view src/w32inevt.c @ 23039:f4262c9a21dd

(vmotion): Don't use WINDOW for Fget_char_property when it is not showing the right buffer.
author Richard M. Stallman <rms@gnu.org>
date Sun, 16 Aug 1998 02:10:56 +0000
parents 674d44aeeda1
children 3d02c8b4b525
line wrap: on
line source

/* Input event support for Emacs on the Microsoft W32 API.
   Copyright (C) 1992, 1993, 1995 Free Software Foundation, Inc.

This file is part of GNU Emacs.

GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.

GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING.  If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.

   Drew Bliss                   01-Oct-93
     Adapted from ntkbd.c by Tim Fleehart
*/


#include "config.h"

#include <stdlib.h>
#include <stdio.h>
#include <windows.h>

#include "lisp.h"
#include "frame.h"
#include "blockinput.h"
#include "termhooks.h"

/* stdin, from ntterm */
extern HANDLE keyboard_handle;

/* Info for last mouse motion */
static COORD movement_pos;
static DWORD movement_time;

/* from keyboard.c */
extern void reinvoke_input_signal (void);

/* from dispnew.c */
extern int change_frame_size (FRAME_PTR, int, int, int, int);

/* from w32fns.c */
extern Lisp_Object Vw32_alt_is_meta;

/* from w32term */
extern Lisp_Object Vw32_capslock_is_shiftlock;
extern Lisp_Object Vw32_recognize_altgr;

/* Event queue */
#define EVENT_QUEUE_SIZE 50
static INPUT_RECORD event_queue[EVENT_QUEUE_SIZE];
static INPUT_RECORD *queue_ptr = event_queue, *queue_end = event_queue;

static int 
fill_queue (BOOL block)
{
  BOOL rc;
  DWORD events_waiting;
  
  if (queue_ptr < queue_end)
    return queue_end-queue_ptr;
  
  if (!block)
    {
      /* Check to see if there are some events to read before we try
	 because we can't block.  */
      if (!GetNumberOfConsoleInputEvents (keyboard_handle, &events_waiting))
	return -1;
      if (events_waiting == 0)
	return 0;
    }
  
  rc = ReadConsoleInput (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
			 &events_waiting);
  if (!rc)
    return -1;
  queue_ptr = event_queue;
  queue_end = event_queue + events_waiting;
  return (int) events_waiting;
}

/* In a generic, multi-frame world this should take a console handle
   and return the frame for it

   Right now, there's only one frame so return it.  */
static FRAME_PTR 
get_frame (void)
{
  return selected_frame;
}

/* Translate console modifiers to emacs modifiers.  
   German keyboard support (Kai Morgan Zeise 2/18/95).  */
int
w32_kbd_mods_to_emacs (DWORD mods, WORD key)
{
  int retval = 0;

  /* If we recognize right-alt and left-ctrl as AltGr, and it has been
     pressed, remove the modifiers.  */
  if (!NILP (Vw32_recognize_altgr) 
      && (mods & (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED)) 
      == (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
    mods &= ~ (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED);

  if (mods & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED))
    retval = ((NILP (Vw32_alt_is_meta)) ? alt_modifier : meta_modifier);
  
  if (mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
    {
      retval |= ctrl_modifier;
      if ((mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED)) 
	  == (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
	retval |= meta_modifier;
    }

  /* Just in case someone wanted the original behaviour, make it
     optional by setting w32-capslock-is-shiftlock to t.  */
  if (NILP (Vw32_capslock_is_shiftlock) &&
#if 1
      ( (key == VK_BACK) ||
	(key == VK_TAB) ||
	(key == VK_CLEAR) ||
	(key == VK_RETURN) ||
	(key == VK_ESCAPE) ||
	( (key >= VK_SPACE) && (key <= VK_HELP)) ||
	( (key >= VK_NUMPAD0) && (key <= VK_F24))
	)
#else
      /* Perhaps easier to say which keys we *do* always want affected
	 by capslock.  Not sure how this affects "alphabetic" keyboard
	 input in non-English languages though - what virtual key codes
	 are returned for accented letters, for instance?  */
      !( (key >= '0' && key <= '9') || (key >= 'A' && key <= 'Z') )
#endif
      )
    {
      if ( (mods & SHIFT_PRESSED) == SHIFT_PRESSED)
	retval |= shift_modifier;
    }
  else
    {
  if (((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) == SHIFT_PRESSED)
      || ((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) == CAPSLOCK_ON))
    retval |= shift_modifier;
    }

