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view lisp/play/zone.el @ 37643:fb0bf81296d5
(GLYPH_CHAR_VALID_P): Use CHAR_VALID_P.
author | Gerd Moellmann <gerd@gnu.org> |
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date | Wed, 09 May 2001 17:01:27 +0000 |
parents | abc299ad3386 |
children | 67b464da13ec |
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;;; zone.el --- idle display hacks ;; Copyright (C) 2000 Free Software Foundation, Inc. ;;; Author: Victor Zandy <zandy@cs.wisc.edu> ;;; Maintainer: Thien-Thi Nguyen <ttn@gnu.org> ;;; Keywords: games ;;; Created: June 6, 1998 ;; This file is part of GNU Emacs. ;; GNU Emacs is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; GNU Emacs is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to the ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; Don't zone out in front of Emacs! Try M-x zone. ;; If it eventually irritates you, try M-x zone-leave-me-alone. ;; Bored by the zone pyrotechnics? Write your own! Add it to ;; `zone-programs'. ;; WARNING: Not appropriate for Emacs sessions over modems or ;; computers as slow as mine. ;; THANKS: Christopher Mayer, Scott Flinchbaugh, Rachel Kalmar, ;; Max Froumentin. ;;; Code: (require 'timer) (require 'tabify) (eval-when-compile (require 'cl)) (defvar zone-idle 20 "*Seconds to idle before zoning out.") ;; Vector of functions that zone out. `zone' will execute one of ;; these functions, randomly chosen. The chosen function is invoked ;; in the *zone* buffer, which contains the text of the selected ;; window. If the function loops, it *must* periodically check and ;; halt if `input-pending-p' is t (because quitting is disabled when ;; Emacs idle timers are run). (defvar zone-programs [ zone-pgm-jitter zone-pgm-putz-with-case zone-pgm-dissolve ; zone-pgm-explode zone-pgm-whack-chars zone-pgm-rotate zone-pgm-rotate-LR-lockstep zone-pgm-rotate-RL-lockstep zone-pgm-rotate-LR-variable zone-pgm-rotate-RL-variable zone-pgm-drip zone-pgm-drip-fretfully zone-pgm-five-oclock-swan-dive zone-pgm-martini-swan-dive zone-pgm-paragraph-spaz zone-pgm-stress ]) (defmacro zone-orig (&rest body) `(with-current-buffer (get 'zone 'orig-buffer) ,@body)) ;;;###autoload (defun zone () "Zone out, completely." (interactive) (let ((timer (get 'zone 'timer))) (and (timerp timer) (cancel-timer timer))) (put 'zone 'timer nil) (let ((f (selected-frame)) (outbuf (get-buffer-create "*zone*")) (text (buffer-substring (window-start) (window-end))) (wp (1+ (- (window-point (selected-window)) (window-start))))) (put 'zone 'orig-buffer (current-buffer)) (set-buffer outbuf) (setq mode-name "Zone") (erase-buffer) (insert text) (switch-to-buffer outbuf) (setq buffer-undo-list t) (untabify (point-min) (point-max)) (set-window-start (selected-window) (point-min)) (set-window-point (selected-window) wp) (sit-for 0 500) (let ((pgm (elt zone-programs (random (length zone-programs)))) (ct (and f (frame-parameter f 'cursor-type)))) (when ct (modify-frame-parameters f '((cursor-type . (bar . 