# HG changeset patch # User Richard M. Stallman # Date 868360373 0 # Node ID d26f9720e55f1f0a14aea07d0cb828a4ddf3f9c4 # Parent 7648eb8e46d2b57d8424476697a6b00580ec3126 (struct gl_state_s): New field `offset'. (SETUP_SYNTAX_TABLE_FOR_OBJECT): Set offset field. (SETUP_SYNTAX_TABLE): Clear offset field. (UPDATE_SYNTAX_TABLE, UPDATE_SYNTAX_TABLE_FORWARD): (UPDATE_SYNTAX_TABLE_BACKWARD): Use the offset field. diff -r 7648eb8e46d2 -r d26f9720e55f src/syntax.h --- a/src/syntax.h Tue Jul 08 11:12:13 1997 +0000 +++ b/src/syntax.h Tue Jul 08 11:12:53 1997 +0000 @@ -197,23 +197,25 @@ /* Make syntax table state (gl_state) good for POS, assuming it is currently good for a position before POS. */ -#define UPDATE_SYNTAX_TABLE_FORWARD(pos) \ - ((pos) >= gl_state.e_property ? \ - ( update_syntax_table ((pos), 1, 0), 1 ) : 0) +#define UPDATE_SYNTAX_TABLE_FORWARD(pos) \ + ((pos) >= gl_state.e_property - gl_state.offset \ + ? (update_syntax_table ((pos) + gl_state.offset, 1, 0), 1) : 0) /* Make syntax table state (gl_state) good for POS, assuming it is currently good for a position after POS. */ -#define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \ - ((pos) <= gl_state.b_property ? \ - ( update_syntax_table ((pos), -1, 0), 1 ) : 0) + +#define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \ + ((pos) <= gl_state.b_property - gl_state.offset \ + ? (update_syntax_table ((pos) + gl_state.offset, -1, 0), 1) : 0) -/* Make syntax table good for POS. */ +/* Make syntax table good for POS. */ + #define UPDATE_SYNTAX_TABLE(pos) \ - ((pos) <= gl_state.b_property ? \ - ( update_syntax_table ((pos), -1, 0), 1 ) : \ - ( (pos) >= gl_state.e_property ? \ - ( update_syntax_table ((pos), 1, 0), 1 ) : 0)) + ((pos) <= gl_state.b_property - gl_state.offset \ + ? (update_syntax_table ((pos) + gl_state.offset, -1, 0), 1) \ + : ((pos) >= gl_state.e_property - gl_state.offset \ + ? (update_syntax_table ((pos) + gl_state.offset, 1, 0), 1) : 0)) /* This macro should be called with FROM at the start of forward search, or after the last position of the backward search. It @@ -227,28 +229,37 @@ gl_state.b_property = BEGV - 1; \ gl_state.e_property = ZV + 1; \ gl_state.use_global = 0; \ + gl_state.offset = 0; \ gl_state.current_syntax_table = current_buffer->syntax_table; \ if (parse_sexp_lookup_properties) \ - update_syntax_table ((count) > 0 ? (from) : (from) - 1, (count), 1, Qnil); + update_syntax_table ((count) > 0 ? (from) : (from) - 1, (count), \ + 1, Qnil); /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. - If it is t, ignore properties altogether. */ + If it is t, ignore properties altogether. + + This is meant for regex.c to use. For buffers, regex.c passes arguments + to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV. + So if it is a buffer,a we set the offset field to BEGV. */ #define SETUP_SYNTAX_TABLE_FOR_OBJECT(object, from, count) \ if (BUFFERP (object) || NILP (object)) \ { \ gl_state.b_property = BEGV - 1; \ gl_state.e_property = ZV; \ + gl_state.offset = BEGV; \ } \ else if (EQ (object, Qt)) \ { \ gl_state.b_property = - 1; \ gl_state.e_property = 1500000000; \ + gl_state.offset = 0; \ } \ else \ { \ gl_state.b_property = -1; \ gl_state.e_property = 1 + XSTRING (object)->size; \ + gl_state.offset = 0; \ } \ gl_state.use_global = 0; \ gl_state.current_syntax_table = current_buffer->syntax_table; \ @@ -275,10 +286,12 @@ and possibly at the intervals too, depending on: */ + /* Offset for positions specified to UPDATE_SYNTAX_TABLE. */ + int offset; char left_ok; char right_ok; }; extern struct gl_state_s gl_state; extern int parse_sexp_lookup_properties; -extern INTERVAL interval_of(); +extern INTERVAL interval_of ();