# HG changeset patch # User Kim F. Storm # Date 1095894418 0 # Node ID 714a83d1ea32291df7ab6795c6e04c1335627b61 # Parent ba03d6f2908304b71198f8d5871413616dc3f225 (Display): Add 'Fringe Bitmaps' and 'Pointer Shapes' to menu. (Standard Faces): Doc fix for fringe face. (Fringes): Add `overflow-newline-into-fringe' and 'indicate-buffer-boundaries'. (Fringe Bitmaps, Pointer Shapes): New nodes. (Display Property): Add 'Pixel Specification' and 'Display Fringe Bitmaps' to menu. (Specified Space): Describe pixel width and height. (Pixel Specification): New node. (Other Display Specs): Add `slice' property. (Display Fringe Bitmaps): New node. (Images): Add 'Image Slices' to menu. (Image Descriptors): Add `:pointer' and `:map' properties. (Showing Images): Add slice arg to `insert-image'. Add 'insert-sliced-image'. diff -r ba03d6f29083 -r 714a83d1ea32 lispref/display.texi --- a/lispref/display.texi Wed Sep 22 23:06:39 2004 +0000 +++ b/lispref/display.texi Wed Sep 22 23:06:58 2004 +0000 @@ -25,7 +25,9 @@ * Faces:: A face defines a graphics style for text characters: font, colors, etc. * Fringes:: Controlling window fringes. +* Fringe Bitmaps:: Customizing fringe bitmaps. * Scroll Bars:: Controlling vertical scroll bars. +* Pointer Shapes:: Controlling the mouse pointer shape. * Display Property:: Enabling special display features. * Images:: Displaying images in Emacs buffers. * Buttons:: Adding clickable buttons to Emacs buffers. @@ -1486,7 +1488,7 @@ @item fringe @kindex fringe @r{(face name)} -This face controls the colors of window fringes, the thin areas on +This face controls the default colors of window fringes, the thin areas on either side that are used to display continuation and truncation glyphs. @item minibuffer-prompt @@ -2560,7 +2562,7 @@ @defvar fringes-outside-margins If the value is non-@code{nil}, the frames appear outside -the display margins. +the display margins. @end defvar @defvar left-fringe-width @@ -2596,6 +2598,146 @@ @var{right-width} @var{frames-outside-margins})}. @end defun +@defvar overflow-newline-into-fringe +This variable, if non-@code{nil}, specifies that lines which are +exactly as wide as the window (not counting the final newline +character) shall not be broken into two lines on the display (with +just the newline on the second line). Instead, the newline now +overflows into the right fringe, and the cursor will be displayed in +the fringe when positioned on that newline. +@end defvar + +@defvar indicate-buffer-boundaries +This buffer-local variable controls how the buffer boundaries and +window scrolling is indicated in the fringes. + + The buffer boundaries, i.e. first and last line in the buffer, can be +marked with angle bitmaps in the left or right fringe. This can be +combined with up and down arrow bitmaps shown at the top and bottom of +the left or right fringe if the window can be scrolled in either +direction. + + If the value is @code{left} or @code{right}, both angle and arrow +bitmaps are displayed in the left or right fringe, respectively. +Any other non-@code{nil} value causes the bitmap on the top line to be +displayed in the left fringe, and the bitmap on the bottom line in the +right fringe. + + If value is a cons @code{(angles . arrows)}, the car specifies the +position of the angle bitmaps, and the cdr specifies the position of +the arrow bitmaps. For example, @code{(t . right)} places the top +angle bitmap in left fringe, the bottom angle bitmap in right fringe, +and both arrow bitmaps in right fringe. To show just the angle +bitmaps in the left fringe, but no arrow bitmaps, use @code{(left . nil)}. +@end defvar + +@defvar default-indicate-buffer-boundaries +The value of this variable is the default value for +@code{indicate-buffer-boundaries} in buffers that do not override it. +@end defvar + +@node Fringe Bitmaps +@section Fringe Bitmaps +@cindex Fringe Bitmaps + + The @dfn{fringe bitmaps} are tiny icons Emacs displays in the fringe +on a window system to indicate truncated or continued lines, buffer +boundaries, overlay arrow, etc. The fringe bitmaps are shared by all +frames and windows. + + You can redefine the built-in fringe bitmaps, and you can define new +fringe bitmaps. Emacs can handle a maximum of 255 different fringe +bitmaps. + +A fringe bitmap is identified by an opaque integer, but Lisp code +should use the