Mercurial > emacs
view oldXMenu/X10.h @ 110503:fda36a325177
Fix some more uses of int instead of EMACS_INT.
font.c (font_intern_prop): Use EMACS_INT for string length
variables.
character.c (parse_str_as_multibyte, str_as_multibyte)
(parse_str_to_multibyte, str_to_multibyte, str_as_unibyte)
(string_count_byte8, string_escape_byte8): Use EMACS_INT for
string length arguments, variables, and return values.
character.h (parse_str_as_multibyte, str_as_multibyte)
(parse_str_to_multibyte, str_to_multibyte, str_as_unibyte): Adjust
prototypes.
fns.c (Fstring_as_multibyte): Use EMACS_INT for string length
variables.
alloc.c <total_string_size>: Declare as EMACS_INT, not int.
(Fmake_string): Protect against too large strings.
(live_string_p, live_cons_p, live_symbol_p, live_float_p)
(live_misc_p): Use ptrdiff_t instead of int for pointer
differences.
(string_bytes, check_sblock, check_string_free_list)
(allocate_string_data, compact_small_strings, Fmake_string)
(Fmake_bool_vector, make_string, make_unibyte_string)
(make_multibyte_string, make_string_from_bytes)
(make_specified_string_string, Fmake_list, Fmake_vector): Use
EMACS_INT for string length variables and arguments.
(find_string_data_in_pure, make_pure_string, make_pure_c_string)
(Fpurecopy): Use EMACS_INT for string size.
(mark_vectorlike, mark_char_table, mark_object): Use EMACS_UINT
for vector size.
lisp.h (make_string, make_unibyte_string, make_multibyte_string)
(make_string_from_bytes, make_specified_string_string)
(make_pure_string, string_bytes): Adjust prototypes.
author | Eli Zaretskii <eliz@gnu.org> |
---|---|
date | Thu, 23 Sep 2010 08:09:12 -0400 |
parents | 5cc91198ffb2 |
children | ef719132ddfa |
line wrap: on
line source
/* * Copyright 1985, 1986, 1987 by the Massachusetts Institute of Technology * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, provided * that the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of M.I.T. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. M.I.T. makes no representations about the * suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * * The X Window System is a Trademark of MIT. * */ /* * X10.h - Header definition and support file for the C subroutine * interface library for V10 support routines. */ #ifndef _X10_H_ #define _X10_H_ /* Used in XDraw and XDrawFilled */ typedef struct { short x, y; unsigned short flags; } Vertex; /* The meanings of the flag bits. If the bit is 1 the predicate is true */ #define VertexRelative 0x0001 /* else absolute */ #define VertexDontDraw 0x0002 /* else draw */ #define VertexCurved 0x0004 /* else straight */ #define VertexStartClosed 0x0008 /* else not */ #define VertexEndClosed 0x0010 /* else not */ /*#define VertexDrawLastPoint 0x0020 */ /* else don't */ /* The VertexDrawLastPoint option has not been implemented in XDraw and XDrawFilled so it shouldn't be defined. */ /* * XAssoc - Associations used in the XAssocTable data structure. The * associations are used as circular queue entries in the association table * which is contains an array of circular queues (buckets). */ typedef struct _XAssoc { struct _XAssoc *next; /* Next object in this bucket. */ struct _XAssoc *prev; /* Previous obejct in this bucket. */ Display *display; /* Display which owns the id. */ XID x_id; /* X Window System id. */ char *data; /* Pointer to untyped memory. */ } XAssoc; /* * XAssocTable - X Window System id to data structure pointer association * table. An XAssocTable is a hash table whose buckets are circular * queues of XAssoc's. The XAssocTable is constructed from an array of * XAssoc's which are the circular queue headers (bucket headers). * An XAssocTable consists an XAssoc pointer that points to the first * bucket in the bucket array and an integer that indicates the number * of buckets in the array. */ typedef struct { XAssoc *buckets; /* Pointer to first bucket in bucket array.*/ int size; /* Table size (number of buckets). */ } XAssocTable; XAssocTable *XCreateAssocTable(int size); char *XLookUpAssoc(Display *dpy, XAssocTable *table, XID x_id); #endif /* _X10_H_ */ /* arch-tag: b0b749fb-757b-470b-b405-af7d033a5aad (do not change this comment) */