view lisp/cedet/cedet-edebug.el @ 104464:ee7637f5d6de

lisp/cedet/semantic/scope.el: Add local vars for autoloading. (semantic-calculate-scope): Autoload.
author Chong Yidong <cyd@stupidchicken.com>
date Sat, 05 Sep 2009 23:27:45 +0000
parents 4af663a1c4ab
children 6ccad1511df1
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;;; cedet-edebug.el --- Special EDEBUG augmentation code

;;; Copyright (C) 2003, 2004, 2007, 2008 Free Software Foundation, Inc.

;; Author: Eric M. Ludlam  <zappo@gnu.org>
;; Version: 0.2
;; Keywords: OO, lisp

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Some aspects of EDEBUG are not extensible.  It is possible to extend
;; edebug through other means, such as alias or advice, but those don't stack
;; very well when there are multiple tools trying to do the same sort of thing.
;;
;; This package provides a way to extend some aspects of edebug, such as value
;; printing.

;;; Code:
(defvar cedet-edebug-prin1-extensions nil
  "An alist of of code that can extend PRIN1 for edebug.
Each entry has the value: (CONDITION . PRIN1COMMAND).")

(defun cedet-edebug-prin1-recurse (object)
  "Recurse into OBJECT for prin1 on `cedet-edebug-prin1-to-string'."
  (concat "(" (mapconcat 'cedet-edebug-prin1-to-string object " ") ")"))

(defun cedet-edebug-rebuild-prin1 ()
  "Rebuild the function `cedet-edebug-prin1-to-string'.
Use the values of `cedet-edebug-prin1-extensions' as the means of
constructing the function."
  (interactive)
  (let ((c cedet-edebug-prin1-extensions)
	(code nil))
    (while c
      (setq code (append (list (list (car (car c))
				     (cdr (car c))))
			 code))
      (setq c (cdr c)))
    (fset 'cedet-edebug-prin1-to-string-inner
	  `(lambda (object &optional noescape)
	     "Display eieio OBJECT in fancy format.  Overrides the edebug default.
Optional argument NOESCAPE is passed to `prin1-to-string' when appropriate."
	     (cond
	      ,@(nreverse code)
	      (t (prin1-to-string object noescape)))))
    ))

(defun cedet-edebug-prin1-to-string (object &optional noescape)
  "CEDET version of `edebug-prin1-to-string' that adds specialty
print methods for very large complex objects."
  (if (not (fboundp 'cedet-edebug-prin1-to-string-inner))
      ;; Recreate the official fcn now.
      (cedet-edebug-rebuild-prin1))

  ;; Call the auto-generated version.
  ;; This is not going to be available at compile time.
  (with-no-warnings
    (cedet-edebug-prin1-to-string-inner object noescape)))


(defun cedet-edebug-add-print-override (testfcn printfcn)
  "Add a new EDEBUG print override.
TESTFCN is a routine that returns nil if the first argument
passed to it is not to use PRINTFCN.
PRINTFCN accepts an object identified by TESTFCN and
returns a string.
New tests are always added to the END of the list of tests.
See `cedet-edebug-prin1-extensions' for the official list."
  (condition-case nil
      (add-to-list 'cedet-edebug-prin1-extensions
		   (cons testfcn printfcn)
		   t)
    (error ;; That failed, it must be an older version of Emacs
     ;; withouth the append argument for `add-to-list'
     ;; Doesn't handle the don't add twice case, but that's a
     ;; development thing and developers probably use new emacsen.
     (setq cedet-edebug-prin1-extensions
	   (append cedet-edebug-prin1-extensions
		   (list (cons testfcn printfcn))))))
  ;; whack the old implementation to force a rebuild.
  (fmakunbound 'cedet-edebug-prin1-to-string-inner))

;; ;;; NOTE TO SELF.  Make this system used as an extension
;; ;;; and then autoload the below.
;; ;;;###autoload
;; (add-hook 'edebug-setup-hook
;; 	  (lambda ()
;; 	    (require 'cedet-edebug)
;; 	    ;; I suspect this isn't the best way to do this, but when
;; 	    ;; cust-print was used on my system all my objects
;; 	    ;; appeared as "#1 =" which was not useful.  This allows
;; 	    ;; edebug to print my objects in the nice way they were
;; 	    ;; meant to with `object-print' and `class-name'
;; 	    (defalias 'edebug-prin1-to-string 'cedet-edebug-prin1-to-string)
;; 	    ;; Add a fancy binding into EDEBUG's keymap for ADEBUG.
;; 	    (define-key edebug-mode-map "A" 'data-debug-edebug-expr)
;; 	    ))

;; ;;; DEBUG MODE TOO
;; ;; This seems like as good a place as any to stick this hack.
;; ;;;###autoload
;; (add-hook 'debugger-mode-hook
;; 	  (lambda ()
;; 	    (require 'cedet-edebug)
;; 	    ;; Add a fancy binding into the debug mode map for ADEBUG.
;; 	    (define-key debugger-mode-map "A" 'data-debug-edebug-expr)
;; 	    ))

(provide 'cedet-edebug)

;;; cedet-edebug.el ends here