# HG changeset patch # User Juanma Barranquero # Date 1052851285 0 # Node ID 489cbd8af02e865b21c35cf95f5cf9ff221bab8a # Parent d80aece92b78597faf979e713e9e1c13fb414b91 Fix typo. diff -r d80aece92b78 -r 489cbd8af02e etc/MOTIVATION --- a/etc/MOTIVATION Tue May 13 18:39:39 2003 +0000 +++ b/etc/MOTIVATION Tue May 13 18:41:25 2003 +0000 @@ -96,7 +96,7 @@ First, rewards encourage people to focus narrowly on a task, to do it as quickly as possible and to take few risks. "If they feel that -'this is something I have to get through to get the prize,' the're +'this is something I have to get through to get the prize,' they're going to be less creative," Amabile said. Second, people come to see themselves as being controlled by the