# HG changeset patch # User Juanma Barranquero # Date 1052777950 0 # Node ID 2f1f53618f51696eac12b7c92e9f9580d0d7f4ac # Parent d20464e3d6178485b3c5272ea6e36bfac59b2c18 Fix typo. diff -r d20464e3d617 -r 2f1f53618f51 etc/MOTIVATION --- a/etc/MOTIVATION Mon May 12 18:16:43 2003 +0000 +++ b/etc/MOTIVATION Mon May 12 22:19:10 2003 +0000 @@ -96,7 +96,7 @@ First, rewards encourage people to focus narrowly on a task, to do it as quickly as possible and to take few risks. "If they feel that -'this is something I hve to get through to get the prize,' the're +'this is something I have to get through to get the prize,' the're going to be less creative," Amabile said. Second, people come to see themselves as being controlled by the