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view lisp/play/zone.el @ 70338:f5a6154fa9f2
Revision: emacs@sv.gnu.org/emacs--devo--0--patch-257
Merge from gnus--rel--5.10
Patches applied:
* gnus--rel--5.10 (patch 98)
- Update from CVS
author | Miles Bader <miles@gnu.org> |
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date | Tue, 02 May 2006 05:25:20 +0000 |
parents | 836785857446 |
children | e3694f1cb928 c5406394f567 |
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;;; zone.el --- idle display hacks ;; Copyright (C) 2000, 2001, 2002, 2003, 2004, ;; 2005, 2006 Free Software Foundation, Inc. ;; Author: Victor Zandy <zandy@cs.wisc.edu> ;; Maintainer: Thien-Thi Nguyen <ttn@gnu.org> ;; Keywords: games ;; Created: June 6, 1998 ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, ;; Boston, MA 02110-1301, USA. ;;; Commentary: ;; Don't zone out in front of Emacs! Try M-x zone. ;; If it eventually irritates you, try M-x zone-leave-me-alone. ;; Bored by the zone pyrotechnics? Write your own! Add it to ;; `zone-programs'. See `zone-call' for higher-ordered zoning. ;; WARNING: Not appropriate for Emacs sessions over modems or ;; computers as slow as mine. ;; THANKS: Christopher Mayer, Scott Flinchbaugh, ;; Rachel Kalmar, Max Froumentin, Juri Linkov, ;; Luigi Panzeri, John Paul Wallington. ;;; Code: (require 'timer) (require 'tabify) (eval-when-compile (require 'cl)) (defvar zone-timer nil "The timer we use to decide when to zone out, or nil if none.") (defvar zone-timeout nil "*Seconds to timeout the zoning. If nil, don't interrupt for about 1^26 seconds.") ;; Vector of functions that zone out. `zone' will execute one of ;; these functions, randomly chosen. The chosen function is invoked ;; in the *zone* buffer, which contains the text of the selected ;; window. If the function loops, it *must* periodically check and ;; halt if `input-pending-p' is t (because quitting is disabled when ;; Emacs idle timers are run). (defvar zone-programs [ zone-pgm-jitter zone-pgm-putz-with-case zone-pgm-dissolve ;; zone-pgm-explode zone-pgm-whack-chars zone-pgm-rotate zone-pgm-rotate-LR-lockstep zone-pgm-rotate-RL-lockstep zone-pgm-rotate-LR-variable zone-pgm-rotate-RL-variable zone-pgm-drip zone-pgm-drip-fretfully zone-pgm-five-oclock-swan-dive zone-pgm-martini-swan-dive zone-pgm-paragraph-spaz zone-pgm-stress zone-pgm-stress-destress zone-pgm-random-life ]) (defmacro zone-orig (&rest body) `(with-current-buffer (get 'zone 'orig-buffer) ,@body)) (defmacro zone-hiding-modeline (&rest body) `(let (bg mode-line-fg mode-line-bg mode-line-box) (unwind-protect (progn (when (and (= 0 (get 'zone 'modeline-hidden-level)) (display-color-p)) (setq bg (face-background 'default) mode-line-box (face-attribute 'mode-line :box) mode-line-fg (face-attribute 'mode-line :foreground) mode-line-bg (face-attribute 'mode-line :background)) (set-face-attribute 'mode-line nil :foreground bg :background bg :box nil)) (put 'zone 'modeline-hidden-level (1+ (get 'zone 'modeline-hidden-level))) ,@body) (put 'zone 'modeline-hidden-level (1- (get 'zone 'modeline-hidden-level))) (when (and (> 1 (get 'zone 'modeline-hidden-level)) mode-line-fg) (set-face-attribute 'mode-line nil :foreground mode-line-fg :background mode-line-bg :box mode-line-box))))) (defun zone-call (program &optional timeout) "Call PROGRAM in a zoned way. If PROGRAM is a function, call it, interrupting after the amount of time in seconds specified by optional arg TIMEOUT, or `zone-timeout' if unspecified, q.v. PROGRAM can also be a list