# HG changeset patch # User Glenn Morris # Date 1189051829 0 # Node ID df5eb428869ad345fef0522c8772c3cf2b60dcbf # Parent 0e49f8a40edef6461dab2ed21875f32746643ecd Move to ../doc/lispref diff -r 0e49f8a40ede -r df5eb428869a lispref/display.texi --- a/lispref/display.texi Thu Sep 06 04:10:24 2007 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,5442 +0,0 @@ -@c -*-texinfo-*- -@c This is part of the GNU Emacs Lisp Reference Manual. -@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, -@c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. -@c See the file elisp.texi for copying conditions. -@setfilename ../info/display -@node Display, System Interface, Processes, Top -@chapter Emacs Display - - This chapter describes a number of features related to the display -that Emacs presents to the user. - -@menu -* Refresh Screen:: Clearing the screen and redrawing everything on it. -* Forcing Redisplay:: Forcing redisplay. -* Truncation:: Folding or wrapping long text lines. -* The Echo Area:: Displaying messages at the bottom of the screen. -* Warnings:: Displaying warning messages for the user. -* Invisible Text:: Hiding part of the buffer text. -* Selective Display:: Hiding part of the buffer text (the old way). -* Temporary Displays:: Displays that go away automatically. -* Overlays:: Use overlays to highlight parts of the buffer. -* Width:: How wide a character or string is on the screen. -* Line Height:: Controlling the height of lines. -* Faces:: A face defines a graphics style for text characters: - font, colors, etc. -* Fringes:: Controlling window fringes. -* Scroll Bars:: Controlling vertical scroll bars. -* Display Property:: Enabling special display features. -* Images:: Displaying images in Emacs buffers. -* Buttons:: Adding clickable buttons to Emacs buffers. -* Abstract Display:: Emacs' Widget for Object Collections. -* Blinking:: How Emacs shows the matching open parenthesis. -* Usual Display:: The usual conventions for displaying nonprinting chars. -* Display Tables:: How to specify other conventions. -* Beeping:: Audible signal to the user. -* Window Systems:: Which window system is being used. -@end menu - -@node Refresh Screen -@section Refreshing the Screen - - The function @code{redraw-frame} clears and redisplays the entire -contents of a given frame (@pxref{Frames}). This is useful if the -screen is corrupted. - -@c Emacs 19 feature -@defun redraw-frame frame -This function clears and redisplays frame @var{frame}. -@end defun - - Even more powerful is @code{redraw-display}: - -@deffn Command redraw-display -This function clears and redisplays all visible frames. -@end deffn - - This function calls for redisplay of certain windows, the next time -redisplay is done, but does not clear them first. - -@defun force-window-update &optional object -This function forces some or all windows to be updated on next redisplay. -If @var{object} is a window, it forces redisplay of that window. If -@var{object} is a buffer or buffer name, it forces redisplay of all -windows displaying that buffer. If @var{object} is @code{nil} (or -omitted), it forces redisplay of all windows. -@end defun - - Processing user input takes absolute priority over redisplay. If you -call these functions when input is available, they do nothing -immediately, but a full redisplay does happen eventually---after all the -input has been processed. - - Normally, suspending and resuming Emacs also refreshes the screen. -Some terminal emulators record separate contents for display-oriented -programs such as Emacs and for ordinary sequential display. If you are -using such a terminal, you might want to inhibit the redisplay on -resumption. - -@defvar no-redraw-on-reenter -@cindex suspend (cf. @code{no-redraw-on-reenter}) -@cindex resume (cf. @code{no-redraw-on-reenter}) -This variable controls whether Emacs redraws the entire screen after it -has been suspended and resumed. Non-@code{nil} means there is no need -to redraw, @code{nil} means redrawing is needed. The default is @code{nil}. -@end defvar - -@node Forcing Redisplay -@section Forcing Redisplay -@cindex forcing redisplay - - Emacs redisplay normally stops if input arrives, and does not happen -at all if input is available before it starts. Most of the time, this -is exactly what you want. However, you can prevent preemption by -binding @code{redisplay-dont-pause} to a non-@code{nil} value. - -@defvar redisplay-preemption-period -This variable specifies how many seconds Emacs waits between checks -for new input during redisplay. (The default is 0.1 seconds.) If -input has arrived when Emacs checks, it pre-empts redisplay and -processes the available input before trying again to redisplay. - -If this variable is @code{nil}, Emacs does not check for input during -redisplay, and redisplay cannot be preempted by input. - -This variable is only obeyed on graphical terminals. For -text terminals, see @ref{Terminal Output}. -@end defvar - -@defvar redisplay-dont-pause -If this variable is non-@code{nil}, pending input does not -prevent or halt redisplay; redisplay occurs, and finishes, -regardless of whether input is available. -@end defvar - -@defun redisplay &optional force -This function performs an immediate redisplay provided there are no -pending input events. This is equivalent to @code{(sit-for 0)}. - -If the optional argument @var{force} is non-@code{nil}, it forces an -immediate and complete redisplay even if input is available. - -Returns @code{t} if redisplay was performed, or @code{nil} otherwise. -@end defun - -@node Truncation -@section Truncation -@cindex line wrapping -@cindex line truncation -@cindex continuation lines -@cindex @samp{$} in display -@cindex @samp{\} in display - - When a line of text extends beyond the right edge of a window, Emacs -can @dfn{continue} the line (make it ``wrap'' to the next screen -line), or @dfn{truncate} the line (limit it to one screen line). The -additional screen lines used to display a long text line are called -@dfn{continuation} lines. Continuation is not the same as filling; -continuation happens on the screen only, not in the buffer contents, -and it breaks a line precisely at the right margin, not at a word -boundary. @xref{Filling}. - - On a graphical display, tiny arrow images in the window fringes -indicate truncated and continued lines (@pxref{Fringes}). On a text -terminal, a @samp{$} in the rightmost column of the window indicates -truncation; a @samp{\} on the rightmost column indicates a line that -``wraps.'' (The display table can specify alternate characters to use -for this; @pxref{Display Tables}). - -@defopt truncate-lines -This buffer-local variable controls how Emacs displays lines that extend -beyond the right edge of the window. The default is @code{nil}, which -specifies continuation. If the value is non-@code{nil}, then these -lines are truncated. - -If the variable @code{truncate-partial-width-windows} is non-@code{nil}, -then truncation is always used for side-by-side windows (within one -frame) regardless of the value of @code{truncate-lines}. -@end defopt - -@defopt default-truncate-lines -This variable is the default value for @code{truncate-lines}, for -buffers that do not have buffer-local values for it. -@end defopt - -@defopt truncate-partial-width-windows -This variable controls display of lines that extend beyond the right -edge of the window, in side-by-side windows (@pxref{Splitting Windows}). -If it is non-@code{nil}, these lines are truncated; otherwise, -@code{truncate-lines} says what to do with them. -@end defopt - - When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in -a window, that forces truncation. - - If your buffer contains @emph{very} long lines, and you use -continuation to display them, just thinking about them can make Emacs -redisplay slow. The column computation and indentation functions also -become slow. Then you might find it advisable to set -@code{cache-long-line-scans} to @code{t}. - -@defvar cache-long-line-scans -If this variable is non-@code{nil}, various indentation and motion -functions, and Emacs redisplay, cache the results of scanning the -buffer, and consult the cache to avoid rescanning regions of the buffer -unless they are modified. - -Turning on the cache slows down processing of short lines somewhat. - -This variable is automatically buffer-local in every buffer. -@end defvar - -@node The Echo Area -@section The Echo Area -@cindex error display -@cindex echo area - - The @dfn{echo area} is used for displaying error messages -(@pxref{Errors}), for messages made with the @code{message} primitive, -and for echoing keystrokes. It is not the same as the minibuffer, -despite the fact that the minibuffer appears (when active) in the same -place on the screen as the echo area. The @cite{GNU Emacs Manual} -specifies the rules for resolving conflicts between the echo area and -the minibuffer for use of that screen space (@pxref{Minibuffer,, The -Minibuffer, emacs, The GNU Emacs Manual}). - - You can write output in the echo area by using the Lisp printing -functions with @code{t} as the stream (@pxref{Output Functions}), or -explicitly. - -@menu -* Displaying Messages:: Explicitly displaying text in the echo area. -* Progress:: Informing user about progress of a long operation. -* Logging Messages:: Echo area messages are logged for the user. -* Echo Area Customization:: Controlling the echo area. -@end menu - -@node Displaying Messages -@subsection Displaying Messages in the Echo Area -@cindex display message in echo area - - This section describes the functions for explicitly producing echo -area messages. Many other Emacs features display messages there, too. - -@defun message format-string &rest arguments -This function displays a message in the echo area. The argument -@var{format-string} is similar to a C language @code{printf} format -string. See @code{format} in @ref{Formatting Strings}, for the details -on the conversion specifications. @code{message} returns the -constructed string. - -In batch mode, @code{message} prints the message text on the standard -error stream, followed by a newline. - -If @var{format-string}, or strings among the @var{arguments}, have -@code{face} text properties, these affect the way the message is displayed. - -@c Emacs 19 feature -If @var{format-string} is @code{nil} or the empty string, -@code{message} clears the echo area; if the echo area has been -expanded automatically, this brings it back to its normal size. -If the minibuffer