view lisp/play/mpuz.el @ 110410:f2e111723c3a

Merge changes made in Gnus trunk. Reimplement nnimap, and do tweaks to the rest of the code to support that. * gnus-int.el (gnus-finish-retrieve-group-infos) (gnus-retrieve-group-data-early): New functions. * gnus-range.el (gnus-range-nconcat): New function. * gnus-start.el (gnus-get-unread-articles): Support early retrieval of data. (gnus-read-active-for-groups): Support finishing the early retrieval of data. * gnus-sum.el (gnus-summary-move-article): Pass the move-to group name if the move is internal, so that nnimap can do fast internal moves. * gnus.el (gnus-article-special-mark-lists): Add uid/active tuples, for nnimap usage. * nnimap.el: Rewritten. * nnmail.el (nnmail-inhibit-default-split-group): New internal variable to allow the mail splitting to not return a default group. This is useful for nnimap, which will leave unmatched mail in the inbox. * utf7.el (utf7-encode): Autoload. Implement shell connection. * nnimap.el (nnimap-open-shell-stream): New function. (nnimap-open-connection): Use it. Get the number of lines by using BODYSTRUCTURE. (nnimap-transform-headers): Get the number of lines in each message. (nnimap-retrieve-headers): Query for BODYSTRUCTURE so that we get the number of lines. Not all servers return UIDNEXT. Work past this problem. Remove junk from end of file. Fix typo in "bogus" section. Make capabilties be case-insensitive. Require cl when compiling. Don't bug out if the LIST command doesn't have any parameters. 2010-09-17 Knut Anders Hatlen <kahatlen@gmail.com> (tiny change) * nnimap.el (nnimap-get-groups): Don't bug out if the LIST command doesn't have any parameters. (mm-text-html-renderer): Document gnus-article-html. 2010-09-17 Julien Danjou <julien@danjou.info> (tiny fix) * mm-decode.el (mm-text-html-renderer): Document gnus-article-html. * dgnushack.el: Define netrc-credentials. If the user doesn't have a /etc/services, supply some sensible port defaults. Have `unseen-or-unread' select an unread unseen article first. (nntp-open-server): Return whether the open was successful or not. Throughout all files, replace (save-excursion (set-buffer ...)) with (with-current-buffer ... ). Save result so that it doesn't say "failed" all the time. Add ~/.authinfo to the default, since that's probably most useful for users. Don't use the "finish" method when we're reading from the agent. Add some more nnimap-relevant agent stuff to nnagent.el. * nnimap.el (nnimap-with-process-buffer): Removed. Revert one line that was changed by mistake in the last checkin. (nnimap-open-connection): Don't error out when we can't make a connection nnimap-related changes to avoid bugging out if we can't contact a server. * gnus-start.el (gnus-get-unread-articles): Don't try to scan groups from methods that are denied. * nnimap.el (nnimap-possibly-change-group): Return nil if we can't log in. (nnimap-finish-retrieve-group-infos): Make sure we're not waiting for nothing. * gnus-sum.el (gnus-select-newsgroup): Indent.
author Katsumi Yamaoka <yamaoka@jpl.org>
date Sat, 18 Sep 2010 10:02:19 +0000
parents 1d1d5d9bd884
children cc035ccb9275 376148b31b5e
line wrap: on
line source

;;; mpuz.el --- multiplication puzzle for GNU Emacs

;; Copyright (C) 1990, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
;;   2009, 2010  Free Software Foundation, Inc.

;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:

;; `M-x mpuz' generates a random multiplication puzzle.  This is a
;; multiplication example in which each digit has been consistently replaced
;; with some letter.  Your job is to reconstruct the original digits.  Type
;; `?' while the mode is active for detailed help.

