view lisp/play/5x5.el @ 110410:f2e111723c3a

Merge changes made in Gnus trunk. Reimplement nnimap, and do tweaks to the rest of the code to support that. * gnus-int.el (gnus-finish-retrieve-group-infos) (gnus-retrieve-group-data-early): New functions. * gnus-range.el (gnus-range-nconcat): New function. * gnus-start.el (gnus-get-unread-articles): Support early retrieval of data. (gnus-read-active-for-groups): Support finishing the early retrieval of data. * gnus-sum.el (gnus-summary-move-article): Pass the move-to group name if the move is internal, so that nnimap can do fast internal moves. * gnus.el (gnus-article-special-mark-lists): Add uid/active tuples, for nnimap usage. * nnimap.el: Rewritten. * nnmail.el (nnmail-inhibit-default-split-group): New internal variable to allow the mail splitting to not return a default group. This is useful for nnimap, which will leave unmatched mail in the inbox. * utf7.el (utf7-encode): Autoload. Implement shell connection. * nnimap.el (nnimap-open-shell-stream): New function. (nnimap-open-connection): Use it. Get the number of lines by using BODYSTRUCTURE. (nnimap-transform-headers): Get the number of lines in each message. (nnimap-retrieve-headers): Query for BODYSTRUCTURE so that we get the number of lines. Not all servers return UIDNEXT. Work past this problem. Remove junk from end of file. Fix typo in "bogus" section. Make capabilties be case-insensitive. Require cl when compiling. Don't bug out if the LIST command doesn't have any parameters. 2010-09-17 Knut Anders Hatlen <kahatlen@gmail.com> (tiny change) * nnimap.el (nnimap-get-groups): Don't bug out if the LIST command doesn't have any parameters. (mm-text-html-renderer): Document gnus-article-html. 2010-09-17 Julien Danjou <julien@danjou.info> (tiny fix) * mm-decode.el (mm-text-html-renderer): Document gnus-article-html. * dgnushack.el: Define netrc-credentials. If the user doesn't have a /etc/services, supply some sensible port defaults. Have `unseen-or-unread' select an unread unseen article first. (nntp-open-server): Return whether the open was successful or not. Throughout all files, replace (save-excursion (set-buffer ...)) with (with-current-buffer ... ). Save result so that it doesn't say "failed" all the time. Add ~/.authinfo to the default, since that's probably most useful for users. Don't use the "finish" method when we're reading from the agent. Add some more nnimap-relevant agent stuff to nnagent.el. * nnimap.el (nnimap-with-process-buffer): Removed. Revert one line that was changed by mistake in the last checkin. (nnimap-open-connection): Don't error out when we can't make a connection nnimap-related changes to avoid bugging out if we can't contact a server. * gnus-start.el (gnus-get-unread-articles): Don't try to scan groups from methods that are denied. * nnimap.el (nnimap-possibly-change-group): Return nil if we can't log in. (nnimap-finish-retrieve-group-infos): Make sure we're not waiting for nothing. * gnus-sum.el (gnus-select-newsgroup): Indent.
author Katsumi Yamaoka <yamaoka@jpl.org>
date Sat, 18 Sep 2010 10:02:19 +0000
parents 1d1d5d9bd884
children cc035ccb9275 376148b31b5e
line wrap: on
line source

;;; 5x5.el --- simple little puzzle game

;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,
;;   2008, 2009, 2010  Free Software Foundation, Inc.

;; Author: Dave Pearson <davep@davep.org>
;; Maintainer: Dave Pearson <davep@davep.org>
;; Created: 1998-10-03
;; Keywords: games puzzles

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:

;; The aim of 5x5 is to fill in all the squares. If you need any more of an
;; explanation you probably shouldn't play the game.

;;; TODO:

;; o The code for updating the grid needs to be re-done. At the moment it
;;   simply re-draws the grid every time a move is made.
;;
;; o Look into tarting up the display with color. gamegrid.el looks
;;   interesting, perhaps that is the way to go?

