Mercurial > emacs
view man/display.texi @ 35800:fe8277459ef3
(enum window_part): New enumeration.
(Qleft_fringe, Qright_fringe): Replace Qleft_bitmap_area and
Qright_bitmap_area.
(coordinates_in_window): Return an enumerator from enum
window_part. Fix handling of right scroll bar.
(Fcoordinates_in_window_p): Doc fix. Return `left-fringe' and
`right-fringe' instead of `left-bitmap-area' and
`right-bitmap-area'. Use enumerators from enum window_part
instead of hard-coded integers.
(check_window_containing, window_from_coordinates): Use
enumerators from enum window_part instead of hard-coded integers.
(syms_of_window): Replace Qleft_bitmap_area and
Qright_bitmap_area.with Qleft_fringe and Qright_fringe.
author | Gerd Moellmann <gerd@gnu.org> |
---|---|
date | Wed, 31 Jan 2001 20:26:26 +0000 |
parents | 1777865bdb98 |
children | 46e59561af4c |
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@c This is part of the Emacs manual. @c Copyright (C) 1985, 86, 87, 93, 94, 95, 1997, 2000 Free Software Foundation, Inc. @c See file emacs.texi for copying conditions. @node Display, Search, Registers, Top @chapter Controlling the Display Since only part of a large buffer fits in the window, Emacs tries to show a part that is likely to be interesting. Display-control commands allow you to specify which part of the text you want to see, and how to display it. @menu * Scrolling:: Moving text up and down in a window. * Horizontal Scrolling:: Moving text left and right in a window. * Follow Mode:: Follow mode lets two windows scroll as one. * Selective Display:: Hiding lines with lots of indentation. * Optional Mode Line:: Optional mode line display features. * Text Display:: How text characters are normally displayed. * Display Vars:: Information on variables for customizing display. @end menu @node Scrolling @section Scrolling If a buffer contains text that is too large to fit entirely within a window that is displaying the buffer, Emacs shows a contiguous portion of the text. The portion shown always contains point. @cindex scrolling @dfn{Scrolling} means moving text up or down in the window so that different parts of the text are visible. Scrolling forward means that text moves up, and new text appears at the bottom. Scrolling backward moves text down and new text appears at the top. Scrolling happens automatically if you move point past the bottom or top of the window. You can also explicitly request scrolling with the commands in this section. @table @kbd @item C-l Clear screen and redisplay, scrolling the selected window to center point vertically within it (@code{recenter}). @item C-v Scroll forward (a windowful or a specified number of lines) (@code{scroll-up}). @item @key{NEXT} Likewise, scroll forward. @item M-v Scroll backward (@code{scroll-down}). @item @key{PRIOR} Likewise, scroll backward. @item @var{arg} C-l Scroll so point is on line @var{arg} (@code{recenter}). @item C-M-l Scroll heuristically to bring useful information onto the screen (@code{reposition-window}). @end table @kindex C-l @findex recenter The most basic scrolling command is @kbd{C-l} (@code{recenter}) with no argument. It clears the entire screen and redisplays all windows. In addition, it scrolls the selected window so that point is halfway down from the top of the window. @kindex C-v @kindex M-v @kindex NEXT @kindex PRIOR @findex scroll-up @findex scroll-down The scrolling commands @kbd{C-v} and @kbd{M-v} let you move all the text in the window up or down a few lines. @kbd{C-v} (@code{scroll-up}) with an argument shows you that many more lines at the bottom of the window, moving the text and point up together as @kbd{C-l} might. @kbd{C-v} with a negative argument shows you more lines at the top of the window. @kbd{M-v} (@code{scroll-down}) is like @kbd{C-v}, but moves in the opposite direction. The function keys @key{NEXT} and @key{PRIOR} are equivalent to @kbd{C-v} and @kbd{M-v}. The names of scroll commands are based on the direction that the text moves in the window. Thus, the command to scroll forward is called @code{scroll-up} because it moves the text upward on the screen. @vindex next-screen-context-lines To read the buffer a windowful at a time, use @kbd{C-v} with no argument. It takes the last two lines at the bottom of the window and puts them at the top, followed by nearly a whole windowful of lines not previously visible. If point was in the text scrolled off the top, it moves to the new top of the window. @kbd{M-v} with no argument moves backward with overlap similarly. The number of lines of overlap across a @kbd{C-v} or @kbd{M-v} is controlled by the variable @code{next-screen-context-lines}; by default, it is 2. @vindex scroll-preserve-screen-position Some users like the full-screen scroll commands to keep point at the same screen line. To enable this behavior, set the variable @code{scroll-preserve-screen-position} to a non-@code{nil} value. This mode is convenient for browsing through a file by scrolling by screenfuls; if you come back to the screen where you started, point goes back to the line where it started. However, this mode is inconvenient when you move to the next screen in order to move point to the text there. Another way to do scrolling is with @kbd{C-l} with a numeric argument. @kbd{C-l} does not clear the screen when given an argument; it only scrolls the selected