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view src/w32console.c @ 13740:7868bb1ee05f libc-951216 libc-951217 libc-951218 libc-951219 libc-951220 libc-951221 libc-951222 libc-951223 libc-951224 libc-951225 libc-951226 libc-951227 libc-951228 libc-951229 libc-951230 libc-951231 libc-960101 libc-960102 libc-960103 libc-960104 libc-960105 libc-960106 libc-960107 libc-960108 libc-960109 libc-960110 libc-960111 libc-960112 libc-960113 libc-960114 libc-960115
(AViiON): Add ix86-dg-dgux
author | Stan Cox <scox@redhat.com> |
---|---|
date | Sat, 16 Dec 1995 03:32:35 +0000 |
parents | efbbbfd268dd |
children | ee40177f6c68 |
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/* Terminal hooks for Windows NT port of GNU Emacs. Copyright (C) 1992 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. Tim Fleehart (apollo@online.com) 1-17-92 Geoff Voelker (voelker@cs.washington.edu) 9-12-93 */ #include <config.h> #include <stdlib.h> #include <stdio.h> #include <windows.h> #include "lisp.h" #include "frame.h" #include "disptab.h" #include "termhooks.h" #include "ntinevt.h" /* from window.c */ extern Lisp_Object Frecenter (); /* from keyboard.c */ extern int detect_input_pending (); /* from sysdep.c */ extern int read_input_pending (); extern FRAME_PTR updating_frame; extern int meta_key; static void move_cursor (int row, int col); static void clear_to_end (void); static void clear_frame (void); static void clear_end_of_line (int); static void ins_del_lines (int vpos, int n); static void change_line_highlight (int, int, int); static void reassert_line_highlight (int, int); static void insert_glyphs (GLYPH *start, int len); static void write_glyphs (GLYPH *string, int len); static void delete_glyphs (int n); void nt_ring_bell (void); static void reset_terminal_modes (void); static void set_terminal_modes (void); static void set_terminal_window (int size); static void update_begin (FRAME_PTR f); static void update_end (FRAME_PTR f); static void reset_kbd (void); static void unset_kbd (void); static int hl_mode (int new_highlight); void DebPrint () { } /* Init hook called in init_keyboard. */ void (*keyboard_init_hook)(void) = reset_kbd; COORD cursor_coords; HANDLE prev_screen, cur_screen; UCHAR char_attr, char_attr_normal, char_attr_reverse; HANDLE keyboard_handle; /* Setting this as the ctrl handler prevents emacs from being killed when someone hits ^C in a 'suspended' session (child shell). Also ignore Ctrl-Break signals. */ BOOL ctrl_c_handler (unsigned long type) { return (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT); } /* If we're updating a frame, use it as the current frame Otherwise, use the selected frame. */ #define PICK_FRAME() (updating_frame ? updating_frame : selected_frame) /* Move the cursor to (row, col). */ void move_cursor (int row, int col) { cursor_coords.X = col; cursor_coords.Y = row; if (updating_frame == (FRAME_PTR) NULL) { SetConsoleCursorPosition (cur_screen, cursor_coords); } } /* Clear from cursor to end of screen. */ void clear_to_end (void) { FRAME_PTR f = PICK_FRAME (); clear_end_of_line (FRAME_WIDTH (f) - 1); ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1); } /* Clear the frame. */ void clear_frame (void) { SMALL_RECT scroll; COORD dest; CHAR_INFO fill; FRAME_PTR f = PICK_FRAME (); hl_mode (0); scroll.Top = 0; scroll.Bottom = FRAME_HEIGHT (f) - 1; scroll.Left = 0; scroll.Right = FRAME_WIDTH (f) - 1; dest.Y = FRAME_HEIGHT (f); dest.X = 0; fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); move_cursor (0, 0); } static GLYPH glyph_base[256]; static BOOL ceol_initialized = FALSE; /* Clear from Cursor to end (what's "standout marker"?). */ void clear_end_of_line (int end) { if (!ceol_initialized) { int i; for (i = 0; i < 256; i++) { glyph_base[i] = SPACEGLYPH; /* empty space */ } ceol_initialized = TRUE; } write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */ } /* Insert n lines at vpos. if n is negative delete -n lines. */ void ins_del_lines (int vpos, int n) { int i, nb, save_highlight; SMALL_RECT scroll; COORD dest; CHAR_INFO fill; FRAME_PTR f = PICK_FRAME (); if (n < 0) { scroll.Top = vpos - n; scroll.Bottom = FRAME_HEIGHT (f); dest.Y = vpos; } else { scroll.Top = vpos; scroll.Bottom = FRAME_HEIGHT (f) - n; dest.Y = vpos + n; } scroll.Left = 0; scroll.Right = FRAME_WIDTH (f); dest.X = 0; save_highlight = hl_mode (0); fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); /* Here we have to deal with a win32 console flake: If the scroll region looks like abc and we scroll c to a and fill with d we get cbd... if we scroll block c one line at a time to a, we get cdd... Emacs expects cdd consistently... So we have to deal with that here... (this also occurs scrolling the same way in the other direction. */ if (n > 0) { if (scroll.Bottom < dest.Y) { for (i = scroll.Bottom; i < dest.Y; i++) { move_cursor (i, 0); clear_end_of_line (FRAME_WIDTH (f)); } } } else { nb = dest.Y + (scroll.Bottom - scroll.Top) + 1; if (nb < scroll.Top) { for (i = nb; i < scroll.Top; i++) { move_cursor (i, 0); clear_end_of_line (FRAME_WIDTH (f)); } } } cursor_coords.X = 0; cursor_coords.Y = vpos; hl_mode (save_highlight); } /* Changes attribute to use when drawing characters to control. */ static int hl_mode (int new_highlight) { static int highlight = 0; int old_highlight; old_highlight = highlight; highlight = (new_highlight != 0); if (highlight) { char_attr = char_attr_reverse; } else { char_attr = char_attr_normal; } return old_highlight; } /* Call this when about to modify line at position VPOS and change whether it is highlighted. */ void change_line_highlight (int new_highlight, int vpos, int first_unused_hpos) { hl_mode (new_highlight); move_cursor (vpos, 0); clear_end_of_line (first_unused_hpos); } /* External interface to control of standout mode. Call this when about to * modify line at position VPOS and not change whether it is highlighted. */ void reassert_line_highlight (int highlight, int vpos) { hl_mode (highlight); vpos; /* pedantic compiler silencer */ } #undef LEFT #undef RIGHT #define LEFT 1 #define RIGHT 0 void scroll_line (int dist, int direction) { /* The idea here is to implement a horizontal scroll in one line to implement delete and half of insert. */ SMALL_RECT scroll; COORD dest; CHAR_INFO fill; FRAME_PTR f = PICK_FRAME (); scroll.Top = cursor_coords.Y; scroll.Bottom = cursor_coords.Y; if (direction == LEFT) { scroll.Left = cursor_coords.X + dist; scroll.Right = FRAME_WIDTH (f) - 1; } else { scroll.Left = cursor_coords.X; scroll.Right = FRAME_WIDTH (f) - dist - 1; } dest.X = cursor_coords.X; dest.Y = cursor_coords.Y; fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); } /* If start is zero insert blanks instead of a string at start ?. */ void insert_glyphs (register GLYPH *start, register int len) { scroll_line (len, RIGHT); /* Move len chars to the right starting