is active, this brings the minibuffer contents back -onto the screen immediately. - -@example -@group -(message "Minibuffer depth is %d." - (minibuffer-depth)) - @print{} Minibuffer depth is 0. -@result{} "Minibuffer depth is 0." -@end group - -@group ----------- Echo Area ---------- -Minibuffer depth is 0. ----------- Echo Area ---------- -@end group -@end example - -To automatically display a message in the echo area or in a pop-buffer, -depending on its size, use @code{display-message-or-buffer} (see below). -@end defun - -@defmac with-temp-message message &rest body -This construct displays a message in the echo area temporarily, during -the execution of @var{body}. It displays @var{message}, executes -@var{body}, then returns the value of the last body form while restoring -the previous echo area contents. -@end defmac - -@defun message-or-box format-string &rest arguments -This function displays a message like @code{message}, but may display it -in a dialog box instead of the echo area. If this function is called in -a command that was invoked using the mouse---more precisely, if -@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either -@code{nil} or a list---then it uses a dialog box or pop-up menu to -display the message. Otherwise, it uses the echo area. (This is the -same criterion that @code{y-or-n-p} uses to make a similar decision; see -@ref{Yes-or-No Queries}.) - -You can force use of the mouse or of the echo area by binding -@code{last-nonmenu-event} to a suitable value around the call. -@end defun - -@defun message-box format-string &rest arguments -@anchor{message-box} -This function displays a message like @code{message}, but uses a dialog -box (or a pop-up menu) whenever that is possible. If it is impossible -to use a dialog box or pop-up menu, because the terminal does not -support them, then @code{message-box} uses the echo area, like -@code{message}. -@end defun - -@defun display-message-or-buffer message &optional buffer-name not-this-window frame -This function displays the message @var{message}, which may be either a -string or a buffer. If it is shorter than the maximum height of the -echo area, as defined by @code{max-mini-window-height}, it is displayed -in the echo area, using @code{message}. Otherwise, -@code{display-buffer} is used to show it in a pop-up buffer. - -Returns either the string shown in the echo area, or when a pop-up -buffer is used, the window used to display it. - -If @var{message} is a string, then the optional argument -@var{buffer-name} is the name of the buffer used to display it when a -pop-up buffer is used, defaulting to @samp{*Message*}. In the case -where @var{message} is a string and displayed in the echo area, it is -not specified whether the contents are inserted into the buffer anyway. - -The optional arguments @var{not-this-window} and @var{frame} are as for -@code{display-buffer}, and only used if a buffer is displayed. -@end defun - -@defun current-message -This function returns the message currently being displayed in the -echo area, or @code{nil} if there is none. -@end defun - -@node Progress -@subsection Reporting Operation Progress -@cindex progress reporting - - When an operation can take a while to finish, you should inform the -user about the progress it makes. This way the user can estimate -remaining time and clearly see that Emacs is busy working, not hung. - - Functions listed in this section provide simple and efficient way of -reporting operation progress. Here is a working example that does -nothing useful: - -@smallexample -(let ((progress-reporter - (make-progress-reporter "Collecting mana for Emacs..." - 0 500))) - (dotimes (k 500) - (sit-for 0.01) - (progress-reporter-update progress-reporter k)) - (progress-reporter-done progress-reporter)) -@end smallexample - -@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time -This function creates and returns a @dfn{progress reporter}---an -object you will use as an argument for all other functions listed -here. The idea is to precompute as much data as possible to make -progress reporting very fast. - -When this progress reporter is subsequently used, it will display -@var{message} in the echo area, followed by progress percentage. -@var{message} is treated as a simple string. If you need it to depend -on a filename, for instance, use @code{format} before calling this -function. - -@var{min-value} and @var{max-value} arguments stand for starting and -final states of your operation. For instance, if you scan a buffer, -they should be the results of @code{point-min} and @code{point-max} -correspondingly. It is required that @var{max-value} is greater than -@var{min-value}. If you create progress reporter when some part of -the operation has already been completed, then specify -@var{current-value} argument. But normally you should omit it or set -it to @code{nil}---it will default to @var{min-value} then. - -Remaining arguments control the rate of echo area updates. Progress -reporter will wait for at least @var{min-change} more percents of the -operation to be completed before printing next message. -@var{min-time} specifies the minimum time in seconds to pass between -successive prints. It can be fractional. Depending on Emacs and -system capabilities, progress reporter may or may not respect this -last argument or do it with varying precision. Default value for -@var{min-change} is 1 (one percent), for @var{min-time}---0.2 -(seconds.) - -This function calls @code{progress-reporter-update}, so the first -message is printed immediately. -@end defun - -@defun progress-reporter-update reporter value -This function does the main work of reporting progress of your -operation. It displays the message of @var{reporter}, followed by -progress percentage determined by @var{value}. If percentage is zero, -or close enough according to the @var{min-change} and @var{min-time} -arguments, then it is omitted from the output. - -@var{reporter} must be the result of a call to -@code{make-progress-reporter}. @var{value} specifies the current -state of your operation and must be between @var{min-value} and -@var{max-value} (inclusive) as passed to -@code{make-progress-reporter}. For instance, if you scan a buffer, -then @var{value} should be the result of a call to @code{point}. - -This function respects @var{min-change} and @var{min-time} as passed -to @code{make-progress-reporter} and so does not output new messages -on every invocation. It is thus very fast and normally you should not -try to reduce the number of calls to it: resulting overhead will most -likely negate your effort. -@end defun - -@defun progress-reporter-force-update reporter value &optional new-message -This function is similar to @code{progress-reporter-update} except -that it prints a message in the echo area unconditionally. - -The first two arguments have the same meaning as for -@code{progress-reporter-update}. Optional @var{new-message} allows -you to change the message of the @var{reporter}. Since this functions -always updates the echo area, such a change will be immediately -presented to the user. -@end defun - -@defun progress-reporter-done reporter -This function should be called when the operation is finished. It -prints the message of @var{reporter} followed by word ``done'' in the -echo area. - -You should always call this function and not hope for -@code{progress-reporter-update} to print ``100%.'' Firstly, it may -never print it, there are many good reasons for this not to happen. -Secondly, ``done'' is more explicit. -@end defun - -@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{} -This is a convenience macro that works the same way as @code{dotimes} -does, but also reports loop progress using the functions described -above. It allows you to save some typing. - -You can rewrite the example in the beginning of this node using -this macro this way: - -@example -(dotimes-with-progress-reporter - (k 500) - "Collecting some mana for Emacs..." - (sit-for 0.01)) -@end example -@end defmac - -@node Logging Messages -@subsection Logging Messages in @samp{*Messages*} -@cindex logging echo-area messages - - Almost all the messages displayed in the echo area are also recorded -in the @samp{*Messages*} buffer so that the user can refer back to -them. This includes all the messages that are output with -@code{message}. - -@defopt message-log-max -This variable specifies how many lines to keep in the @samp{*Messages*} -buffer. The value @code{t} means there is no limit on how many lines to -keep. The value @code{nil} disables message logging entirely. Here's -how to display a message and prevent it from being logged: - -@example -(let (message-log-max) - (message @dots{})) -@end example -@end defopt - - To make @samp{*Messages*} more convenient for the user, the logging -facility combines successive identical messages. It also combines -successive related messages for the sake of two cases: question -followed by answer, and a series of progress messages. - - A ``question followed by an answer'' means two messages like the -ones produced by @code{y-or-n-p}: the first is @samp{@var{question}}, -and the second is @samp{@var{question}...@var{answer}}. The first -message conveys no additional information beyond what's in the second, -so logging the second message discards the first from the log. - - A ``series of progress messages'' means successive messages like -those produced by @code{make-progress-reporter}. They have the form -@samp{@var{base}...@var{how-far}}, where @var{base} is the same each -time, while @var{how-far} varies. Logging each message in the series -discards the previous one, provided they are consecutive. - - The functions @code{make-progress-reporter} and @code{y-or-n-p} -don't have to do anything special to activate the message log -combination feature. It operates whenever two consecutive messages -are logged that share a common prefix ending in @samp{...