# HG changeset patch # User Kim F. Storm # Date 1129070206 0 # Node ID 1b9ba63aad7ed8d57cc30de8a3e2c6776c3650db # Parent d1a8711a8c3a5c780101ffb87fff9d59406b22db (remember_mouse_glyph): New generic version based on glyph_rect and remember_mouse_glyph from xterm.c enhanced to properly handle all different window areas. diff -r d1a8711a8c3a -r 1b9ba63aad7e src/xdisp.c --- a/src/xdisp.c Tue Oct 11 22:36:35 2005 +0000 +++ b/src/xdisp.c Tue Oct 11 22:36:46 2005 +0000 @@ -2027,6 +2027,181 @@ return WINDOW_TO_FRAME_PIXEL_Y (w, y); } +/* + * Remember which glyph the mouse is over. + */ + +void +remember_mouse_glyph (f, gx, gy, rect) + struct frame *f; + int gx, gy; + NativeRectangle *rect; +{ + Lisp_Object window; + struct window *w; + struct glyph_row *r, *gr, *end_row; + enum window_part part; + enum glyph_row_area area; + int x, y, width, height; + + /* Try to determine frame pixel position and size of the glyph under + frame pixel coordinates X/Y on frame F. */ + + window = window_from_coordinates (f, gx, gy, &part, &x, &y, 0); + if (NILP (window)) + { + width = FRAME_SMALLEST_CHAR_WIDTH (f); + height = FRAME_SMALLEST_FONT_HEIGHT (f); + goto virtual_glyph; + } + + w = XWINDOW (window); + width = WINDOW_FRAME_COLUMN_WIDTH (w); + height = WINDOW_FRAME_LINE_HEIGHT (w); + + r = MATRIX_FIRST_TEXT_ROW (w->current_matrix); + end_row = r + w->current_matrix->nrows - 1; + + if (w->pseudo_window_p) + { + area = TEXT_AREA; + part = ON_MODE_LINE; /* Don't adjust margin. */ + goto text_glyph; + } + + switch (part) + { + case ON_LEFT_MARGIN: + area = LEFT_MARGIN_AREA; + goto text_glyph; + + case ON_RIGHT_MARGIN: + area = RIGHT_MARGIN_AREA; + goto text_glyph; + + case ON_TEXT: + case ON_MODE_LINE: + case ON_HEADER_LINE: + area = TEXT_AREA; + + text_glyph: + gr = 0; gy = 0; + for (; r < end_row && r->enabled_p; ++r) + if (r->y + r->height > y) + { + gr = r; gy = r->y; + break; + } + + if (gr && gy <= y) + { + struct glyph *g = gr->glyphs[area]; + struct glyph *end = g + gr->used[area]; + + height = gr->height; + for (gx = gr->x; g < end; gx += g->pixel_width, ++g) + if (gx + g->pixel_width > x) + break; + + if (g < end) + width = g->pixel_width; + else + { + /* Use nominal char spacing at end of line. */ + x -= gx; + gx += (x / width) * width; + } + + if (part != ON_MODE_LINE && part != ON_HEADER_LINE) + gx += window_box_left_offset (w, area); + } + else + { + /* Use nominal line height at end of window. */ + gx = (x / width) * width; + y -= gy; + gy += (y / height) * height; + } + break; + + case ON_LEFT_FRINGE: + gx = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w) + ? WINDOW_LEFT_SCROLL_BAR_AREA_WIDTH (w) + : window_box_right_offset (w, LEFT_MARGIN_AREA)); + width = WINDOW_LEFT_FRINGE_WIDTH (w); + goto row_glyph; + + case ON_RIGHT_FRINGE: + gx = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w) + ? window_box_right_offset (w, RIGHT_MARGIN_AREA) + : window_box_right_offset (w, TEXT_AREA)); + width = WINDOW_RIGHT_FRINGE_WIDTH (w); + goto row_glyph; + + case ON_SCROLL_BAR: + gx = (WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_LEFT (w) + ? 0 + : (window_box_right_offset (w, RIGHT_MARGIN_AREA) + + (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w) + ? WINDOW_RIGHT_FRINGE_WIDTH (w) + : 0))); + width = WINDOW_SCROLL_BAR_AREA_WIDTH (w); + + row_glyph: + gr = 0, gy = 0; + for (; r < end_row && r->enabled_p; ++r) + if (r->y + r->height > y) + { + gr = r; gy = r->y; + break; + } + + if (gr && gy <= y) + height = gr->height; + else + { + /* Use nominal line height at end of window. */ + y -= gy; + gy += (y / height) * height; + } + break; + + default: + ; + virtual_glyph: + /* If there is no glyph under the mouse, then we divide the screen + into a grid of the smallest glyph in the frame, and use that + as our "glyph". */ + + /* Arrange for the division in FRAME_PIXEL_X_TO_COL etc. to + round down even for negative values. */ + if (gx < 0) + gx -= width - 1; + if (gy < 0) + gy -= height - 1; + + gx = (gx / width) * width; + gy = (gy / height) * height; + + goto store_rect; + } + + gx += WINDOW_LEFT_EDGE_X (w); + gy += WINDOW_TOP_EDGE_Y (w); + + store_rect: + STORE_NATIVE_RECT (*rect, gx, gy, width, height); + + /* Visible feedback for debugging. */ +#if 0 +#if HAVE_X_WINDOWS + XDrawRectangle (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f), + f->output_data.x->normal_gc, + gx, gy, width, height); +#endif +#endif +} + #endif /* HAVE_WINDOW_SYSTEM */