view lisp/play/solitaire.el @ 19860:c17fd465ea95 libc-970911 libc-970912 libc-970913 libc-970914 libc-970915 libc-970916 libc-970917 libc-970918 libc-970919 libc-970920 libc-970921 libc-970922 libc-970923 libc-970924 libc-970925 libc-970926 libc-970927 libc-970928 libc-970929 libc-970930 libc-971001 libc-971018 libc-971019 libc-971020 libc-971021 libc-971022 libc-971023 libc-971024 libc-971025 libc-971026 libc-971027 libc-971028 libc-971029 libc-971030 libc-971031 libc-971101 libc-971102 libc-971103 libc-971104 libc-971105 libc-971106 libc-971107 libc-971108 libc-971109 libc-971110 libc-971111 libc-971112 libc-971113 libc-971114 libc-971115 libc-971116 libc-971117 libc-971118 libc-971120 libc-971121 libc-971122 libc-971123 libc-971124 libc-971125 libc-971126 libc-971127 libc-971128 libc-971129 libc-971130 libc-971201 libc-971203 libc-971204 libc-971205 libc-971206 libc-971207 libc-971208 libc-971209 libc-971210 libc-971211 libc-971212 libc-971213 libc-971214 libc-971217 libc-971218 libc-971219 libc-971220 libc-971221 libc-971222 libc-971223 libc-971224 libc-971225 libc-971226 libc-971227 libc-971228 libc-971229 libc-971230 libc-971231 libc-980103 libc-980104 libc-980105 libc-980106 libc-980107 libc-980108 libc-980109 libc-980110 libc-980111 libc-980112 libc-980114 libc-980115 libc-980116 libc-980117 libc-980118 libc-980119 libc-980120 libc-980121 libc-980122 libc-980123 libc-980124 libc-980125 libc-980126 libc-980127 libc-980128

typos.
author Jeff Law <law@redhat.com>
date Wed, 10 Sep 1997 21:16:20 +0000
parents 1ac59c14d905
children c5a14d40e00e
line wrap: on
line source

;;; solitaire.el --- game of solitaire in Emacs Lisp

;; Copyright (C) 1994 Free Software Foundation, Inc.

;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de>
;; Created: Fri afternoon, Jun  3,  1994
;; Keywords: games

;; This file is part of GNU Emacs.

;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;; GNU General Public License for more details.

;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING.  If not, write to
;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.

;;; Commentary:

;; This mode is for playing a well-known game of solitaire
;; in which you jump pegs across other pegs.

;; The game itself is somehow self-explanatory.  Read the help text to
;; solitaire, and try it.

;;; Code:

(defvar solitaire-mode-map nil
  "Keymap for playing solitaire.")

(if solitaire-mode-map
    ()
  (setq solitaire-mode-map (make-sparse-keymap))
  (suppress-keymap solitaire-mode-map t)
  (define-key solitaire-mode-map "\C-f" 'solitaire-right)
  (define-key solitaire-mode-map "\C-b" 'solitaire-left)
  (define-key solitaire-mode-map "\C-p" 'solitaire-up)
  (define-key solitaire-mode-map "\C-n" 'solitaire-down)
  (define-key solitaire-mode-map [return] 'solitaire-move)
  (substitute-key-definition 'undo 'solitaire-undo
			     solitaire-mode-map global-map)
  (define-key solitaire-mode-map " " 'solitaire-do-check)
  (define-key solitaire-mode-map "q" 'solitaire-quit)

  (define-key solitaire-mode-map [right] 'solitaire-right)
  (define-key solitaire-mode-map [left] 'solitaire-left)
  (define-key solitaire-mode-map [up] 'solitaire-up)
  (define-key solitaire-mode-map [down] 'solitaire-down)

  (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
  (define-key solitaire-mode-map [S-left]  'solitaire-move-left)
  (define-key solitaire-mode-map [S-up]    'solitaire-move-up)
  (define-key solitaire-mode-map [S-down]  'solitaire-move-down)