}. - -@node Echo Area Customization -@subsection Echo Area Customization - - These variables control details of how the echo area works. - -@defvar cursor-in-echo-area -This variable controls where the cursor appears when a message is -displayed in the echo area. If it is non-@code{nil}, then the cursor -appears at the end of the message. Otherwise, the cursor appears at -point---not in the echo area at all. - -The value is normally @code{nil}; Lisp programs bind it to @code{t} -for brief periods of time. -@end defvar - -@defvar echo-area-clear-hook -This normal hook is run whenever the echo area is cleared---either by -@code{(message nil)} or for any other reason. -@end defvar - -@defvar echo-keystrokes -This variable determines how much time should elapse before command -characters echo. Its value must be an integer or floating point number, -which specifies the -number of seconds to wait before echoing. If the user types a prefix -key (such as @kbd{C-x}) and then delays this many seconds before -continuing, the prefix key is echoed in the echo area. (Once echoing -begins in a key sequence, all subsequent characters in the same key -sequence are echoed immediately.) - -If the value is zero, then command input is not echoed. -@end defvar - -@defvar message-truncate-lines -Normally, displaying a long message resizes the echo area to display -the entire message. But if the variable @code{message-truncate-lines} -is non-@code{nil}, the echo area does not resize, and the message is -truncated to fit it, as in Emacs 20 and before. -@end defvar - - The variable @code{max-mini-window-height}, which specifies the -maximum height for resizing minibuffer windows, also applies to the -echo area (which is really a special use of the minibuffer window. -@xref{Minibuffer Misc}. - -@node Warnings -@section Reporting Warnings -@cindex warnings - - @dfn{Warnings} are a facility for a program to inform the user of a -possible problem, but continue running. - -@menu -* Warning Basics:: Warnings concepts and functions to report them. -* Warning Variables:: Variables programs bind to customize their warnings. -* Warning Options:: Variables users set to control display of warnings. -@end menu - -@node Warning Basics -@subsection Warning Basics -@cindex severity level - - Every warning has a textual message, which explains the problem for -the user, and a @dfn{severity level} which is a symbol. Here are the -possible severity levels, in order of decreasing severity, and their -meanings: - -@table @code -@item :emergency -A problem that will seriously impair Emacs operation soon -if you do not attend to it promptly. -@item :error -A report of data or circumstances that are inherently wrong. -@item :warning -A report of data or circumstances that are not inherently wrong, but -raise suspicion of a possible problem. -@item :debug -A report of information that may be useful if you are debugging. -@end table - - When your program encounters invalid input data, it can either -signal a Lisp error by calling @code{error} or @code{signal} or report -a warning with severity @code{:error}. Signaling a Lisp error is the -easiest thing to do, but it means the program cannot continue -processing. If you want to take the trouble to implement a way to -continue processing despite the bad data, then reporting a warning of -severity @code{:error} is the right way to inform the user of the -problem. For instance, the Emacs Lisp byte compiler can report an -error that way and continue compiling other functions. (If the -program signals a Lisp error and then handles it with -@code{condition-case}, the user won't see the error message; it could -show the message to the user by reporting it as a warning.) - -@cindex warning type - Each warning has a @dfn{warning type} to classify it. The type is a -list of symbols. The first symbol should be the custom group that you -use for the program's user options. For example, byte compiler -warnings use the warning type @code{(bytecomp)}. You can also -subcategorize the warnings, if you wish, by using more symbols in the -list. - -@defun display-warning type message &optional level buffer-name -This function reports a warning, using @var{message} as the message -and @var{type} as the warning type. @var{level} should be the -severity level, with @code{:warning} being the default. - -@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer -for logging the warning. By default, it is @samp{*Warnings*}. -@end defun - -@defun lwarn type level message &rest args -This function reports a warning using the value of @code{(format -@var{message} @var{args}...)} as the message. In other respects it is -equivalent to @code{display-warning}. -@end defun - -@defun warn message &rest args -This function reports a warning using the value of @code{(format -@var{message} @var{args}...)} as the message, @code{(emacs)} as the -type, and @code{:warning} as the severity level. It exists for -compatibility only; we recommend not using it, because you should -specify a specific warning type. -@end defun - -@node Warning Variables -@subsection Warning Variables - - Programs can customize how their warnings appear by binding -the variables described in this section. - -@defvar warning-levels -This list defines the meaning and severity order of the warning -severity levels. Each element defines one severity level, -and they are arranged in order of decreasing severity. - -Each element has the form @code{(@var{level} @var{string} -@var{function})}, where @var{level} is the severity level it defines. -@var{string} specifies the textual description of this level. -@var{string} should use @samp{%s} to specify where to put the warning -type information, or it can omit the @samp{%s} so as not to include -that information. - -The optional @var{function}, if non-@code{nil}, is a function to call -with no arguments, to get the user's attention. - -Normally you should not change the value of this variable. -@end defvar - -@defvar warning-prefix-function -If non-@code{nil}, the value is a function to generate prefix text for -warnings. Programs can bind the variable to a suitable function. -@code{display-warning} calls this function with the warnings buffer -current, and the function can insert text in it. That text becomes -the beginning of the warning message. - -The function is called with two arguments, the severity level and its -entry in @code{warning-levels}. It should return a list to use as the -entry (this value need not be an actual member of -@code{warning-levels}). By constructing this value, the function can -change the severity of the warning, or specify different handling for -a given severity level. - -If the variable's value is @code{nil} then there is no function -to call. -@end defvar - -@defvar warning-series -Programs can bind this variable to @code{t} to say that the next -warning should begin a series. When several warnings form a series, -that means to leave point on the first warning of the series, rather -than keep moving it for each warning so that it appears on the last one. -The series ends when the local binding is unbound and -@code{warning-series} becomes @code{nil} again. - -The value can also be a symbol with a function definition. That is -equivalent to @code{t}, except that the next warning will also call -the function with no arguments with the warnings buffer current. The -function can insert text which will serve as a header for the series -of warnings. - -Once a series has begun, the value is a marker which points to the -buffer position in the warnings buffer of the start of the series. - -The variable's normal value is @code{nil}, which means to handle -each warning separately. -@end defvar - -@defvar warning-fill-prefix -When this variable is non-@code{nil}, it specifies a fill prefix to -use for filling each warning's text. -@end defvar - -@defvar warning-type-format -This variable specifies the format for displaying the warning type -in the warning message. The result of formatting the type this way -gets included in the message under the control of the string in the -entry in @code{warning-levels}. The default value is @code{" (%s)"}. -If you bind it to @code{""} then the warning type won't appear at -all. -@end defvar - -@node Warning Options -@subsection Warning Options - - These variables are used by users to control what happens -when a Lisp program reports a warning. - -@defopt warning-minimum-level -This user option specifies the minimum severity level that should be -shown immediately to the user. The default is @code{:warning}, which -means to immediately display all warnings except @code{:debug} -warnings. -@end defopt - -@defopt warning-minimum-log-level -This user option specifies the minimum severity level that should be -logged in the warnings buffer. The default is @code{:warning}, which -means to log all warnings except @code{:debug} warnings. -@end defopt - -@defopt warning-suppress-types -This list specifies which warning types should not be displayed -immediately for the user. Each element of the list should be a list -of symbols. If its elements match the first elements in a warning -type, then that warning is not displayed immediately. -@end defopt - -@defopt warning-suppress-log-types -This list specifies which warning types should not be logged in the -warnings buffer. Each element of the list should be a list of -symbols. If it matches the first few elements in a warning type, then -that warning is not logged. -@end defopt - -@node Invisible Text -@section Invisible Text - -@cindex invisible text -You can make characters @dfn{invisible}, so that they do not appear on -the screen, with the @code{invisible} property. This can be either a -text property (@pxref{Text Properties}) or a property of an overlay -(@pxref{Overlays}). Cursor motion also partly ignores these -characters; if the command loop finds point within them, it moves -point to the other side of them. - -In the simplest case, any non-@code{nil} @code{invisible} property makes -a character invisible. This is the default case---if you don't alter -the default value of @code{buffer-invisibility-spec}, this is how the -@code{invisible} property works. You should normally use @code{t} -as the value of the @code{invisible} property if you don't plan -to set @code{buffer-invisibility-spec} yourself. - -More generally, you can use the variable @code{buffer-invisibility-spec} -to control which values of the @code{invisible} property make text -invisible. This permits you to classify the text into different subsets -in advance, by giving them different @code{invisible} values, and -subsequently make various subsets visible or invisible by changing the -value of @code{buffer-invisibility-spec}. - -Controlling visibility with @code{buffer-invisibility-spec} is -especially useful in a program to display the list of entries in a -database. It permits the implementation of convenient filtering -commands to view just a part of the entries in the database. Setting -this variable is very fast, much faster than