (vpos == dpyinfo->mouse_face_end_row && hpos < dpyinfo->mouse_face_end_col)) /* Don't redraw the cursor's spot in mouse face if it is at the end of a line (on a newline). The cursor appears there, but mouse highlighting does not. */ && cursor_row->used[TEXT_AREA] > hpos) mouse_face_here_p = 1; /* Maybe clear the display under the cursor. */ if (w->phys_cursor_type == HOLLOW_BOX_CURSOR) { int x; int header_line_height = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w); HDC hdc; cursor_glyph = get_phys_cursor_glyph (w); if (cursor_glyph == NULL) goto mark_cursor_off; x = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); hdc = get_frame_dc (f); w32_clear_area (f, hdc, x, WINDOW_TO_FRAME_PIXEL_Y (w, max (header_line_height, cursor_row->y)), cursor_glyph->pixel_width, cursor_row->visible_height); release_frame_dc (f, hdc); } /* Erase the cursor by redrawing the character underneath it. */ if (mouse_face_here_p) hl = DRAW_MOUSE_FACE; else hl = DRAW_NORMAL_TEXT; x_draw_phys_cursor_glyph (w, cursor_row, hl); mark_cursor_off: w->phys_cursor_on_p = 0; w->phys_cursor_type = NO_CURSOR; } /* Non-zero if physical cursor of window W is within mouse face. */ static int cursor_in_mouse_face_p (w) struct window *w; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (XFRAME (w->frame)); int in_mouse_face = 0; if (WINDOWP (dpyinfo->mouse_face_window) && XWINDOW (dpyinfo->mouse_face_window) == w) { int hpos = w->phys_cursor.hpos; int vpos = w->phys_cursor.vpos; if (vpos >= dpyinfo->mouse_face_beg_row && vpos <= dpyinfo->mouse_face_end_row && (vpos > dpyinfo->mouse_face_beg_row || hpos >= dpyinfo->mouse_face_beg_col) && (vpos < dpyinfo->mouse_face_end_row || hpos < dpyinfo->mouse_face_end_col || dpyinfo->mouse_face_past_end)) in_mouse_face = 1; } return in_mouse_face; } /* Display or clear cursor of window W. If ON is zero, clear the cursor. If it is non-zero, display the cursor. If ON is nonzero, where to put the cursor is specified by HPOS, VPOS, X and Y. */ void x_display_and_set_cursor (w, on, hpos, vpos, x, y) struct window *w; int on, hpos, vpos, x, y; { struct frame *f = XFRAME (w->frame); int new_cursor_type; int new_cursor_width; int active_cursor; struct glyph_matrix *current_glyphs; struct glyph_row *glyph_row; struct glyph *glyph; /* This is pointless on invisible frames, and dangerous on garbaged windows and frames; in the latter case, the frame or window may be in the midst of changing its size, and x and y may be off the window. */ if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f) || vpos >= w->current_matrix->nrows || hpos >= w->current_matrix->matrix_w) return; /* If cursor is off and we want it off, return quickly. */ if (!on && !w->phys_cursor_on_p) return; current_glyphs = w->current_matrix; glyph_row = MATRIX_ROW (current_glyphs, vpos); glyph = glyph_row->glyphs[TEXT_AREA] + hpos; /* If cursor row is not enabled, we don't really know where to display the cursor. */ if (!glyph_row->enabled_p) { w->phys_cursor_on_p = 0; return; } xassert (interrupt_input_blocked); /* Set new_cursor_type to the cursor we want to be displayed. */ new_cursor_type = get_window_cursor_type (w, &new_cursor_width, &active_cursor); /* If cursor is currently being shown and we don't want it to be or it is in the wrong place, or the cursor type is not what we want, erase it. */ if (w->phys_cursor_on_p && (!on || w->phys_cursor.x != x || w->phys_cursor.y != y || new_cursor_type != w->phys_cursor_type || ((new_cursor_type == BAR_CURSOR || new_cursor_type == HBAR_CURSOR) && new_cursor_width != w->phys_cursor_width))) x_erase_phys_cursor (w); /* Don't check phys_cursor_on_p here because that flag is only set to zero in some cases where we know that the cursor has been completely erased, to avoid the extra work of erasing the cursor twice. In other words, phys_cursor_on_p can be 1 and the cursor still not be visible, or it has only been partly erased. */ if (on) { w->phys_cursor_ascent = glyph_row->ascent; w->phys_cursor_height = glyph_row->height; /* Set phys_cursor_.* before x_draw_.* is called because some of them may need the information. */ w->phys_cursor.x = x; w->phys_cursor.y = glyph_row->y; w->phys_cursor.hpos = hpos; w->phys_cursor.vpos = vpos; /* If the user wants to use the system caret, make sure our own cursor remains invisible. */ if (w32_use_visible_system_caret) { if (w->phys_cursor_type != NO_CURSOR) x_erase_phys_cursor (w); new_cursor_type = w->phys_cursor_type = NO_CURSOR; w->phys_cursor_width = -1; } else { w->phys_cursor_type = new_cursor_type; } w->phys_cursor_on_p = 1; /* If this is the active cursor, we need to track it with the system caret, so third party software like screen magnifiers and speech synthesizers can follow the cursor. */ if (active_cursor) { HWND hwnd = FRAME_W32_WINDOW (f); w32_system_caret_x = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); w32_system_caret_y = (WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y) + glyph_row->ascent - w->phys_cursor_ascent); /* If the size of the active cursor changed, destroy the old system caret. */ if (w32_system_caret_hwnd && (w32_system_caret_height != w->phys_cursor_height)) PostMessage (hwnd, WM_EMACS_DESTROY_CARET, 0, 0); w32_system_caret_height = w->phys_cursor_height; /* Move the system caret. */ PostMessage (hwnd, WM_EMACS_TRACK_CARET, 0, 0); } switch (new_cursor_type) { case HOLLOW_BOX_CURSOR: x_draw_hollow_cursor (w, glyph_row); break; case FILLED_BOX_CURSOR: x_draw_phys_cursor_glyph (w, glyph_row, DRAW_CURSOR); break; case BAR_CURSOR: x_draw_bar_cursor (w, glyph_row, new_cursor_width, BAR_CURSOR); break; case HBAR_CURSOR: x_draw_bar_cursor (w, glyph_row, new_cursor_width, HBAR_CURSOR); break; case NO_CURSOR: w->phys_cursor_width = 0; break; default: abort (); } } } /* Display the cursor on window W, or clear it. X and Y are window relative pixel coordinates. HPOS and VPOS are glyph matrix positions. If W is not the selected window, display a hollow cursor. ON non-zero means display the cursor at X, Y which correspond to HPOS, VPOS, otherwise it is cleared. */ void x_display_cursor (w, on, hpos, vpos, x, y) struct window *w; int on, hpos, vpos, x, y; { BLOCK_INPUT; x_display_and_set_cursor (w, on, hpos, vpos, x, y); UNBLOCK_INPUT; } /* Display the cursor on window W, or clear it, according to ON_P. Don't change the cursor's position. */ void x_update_cursor (f, on_p) struct frame *f; int on_p; { x_update_cursor_in_window_tree (XWINDOW (f->root_window), on_p); } /* Call x_update_window_cursor with parameter ON_P on all leaf windows in the window tree rooted at W. */ static void x_update_cursor_in_window_tree (w, on_p) struct window *w; int on_p; { while (w) { if (!NILP (w->hchild)) x_update_cursor_in_window_tree (XWINDOW (w->hchild), on_p); else if (!NILP (w->vchild)) x_update_cursor_in_window_tree (XWINDOW (w->vchild), on_p); else x_update_window_cursor (w, on_p); w = NILP (w->next) ? 0 : XWINDOW (w->next); } } /* Switch the display of W's cursor on or off, according to the value of ON. */ static void x_update_window_cursor (w, on) struct window *w; int on; { /* Don't update cursor in windows whose frame is in the process of being deleted. */ if (w->current_matrix) { BLOCK_INPUT; x_display_and_set_cursor (w, on, w->phys_cursor.hpos, w->phys_cursor.vpos, w->phys_cursor.x, w->phys_cursor.y); UNBLOCK_INPUT; } } /* Icons. */ int x_bitmap_icon (f, icon) struct frame *f; Lisp_Object icon; { HANDLE hicon; if (FRAME_W32_WINDOW (f) == 0) return 1; if (NILP (icon)) hicon = LoadIcon (hinst, EMACS_CLASS); else if (STRINGP (icon)) hicon = LoadImage (NULL, (LPCTSTR) SDATA (icon), IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_LOADFROMFILE); else if (SYMBOLP (icon)) { LPCTSTR name; if (EQ (icon, intern ("application"))) name = (LPCTSTR) IDI_APPLICATION; else if (EQ (icon, intern ("hand"))) name = (LPCTSTR) IDI_HAND; else if (EQ (icon, intern ("question"))) name = (LPCTSTR) IDI_QUESTION; else if (EQ (icon, intern ("exclamation"))) name = (LPCTSTR) IDI_EXCLAMATION; else if (EQ (icon, intern ("asterisk"))) name = (LPCTSTR) IDI_ASTERISK; else if (EQ (icon, intern ("winlogo"))) name = (LPCTSTR) IDI_WINLOGO; else return 1; hicon = LoadIcon (NULL, name); } else return 1; if (hicon == NULL) return 1; PostMessage (FRAME_W32_WINDOW (f), WM_SETICON, (WPARAM) ICON_BIG, (LPARAM) hicon); return 0; } /************************************************************************ Handling X errors ************************************************************************/ /* Display Error Handling functions not used on W32. Listing them here helps diff stay in step when comparing w32term.c with xterm.c. x_error_catcher (display, error) x_catch_errors (dpy) x_catch_errors_unwind (old_val) x_check_errors (dpy, format) x_had_errors_p (dpy) x_clear_errors (dpy) x_uncatch_errors (dpy, count) x_trace_wire () x_connection_signal (signalnum) x_connection_closed (dpy, error_message) x_error_quitter (display, error) x_error_handler (display, error) x_io_error_quitter (display) */ /* Changing the font of the frame. */ /* Give frame F the font named FONTNAME as its default font, and return the full name of that font. FONTNAME may be a wildcard pattern; in that case, we choose some font that fits the pattern. The return value shows which font we chose. */ Lisp_Object x_new_font (f, fontname) struct frame *f; register char *fontname; { struct font_info *fontp = FS_LOAD_FONT (f, 0, fontname, -1); if (!fontp) return Qnil; FRAME_FONT (f) = (XFontStruct *) (fontp->font); FRAME_BASELINE_OFFSET (f) = fontp->baseline_offset; FRAME_FONTSET (f) = -1; /* Compute the scroll bar width in character columns. */ if (f->scroll_bar_pixel_width > 0) { int wid = FONT_WIDTH (FRAME_FONT (f)); f->scroll_bar_cols = (f->scroll_bar_pixel_width + wid-1) / wid; } else { int wid = FONT_WIDTH (FRAME_FONT (f)); f->scroll_bar_cols = (14 + wid - 1) / wid; } /* Now make the frame display the given font. */ if (FRAME_W32_WINDOW (f) != 0) { frame_update_line_height (f); if (NILP (tip_frame) || XFRAME (tip_frame) != f) x_set_window_size (f, 0, f->width, f->height); } else /* If we are setting a new frame's font for the first time, there are no faces yet, so this font's height is the line height. */ f->output_data.w32->line_height = FONT_HEIGHT (FRAME_FONT (f)); return build_string (fontp->full_name); } /* Give frame F the fontset named FONTSETNAME as its default font, and return the full name of that fontset. FONTSETNAME may be a wildcard pattern; in that case, we choose some fontset that fits the pattern. The return value shows which fontset we chose. */ Lisp_Object x_new_fontset (f, fontsetname) struct frame *f; char *fontsetname; { int fontset = fs_query_fontset (build_string (fontsetname), 0); Lisp_Object result; if (fontset < 0) return Qnil; if (FRAME_FONTSET (f) == fontset) /* This fontset is already set in frame F. There's nothing more to do. */ return fontset_name (fontset); result = x_new_font (f, (SDATA (fontset_ascii (fontset)))); if (!STRINGP (result)) /* Can't load ASCII font. */ return Qnil; /* Since x_new_font doesn't update any fontset information, do it now. */ FRAME_FONTSET(f) = fontset; return build_string (fontsetname); } /*********************************************************************** TODO: W32 Input Methods ***********************************************************************/ /* Listing missing functions from xterm.c helps diff stay in step. xim_destroy_callback (xim, client_data, call_data) xim_open_dpy (dpyinfo, resource_name) struct xim_inst_t xim_instantiate_callback (display, client_data, call_data) xim_initialize (dpyinfo, resource_name) xim_close_dpy (dpyinfo) */ /* Calculate the absolute position in frame F from its current recorded position values and gravity. */ void x_calc_absolute_position (f) struct frame *f; { POINT pt; int flags = f->output_data.w32->size_hint_flags; pt.x = pt.y = 0; /* Find the position of the outside upper-left corner of the inner window, with respect to the outer window. But do this only if we will need the results. */ if (f->output_data.w32->parent_desc != FRAME_W32_DISPLAY_INFO (f)->root_window) { BLOCK_INPUT; MapWindowPoints (FRAME_W32_WINDOW (f), f->output_data.w32->parent_desc, &pt, 1); UNBLOCK_INPUT; } { RECT rt; rt.left = rt.right = rt.top = rt.bottom = 0; BLOCK_INPUT; AdjustWindowRect(&rt, f->output_data.w32->dwStyle, FRAME_EXTERNAL_MENU_BAR (f)); UNBLOCK_INPUT; pt.x += (rt.right - rt.left); pt.y += (rt.bottom - rt.top); } /* Treat negative positions as relative to the leftmost bottommost position that fits on the screen. */ if (flags & XNegative) f->output_data.w32->left_pos = (FRAME_W32_DISPLAY_INFO (f)->width - 2 * f->output_data.w32->border_width - pt.x - PIXEL_WIDTH (f) + f->output_data.w32->left_pos); if (flags & YNegative) f->output_data.w32->top_pos = (FRAME_W32_DISPLAY_INFO (f)->height - 2 * f->output_data.w32->border_width - pt.y - PIXEL_HEIGHT (f) + f->output_data.w32->top_pos); /* The left_pos and top_pos are now relative to the top and left screen edges, so the flags should correspond. */ f->output_data.w32->size_hint_flags &= ~ (XNegative | YNegative); } /* CHANGE_GRAVITY is 1 when calling from Fset_frame_position, to really change the position, and 0 when calling from x_make_frame_visible (in that case, XOFF and YOFF are the current position values). It is -1 when calling from x_set_frame_parameters, which means, do adjust for borders but don't change the gravity. */ void x_set_offset (f, xoff, yoff, change_gravity) struct frame *f; register int xoff, yoff; int change_gravity; { int modified_top, modified_left; if (change_gravity > 0) { f->output_data.w32->top_pos = yoff; f->output_data.w32->left_pos = xoff; f->output_data.w32->size_hint_flags &= ~ (XNegative | YNegative); if (xoff < 0) f->output_data.w32->size_hint_flags |= XNegative; if (yoff < 0) f->output_data.w32->size_hint_flags |= YNegative; f->output_data.w32->win_gravity = NorthWestGravity; } x_calc_absolute_position (f); BLOCK_INPUT; x_wm_set_size_hint (f, (long) 0, 0); modified_left = f->output_data.w32->left_pos; modified_top = f->output_data.w32->top_pos; my_set_window_pos (FRAME_W32_WINDOW (f), NULL, modified_left, modified_top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); UNBLOCK_INPUT; } /* Check if we need to resize the frame due to a fullscreen request. If so needed, resize the frame. */ static void x_check_fullscreen (f) struct frame *f; { if (f->output_data.w32->want_fullscreen & FULLSCREEN_BOTH) { int width, height, ign; x_real_positions (f, &f->output_data.w32->left_pos, &f->output_data.w32->top_pos); x_fullscreen_adjust (f, &width, &height, &ign, &ign); /* We do not need to move the window, it shall be taken care of when setting WM manager hints. If the frame is visible already, the position is checked by x_check_fullscreen_move. */ if (f->width != width || f->height != height) { change_frame_size (f, height, width, 0, 1, 0); SET_FRAME_GARBAGED (f); cancel_mouse_face (f); /* Wait for the change of frame size to occur */ f->output_data.w32->want_fullscreen |= FULLSCREEN_WAIT; } } } /* If frame parameters are set after the frame is mapped, we need to move the window. This is done in xfns.c. Some window managers moves the window to the right position, some moves the outer window manager window to the specified position. Here we check that we are in the right spot. If not, make a second move, assuming we are dealing with the second kind of window manager. */ static void x_check_fullscreen_move (f) struct frame *f; { if (f->output_data.w32->want_fullscreen & FULLSCREEN_MOVE_WAIT) { int expect_top = f->output_data.w32->top_pos; int expect_left = f->output_data.w32->left_pos; if (f->output_data.w32->want_fullscreen & FULLSCREEN_HEIGHT) expect_top = 0; if (f->output_data.w32->want_fullscreen & FULLSCREEN_WIDTH) expect_left = 0; if (expect_top != f->output_data.w32->top_pos || expect_left != f->output_data.w32->left_pos) x_set_offset (f, expect_left, expect_top, 1); /* Just do this once */ f->output_data.w32->want_fullscreen &= ~FULLSCREEN_MOVE_WAIT; } } /* Calculate fullscreen size. Return in *TOP_POS and *LEFT_POS the wanted positions of the WM window (not emacs window). Return in *WIDTH and *HEIGHT the wanted width and height of Emacs window (FRAME_X_WINDOW). */ void x_fullscreen_adjust (f, width, height, top_pos, left_pos) struct frame *f; int *width; int *height; int *top_pos; int *left_pos; { int newwidth = f->width, newheight = f->height; *top_pos = f->output_data.w32->top_pos; *left_pos = f->output_data.w32->left_pos; if (f->output_data.w32->want_fullscreen & FULLSCREEN_HEIGHT) { int ph; ph = FRAME_X_DISPLAY_INFO (f)->height; newheight = PIXEL_TO_CHAR_HEIGHT (f, ph); ph = CHAR_TO_PIXEL_HEIGHT (f, newheight) - f->output_data.w32->y_pixels_diff; newheight = PIXEL_TO_CHAR_HEIGHT (f, ph); *top_pos = 0; } if (f->output_data.w32->want_fullscreen & FULLSCREEN_WIDTH) { int pw; pw = FRAME_X_DISPLAY_INFO (f)->width; newwidth = PIXEL_TO_CHAR_WIDTH (f, pw); pw = CHAR_TO_PIXEL_WIDTH (f, newwidth) - f->output_data.w32->x_pixels_diff; newwidth = PIXEL_TO_CHAR_WIDTH (f, pw); *left_pos = 0; } *width = newwidth; *height = newheight; } /* Call this to change the size of frame F's x-window. If CHANGE_GRAVITY is 1, we change to top-left-corner window gravity for this size change and subsequent size changes. Otherwise we leave the window gravity unchanged. */ void x_set_window_size (f, change_gravity, cols, rows) struct frame *f; int change_gravity; int cols, rows; { int pixelwidth, pixelheight; BLOCK_INPUT; check_frame_size (f, &rows, &cols); f->output_data.w32->vertical_scroll_bar_extra = (!FRAME_HAS_VERTICAL_SCROLL_BARS (f) ? 