;;; Code:

(defgroup mpuz nil
  "Multiplication puzzle."
  :prefix "mpuz-"
  :group 'games)

(random t)				; randomize

(defcustom mpuz-silent 'error
  "Set this to nil if you want dings on inputs.
t means never ding, and `error' means only ding on wrong input."
  :type '(choice (const :tag "No" nil)
		 (const :tag "Yes" t)
		 (const :tag "If correct" error))
  :group 'mpuz)

(defcustom mpuz-solve-when-trivial t
  "Solve any row that can be trivially calculated from what you've found."
  :type 'boolean
  :group 'mpuz)

(defcustom mpuz-allow-double-multiplicator nil
  "Allow 2nd factors like 33 or 77."
  :type 'boolean
  :group 'mpuz)

(defface mpuz-unsolved
  '((((class color)) (:foreground "red1" :bold t))
    (t (:bold t)))
  "Face to use for letters to be solved."
  :group 'mpuz)

(defface mpuz-solved
  '((((class color)) (:foreground "green1" :bold t))
    (t (:bold t)))
  "Face to use for solved digits."
  :group 'mpuz)

(defface mpuz-trivial
  '((((class color)) (:foreground "blue" :bold t))
    (t (:bold t)))
  "Face to use for trivial digits solved for you."
  :group 'mpuz)

(defface mpuz-text
  '((t (:inherit variable-pitch)))
  "Face to use for text on right."
  :group 'mpuz)


;; Mpuz mode and keymaps
;;----------------------
(defcustom mpuz-mode-hook nil
  "Hook to run upon entry to mpuz."
  :type 'hook
  :group 'mpuz)

(defvar mpuz-mode-map nil
  "Local keymap to use in Mult Puzzle.")

(if mpuz-mode-map nil
  (setq mpuz-mode-map (make-sparse-keymap))
  (define-key mpuz-mode-map "a" 'mpuz-try-letter)
  (define-key mpuz-mode-map "b" 'mpuz-try-letter)
  (define-key mpuz-mode-map "c" 'mpuz-try-letter)
  (define-key mpuz-mode-map "d" 'mpuz-try-letter)
  (define-key mpuz-mode-map "e" 'mpuz-try-letter)
  (define-key mpuz-mode-map "f" 'mpuz-try-letter)
  (define-key mpuz-mode-map "g" 'mpuz-try-letter)
  (define-key mpuz-mode-map "h" 'mpuz-try-letter)
  (define-key mpuz-mode-map "i" 'mpuz-try-letter)
  (define-key mpuz-mode-map "j" 'mpuz-try-letter)
  (define-key mpuz-mode-map "A" 'mpuz-try-letter)
  (define-key mpuz-mode-map "B" 'mpuz-try-letter)
  (define-key mpuz-mode-map "C" 'mpuz-try-letter)
  (define-key mpuz-mode-map "D" 'mpuz-try-letter)
  (define-key mpuz-mode-map "E" 'mpuz-try-letter)
  (define-key mpuz-mode-map "F" 'mpuz-try-letter)
  (define-key mpuz-mode-map "G" 'mpuz-try-letter)
  (define-key mpuz-mode-map "H" 'mpuz-try-letter)
  (define-key mpuz-mode-map "I" 'mpuz-try-letter)
  (define-key mpuz-mode-map "J" 'mpuz-try-letter)
  (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
  (define-key mpuz-mode-map "?" 'describe-mode))

(defun mpuz-mode ()
  "Multiplication puzzle mode.

You have to guess which letters stand for which digits in the
multiplication displayed inside the `*Mult Puzzle*' buffer.

You may enter a guess for a letter's value by typing first the letter,
then the digit.  Thus, to guess that A=3, type `A 3'.

To leave the game to do other editing work, just switch buffers.
Then you may resume the game with M-x mpuz.
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
  (interactive)
  (kill-all-local-variables)
  (setq major-mode 'mpuz-mode
	mode-name  "Mult Puzzle"
	tab-width 30)
  (use-local-map mpuz-mode-map)
  (run-mode-hooks 'mpuz-mode-hook))


;; Some variables for statistics
;;------------------------------
(defvar mpuz-nb-errors 0
  "Number of errors made in current game.")

(defvar mpuz-nb-completed-games 0
  "Number of games completed.")

(defvar mpuz-nb-cumulated-errors 0
  "Number of errors made in previous games.")


;; Some variables for game tracking
;;---------------------------------
(defvar mpuz-in-progress nil
  "True if a game is currently in progress.")

(defvar mpuz-found-digits (make-bool-vector 10 nil)
  "A vector recording which digits have been decrypted.")

(defvar mpuz-trivial-digits (make-bool-vector 10 nil)
  "A vector recording which digits have been solved for you.")

(defmacro mpuz-digit-solved-p (digit)
  `(or (aref mpuz-found-digits ,digit)
       (aref mpuz-trivial-digits ,digit)))


;; A puzzle uses a permutation of [0..9] into itself.
;; We use both the permutation and its inverse.
;;---------------------------------------------------
(defvar mpuz-digit-to-letter (make-vector 10 0)
  "A permutation from [0..9] to [0..9].")