0))))) (condition-case nil (progn (message "Zoning... (%s)" pgm) (garbage-collect) ;; If some input is pending, zone says "sorry", which ;; isn't nice; this might happen e.g. when they invoke the ;; game by clicking the menu bar. So discard any pending ;; input before zoning out. (if (input-pending-p) (discard-input)) (funcall pgm) (message "Zoning...sorry")) (error (while (not (input-pending-p)) (message (format "We were zoning when we wrote %s..." pgm)) (sit-for 3) (message "...here's hoping we didn't hose your buffer!") (sit-for 3))) (quit (ding) (message "Zoning...sorry"))) (when ct (modify-frame-parameters f (list (cons 'cursor-type ct))))) (kill-buffer outbuf) (zone-when-idle zone-idle))) ;;;; Zone when idle, or not. (defun zone-when-idle (secs) "Zone out when Emacs has been idle for SECS seconds." (interactive "nHow long before I start zoning (seconds): ") (or (<= secs 0) (let ((timer (get 'zone 'timer))) (or (eq timer t) (timerp timer))) (put 'zone 'timer (run-with-idle-timer secs t 'zone)))) (defun zone-leave-me-alone () "Don't zone out when Emacs is idle." (interactive) (let ((timer (get 'zone 'timer))) (and (timerp timer) (cancel-timer timer))) (put 'zone 'timer t) (message "I won't zone out any more")) ;;;; zone-pgm-jitter (defun zone-shift-up () (let* ((b (point)) (e (progn (end-of-line) (if (looking-at "\n") (1+ (point)) (point)))) (s (buffer-substring b e))) (delete-region b e) (goto-char (point-max)) (insert s))) (defun zone-shift-down () (goto-char (point-max)) (forward-line -1) (beginning-of-line) (let* ((b (point)) (e (progn (end-of-line) (if (looking-at "\n") (1+ (point)) (point)))) (s (buffer-substring b e))) (delete-region b e) (goto-char (point-min)) (insert s))) (defun zone-shift-left () (while (not (eobp)) (or (eolp) (let ((c (following-char))) (delete-char 1) (end-of-line) (insert c))) (forward-line 1))) (defun zone-shift-right () (while (not (eobp)) (end-of-line) (or (bolp) (let ((c (preceding-char))) (delete-backward-char 1) (beginning-of-line) (insert c))) (forward-line 1))) (defun zone-pgm-jitter () (let ((ops [ zone-shift-left zone-shift-left zone-shift-left zone-shift-left zone-shift-right zone-shift-down zone-shift-down zone-shift-down zone-shift-down zone-shift-down zone-shift-up ])) (goto-char (point-min)) (while (not (input-pending-p)) (funcall (elt ops (random (length ops)))) (goto-char (point-min)) (sit-for 0 10)))) ;;;; zone-pgm-whack-chars (defun zone-pgm-whack-chars () (let ((tbl (copy-sequence (get 'zone-pgm-whack-chars 'wc-tbl)))) (while (not (input-pending-p)) (let ((i 48)) (while (< i 122) (aset tbl i (+ 48 (random (- 123 48)))) (setq i (1+ i))) (translate-region (point-min) (point-max) tbl) (sit-for 0 2))))) (put 'zone-pgm-whack-chars 'wc-tbl (let ((tbl (make-string 128 ?x)) (i 0)) (while (< i 128) (aset tbl i i) (setq i (1+ i))) tbl)) ;;;; zone-pgm-dissolve (defun zone-remove-text () (let ((working t)) (while working (setq working nil) (save-excursion (goto-char (point-min)) (while (not (eobp)) (if (looking-at "[^(){}\n\t ]") (let ((n (random 5))) (if (not (= n 0)) (progn (setq working t) (forward-char 1)) (delete-char 1) (insert " "))) (forward-char 1)))) (sit-for 0 2)))) (defun zone-pgm-dissolve () (zone-remove-text) (zone-pgm-jitter)) ;;;; zone-pgm-explode (defun zone-exploding-remove () (let ((i 0)) (while (< i 20) (save-excursion (goto-char (point-min)) (while (not (eobp)) (if (looking-at "[^*\n\t ]") (let ((n (random 5))) (if (not (= n 0)) (forward-char 1)) (insert " "))) (forward-char 1))) (setq i (1+ i)) (sit-for 0 2))) (zone-pgm-jitter)) (defun zone-pgm-explode () (zone-exploding-remove) (zone-pgm-jitter)) ;;;; zone-pgm-putz-with-case ;; Faster than `zone-pgm-putz-with-case', but not as good: all ;; instances of the same letter have the same case, which produces a ;; less interesting effect than you might imagine. (defun zone-pgm-2nd-putz-with-case () (let ((tbl (make-string 128 ?x)) (i 0)) (while (< i 128) (aset tbl i i) (setq i (1+ i))) (while (not (input-pending-p)) (setq i ?a) (while (<= i ?z) (aset tbl i (if (zerop (random 5)) (upcase i) (downcase i))) (setq i (+ i (1+ (random 5))))) (setq i ?A) (while (<= i ?z) (aset tbl i (if (zerop (random 5)) (downcase i) (upcase i))) (setq i (+ i (1+ (random 5))))) (translate-region (point-min) (point-max) tbl) (sit-for 0 2)))) (defun zone-pgm-putz-with-case () (goto-char (point-min)) (while (not (input-pending-p)) (let ((np (+ 2 (random 5))) (pm (point-max))) (while (< np pm) (goto-char np) (let ((prec (preceding-char)) (props (text-properties-at (1- (point))))) (insert (if (zerop (random 2)) (upcase prec) (downcase prec))) (set-text-properties (1- (point)) (point) props)) (backward-char 2) (delete-char 1) (setq np (+ np (1+ (random 5)))))) (goto-char (point-min)) (sit-for 0 2))) ;;;; zone-pgm-rotate (defun zone-line-specs () (let (ret) (save-excursion (goto-char (window-start)) (while (< (point) (window-end)) (when (looking-at "[\t ]*\\([^\n]+\\)") (setq ret (cons (cons (match-beginning 1) (match-end 1)) ret))) (forward-line 1))) ret)) (defun zone-pgm-rotate (&optional random-style) (let* ((specs (apply 'vector (let (res) (mapcar (lambda (ent) (let* ((beg (car ent)) (end (cdr ent)) (amt (if random-style (funcall random-style) (- (random 7) 3)))) (when (< (- end (abs amt)) beg) (setq amt (random (- end beg)))) (unless (= 0 amt) (setq res (cons (vector amt beg (- end (abs amt))) res))))) (zone-line-specs)) res))) (n (length specs)) amt aamt cut paste txt i ent) (while (not (input-pending-p)) (setq i 0) (while (< i n) (setq ent (aref specs i)) (setq amt (aref ent 0) aamt (abs amt)) (if (> 0 amt) (setq cut 1 paste 2) (setq cut 2 paste 1)) (goto-char (aref ent cut)) (setq txt (buffer-substring (point) (+ (point) aamt))) (delete-char aamt) (goto-char (aref ent paste)) (insert txt) (setq i (1+ i))) (sit-for 0.04)))) (defun zone-pgm-rotate-LR-lockstep () (zone-pgm-rotate (lambda () 1))) (defun zone-pgm-rotate-RL-lockstep () (zone-pgm-rotate (lambda () -1))) (defun zone-pgm-rotate-LR-variable () (zone-pgm-rotate (lambda () (1+ (random 3))))) (defun zone-pgm-rotate-RL-variable () (zone-pgm-rotate (lambda () (1- (- (random 3)))))) ;;;; zone-pgm-drip (defun zone-cpos (pos) (buffer-substring pos (1+ pos))) (defun zone-fret (pos) (let* ((case-fold-search nil) (c-string (zone-cpos pos)) (hmm (cond ((string-match "[a-z]" c-string) (upcase c-string)) ((string-match "[A-Z]" c-string) (downcase c-string)) (t " ")))) (do ((i 0 (1+ i)) (wait 0.5 (* wait 0.8))) ((= i 20)) (goto-char pos) (delete-char 1) (insert (if (= 0 (% i 2)) hmm c-string)) (sit-for wait)) (delete-char -1) (insert c-string))) (defun zone-fall-through-ws (c col wend) (let ((fall-p nil) ; todo: move outward (wait 0.15) (o (point)) ; for terminals w/o cursor hiding (p (point))) (while (progn (forward-line 1) (move-to-column col) (looking-at " ")) (setq fall-p t) (delete-char 1) (insert (if (< (point) wend) c " ")) (save-excursion (goto-char p) (delete-char 1) (insert " ") (goto-char o) (sit-for (setq wait (* wait 0.8)))) (setq p (1- (point)))) fall-p)) (defun zone-pgm-drip (&optional fret-p pancake-p) (let* ((ww (1- (window-width))) (wh (window-height)) (mc 0) ; miss count (total (* ww wh)) (fall-p nil)) (goto-char (point-min)) ;; fill out rectangular ws block (while (not (eobp)) (end-of-line) (let ((cc (current-column))) (if (< cc ww) (insert (make-string (- ww cc) ? )) (delete-char (- ww cc)))) (unless (eobp) (forward-char 1))) ;; what the hell is going on here? (let ((nl (- wh (count-lines (point-min) (point))))) (when (> nl 0) (let ((line (concat (make-string (1- ww) ? ) "\n"))) (do ((i 0 (1+ i))) ((= i nl)) (insert line))))) ;; (catch 'done; ugh (while (not (input-pending-p)) (goto-char (point-min)) (sit-for 0) (let ((wbeg (window-start)) (wend (window-end))) (setq mc 0) ;; select non-ws character, but don't miss too much (goto-char (+ wbeg (random (- wend wbeg)))) (while (looking-at "[ \n\f]") (if (= total (setq mc (1+ mc))) (throw 'done 'sel) (goto-char (+ wbeg (random (- wend wbeg)))))) ;; character animation sequence (let ((p (point))) (when fret-p (zone-fret p)) (goto-char p) (setq fall-p (zone-fall-through-ws (zone-cpos p) (current-column) wend)))) ;; assuming current-column has not changed... (when (and pancake-p fall-p (< (count-lines (point-min) (point)) wh)) (previous-line 1) (forward-char 1) (sit-for 0.137) (delete-char -1) (insert "@") (sit-for 0.137) (delete-char -1) (insert "*") (sit-for 0.137) (delete-char -1) (insert "_")))))) (defun zone-pgm-drip-fretfully () (zone-pgm-drip t)) (defun zone-pgm-five-oclock-swan-dive () (zone-pgm-drip nil t)) (defun zone-pgm-martini-swan-dive () (zone-pgm-drip t t)) ;;;; zone-pgm-paragraph-spaz (defun zone-pgm-paragraph-spaz () (if (memq (zone-orig major-mode) '(text-mode fundamental-mode)) (let ((fill-column fill-column) (fc-min fill-column) (fc-max fill-column) (max-fc (1- (frame-width)))) (while (sit-for 0.1) (fill-paragraph 1) (setq fill-column (+ fill-column (- (random 5) 2))) (when (< fill-column fc-min) (setq fc-min fill-column)) (when (> fill-column max-fc) (setq fill-column max-fc)) (when (> fill-column fc-max) (setq fc-max fill-column)))) (message "Zoning... (zone-pgm-rotate)") (zone-pgm-rotate))) ;;;; zone-pgm-stress (defun zone-pgm-stress () (goto-char (point-min)) (let (lines bg m-fg m-bg) (while (< (point) (point-max)) (let ((p (point))) (forward-line 1) (setq lines (cons (buffer-substring p (point)) lines)))) (sit-for 5) (when (display-color-p) (setq bg (frame-parameter (selected-frame) 'background-color) m-fg (face-foreground 'modeline) m-bg (face-background 'modeline)) (set-face-foreground 'modeline bg) (set-face-background 'modeline bg)) (let ((msg "Zoning... (zone-pgm-stress)")) (while (not (string= msg "")) (message (setq msg (substring msg 1))) (sit-for 0.05))) (while (not (input-pending-p)) (when (< 50 (random 100)) (goto-char (point-max)) (forward-line -1) (let ((kill-whole-line t)) (kill-line)) (goto-char (point-min)) (insert (nth (random (length lines)) lines))) (message (concat (make-string (random (- (frame-width) 5)) ? ) "grrr")) (sit-for 0.1)) (when (display-color-p) (set-face-foreground 'modeline m-fg) (set-face-background 'modeline m-bg)))) (provide 'zone) ;;; zone.el ends here