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view src/w32console.c @ 20892:18f3cb26243f before-miles-orphaned-changes gcc-2_8_1-980401 gcc-2_8_1-980407 gcc-2_8_1-980412 gcc-2_8_1-980413 gcc-2_8_1-RELEASE gcc_2_8_1-980315 libc-980214 libc-980215 libc-980216 libc-980217 libc-980218 libc-980219 libc-980220 libc-980221 libc-980222 libc-980223 libc-980224 libc-980225 libc-980226 libc-980227 libc-980228 libc-980301 libc-980302 libc-980303 libc-980304 libc-980306 libc-980307 libc-980308 libc-980309 libc-980310 libc-980311 libc-980312 libc-980313 libc-980314 libc-980315 libc-980316 libc-980317 libc-980318 libc-980319 libc-980320 libc-980321 libc-980322 libc-980323 libc-980324 libc-980325 libc-980326 libc-980327 libc-980328 libc-980329 libc-980330 libc-980331 libc-980401 libc-980402 libc-980403 libc-980404 libc-980405 libc-980406 libc-980407 libc-980408 libc-980409 libc-980410 libc-980411 libc-980412 libc-980413 libc-980414 libc-980428 libc-980429 libc-980430 libc-980501 libc-980502 libc-980503 libc-980504 libc-980505 libc-980506 libc-980507 libc-980508 libc-980509 libc-980510 libc-980512 libc-980513 libc-980514 libc-980515 libc-980516 libc-980517 libc-980518 libc-980519 libc-980520 libc-980521 libc-980522 libc-980523 libc-980524 libc-980525 libc-980526 libc-980527 libc-980528 libc-980529 libc-980530 libc-980531 libc-980601 libc-980602 libc-980603 libc-980604 libc-980605 libc-980606 libc-980607 libc-980608 libc-980609 libc-980610 libc-980611 libc-980612 libc-980613
Add PentiumII (i786). Add '7' to all i[3456] entries.
Add AMD and Cyrix names for P5 and P6.
author | Richard Kenner <kenner@gnu.org> |
---|---|
date | Fri, 13 Feb 1998 12:16:46 +0000 |
parents | e21b63afe61f |
children | 7e3f21132df4 |
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/* Terminal hooks for GNU Emacs on the Microsoft W32 API. Copyright (C) 1992 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Tim Fleehart (apollo@online.com) 1-17-92 Geoff Voelker (voelker@cs.washington.edu) 9-12-93 */ #include <config.h> #include <stdlib.h> #include <stdio.h> #include <windows.h> #include "lisp.h" #include "charset.h" #include "frame.h" #include "disptab.h" #include "termhooks.h" #include "w32inevt.h" /* from window.c */ extern Lisp_Object Frecenter (); /* from keyboard.c */ extern int detect_input_pending (); /* from sysdep.c */ extern int read_input_pending (); extern FRAME_PTR updating_frame; extern int meta_key; static void move_cursor (int row, int col); static void clear_to_end (void); static void clear_frame (void); static void clear_end_of_line (int); static void ins_del_lines (int vpos, int n); static void change_line_highlight (int, int, int); static void reassert_line_highlight (int, int); static void insert_glyphs (GLYPH *start, int len); static void write_glyphs (GLYPH *string, int len); static void delete_glyphs (int n); void w32_sys_ring_bell (void); static void reset_terminal_modes (void); static void set_terminal_modes (void); static void set_terminal_window (int size); static void update_begin (FRAME_PTR f); static void update_end (FRAME_PTR f); static int hl_mode (int new_highlight); COORD cursor_coords; HANDLE prev_screen, cur_screen; UCHAR char_attr, char_attr_normal, char_attr_reverse; HANDLE keyboard_handle; DWORD prev_console_mode; #ifndef USE_SEPARATE_SCREEN CONSOLE_CURSOR_INFO prev_console_cursor; #endif /* Setting this as the ctrl handler prevents emacs from being killed when someone hits ^C in a 'suspended' session (child shell). Also ignore Ctrl-Break signals. */ BOOL ctrl_c_handler (unsigned long type) { /* Only ignore "interrupt" events when running interactively. */ return (!noninteractive && (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT)); } /* If we're updating a frame, use it as the current