(defvar mpuz-letter-to-digit (make-vector 10 0)
  "The inverse of mpuz-digit-to-letter.")

(defmacro mpuz-to-digit (letter)
  (list 'aref 'mpuz-letter-to-digit letter))

(defmacro mpuz-to-letter (digit)
  (list 'aref 'mpuz-digit-to-letter digit))

(defun mpuz-build-random-perm ()
  "Initialize puzzle coding with a random permutation."
  (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
	(index 10)
	elem)
    (while letters
      (setq elem    (nth (random index) letters)
	    letters (delq elem letters)
	    index   (1- index))
      (aset mpuz-digit-to-letter index elem)
      (aset mpuz-letter-to-digit elem index))))


;; A puzzle also uses a board displaying a multiplication.
;; Every digit appears in the board, crypted or not.
;;------------------------------------------------------
(defvar mpuz-board (make-vector 10 nil)
  "The board associates to any digit the list of squares where it appears.")

(defun mpuz-put-number-on-board (number row &rest l)
  "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
  (let (digit)
    (while l
      (setq digit (% number 10)
	    number (/ number 10))
      (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
      (setq l (cdr l)))))

(defun mpuz-check-all-solved (&optional row col)
  "Check whether all digits have been solved. Return t if yes."
  (catch 'solved
    (let (A B1 B2 C D E squares)
      (and mpuz-solve-when-trivial
	   (not row)
	   (while
	       (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
				     B2 (or B2 (mpuz-check-all-solved 4 9))
				     E (or E (mpuz-check-all-solved 10))
				     A (or A (mpuz-check-all-solved 2)))
			       B1 B2)
			  (and E (or A (and B1 B2))))
		      (mpuz-solve)
		      (mpuz-paint-board)
		      (throw 'solved t))
		     ((and (setq D (or D (mpuz-check-all-solved 8))
				 C (or C (mpuz-check-all-solved 6)))
			   D (not E))
		      (mpuz-solve 10))
		     ((and E (not (eq C D)))
		      (mpuz-solve (if D 6 8)))
		     ((and A (not (eq B2 C)))
		      (mpuz-solve (if C 4 6) (if C 9)))
		     ((and A (not (eq B1 D)))
		      (mpuz-solve (if D 4 8) (if D 7)))
		     ((and (not A) (or (and B2 C) (and B1 D)))
		      (mpuz-solve 2)))))
      (mpuz-paint-board)
      (mapc (lambda (digit)
	      (and (not (mpuz-digit-solved-p digit)) ; unsolved
		   (setq squares (aref mpuz-board digit))
		   (if row
		       (if col
			   (member (cons row col) squares)
			 (assq row squares))
		     squares) ; and appearing in the puzzle!
		   (throw 'solved nil)))
	    [0 1 2 3 4 5 6 7 8 9]))
    t))


;; To build a puzzle, we take two random numbers and multiply them.
;; We also take a random permutation for encryption.
;; The random numbers are only use to see which digit appears in which square
;; of the board. Everything is stored in individual squares.
;;---------------------------------------------------------------------------
(defun mpuz-random-puzzle ()
  "Draw random values to be multiplied in a puzzle."
  (mpuz-build-random-perm)
  (fillarray mpuz-board nil)		; erase the board
  ;; A,B,C,D & E, are the five rows of our multiplication.
  ;; Choose random values, discarding cases with leading zeros in C or D.
  (let* ((A (if mpuz-allow-double-multiplicator (+ 112 (random 888))
	      (+ 125 (random 875))))
	 (min (1+ (/ 999 A)))
	 (B1 (+ min (random (- 10 min))))
	 B2 C D E)
    (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
	       (not mpuz-allow-double-multiplicator)))
    (setq C (* A B2)
	  D (* A B1)
	  E (+ C (* D 10)))
    ;; Individual digits are now put on their respective squares.
    ;; [NB: A square is a pair (row . column) of the screen.]
    (mpuz-put-number-on-board A	2		 9 7 5)
    (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
    (mpuz-put-number-on-board C	6		 9 7 5 3)
    (mpuz-put-number-on-board D 8		   7 5 3 1)
    (mpuz-put-number-on-board E	10		 9 7 5 3 1)))

;; Display
;;--------
(defconst mpuz-framework
  "
     . . .
	Number of errors (this game):	0
    x  . .
   -------
   . . . .
	Number of completed games:	0
 . . . .
 ---------	Average number of errors:	0.00
 . . . . ."
  "The general picture of the puzzle screen, as a string.")