  (define-key solitaire-mode-map [kp-6] 'solitaire-right)
  (define-key solitaire-mode-map [kp-4] 'solitaire-left)
  (define-key solitaire-mode-map [kp-8] 'solitaire-up)
  (define-key solitaire-mode-map [kp-2] 'solitaire-down)
  (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)

  (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
  (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) 
  (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)   
  (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) 

  (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
  (define-key solitaire-mode-map [kp-0] 'solitaire-undo)

  ;; spoil it with s ;)
  (define-key solitaire-mode-map [?s] 'solitaire-solve)

  ;;  (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
  )

;; Solitaire mode is suitable only for specially formatted data.
(put 'solitaire-mode 'mode-class 'special)

(defun solitaire-mode ()
  "Major mode for playing solitaire.
To learn how to play solitaire, see the documentation for function
`solitaire'.
\\<solitaire-mode-map>
The usual mnemonic keys move the cursor around the board; in addition,
\\[solitaire-move] is a prefix character for actually moving a stone on the board."
  (interactive)
  (kill-all-local-variables)
  (use-local-map solitaire-mode-map)
  (setq truncate-lines t)
  (setq major-mode 'solitaire-mode)
  (setq mode-name "Solitaire")
  (run-hooks 'solitaire-mode-hook))

(defvar solitaire-stones 0
  "Counter for the stones that are still there.")

(defvar solitaire-center nil
  "Center of the board.")

(defvar solitaire-start nil
  "Upper left corner of the board.")

(defvar solitaire-start-x nil)
(defvar solitaire-start-y nil)

(defvar solitaire-end nil
  "Lower right corner of the board.")

(defvar solitaire-end-x nil)
(defvar solitaire-end-y nil)

(defvar solitaire-auto-eval t
  "*Non-nil means check for possible moves after each major change.
This takes a while, so switch this on if you like to be informed when
the game is over, or off, if you are working on a slow machine.")

(defconst solitaire-valid-directions
  '(solitaire-left solitaire-right solitaire-up solitaire-down))

;;;###autoload
(defun solitaire (arg)
  "Play Solitaire.

To play Solitaire, type \\[solitaire].
\\<solitaire-mode-map>
Move around the board using the cursor keys.
Move stones using \\[solitaire-move] followed by a direction key.
Undo moves using \\[solitaire-undo].
Check for possible moves using \\[solitaire-do-check].
\(The variable solitaire-auto-eval controls whether to automatically
check after each move or undo)

What is Solitaire?

I don't know who invented this game, but it seems to be rather old and
its origin seems be northern Africa.  Here's how to play:
Initially, the board will look similar to this:

	Le Solitaire             
	============             
	
		o   o   o        
	
		o   o   o        
	
	o   o   o   o   o   o   o
	
	o   o   o   .   o   o   o
	
	o   o   o   o   o   o   o
	
		o   o   o        
	
		o   o   o        

Let's call the o's stones and the .'s holes.  One stone fits into one
hole.  As you can see, all holes but one are occupied by stones.  The
aim of the game is to get rid of all but one stone, leaving that last
one in the middle of the board if you're cool.

A stone can be moved if there is another stone next to it, and a hole
after that one.  Thus there must be three fields in a row, either
horizontally or vertically, up, down, left or right, which look like
this:  o  o  .

Then the first stone is moved to the hole, jumping over the second,
which therefore is taken away.  The above thus `evaluates' to:  .  .  o

That's all.  Here's the board after two moves:

		o   o   o        
	
		.   o   o        
	
	o   o   .   o   o   o   o
	
	o   .   o   o   o   o   o
	
	o   o   o   o   o   o   o
	
		o   o   o        
	
		o   o   o

Pick your favourite shortcuts:

\\{solitaire-mode-map}"

  (interactive "P")
  (switch-to-buffer "*Solitaire*")
  (solitaire-mode)
  (setq buffer-read-only t)
  (setq solitaire-stones 32)
  (solitaire-insert-board)
  (solitaire-build-modeline)
  (goto-char (point-max))
  (setq solitaire-center (search-backward "."))
  (setq buffer-undo-list (list (point)))
  (set-buffer-modified-p nil))

