# HG changeset patch # User Kenichi Handa # Date 946271026 0 # Node ID be19384265750691fb8648f4d8746f2c2bf4a33c # Parent d7c1bcbe6790a27a84484a74be554eb0448662c1 (GLYPH): Defined as `int', not `unsigned int'. Now the lowest 8 bits are single byte character code, the bits above are face ID. (GLYPH_MASK_FACE) (GLYPH_MASK_CHAR): Adjusted for the change above. (FAST_MAKE_GLYPH) (FSST_GLYPH_FACE): Likewise. (GLYPH_MASK_REV_DIR) (GLYPH_MASK_PADDING): Macros deleted. diff -r d7c1bcbe6790 -r be1938426575 src/lisp.h --- a/src/lisp.h Mon Dec 27 04:57:02 1999 +0000 +++ b/src/lisp.h Mon Dec 27 05:03:46 1999 +0000 @@ -1122,36 +1122,33 @@ /* The glyph datatype, used to represent characters on the display. */ -/* The low 19 bits (CHARACTERBITS) are the character code, and the - bits above them except for the topmost two bits are the numeric - face ID. If FID is the face ID of a glyph on a frame F, then - F->display.x->faces[FID] contains the description of that face. - This is an int instead of a short, so we can support a good bunch - of face ID's (i.e. 2^(32 - 19 - 2) = 2048 ID's) ; given that we +/* Glyph code to use as an index to the glyph table. If it is out of + range for the glyph table, or the corresonding element in the table + is nil, the low 8 bits are the single byte character code, and the + bits above are the numeric face ID. If FID is the face ID of a + glyph on a frame F, then F->display.x->faces[FID] contains the + description of that face. This is an int instead of a short, so we + can support a good bunch of face ID's (2^(31 - 8)); given that we have no mechanism for tossing unused frame face ID's yet, we'll - probably run out of 255 pretty quickly. */ -#define GLYPH unsigned int - -/* Mask bit for a glyph of a character which should be written from - right to left. */ -#define GLYPH_MASK_REV_DIR 0x80000000 -/* Mask bit for a padding glyph of a multi-column character. */ -#define GLYPH_MASK_PADDING 0x40000000 + probably run out of 255 pretty quickly. + This is always -1 for a multibyte character. */ +#define GLYPH int + /* Mask bits for face. */ -#define GLYPH_MASK_FACE 0x3FF80000 -/* Mask bits for character code. */ -#define GLYPH_MASK_CHAR 0x0007FFFF /* The lowest 19 bits */ +#define GLYPH_MASK_FACE 0x7FFFFF00 + /* Mask bits for character code. */ +#define GLYPH_MASK_CHAR 0x000000FF /* The lowest 8 bits */ /* The FAST macros assume that we already know we're in an X window. */ -/* Given a character code and a face ID, return the appropriate glyph. */ -#define FAST_MAKE_GLYPH(char, face) ((char) | ((face) << CHARACTERBITS)) +/* Set a character code and a face ID in a glyph G. */ +#define FAST_MAKE_GLYPH(char, face) ((char) | ((face) << 8)) /* Return a glyph's character code. */ #define FAST_GLYPH_CHAR(glyph) ((glyph) & GLYPH_MASK_CHAR) /* Return a glyph's face ID. */ -#define FAST_GLYPH_FACE(glyph) (((glyph) & GLYPH_MASK_FACE) >> CHARACTERBITS) +#define FAST_GLYPH_FACE(glyph) (((glyph) & GLYPH_MASK_FACE) >> 8) /* Slower versions that test the frame type first. */ #define MAKE_GLYPH(f, char, face) (FAST_MAKE_GLYPH (char, face))