frame Otherwise, use the selected frame. */ #define PICK_FRAME() (updating_frame ? updating_frame : selected_frame) /* Move the cursor to (row, col). */ void move_cursor (int row, int col) { cursor_coords.X = col; cursor_coords.Y = row; if (updating_frame == (FRAME_PTR) NULL) { SetConsoleCursorPosition (cur_screen, cursor_coords); } } /* Clear from cursor to end of screen. */ void clear_to_end (void) { FRAME_PTR f = PICK_FRAME (); clear_end_of_line (FRAME_WIDTH (f) - 1); ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1); } /* Clear the frame. */ void clear_frame (void) { FRAME_PTR f = PICK_FRAME (); COORD dest; int n, r; hl_mode (0); n = FRAME_HEIGHT (f) * FRAME_WIDTH (f); dest.X = dest.Y = 0; FillConsoleOutputAttribute (cur_screen, char_attr, n, dest, &r); FillConsoleOutputCharacter (cur_screen, ' ', n, dest, &r); move_cursor (0, 0); } static GLYPH glyph_base[256]; static BOOL ceol_initialized = FALSE; /* Clear from Cursor to end (what's "standout marker"?). */ void clear_end_of_line (int end) { if (!ceol_initialized) { int i; for (i = 0; i < 256; i++) { glyph_base[i] = SPACEGLYPH; /* empty space */ } ceol_initialized = TRUE; } write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */ } /* Insert n lines at vpos. if n is negative delete -n lines. */ void ins_del_lines (int vpos, int n) { int i, nb, save_highlight; SMALL_RECT scroll; COORD dest; CHAR_INFO fill; FRAME_PTR f = PICK_FRAME (); if (n < 0) { scroll.Top = vpos - n; scroll.Bottom = FRAME_HEIGHT (f); dest.Y = vpos; } else { scroll.Top = vpos; scroll.Bottom = FRAME_HEIGHT (f) - n; dest.Y = vpos + n; } scroll.Left = 0; scroll.Right = FRAME_WIDTH (f); dest.X = 0; save_highlight = hl_mode (0); fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); /* Here we have to deal with a w32 console flake: If the scroll region looks like abc and we scroll c to a and fill with d we get cbd... if we scroll block c one line at a time to a, we get cdd... Emacs expects cdd consistently... So we have to deal with that here... (this also occurs scrolling the same way in the other direction. */ if (n > 0) { if (scroll.Bottom < dest.Y) { for (i = scroll.Bottom; i < dest.Y; i++) { move_cursor (i, 0); clear_end_of_line (FRAME_WIDTH (f)); } } } else { nb = dest.Y + (scroll.Bottom - scroll.Top) + 1; if (nb < scroll.Top) { for (i = nb; i < scroll.Top; i++) { move_cursor (i, 0); clear_end_of_line (FRAME_WIDTH (f)); } } } cursor_coords.X = 0; cursor_coords.Y = vpos; hl_mode (save_highlight); } /* Changes attribute to use when drawing characters to control. */ static int hl_mode (int new_highlight) { static int highlight = 0; int old_highlight; old_highlight = highlight; highlight = (new_highlight != 0); if (highlight) { char_attr = char_attr_reverse; } else { char_attr = char_attr_normal; } return old_highlight; } /* Call this when about to modify line at position VPOS and change whether it is highlighted. */ void change_line_highlight (int new_highlight, int vpos, int first_unused_hpos) { hl_mode (new_highlight); move_cursor (vpos, 0); clear_end_of_line (first_unused_hpos); } /* External interface to control of standout mode. Call this when about to * modify line at position VPOS and not change whether it is highlighted. */ void reassert_line_highlight (int highlight, int vpos) { hl_mode (highlight); vpos; /* pedantic compiler silencer */ } #undef LEFT #undef RIGHT #define LEFT 1 #define RIGHT 0 void scroll_line (int dist, int direction) { /* The idea here is to implement a horizontal scroll in one line to implement delete and half of insert. */ SMALL_RECT scroll; COORD dest; CHAR_INFO fill; FRAME_PTR f = PICK_FRAME (); scroll.Top = cursor_coords.Y; scroll.Bottom = cursor_coords.Y; if (direction == LEFT) { scroll.Left = cursor_coords.X + dist; scroll.Right = FRAME_WIDTH (f) - 1; } else { scroll.Left = cursor_coords.X; scroll.Right = FRAME_WIDTH (f) - dist - 1; } dest.X = cursor_coords.X; dest.Y = cursor_coords.Y; fill.Char.AsciiChar = 0x20; fill.Attributes = char_attr; ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); } /* If start is zero insert blanks instead of a string at start ?. */ void insert_glyphs (register GLYPH *start, register int len) { scroll_line (len, RIGHT); /* Move len chars to the right starting at cursor_coords, fill with blanks */ if (start) { /* Print the first len characters of start, cursor_coords.X adjusted by write_glyphs. */ write_glyphs (start, len); } else { clear_end_of_line (cursor_coords.X + len); } } void write_glyphs (register GLYPH *string, register int len) { register unsigned int glyph_len = GLYPH_TABLE_LENGTH; Lisp_Object *glyph_table = GLYPH_TABLE_BASE; FRAME_PTR f = PICK_FRAME (); register char *ptr; GLYPH glyph; WORD *attrs; char *chars; int i; if (len <= 0) return; attrs = alloca (len * sizeof (*attrs)); chars = alloca (len * sizeof (*chars)); if (attrs == NULL || chars == NULL) { printf ("alloca failed in write_glyphs\n"); return; } /* We have to deal with the glyph indirection...go over the glyph buffer and extract the characters. */ ptr = chars; while (--len >= 0) { glyph = *string++; if (glyph > glyph_len) { *ptr++ = glyph & 0xFF; continue; } GLYPH_FOLLOW_ALIASES (glyph_table, glyph_len, glyph); #ifndef HAVE_NTGUI if (GLYPH_FACE (fixfix, glyph) != 0) printf ("Glyph face is %d\n", GLYPH_FACE (fixfix, glyph)); #endif /* !HAVE_NTGUI */ if (GLYPH_SIMPLE_P (glyph_table, glyph_len, glyph)) { *ptr++ = glyph & 0xFF; continue; } for (i = 0; i < GLYPH_LENGTH (glyph_table, glyph); i++) { *ptr++ = (GLYPH_STRING (glyph_table, glyph))[i]; } } /* Number of characters we have in the buffer. */ len = ptr-chars; /* Fill in the attributes for these characters. */ for (i = 0; i < len; i++) attrs[i] = char_attr; /* Write the attributes. */ if (!WriteConsoleOutputAttribute (cur_screen, attrs, len, cursor_coords, &i)) { printf ("Failed writing console attributes: %d\n", GetLastError ()); fflush (stdout); } /* Write the characters. */ if (!WriteConsoleOutputCharacter (cur_screen, chars, len, cursor_coords, &i)) { printf ("Failed writing console characters: %d\n", GetLastError ()); fflush (stdout); } cursor_coords.X += len; move_cursor (cursor_coords.Y, cursor_coords.X); } void delete_glyphs (int n) { /* delete chars means scroll chars from cursor_coords.X + n to cursor_coords.X, anything beyond the edge of the screen should come out empty... */ scroll_line (n, LEFT); } static unsigned int sound_type = 0xFFFFFFFF; void w32_sys_ring_bell (void) { if (sound_type == 0xFFFFFFFF) Beep (666, 100); else MessageBeep (sound_type); } DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0, "Set the sound generated when the bell is rung.\n\ SOUND is 'asterisk, 'exclamation, 'hand, 'question, or 'ok\n\ to use the corresponding system sound for the bell.\n\ SOUND is nil to use the normal beep.") (sound) Lisp_Object sound; { CHECK_SYMBOL (sound, 0); if (NILP (sound)) sound_type = 0xFFFFFFFF; else if (EQ (sound, intern ("asterisk"))) sound_type = MB_ICONASTERISK; else if (EQ (sound, intern ("exclamation"))) sound_type = MB_ICONEXCLAMATION; else if (EQ (sound, intern ("hand"))) sound_type = MB_ICONHAND; else if (EQ (sound, intern ("question"))) sound_type = MB_ICONQUESTION; else if (EQ (sound, intern ("ok"))) sound_type = MB_OK; else sound_type = 0xFFFFFFFF; return sound; } void reset_terminal_modes (void) { #ifdef USE_SEPARATE_SCREEN SetConsoleActiveScreenBuffer (prev_screen); #else SetConsoleCursorInfo (prev_screen, &prev_console_cursor); #endif SetConsoleMode (keyboard_handle, prev_console_mode); } void set_terminal_modes (void) { CONSOLE_CURSOR_INFO