window. With a positive argument @var{n}, it repositions text to put point @var{n} lines down from the top. An argument of zero puts point on the very top line. Point does not move with respect to the text; rather, the text and point move rigidly on the screen. @kbd{C-l} with a negative argument puts point that many lines from the bottom of the window. For example, @kbd{C-u - 1 C-l} puts point on the bottom line, and @kbd{C-u - 5 C-l} puts it five lines from the bottom. Just @kbd{C-u} as argument, as in @kbd{C-u C-l}, scrolls point to the center of the selected window. @kindex C-M-l @findex reposition-window The @kbd{C-M-l} command (@code{reposition-window}) scrolls the current window heuristically in a way designed to get useful information onto the screen. For example, in a Lisp file, this command tries to get the entire current defun onto the screen if possible. @vindex scroll-conservatively Scrolling happens automatically if point has moved out of the visible portion of the text when it is time to display. Normally, automatic scrolling centers point vertically within the window. However, if you set @code{scroll-conservatively} to a small number @var{n}, then if you move point just a little off the screen---less than @var{n} lines---then Emacs scrolls the text just far enough to bring point back on screen. By default, @code{scroll-conservatively} is 0. @cindex aggressive scrolling @vindex scroll-up-aggressively @vindex scroll-down-aggressively If you prefer a more aggressive scrolling, customize the values of the variables @code{scroll-up-aggressively} and @code{scroll-down-aggressively}. The value of @code{scroll-up-aggressively} should be either nil or a fraction @var{f} between 0 and 1. If it is a fraction, that specifies where on the screen to put point when scrolling upward. More precisely, when a window scrolls up because point is above the window start, the new start position is chosen to put point @var{f} part of the window height from the top. The larger @var{f}, the more aggressive the scrolling. A value of @code{nil} is equivalent to .5, since its effect is to center point. Likewise, @code{scroll-down-aggressively} is used for scrolling down. The value, @var{f}, specifies how far point should be placed from the bottom of the window; thus, as with @code{scroll-up-aggressively}, a larger value scrolls more aggressively. @vindex scroll-margin The variable @code{scroll-margin} restricts how close point can come to the top or bottom of a window. Its value is a number of screen lines; if point comes within that many lines of the top or bottom of the window, Emacs recenters the window. By default, @code{scroll-margin} is 0. @node Horizontal Scrolling @section Horizontal Scrolling @cindex horizontal scrolling @dfn{Horizontal scrolling} means shifting all the lines sideways within a window---so that some of the text near the left margin is not displayed at all. @table @kbd @item C-x < Scroll text in current window to the left (@code{scroll-left}). @item C-x > Scroll to the right (@code{scroll-right}). @end table When a window has been scrolled horizontally, text lines are truncated rather than continued (@pxref{Continuation Lines}), with a @samp{$} appearing in the first column when there is text truncated to the left, and in the last column when there is text truncated to the right. @kindex C-x < @kindex C-x > @findex scroll-left @findex scroll-right The command @kbd{C-x <} (@code{scroll-left}) scrolls the selected window to the left by @var{n} columns with argument @var{n}. This moves part of the beginning of each line off the left edge of the window. With no argument, it scrolls by almost the full width of the window (two columns less, to be precise). @kbd{C-x >} (@code{scroll-right}) scrolls similarly to the right. The window cannot be scrolled any farther to the right once it is displayed normally (with each line starting at the window's left margin); attempting to do so has no effect. This means that you don't have to calculate the argument precisely for @w{@kbd{C-x >}}; any sufficiently large argument will restore the normal display. @cindex horizontal scrolling @vindex automatic-hscrolling Emacs automatically scrolls a window horizontally whenever that is necessary to keep point visible and not too far from the left or right edge. If you don't want this, customize the variable @code{automatic-hscrolling} and set it to nil. If a window is scrolled horizontally by means of @code{scroll-left}, the chosen column serves as a lower bound for automatic horizontal scrolling. Automatic scrolling will continue to scroll the window to the left, if necessary, but won't scroll it more to the right than the column set by @code{scroll-left}. @node Follow Mode @section Follow Mode @cindex Follow mode @cindex mode, Follow @dfn{Follow mode} is a minor mode that makes two windows showing the same buffer scroll as one tall ``virtual window.'' To use Follow mode, go to a frame with just one window, split it into two side-by-side windows using @kbd{C-x 3}, and then type @kbd{M-x follow-mode}. From then on, you can edit the buffer in either of the two windows, or scroll either one; the other window follows it. To turn off Follow mode, type @kbd{M-x follow-mode} a second time. @node Selective Display @section Selective Display @findex set-selective-display @kindex C-x $ Emacs