# HG changeset patch # User Jason Rumney # Date 1083406168 0 # Node ID b4bf3dd67827c6f2aa700c5a2ce9693218df6eb5 # Parent 0d08aa952288a40eeb47addbe5d4dc273513c3eb (x_draw_hollow_cursor): Sync with xterm.c diff -r 0d08aa952288 -r b4bf3dd67827 src/w32term.c --- a/src/w32term.c Sat May 01 05:38:07 2004 +0000 +++ b/src/w32term.c Sat May 01 10:09:28 2004 +0000 @@ -4177,8 +4177,7 @@ /* So people can tell when we have read the available input. */ input_signal_count++; - /* TODO: tool-bars, ghostscript integration, mouse - cursors. */ + /* TODO: ghostscript integration. */ while (get_next_msg (&msg, FALSE)) { struct input_event inev; @@ -4934,28 +4933,38 @@ struct frame *f = XFRAME (WINDOW_FRAME (w)); HDC hdc; RECT rect; - int wd; + int wd, h; struct glyph *cursor_glyph; HBRUSH hb = CreateSolidBrush (f->output_data.w32->cursor_pixel); + /* Get the glyph the cursor is on. If we can't tell because + the current matrix is invalid or such, give up. */ + cursor_glyph = get_phys_cursor_glyph (w); + if (cursor_glyph == NULL) + return; + /* Compute frame-relative coordinates from window-relative coordinates. */ rect.left = WINDOW_TEXT_TO_FRAME_PIXEL_X (w, w->phys_cursor.x); rect.top = (WINDOW_TO_FRAME_PIXEL_Y (w, w->phys_cursor.y) + row->ascent - w->phys_cursor_ascent); - rect.bottom = rect.top + row->height; - - /* Get the glyph the cursor is on. If we can't tell because - the current matrix is invalid or such, give up. */ - cursor_glyph = get_phys_cursor_glyph (w); - if (cursor_glyph == NULL) - return; + + /* Compute the proper height and ascent of the rectangle, based + on the actual glyph. Using the full height of the row looks + bad when there are tall images on that row. */ + h = max (min (FRAME_LINE_HEIGHT (f), row->height), + cursor_glyph->ascent + cursor_glyph->descent); + if (h < row->height) + rect.top += row->ascent /* - w->phys_cursor_ascent */ + cursor_glyph->descent - h; + h--; + + rect.bottom = rect.top + h; /* Compute the width of the rectangle to draw. If on a stretch glyph, and `x-stretch-block-cursor' is nil, don't draw a rectangle as wide as the glyph, but use a canonical character width instead. */ - wd = cursor_glyph->pixel_width; + wd = cursor_glyph->pixel_width; /* TODO: Why off by one compared with X? */ if (cursor_glyph->type == STRETCH_GLYPH && !x_stretch_cursor_p) wd = min (FRAME_COLUMN_WIDTH (f), wd);