of elements, which are interpreted like so: If the element is a function or a list of a function and a number, apply `zone-call' recursively." (cond ((functionp program) (with-timeout ((or timeout zone-timeout (ash 1 26))) (funcall program))) ((listp program) (mapcar (lambda (elem) (cond ((functionp elem) (zone-call elem)) ((and (listp elem) (functionp (car elem)) (numberp (cadr elem))) (apply 'zone-call elem)) (t (error "bad `zone-call' elem: %S" elem)))) program)))) ;;;###autoload (defun zone () "Zone out, completely." (interactive) (save-window-excursion (let ((f (selected-frame)) (outbuf (get-buffer-create "*zone*")) (text (buffer-substring (window-start) (window-end))) (wp (1+ (- (window-point (selected-window)) (window-start))))) (put 'zone 'orig-buffer (current-buffer)) (put 'zone 'modeline-hidden-level 0) (switch-to-buffer outbuf) (setq mode-name "Zone") (erase-buffer) (setq buffer-undo-list t truncate-lines t tab-width (zone-orig tab-width) line-spacing (zone-orig line-spacing)) (insert text) (untabify (point-min) (point-max)) (set-window-start (selected-window) (point-min)) (set-window-point (selected-window) wp) (sit-for 0 500) (let ((pgm (elt zone-programs (random (length zone-programs)))) (ct (and f (frame-parameter f 'cursor-type))) (restore (list '(kill-buffer outbuf)))) (when ct (modify-frame-parameters f '((cursor-type . (bar . 0)))) (setq restore (cons '(modify-frame-parameters f (list (cons 'cursor-type ct))) restore))) ;; Make `restore' a self-disabling one-shot thunk. (setq restore `(lambda () ,@restore (setq restore nil))) (condition-case nil (progn (message "Zoning... (%s)" pgm) (garbage-collect) ;; If some input is pending, zone says "sorry", which ;; isn't nice; this might happen e.g. when they invoke the ;; game by clicking the menu bar. So discard any pending ;; input before zoning out. (if (input-pending-p) (discard-input)) (zone-call pgm) (message "Zoning...sorry")) (error (funcall restore) (while (not (input-pending-p)) (message "We were zoning when we wrote %s..." pgm) (sit-for 3) (message "...here's hoping we didn't hose your buffer!") (sit-for 3))) (quit (funcall restore) (ding) (message "Zoning...sorry"))) (when restore (funcall restore)))))) ;;;; Zone when idle, or not. (defun zone-when-idle (secs) "Zone out when Emacs has been idle for SECS seconds." (interactive "nHow long before I start zoning (seconds): ") (if (timerp zone-timer) (cancel-timer zone-timer)) (setq zone-timer nil) (or (<= secs 0) (setq zone-timer (run-with-idle-timer secs t 'zone)))) (defun zone-leave-me-alone () "Don't zone out when Emacs is idle." (interactive) (if (timerp zone-timer) (cancel-timer zone-timer)) (setq zone-timer nil) (message "I won't zone out any more")) ;;;; jittering (defun zone-shift-up () (let* ((b (point)) (e (progn (forward-line 1) (point))) (s (buffer-substring b e))) (delete-region b e) (goto-char (point-max)) (insert s))) (defun zone-shift-down () (goto-char (point-max)) (let* ((b (point)) (e (progn (forward-line -1) (point))) (s (buffer-substring b e))) (delete-region b e) (goto-char (point-min)) (insert s))) (defun zone-shift-left () (let (s) (while (not (eobp)) (unless (eolp) (setq s (buffer-substring (point) (1+ (point)))) (delete-char 1) (end-of-line) (insert s)) (forward-char 1)))) (defun zone-shift-right () (goto-char (point-max)) (end-of-line) (let (s) (while (not (bobp)) (unless (bolp) (setq s (buffer-substring (1- (point)) (point))) (delete-char -1) (beginning-of-line) (insert s)) (end-of-line 0)))) (defun zone-pgm-jitter () (let ((ops [ zone-shift-left zone-shift-right zone-shift-down zone-shift-up ])) (goto-char (point-min)) (while (not (input-pending-p)) (funcall (elt ops (random (length ops)))) (goto-char (point-min)) (sit-for 0 10)))) ;;;; whacking chars (defun zone-pgm-whack-chars () (let ((tbl (copy-sequence (get 'zone-pgm-whack-chars 'wc-tbl)))) (while (not (input-pending-p)) (let ((i 48)) (while (< i 122) (aset tbl i (+ 48 (random (- 123 48)))) (setq i (1+ i))) (translate-region (point-min) (point-max) tbl) (sit-for 0 2))))) (put 'zone-pgm-whack-chars 'wc-tbl (let ((tbl (make-string 128 ?x)) (i 0)) (while (< i 128) (aset tbl i i) (setq i (1+ i))) tbl)) ;;;; dissolving (defun zone-remove-text () (let ((working t)) (while working (setq working nil) (save-excursion (goto-char (point-min)) (while (not (eobp)) (if (looking-at "[^(){}\n\t ]") (let ((n (random 5))) (if (not (= n 0)) (progn (setq working t) (forward-char 1)) (delete-char 1) (insert " "))) (forward-char 1)))) (sit-for 0 2)))) (defun zone-pgm-dissolve () (zone-remove-text) (zone-pgm-jitter)) ;;;; exploding (defun zone-exploding-remove () (let ((i 0)) (while (< i 5) (save-excursion (goto-char (point-min)) (while (not (eobp)) (if (looking-at "[^*\n\t ]") (let ((n (random 5))) (if (not (= n 0)) (forward-char 1)) (insert " "))) (forward-char 1))) (setq i (1+ i)) (sit-for 0 2))) (zone-pgm-jitter)) (defun zone-pgm-explode () (zone-exploding-remove) (zone-pgm-jitter)) ;;;; putzing w/ case ;; Faster than `zone-pgm-putz-with-case', but not as good: all ;; instances of the same letter have the same case, which produces a ;; less interesting effect than you might imagine. (defun zone-pgm-2nd-putz-with-case () (let ((tbl (make-string 128 ?x)) (i 0)) (while (< i 128) (aset tbl i i) (setq i (1+ i))) (while (not (input-pending-p)) (setq i ?a) (while (<= i ?z) (aset tbl i (if (zerop (random 5)) (upcase i) (downcase i))) (setq i (+ i (1+ (random 5))))) (setq i ?A) (while (<= i ?z) (aset tbl i (if (zerop (random 5)) (downcase i) (upcase i))) (setq i (+ i (1+ (random 5))))) (translate-region (point-min) (point-max) tbl) (sit-for 0 2)))) (defun zone-pgm-putz-with-case () (goto-char (point-min)) (while (not (input-pending-p)) (let ((np (+ 2 (random 5))) (pm (point-max))) (while (< np pm) (goto-char np) (let ((prec (preceding-char)) (props (text-properties-at (1- (point))))) (insert (if (zerop (random 2)) (upcase prec) (downcase prec))) (set-text-properties (1- (point)) (point) props)) (backward-char 2) (delete-char 1) (setq np (+ np (1+ (random 5)))))) (goto-char (point-min)) (sit-for 0 2))) ;;;; rotating (defun zone-line-specs () (let (ret) (save-excursion (goto-char (window-start)) (while (< (point) (window-end)) (when (looking-at "[\t ]*\\([^\n]+\\)") (setq ret (cons (cons (match-beginning 1) (match-end 1)) ret))) (forward-line 1))) ret)) (defun zone-pgm-rotate (&optional random-style) (let* ((specs (apply 'vector (let (res) (mapcar (lambda (ent) (let* ((beg (car ent)) (end (cdr ent)) (amt (if random-style (funcall random-style) (- (random 7) 3)))) (when (< (- end (abs amt)) beg) (setq amt (random (- end beg)))) (unless (= 0 amt) (setq res (cons (vector amt beg (- end (abs amt))) res))))) (zone-line-specs)) res))) (n (length specs)) amt aamt cut paste txt i ent) (while (not (input-pending-p)) (setq i 0) (while (< i n) (setq ent (aref specs i)) (setq amt (aref ent 0) aamt (abs amt)) (if (> 0 amt) (setq cut 1 paste 2) (setq cut 2 paste 1)) (goto-char (aref ent cut)) (setq txt (buffer-substring (point) (+ (point) aamt))) (delete-char aamt) (goto-char (aref ent paste)) (insert txt) (setq i (1+ i))) (sit-for 0.04)))) (defun zone-pgm-rotate-LR-lockstep () (zone-pgm-rotate (lambda () 1))) (defun zone-pgm-rotate-RL-lockstep () (zone-pgm-rotate (lambda () -1))) (defun zone-pgm-rotate-LR-variable () (zone-pgm-rotate (lambda () (1+ (random 3))))) (defun zone-pgm-rotate-RL-variable () (zone-pgm-rotate (lambda () (1- (- (random 3)))))) ;;;; dripping (defsubst zone-cpos (pos) (buffer-substring pos (1+ pos))) (defsubst zone-replace-char (count del-count char-as-string new-value) (delete-char (or del-count (- count))) (aset char-as-string 0 new-value) (dotimes (i count) (insert char-as-string))) (defsubst zone-park/sit-for (pos seconds) (let ((p (point))) (goto-char pos) (prog1 (sit-for seconds) (goto-char p)))) (defun zone-fret (wbeg pos) (let* ((case-fold-search nil) (c-string (zone-cpos pos)) (cw-ceil (ceiling (char-width (aref c-string 0)))) (hmm (cond ((string-match "[a-z]" c-string) (upcase c-string)) ((string-match "[A-Z]" c-string) (downcase c-string)) (t (propertize " " 'display `(space :width ,cw-ceil)))))) (do ((i 0 (1+ i)) (wait 0.5 (* wait 0.8))) ((= i 20)) (goto-char pos) (delete-char 1) (insert (if (= 0 (% i 2)) hmm c-string)) (zone-park/sit-for wbeg wait)) (delete-char -1) (insert c-string))) (defun zone-fill-out-screen (width height) (let ((start (window-start)) (line (make-string width 32))) (goto-char start) ;; fill out rectangular ws block (while (progn (end-of-line) (let ((cc (current-column))) (if (< cc width) (insert (substring line cc)) (delete-char (- width cc))) (cond ((eobp) (insert "\n") nil) (t (forward-char 1) t))))) ;; pad ws past bottom of screen (let ((nl (- height (count-lines (point-min) (point))))) (when (> nl 0) (setq line (concat line "\n")) (do ((i 0 (1+ i))) ((= i nl)) (insert line)))) (goto-char start) (recenter 0) (sit-for 0))) (defun zone-fall-through-ws (c wbeg wend) (let* ((cw-ceil (ceiling (char-width (aref c 0)))) (spaces (make-string cw-ceil 32)) (col (current-column)) (wait 0.15) newpos fall-p) (while (when (save-excursion (next-line 1) (and (= col (current-column)) (setq newpos (point)) (string= spaces (buffer-substring-no-properties newpos (+ newpos cw-ceil))) (setq newpos (+ newpos (1- cw-ceil))))) (setq fall-p t) (delete-char 1) (insert spaces) (goto-char newpos) (when (< (point) wend) (delete-char cw-ceil) (insert c) (forward-char -1) (zone-park/sit-for wbeg (setq wait (* wait 0.8)))))) fall-p)) (defun zone-pgm-drip (&optional fret-p pancake-p) (let* ((ww (1- (window-width))) (wh (window-height)) (mc 0) ; miss count (total (* ww wh)) (fall-p nil) wbeg wend c) (zone-fill-out-screen ww wh) (setq wbeg (window-start) wend (window-end)) (catch 'done (while (not (input-pending-p)) (setq mc 0 wend (window-end)) ;; select non-ws character, but don't miss too much (goto-char (+ wbeg (random (- wend wbeg)))) (while (looking-at "[ \n\f]") (if (= total (setq mc (1+ mc))) (throw 'done 'sel) (goto-char (+ wbeg (random (- wend wbeg)))))) ;; character animation sequence (let ((p (point))) (when fret-p (zone-fret wbeg p)) (goto-char p) (setq c (zone-cpos p) fall-p (zone-fall-through-ws c wbeg wend))) ;; assuming current-column has not changed... (when (and pancake-p fall-p (< (count-lines (point-min) (point)) wh)) (let ((cw (ceiling (char-width (aref c 0))))) (zone-replace-char cw 1 c ?@) (zone-park/sit-for wbeg 0.137) (zone-replace-char cw nil c ?*) (zone-park/sit-for wbeg 0.137) (zone-replace-char cw nil c ?