scanning all the text in -the buffer looking for properties to change. - -@defvar buffer-invisibility-spec -This variable specifies which kinds of @code{invisible} properties -actually make a character invisible. Setting this variable makes it -buffer-local. - -@table @asis -@item @code{t} -A character is invisible if its @code{invisible} property is -non-@code{nil}. This is the default. - -@item a list -Each element of the list specifies a criterion for invisibility; if a -character's @code{invisible} property fits any one of these criteria, -the character is invisible. The list can have two kinds of elements: - -@table @code -@item @var{atom} -A character is invisible if its @code{invisible} property value -is @var{atom} or if it is a list with @var{atom} as a member. - -@item (@var{atom} . t) -A character is invisible if its @code{invisible} property value is -@var{atom} or if it is a list with @var{atom} as a member. Moreover, -a sequence of such characters displays as an ellipsis. -@end table -@end table -@end defvar - - Two functions are specifically provided for adding elements to -@code{buffer-invisibility-spec} and removing elements from it. - -@defun add-to-invisibility-spec element -This function adds the element @var{element} to -@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec} -was @code{t}, it changes to a list, @code{(t)}, so that text whose -@code{invisible} property is @code{t} remains invisible. -@end defun - -@defun remove-from-invisibility-spec element -This removes the element @var{element} from -@code{buffer-invisibility-spec}. This does nothing if @var{element} -is not in the list. -@end defun - - A convention for use of @code{buffer-invisibility-spec} is that a -major mode should use the mode's own name as an element of -@code{buffer-invisibility-spec} and as the value of the -@code{invisible} property: - -@example -;; @r{If you want to display an ellipsis:} -(add-to-invisibility-spec '(my-symbol . t)) -;; @r{If you don't want ellipsis:} -(add-to-invisibility-spec 'my-symbol) - -(overlay-put (make-overlay beginning end) - 'invisible 'my-symbol) - -;; @r{When done with the overlays:} -(remove-from-invisibility-spec '(my-symbol . t)) -;; @r{Or respectively:} -(remove-from-invisibility-spec 'my-symbol) -@end example - -@vindex line-move-ignore-invisible - Ordinarily, functions that operate on text or move point do not care -whether the text is invisible. The user-level line motion commands -explicitly ignore invisible newlines if -@code{line-move-ignore-invisible} is non-@code{nil} (the default), but -only because they are explicitly programmed to do so. - - However, if a command ends with point inside or immediately before -invisible text, the main editing loop moves point further forward or -further backward (in the same direction that the command already moved -it) until that condition is no longer true. Thus, if the command -moved point back into an invisible range, Emacs moves point back to -the beginning of that range, and then back one more character. If the -command moved point forward into an invisible range, Emacs moves point -forward up to the first visible character that follows the invisible -text. - - Incremental search can make invisible overlays visible temporarily -and/or permanently when a match includes invisible text. To enable -this, the overlay should have a non-@code{nil} -@code{isearch-open-invisible} property. The property value should be a -function to be called with the overlay as an argument. This function -should make the overlay visible permanently; it is used when the match -overlaps the overlay on exit from the search. - - During the search, such overlays are made temporarily visible by -temporarily modifying their invisible and intangible properties. If you -want this to be done differently for a certain overlay, give it an -@code{isearch-open-invisible-temporary} property which is a function. -The function is called with two arguments: the first is the overlay, and -the second is @code{nil} to make the overlay visible, or @code{t} to -make it invisible again. - -@node Selective Display -@section Selective Display -@c @cindex selective display Duplicates selective-display - - @dfn{Selective display} refers to a pair of related features for -hiding certain lines on the screen. - - The first variant, explicit selective display, is designed for use -in a Lisp program: it controls which lines are hidden by altering the -text. This kind of hiding in some ways resembles the effect of the -@code{invisible} property (@pxref{Invisible Text}), but the two -features are different and do not work the same way. - - In the second variant, the choice of lines to hide is made -automatically based on indentation. This variant is designed to be a -user-level feature. - - The way you control explicit selective display is by replacing a -newline (control-j) with a carriage return (control-m). The text that -was formerly a line following that newline is now hidden. Strictly -speaking, it is temporarily no longer a line at all, since only -newlines can separate lines; it is now part of the previous line. - - Selective display does not directly affect editing commands. For -example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly -into hidden text. However, the replacement of newline characters with -carriage return characters affects some editing commands. For -example, @code{next-line} skips hidden lines, since it searches only -for newlines. Modes that use selective display can also define -commands that take account of the newlines, or that control which -parts of the text are hidden. - - When you write a selectively displayed buffer into a file, all the -control-m's are output as newlines. This means that when you next read -in the file, it looks OK, with nothing hidden. The selective display -effect is seen only within Emacs. - -@defvar selective-display -This buffer-local variable enables selective display. This means that -lines, or portions of lines, may be made hidden. - -@itemize @bullet -@item -If the value of @code{selective-display} is @code{t}, then the character -control-m marks the start of hidden text; the control-m, and the rest -of the line following it, are not displayed. This is explicit selective -display. - -@item -If the value of @code{selective-display} is a positive integer, then -lines that start with more than that many columns of indentation are not -displayed. -@end itemize - -When some portion of a buffer is hidden, the vertical movement -commands operate as if that portion did not exist, allowing a single -@code{next-line} command to skip any number of hidden lines. -However, character movement commands (such as @code{forward-char}) do -not skip the hidden portion, and it is possible (if tricky) to insert -or delete text in an hidden portion. - -In the examples below, we show the @emph{display appearance} of the -buffer @code{foo}, which changes with the value of -@code{selective-display}. The @emph{contents} of the buffer do not -change. - -@example -@group -(setq selective-display nil) - @result{} nil - ----------- Buffer: foo ---------- -1 on this column - 2on this column - 3n this column - 3n this column - 2on this column -1 on this column ----------- Buffer: foo ---------- -@end group - -@group -(setq selective-display 2) - @result{} 2 - ----------- Buffer: foo ---------- -1 on this column - 2on this column - 2on this column -1 on this column ----------- Buffer: foo ---------- -@end group -@end example -@end defvar - -@defvar selective-display-ellipses -If this buffer-local variable is non-@code{nil}, then Emacs displays -@samp{@dots{}} at the end of a line that is followed by hidden text. -This example is a continuation of the previous one. - -@example -@group -(setq selective-display-ellipses t) - @result{} t - ----------- Buffer: foo ---------- -1 on this column - 2on this column ... - 2on this column -1 on this column ----------- Buffer: foo ---------- -@end group -@end example - -You can use a display table to substitute other text for the ellipsis -(@samp{@dots{}}). @xref{Display Tables}. -@end defvar - -@node Temporary Displays -@section Temporary Displays - - Temporary displays are used by Lisp programs to put output into a -buffer and then present it to the user for perusal rather than for -editing. Many help commands use this feature. - -@defspec with-output-to-temp-buffer buffer-name forms@dots{} -This function executes @var{forms} while arranging to insert any output -they print into the buffer named @var{buffer-name}, which is first -created if necessary, and put into Help mode. Finally, the buffer is -displayed in some window, but not selected. - -If the @var{forms} do not change the major mode in the output buffer, -so that it is still Help mode at the end of their execution, then -@code{with-output-to-temp-buffer} makes this buffer read-only at the -end, and also scans it for function and variable names to make them -into clickable cross-references. @xref{Docstring hyperlinks, , Tips -for Documentation Strings}, in particular the item on hyperlinks in -documentation strings, for more details. - -The string @var{buffer-name} specifies the temporary buffer, which -need not already exist. The argument must be a string, not a buffer. -The buffer is erased initially (with no questions asked), and it is -marked as unmodified after @code{with-output-to-temp-buffer} exits. - -@code{with-output-to-temp-buffer} binds @code{standard-output} to the -temporary buffer, then it evaluates the forms in @var{forms}. Output -using the Lisp output functions within @var{forms} goes by default to -that buffer (but screen display and messages in the echo area, although -they are ``output'' in the general sense of the word, are not affected). -@xref{Output Functions}. - -Several hooks are available for customizing the behavior -of this construct; they are listed below. - -The value of the last form in @var{forms} is returned. - -@example -@group ----------- Buffer: foo ---------- - This is the contents of foo. ----------- Buffer: foo ---------- -@end group - -@group -(with-output-to-temp-buffer "foo" - (print 20) - (print standard-output)) -@result{} # - ----------- Buffer: foo ---------- -20 - -# - ----------- Buffer: foo ---------- -@end group -@end example -@end defspec - -@defvar temp-buffer-show-function -If this variable is non-@code{nil}, @code{with-output-to-temp-buffer} -calls it as a function to do the job of displaying a help buffer. The -function