  return retval;
}

/* The return code indicates key code size. */
int
w32_kbd_patch_key (KEY_EVENT_RECORD *event)
{
  unsigned int key_code = event->wVirtualKeyCode;
  unsigned int mods = event->dwControlKeyState;
  BYTE keystate[256];
  static BYTE ansi_code[4];
  static int isdead = 0;

  if (isdead == 2)
    {
      event->uChar.AsciiChar = ansi_code[2];
      isdead = 0;
      return 1;
    }
  if (event->uChar.AsciiChar != 0) 
    return 1;

  memset (keystate, 0, sizeof (keystate));
  if (mods & SHIFT_PRESSED) 
    keystate[VK_SHIFT] = 0x80;
  if (mods & CAPSLOCK_ON) 
    keystate[VK_CAPITAL] = 1;
  /* If we recognize right-alt and left-ctrl as AltGr, set the key
     states accordingly before invoking ToAscii.  */
  if (!NILP (Vw32_recognize_altgr)
      && (mods & LEFT_CTRL_PRESSED) && (mods & RIGHT_ALT_PRESSED))
    {
      keystate[VK_CONTROL] = 0x80;
      keystate[VK_LCONTROL] = 0x80;
      keystate[VK_MENU] = 0x80;
      keystate[VK_RMENU] = 0x80;
    }

  isdead = ToAscii (event->wVirtualKeyCode, event->wVirtualScanCode,
		    keystate, (LPWORD) ansi_code, 0);
  if (isdead == 0) 
    return 0;
  event->uChar.AsciiChar = ansi_code[0];
  return isdead;
}

/* Map virtual key codes into:
   -1 - Ignore this key
   -2 - ASCII char
   Other - Map non-ASCII keys into X keysyms so that they are looked up
   correctly in keyboard.c

   Return, escape and tab are mapped to ASCII rather than coming back
   as non-ASCII to be more compatible with old-style keyboard support.  */