;;; Thanks:

;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
;; emacs mode.
;;
;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
;; solver.

;;; Code:

;; Things we need.

(eval-when-compile
  (require 'cl))

;; Customize options.

(defgroup 5x5 nil
  "5x5 - Silly little puzzle game."
  :group  'games
  :prefix "5x5-")

(defcustom 5x5-grid-size 5
  "Size of the playing area."
  :type  'integer
  :group '5x5)

(defcustom 5x5-x-scale 4
  "X scaling factor for drawing the grid."
  :type  'integer
  :group '5x5)

(defcustom 5x5-y-scale 3
  "Y scaling factor for drawing the grid."
  :type  'integer
  :group '5x5)

(defcustom 5x5-animate-delay .01
  "Delay in seconds when animating a solution crack."
  :type  'number
  :group '5x5)

(defcustom 5x5-hassle-me t
  "Should 5x5 ask you when you want to do a destructive operation?"
  :type  'boolean
  :group '5x5)

(defcustom 5x5-mode-hook nil
  "Hook run on starting 5x5."
  :type  'hook
  :group '5x5)

;; Non-customize variables.

(defvar 5x5-grid nil
  "5x5 grid contents.")

(defvar 5x5-x-pos 2
  "X position of cursor.")

(defvar 5x5-y-pos 2
  "Y position of cursor.")

(defvar 5x5-moves 0
  "Moves made.")

(defvar 5x5-cracking nil
  "Are we in cracking mode?")

(defvar 5x5-buffer-name "*5x5*"
  "Name of the 5x5 play buffer.")

(defvar 5x5-mode-map nil
  "Local keymap for the 5x5 game.")

;; Keymap.

(unless 5x5-mode-map
  (let ((map (make-sparse-keymap)))
    (suppress-keymap map t)
    (define-key map "?"                       #'describe-mode)
    (define-key map "\r"                      #'5x5-flip-current)
    (define-key map " "                       #'5x5-flip-current)
    (define-key map [up]                      #'5x5-up)
    (define-key map [down]                    #'5x5-down)
    (define-key map [left]                    #'5x5-left)
    (define-key map [tab]                     #'5x5-right)
    (define-key map [right]                   #'5x5-right)
    (define-key map [(control a)]             #'5x5-bol)
    (define-key map [(control e)]             #'5x5-eol)
    (define-key map [(control p)]             #'5x5-up)
    (define-key map [(control n)]             #'5x5-down)
    (define-key map [(control b)]             #'5x5-left)
    (define-key map [(control f)]             #'5x5-right)
    (define-key map [home]                    #'5x5-bol)
    (define-key map [end]                     #'5x5-eol)
    (define-key map [prior]                   #'5x5-first)
    (define-key map [next]                    #'5x5-last)
    (define-key map "r"                       #'5x5-randomize)
    (define-key map [(control c) (control r)] #'5x5-crack-randomly)
    (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
    (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
    (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
    (define-key map "n"                       #'5x5-new-game)
    (define-key map "q"                       #'5x5-quit-game)
    (setq 5x5-mode-map map)))

;; Menu definition.

(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
  '("5x5"
    ["New game"               5x5-new-game  t]
    ["Random game"            5x5-randomize t]
    ["Quit game"              5x5-quit-game t]
    "---"
    ["Crack randomly"         5x5-crack-randomly         t]
    ["Crack mutating current" 5x5-crack-mutating-current t]
    ["Crack mutating best"    5x5-crack-mutating-best    t]
    ["Crack with xor mutate"  5x5-crack-xor-mutate       t]))

;; Gameplay functions.

(put '5x5-mode 'mode-class 'special)

(defun 5x5-mode ()
  "A mode for playing `5x5'.

The key bindings for 5x5-mode are:

\\{5x5-mode-map}"
  (kill-all-local-variables)
  (use-local-map 5x5-mode-map)
  (setq major-mode '5x5-mode
        mode-name  "5x5")
  (run-mode-hooks '5x5-mode-hook)
  (setq buffer-read-only t
        truncate-lines   t)
  (buffer-disable-undo))

;;;###autoload
(defun 5x5 (&optional size)
  "Play 5x5.

