Mercurial > emacs
view src/syntax.h @ 20892:18f3cb26243f before-miles-orphaned-changes gcc-2_8_1-980401 gcc-2_8_1-980407 gcc-2_8_1-980412 gcc-2_8_1-980413 gcc-2_8_1-RELEASE gcc_2_8_1-980315 libc-980214 libc-980215 libc-980216 libc-980217 libc-980218 libc-980219 libc-980220 libc-980221 libc-980222 libc-980223 libc-980224 libc-980225 libc-980226 libc-980227 libc-980228 libc-980301 libc-980302 libc-980303 libc-980304 libc-980306 libc-980307 libc-980308 libc-980309 libc-980310 libc-980311 libc-980312 libc-980313 libc-980314 libc-980315 libc-980316 libc-980317 libc-980318 libc-980319 libc-980320 libc-980321 libc-980322 libc-980323 libc-980324 libc-980325 libc-980326 libc-980327 libc-980328 libc-980329 libc-980330 libc-980331 libc-980401 libc-980402 libc-980403 libc-980404 libc-980405 libc-980406 libc-980407 libc-980408 libc-980409 libc-980410 libc-980411 libc-980412 libc-980413 libc-980414 libc-980428 libc-980429 libc-980430 libc-980501 libc-980502 libc-980503 libc-980504 libc-980505 libc-980506 libc-980507 libc-980508 libc-980509 libc-980510 libc-980512 libc-980513 libc-980514 libc-980515 libc-980516 libc-980517 libc-980518 libc-980519 libc-980520 libc-980521 libc-980522 libc-980523 libc-980524 libc-980525 libc-980526 libc-980527 libc-980528 libc-980529 libc-980530 libc-980531 libc-980601 libc-980602 libc-980603 libc-980604 libc-980605 libc-980606 libc-980607 libc-980608 libc-980609 libc-980610 libc-980611 libc-980612 libc-980613
Add PentiumII (i786). Add '7' to all i[3456] entries.
Add AMD and Cyrix names for P5 and P6.
author | Richard Kenner <kenner@gnu.org> |
---|---|
date | Fri, 13 Feb 1998 12:16:46 +0000 |
parents | ed9ed828415e |
children | 25bb3da85d05 |
line wrap: on
line source
/* Declarations having to do with GNU Emacs syntax tables. Copyright (C) 1985, 93, 94, 97, 1998 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ extern Lisp_Object Qsyntax_table_p; extern void update_syntax_table P_ ((int, int, int, Lisp_Object)); /* The standard syntax table is stored where it will automatically be used in all new buffers. */ #define Vstandard_syntax_table buffer_defaults.syntax_table /* A syntax table is a chartable whose elements are cons cells (CODE+FLAGS . MATCHING-CHAR). MATCHING-CHAR can be nil if the char is not a kind of parenthesis. The low 8 bits of CODE+FLAGS is a code, as follows: */ enum syntaxcode { Swhitespace, /* for a whitespace character */ Spunct, /* for random punctuation characters */ Sword, /* for a word constituent */ Ssymbol, /* symbol constituent but not word constituent */ Sopen, /* for a beginning delimiter */ Sclose, /* for an ending delimiter */ Squote, /* for a prefix character like Lisp ' */ Sstring, /* for a string-grouping character like Lisp " */ Smath, /* for delimiters like $ in Tex. */ Sescape, /* for a character that begins a C-style escape */ Scharquote, /* for a character that quotes the following character */ Scomment, /* for a comment-starting character */ Sendcomment, /* for a comment-ending character */ Sinherit, /* use the standard syntax table for this character */ Scomment_fence, /* Starts/ends comment which is delimited on the other side by any char with the same syntaxcode. */ Sstring_fence, /* Starts/ends string which is delimited on the other side by any char with the same syntaxcode. */ Smax /* Upper bound on codes that are meaningful */ }; /* Set the syntax entry VAL for char C in table TABLE. */ #define SET_RAW_SYNTAX_ENTRY(table, c, val) \ ((c) < CHAR_TABLE_SINGLE_BYTE_SLOTS \ ? (XCHAR_TABLE (table)->contents[(unsigned char) (c)] = (val)) \ : Faset ((table), make_number (c), (val))) /* Fetch the syntax entry for char C in syntax table TABLE. This macro is called only when C is less than CHAR_TABLE_ORDINARY_SLOTS. Do inheritance. */ #ifdef __GNUC__ #define SYNTAX_ENTRY_FOLLOW_PARENT(table, c) \ ({ Lisp_Object tbl = table; \ Lisp_Object temp = XCHAR_TABLE (tbl)->contents[(c)]; \ while (NILP (temp)) \ { \ tbl = XCHAR_TABLE (tbl)->parent; \ if (NILP (tbl)) \ break; \ temp = XCHAR_TABLE (tbl)->contents[(c)]; \ } \ temp; }) #else extern Lisp_Object syntax_temp; extern Lisp_Object syntax_parent_lookup P_ ((Lisp_Object, int)); #define SYNTAX_ENTRY_FOLLOW_PARENT(table, c) \ (syntax_temp = XCHAR_TABLE (table)->contents[(c)], \ (NILP (syntax_temp) \ ? syntax_parent_lookup (table, (c)) \ : syntax_temp)) #endif /* SYNTAX_ENTRY fetches the information from the entry for character C in syntax table TABLE, or from globally kept data (gl_state). Does inheritance. */ /* CURRENT_SYNTAX_TABLE gives the syntax table valid for current position, it is either the buffer's syntax table, or syntax table found in text properties. */ #ifdef SYNTAX_ENTRY_VIA_PROPERTY # define SYNTAX_ENTRY(c) \ (gl_state.use_global ? gl_state.global_code : SYNTAX_ENTRY_INT (c)) # define CURRENT_SYNTAX_TABLE gl_state.current_syntax_table #else # define SYNTAX_ENTRY SYNTAX_ENTRY_INT # define CURRENT_SYNTAX_TABLE current_buffer->syntax_table #endif #define SYNTAX_ENTRY_INT(c) \ ((c) < CHAR_TABLE_SINGLE_BYTE_SLOTS \ ? SYNTAX_ENTRY_FOLLOW_PARENT (CURRENT_SYNTAX_TABLE, \ (unsigned char) (c)) \ : Faref (CURRENT_SYNTAX_TABLE, make_number ((c)))) /* Extract the information from the entry for character C in the current syntax table. */ #ifdef __GNUC__ #define SYNTAX(c) \ ({ Lisp_Object temp; \ temp = SYNTAX_ENTRY (c); \ (CONSP (temp) \ ? (enum syntaxcode) (XINT (XCONS (temp)->car) & 0xff) \ : Swhitespace); }) #define SYNTAX_WITH_FLAGS(c) \ ({ Lisp_Object temp; \ temp = SYNTAX_ENTRY (c); \ (CONSP (temp) \ ? XINT (XCONS (temp)->car) \ : (int) Swhitespace); }) #define SYNTAX_MATCH(c) \ ({ Lisp_Object temp; \ temp = SYNTAX_ENTRY (c); \ (CONSP (temp) \ ? XCONS (temp)->cdr \ : Qnil); }) #else #define SYNTAX(c) \ (syntax_temp = SYNTAX_ENTRY ((c)), \ (CONSP (syntax_temp) \ ? (enum syntaxcode) (XINT (XCONS (syntax_temp)->car) & 0xff) \ : Swhitespace)) #define SYNTAX_WITH_FLAGS(c) \ (syntax_temp = SYNTAX_ENTRY ((c)), \ (CONSP (syntax_temp) \ ? XINT (XCONS (syntax_temp)->car) \ : (int) Swhitespace)) #define SYNTAX_MATCH(c) \ (syntax_temp = SYNTAX_ENTRY ((c)), \ (CONSP (syntax_temp) \ ? XCONS (syntax_temp)->cdr \ : Qnil)) #endif /* Then there are six single-bit flags that have the following meanings: 1. This character is the first of a two-character comment-start sequence. 2. This character is the second of a two-character comment-start sequence. 3. This character is the first of a two-character comment-end sequence. 4. This character is the second of a two-character comment-end sequence. 5. This character is a prefix, for backward-prefix-chars. Note that any two-character sequence whose first character has flag 1 and whose second character has flag 2 will be interpreted as a comment start. bit 6 is used to discriminate between two different comment styles. Languages such as C++ allow two orthogonal syntax start/end pairs and bit 6 is used to determine whether a comment-end or Scommentend ends style a or b. Comment start sequences can start style a or b. Style a is always the default. */ #define SYNTAX_COMSTART_FIRST(c) ((SYNTAX_WITH_FLAGS (c) >> 16) & 1) #define SYNTAX_COMSTART_SECOND(c) ((SYNTAX_WITH_FLAGS (c) >> 17) & 1) #define SYNTAX_COMEND_FIRST(c) ((SYNTAX_WITH_FLAGS (c) >> 18) & 1) #define SYNTAX_COMEND_SECOND(c) ((SYNTAX_WITH_FLAGS (c) >> 19) & 1) #define SYNTAX_PREFIX(c) ((SYNTAX_WITH_FLAGS (c) >> 20) & 1) /* extract the comment style bit from the syntax table entry */ #define SYNTAX_COMMENT_STYLE(c) ((SYNTAX_WITH_FLAGS (c) >> 21) & 1) /* This array, indexed by a character, contains the syntax code which that character signifies (as a char). For example, (enum syntaxcode) syntax_spec_code['w'] is Sword. */ extern unsigned char syntax_spec_code[0400]; /* Indexed by syntax code, give the letter that describes it. */ extern char syntax_code_spec[16]; /* Convert the byte offset BYTEPOS into a character position, for the object recorded in gl_state with SETUP_SYNTAX_TABLE_FOR_OBJECT. */ #define SYNTAX_TABLE_BYTE_TO_CHAR(bytepos) \ (STRINGP (gl_state.object) \ ? string_byte_to_char (gl_state.object, (bytepos)) \ : BUFFERP (gl_state.object) \ ? buf_bytepos_to_charpos (XBUFFER (gl_state.object), (bytepos)) \ : NILP (gl_state.object) \ ? BYTE_TO_CHAR ((bytepos)) \ : (bytepos)) /* Make syntax table state (gl_state) good for POS, assuming it is currently good for a position before POS. */ #define UPDATE_SYNTAX_TABLE_FORWARD(pos) \ ((pos) >= gl_state.e_property - gl_state.offset \ ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \ gl_state.object), \ 1) \ : 0) /* Make syntax table state (gl_state) good for POS, assuming it is currently good for a position after POS. */ #define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \ ((pos) <= gl_state.b_property - gl_state.offset \ ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \ gl_state.object), \ 1) \ : 0) /* Make syntax table good for POS. */ #define UPDATE_SYNTAX_TABLE(pos) \ ((pos) <= gl_state.b_property - gl_state.offset \ ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \ gl_state.object), \ 1) \ : ((pos) >= gl_state.e_property - gl_state.offset \ ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \ gl_state.object), \ 1) \ : 0)) /* This macro should be called with FROM at the start of forward search, or after the last position of the backward search. It makes sure that the first char is picked up with correct table, so one does not need to call UPDATE_SYNTAX_TABLE immediately after the call. Sign of COUNT gives the direction of the search. */ #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ gl_state.b_property = BEGV - 1; \ gl_state.e_property = ZV + 1; \ gl_state.object = Qnil; \ gl_state.use_global = 0; \ gl_state.offset = 0; \ gl_state.current_syntax_table = current_buffer->syntax_table; \ if (parse_sexp_lookup_properties) \ update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT), \ 1, Qnil); /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. If it is t, ignore properties altogether. This is meant for regex.c to use. For buffers, regex.c passes arguments to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV. So if it is a buffer, we set the offset field to BEGV. */ #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ if (1) \ { \ gl_state.object = (OBJECT); \ if (BUFFERP (gl_state.object)) \ { \ struct buffer *buf = XBUFFER (gl_state.object); \ gl_state.b_property = BUF_BEGV (buf) - 1; \ gl_state.e_property = BUF_ZV (buf); \ gl_state.offset = BUF_BEGV (buf) - 1; \ } \ else if (NILP (gl_state.object)) \ { \ gl_state.b_property = BEGV - 1; \ gl_state.e_property = ZV; \ gl_state.offset = BEGV - 1; \ } \ else if (EQ (gl_state.object, Qt)) \ { \ gl_state.b_property = - 1; \ gl_state.e_property = 1500000000; \ gl_state.offset = 0; \ } \ else \ { \ gl_state.b_property = -1; \ gl_state.e_property = 1 + XSTRING (gl_state.object)->size; \ gl_state.offset = 0; \ } \ gl_state.use_global = 0; \ gl_state.current_syntax_table = current_buffer->syntax_table; \ if (parse_sexp_lookup_properties) \ update_syntax_table ((BYTE_TO_CHAR ((FROM) + gl_state.offset) \ + (COUNT > 0 ? 0 : -1)), \ COUNT, 1, gl_state.object); \ } \ else struct gl_state_s { Lisp_Object object; /* The object we are scanning. */ int start; /* Where to stop. */ int stop; /* Where to stop. */ int use_global; /* Whether to use global_code or c_s_t. */ Lisp_Object global_code; /* Syntax code of current char. */ Lisp_Object current_syntax_table; /* Syntax table for current pos. */ Lisp_Object old_prop; /* Syntax-table prop at prev pos. */ int b_property; /* Last index where c_s_t is not valid. */ int e_property; /* First index where c_s_t is not valid. */ INTERVAL forward_i; /* Where to start lookup on forward */ INTERVAL backward_i; /* or backward movement. The data in c_s_t is valid between these intervals, and possibly at the intervals too, depending on: */ /* Offset for positions specified to UPDATE_SYNTAX_TABLE. */ int offset; char left_ok; char right_ok; }; extern struct gl_state_s gl_state; extern int parse_sexp_lookup_properties; extern INTERVAL interval_of P_ ((int, Lisp_Object)); extern int scan_words P_ ((int, int));