0 : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.w32->font))); compute_fringe_widths (f, 0); pixelwidth = CHAR_TO_PIXEL_WIDTH (f, cols); pixelheight = CHAR_TO_PIXEL_HEIGHT (f, rows); f->output_data.w32->win_gravity = NorthWestGravity; x_wm_set_size_hint (f, (long) 0, 0); { RECT rect; rect.left = rect.top = 0; rect.right = pixelwidth; rect.bottom = pixelheight; AdjustWindowRect(&rect, f->output_data.w32->dwStyle, FRAME_EXTERNAL_MENU_BAR (f)); my_set_window_pos (FRAME_W32_WINDOW (f), NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); } /* Now, strictly speaking, we can't be sure that this is accurate, but the window manager will get around to dealing with the size change request eventually, and we'll hear how it went when the ConfigureNotify event gets here. We could just not bother storing any of this information here, and let the ConfigureNotify event set everything up, but that might be kind of confusing to the Lisp code, since size changes wouldn't be reported in the frame parameters until some random point in the future when the ConfigureNotify event arrives. We pass 1 for DELAY since we can't run Lisp code inside of a BLOCK_INPUT. */ change_frame_size (f, rows, cols, 0, 1, 0); PIXEL_WIDTH (f) = pixelwidth; PIXEL_HEIGHT (f) = pixelheight; /* We've set {FRAME,PIXEL}_{WIDTH,HEIGHT} to the values we hope to receive in the ConfigureNotify event; if we get what we asked for, then the event won't cause the screen to become garbaged, so we have to make sure to do it here. */ SET_FRAME_GARBAGED (f); /* If cursor was outside the new size, mark it as off. */ mark_window_cursors_off (XWINDOW (f->root_window)); /* Clear out any recollection of where the mouse highlighting was, since it might be in a place that's outside the new frame size. Actually checking whether it is outside is a pain in the neck, so don't try--just let the highlighting be done afresh with new size. */ cancel_mouse_face (f); UNBLOCK_INPUT; } /* Mouse warping. */ void x_set_mouse_pixel_position (struct frame *f, int pix_x, int pix_y); void x_set_mouse_position (f, x, y) struct frame *f; int x, y; { int pix_x, pix_y; pix_x = CHAR_TO_PIXEL_COL (f, x) + FONT_WIDTH (f->output_data.w32->font) / 2; pix_y = CHAR_TO_PIXEL_ROW (f, y) + f->output_data.w32->line_height / 2; if (pix_x < 0) pix_x = 0; if (pix_x > PIXEL_WIDTH (f)) pix_x = PIXEL_WIDTH (f); if (pix_y < 0) pix_y = 0; if (pix_y > PIXEL_HEIGHT (f)) pix_y = PIXEL_HEIGHT (f); x_set_mouse_pixel_position (f, pix_x, pix_y); } void x_set_mouse_pixel_position (f, pix_x, pix_y) struct frame *f; int pix_x, pix_y; { RECT rect; POINT pt; BLOCK_INPUT; GetClientRect (FRAME_W32_WINDOW (f), &rect); pt.x = rect.left + pix_x; pt.y = rect.top + pix_y; ClientToScreen (FRAME_W32_WINDOW (f), &pt); SetCursorPos (pt.x, pt.y); UNBLOCK_INPUT; } /* focus shifting, raising and lowering. */ void x_focus_on_frame (f) struct frame *f; { struct w32_display_info *dpyinfo = &one_w32_display_info; /* Give input focus to frame. */ BLOCK_INPUT; #if 0 /* Try not to change its Z-order if possible. */ if (x_window_to_frame (dpyinfo, GetForegroundWindow ())) my_set_focus (f, FRAME_W32_WINDOW (f)); else #endif my_set_foreground_window (FRAME_W32_WINDOW (f)); UNBLOCK_INPUT; } void x_unfocus_frame (f) struct frame *f; { } /* Raise frame F. */ void x_raise_frame (f) struct frame *f; { BLOCK_INPUT; /* Strictly speaking, raise-frame should only change the frame's Z order, leaving input focus unchanged. This is reasonable behaviour on X where the usual policy is point-to-focus. However, this behaviour would be very odd on Windows where the usual policy is click-to-focus. On X, if the mouse happens to be over the raised frame, it gets input focus anyway (so the window with focus will never be completely obscured) - if not, then just moving the mouse over it is sufficient to give it focus. On Windows, the user must actually click on the frame (preferrably the title bar so as not to move point), which is more awkward. Also, no other Windows program raises a window to the top but leaves another window (possibly now completely obscured) with input focus. Because there is a system setting on Windows that allows the user to choose the point to focus policy, we make the strict semantics optional, but by default we grab focus when raising. */ if (NILP (Vw32_grab_focus_on_raise)) { /* The obvious call to my_set_window_pos doesn't work if Emacs is not already the foreground application: the frame is raised above all other frames belonging to us, but not above the current top window. To achieve that, we have to resort to this more cumbersome method. */ HDWP handle = BeginDeferWindowPos (2); if (handle) { DeferWindowPos (handle, FRAME_W32_WINDOW (f), HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); DeferWindowPos (handle, GetForegroundWindow (), FRAME_W32_WINDOW (f), 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); EndDeferWindowPos (handle); } } else { my_set_foreground_window (FRAME_W32_WINDOW (f)); } UNBLOCK_INPUT; } /* Lower frame F. */ void x_lower_frame (f) struct frame *f; { BLOCK_INPUT; my_set_window_pos (FRAME_W32_WINDOW (f), HWND_BOTTOM, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); UNBLOCK_INPUT; } static void w32_frame_raise_lower (f, raise_flag) FRAME_PTR