# HG changeset patch # User Jason Rumney # Date 1202255241 0 # Node ID 0c62e6ddd01dfc064432201acb5475e753e7798e # Parent 594c7dcd1782adcc864a4482eaaf2c552be3570f (w32_read_socket) : Use locale-coding-system instead of using mule-unicode-* charsets directly. diff -r 594c7dcd1782 -r 0c62e6ddd01d src/w32term.c --- a/src/w32term.c Tue Feb 05 20:48:39 2008 +0000 +++ b/src/w32term.c Tue Feb 05 23:47:21 2008 +0000 @@ -4338,7 +4338,7 @@ } } - /* Now process unicode input as per xterm.c */ + /* Process unicode input for ASCII and ISO Control only. */ if (code < 0x80) { inev.kind = ASCII_KEYSTROKE_EVENT; @@ -4346,82 +4346,56 @@ } else if (code < 0xA0) inev.code = MAKE_CHAR (CHARSET_8_BIT_CONTROL, code, 0); - else if (code < 0x100) - inev.code = MAKE_CHAR (charset_latin_iso8859_1, code, 0); else { - int c1, c2; - int charset_id; - - if (code < 0x2500) + /* Many locales do not have full mapping from + unicode on save, so use the locale coding to + decode them. Windows only allows non-Unicode + Windows to receive characters in the system + locale anyway, so this doesn't really limit + us. */ + int nbytes, nchars, require, i, len; + unsigned char *dest; + struct coding_system coding; + + if (dbcs[0] == 0) { - charset_id = charset_mule_unicode_0100_24ff; - code -= 0x100; - } - else if (code < 0x3400) - { - charset_id = charset_mule_unicode_2500_33ff; - code -= 0x2500; - } - else if (code >= 0xE000) - { - charset_id = charset_mule_unicode_e000_ffff; - code -= 0xE000; + nbytes = 1; + dbcs[0] = dbcs[1]; } else + nbytes = 2; + + setup_coding_system (Vlocale_coding_system, &coding); + coding.src_multibyte = 0; + coding.dst_multibyte = 1; + coding.composing = COMPOSITION_DISABLED; + require = decoding_buffer_size (&coding, nbytes); + dest = (unsigned char *) alloca (require); + coding.mode |= CODING_MODE_LAST_BLOCK; + + decode_coding (&coding, dbcs, dest, nbytes, require); + nbytes = coding.produced; + nchars = coding.produced_char; + + for (i = 0; i < nbytes; i += len) { - /* Not in the unicode range that we can handle in - Emacs-22, so decode the original character - using the locale */ - int nbytes, nchars, require, i, len; - unsigned char *dest; - struct coding_system coding; - - if (dbcs[0] == 0) + if (nchars == nbytes) { - nbytes = 1; - dbcs[0] = dbcs[1]; + inev.code = dest[i]; + len = 1; } else - nbytes = 2; - - setup_coding_system (Vlocale_coding_system, &coding); - coding.src_multibyte = 0; - coding.dst_multibyte = 1; - coding.composing = COMPOSITION_DISABLED; - require = decoding_buffer_size (&coding, nbytes); - dest = (unsigned char *) alloca (require); - coding.mode |= CODING_MODE_LAST_BLOCK; - - decode_coding (&coding, dbcs, dest, nbytes, require); - nbytes = coding.produced; - nchars = coding.produced_char; - - for (i = 0; i < nbytes; i += len) - { - if (nchars == nbytes) - { - inev.code = dest[i]; - len = 1; - } - else - inev.code = STRING_CHAR_AND_LENGTH (dest + i, - nbytes - 1, - len); - inev.kind = (SINGLE_BYTE_CHAR_P (inev.code) - ? ASCII_KEYSTROKE_EVENT - : MULTIBYTE_CHAR_KEYSTROKE_EVENT); - kbd_buffer_store_event_hold (&inev, hold_quit); - count++; - } - inev.kind = NO_EVENT; /* Already handled */ - break; + inev.code = STRING_CHAR_AND_LENGTH (dest + i, + nbytes - 1, + len); + inev.kind = (SINGLE_BYTE_CHAR_P (inev.code) + ? ASCII_KEYSTROKE_EVENT + : MULTIBYTE_CHAR_KEYSTROKE_EVENT); + kbd_buffer_store_event_hold (&inev, hold_quit); + count++; } - - /* Unicode characters from above. */ - c1 = (code / 96) + 32; - c2 = (code % 96) + 32; - inev.code = MAKE_CHAR (charset_id, c1, c2); + inev.kind = NO_EVENT; /* Already handled */ } } else @@ -4430,7 +4404,6 @@ in non-Unicode message handlers. */ DebPrint (("Non-byte WM_CHAR: %d\n", msg.msg.wParam)); inev.kind = NO_EVENT; - break; } } break;