gets one argument, which is the buffer it should display. - -It is a good idea for this function to run @code{temp-buffer-show-hook} -just as @code{with-output-to-temp-buffer} normally would, inside of -@code{save-selected-window} and with the chosen window and buffer -selected. -@end defvar - -@defvar temp-buffer-setup-hook -This normal hook is run by @code{with-output-to-temp-buffer} before -evaluating @var{body}. When the hook runs, the temporary buffer is -current. This hook is normally set up with a function to put the -buffer in Help mode. -@end defvar - -@defvar temp-buffer-show-hook -This normal hook is run by @code{with-output-to-temp-buffer} after -displaying the temporary buffer. When the hook runs, the temporary buffer -is current, and the window it was displayed in is selected. This hook -is normally set up with a function to make the buffer read only, and -find function names and variable names in it, provided the major mode -is Help mode. -@end defvar - -@defun momentary-string-display string position &optional char message -This function momentarily displays @var{string} in the current buffer at -@var{position}. It has no effect on the undo list or on the buffer's -modification status. - -The momentary display remains until the next input event. If the next -input event is @var{char}, @code{momentary-string-display} ignores it -and returns. Otherwise, that event remains buffered for subsequent use -as input. Thus, typing @var{char} will simply remove the string from -the display, while typing (say) @kbd{C-f} will remove the string from -the display and later (presumably) move point forward. The argument -@var{char} is a space by default. - -The return value of @code{momentary-string-display} is not meaningful. - -If the string @var{string} does not contain control characters, you can -do the same job in a more general way by creating (and then subsequently -deleting) an overlay with a @code{before-string} property. -@xref{Overlay Properties}. - -If @var{message} is non-@code{nil}, it is displayed in the echo area -while @var{string} is displayed in the buffer. If it is @code{nil}, a -default message says to type @var{char} to continue. - -In this example, point is initially located at the beginning of the -second line: - -@example -@group ----------- Buffer: foo ---------- -This is the contents of foo. -@point{}Second line. ----------- Buffer: foo ---------- -@end group - -@group -(momentary-string-display - "**** Important Message! ****" - (point) ?\r - "Type RET when done reading") -@result{} t -@end group - -@group ----------- Buffer: foo ---------- -This is the contents of foo. -**** Important Message! ****Second line. ----------- Buffer: foo ---------- - ----------- Echo Area ---------- -Type RET when done reading ----------- Echo Area ---------- -@end group -@end example -@end defun - -@node Overlays -@section Overlays -@cindex overlays - -You can use @dfn{overlays} to alter the appearance of a buffer's text on -the screen, for the sake of presentation features. An overlay is an -object that belongs to a particular buffer, and has a specified -beginning and end. It also has properties that you can examine and set; -these affect the display of the text within the overlay. - -An overlay uses markers to record its beginning and end; thus, -editing the text of the buffer adjusts the beginning and end of each -overlay so that it stays with the text. When you create the overlay, -you can specify whether text inserted at the beginning should be -inside the overlay or outside, and likewise for the end of the overlay. - -@menu -* Managing Overlays:: Creating and moving overlays. -* Overlay Properties:: How to read and set properties. - What properties do to the screen display. -* Finding Overlays:: Searching for overlays. -@end menu - -@node Managing Overlays -@subsection Managing Overlays - - This section describes the functions to create, delete and move -overlays, and to examine their contents. Overlay changes are not -recorded in the buffer's undo list, since the overlays are not -part of the buffer's contents. - -@defun overlayp object -This function returns @code{t} if @var{object} is an overlay. -@end defun - -@defun make-overlay start end &optional buffer front-advance rear-advance -This function creates and returns an overlay that belongs to -@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start} -and @var{end} must specify buffer positions; they may be integers or -markers. If @var{buffer} is omitted, the overlay is created in the -current buffer. - -The arguments @var{front-advance} and @var{rear-advance} specify the -marker insertion type for the start of the overlay and for the end of -the overlay, respectively. @xref{Marker Insertion Types}. If they -are both @code{nil}, the default, then the overlay extends to include -any text inserted at the beginning, but not text inserted at the end. -If @var{front-advance} is non-@code{nil}, text inserted at the -beginning of the overlay is excluded from the overlay. If -@var{rear-advance} is non-@code{nil}, text inserted at the end of the -overlay is included in the overlay. -@end defun - -@defun overlay-start overlay -This function returns the position at which @var{overlay} starts, -as an integer. -@end defun - -@defun overlay-end overlay -This function returns the position at which @var{overlay} ends, -as an integer. -@end defun - -@defun overlay-buffer overlay -This function returns the buffer that @var{overlay} belongs to. It -returns @code{nil} if @var{overlay} has been deleted. -@end defun - -@defun delete-overlay overlay -This function deletes @var{overlay}. The overlay continues to exist as -a Lisp object, and its property list is unchanged, but it ceases to be -attached to the buffer it belonged to, and ceases to have any effect on -display. - -A deleted overlay is not permanently disconnected. You can give it a -position in a buffer again by calling @code{move-overlay}. -@end defun - -@defun move-overlay overlay start end &optional buffer -This function moves @var{overlay} to @var{buffer}, and places its bounds -at @var{start} and @var{end}. Both arguments @var{start} and @var{end} -must specify buffer positions; they may be integers or markers. - -If @var{buffer} is omitted, @var{overlay} stays in the same buffer it -was already associated with; if @var{overlay} was deleted, it goes into -the current buffer. - -The return value is @var{overlay}. - -This is the only valid way to change the endpoints of an overlay. Do -not try modifying the markers in the overlay by hand, as that fails to -update other vital data structures and can cause some overlays to be -``lost.'' -@end defun - -@defun remove-overlays &optional start end name value -This function removes all the overlays between @var{start} and -@var{end} whose property @var{name} has the value @var{value}. It can -move the endpoints of the overlays in the region, or split them. - -If @var{name} is omitted or @code{nil}, it means to delete all overlays in -the specified region. If @var{start} and/or @var{end} are omitted or -@code{nil}, that means the beginning and end of the buffer respectively. -Therefore, @code{(remove-overlays)} removes all the overlays in the -current buffer. -@end defun - - Here are some examples: - -@example -;; @r{Create an overlay.} -(setq foo (make-overlay 1 10)) - @result{} # -(overlay-start foo) - @result{} 1 -(overlay-end foo) - @result{} 10 -(overlay-buffer foo) - @result{} # -;; @r{Give it a property we can check later.} -(overlay-put foo 'happy t) - @result{} t -;; @r{Verify the property is present.} -(overlay-get foo 'happy) - @result{} t -;; @r{Move the overlay.} -(move-overlay foo 5 20) - @result{} # -(overlay-start foo) - @result{} 5 -(overlay-end foo) - @result{} 20 -;; @r{Delete the overlay.} -(delete-overlay foo) - @result{} nil -;; @r{Verify it is deleted.} -foo - @result{} # -;; @r{A deleted overlay has no position.} -(overlay-start foo) - @result{} nil -(overlay-end foo) - @result{} nil -(overlay-buffer foo) - @result{} nil -;; @r{Undelete the overlay.} -(move-overlay foo 1 20) - @result{} # -;; @r{Verify the results.} -(overlay-start foo) - @result{} 1 -(overlay-end foo) - @result{} 20 -(overlay-buffer foo) - @result{} # -;; @r{Moving and deleting the overlay does not change its properties.} -(overlay-get foo 'happy) - @result{} t -@end example - - Emacs stores the overlays of each buffer in two lists, divided -around an arbitrary ``center position.'' One list extends backwards -through the buffer from that center position, and the other extends -forwards from that center position. The center position can be anywhere -in the buffer. - -@defun overlay-recenter pos -This function recenters the overlays of the current buffer around -position @var{pos}. That makes overlay lookup faster for positions -near @var{pos}, but slower for positions far away from @var{pos}. -@end defun - - A loop that scans the buffer forwards, creating overlays, can run -faster if you do @code{(overlay-recenter (point-max))} first. - -@node Overlay Properties -@subsection Overlay Properties - - Overlay properties are like text properties in that the properties that -alter how a character is displayed can come from either source. But in -most respects they are different. @xref{Text Properties}, for comparison. - - Text properties are considered a part of the text; overlays and -their properties are specifically considered not to be part of the -text. Thus, copying text between various buffers and strings -preserves text properties, but does not try to preserve overlays. -Changing a buffer's text properties marks the buffer as modified, -while moving an overlay or changing its properties does not. Unlike -text property changes, overlay property changes are not recorded in -the buffer's undo list. - - These functions read and set the properties of an overlay: - -@defun overlay-get overlay prop -This function returns the value of property @var{prop} recorded in -@var{overlay}, if any. If @var{overlay} does not record any value for -that property, but it does have a @code{category} property which is a -symbol, that symbol's @var{prop} property is used. Otherwise, the value -is @code{nil}. -@end defun - -@defun overlay-put overlay prop value -This function sets the value of property @var{prop} recorded in -@var{overlay} to @var{value}. It returns @var{value}. -@end defun - -@defun overlay-properties overlay -This returns a copy of the property list of @var{overlay}. -@end defun - - See also the function @code{get-char-property} which checks both -overlay properties and text properties for a given character. -@xref{Examining Properties}. - - Many overlay properties have special meanings; here is a table -of them: - -@table @code -@item priority -@kindex priority @r{(overlay property)} -This property's value (which should be a nonnegative integer number) -determines the priority of the overlay. The priority matters when two -or more overlays cover the same character and both specify the same -property; the one whose @code{priority} value is larger takes priority -over the other. For the @code{face} property, the higher priority -value does not completely replace the other; instead, its face -attributes override the face attributes of the lower priority -@code{face} property. - -Currently, all overlays take priority over text properties. Please -avoid using negative priority values, as we have not yet decided just -what they should mean. - -@item window -@kindex window @r{(overlay property)} -If the @code{window} property is non-@code{nil}, then the overlay -applies only on that window. - -@item category -@kindex category @r{(overlay property)} -If an overlay has a @code{category} property, we call it the -@dfn{category} of the overlay. It should be a symbol. The properties -of the symbol serve as defaults for the properties of the overlay. - -@item face -@kindex face @r{(overlay property)} -This property controls the way text is displayed---for example, which -font and which colors. @xref{Faces}, for more information. - -In the simplest case, the value is a face name. It can also be a list; -then each element can be any of these possibilities: - -@itemize @bullet -@item -A face name (a symbol or string). - -@item -A property list of face attributes. This has the form (@var{keyword} -@var{value} @dots{}), where each @var{keyword} is a face attribute -name and @var{value} is a meaningful value for that attribute. With -this feature, you do not need to create a face each time you want to -specify a particular attribute for certain text. @xref{Face -Attributes}. - -@item -A cons cell, either of the form @code{(foreground-color . @var{color-name})} or -@code{(background-color . @var{color-name})}. These elements specify -just the foreground color or just the background color. - -@code{(foreground-color . @var{color-name})} has the same effect as -@code{(:foreground @var{color-name})}; likewise for the background. -@end itemize - -@item mouse-face -@kindex mouse-face @r{(overlay property)} -This property is used instead of @code{face} when the mouse is within -the range of the overlay. - -@item display -@kindex display @r{(overlay property)} -This property activates various features that change the -way text is displayed. For example, it can make text appear taller -or shorter, higher or lower, wider or narrower, or replaced with an image. -@xref{Display Property}. - -@item help-echo -@kindex help-echo @r{(overlay property)} -If an overlay has a @code{help-echo} property, then when you move the -mouse onto the text in the overlay, Emacs displays a help string in the -echo area, or in the tooltip window. For details see @ref{Text -help-echo}. - -@item modification-hooks -@kindex modification-hooks @r{(overlay property)} -This property's value is a list of functions to be called if any -character within the overlay is changed or if text is inserted strictly -within the overlay. - -The hook functions are called both before and after each change. -If the functions save the information they receive, and compare notes -between calls, they can determine exactly what change has been made -in the buffer text. - -When called before a change, each function receives four arguments: the -overlay, @code{nil}, and the beginning and end of the text range to be -modified. - -When called after a change, each function receives five arguments: the -overlay, @code{t}, the beginning and end of the text range just -modified, and the length of the pre-change text replaced by that range. -(For an insertion, the pre-change length is zero; for a deletion, that -length is the number of characters deleted, and the post-change -beginning and end are equal.) - -If these functions modify the buffer, they should bind -@code{inhibit-modification-hooks} to @code{t} around doing so, to -avoid confusing the internal mechanism that calls these hooks. - -Text properties also support the @code{modification-hooks} property, -but the details are somewhat different (@pxref{Special Properties}). - -@item insert-in-front-hooks -@kindex insert-in-front-hooks @r{(overlay property)} -This property's value is a list of functions to be called before and -after inserting text right at the beginning of the overlay. The calling -conventions are the same as for the @code{modification-hooks} functions. - -@item insert-behind-hooks -@kindex insert-behind-hooks @r{(overlay property)} -This property's value is a list of functions to be called before and -after inserting text right at the end of the overlay. The calling -conventions are the same as for the @code{modification-hooks} functions. - -@item invisible -@kindex invisible @r{(overlay property)} -The @code{invisible} property can make the text in the overlay -invisible, which means that it does not appear on the screen. -@xref{Invisible Text}, for details. - -@item intangible -@kindex intangible @r{(overlay property)} -The @code{intangible} property on an overlay works just like the -@code{intangible} text property. @xref{Special Properties}, for details. - -@item isearch-open-invisible -This property tells incremental search how to make an invisible overlay -visible, permanently, if the final match overlaps it. @xref{Invisible -Text}. - -@item isearch-open-invisible-temporary -This property tells incremental search how to make an invisible overlay -visible, temporarily, during the search. @xref{Invisible Text}. - -@item before-string -@kindex before-string @r{(overlay property)} -This property's value is a string to add to the display at the beginning -of the overlay. The string does not appear in the buffer in any -sense---only on the screen. - -@item after-string -@kindex after-string @r{(overlay property)} -This property's value is a string to add to the display at the end of -the overlay. The string does not appear in the buffer in any -sense---only on the screen. - -@item evaporate -@kindex evaporate @r{(overlay property)} -If this property is non-@code{nil}, the overlay is deleted automatically -if it becomes empty (i.e., if its length becomes zero). If you give -an empty overlay a non-@code{nil} @code{evaporate} property, that deletes -it immediately. - -@item local-map -@cindex keymap of character (and overlays) -@kindex local-map @r{(overlay property)} -If this property is non-@code{nil}, it specifies a keymap for a portion -of the text. The property's value replaces the buffer's local map, when -the character after point is within the overlay. @xref{Active Keymaps}. - -@item keymap -@kindex keymap @r{(overlay property)} -The @code{keymap} property is similar to @code{local-map} but overrides the -buffer's local map (and the map specified by the @code{local-map} -property) rather than replacing it. -@end table - -@node Finding Overlays -@subsection Searching for Overlays - -@defun overlays-at pos -This function returns a list of all the overlays that cover the -character at position @var{pos} in the current buffer. The list is in -no particular order. An overlay contains position @var{pos} if it -begins at or before @var{pos}, and ends after @var{pos}. - -To illustrate usage, here is a Lisp function that returns a list of the -overlays that specify property @var{prop} for the character at point: - -@smallexample -(defun find-overlays-specifying (prop) - (let ((overlays (overlays-at (point))) - found) - (while overlays - (let ((overlay (car overlays))) - (if (overlay-get overlay prop) - (setq found (cons overlay found)))) - (setq overlays (cdr overlays))) - found)) -@end smallexample -@end defun - -@defun overlays-in beg end -This function returns a list of the overlays that overlap the region -@var{beg} through @var{end}. ``Overlap'' means that at least one -character is contained within the overlay and also contained within the -specified region; however, empty overlays are included in the result if -they are located at @var{beg}, or strictly between @var{beg} and @var{end}. -@end defun - -@defun next-overlay-change pos -This function returns the buffer position of the next beginning or end -of an overlay, after @var{pos}. If there is none, it returns -@code{(point-max)}. -@end defun - -@defun previous-overlay-change pos -This function returns the buffer position of the previous beginning or -end of an overlay, before @var{pos}. If there is none, it returns -@code{(point-min)}. -@end defun - - As an example, here's a simplified (and inefficient) version of the -primitive function @code{next-single-char-property-change} -(@pxref{Property Search}). It searches forward from position -@var{pos} for the next position where the value of a given property -@code{prop}, as obtained from either overlays or text properties, -changes. - -@smallexample -(defun next-single-char-property-change (position prop) - (save-excursion - (goto-char position) - (let ((propval (get-char-property (point) prop))) - (while (and (not (eobp)) - (eq (get-char-property (point) prop) propval)) - (goto-char (min (next-overlay-change (point)) - (next-single-property-change (point) prop))))) - (point))) -@end smallexample - -@node Width -@section Width - -Since not all characters have the same width, these functions let you -check the width of a character. @xref{Primitive Indent}, and -@ref{Screen Lines}, for related functions. - -@defun char-width char -This function returns the width in columns of the character @var{char}, -if it were displayed in the current buffer and the selected window. -@end defun - -@defun string-width string -This function returns the width in columns of the string @var{string}, -if it were displayed in the current buffer and the selected window. -@end defun - -@defun truncate-string-to-width string width &optional start-column padding ellipsis -This function returns the part of @var{string} that fits within -@var{width} columns, as a new string. - -If @var{string} does not reach @var{width}, then the result ends where -@var{string} ends. If one multi-column character in @var{string} -extends across the column @var{width}, that character is not included in -the result. Thus, the result can fall short of @var{width} but cannot -go beyond it. - -The optional argument @var{start-column} specifies the starting column. -If this is non-@code{nil}, then the first @var{start-column} columns of -the string are omitted from the value. If one multi-column character in -@var{string} extends across the column @var{start-column}, that -character is not included. - -The optional argument @var{padding}, if non-@code{nil}, is a padding -character added at the beginning and end of the result string, to extend -it to exactly @var{width} columns. The padding character is used at the -end of the result if it falls short of @var{width}. It is also used at -the beginning of the result if one multi-column character in -@var{string} extends across the column @var{start-column}. - -If @var{ellipsis} is non-@code{nil}, it should be a string which will -replace the end of @var{str} (including any padding) if it extends -beyond @var{end-column}, unless the display width of @var{str} is -equal to or less than the display width of @var{ellipsis}. If -@var{ellipsis} is non-@code{nil} and not a string, it stands for -@code{"..."