# HG changeset patch # User Nick Roberts # Date 1116908954 0 # Node ID 68061d13d085a252d397fb9d9f130901ad3f08e1 # Parent 9733e98a93e4d780ec5f76602036c41a1d55ead7 (Dialog Boxes): Descibe new optional argument. diff -r 9733e98a93e4 -r 68061d13d085 lispref/frames.texi --- a/lispref/frames.texi Tue May 24 03:48:32 2005 +0000 +++ b/lispref/frames.texi Tue May 24 04:29:14 2005 +0000 @@ -1438,13 +1438,14 @@ A dialog box is a variant of a pop-up menu---it looks a little different, it always appears in the center of a frame, and it has just -one level and one pane. The main use of dialog boxes is for asking -questions that the user can answer with ``yes'', ``no'', and a few other -alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use -dialog boxes instead of the keyboard, when called from commands invoked -by mouse clicks. +one level and one or more buttons. The main use of dialog boxes is +for asking questions that the user can answer with ``yes'', ``no'', +and a few other alternatives. With a single button, they can also +force the user to acknowledge important information. The functions +@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the +keyboard, when called from commands invoked by mouse clicks. -@defun x-popup-dialog position contents +@defun x-popup-dialog position contents header This function displays a pop-up dialog box and returns an indication of what selection the user makes. The argument @var{contents} specifies the alternatives to offer; it has this format: @@ -1474,6 +1475,10 @@ @code{x-popup-menu}, but the precise coordinates or the individual window don't matter; only the frame matters. +If @var{header} is non-nil, the frame title for the box is +``Information'', otherwise it is ``Question''. The former is used +for @code{message-box} (@pxref{The Echo Area}). + In some configurations, Emacs cannot display a real dialog box; so instead it displays the same items in a pop-up menu in the center of the frame.