(defun mpuz-create-buffer ()
  "Create (or recreate) the puzzle buffer. Return it."
  (let ((buf (get-buffer-create "*Mult Puzzle*"))
	(face '(face mpuz-text))
	buffer-read-only)
    (with-current-buffer buf
      (erase-buffer)
      (insert mpuz-framework)
      (set-text-properties 13 42 face)
      (set-text-properties 79 105 face)
      (set-text-properties 128 153 face)
      (mpuz-paint-board)
      (mpuz-paint-errors)
      (mpuz-paint-statistics))
    buf))

(defun mpuz-paint-number (n &optional eol words)
  (end-of-line eol)
  (let (buffer-read-only)
    (delete-region (point)
		   (progn (backward-word (or words 1)) (point)))
    (insert n)))

(defun mpuz-paint-errors ()
  "Paint error count on the puzzle screen."
  (mpuz-switch-to-window)
  (goto-char (point-min))
  (forward-line 2)
  (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))

(defun mpuz-paint-statistics ()
  "Paint statistics about previous games on the puzzle screen."
  (goto-char (point-min))
  (forward-line 6)
  (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
  (mpuz-paint-number
   (format "%.2f"
	   (if (zerop mpuz-nb-completed-games)
	       0
	     (/ (+ 0.0 mpuz-nb-cumulated-errors)
		mpuz-nb-completed-games)))
   3 2))

(defun mpuz-paint-board ()
  "Paint board situation on the puzzle screen."
  (mpuz-switch-to-window)
  (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
  (goto-char (point-min)))

(defun mpuz-paint-digit (digit)
  "Paint all occurrences of DIGIT on the puzzle board."
  (let ((char (if (mpuz-digit-solved-p digit)
		  (+ digit ?0)
		(+ (mpuz-to-letter digit) ?A)))
	(face `(face
		,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial)
		       ((aref mpuz-found-digits digit) 'mpuz-solved)
		       ('mpuz-unsolved))))
	buffer-read-only)
    (mapc (lambda (square)
	    (goto-char (point-min))
	    (forward-line (1- (car square)))	; line before column!
	    (move-to-column (cdr square))
	    (insert char)
	    (set-text-properties (1- (point)) (point) face)
	    (delete-char 1))
	  (aref mpuz-board digit))))

(defun mpuz-get-buffer ()
  "Get the puzzle buffer if it exists."
  (get-buffer "*Mult Puzzle*"))

(defun mpuz-switch-to-window ()
  "Find or create the Mult-Puzzle buffer, and display it."
  (let ((buf (mpuz-get-buffer)))
    (or buf (setq buf (mpuz-create-buffer)))
    (switch-to-buffer buf)
    (setq buffer-read-only t)
    (mpuz-mode)))


;; Game control
;;-------------
(defun mpuz-start-new-game ()
  "Start a new puzzle."
  (message "Here we go...")
  (setq mpuz-nb-errors 0
	mpuz-in-progress t)
  (fillarray mpuz-found-digits nil)	; initialize mpuz-found-digits
  (fillarray mpuz-trivial-digits nil)
  (mpuz-random-puzzle)
  (mpuz-switch-to-window)
  (mpuz-paint-board)
  (mpuz-paint-errors)
  (mpuz-ask-for-try))

;;;###autoload
(defun mpuz ()
  "Multiplication puzzle with GNU Emacs."
  ;; Main entry point
  (interactive)
  (mpuz-switch-to-window)
  (if mpuz-in-progress
      (mpuz-offer-abort)
    (mpuz-start-new-game)))

(defun mpuz-offer-abort ()
  "Ask if user wants to abort current puzzle."
  (interactive)
  (if (y-or-n-p "Abort game? ")
      (let ((buf (mpuz-get-buffer)))
	(message "Mult Puzzle aborted.")
	(setq mpuz-in-progress nil
	      mpuz-nb-errors 0)
	(fillarray mpuz-board nil)
	(if buf (kill-buffer buf)))
    (mpuz-ask-for-try)))

(defun mpuz-ask-for-try ()
  "Ask for user proposal in puzzle."
  (message "Your try?"))