(defun solitaire-build-modeline ()
  (setq mode-line-format
	(list "" "---" 'mode-line-buffer-identification
	      (if (< 1 solitaire-stones)
		  (format "--> There are %d stones left <--" solitaire-stones)
		"------")
	      'global-mode-string "   %[(" 'mode-name 'minor-mode-alist "%n"
	      ")%]-%-"))
  (force-mode-line-update))

(defun solitaire-insert-board ()
  (let* ((buffer-read-only nil)
	 (w (window-width))
	 (h (window-height))
	 (hsep (cond ((> w 26) "   ")
		     ((> w 20) " ")
		     (t "")))
	 (vsep (cond ((> h 17) "\n\n")
		     (t "\n")))
	 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
    (erase-buffer)
    (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
			       (* 6 (1- (length vsep)))) 2) ?\n))
    (if (or (string= vsep "\n\n") (> h 12))
	(progn
	  (insert (format "%sLe Solitaire\n" indent))
	  (insert (format "%s============\n\n" indent))))
    (insert indent)
    (setq solitaire-start (point))
    (setq solitaire-start-x (current-column))
    (setq solitaire-start-y (solitaire-current-line))
    (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
    (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
    (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
    (insert (format "%so%so%so%s" indent hsep hsep hsep))
    (setq solitaire-center (point))
    (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
    (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
    (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
    (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
    (setq solitaire-end (point))
    (setq solitaire-end-x (current-column))
    (setq solitaire-end-y (solitaire-current-line))
    ))

(defun solitaire-right ()
  (interactive)
  (let ((start (point)))
    (forward-char)
    (while (= ?\  (following-char))
      (forward-char))
    (if (or  (= 0 (following-char))
	     (= ?\  (following-char))
	    (= ?\n (following-char)))
	(goto-char start))))

(defun solitaire-left ()
  (interactive)
  (let ((start (point)))
    (backward-char)
    (while (= ?\  (following-char))
      (backward-char))
    (if (or  (= 0 (preceding-char))
	     (= ?\  (following-char))
	    (= ?\n (following-char)))
	(goto-char start))))

(defun solitaire-up ()
  (interactive)
  (let ((start (point))
	(c (current-column)))
    (forward-line -1)
    (move-to-column c)
    (while (and (= ?\n (following-char))
		(forward-line -1)
		(move-to-column c)
		(not (bolp))))
    (if (or (= 0 (preceding-char))
	    (= ?\  (following-char))
	    (= ?\= (following-char))
	    (= ?\n (following-char)))
	(goto-char start)
	)))

(defun solitaire-down ()
  (interactive)
  (let ((start (point))
	(c (current-column)))
    (forward-line 1)
    (move-to-column c)
    (while (and (= ?\n (following-char))
		(forward-line 1)
		(move-to-column c)
		(not (eolp))))
    (if (or (= 0 (following-char))
	    (= ?\  (following-char))
	    (= ?\n (following-char)))	
	(goto-char start))))

(defun solitaire-center-point ()
  (interactive)
  (goto-char solitaire-center))

(defun solitaire-move-right () (interactive) (solitaire-move '[right]))
(defun solitaire-move-left () (interactive) (solitaire-move '[left]))
(defun solitaire-move-up () (interactive) (solitaire-move '[up]))
(defun solitaire-move-down () (interactive) (solitaire-move '[down]))

(defun solitaire-possible-move (movesymbol)
  "Check if a move is possible from current point in the specified direction.
MOVESYMBOL specifies the direction.
Returns either a string, indicating cause of contraindication, or a
list containing three numbers: starting field, skipped field (from
which a stone will be taken away) and target."