following names defined by @code{(require 'fringe)}: + +Truncation and continuation line bitmaps: +@code{left-truncation-fringe-bitmap}, +@code{right-truncation-fringe-bitmap}, +@code{continued-line-fringe-bitmap}, +@code{continuation-line-fringe-bitmap}. + +Buffer indication bitmaps: +@code{up-arrow-fringe-bitmap}, +@code{down-arrow-fringe-bitmap}, +@code{top-left-angle-fringe-bitmap}, +@code{top-right-angle-fringe-bitmap}, +@code{bottom-left-angle-fringe-bitmap}, +@code{bottom-right-angle-fringe-bitmap}, +@code{left-bracket-fringe-bitmap}, +@code{right-bracket-fringe-bitmap}. + +Empty line indication bitmap: +@code{empty-line-fringe-bitmap}. + +Overlay arrow bitmap: +@code{overlay-arrow-fringe-bitmap}. + +Bitmaps for displaying the cursor in right fringe: +@code{filled-box-cursor-fringe-bitmap}, +@code{hollow-box-cursor-fringe-bitmap}, +@code{hollow-square-fringe-bitmap}, @code{bar-cursor-fringe-bitmap}, +@code{hbar-cursor-fringe-bitmap}. + +Fringe bitmap opaque value indicating that no fringe bitmap is present: +@code{no-fringe-bitmap}. + +Fringe bitmap opaque value indicating a reference to an undefined bitmap: +@code{undef-fringe-bitmap}. + + To display an specific fringe bitmap on a line in an Emacs window, +use it as a @code{left-fringe} or @code{right-fringe} specifier in the +@code{display} property of some text that is displayed on that line +(@pxref{Display Property}). + +@defun define-fringe-bitmap bits &optional height width align bitmap +Define a new fringe bitmap, or change an existing bitmap. + +The argument @code{bits} is either a string or a vector of integers, +where each element (typically) corresponds to one row of the bitmap, +and each bit of an integer corresponds to one pixel of the bitmap. + +The optional argument @code{height} specifies the height of the bitmap. +If @code{height} is @code{nil}, the length of @code{bits} is used. + +The optional argument @code{width} specifies the width of the bitmap; +it must be an integer between 1 and 16, or @code{nil} which defaults +to a width of 8 pixels. + +The optional argument @code{align} may be one of @code{top}, +@code{center}, or @code{bottom}, indicating the positioning of the +bitmap relative to the rows where it is used; the default is to center +the bitmap. + +The @code{align} argument may also be a list @code{(ALIGN PERIODIC)} +where @code{ALIGN} is intepreted as described above, and if +@code{PERIODIC} is non-@code{nil} it specifies that the @code{bits} should +be repeated until a bitmap of the specified @code{height} is created. + +The optional argument @code{bitmap} specifies the opaque integer that +identifies an existing bitmap to redefine. + +The return value is a new opaque integer identifying the new bitmap number, +or @code{nil} of there are no more free bitmap slots. +@end defun + +@defun destroy-fringe-bitmap bitmap +Destroy the fringe bitmap identified by the opaque integer +@code{bitmap}. If @code{bitmap} identifies a standard fringe bitmap, +the original built-in bitmap is restored. +@end defun + +@defun set-fringe-bitmap-face bitmap &optional face +Set face for a specific fringe bitmap @code{bitmap} to the face +specified by the argument @code{face}. +If @code{face} is @code{nil}, reset face to default @code{fringe} face. + +Normally, the specified face should be a face derived from the +@code{fringe} face, only specifying the foreground color as the +desired color of the fringe bitmap. +@end defun + @node Scroll Bars @section Scroll Bars @@ -2609,7 +2751,7 @@ @code{set-window-scroll-bars} to specify what to do for a specific window: @defun set-window-scroll-bars window width &optional vertical-type horizontal-type -Set width and type of scroll bars of window @var{window}. +Set width and type of scroll bars of window @var{window}. If @var{window} is @code{nil}, the selected window is used. @var{width} specifies the scroll bar width in pixels (@code{nil} means use whatever is specified for width for the frame). @@ -2644,6 +2786,28 @@ window take note of the new values by calling @code{set-window-buffer} specifying the same buffer that is already displayed. +@node Pointer Shapes +@section Pointer Shapes + +Normally, the mouse pointer has the @code{text} shape over text and +the @code{arrow} shape over window areas which do not correspond to +any buffer text. + +The available pointer