(defun mpuz-ding (error)
  "Dings, unless global variable `mpuz-silent' forbids it."
  (cond ((eq mpuz-silent t))
	((not mpuz-silent) (ding t))
	(error (ding t))))

(defun mpuz-try-letter ()
  "Propose a digit for a letter in puzzle."
  (interactive)
  (if mpuz-in-progress
      (let (letter-char digit digit-char message)
	(setq letter-char (upcase last-command-event)
	      digit (mpuz-to-digit (- letter-char ?A)))
	(cond ((mpuz-digit-solved-p digit)
	       (message "%c already solved." letter-char)
	       (mpuz-ding t))
	      ((null (aref mpuz-board digit))
	       (message "%c does not appear." letter-char)
	       (mpuz-ding t))
	      ((progn (message "%c = " letter-char)
		      ;; <char> has been entered.
		      ;; Print "<char> =" and
		      ;; read <num> or = <num>
		      (setq digit-char (read-char))
		      (if (eq digit-char ?=)
			  (setq digit-char (read-char)))
		      (or (> digit-char ?9) (< digit-char ?0))) ; bad input
	       (message "%c = %c" letter-char digit-char)
	       (mpuz-ding t))
	      (t
	       (mpuz-try-proposal letter-char digit-char))))
    (if (y-or-n-p "Start a new game? ")
	(mpuz-start-new-game)
      (message "OK. I won't."))))

(defun mpuz-try-proposal (letter-char digit-char)
  "Propose LETTER-CHAR as code for DIGIT-CHAR."
  (let* ((letter (- letter-char ?A))
	 (digit (- digit-char ?0))
	 (correct-digit (mpuz-to-digit letter))
	 (game mpuz-nb-completed-games))
    (cond ((mpuz-digit-solved-p correct-digit)
	   (message "%c has already been found." (+ correct-digit ?0)))
	  ((mpuz-digit-solved-p digit)
	   (message "%c has already been placed." digit-char))
	  ((= digit correct-digit)
	   (message "%c = %c correct!" letter-char digit-char)
	   (mpuz-ding nil)
	   (aset mpuz-found-digits digit t)	; Mark digit as solved
	   (and (mpuz-check-all-solved)
		(mpuz-close-game)))
	  (t ;;; incorrect guess
	   (message "%c = %c incorrect!" letter-char digit-char)
	   (mpuz-ding t)
	   (setq mpuz-nb-errors (1+ mpuz-nb-errors))
	   (mpuz-paint-errors)))))

(defun mpuz-close-game ()
  "Housecleaning when puzzle has been solved."
  (setq mpuz-in-progress nil
	mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
	mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
  (mpuz-paint-statistics)
  (let ((message (format "Puzzle solved with %d error%s. That's %s"
			 mpuz-nb-errors
			 (if (= mpuz-nb-errors 1) "" "s")
			 (cond ((= mpuz-nb-errors 0)	"perfect!")
			       ((= mpuz-nb-errors 1)	"very good!")
			       ((= mpuz-nb-errors 2)	"good.")
			       ((= mpuz-nb-errors 3)	"not bad.")
			       ((= mpuz-nb-errors 4)	"not too bad...")
			       ((< mpuz-nb-errors 10)	"bad!")
			       ((< mpuz-nb-errors 15)	"awful.")
			       (t			"not serious.")))))
    (message "%s" message)
    (sit-for 4)
    (if (y-or-n-p (concat message "  Start a new game? "))
	(mpuz-start-new-game)
      (message "Good Bye!"))))

(defun mpuz-solve (&optional row col)
  "Find solution for autosolving."
  (mapc (lambda (digit)
	  (or (mpuz-digit-solved-p digit)
	      (if row
		  (not (if col
			   (member (cons row col) (aref mpuz-board digit))
			 (assq row (aref mpuz-board digit)))))
	      (aset mpuz-trivial-digits digit t)))
	[0 1 2 3 4 5 6 7 8 9])
  t)

(defun mpuz-show-solution (row)
  "Display solution for debugging purposes."
  (interactive "P")
  (mpuz-switch-to-window)
  (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
  (mpuz-paint-board)
  (if (mpuz-check-all-solved)
      (mpuz-close-game)))

(provide 'mpuz)

;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1
;;; mpuz.el ends here