  (save-excursion
    (let (move)
      (fset 'move movesymbol)
      (if (memq movesymbol solitaire-valid-directions)
	  (let ((start (point))
		(skip (progn (move) (point)))
		(target (progn (move) (point))))
	    (if (= skip target)
		"Off Board!"
	      (if (or (/= ?o (char-after start))
		      (/= ?o (char-after skip))
		      (/= ?. (char-after target)))
		  "Wrong move!"
		(list start skip target))))
	"Not a valid direction"))))

(defun solitaire-move (dir)
  "Pseudo-prefix command to move a stone in Solitaire."
  (interactive "kMove where? ")
  (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
	 (buffer-read-only nil))
    (if (stringp class)
	(error class)
      (let ((start (car class))
	    (skip (car (cdr class)))
	    (target (car (cdr (cdr class)))))	
	(goto-char start)
	(delete-char 1)
	(insert ?.)
	(goto-char skip)
	(delete-char 1)
	(insert ?.)
	(goto-char target)
	(delete-char 1)
	(insert ?o)
	(goto-char target)
	(setq solitaire-stones (1- solitaire-stones))
	(solitaire-build-modeline)
	(if solitaire-auto-eval (solitaire-do-check))))))

(defun solitaire-undo (arg)
  "Undo a move in Solitaire."
  (interactive "P")
  (let ((buffer-read-only nil))
    (undo arg))
  (save-excursion
    (setq solitaire-stones
	  (let ((count 0))
	    (goto-char solitaire-end)
	    (while (search-backward "o" solitaire-start 'done)
	      (and (>= (current-column) solitaire-start-x)
		   (<= (current-column) solitaire-end-x)
		   (>= (solitaire-current-line) solitaire-start-y)
		   (<= (solitaire-current-line) solitaire-end-y)
		   (setq count (1+ count))))
	    count)))
  (solitaire-build-modeline)  
  (if solitaire-auto-eval (solitaire-do-check)))

(defun solitaire-check ()
  (save-excursion
    (if (= 1 solitaire-stones)
	0
      (goto-char solitaire-end)
      (let ((count 0))
	(while (search-backward "o" solitaire-start 'done)
	  (and (>= (current-column) solitaire-start-x)
	       (<= (current-column) solitaire-end-x)
	       (>= (solitaire-current-line) solitaire-start-y)
	       (<= (solitaire-current-line) solitaire-end-y)
	       (mapcar
		(lambda (movesymbol)
		  (if (listp (solitaire-possible-move movesymbol))
		      (setq count (1+ count))))
		solitaire-valid-directions)))
	count))))

(defun solitaire-do-check (&optional arg)
  "Check for any possible moves in Solitaire."
  (interactive "P")
  (let ((moves (solitaire-check)))
    (cond ((= 1 solitaire-stones)
	   (message "Yeah! You made it! Only the King is left!"))
	  ((zerop moves)
	   (message "Sorry, no more possible moves."))
	  ((= 1 moves)
	   (message "There is one possible move."))
	  (t (message "There are %d possible moves." moves)))))

(defun solitaire-current-line ()
  "Return the vertical position of point.
Seen in info on text lines."
  (+ (count-lines (point-min) (point))
     (if (= (current-column) 0) 1 0)
     -1))

(defun solitaire-quit ()
  "Quit playing Solitaire."
  (interactive)
  (kill-buffer "*Solitaire*"))

;; And here's the spoiler:)
(defun solitaire-solve ()
  "Spoil solitaire by solving the game for you - nearly ...
... stops with five stones left ;)"
  (interactive)
  (let ((allmoves [up up S-down up left left S-right up up left S-down
		      up up right right S-left down down down S-up up
		      S-down down down down S-up left left down
		      S-right left left up up S-down right right right
		      S-left left S-right right right right S-left
		      right down down S-up down down left left S-right
		      up up up S-down down S-up up up up S-down up
		      right right S-left down right right down S-up
		      left left left S-right right S-left down down
		      left S-right S-up S-left S-left S-down S-right
		      up S-right left left])
	;; down down S-up left S-right
	;; right S-left
	(solitaire-auto-eval nil))
    (solitaire-center-point)
    (mapcar (lambda (op)
	      (if (memq op '(S-left S-right S-up S-down))
		  (sit-for 0.2))
	      (execute-kbd-macro (vector op))
	      (if (memq op '(S-left S-right S-up S-down))
		  (sit-for 0.4)))
	    allmoves))
  (solitaire-do-check))

(provide 'solitaire)

;;; solitaire.el ends here