}. - -@example -(truncate-string-to-width "\tab\t" 12 4) - @result{} "ab" -(truncate-string-to-width "\tab\t" 12 4 ?\s) - @result{} " ab " -@end example -@end defun - -@node Line Height -@section Line Height -@cindex line height - - The total height of each display line consists of the height of the -contents of the line, plus optional additional vertical line spacing -above or below the display line. - - The height of the line contents is the maximum height of any -character or image on that display line, including the final newline -if there is one. (A display line that is continued doesn't include a -final newline.) That is the default line height, if you do nothing to -specify a greater height. (In the most common case, this equals the -height of the default frame font.) - - There are several ways to explicitly specify a larger line height, -either by specifying an absolute height for the display line, or by -specifying vertical space. However, no matter what you specify, the -actual line height can never be less than the default. - -@kindex line-height @r{(text property)} - A newline can have a @code{line-height} text or overlay property -that controls the total height of the display line ending in that -newline. - - If the property value is @code{t}, the newline character has no -effect on the displayed height of the line---the visible contents -alone determine the height. This is useful for tiling small images -(or image slices) without adding blank areas between the images. - - If the property value is a list of the form @code{(@var{height} -@var{total})}, that adds extra space @emph{below} the display line. -First Emacs uses @var{height} as a height spec to control extra space -@emph{above} the line; then it adds enough space @emph{below} the line -to bring the total line height up to @var{total}. In this case, the -other ways to specify the line spacing are ignored. - - Any other kind of property value is a height spec, which translates -into a number---the specified line height. There are several ways to -write a height spec; here's how each of them translates into a number: - -@table @code -@item @var{integer} -If the height spec is a positive integer, the height value is that integer. -@item @var{float} -If the height spec is a float, @var{float}, the numeric height value -is @var{float} times the frame's default line height. -@item (@var{face} . @var{ratio}) -If the height spec is a cons of the format shown, the numeric height -is @var{ratio} times the height of face @var{face}. @var{ratio} can -be any type of number, or @code{nil} which means a ratio of 1. -If @var{face} is @code{t}, it refers to the current face. -@item (nil . @var{ratio}) -If the height spec is a cons of the format shown, the numeric height -is @var{ratio} times the height of the contents of the line. -@end table - - Thus, any valid height spec determines the height in pixels, one way -or another. If the line contents' height is less than that, Emacs -adds extra vertical space above the line to achieve the specified -total height. - - If you don't specify the @code{line-height} property, the line's -height consists of the contents' height plus the line spacing. -There are several ways to specify the line spacing for different -parts of Emacs text. - -@vindex default-line-spacing - You can specify the line spacing for all lines in a frame with the -@code{line-spacing} frame parameter (@pxref{Layout Parameters}). -However, if the variable @code{default-line-spacing} is -non-@code{nil}, it overrides the frame's @code{line-spacing} -parameter. An integer value specifies the number of pixels put below -lines on graphical displays. A floating point number specifies the -spacing relative to the frame's default line height. - -@vindex line-spacing - You can specify the line spacing for all lines in a buffer via the -buffer-local @code{line-spacing} variable. An integer value specifies -the number of pixels put below lines on graphical displays. A floating -point number specifies the spacing relative to the default frame line -height. This overrides line spacings specified for the frame. - -@kindex line-spacing @r{(text property)} - Finally, a newline can have a @code{line-spacing} text or overlay -property that overrides the default frame line spacing and the buffer -local @code{line-spacing} variable, for the display line ending in -that newline. - - One way or another, these mechanisms specify a Lisp value for the -spacing of each line. The value is a height spec, and it translates -into a Lisp value as described above. However, in this case the -numeric height value specifies the line spacing, rather than the line -height. - -@node Faces -@section Faces -@cindex faces - - A @dfn{face} is a named collection of graphical attributes: font -family, foreground color, background color, optional underlining, and -many others. Faces are used in Emacs to control the style of display of -particular parts of the text or the frame. @xref{Standard Faces,,, -emacs, The GNU Emacs Manual}, for the list of faces Emacs normally -comes with. - -@cindex face id -Each face has its own @dfn{face number}, which distinguishes faces at -low levels within Emacs. However, for most purposes, you refer to -faces in Lisp programs by the symbols that name them. - -@defun facep object -This function returns @code{t} if @var{object} is a face name string -or symbol (or if it is a vector of the kind used internally to record -face data). It returns @code{nil} otherwise. -@end defun - -Each face name is meaningful for all frames, and by default it has the -same meaning in all frames. But you can arrange to give a particular -face name a special meaning in one frame if you wish. - -@menu -* Defining Faces:: How to define a face with @code{defface}. -* Face Attributes:: What is in a face? -* Attribute Functions:: Functions to examine and set face attributes. -* Displaying Faces:: How Emacs combines the faces specified for a character. -* Font Selection:: Finding the best available font for a face. -* Face Functions:: How to define and examine faces. -* Auto Faces:: Hook for automatic face assignment. -* Font Lookup:: Looking up the names of available fonts - and information about them. -* Fontsets:: A fontset is a collection of fonts - that handle a range of character sets. -@end menu - -@node Defining Faces -@subsection Defining Faces - - The way to define a new face is with @code{defface}. This creates a -kind of customization item (@pxref{Customization}) which the user can -customize using the Customization buffer (@pxref{Easy Customization,,, -emacs, The GNU Emacs Manual}). - -@defmac defface face spec doc [keyword value]@dots{} -This declares @var{face} as a customizable face that defaults -according to @var{spec}. You should not quote the symbol @var{face}, -and it should not end in @samp{-face} (that would be redundant). The -argument @var{doc} specifies the face documentation. The keywords you -can use in @code{defface} are the same as in @code{defgroup} and -@code{defcustom} (@pxref{Common Keywords}). - -When @code{defface} executes, it defines the face according to -@var{spec}, then uses any customizations that were read from the -init file (@pxref{Init File}) to override that specification. - -When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs -Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun} -overrides any customizations of the face. This way, the face reflects -exactly what the @code{defface} says. - -The purpose of @var{spec} is to specify how the face should appear on -different kinds of terminals. It should be an alist whose elements -have the form @code{(@var{display} @var{atts})}. Each element's -@sc{car}, @var{display}, specifies a class of terminals. (The first -element, if its @sc{car} is @code{default}, is special---it specifies -defaults for the remaining elements). The element's @sc{cadr}, -@var{atts}, is a list of face attributes and their values; it -specifies what the face should look like on that kind of terminal. -The possible attributes are defined in the value of -@code{custom-face-attributes}. - -The @var{display} part of an element of @var{spec} determines which -frames the element matches. If more than one element of @var{spec} -matches a given frame, the first element that matches is the one used -for that frame. There are three possibilities for @var{display}: - -@table @asis -@item @code{default} -This element of @var{spec} doesn't match any frames; instead, it -specifies defaults that apply to all frames. This kind of element, if -used, must be the first element of @var{spec}. Each of the following -elements can override any or all of these defaults. - -@item @code{t} -This element of @var{spec} matches all frames. Therefore, any -subsequent elements of @var{spec} are never used. Normally -@code{t} is used in the last (or only) element of @var{spec}. - -@item a list -If @var{display} is a list, each element should have the form -@code{(@var{characteristic} @var{value}@dots{})}. Here -@var{characteristic} specifies a way of classifying frames, and the -@var{value}s are possible classifications which @var{display} should -apply to. Here are the possible values of @var{characteristic}: - -@table @code -@item type -The kind of window system