The object of 5x5 is very simple, by moving around the grid and flipping
squares you must fill the grid.

5x5 keyboard bindings are:
\\<5x5-mode-map>
Flip                      \\[5x5-flip-current]
Move up                   \\[5x5-up]
Move down                 \\[5x5-down]
Move left                 \\[5x5-left]
Move right                \\[5x5-right]
Start new game            \\[5x5-new-game]
New game with random grid \\[5x5-randomize]
Random cracker            \\[5x5-crack-randomly]
Mutate current cracker    \\[5x5-crack-mutating-current]
Mutate best cracker       \\[5x5-crack-mutating-best]
Mutate xor cracker        \\[5x5-crack-xor-mutate]
Quit current game         \\[5x5-quit-game]"

  (interactive "P")
  (setq 5x5-cracking nil)
  (when size
    (setq 5x5-grid-size size))
  (switch-to-buffer 5x5-buffer-name)
  (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
      (5x5-new-game))
  (5x5-draw-grid (list 5x5-grid))
  (5x5-position-cursor)
  (5x5-mode))

(defun 5x5-new-game ()
  "Start a new game of `5x5'."
  (interactive)
  (when (if (called-interactively-p 'interactive)
	    (5x5-y-or-n-p "Start a new game? ") t)
    (setq 5x5-x-pos (/ 5x5-grid-size 2)
          5x5-y-pos (/ 5x5-grid-size 2)
          5x5-moves 0
          5x5-grid  (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
    (5x5-draw-grid (list 5x5-grid))
    (5x5-position-cursor)))

(defun 5x5-quit-game ()
  "Quit the current game of `5x5'."
  (interactive)
  (kill-buffer 5x5-buffer-name))

(defun 5x5-make-new-grid ()
  "Create and return a new `5x5' grid structure."
  (let ((grid (make-vector 5x5-grid-size nil)))
    (loop for y from 0 to (1- 5x5-grid-size) do
          (aset grid y (make-vector 5x5-grid-size nil)))
    grid))

(defun 5x5-cell (grid y x)
  "Return the value of the cell in GRID at location X,Y."
  (aref (aref grid y) x))

(defun 5x5-set-cell (grid y x value)
  "Set the value of cell X,Y in GRID to VALUE."
  (aset (aref grid y) x value))

(defun 5x5-flip-cell (grid y x)
  "Flip the value of cell X,Y in GRID."
  (5x5-set-cell grid y x (not (5x5-cell grid y x))))

(defun 5x5-copy-grid (grid)
  "Make a new copy of GRID."
  (let ((copy (5x5-make-new-grid)))
    (loop for y from 0 to (1- 5x5-grid-size) do
          (loop for x from 0 to (1- 5x5-grid-size) do
                (5x5-set-cell copy y x (5x5-cell grid y x))))
    copy))

(defun 5x5-make-move (grid row col)
  "Make a move on GRID at row ROW and column COL."
  (5x5-flip-cell grid row col)
  (if (> row 0)
      (5x5-flip-cell grid (1- row) col))
  (if (< row (- 5x5-grid-size 1))
      (5x5-flip-cell grid (1+ row) col))
  (if (> col 0)
      (5x5-flip-cell grid row (1- col)))
  (if (< col (- 5x5-grid-size 1))
      (5x5-flip-cell grid row (1+ col)))
  grid)

(defun 5x5-row-value (row)
  "Get the \"on-value\" for grid row ROW."
  (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))

(defun 5x5-grid-value (grid)
  "Get the \"on-value\" for grid GRID."
  (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))

(defun 5x5-draw-grid-end ()
  "Draw the top/bottom of the grid."
  (insert "+")
  (loop for x from 0 to (1- 5x5-grid-size) do
        (insert "-" (make-string 5x5-x-scale ?-)))
  (insert "-+ "))

