# HG changeset patch # User Richard M. Stallman # Date 717547776 0 # Node ID d5f91623a2cb2c9a4b8a719f7c506e3a3bd3fee0 # Parent 421535a46b913bc1bccc27ba3ea566e62cb44956 (gomoku): Make it autoload. diff -r 421535a46b91 -r d5f91623a2cb lisp/play/gomoku.el --- a/lisp/play/gomoku.el Sat Sep 26 22:37:56 1992 +0000 +++ b/lisp/play/gomoku.el Sat Sep 26 22:49:36 1992 +0000 @@ -44,18 +44,6 @@ ;; it yourself :-). -;; HOW TO INSTALL: -;; -;; There is nothing specific w.r.t. installation: just put this file in the -;; lisp directory and add an autoload for command gomoku in site-init.el. If -;; you don't want to rebuild Emacs, then every single user interested in -;; Gomoku will have to put the autoload command in its .emacs file. Another -;; possibility is to define in your .emacs some command using (require -;; 'gomoku). -;; -;; The most important thing is to BYTE-COMPILE gomoku.el because it is -;; important that the code be as fast as possible. -;; ;; There are two main places where you may want to customize the program: key ;; bindings and board display. These features are commented in the code. Go ;; and see. @@ -63,7 +51,7 @@ ;; HOW TO USE: ;; -;; Once this file has been installed, the command "M-x gomoku" will display a +;; The command "M-x gomoku" displays a ;; board, the size of which depends on the size of the current window. The ;; size of the board is easily modified by giving numeric arguments to the ;; gomoku command and/or by customizing the displaying parameters. @@ -679,6 +667,7 @@ ;;; INTERACTIVE COMMANDS. ;;; +;;;###autoload (defun gomoku (&optional n m) "Start a Gomoku game between you and Emacs. If a game is in progress, this command allow you to resume it.