static int map_virt_key[256] =
{
#ifdef MULE
  -3,
#else
  -1,
#endif
  -1,                 /* VK_LBUTTON */
  -1,                 /* VK_RBUTTON */
  0x69,               /* VK_CANCEL */
  -1,                 /* VK_MBUTTON */
  -1, -1, -1,
  8,                  /* VK_BACK */
  -2,                 /* VK_TAB */
  -1, -1,
  11,                 /* VK_CLEAR */
  -2,                 /* VK_RETURN */
  -1, -1,
  -1,                 /* VK_SHIFT */
  -1,                 /* VK_CONTROL */
  -1,                 /* VK_MENU */
  0x13,               /* VK_PAUSE */
  -1,                 /* VK_CAPITAL */
  -1, -1, -1, -1, -1, -1,
  -2,                 /* VK_ESCAPE */
  -1, -1, -1, -1,
  -2,                 /* VK_SPACE */
  0x55,               /* VK_PRIOR */
  0x56,               /* VK_NEXT */
  0x57,               /* VK_END */
  0x50,               /* VK_HOME */
  0x51,               /* VK_LEFT */
  0x52,               /* VK_UP */
  0x53,               /* VK_RIGHT */
  0x54,               /* VK_DOWN */
  0x60,               /* VK_SELECT */
  0x61,               /* VK_PRINT */
  0x62,               /* VK_EXECUTE */
  -1,                 /* VK_SNAPSHOT */
  0x63,               /* VK_INSERT */
  0xff,               /* VK_DELETE */
  0x6a,               /* VK_HELP */
  -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,     /* 0 - 9 */
  -1, -1, -1, -1, -1, -1, -1,
  -2, -2, -2, -2, -2, -2, -2, -2,             /* A - Z */
  -2, -2, -2, -2, -2, -2, -2, -2,
  -2, -2, -2, -2, -2, -2, -2, -2,
  -2, -2,
  -1, -1, -1, -1, -1,
  0xb0,               /* VK_NUMPAD0 */
  0xb1,               /* VK_NUMPAD1 */
  0xb2,               /* VK_NUMPAD2 */
  0xb3,               /* VK_NUMPAD3 */
  0xb4,               /* VK_NUMPAD4 */
  0xb5,               /* VK_NUMPAD5 */
  0xb6,               /* VK_NUMPAD6 */
  0xb7,               /* VK_NUMPAD7 */
  0xb8,               /* VK_NUMPAD8 */
  0xb9,               /* VK_NUMPAD9 */
  0xaa,               /* VK_MULTIPLY */
  0xab,               /* VK_ADD */
  0xac,               /* VK_SEPARATOR */
  0xad,               /* VK_SUBTRACT */
  0xae,               /* VK_DECIMAL */
  0xaf,               /* VK_DIVIDE */
  0xbe,               /* VK_F1 */
  0xbf,               /* VK_F2 */
  0xc0,               /* VK_F3 */
  0xc1,               /* VK_F4 */
  0xc2,               /* VK_F5 */
  0xc3,               /* VK_F6 */
  0xc4,               /* VK_F7 */
  0xc5,               /* VK_F8 */
  0xc6,               /* VK_F9 */
  0xc7,               /* VK_F10 */
  0xc8,               /* VK_F11 */
  0xc9,               /* VK_F12 */
  0xca,               /* VK_F13 */
  0xcb,               /* VK_F14 */
  0xcc,               /* VK_F15 */
  0xcd,               /* VK_F16 */
  0xce,               /* VK_F17 */
  0xcf,               /* VK_F18 */
  0xd0,               /* VK_F19 */
  0xd1,               /* VK_F20 */
  0xd2,               /* VK_F21 */
  0xd3,               /* VK_F22 */
  0xd4,               /* VK_F23 */
  0xd5,               /* VK_F24 */
  -1, -1, -1, -1, -1, -1, -1, -1,
  0x7f,               /* VK_NUMLOCK */
      -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0x9f */
  -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xaf */
  -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xb9 */
  -2,                 /* ; */
  -2,                 /* = */
  -2,                 /* , */
  -2,                 /* \ */
  -2,                 /* . */
  -2,                 /* / */
  -2,                 /* ` */
      -2, /* 0xc1: on Brazilian keyboards, this is the /(?) key. */
          -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xcf */
  -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xda */
                                              -2, -2, -2, -2, -2, /* 0xdf */
  -2, -2, -2, -2, -2,
                      -1, /* 0xe5 */
                          -2, /* oxe6 */
                              -1, -1, /* 0xe8 */
                                      -2, -2, -2, -2, -2, -2, -2, /* 0xef */
  -2, -2, -2, -2, -2, -2,
                          -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 /* 0xff */
};

/* return code -1 means that event_queue_ptr won't be incremented. 
   In other word, this event makes two key codes.   (by himi)       */
int 
key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead)
{
  int map;
  int key_flag = 0;
  static BOOL map_virt_key_init_done;

  *isdead = 0;
  
  /* Skip key-up events.  */
  if (!event->bKeyDown)
    return 0;
  
  if (event->wVirtualKeyCode > 0xff)
    {
      printf ("Unknown key code %d\n", event->wVirtualKeyCode);
      return 0;
    }

