Mercurial > emacs
view lisp/disp-table.el @ 2340:f19f4582c04d
* keyboard.c [POLL_FOR_INPUT] (quit_throw_to_read_char): If
we're polling for input, abort; input polling should always be
suppressed while we're waiting for input.
* keyboard.c (interrupt_signal): Remove extern declaration of
Vwindow_system; this is no longer used.
author | Jim Blandy <jimb@redhat.com> |
---|---|
date | Wed, 24 Mar 1993 01:53:00 +0000 |
parents | 4a3438b8b92d |
children | 76685b00c607 |
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;;; disp-table.el --- functions for dealing with char tables. ;; Copyright (C) 1987 Free Software Foundation, Inc. ;; Author: Howard Gayle ;; Maintainer: FSF ;; Keywords: i14n ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. ;;; Code: (defun describe-display-table (dt) "Describe the display table DT in a help buffer." (with-output-to-temp-buffer "*Help*" (princ "\nTruncation glyph: ") (prin1 (aref dt 256)) (princ "\nWrap glyph: ") (prin1 (aref dt 257)) (princ "\nEscape glyph: ") (prin1 (aref dt 258)) (princ "\nCtrl glyph: ") (prin1 (aref dt 259)) (princ "\nSelective display rope: ") (prin1 (aref dt 260)) (princ "\nCharacter display ropes:\n") (let ((vector (make-vector 256 nil)) (i 0)) (while (< i 256) (aset vector i (aref dt i)) (setq i (1+ i))) (describe-vector vector)) (print-help-return-message))) ;;;###autoload (defun describe-current-display-table () "Describe the display table in use in the selected window and buffer." (interactive) (describe-display-table (or (window-display-table (selected-window)) buffer-display-table standard-display-table))) ;;;###autoload (defun make-display-table () "Return a new, empty display table." (make-vector 261 nil)) ;;;###autoload (defun standard-display-8bit (l h) "Display characters in the range L to H literally." (while (<= l h) (if (and (>= l ?\ ) (< l 127)) (if standard-display-table (aset standard-display-table l nil)) (or standard-display-table (setq standard-display-table (make-vector 261 nil))) (aset standard-display-table l l)) (setq l (1+ l)))) ;;;###autoload (defun standard-display-ascii (c s) "Display character C using string S." (or standard-display-table (setq standard-display-table (make-vector 261 nil))) (aset standard-display-table c (apply 'make-rope (append s nil)))) ;;;###autoload (defun standard-display-g1 (c sc) "Display character C as character SC in the g1 character set." (or standard-display-table (setq standard-display-table (make-vector 261 nil))) (aset standard-display-table c (make-rope (create-glyph (concat "\016" (char-to-string sc) "\017"))))) ;;;###autoload (defun standard-display-graphic (c gc) "Display character C as character GC in graphics character set." (or standard-display-table (setq standard-display-table (make-vector 261 nil))) (aset standard-display-table c (make-rope (create-glyph (concat "\e(0" (char-to-string gc) "\e(B"))))) ;;;###autoload (defun standard-display-underline (c uc) "Display character C as character UC plus underlining." (or standard-display-table (setq standard-display-table (make-vector 261 nil))) (aset standard-display-table c (make-rope (create-glyph (concat "\e[4m" (char-to-string uc) "\e[m"))))) ;; Allocate a glyph code to display by sending STRING to the terminal. ;;;###autoload (defun create-glyph (string) (if (= (length glyph-table) 65536) (error "No free glyph codes remain")) (setq glyph-table (vconcat glyph-table (list string))) (1- (length glyph-table))) (provide 'disp-table) ;;; disp-table.el ends here