f; int raise_flag; { if (! FRAME_W32_P (f)) return; if (raise_flag) x_raise_frame (f); else x_lower_frame (f); } /* Change of visibility. */ /* This tries to wait until the frame is really visible. However, if the window manager asks the user where to position the frame, this will return before the user finishes doing that. The frame will not actually be visible at that time, but it will become visible later when the window manager finishes with it. */ void x_make_frame_visible (f) struct frame *f; { Lisp_Object type; BLOCK_INPUT; type = x_icon_type (f); if (!NILP (type)) x_bitmap_icon (f, type); if (! FRAME_VISIBLE_P (f)) { /* We test FRAME_GARBAGED_P here to make sure we don't call x_set_offset a second time if we get to x_make_frame_visible a second time before the window gets really visible. */ if (! FRAME_ICONIFIED_P (f) && ! f->output_data.w32->asked_for_visible) x_set_offset (f, f->output_data.w32->left_pos, f->output_data.w32->top_pos, 0); f->output_data.w32->asked_for_visible = 1; /* my_show_window (f, FRAME_W32_WINDOW (f), f->async_iconified ? SW_RESTORE : SW_SHOW); */ my_show_window (f, FRAME_W32_WINDOW (f), SW_SHOWNORMAL); } /* Synchronize to ensure Emacs knows the frame is visible before we do anything else. We do this loop with input not blocked so that incoming events are handled. */ { Lisp_Object frame; int count; /* This must come after we set COUNT. */ UNBLOCK_INPUT; XSETFRAME (frame, f); /* Wait until the frame is visible. Process X events until a MapNotify event has been seen, or until we think we won't get a MapNotify at all.. */ for (count = input_signal_count + 10; input_signal_count < count && !FRAME_VISIBLE_P (f);) { /* Force processing of queued events. */ /* TODO: x_sync equivalent? */ /* Machines that do polling rather than SIGIO have been observed to go into a busy-wait here. So we'll fake an alarm signal to let the handler know that there's something to be read. We used to raise a real alarm, but it seems that the handler isn't always enabled here. This is probably a bug. */ if (input_polling_used ()) { /* It could be confusing if a real alarm arrives while processing the fake one. Turn it off and let the handler reset it. */ int old_poll_suppress_count = poll_suppress_count; poll_suppress_count = 1; poll_for_input_1 (); poll_suppress_count = old_poll_suppress_count; } } FRAME_SAMPLE_VISIBILITY (f); } } /* Change from mapped state to withdrawn state. */ /* Make the frame visible (mapped and not iconified). */ x_make_frame_invisible (f) struct frame *f; { /* Don't keep the highlight on an invisible frame. */ if (FRAME_W32_DISPLAY_INFO (f)->x_highlight_frame == f) FRAME_W32_DISPLAY_INFO (f)->x_highlight_frame = 0; BLOCK_INPUT; my_show_window (f, FRAME_W32_WINDOW (f), SW_HIDE); /* We can't distinguish this from iconification just by the event that we get from the server. So we can't win using the usual strategy of letting FRAME_SAMPLE_VISIBILITY set this. So do it by hand, and synchronize with the server to make sure we agree. */ f->visible = 0; FRAME_ICONIFIED_P (f) = 0; f->async_visible = 0; f->async_iconified = 0; UNBLOCK_INPUT; } /* Change window state from mapped to iconified. */ void x_iconify_frame (f) struct frame *f; { Lisp_Object type; /* Don't keep the highlight on an invisible frame. */ if (FRAME_W32_DISPLAY_INFO (f)->x_highlight_frame == f) FRAME_W32_DISPLAY_INFO (f)->x_highlight_frame = 0; if (f->async_iconified) return; BLOCK_INPUT; type = x_icon_type (f); if (!NILP (type)) x_bitmap_icon (f, type); /* Simulate the user minimizing the frame. */ SendMessage (FRAME_W32_WINDOW (f), WM_SYSCOMMAND, SC_MINIMIZE, 0); UNBLOCK_INPUT; } /* Free X resources of frame F. */ void x_free_frame_resources (f) struct frame *f; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); BLOCK_INPUT; if (FRAME_W32_WINDOW (f)) my_destroy_window (f, FRAME_W32_WINDOW (f)); free_frame_menubar (f); unload_color (f, f->output_data.x->foreground_pixel); unload_color (f, f->output_data.x->background_pixel); unload_color (f, f->output_data.w32->cursor_pixel); unload_color (f, f->output_data.w32->cursor_foreground_pixel); unload_color (f, f->output_data.w32->border_pixel); unload_color (f, f->output_data.w32->mouse_pixel); if (f->output_data.w32->white_relief.allocated_p) unload_color (f, f->output_data.w32->white_relief.pixel); if (f->output_data.w32->black_relief.allocated_p) unload_color (f, f->output_data.w32->black_relief.pixel); if (FRAME_FACE_CACHE (f)) free_frame_faces (f); xfree (f->output_data.w32); f->output_data.w32 = NULL; if (f == dpyinfo->w32_focus_frame) dpyinfo->w32_focus_frame = 0; if (f == dpyinfo->w32_focus_event_frame) dpyinfo->w32_focus_event_frame = 0; if (f == dpyinfo->x_highlight_frame) dpyinfo->x_highlight_frame = 0; if (f == dpyinfo->mouse_face_mouse_frame) { dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_window = Qnil; dpyinfo->mouse_face_deferred_gc = 0; dpyinfo->mouse_face_mouse_frame = 0; } UNBLOCK_INPUT; } /* Destroy the window of frame F. */ x_destroy_window (f) struct frame *f; { struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); x_free_frame_resources (f); dpyinfo->reference_count--; } /* Setting window manager hints. */ /* Set the normal size hints for the window manager, for frame F. FLAGS is the flags word to use--or 0 meaning preserve the flags that the window now has. If USER_POSITION is nonzero, we set the USPosition flag (this is useful when FLAGS is 0). */ void x_wm_set_size_hint (f, flags, user_position) struct frame *f; long flags; int user_position; { Window window = FRAME_W32_WINDOW (f); enter_crit (); SetWindowLong (window, WND_FONTWIDTH_INDEX, FONT_WIDTH (f->output_data.w32->font)); SetWindowLong (window, WND_LINEHEIGHT_INDEX, f->output_data.w32->line_height); SetWindowLong (window, WND_BORDER_INDEX, f->output_data.w32->internal_border_width); SetWindowLong (window, WND_SCROLLBAR_INDEX, f->output_data.w32->vertical_scroll_bar_extra); leave_crit (); } /* Window manager things */ x_wm_set_icon_position (f, icon_x, icon_y) struct frame *f; int icon_x, icon_y; { #if 0 Window window = FRAME_W32_WINDOW (f); f->display.x->wm_hints.flags |= IconPositionHint; f->display.x->wm_hints.icon_x = icon_x; f->display.x->wm_hints.icon_y = icon_y; XSetWMHints (FRAME_X_DISPLAY (f), window, &f->display.x->wm_hints); #endif } /*********************************************************************** Fonts ***********************************************************************/ /* The following functions are listed here to help diff stay in step with xterm.c. See w32fns.c for definitions. x_get_font_info (f, font_idx) x_list_fonts (f, pattern, size, maxnames) */ #if GLYPH_DEBUG /* Check that FONT is valid on frame F. It is if it can be found in F's font table. */ static void x_check_font (f, font) struct frame *f; XFontStruct *font; { int i; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); xassert (font != NULL); for (i = 0; i < dpyinfo->n_fonts; i++) if (dpyinfo->font_table[i].name && font == dpyinfo->font_table[i].font) break; xassert (i < dpyinfo->n_fonts); } #endif /* GLYPH_DEBUG != 0 */ /* Set *W to the minimum width, *H to the minimum font height of FONT. Note: There are (broken) X fonts out there with invalid XFontStruct min_bounds contents. For example, handa@etl.go.jp reports that "-adobe-courier-medium-r-normal--*-180-*-*-m-*-iso8859-1" fonts have font->min_bounds.width == 0. */ static INLINE void x_font_min_bounds (font, w, h) XFontStruct *font; int *w, *h; { /* * TODO: Windows does not appear to offer min bound, only * average and maximum width, and maximum height. */ *h = FONT_HEIGHT (font); *w = FONT_WIDTH (font); } /* Compute the smallest character width and smallest font height over all fonts available on frame F. Set the members smallest_char_width and smallest_font_height in F's x_display_info structure to the values computed. Value is non-zero if smallest_font_height or smallest_char_width become smaller than they were before. */ int x_compute_min_glyph_bounds (f) struct frame *f; { int i; struct w32_display_info *dpyinfo = FRAME_W32_DISPLAY_INFO (f); XFontStruct *font; int old_width = dpyinfo->smallest_char_width; int old_height = dpyinfo->smallest_font_height; dpyinfo->smallest_font_height = 100000; dpyinfo->smallest_char_width = 100000; for (i = 0; i < dpyinfo->n_fonts; ++i) if (dpyinfo->font_table[i].name) { struct font_info *fontp = dpyinfo->font_table + i; int w, h; font = (XFontStruct *) fontp->font; xassert (font != (XFontStruct *) ~0); x_font_min_bounds (font, &w, &h); dpyinfo->smallest_font_height = min (dpyinfo->smallest_font_height, h); dpyinfo->smallest_char_width = min (dpyinfo->smallest_char_width, w); } xassert (dpyinfo->smallest_char_width > 0 && dpyinfo->smallest_font_height > 0); return (dpyinfo->n_fonts == 1 || dpyinfo->smallest_char_width < old_width || dpyinfo->smallest_font_height < old_height); } /* The following functions are listed here to help diff stay in step with xterm.c. See w32fns.c for definitions. x_load_font (f, fontname, size) x_query_font (f, fontname) x_find_ccl_program (fontp) */ /*********************************************************************** Initialization ***********************************************************************/ static int w32_initialized = 0; void w32_initialize_display_info (display_name) Lisp_Object display_name; { struct w32_display_info *dpyinfo = &one_w32_display_info; bzero (dpyinfo, sizeof (*dpyinfo)); /* Put it on w32_display_name_list. */ w32_display_name_list = Fcons (Fcons (display_name, Qnil), w32_display_name_list); dpyinfo->name_list_element = XCAR (w32_display_name_list); dpyinfo->w32_id_name = (char *) xmalloc (SCHARS (Vinvocation_name) + SCHARS (Vsystem_name) + 2); sprintf (dpyinfo->w32_id_name, "%s@%s", SDATA (Vinvocation_name), SDATA (Vsystem_name)); /* Default Console mode values - overridden when running in GUI mode with values obtained from system metrics. */ dpyinfo->resx = 1; dpyinfo->resy = 1; dpyinfo->height_in = 1; dpyinfo->width_in = 1; dpyinfo->n_planes = 1; dpyinfo->n_cbits = 4; dpyinfo->n_fonts = 0; dpyinfo->smallest_font_height = 1; dpyinfo->smallest_char_width = 1; dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1; dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1; dpyinfo->mouse_face_face_id = DEFAULT_FACE_ID; dpyinfo->mouse_face_window = Qnil; dpyinfo->mouse_face_overlay = Qnil; dpyinfo->mouse_face_hidden = 0; dpyinfo->vertical_scroll_bar_cursor = w32_load_cursor (IDC_ARROW); /* TODO: dpyinfo->gray */ } /* Create an xrdb-style database of resources to supercede registry settings. The database is just a concatenation of C strings, finished by an additional \0. The string are submitted to some basic normalization, so [ *]option[ *]:[ *]value... becomes option:value... but any whitespace following value is not removed. */ static char * w32_make_rdb (xrm_option) char *xrm_option; { char *buffer = xmalloc (strlen (xrm_option) + 2); char *current = buffer; char ch; int in_option = 1; int before_value = 0; do { ch = *xrm_option++; if (ch == '\n') { *current++ = '\0'; in_option = 1; before_value = 0; } else if (ch != ' ') { *current++ = ch; if (in_option && (ch == ':')) { in_option = 0; before_value = 1; } else if (before_value) { before_value = 0; } } else if (!