  /* Patch needed for German keyboard. Ulrich Leodolter (1/11/95).  */
  if (! map_virt_key_init_done) 
    {
      short vk;

      if ((vk = VkKeyScan (0x3c)) >= 0 && vk < 256) map_virt_key[vk] = -2; /* less */
      if ((vk = VkKeyScan (0x3e)) >= 0 && vk < 256) map_virt_key[vk] = -2; /* greater */

      map_virt_key_init_done = TRUE;
    }
  
  /* BUGBUG - Ignores the repeat count
     It's questionable whether we want to obey the repeat count anyway
     since keys usually aren't repeated unless key events back up in
     the queue.  If they're backing up then we don't generally want
     to honor them later since that leads to significant slop in
     cursor motion when the system is under heavy load.  */

  map = map_virt_key[event->wVirtualKeyCode];
  if (map == -1)
    {
      return 0;
    }
  else if (map == -2)
    {
      /* ASCII */
      emacs_ev->kind = ascii_keystroke;
      key_flag = w32_kbd_patch_key (event); /* 95.7.25 by himi */
      if (key_flag == 0) 
	return 0;
      if (key_flag < 0)
	*isdead = 1;
      XSETINT (emacs_ev->code, event->uChar.AsciiChar);
    }
#ifdef MULE
  /* for IME */
  else if (map == -3)
    {
      if ((event->dwControlKeyState & NLS_IME_CONVERSION)
	  && !(event->dwControlKeyState & RIGHT_ALT_PRESSED)
	  && !(event->dwControlKeyState & LEFT_ALT_PRESSED)
	  && !(event->dwControlKeyState & RIGHT_CTRL_PRESSED)
	  && !(event->dwControlKeyState & LEFT_CTRL_PRESSED))
	{
	  emacs_ev->kind = ascii_keystroke;
	  XSETINT (emacs_ev->code, event->uChar.AsciiChar);
	}
      else
	return 0;
    }
#endif
  else
    {
      /* non-ASCII */
      emacs_ev->kind = non_ascii_keystroke;
#ifdef HAVE_NTGUI
      /* use Windows keysym map */
      XSETINT (emacs_ev->code, event->wVirtualKeyCode);
#else
      /*
       * make_lispy_event () now requires non-ascii codes to have
       * the full X keysym values (2nd byte is 0xff).  add it on.
       */
      map |= 0xff00;
      XSETINT (emacs_ev->code, map);
#endif /* HAVE_NTGUI */
    }
/* for Mule 2.2 (Based on Emacs 19.28) */
#ifdef MULE
  XSET (emacs_ev->frame_or_window, Lisp_Frame, get_frame ());
#else
  XSETFRAME (emacs_ev->frame_or_window, get_frame ());
#endif
  emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState,
					       event->wVirtualKeyCode);
  emacs_ev->timestamp = GetTickCount ();
  if (key_flag == 2) return -1; /* 95.7.25 by himi */
  return 1;
}

/* Mouse position hook.  */
void 
w32_console_mouse_position (FRAME_PTR *f,
#ifndef MULE
			    int insist,
#endif
			    Lisp_Object *bar_window,
			    enum scroll_bar_part *part,
			    Lisp_Object *x,
			    Lisp_Object *y,
			    unsigned long *time)
{
  BLOCK_INPUT;

#ifndef MULE  
  insist = insist;
#endif

  *f = get_frame ();
  *bar_window = Qnil;
  *part = 0;
  selected_frame->mouse_moved = 0;
  
  *x = movement_pos.X;
  *y = movement_pos.Y;
  *time = movement_time;
  
  UNBLOCK_INPUT;
}

/* Remember mouse motion and notify emacs.  */
static void 
mouse_moved_to (int x, int y)
{
  /* If we're in the same place, ignore it */
  if (x != movement_pos.X || y != movement_pos.Y)
    {
      selected_frame->mouse_moved = 1;
      movement_pos.X = x;
      movement_pos.Y = y;
      movement_time = GetTickCount ();
    }
}

/* Consoles return button bits in a strange order:
     least significant - Leftmost button
     next - Rightmost button
     next - Leftmost+1
     next - Leftmost+2...

