view lisp/play/life.el @ 110410:f2e111723c3a

Merge changes made in Gnus trunk. Reimplement nnimap, and do tweaks to the rest of the code to support that. * gnus-int.el (gnus-finish-retrieve-group-infos) (gnus-retrieve-group-data-early): New functions. * gnus-range.el (gnus-range-nconcat): New function. * gnus-start.el (gnus-get-unread-articles): Support early retrieval of data. (gnus-read-active-for-groups): Support finishing the early retrieval of data. * gnus-sum.el (gnus-summary-move-article): Pass the move-to group name if the move is internal, so that nnimap can do fast internal moves. * gnus.el (gnus-article-special-mark-lists): Add uid/active tuples, for nnimap usage. * nnimap.el: Rewritten. * nnmail.el (nnmail-inhibit-default-split-group): New internal variable to allow the mail splitting to not return a default group. This is useful for nnimap, which will leave unmatched mail in the inbox. * utf7.el (utf7-encode): Autoload. Implement shell connection. * nnimap.el (nnimap-open-shell-stream): New function. (nnimap-open-connection): Use it. Get the number of lines by using BODYSTRUCTURE. (nnimap-transform-headers): Get the number of lines in each message. (nnimap-retrieve-headers): Query for BODYSTRUCTURE so that we get the number of lines. Not all servers return UIDNEXT. Work past this problem. Remove junk from end of file. Fix typo in "bogus" section. Make capabilties be case-insensitive. Require cl when compiling. Don't bug out if the LIST command doesn't have any parameters. 2010-09-17 Knut Anders Hatlen <kahatlen@gmail.com> (tiny change) * nnimap.el (nnimap-get-groups): Don't bug out if the LIST command doesn't have any parameters. (mm-text-html-renderer): Document gnus-article-html. 2010-09-17 Julien Danjou <julien@danjou.info> (tiny fix) * mm-decode.el (mm-text-html-renderer): Document gnus-article-html. * dgnushack.el: Define netrc-credentials. If the user doesn't have a /etc/services, supply some sensible port defaults. Have `unseen-or-unread' select an unread unseen article first. (nntp-open-server): Return whether the open was successful or not. Throughout all files, replace (save-excursion (set-buffer ...)) with (with-current-buffer ... ). Save result so that it doesn't say "failed" all the time. Add ~/.authinfo to the default, since that's probably most useful for users. Don't use the "finish" method when we're reading from the agent. Add some more nnimap-relevant agent stuff to nnagent.el. * nnimap.el (nnimap-with-process-buffer): Removed. Revert one line that was changed by mistake in the last checkin. (nnimap-open-connection): Don't error out when we can't make a connection nnimap-related changes to avoid bugging out if we can't contact a server. * gnus-start.el (gnus-get-unread-articles): Don't try to scan groups from methods that are denied. * nnimap.el (nnimap-possibly-change-group): Return nil if we can't log in. (nnimap-finish-retrieve-group-infos): Make sure we're not waiting for nothing. * gnus-sum.el (gnus-select-newsgroup): Indent.
author Katsumi Yamaoka <yamaoka@jpl.org>
date Sat, 18 Sep 2010 10:02:19 +0000
parents 1d1d5d9bd884
children 249a1455856a 376148b31b5e
line wrap: on
line source

;;; life.el --- John Horton Conway's `Life' game for GNU Emacs

;; Copyright (C) 1988, 2001, 2002, 2003, 2004,
;;   2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.

;; Author: Kyle Jones <kyleuunet.uu.net>
;; Maintainer: FSF
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:

;; A demonstrator for John Horton Conway's "Life" cellular automaton
;; in Emacs Lisp.  Picks a random one of a set of interesting Life
;; patterns and evolves it according to the familiar rules.

;;; Code:

