# HG changeset patch # User Eli Zaretskii # Date 1189670938 0 # Node ID a4cabf2eaad32da828e45493603a8f6ad2b59336 # Parent f8b4f5fe7b48cbff0e92b0b6a48126a8ffc124f9 Fix typos in file header commentary. diff -r f8b4f5fe7b48 -r a4cabf2eaad3 lisp/follow.el --- a/lisp/follow.el Thu Sep 13 08:01:30 2007 +0000 +++ b/lisp/follow.el Thu Sep 13 08:08:58 2007 +0000 @@ -35,7 +35,7 @@ ;; The feeling of a "virtual window" has been accomplished by the use ;; of two major techniques: ;; -;; * The windows always displays adjacent sections of the buffer. +;; * The windows always display adjacent sections of the buffer. ;; This means that whenever one window is moved, all the ;; others will follow. (Hence the name Follow Mode.) ;; @@ -46,8 +46,8 @@ ;; ;; Follow mode comes to its prime when a large screen and two ;; side-by-side window are used. The user can, with the help of Follow -;; mode, use two full-height windows as though they would have been -;; one. Imagine yourself editing a large function, or section of text, +;; mode, use two full-height windows as though they are one. +;; Imagine yourself editing a large function, or section of text, ;; and being able to use 144 lines instead of the normal 72... (your ;; mileage may vary). @@ -77,7 +77,7 @@ ;; ;; As you can see, the right-hand window starts at line 73, the line ;; immediately below the end of the left-hand window. As long as -;; `follow-mode' is active, the two windows will follow eachother! +;; `follow-mode' is active, the two windows will follow each other! ;; ;; * Play around and enjoy! Scroll one window and watch the other. ;; Jump to the beginning or end. Press `Cursor down' at the last @@ -101,10 +101,9 @@ ;; (global-set-key [f7] 'follow-delete-other-windows-and-split) -;; There exists two system variables that controls the appearence of -;; lines that are wider than the window containing them. The default -;; is to truncate long lines whenever a window isn't as wide as the -;; frame. +;; There exist two system variables that control the appearence of +;; lines wider than the window containing them. The default is to +;; truncate long lines whenever a window isn't as wide as the frame. ;; ;; To make sure lines are never truncated, please place the following ;; lines in your init file: @@ -123,8 +122,8 @@ ;; The correct way to cofigurate Follow mode, or any other mode for -;; that matter, is to create one (or more) function that does -;; whatever you would like to do. The function is then added to +;; that matter, is to create one or more functions that do +;; whatever you would like to do. These functions are then added to ;; a hook. ;; ;; When `Follow' mode is activated, functions stored in the hook @@ -144,8 +143,8 @@ ;; Usage: ;; -;; To activate issue the command "M-x follow-mode" -;; and press return. To deactivate, do it again. +;; To activate, issue the command "M-x follow-mode" +;; and press Return. To deactivate, do it again. ;; ;; The following is a list of commands useful when follow-mode is active. ;; @@ -156,10 +155,10 @@ ;; Like `follow-scroll-up', but in the other direction. ;; ;; follow-delete-other-windows-and-split C-c . 1 -;; Maximise the visible area of the current buffer, +;; Maximize the visible area of the current buffer, ;; and enter Follow Mode. This is a very convenient -;; way to start Follow Mode, hence it is recomended -;; that this command is added to the global keymap. +;; way to start Follow Mode, hence we recomend that +;; this command be added to the global keymap. ;; ;; follow-recenter C-c . C-l ;; Place the point in the center of the middle window, @@ -170,7 +169,7 @@ ;; in this frame. ;; ;; follow-switch-to-buffer-all C-c . C-b -;; Switch buffer in all windows in the active frame. +;; Switch buffer in all windows in the selected frame. ;; ;; follow-switch-to-current-buffer-all ;; Show the current buffer in all windows on the current @@ -207,7 +206,7 @@ ;; ;; In an ideal world, follow mode would have been implemented in the ;; kernel of the display routines, making sure that the windows (using -;; follow mode) ALWAYS are aligned. On planet earth, however, we must +;; follow mode) ALWAYS are aligned. On planet Earth, however, we must ;; accept a solution where we ALMOST ALWAYS can make sure that the ;; windows are aligned. ;;