# HG changeset patch # User Richard M. Stallman # Date 888818469 0 # Node ID 9f8f791762a8d6d43fb52493f4567a5f102b7839 # Parent e3e68c9d2e35cd9d0468d1899a45d57dd4362567 (UPDATE_SYNTAX_TABLE): Do nothing unless parse_sexp_lookup_properties. (UPDATE_SYNTAX_TABLE_FORWARD, UPDATE_SYNTAX_TABLE_BACKWARD): Likewise. (SYNTAX_TABLE_BYTE_TO_CHAR): If parse_sexp_lookup_properties is 0, return 0 right away. (SETUP_SYNTAX_TABLE): Add if (1) ... else. diff -r e3e68c9d2e35 -r 9f8f791762a8 src/syntax.h --- a/src/syntax.h Mon Mar 02 03:48:45 1998 +0000 +++ b/src/syntax.h Mon Mar 02 06:01:09 1998 +0000 @@ -195,10 +195,16 @@ extern char syntax_code_spec[16]; /* Convert the byte offset BYTEPOS into a character position, - for the object recorded in gl_state with SETUP_SYNTAX_TABLE_FOR_OBJECT. */ + for the object recorded in gl_state with SETUP_SYNTAX_TABLE_FOR_OBJECT. + + The value is meant for use in the UPDATE_SYNTAX_TABLE... macros. + These macros do nothing when parse_sexp_lookup_properties is 0, + so we return 0 in that case, for speed. */ #define SYNTAX_TABLE_BYTE_TO_CHAR(bytepos) \ - (STRINGP (gl_state.object) \ + (! parse_sexp_lookup_properties \ + ? 0 \ + : STRINGP (gl_state.object) \ ? string_byte_to_char (gl_state.object, (bytepos)) \ : BUFFERP (gl_state.object) \ ? buf_bytepos_to_charpos (XBUFFER (gl_state.object), (bytepos)) \ @@ -210,7 +216,8 @@ currently good for a position before POS. */ #define UPDATE_SYNTAX_TABLE_FORWARD(pos) \ - ((pos) >= gl_state.e_property \ + (parse_sexp_lookup_properties \ + && (pos) >= gl_state.e_property \ ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \ gl_state.object), \ 1) \ @@ -220,7 +227,8 @@ currently good for a position after POS. */ #define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \ - ((pos) <= gl_state.b_property \ + (parse_sexp_lookup_properties \ + && (pos) <= gl_state.b_property \ ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \ gl_state.object), \ 1) \ @@ -229,11 +237,13 @@ /* Make syntax table good for POS. */ #define UPDATE_SYNTAX_TABLE(pos) \ - ((pos) <= gl_state.b_property \ + (parse_sexp_lookup_properties \ + && (pos) <= gl_state.b_property \ ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \ gl_state.object), \ 1) \ - : ((pos) >= gl_state.e_property \ + : (parse_sexp_lookup_properties \ + && (pos) >= gl_state.e_property \ ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \ gl_state.object), \ 1) \ @@ -248,15 +258,19 @@ */ #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ - gl_state.b_property = BEGV - 1; \ - gl_state.e_property = ZV + 1; \ - gl_state.object = Qnil; \ - gl_state.use_global = 0; \ - gl_state.offset = 0; \ - gl_state.current_syntax_table = current_buffer->syntax_table; \ - if (parse_sexp_lookup_properties) \ - update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT), \ - 1, Qnil); +if (1) \ + { \ + gl_state.b_property = BEGV - 1; \ + gl_state.e_property = ZV + 1; \ + gl_state.object = Qnil; \ + gl_state.use_global = 0; \ + gl_state.offset = 0; \ + gl_state.current_syntax_table = current_buffer->syntax_table; \ + if (parse_sexp_lookup_properties) \ + update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT), \ + 1, Qnil); \ + } \ +else /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. If it is t, ignore properties altogether.