(defvar life-patterns
  [("@@@" " @@" "@@@")
   ("@@@ @@@" "@@  @@ " "@@@ @@@")
   ("@@@ @@@" "@@   @@" "@@@ @@@")
   ("@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
   ("@@@@@@@@@@")
   ("   @@@@@@@@@@       "
    "     @@@@@@@@@@     "
    "       @@@@@@@@@@   "
    "@@@@@@@@@@          "
    "@@@@@@@@@@          ")
   ("@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@" "@")
   ("@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @"
    "@               @" "@               @"  "@               @")
   ("@@               " " @@              " "  @@             "
    "   @@            " "    @@           " "     @@          "
    "      @@         " "       @@        " "        @@       "
    "         @@      " "          @@     " "           @@    "
    "            @@   " "             @@  " "              @@ "
    "               @@")
   ("@@@@@@@@@" "@   @   @" "@ @@@@@ @" "@ @   @ @" "@@@   @@@"
    "@ @   @ @" "@ @@@@@ @" "@   @   @" "@@@@@@@@@")
   ("                        @           "
    "                      @ @           "
    "            @@      @@            @@"
    "           @   @    @@            @@"
    "@@        @     @   @@              "
    "@@        @   @ @@    @ @           "
    "          @     @       @           "
    "           @   @                    "
    "            @@                      ")
   ("      @ "
    "    @ @@"
    "    @ @ "
    "    @   "
    "  @     "
    "@ @     ")
   ("@@@ @"
    "@    "
    "   @@"
    " @@ @"
    "@ @ @")
   ("@@@@@@@@ @@@@@   @@@      @@@@@@@ @@@@@")]
  "Vector of rectangles containing some Life startup patterns.")

;; Macros are used macros for manifest constants instead of variables
;; because the compiler will convert them to constants, which should
;; eval faster than symbols.
;;
;; Don't change any of the life-* macro constants unless you thoroughly
;; understand the `life-grim-reaper' function.

(defmacro life-life-char () ?@)
(defmacro life-death-char () (1+ (life-life-char)))
(defmacro life-birth-char () 3)
(defmacro life-void-char () ?\ )

(defmacro life-life-string () (char-to-string (life-life-char)))
(defmacro life-death-string () (char-to-string (life-death-char)))
(defmacro life-birth-string () (char-to-string (life-birth-char)))
(defmacro life-void-string () (char-to-string (life-void-char)))
(defmacro life-not-void-regexp () (concat "[^" (life-void-string) "\n]"))

(defmacro life-increment (variable) (list 'setq variable (list '1+ variable)))


;; list of numbers that tell how many characters to move to get to
;; each of a cell's eight neighbors.
(defvar life-neighbor-deltas nil)

;; window display always starts here.  Easier to deal with than
;; (scroll-up) and (scroll-down) when trying to center the display.
(defvar life-window-start nil)

;; For mode line
(defvar life-current-generation nil)
;; Sadly, mode-line-format won't display numbers.
(defvar life-generation-string nil)

(defvar life-initialized nil
  "Non-nil if `life' has been run at least once.")

;;;###autoload
(defun life (&optional sleeptime)
  "Run Conway's Life simulation.
The starting pattern is randomly selected.  Prefix arg (optional first
arg non-nil from a program) is the number of seconds to sleep between
generations (this defaults to 1)."
  (interactive "p")
  (or life-initialized
      (random t))
  (setq life-initialized t)
  (or sleeptime (setq sleeptime 1))
  (life-setup)
  (catch 'life-exit
    (while t
      (let ((inhibit-quit t))
	(life-display-generation sleeptime)
	(life-grim-reaper)
	(life-expand-plane-if-needed)
	(life-increment-generation)))))

(defalias 'life-mode 'life)
(put 'life-mode 'mode-class 'special)

(defun life-setup ()
  (let (n)
    (switch-to-buffer (get-buffer-create "*Life*") t)
    (erase-buffer)
    (kill-all-local-variables)
    (setq case-fold-search nil
	  mode-name "Life"
	  major-mode 'life-mode
	  truncate-lines t
          show-trailing-whitespace nil
	  life-current-generation 0
	  life-generation-string "0"
	  mode-line-buffer-identification '("Life: generation "
					    life-generation-string)
	  fill-column (1- (window-width))
	  life-window-start 1)
    (buffer-disable-undo (current-buffer))
    ;; stuff in the random pattern
    (life-insert-random-pattern)
    ;; make sure (life-life-char) is used throughout
    (goto-char (point-min))
    (while (re-search-forward (life-not-void-regexp) nil t)
      (replace-match (life-life-string) t t))
    ;; center the pattern horizontally
    (goto-char (point-min))
    (setq n (/ (- fill-column (save-excursion (end-of-line) (point))) 2))
    (while (not (eobp))
      (indent-to n)
      (forward-line))
    ;; center the pattern vertically
    (setq n (/ (- (1- (window-height))
		  (count-lines (point-min) (point-max)))
	       2))
    (goto-char (point-min))
    (newline n)
    (goto-char (point-max))
    (newline n)
    ;; pad lines out to fill-column
    (goto-char (point-min))
    (while (not (eobp))
      (end-of-line)
      (indent-to fill-column)
      (move-to-column fill-column)
      (delete-region (point) (progn (end-of-line) (point)))
      (forward-line))
    ;; expand tabs to spaces
    (untabify (point-min) (point-max))
    ;; before starting be sure the automaton has room to grow
    (life-expand-plane-if-needed)
    ;; compute initial neighbor deltas
    (life-compute-neighbor-deltas)))