cci; /* make cursor big and visible (100 on Win95 makes it disappear) */ cci.dwSize = 99; cci.bVisible = TRUE; (void) SetConsoleCursorInfo (cur_screen, &cci); SetConsoleActiveScreenBuffer (cur_screen); SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT); /* Initialize input mode: interrupt_input off, no flow control, allow 8 bit character input, standard quit char. */ Fset_input_mode (Qnil, Qnil, make_number (2), Qnil); } /* hmmm... perhaps these let us bracket screen changes so that we can flush clumps rather than one-character-at-a-time... we'll start with not moving the cursor while an update is in progress. */ void update_begin (FRAME_PTR f) { } void update_end (FRAME_PTR f) { SetConsoleCursorPosition (cur_screen, cursor_coords); } void set_terminal_window (int size) { } typedef int (*term_hook) (); void initialize_w32_display (void) { CONSOLE_SCREEN_BUFFER_INFO info; cursor_to_hook = (term_hook) move_cursor; raw_cursor_to_hook = (term_hook) move_cursor; clear_to_end_hook = (term_hook) clear_to_end; clear_frame_hook = (term_hook) clear_frame; clear_end_of_line_hook = (term_hook) clear_end_of_line; ins_del_lines_hook = (term_hook) ins_del_lines; change_line_highlight_hook = (term_hook) change_line_highlight; reassert_line_highlight_hook = (term_hook) reassert_line_highlight; insert_glyphs_hook = (term_hook) insert_glyphs; write_glyphs_hook = (term_hook) write_glyphs; delete_glyphs_hook = (term_hook) delete_glyphs; ring_bell_hook = (term_hook) w32_sys_ring_bell; reset_terminal_modes_hook = (term_hook) reset_terminal_modes; set_terminal_modes_hook = (term_hook) set_terminal_modes; set_terminal_window_hook = (term_hook) set_terminal_window; update_begin_hook = (term_hook) update_begin; update_end_hook = (term_hook) update_end; read_socket_hook = w32_console_read_socket; mouse_position_hook = w32_mouse_position; /* Remember original console settings. */ keyboard_handle = GetStdHandle (STD_INPUT_HANDLE); GetConsoleMode (keyboard_handle, &prev_console_mode); prev_screen = GetStdHandle (STD_OUTPUT_HANDLE); #ifdef USE_SEPARATE_SCREEN cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL); if (cur_screen == INVALID_HANDLE_VALUE) { printf ("CreateConsoleScreenBuffer failed in ResetTerm\n"); printf ("LastError = 0x%lx\n", GetLastError ()); fflush (stdout); exit (0); } #else cur_screen = prev_screen; GetConsoleCursorInfo (prev_screen, &prev_console_cursor); #endif GetConsoleScreenBufferInfo (cur_screen, &info); meta_key = 1; char_attr = info.wAttributes & 0xFF; char_attr_normal = char_attr; char_attr_reverse = ((char_attr & 0xf) << 4) + ((char_attr & 0xf0) >> 4); FRAME_HEIGHT (selected_frame) = info.dwSize.Y; /* lines per page */ SET_FRAME_WIDTH (selected_frame, info.dwSize.X); /* characters per line */ // move_cursor (0, 0); // clear_frame (); } DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0, "Set screen colors.") (foreground, background) Lisp_Object foreground; Lisp_Object background; { char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4); char_attr_reverse = XFASTINT (background) + (XFASTINT (foreground) << 4); Frecenter (Qnil); return Qt; } DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0, "Set cursor size.") (size) Lisp_Object size; { CONSOLE_CURSOR_INFO cci; cci.dwSize = XFASTINT (size); cci.bVisible = TRUE; (void) SetConsoleCursorInfo (cur_screen, &cci); return Qt; } #ifndef HAVE_NTGUI void pixel_to_glyph_coords (FRAME_PTR f, int pix_x, int pix_y, int *x, int *y, void *bounds, int noclip) { *x = pix_x; *y = pix_y; } void glyph_to_pixel_coords (FRAME_PTR f, int x, int y, int *pix_x, int *pix_y) { *pix_x = x; *pix_y = y; } #endif /* !HAVE_NTGUI */ void syms_of_ntterm () { defsubr (&Sset_screen_color); defsubr (&Sset_cursor_size); defsubr (&Sset_message_beep); }