(defun 5x5-draw-grid (grids)
  "Draw the grids GRIDS into the current buffer."
  (let ((buffer-read-only nil))
    (erase-buffer)
    (loop for grid in grids do (5x5-draw-grid-end))
    (insert "\n")
    (loop for y from 0 to (1- 5x5-grid-size) do
          (loop for lines from 0 to (1- 5x5-y-scale) do
                (loop for grid in grids do
                      (loop for x from 0 to (1- 5x5-grid-size) do
                            (insert (if (zerop x) "| " " ")
                                    (make-string 5x5-x-scale
                                                 (if (5x5-cell grid y x) ?# ?.))))
                      (insert " | "))
                (insert "\n")))
    (loop for grid in grids do (5x5-draw-grid-end))
    (insert "\n")
    (insert (format "On: %d  Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))

(defun 5x5-position-cursor ()
  "Position the cursor on the grid."
  (goto-char (point-min))
  (forward-line (1+ (* 5x5-y-pos 5x5-y-scale)))
  (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))

(defun 5x5-made-move ()
  "Keep track of how many moves have been made."
  (incf 5x5-moves))

(defun 5x5-make-random-grid ()
  "Make a random grid."
  (let ((grid (5x5-make-new-grid)))
    (loop for y from 0 to (1- 5x5-grid-size) do
          (loop for x from 0 to (1- 5x5-grid-size) do
                (if (zerop (random 2))
                    (5x5-flip-cell grid y x))))
    grid))

;; Cracker functions.

;;;###autoload
(defun 5x5-crack-randomly ()
  "Attempt to crack 5x5 using random solutions."
  (interactive)
  (5x5-crack #'5x5-make-random-solution))

;;;###autoload
(defun 5x5-crack-mutating-current ()
  "Attempt to crack 5x5 by mutating the current solution."
  (interactive)
  (5x5-crack #'5x5-make-mutate-current))

;;;###autoload
(defun 5x5-crack-mutating-best ()
  "Attempt to crack 5x5 by mutating the best solution."
  (interactive)
  (5x5-crack #'5x5-make-mutate-best))

;;;###autoload
(defun 5x5-crack-xor-mutate ()
  "Attempt to crack 5x5 by xoring the current and best solution.
Mutate the result."
  (interactive)
  (5x5-crack #'5x5-make-xor-with-mutation))

;;;###autoload
(defun 5x5-crack (breeder)
  "Attempt to find a solution for 5x5.

5x5-crack takes the argument BREEDER which should be a function that takes
two parameters, the first will be a grid vector array that is the current
solution and the second will be the best solution so far.  The function
should return a grid vector array that is the new solution."

  (interactive "aBreeder function: ")
  (5x5)
  (setq 5x5-cracking t)
  (let* ((best-solution    (5x5-make-random-grid))
         (current-solution best-solution)
         (best-result      (5x5-make-new-grid))
         (current-result   (5x5-make-new-grid))
         (target           (* 5x5-grid-size 5x5-grid-size)))
    (while (and (< (5x5-grid-value best-result) target)
                (not (input-pending-p)))
      (setq current-result (5x5-play-solution current-solution best-solution))
      (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
          (setq best-solution current-solution
                best-result   current-result))
      (setq current-solution (funcall breeder
                                      (5x5-copy-grid current-solution)
                                      (5x5-copy-grid best-solution)))))
  (setq 5x5-cracking nil))

(defun 5x5-make-random-solution (&rest ignore)
  "Make a random solution."
  (5x5-make-random-grid))

(defun 5x5-make-mutate-current (current best)
  "Mutate the current solution."
  (5x5-mutate-solution current))

(defun 5x5-make-mutate-best (current best)
  "Mutate the best solution."
  (5x5-mutate-solution best))