   Assume emacs likes three button mice, so
     Left == 0
     Middle == 1
     Right == 2
   Others increase from there.  */

static int emacs_button_translation[NUM_MOUSE_BUTTONS] =
{
  0, 2, 1, 3, 4,
};

static int 
do_mouse_event (MOUSE_EVENT_RECORD *event,
		struct input_event *emacs_ev)
{
  static DWORD button_state = 0;
  DWORD but_change, mask;
  int i;
  
  if (event->dwEventFlags == MOUSE_MOVED)
    {
      /* For movement events we just note that the mouse has moved
	 so that emacs will generate drag events.  */
      mouse_moved_to (event->dwMousePosition.X, event->dwMousePosition.Y);
      return 0;
    }
  
  /* It looks like the console code sends us a mouse event with
     dwButtonState == 0 when a window is activated.  Ignore this case.  */
  if (event->dwButtonState == button_state)
    return 0;
  
  emacs_ev->kind = mouse_click;
  
  /* Find out what button has changed state since the last button event.  */
  but_change = button_state ^ event->dwButtonState;
  mask = 1;
  for (i = 0; i < NUM_MOUSE_BUTTONS; i++, mask <<= 1)
    if (but_change & mask)
      {
	XSETINT (emacs_ev->code, emacs_button_translation[i]);
	break;
      }

  /* If the changed button is out of emacs' range (highly unlikely)
     ignore this event.  */
  if (i == NUM_MOUSE_BUTTONS)
    return 0;
  
  button_state = event->dwButtonState;
  emacs_ev->timestamp = GetTickCount ();
  emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, 0) |
    ((event->dwButtonState & mask) ? down_modifier : up_modifier);
  
  XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
  XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
/* for Mule 2.2 (Based on Emacs 19.28 */
#ifdef MULE
  XSET (emacs_ev->frame_or_window, Lisp_Frame, get_frame ());
#else
  XSETFRAME (emacs_ev->frame_or_window, get_frame ());
#endif
  
  return 1;
}

static void 
resize_event (WINDOW_BUFFER_SIZE_RECORD *event)
{
  FRAME_PTR f = get_frame ();
  
  change_frame_size (f, event->dwSize.Y, event->dwSize.X, 0, 1);
  SET_FRAME_GARBAGED (f);
}

int 
w32_console_read_socket (int sd, struct input_event *bufp, int numchars,
			 int expected)
{
  BOOL no_events = TRUE;
  int nev, ret = 0, add;
  int isdead;

  if (interrupt_input_blocked)
    {
      interrupt_input_pending = 1;
      return -1;
    }
  
  interrupt_input_pending = 0;
  BLOCK_INPUT;
  
  for (;;)
    {
      nev = fill_queue (0);
      if (nev <= 0)
        {
	  /* If nev == -1, there was some kind of error
	     If nev == 0 then waitp must be zero and no events were available
	     so return.  */
	  UNBLOCK_INPUT;
	  return nev;
        }

      while (nev > 0 && numchars > 0)
        {
	  switch (queue_ptr->EventType)
            {
            case KEY_EVENT:
	      add = key_event (&queue_ptr->Event.KeyEvent, bufp, &isdead);
	      if (add == -1) /* 95.7.25 by himi */
		{ 
		  queue_ptr--;
		  add = 1;
		}
	      bufp += add;
	      ret += add;
	      numchars -= add;
	      break;

            case MOUSE_EVENT:
	      add = do_mouse_event (&queue_ptr->Event.MouseEvent, bufp);
	      bufp += add;
	      ret += add;
	      numchars -= add;
	      break;

            case WINDOW_BUFFER_SIZE_EVENT:
	      resize_event (&queue_ptr->Event.WindowBufferSizeEvent);
	      break;
            
            case MENU_EVENT:
            case FOCUS_EVENT:
	      /* Internal event types, ignored. */
	      break;
            }
            
	  queue_ptr++;
	  nev--;
        }

      if (ret > 0 || expected == 0)
	break;
    }
  
  UNBLOCK_INPUT;
  return ret;
}