at cursor_coords, fill with blanks */ if (start) { /* Print the first len characters of start, cursor_coords.X adjusted by write_glyphs. */ write_glyphs (start, len); } else { clear_end_of_line (cursor_coords.X + len); } } void write_glyphs (register GLYPH *string, register int len) { register unsigned int glyph_len = GLYPH_TABLE_LENGTH; Lisp_Object *glyph_table = GLYPH_TABLE_BASE; FRAME_PTR f = PICK_FRAME (); register char *ptr; GLYPH glyph; WORD *attrs; char *chars; int i; attrs = alloca (len * sizeof (*attrs)); chars = alloca (len * sizeof (*chars)); if (attrs == NULL || chars == NULL) { printf ("alloca failed in write_glyphs\n"); return; } /* We have to deal with the glyph indirection...go over the glyph buffer and extract the characters. */ ptr = chars; while (--len >= 0) { glyph = *string++; if (glyph > glyph_len) { *ptr++ = glyph & 0xFF; continue; } GLYPH_FOLLOW_ALIASES (glyph_table, glyph_len, glyph); #ifndef HAVE_NTGUI if (GLYPH_FACE (fixfix, glyph) != 0) printf ("Glyph face is %d\n", GLYPH_FACE (fixfix, glyph)); #endif /* !HAVE_NTGUI */ if (GLYPH_SIMPLE_P (glyph_table, glyph_len, glyph)) { *ptr++ = glyph & 0xFF; continue; } for (i = 0; i < GLYPH_LENGTH (glyph_table, glyph); i++) { *ptr++ = (GLYPH_STRING (glyph_table, glyph))[i]; } } /* Number of characters we have in the buffer. */ len = ptr-chars; /* Fill in the attributes for these characters. */ for (i = 0; i < len; i++) attrs[i] = char_attr; /* Write the attributes. */ if (!WriteConsoleOutputAttribute (cur_screen, attrs, len, cursor_coords, &i)) { printf ("Failed writing console attributes: %d\n", GetLastError ()); fflush (stdout); } /* Write the characters. */ if (!WriteConsoleOutputCharacter (cur_screen, chars, len, cursor_coords, &i)) { printf ("Failed writing console characters: %d\n", GetLastError ()); fflush (stdout); } cursor_coords.X += len; move_cursor (cursor_coords.Y, cursor_coords.X); } void delete_glyphs (int n) { /* delete chars means scroll chars from cursor_coords.X + n to cursor_coords.X, anything beyond the edge of the screen should come out empty... */ scroll_line (n, LEFT); } static unsigned int sound_type = 0xFFFFFFFF; void nt_ring_bell (void) { if (sound_type == 0xFFFFFFFF) Beep (666, 100); else MessageBeep (sound_type); } DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0, "Set the sound generated when the bell is rung.\n\ SOUND is 'asterisk, 'exclamation, 'hand, 'question, or 'ok\n\ to use the corresponding system sound for the bell.\n\ SOUND is nil to use the normal beep.") (sound) Lisp_Object sound; { CHECK_SYMBOL (sound, 0); if (NILP (sound)) sound_type = 0xFFFFFFFF; else if (EQ (sound, intern ("asterisk"))) sound_type = MB_ICONASTERISK; else if (EQ (sound, intern ("exclamation"))) sound_type = MB_ICONEXCLAMATION; else if (EQ (sound, intern ("hand"))) sound_type = MB_ICONHAND; else if (EQ (sound, intern ("question"))) sound_type = MB_ICONQUESTION; else if (EQ (sound, intern ("ok"))) sound_type = MB_OK; else sound_type = 0xFFFFFFFF; return sound; } /* Put our console back up, for ending a suspended session. */ void take_console (void) { reset_kbd (); SetConsoleActiveScreenBuffer (cur_screen); } void reset_terminal_modes (void) { unset_kbd (); SetConsoleActiveScreenBuffer (prev_screen); } void set_terminal_modes (void) { CONSOLE_CURSOR_INFO cci; if (cur_screen == NULL) { reset_kbd (); cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL); if (cur_screen == INVALID_HANDLE_VALUE) { printf ("CreateConsoleScreenBuffer failed in ResetTerm\n"); printf ("LastError = 0x%lx\n", GetLastError ()); fflush (stdout); exit (0); } SetConsoleActiveScreenBuffer (cur_screen); /* make cursor big and visible (100 on Win95 makes it disappear) */ cci.dwSize = 99; cci.bVisible = TRUE; (void) SetConsoleCursorInfo (cur_screen, &cci); } } /* hmmm... perhaps these let us bracket screen changes so that we can flush clumps rather than one-character-at-a-time... we'll start with not moving the cursor while an update is in progress. */ void update_begin (FRAME_PTR f) { } void update_end (FRAME_PTR f) { SetConsoleCursorPosition (cur_screen, cursor_coords); } void set_terminal_window (int size) { } void unset_kbd (void) { SetConsoleMode (keyboard_handle, ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT); } void reset_kbd (void) { keyboard_handle = GetStdHandle (STD_INPUT_HANDLE); SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT); } typedef int (*term_hook) (); void initialize_win_nt_display (void) { CONSOLE_SCREEN_BUFFER_INFO info; cursor_to_hook = (term_hook) move_cursor; raw_cursor_to_hook = (term_hook) move_cursor; clear_to_end_hook = (term_hook) clear_to_end; clear_frame_hook = (term_hook) clear_frame; clear_end_of_line_hook = (term_hook) clear_end_of_line; ins_del_lines_hook = (term_hook) ins_del_lines; change_line_highlight_hook = (term_hook) change_line_highlight; reassert_line_highlight_hook = (term_hook) reassert_line_highlight; insert_glyphs_hook = (term_hook) insert_glyphs; write_glyphs_hook = (term_hook) write_glyphs; delete_glyphs_hook = (term_hook) delete_glyphs; ring_bell_hook = (term_hook) nt_ring_bell; reset_terminal_modes_hook = (term_hook) reset_terminal_modes; set_terminal_modes_hook = (term_hook) set_terminal_modes; set_terminal_window_hook = (term_hook) set_terminal_window; update_begin_hook = (term_hook) update_begin; update_end_hook = (term_hook) update_end; read_socket_hook = win32_read_socket; mouse_position_hook = win32_mouse_position; prev_screen = GetStdHandle (STD_OUTPUT_HANDLE); set_terminal_modes (); GetConsoleScreenBufferInfo (cur_screen, &info); meta_key = 1; char_attr = info.wAttributes & 0xFF; char_attr_normal = char_attr; char_attr_reverse = ((char_attr & 0xf) << 4) + ((char_attr & 0xf0) >> 4); FRAME_HEIGHT (selected_frame) = info.dwSize.Y; /* lines per page */ FRAME_WIDTH (selected_frame) = info.dwSize.X; /* characters per line */ move_cursor (0, 0); clear_frame (); } DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0, "Set screen colors.") (foreground, background) Lisp_Object foreground; Lisp_Object background; { char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4); char_attr_reverse = XFASTINT (background) + (XFASTINT (foreground) << 4); Frecenter (Qnil); return Qt; } DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0, "Set cursor size.") (size) Lisp_Object size; { CONSOLE_CURSOR_INFO cci; cci.dwSize = XFASTINT (size); cci.bVisible = TRUE; (void) SetConsoleCursorInfo (cur_screen, &cci); return Qt; } #ifndef HAVE_NTGUI void pixel_to_glyph_coords (FRAME_PTR f, int pix_x, int pix_y, int *x, int *y, void *bounds, int noclip) { *x = pix_x; *y = pix_y; } void glyph_to_pixel_coords (FRAME_PTR f, int x, int y, int *pix_x, int *pix_y) { *pix_x = x; *pix_y = y; } #endif /* !HAVE_NTGUI */ void syms_of_ntterm () { defsubr (&Sset_screen_color); defsubr (&Sset_cursor_size); defsubr (&Sset_message_beep); }