(defun 5x5-make-xor-with-mutation (current best)
  "Xor current and best solution then mutate the result."
  (let ((xored (5x5-make-new-grid)))
    (loop for y from 0 to (1- 5x5-grid-size) do
          (loop for x from 0 to (1- 5x5-grid-size) do
                (5x5-set-cell xored y x
                              (5x5-xor (5x5-cell current y x)
                                       (5x5-cell best    y x)))))
    (5x5-mutate-solution xored)))

(defun 5x5-mutate-solution (solution)
  "Randomly flip bits in the solution."
  (loop for y from 0 to (1- 5x5-grid-size) do
        (loop for x from 0 to (1- 5x5-grid-size) do
              (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
                     (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
                  (5x5-flip-cell solution y x))))
  solution)

(defun 5x5-play-solution (solution best)
  "Play a solution on an empty grid.  This destroys the current game
in progress because it is an animated attempt."
  (5x5-new-game)
  (let ((inhibit-quit t))
    (loop for y from 0 to (1- 5x5-grid-size) do
          (loop for x from 0 to (1- 5x5-grid-size) do
                (setq 5x5-y-pos y
                      5x5-x-pos x)
                (if (5x5-cell solution y x)
                    (5x5-flip-current))
                (5x5-draw-grid (list 5x5-grid solution best))
                (5x5-position-cursor)
                (sit-for 5x5-animate-delay))))
  5x5-grid)

;; Keyboard response functions.

(defun 5x5-flip-current ()
  "Make a move on the current cursor location."
  (interactive)
  (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
  (5x5-made-move)
  (unless 5x5-cracking
    (5x5-draw-grid (list 5x5-grid)))
  (5x5-position-cursor)
  (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
    (beep)
    (message "You win!")))

(defun 5x5-up ()
  "Move up."
  (interactive)
  (unless (zerop 5x5-y-pos)
    (decf 5x5-y-pos)
    (5x5-position-cursor)))

(defun 5x5-down ()
  "Move down."
  (interactive)
  (unless (= 5x5-y-pos (1- 5x5-grid-size))
    (incf 5x5-y-pos)
    (5x5-position-cursor)))

(defun 5x5-left ()
  "Move left."
  (interactive)
  (unless (zerop 5x5-x-pos)
    (decf 5x5-x-pos)
    (5x5-position-cursor)))

(defun 5x5-right ()
  "Move right."
  (interactive)
  (unless (= 5x5-x-pos (1- 5x5-grid-size))
    (incf 5x5-x-pos)
    (5x5-position-cursor)))

(defun 5x5-bol ()
  "Move to beginning of line."
  (interactive)
  (setq 5x5-x-pos 0)
  (5x5-position-cursor))

(defun 5x5-eol ()
  "Move to end of line."
  (interactive)
  (setq 5x5-x-pos (1- 5x5-grid-size))
  (5x5-position-cursor))

(defun 5x5-first ()
  "Move to the first cell."
  (interactive)
  (setq 5x5-x-pos 0
        5x5-y-pos 0)
  (5x5-position-cursor))

(defun 5x5-last ()
  "Move to the last cell."
  (interactive)
  (setq 5x5-x-pos (1- 5x5-grid-size)
        5x5-y-pos (1- 5x5-grid-size))
  (5x5-position-cursor))

(defun 5x5-randomize ()
  "Randomize the grid."
  (interactive)
  (when (5x5-y-or-n-p "Start a new game with a random grid? ")
    (setq 5x5-x-pos (/ 5x5-grid-size 2)
          5x5-y-pos (/ 5x5-grid-size 2)
          5x5-moves 0
          5x5-grid  (5x5-make-random-grid))
    (unless 5x5-cracking
      (5x5-draw-grid (list 5x5-grid)))
    (5x5-position-cursor)))

;; Support functions

(defun 5x5-xor (x y)
  "Boolean exclusive-or of X and Y."
  (and (or x y) (not (and x y))))

(defun 5x5-y-or-n-p (prompt)
  "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."
  (if 5x5-hassle-me
      (y-or-n-p prompt)
    t))

(random t)

(provide '5x5)

;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
;;; 5x5.el ends here