(in_option || before_value)) { *current++ = ch; } } while (ch); *current = '\0'; return buffer; } struct w32_display_info * w32_term_init (display_name, xrm_option, resource_name) Lisp_Object display_name; char *xrm_option; char *resource_name; { struct w32_display_info *dpyinfo; HDC hdc; BLOCK_INPUT; if (!w32_initialized) { w32_initialize (); w32_initialized = 1; } w32_initialize_display_info (display_name); dpyinfo = &one_w32_display_info; dpyinfo->xrdb = xrm_option ? w32_make_rdb (xrm_option) : NULL; /* Put this display on the chain. */ dpyinfo->next = x_display_list; x_display_list = dpyinfo; hdc = GetDC (GetDesktopWindow ()); dpyinfo->height = GetDeviceCaps (hdc, VERTRES); dpyinfo->width = GetDeviceCaps (hdc, HORZRES); dpyinfo->root_window = GetDesktopWindow (); dpyinfo->n_planes = GetDeviceCaps (hdc, PLANES); dpyinfo->n_cbits = GetDeviceCaps (hdc, BITSPIXEL); dpyinfo->resx = GetDeviceCaps (hdc, LOGPIXELSX); dpyinfo->resy = GetDeviceCaps (hdc, LOGPIXELSY); dpyinfo->has_palette = GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE; dpyinfo->image_cache = make_image_cache (); dpyinfo->height_in = dpyinfo->height / dpyinfo->resx; dpyinfo->width_in = dpyinfo->width / dpyinfo->resy; ReleaseDC (GetDesktopWindow (), hdc); /* initialise palette with white and black */ { XColor color; w32_defined_color (0, "white", &color, 1); w32_defined_color (0, "black", &color, 1); } /* Create Fringe Bitmaps and store them for later use. On W32, bitmaps are all unsigned short, as Windows requires bitmap data to be Word aligned. For some reason they are horizontally reflected compared to how they appear on X, so we need to bitswap and convert to unsigned shorts before creating the bitmaps. */ { int i, j; for (i = NO_FRINGE_BITMAP + 1; i < MAX_FRINGE_BITMAPS; i++) { int h = fringe_bitmaps[i].height; int wd = fringe_bitmaps[i].width; unsigned short *w32bits = (unsigned short *)alloca (h * sizeof (unsigned short)); unsigned short *wb = w32bits; unsigned char *bits = fringe_bitmaps[i].bits; for (j = 0; j < h; j++) { static unsigned char swap_nibble[16] = { 0x0, 0x8, 0x4, 0xc, /* 0000 1000 0100 1100 */ 0x2, 0xa, 0x6, 0xe, /* 0010 1010 0110 1110 */ 0x1, 0x9, 0x5, 0xd, /* 0001 1001 0101 1101 */ 0x3, 0xb, 0x7, 0xf }; /* 0011 1011 0111 1111 */ unsigned char b = *bits++; *wb++ = (unsigned short)((swap_nibble[b & 0xf]<<4) | (swap_nibble[(b>>4) & 0xf])); } fringe_bmp[i] = CreateBitmap (wd, h, 1, 1, w32bits); } } #ifndef F_SETOWN_BUG #ifdef F_SETOWN #ifdef F_SETOWN_SOCK_NEG /* stdin is a socket here */ fcntl (connection, F_SETOWN, -getpid ()); #else /* ! defined (F_SETOWN_SOCK_NEG) */ fcntl (connection, F_SETOWN, getpid ()); #endif /* ! defined (F_SETOWN_SOCK_NEG) */ #endif /* ! defined (F_SETOWN) */ #endif /* F_SETOWN_BUG */ #ifdef SIGIO if (interrupt_input) init_sigio (connection); #endif /* ! defined (SIGIO) */ UNBLOCK_INPUT; return dpyinfo; } /* Get rid of display DPYINFO, assuming all frames are already gone. */ void x_delete_display (dpyinfo) struct w32_display_info *dpyinfo; { /* Discard this display from w32_display_name_list and w32_display_list. We can't use Fdelq because that can quit. */ if (! NILP (w32_display_name_list) && EQ (XCAR (w32_display_name_list), dpyinfo->name_list_element)) w32_display_name_list = XCDR (w32_display_name_list); else { Lisp_Object tail; tail = w32_display_name_list; while (CONSP (tail) && CONSP (XCDR (tail))) { if (EQ (XCAR (XCDR (tail)), dpyinfo->name_list_element)) { XSETCDR (tail, XCDR (XCDR (tail))); break; } tail = XCDR (tail); } } /* free palette table */ { struct w32_palette_entry * plist; plist = dpyinfo->color_list; while (plist) { struct w32_palette_entry * pentry = plist; plist = plist->next; xfree (pentry); } dpyinfo->color_list = NULL; if (dpyinfo->palette) DeleteObject(dpyinfo->palette); } xfree (dpyinfo->font_table); xfree (dpyinfo->w32_id_name); /* Destroy row bitmaps. */ { int i; for (i = NO_FRINGE_BITMAP + 1; i < MAX_FRINGE_BITMAPS; i++) DeleteObject (fringe_bmp[i]); } } /* Set up use of W32. */ DWORD w32_msg_worker (); void x_flush (struct frame * f) { /* Nothing to do */ } static struct redisplay_interface w32_redisplay_interface = { x_produce_glyphs, x_write_glyphs, x_insert_glyphs, x_clear_end_of_line, x_scroll_run, x_after_update_window_line, x_update_window_begin, x_update_window_end, w32_cursor_to, x_flush, x_clear_mouse_face, w32_get_glyph_overhangs, x_fix_overlapping_area, w32_draw_fringe_bitmap, w32_per_char_metric, w32_encode_char, NULL, /* w32_compute_glyph_string_overhangs */ x_draw_glyph_string }; void w32_initialize () { rif = &w32_redisplay_interface; /* MSVC does not type K&R functions with no arguments correctly, and so we must explicitly cast them. */ clear_frame_hook = (void (*)(void)) x_clear_frame; ring_bell_hook = (void (*)(void)) w32_ring_bell; update_begin_hook = x_update_begin; update_end_hook = x_update_end; read_socket_hook = w32_read_socket; frame_up_to_date_hook = w32_frame_up_to_date; mouse_position_hook = w32_mouse_position; frame_rehighlight_hook = w32_frame_rehighlight; frame_raise_lower_hook = w32_frame_raise_lower; set_vertical_scroll_bar_hook = w32_set_vertical_scroll_bar; condemn_scroll_bars_hook = w32_condemn_scroll_bars; redeem_scroll_bar_hook = w32_redeem_scroll_bar; judge_scroll_bars_hook = w32_judge_scroll_bars; estimate_mode_line_height_hook = x_estimate_mode_line_height; scroll_region_ok = 1; /* we'll scroll partial frames */ char_ins_del_ok = 1; line_ins_del_ok = 1; /* we'll just blt 'em */ fast_clear_end_of_line = 1; /* X does this well */ memory_below_frame = 0; /* we don't remember what scrolls off the bottom */ baud_rate = 19200; w32_system_caret_hwnd = NULL; w32_system_caret_height = 0; w32_system_caret_x = 0; w32_system_caret_y = 0; last_tool_bar_item = -1; any_help_event_p = 0; /* Initialize input mode: interrupt_input off, no flow control, allow 8 bit character input, standard quit char. */ Fset_input_mode (Qnil, Qnil, make_number (2), Qnil); /* Create the window thread - it will terminate itself or when the app terminates */ init_crit (); dwMainThreadId = GetCurrentThreadId (); DuplicateHandle (GetCurrentProcess (), GetCurrentThread (), GetCurrentProcess (), &hMainThread, 0, TRUE, DUPLICATE_SAME_ACCESS); /* Wait for thread to start */ { MSG msg; PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE); hWindowsThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE) w32_msg_worker, 0, 0, &dwWindowsThreadId); GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE); } /* It is desirable that mainThread should have the same notion of focus window and active window as windowsThread. Unfortunately, the following call to AttachThreadInput, which should do precisely what we need, causes major problems when Emacs is linked as a console program. Unfortunately, we have good reasons for doing that, so instead we need to send messages to windowsThread to make some API calls for us (ones that affect, or depend on, the active/focus window state. */ #ifdef ATTACH_THREADS AttachThreadInput (dwMainThreadId, dwWindowsThreadId, TRUE); #endif /* Dynamically link to optional system components. */ { HANDLE user_lib = LoadLibrary ("user32.dll"); #define LOAD_PROC(fn) pfn##fn = (void *) GetProcAddress (user_lib, #fn) /* New proportional scroll bar functions. */ LOAD_PROC (SetScrollInfo); LOAD_PROC (GetScrollInfo); #undef LOAD_PROC FreeLibrary (user_lib); /* If using proportional scroll bars, ensure handle is at least 5 pixels; otherwise use the fixed height. */ vertical_scroll_bar_min_handle = (pfnSetScrollInfo != NULL) ? 5 : GetSystemMetrics (SM_CYVTHUMB); /* For either kind of scroll bar, take account of the arrows; these effectively form the border of the main scroll bar range. */ vertical_scroll_bar_top_border = vertical_scroll_bar_bottom_border = GetSystemMetrics (SM_CYVSCROLL); } } void syms_of_w32term () { staticpro (&w32_display_name_list); w32_display_name_list = Qnil; staticpro (&last_mouse_scroll_bar); last_mouse_scroll_bar = Qnil; staticpro (&Qvendor_specific_keysyms); Qvendor_specific_keysyms = intern ("vendor-specific-keysyms"); DEFVAR_INT ("w32-num-mouse-buttons", &Vw32_num_mouse_buttons, doc: /* Number of physical mouse buttons. */); Vw32_num_mouse_buttons = Qnil; DEFVAR_LISP ("w32-swap-mouse-buttons", &Vw32_swap_mouse_buttons, doc: /* Swap the mapping of middle and right mouse buttons. When nil, middle button is mouse-2 and right button is mouse-3. */); Vw32_swap_mouse_buttons = Qnil; DEFVAR_LISP ("w32-grab-focus-on-raise", &Vw32_grab_focus_on_raise, doc: /* Raised frame grabs input focus. When t, `raise-frame' grabs input focus as well. This fits well with the normal Windows click-to-focus policy, but might not be desirable when using a point-to-focus policy. */); Vw32_grab_focus_on_raise = Qt; DEFVAR_LISP ("w32-capslock-is-shiftlock", &Vw32_capslock_is_shiftlock, doc: /* Apply CapsLock state to non character input keys. When nil, CapsLock only affects normal character input keys. */); Vw32_capslock_is_shiftlock = Qnil; DEFVAR_LISP ("w32-recognize-altgr", &Vw32_recognize_altgr, doc: /* Recognize right-alt and left-ctrl as AltGr. When nil, the right-alt and left-ctrl key combination is interpreted normally. */); Vw32_recognize_altgr = Qt; DEFVAR_BOOL ("w32-enable-unicode-output", &w32_enable_unicode_output, doc: /* Enable the use of Unicode for text output if non-nil. Unicode output may prevent some third party applications for displaying Far-East Languages on Windows 95/98 from working properly. NT uses Unicode internally anyway, so this flag will probably have no affect on NT machines. */); w32_enable_unicode_output = 1; help_echo = Qnil; staticpro (&help_echo); help_echo_object = Qnil; staticpro (&help_echo_object); help_echo_window = Qnil; staticpro (&help_echo_window); previous_help_echo = Qnil; staticpro (&previous_help_echo); help_echo_pos = -1; DEFVAR_BOOL ("mouse-autoselect-window", &mouse_autoselect_window, doc: /* *Non-nil means autoselect window with mouse pointer. */); mouse_autoselect_window = 0; DEFVAR_BOOL ("w32-use-visible-system-caret", &w32_use_visible_system_caret, doc: /* Flag to make the system caret visible. When this is non-nil, Emacs will indicate the position of point by using the system caret instead of drawing its own cursor. Some screen reader software does not track the system cursor properly when it is invisible, and gets confused by Emacs drawing its own cursor, so this variable is initialized to t when Emacs detects that screen reader software is running as it starts up. When this variable is set, other variables affecting the appearance of the cursor have no effect. */); /* Initialize w32_use_visible_system_caret based on whether a screen reader is in use. */ if (!SystemParametersInfo (SPI_GETSCREENREADER, 0, &w32_use_visible_system_caret, 0)) w32_use_visible_system_caret = 0; DEFVAR_BOOL ("x-stretch-cursor", &x_stretch_cursor_p, doc: /* *Non-nil means draw block cursor as wide as the glyph under it. For example, if a block cursor is over a tab, it will be drawn as wide as that tab on the display. */); x_stretch_cursor_p = 0; DEFVAR_BOOL ("x-use-underline-position-properties", &x_use_underline_position_properties, doc: /* *Non-nil means make use of UNDERLINE_POSITION font properties. nil means ignore them. If you encounter fonts with bogus UNDERLINE_POSITION font properties, for example 7x13 on XFree prior to 4.1, set this to nil. */); x_use_underline_position_properties = 1; DEFVAR_LISP ("x-toolkit-scroll-bars", &Vx_toolkit_scroll_bars, doc: /* If not nil, Emacs uses toolkit scroll bars. */); Vx_toolkit_scroll_bars = Qt; staticpro (&last_mouse_motion_frame); last_mouse_motion_frame = Qnil; }