shapes are: @code{text} (or @code{nil}), +@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag}, +@code{modeline}, and @code{hourglass}. + +The mouse pointer shape over text or images can be changed via the +@code{pointer} text property, and for image with the @code{:pointer} +and @code{:map} image properties. + +@defvar void-text-area-pointer +@tindex void-text-area-pointer +This variable specifies the mouse pointer shape in void text areas, +i.e. the areas after the end of a line or below the last line in the +buffer. The default is to use the @code{arrow} (non-text) pointer. +@end defvar + @node Display Property @section The @code{display} Property @cindex display specification @@ -2659,10 +2823,12 @@ @menu * Specified Space:: Displaying one space with a specified width. +* Pixel Specification:: Specifying space width or height in pixels. * Other Display Specs:: Displaying an image; magnifying text; moving it up or down on the page; adjusting the width of spaces within text. * Display Margins:: Displaying text or images to the side of the main text. +* Display Fringe Bitmaps:: Displaying a fringe bitmap in a specific line. * Conditional Display:: Making any of the above features conditional depending on some Lisp expression. @end menu @@ -2683,9 +2849,10 @@ @table @code @item :width @var{width} -Specifies that the space width should be @var{width} times the normal -character width. @var{width} can be an integer or floating point -number. +If @var{width} is an integer or floating point number, it specifies +that the space width should be @var{width} times the normal character +width. The @var{width} may also be a @dfn{pixel width} specification +(@pxref{Pixel Specification}). @item :relative-width @var{factor} Specifies that the width of the stretch should be computed from the @@ -2694,32 +2861,111 @@ character, multiplied by @var{factor}. @item :align-to @var{hpos} -Specifies that the space should be wide enough to reach @var{hpos}. The -value @var{hpos} is measured in units of the normal character width. It -may be an integer or a floating point number. +Specifies that the space should be wide enough to reach @var{hpos}. +If the value @var{hpos} is an integer or a floating point number, it +is measured in units of the normal character width. The @var{hpos} +may also be a @dfn{pixel width} specification (@pxref{Pixel Specification}). @end table + The @code{:height} and @code{:align-to} properties are also supported +on non-window systems. + You should use one and only one of the above properties. You can also specify the height of the space, with other properties: @table @code @item :height @var{height} -Specifies the height of the space, as @var{height}, -measured in terms of the normal line height. +Specifies the height of the space. +If @var{height} is an integer or floating point number, it specifies +that the space height should be @var{height} times the normal character +height. The @var{height} may also be a @dfn{pixel height} specification +(@pxref{Pixel Specification}). @item :relative-height @var{factor} Specifies the height of the space, multiplying the ordinary height of the text having this display specification by @var{factor}. @item :ascent @var{ascent} -Specifies that @var{ascent} percent of the height of the space should be -considered as the ascent of the space---that is, the part above the -baseline. The value of @var{ascent} must be a non-negative number no -greater than 100. +If the value of @var{ascent} is a non-negative number no greater than +100, it specifies that @var{ascent} percent of the height of the space +should be considered as the ascent of the space---that is, the part +above the baseline. The ascent may also be specified in pixel units +with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}). + @end table Don't use both @code{:height} and @code{:relative-height} together. +@node Pixel Specification +@subsection Pixel Specification for Spaces +@cindex spaces, pixel specification + + The value of the @code{:width}, @code{:align-to}, @code{:height}, +and @code{:ascent} properties can be a (trivial) expression +which is evaluated during redisplay. The result of the evaluation is +used as an absolute number of pixels. + + The following expressions are supported: + +@example +@group + EXPR ::= NUM | (NUM) | UNIT | ELEM | POS | IMAGE | FORM + NUM ::= INTEGER | FLOAT | SYMBOL + UNIT ::= in | mm | cm | width | height + ELEM ::= left-fringe | right-fringe | left-margin | right-margin + | scroll-bar | text + POS ::= left | center | right + FORM ::= (NUM . EXPR) | (OP EXPR ...) + OP ::= + | - +@end group +@end example + + The form @var{NUM} specifies a fractional width or height of the +default frame font size. The form @code(@var{NUM})} specifies an +absolute number of pixels. If a symbol @var{SYMBOL} is specified, its +buffer-local variable binding is used. + + The @code{in}, @code{mm}, and @code{cm} units specifies the number +of pixels per inch, milli-meter, and centi-meter, resp. The +@code{width} and @code{height} units correspond to the width and +height of the current face font. An image specification @var{IMAGE} +corresponds to the width or height of the image. + + The @code{left-fringe}, @code{right-fringe}, @code{left-margin}, +@code{right-margin}, @code{scroll-bar}, and @code{text} elements +specify to the width of the corresponding area of the window. + + The @code{left}, @code{center}, and @code{right} positions can be +used with @code{:align-to} to specify a position relative to the left +edge, center, or right edge of the text area. + + One of the above window elements (except @code{text}) can also be +used with @code{:align-to} to specify that the position is relative to +the left edge of the given area. Once the base offset for a relative +position has been set (by the first occurrence of one of these +symbols), further occurences of these symbols are interpreted as the +width of the specified area. For example, to align to the center of +the left-margin, use + +@example +:align-to (+ left-margin (0.5 . left-margin)) +@end example + + If no specific base offset is set for alignment, it is always relative +to the left edge of the text area. For example, @samp{:align-to 0} in a +header-line aligns with the first text column in the text area. + + The value of the form @code(@var{NUM} . @var{EXPR})} is the value of +@var{NUM} multiplied by the value of the expression @var{EXPR}. For +example, @samp{(2 . in)} specifies a width of 2 inches, while +@samp{(0.5 . IMAGE)} specifies half the width (or height) of the +specified image. + + The form @code{(+ @var{EXPR} ...)} adds up the value of the +expressions. The form @code{(- @var{EXPR} ...)} negates or subtracts +the value of the expressions. + + @node Other Display Specs @subsection Other Display Specifications @@ -2729,6 +2975,15 @@ display specification, it means to display the image instead of the text that has the display specification. +@item (slice @var{x} @var{y} @var{width} @var{height}) +This property is used with an @code{image} property to specify a +@dfn{slice} (a partial area) of the image to display. The top left +corner of the slice is specified by @var{y} and @var{x} and the width +and height of the slice is specified by @var{width} and @var{height}. +Integer values are taken as pixel values. A floating point number in +the range 0.0 - 1.0 is relative to the width or height of the whole +image. + @item ((margin nil) @var{string}) @itemx @var{string} A display specification of this form means to display @var{string} @@ -2851,6 +3106,35 @@ If @var{window} is @code{nil}, the selected window is used. @end defun +@node Display Fringe Bitmaps +@subsection Displaying Bitmaps in the Fringes +@cindex display fringes +@cindex margins, fringes + + You can display a bitmap in the left or right fringes for a given +line in a window using the @code{display} property. + + To put text in the left or right fringe of the window, use a +display specification of the form @code{(left-fringe @var{bitmap} [@var{face}])} +or @code{(right-fringe @var{bitmap} [@var{face}])} on one of the +characters on the corresponding text line. + + The @var{bitmap} is an opaque integer identifying the bitmap, and the +optional @var{face} is the name of the face whose foreground and +background color is to be used for displaying the bitmap. + +@defun fringe-bitmaps-at-pos &optional pos window +This function returns the fringe bitmaps of the display row containing +position @var{pos} in window @var{window}. The return value is a cons +@code{(@var{left} . @var{right})} where @var{left} and @var{right} +are the fringe bitmap numbers for the bitmaps in the left and right +fringe, resp. + + Returns @code{nil} if @var{pos} is not visible in window +@var{window}. If @var{window} is @code{nil}, use the selected window. +If @var{pos} is @code{nil}, use value of point in that window. +@end defun + @node Conditional Display @subsection Conditional Display Specifications @cindex conditional display specifications @@ -2943,6 +3227,7 @@ * Other Image Types:: Various other formats are supported. * Defining Images:: Convenient ways to define an image for later use. * Showing Images:: Convenient ways to display an image once it is defined. +* Image Slices:: Displaying image slices. * Image Cache:: Internal mechanisms of image display. @end menu @@ -3105,6 +3390,44 @@ If @var{mask} is @code{nil}, remove a mask from the image, if it has one. Images in some formats include a mask which can be removed by specifying @code{:mask nil}. + +@item :pointer @var{shape} +This specifies the pointer shape when the mouse pointer is over this +image. @xref{Pointer Shapes}, for available pointer shapes. + +@item :map @var{map} +This associates an image map of @dfn{hot spots} with this image. + +An image map is an alist where each element has the format +@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified +as either a rectangle, a circle, or a polygon. + +A rectangle is a cons +@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))} +which specifies the pixel coordinates of the upper left and bottom right +corners of the rectangle area. + +A circle is a cons +@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))} +which specifies the center and the radius of the circle; @var{r} may +be a float or integer. + +A polygon is a cons +@code(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])} +where each pair in the vector describes one corner in the polygon. + +When the mouse pointer is above a hot-spot area of an image, the +@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo} +property it defines a tool-tip for the hot-spot, and if it contains +a @code{pointer} property, it defines the shape of the mouse cursor when +it is over the hot-spot. +@xref{Pointer Shapes}, for available pointer shapes. + +When you click the mouse when the mouse pointer is over a hot-spot, an +event is composed by combining the @var{id} of the hot-spot with the +mouse event, e.g. @samp{[area4 mouse-1]} if the hot-spot's @var{id} is +@samp{area4}. + @end table @defun image-mask-p spec &optional frame @@ -3372,7 +3695,7 @@ property yourself, but it is easier to use the functions in this section. -@defun insert-image image &optional string area +@defun insert-image image &optional string area slice This function inserts @var{image} in the current buffer at point. The value @var{image} should be an image descriptor; it could be a value returned by @code{create-image}, or the value of a symbol defined with @@ -3385,11 +3708,26 @@ @code{nil} or omitted, the image is displayed at point within the buffer's text. +The argument @var{slice} specifies a slice of the image to insert. If +@var{slice} is @code{nil} or omitted the whole image is inserted. +Otherwise, @var{slice} is a list +@code{(@var{x} @var{y} @var{width} @var{height})} +which specifies the @var{x} and @var{y} positions and +@var{width} and @var{height} of the image area to insert. Integer +values are taken as pixel values. A floating point number in the +range 0.0 - 1.0 is relative to the width or height of the image. + Internally, this function inserts @var{string} in the buffer, and gives it a @code{display} property which specifies @var{image}. @xref{Display Property}. @end defun +@defun insert-sliced-image image &optional string area rows cols +This function inserts @var{image} in the current buffer at point like +@code{insert-image}, but the image is automatically split into +@var{rows} x @var{cols} equally sized slices. +@end defun + @defun put-image image pos &optional string area This function puts image @var{image} in front of @var{pos} in the current buffer. The argument @var{pos} should be an integer or a @@ -3498,7 +3836,7 @@ * Making Buttons:: Adding buttons to Emacs buffers. * Manipulating Buttons:: Getting and setting properties of buttons. * Button Buffer Commands:: Buffer-wide commands and bindings for buttons. -* Manipulating Button Types:: +* Manipulating Button Types:: @end menu @node Button Properties