has the ability to hide lines indented more than a certain number of columns (you specify how many columns). You can use this to get an overview of a part of a program. To hide lines, type @kbd{C-x $} (@code{set-selective-display}) with a numeric argument @var{n}. Then lines with at least @var{n} columns of indentation disappear from the screen. The only indication of their presence is that three dots (@samp{@dots{}}) appear at the end of each visible line that is followed by one or more hidden ones. The commands @kbd{C-n} and @kbd{C-p} move across the hidden lines as if they were not there. The hidden lines are still present in the buffer, and most editing commands see them as usual, so you may find point in the middle of the hidden text. When this happens, the cursor appears at the end of the previous line, after the three dots. If point is at the end of the visible line, before the newline that ends it, the cursor appears before the three dots. To make all lines visible again, type @kbd{C-x $} with no argument. @vindex selective-display-ellipses If you set the variable @code{selective-display-ellipses} to @code{nil}, the three dots do not appear at the end of a line that precedes hidden lines. Then there is no visible indication of the hidden lines. This variable becomes local automatically when set. @node Optional Mode Line @section Optional Mode Line Features @cindex Line Number mode @cindex mode, Line Number @findex line-number-mode The current line number of point appears in the mode line when Line Number mode is enabled. Use the command @kbd{M-x line-number-mode} to turn this mode on and off; normally it is on. The line number appears before the buffer percentage @var{pos}, with the letter @samp{L} to indicate what it is. @xref{Minor Modes}, for more information about minor modes and about how to use this command. @vindex line-number-display-limit @cindex line number display, removing the limit If the buffer is very large (larger than the value of @code{line-number-display-limit}), then the line number doesn't appear. Emacs doesn't compute the line number when the buffer is large, because that would be too slow. Set it to @code{nil} to remove the limit. If you have narrowed the buffer (@pxref{Narrowing}), the displayed line number is relative to the accessible portion of the buffer. @cindex Column Number mode @cindex mode, Column Number @findex column-number-mode You can also display the current column number by turning on Column Number mode. It displays the current column number preceded by the letter @samp{C}. Type @kbd{M-x column-number-mode} to toggle this mode. @findex display-time @cindex time (on mode line) Emacs can optionally display the time and system load in all mode lines. To enable this feature, type @kbd{M-x display-time} or customize the option @code{display-time-mode}. The information added to the mode line usually appears after the buffer name, before the mode names and their parentheses. It looks like this: @example @var{hh}:@var{mm}pm @var{l.ll} @end example @noindent @vindex display-time-24hr-format Here @var{hh} and @var{mm} are the hour and minute, followed always by @samp{am} or @samp{pm}. @var{l.ll} is the average number of running processes in the whole system recently. (Some fields may be missing if your operating system cannot support them.) If you prefer time display in 24-hour format, set the variable @code{display-time-24hr-format} to @code{t}. @cindex mail (on mode line) @vindex display-time-use-mail-icon @vindex display-time-mail-face The word @samp{Mail} appears after the load level if there is mail for you that you have not read yet. On a graphical display you can use an icon instead of @samp{Mail} by customizing @code{display-time-use-mail-icon}; this may save some space on the mode line. You can customize @code{display-time-mail-face} to make the mail indicator prominent. @cindex mode line, 3D appearence @cindex attributes of mode line, changing @cindex non-integral number of lines in a window By default, the mode line is drawn on graphics displays as a 3D released button. Depending on the font used for the mode line's text, this might make the mode line use more space than a text line in a window, and cause the last line of the window be partially obscured. That is, the window displays a non-integral number of text lines. If you don't like this effect, you can disable the 3D appearence of the mode line by customizing the attributes of the @code{mode-line} face in your @file{.emacs} init file, like this: @example (set-face-attribute 'mode-line nil :box nil) @end example @noindent Alternatively, you could turn off the box attribute in your @file{.Xdefaults} file: @example Emacs.mode-line.AttributeBox: off @end example @node Text Display @section How Text Is Displayed @cindex characters (in text) ASCII printing characters (octal codes 040 through 0176) in Emacs buffers are displayed with their graphics. So are non-ASCII multibyte printing characters (octal codes above 0400). Some ASCII control characters are displayed in special ways. The newline character (octal code 012) is displayed by starting a new line. The tab character (octal code 011) is displayed by moving to the next tab stop column (normally every 8 columns). Other ASCII control characters are normally displayed as a caret (@samp{^}) followed by the non-control