_))))))) (defun zone-pgm-drip-fretfully () (zone-pgm-drip t)) (defun zone-pgm-five-oclock-swan-dive () (zone-pgm-drip nil t)) (defun zone-pgm-martini-swan-dive () (zone-pgm-drip t t)) ;;;; paragraph spazzing (for textish modes) (defun zone-pgm-paragraph-spaz () (if (memq (zone-orig major-mode) ;; there should be a better way to distinguish textish modes '(text-mode texinfo-mode fundamental-mode)) (let ((fill-column fill-column) (fc-min fill-column) (fc-max fill-column) (max-fc (1- (frame-width)))) (while (sit-for 0.1) (fill-paragraph 1) (setq fill-column (+ fill-column (- (random 5) 2))) (when (< fill-column fc-min) (setq fc-min fill-column)) (when (> fill-column max-fc) (setq fill-column max-fc)) (when (> fill-column fc-max) (setq fc-max fill-column)))) (message "Zoning... (zone-pgm-rotate)") (zone-pgm-rotate))) ;;;; stressing and destressing (defun zone-pgm-stress () (goto-char (point-min)) (let (lines) (while (< (point) (point-max)) (let ((p (point))) (forward-line 1) (setq lines (cons (buffer-substring p (point)) lines)))) (sit-for 5) (zone-hiding-modeline (let ((msg "Zoning... (zone-pgm-stress)")) (while (not (string= msg "")) (message (setq msg (substring msg 1))) (sit-for 0.05))) (while (not (input-pending-p)) (when (< 50 (random 100)) (goto-char (point-max)) (forward-line -1) (let ((kill-whole-line t)) (kill-line)) (goto-char (point-min)) (insert (nth (random (length lines)) lines))) (message (concat (make-string (random (- (frame-width) 5)) ? ) "grrr")) (sit-for 0.1))))) (defun zone-pgm-stress-destress () (zone-call 'zone-pgm-stress 25) (zone-hiding-modeline (sit-for 3) (erase-buffer) (sit-for 3) (insert-buffer-substring "*Messages*") (message "") (goto-char (point-max)) (recenter -1) (sit-for 3) (delete-region (point-min) (window-start)) (message "hey why stress out anyway?") (zone-call '((zone-pgm-rotate 30) (zone-pgm-whack-chars 10) zone-pgm-drip)))) ;;;; the lyfe so short the craft so long to lerne --chaucer (defvar zone-pgm-random-life-wait nil "*Seconds to wait between successive `life' generations. If nil, `zone-pgm-random-life' chooses a value from 0-3 (inclusive).") (defun zone-pgm-random-life () (require 'life) (zone-fill-out-screen (1- (window-width)) (1- (window-height))) (let ((top (progn (goto-char (window-start)) (forward-line 7) (point))) (bot (progn (goto-char (window-end)) (forward-line -7) (point))) (rtc (- (frame-width) 11)) (min (window-start)) (max (1- (window-end))) s c col) (delete-region max (point-max)) (while (and (progn (goto-char min) (sit-for 0.05)) (progn (goto-char (+ min (random max))) (or (progn (skip-chars-forward " @\n" max) (not (= max (point)))) (unless (or (= 0 (skip-chars-backward " @\n" min)) (= min (point))) (forward-char -1) t)))) (unless (or (eolp) (eobp)) (setq s (zone-cpos (point)) c (aref s 0)) (zone-replace-char (char-width c) 1 s (cond ((or (> top (point)) (< bot (point)) (or (> 11 (setq col (current-column))) (< rtc col))) 32) ((and (<= ?a c) (>= ?z c)) (+ c (- ?A ?a))) ((and (<= ?A c) (>= ?Z c)) ?*) (t ?@))))) (sit-for 3) (setq col nil) (goto-char bot) (while (< top (point)) (setq c (point)) (move-to-column 9) (setq col (cons (buffer-substring (point) c) col)) (end-of-line 0) (forward-char -10)) (let ((life-patterns (vector (if (and col (search-forward "@" max t)) (cons (make-string (length (car col)) 32) col) (list (mapconcat 'identity (make-list (/ (- rtc 11) 15) (make-string 5 ?@)) (make-string 10 32))))))) (life (or zone-pgm-random-life-wait (random 4))) (kill-buffer nil)))) ;;;;;;;;;;;;;;; (provide 'zone) ;;; arch-tag: 7092503d-74a9-4325-a55c-a026ede58cea ;;; zone.el ends here