(defun life-compute-neighbor-deltas ()
  (setq life-neighbor-deltas
	(list -1 (- fill-column)
	      (- (1+ fill-column)) (- (+ 2 fill-column))
	      1 fill-column (1+ fill-column)
	      (+ 2 fill-column))))

(defun life-insert-random-pattern ()
  (insert-rectangle
   (elt life-patterns (random (length life-patterns))))
  (insert ?\n))

(defun life-increment-generation ()
  (life-increment life-current-generation)
  (setq life-generation-string (int-to-string life-current-generation)))

(defun life-grim-reaper ()
  ;; Clear the match information.  Later we check to see if it
  ;; is still clear, if so then all the cells have died.
  (set-match-data nil)
  (goto-char (point-min))
  ;; For speed declare all local variable outside the loop.
  (let (point char pivot living-neighbors list)
    (while (search-forward (life-life-string) nil t)
      (setq list life-neighbor-deltas
	    living-neighbors 0
	    pivot (1- (point)))
      (while list
	(setq point (+ pivot (car list))
	      char (char-after point))
	(cond ((eq char (life-void-char))
	       (subst-char-in-region point (1+ point)
				     (life-void-char) 1 t))
	      ((< char 3)
	       (subst-char-in-region point (1+ point) char (1+ char) t))
	      ((< char 9)
	       (subst-char-in-region point (1+ point) char 9 t))
	      ((>= char (life-life-char))
	       (life-increment living-neighbors)))
	(setq list (cdr list)))
      (if (memq living-neighbors '(2 3))
	  ()
	(subst-char-in-region pivot (1+ pivot)
			    (life-life-char) (life-death-char) t))))
  (if (null (match-beginning 0))
      (life-extinct-quit))
  (subst-char-in-region 1 (point-max) 9 (life-void-char) t)
  (subst-char-in-region 1 (point-max) 1 (life-void-char) t)
  (subst-char-in-region 1 (point-max) 2 (life-void-char) t)
  (subst-char-in-region 1 (point-max) (life-birth-char) (life-life-char) t)
  (subst-char-in-region 1 (point-max) (life-death-char) (life-void-char) t))

(defun life-expand-plane-if-needed ()
  (catch 'done
    (goto-char (point-min))
    (while (not (eobp))
      ;; check for life at beginning or end of line.  If found at
      ;; either end, expand at both ends,
      (cond ((or (eq (following-char) (life-life-char))
		 (eq (progn (end-of-line) (preceding-char)) (life-life-char)))
	     (goto-char (point-min))
	     (while (not (eobp))
	       (insert (life-void-char))
	       (end-of-line)
	       (insert (life-void-char))
	       (forward-char))
	   (setq fill-column (+ 2 fill-column))
	   (scroll-left 1)
	   (life-compute-neighbor-deltas)
	   (throw 'done t)))
      (forward-line)))
  (goto-char (point-min))
  ;; check for life within the first two lines of the buffer.
  ;; If present insert two lifeless lines at the beginning..
  (cond ((search-forward (life-life-string)
			 (+ (point) fill-column fill-column 2) t)
	 (goto-char (point-min))
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (setq life-window-start (+ life-window-start fill-column 1))))
  (goto-char (point-max))
  ;; check for life within the last two lines of the buffer.
  ;; If present insert two lifeless lines at the end.
  (cond ((search-backward (life-life-string)
			  (- (point) fill-column fill-column 2) t)
	 (goto-char (point-max))
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (insert-char (life-void-char) fill-column)
	 (insert ?\n)
	 (setq life-window-start (+ life-window-start fill-column 1)))))

(defun life-display-generation (sleeptime)
  (goto-char life-window-start)
  (recenter 0)

  ;; Redisplay; if the user has hit a key, exit the loop.
  (or (and (sit-for sleeptime) (< 0 sleeptime))
      (not (input-pending-p))
      (throw 'life-exit nil)))

(defun life-extinct-quit ()
  (life-display-generation 0)
  (signal 'life-extinct nil))

(put 'life-extinct 'error-conditions '(life-extinct quit))
(put 'life-extinct 'error-message "All life has perished")

(provide 'life)

;; arch-tag: e9373544-755e-42f5-a9a1-4d4c422bb97a
;;; life.el ends here