version of the character; thus, control-A is displayed as @samp{^A}. Non-ASCII characters 0200 through 0237 (octal) are displayed with octal escape sequences; thus, character code 0230 (octal) is displayed as @samp{\230}. The display of character codes 0240 through 0377 (octal) may be either as escape sequences or as graphics. They do not normally occur in multibyte buffers but if they do, they are displayed as Latin-1 graphics. In unibyte mode, if you enable European display they are displayed using their graphics (assuming your terminal supports them), otherwise as escape sequences. @xref{Single-Byte Character Support}. @node Display Vars @section Variables Controlling Display This section contains information for customization only. Beginning users should skip it. @vindex mode-line-inverse-video The variable @code{mode-line-inverse-video} is an obsolete way of controlling whether the mode line is displayed in inverse video; the preferred way of doing this is to change the @code{mode-line} face. @xref{Mode Line}. If you specify the foreground color for the @code{mode-line} face, and @code{mode-line-inverse-video} is non-@code{nil}, then the default background color for that face is the usual foreground color. @xref{Faces}. @vindex inverse-video If the variable @code{inverse-video} is non-@code{nil}, Emacs attempts to invert all the lines of the display from what they normally are. @vindex visible-bell If the variable @code{visible-bell} is non-@code{nil}, Emacs attempts to make the whole screen blink when it would normally make an audible bell sound. This variable has no effect if your terminal does not have a way to make the screen blink.@refill @vindex no-redraw-on-reenter When you reenter Emacs after suspending, Emacs normally clears the screen and redraws the entire display. On some terminals with more than one page of memory, it is possible to arrange the termcap entry so that the @samp{ti} and @samp{te} strings (output to the terminal when Emacs is entered and exited, respectively) switch between pages of memory so as to use one page for Emacs and another page for other output. Then you might want to set the variable @code{no-redraw-on-reenter} non-@code{nil}; this tells Emacs to assume, when resumed, that the screen page it is using still contains what Emacs last wrote there. @vindex echo-keystrokes The variable @code{echo-keystrokes} controls the echoing of multi-character keys; its value is the number of seconds of pause required to cause echoing to start, or zero meaning don't echo at all. @xref{Echo Area}. @vindex ctl-arrow If the variable @code{ctl-arrow} is @code{nil}, control characters in the buffer are displayed with octal escape sequences, except for newline and tab. Altering the value of @code{ctl-arrow} makes it local to the current buffer; until that time, the default value is in effect. The default is initially @code{t}. @xref{Display Tables,, Display Tables, elisp, The Emacs Lisp Reference Manual}. @vindex tab-width Normally, a tab character in the buffer is displayed as whitespace which extends to the next display tab stop position, and display tab stops come at intervals equal to eight spaces. The number of spaces per tab is controlled by the variable @code{tab-width}, which is made local by changing it, just like @code{ctl-arrow}. Note that how the tab character in the buffer is displayed has nothing to do with the definition of @key{TAB} as a command. The variable @code{tab-width} must have an integer value between 1 and 1000, inclusive. @c @vindex truncate-lines @c No index entry here, because we have one @c in the continuation section. If the variable @code{truncate-lines} is non-@code{nil}, then each line of text gets just one screen line for display; if the text line is too long, display shows only the part that fits. If @code{truncate-lines} is @code{nil}, then long text lines display as more than one screen line, enough to show the whole text of the line. @xref{Continuation Lines}. Altering the value of @code{truncate-lines} makes it local to the current buffer; until that time, the default value is in effect. The default is initially @code{nil}. @c @vindex truncate-partial-width-windows @c Idx entry is in Split Windows. If the variable @code{truncate-partial-width-windows} is non-@code{nil}, it forces truncation rather than continuation in any window less than the full width of the screen or frame, regardless of the value of @code{truncate-lines}. For information about side-by-side windows, see @ref{Split Window}. See also @ref{Display,, Display, elisp, The Emacs Lisp Reference Manual}. @vindex baud-rate The variable @code{baud-rate} holds the output speed of the terminal, as far as Emacs knows. Setting this variable does not change the speed of actual data transmission, but the value is used for calculations such as padding. On terminals, it also affects decisions about whether to scroll part of the screen or redraw it instead. On window-systems, @code{baud-rate} is only used to determine how frequently to look for pending input during display updating. A higher value of @code{baud-rate} means that check for pending input will be done less frequently. You can customize the way any particular character code is displayed by means of a display table. @xref{Display Tables,, Display Tables, elisp, The Emacs Lisp Reference Manual}.