# HG changeset patch # User Jim Blandy # Date 736993075 0 # Node ID 93c9529b2b6924e254e321d2c2dd476d1b59394f # Parent b8911c8b9700f5d0c3a68aa92da6ed4241dc54c9 * config.h.in: Remove mention of GLYPH datatype; that shouldn't be a user option. * lisp.h (GLYPH, MAKE_GLYPH, GLYPH_CHAR, GLYPH_FACE): New macros. diff -r b8911c8b9700 -r 93c9529b2b69 src/lisp.h --- a/src/lisp.h Mon May 10 00:17:31 1993 +0000 +++ b/src/lisp.h Mon May 10 00:17:55 1993 +0000 @@ -579,6 +579,28 @@ #define CHAR_SHIFT (0x200000) #define CHAR_CTL (0x400000) #define CHAR_META (0x800000) + + +/* The glyph datatype, used to represent characters on the display. */ + +/* The low eight bits are the character code, and the bits above them + are the numeric face ID. If FID is the face ID of a glyph on a + frame F, then F->display.x->faces[FID] contains the description of + that face. This is an int instead of a short, so we can support a + good bunch of face ID's; given that we have no mechanism for + tossing unused frame face ID's yet, we'll probably run out of 255 + pretty quickly. */ +#define GLYPH unsigned int + +/* Given a character code and a face ID, return the appropriate glyph. */ +#define MAKE_GLYPH(char, face) ((char) | ((face) << 8)) + +/* Return a glyph's character code. */ +#define GLYPH_CHAR(glyph) ((glyph) & 0xff) + +/* Return a glyph's face ID. */ +#define GLYPH_FACE(glyph) (((glyph) >> 8) & 0xff) + /* Data type checking */