the frame uses---either @code{graphic} (any -graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console), -@code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh -display), or @code{tty} (a non-graphics-capable display). -@xref{Window Systems, window-system}. - -@item class -What kinds of colors the frame supports---either @code{color}, -@code{grayscale}, or @code{mono}. - -@item background -The kind of background---either @code{light} or @code{dark}. - -@item min-colors -An integer that represents the minimum number of colors the frame -should support. This matches a frame if its -@code{display-color-cells} value is at least the specified integer. - -@item supports -Whether or not the frame can display the face attributes given in -@var{value}@dots{} (@pxref{Face Attributes}). See the documentation -for the function @code{display-supports-face-attributes-p} for more -information on exactly how this testing is done. @xref{Display Face -Attribute Testing}. -@end table - -If an element of @var{display} specifies more than one @var{value} for a -given @var{characteristic}, any of those values is acceptable. If -@var{display} has more than one element, each element should specify a -different @var{characteristic}; then @emph{each} characteristic of the -frame must match one of the @var{value}s specified for it in -@var{display}. -@end table -@end defmac - - Here's how the standard face @code{region} is defined: - -@example -@group -(defface region - '((((class color) (min-colors 88) (background dark)) - :background "blue3") -@end group - (((class color) (min-colors 88) (background light)) - :background "lightgoldenrod2") - (((class color) (min-colors 16) (background dark)) - :background "blue3") - (((class color) (min-colors 16) (background light)) - :background "lightgoldenrod2") - (((class color) (min-colors 8)) - :background "blue" :foreground "white") - (((type tty) (class mono)) - :inverse-video t) - (t :background "gray")) -@group - "Basic face for highlighting the region." - :group 'basic-faces) -@end group -@end example - - Internally, @code{defface} uses the symbol property -@code{face-defface-spec} to record the face attributes specified in -@code{defface}, @code{saved-face} for the attributes saved by the user -with the customization buffer, @code{customized-face} for the -attributes customized by the user for the current session, but not -saved, and @code{face-documentation} for the documentation string. - -@defopt frame-background-mode -This option, if non-@code{nil}, specifies the background type to use for -interpreting face definitions. If it is @code{dark}, then Emacs treats -all frames as if they had a dark background, regardless of their actual -background colors. If it is @code{light}, then Emacs treats all frames -as if they had a light background. -@end defopt - -@node Face Attributes -@subsection Face Attributes -@cindex face attributes - - The effect of using a face is determined by a fixed set of @dfn{face -attributes}. This table lists all the face attributes, and what they -mean. You can specify more than one face for a given piece of text; -Emacs merges the attributes of all the faces to determine how to -display the text. @xref{Displaying Faces}. - - Any attribute in a face can have the value @code{unspecified}. This -means the face doesn't specify that attribute. In face merging, when -the first face fails to specify a particular attribute, that means the -next face gets a chance. However, the @code{default} face must -specify all attributes. - - Some of these font attributes are meaningful only on certain kinds of -displays---if your display cannot handle a certain attribute, the -attribute is ignored. (The attributes @code{:family}, @code{:width}, -@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of -an X Logical Font Descriptor.) - -@table @code -@item :family -Font family name, or fontset name (@pxref{Fontsets}). If you specify a -font family name, the wild-card characters @samp{*} and @samp{?} are -allowed. - -@item :width -Relative proportionate width, also known as the character set width or -set width. This should be one of the symbols @code{ultra-condensed}, -@code{extra-condensed}, @code{condensed}, @code{semi-condensed}, -@code{normal}, @code{semi-expanded}, @code{expanded}, -@code{extra-expanded}, or @code{ultra-expanded}. - -@item :height -Either the font height, an integer in units of 1/10 point, a floating -point number specifying the amount by which to scale the height of any -underlying face, or a function, which is called with the old height -(from the underlying face), and should return the new height. - -@item :weight -Font weight---a symbol from this series (from most dense to most faint): -@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold}, -@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, -or @code{ultra-light}. - -On a text-only terminal, any weight greater than normal is displayed as -extra bright, and any weight less than normal is displayed as -half-bright (provided the terminal supports the feature). - -@item :slant -Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal}, -@code{reverse-italic}, or @code{reverse-oblique}. - -On a text-only terminal, slanted text is displayed as half-bright, if -the terminal supports the feature. - -@item :foreground -Foreground color, a string. The value can be a system-defined color -name, or a hexadecimal color specification of the form -@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black, -@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is -blue, and @samp{#ffffff} is white.) - -@item :background -Background color, a string, like the foreground color. - -@item :inverse-video -Whether or not characters should be displayed in inverse video. The -value should be @code{t} (yes) or @code{nil} (no). - -@item :stipple -The background stipple, a bitmap. - -The value can be a string; that should be the name of a file containing -external-format X bitmap data. The file is found in the directories -listed in the variable @code{x-bitmap-file-path}. - -Alternatively, the value can specify the bitmap directly, with a list -of the form @code{(@var{width} @var{height} @var{data})}. Here, -@var{width} and @var{height} specify the size in pixels, and -@var{data} is a string containing the raw bits of the bitmap, row by -row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes -in the string (which should be a unibyte string for best results). -This means that each row always occupies at least one whole byte. - -If the value is @code{nil}, that means use no stipple pattern. - -Normally you do not need to set the stipple attribute, because it is -used automatically to handle certain shades of gray. - -@item :underline -Whether or not characters should be underlined, and in what color. If -the value is @code{t}, underlining uses the foreground color of the -face. If the value is a string, underlining uses that color. The -value @code{nil} means do not underline. - -@item :overline -Whether or not characters should be overlined, and in what color. -The value is used like that of @code{:underline}. - -@item :strike-through -Whether or not characters should be strike-through, and in what -color. The value is used like that of @code{:underline}. - -@item :inherit -The name of a face from which to inherit attributes, or a list of face -names. Attributes from inherited faces are merged into the face like an -underlying face would be, with higher priority than underlying faces. -If a list of faces is used, attributes from faces earlier in the list -override those from later faces. - -@item :box -Whether or not a box should be drawn around characters, its color, the -width of the box lines, and 3D appearance. -@end table - - Here are the possible values of the @code{:box} attribute, and what -they mean: - -@table @asis -@item @code{nil} -Don't draw a box. - -@item @code{t} -Draw a box with lines of width 1, in the foreground color. - -@item @var{color} -Draw a box with lines of width 1, in color @var{color}. - -@item @code{(:line-width @var{width} :color @var{color} :style @var{style})} -This way you can explicitly specify all aspects of the box. The value -@var{width} specifies the width of the lines to draw; it defaults to 1. - -The value @var{color} specifies the color to draw with. The default is -the foreground color of the face for simple boxes, and the background -color of the face for 3D boxes. - -The value @var{style} specifies whether to draw a 3D box. If it is -@code{released-button}, the box looks like a 3D button that is not being -pressed. If it is @code{pressed-button}, the box looks like a 3D button -that is being pressed. If it is @code{nil} or omitted, a plain 2D box -is used. -@end table - - In older versions of Emacs, before @code{:family}, @code{:height}, -@code{:width}, @code{:weight}, and @code{:slant} existed, these -attributes were used to specify the type face. They are now -semi-obsolete, but they still work: - -@table @code -@item :font -This attribute specifies the font name. - -@item :bold -A non-@code{nil} value specifies a bold font. - -@item :italic -A non-@code{nil} value specifies an italic font. -@end table - - For compatibility, you can still set these ``attributes,'' even -though they are not real face attributes. Here is what that does: - -@table @code -@item :font -You can specify an X font name as the ``value'' of this ``attribute''; -that sets the @code{:family}, @code{:width}, @code{:height}, -@code{:weight}, and @code{:slant} attributes according to the font name. - -If the value is a pattern with wildcards, the first font that matches -the pattern is used to set these attributes. - -@item :bold -A non-@code{nil} makes the face bold; @code{nil} makes it normal. -This actually works by setting the @code{:weight} attribute. - -@item :italic -A non-@code{nil} makes the face italic; @code{nil} makes it normal. -This actually works by setting the @code{:slant} attribute. -@end table - -@defvar x-bitmap-file-path -This variable specifies a list of directories for searching -for bitmap files, for the @code{:stipple} attribute. -@end defvar - -@defun bitmap-spec-p object -This returns @code{t} if @var{object} is a valid bitmap specification, -suitable for use with @code{:stipple} (see above). It returns -@code{nil} otherwise. -@end defun - -@node Attribute Functions -@subsection Face Attribute Functions - - This section describes the functions for accessing and modifying the -attributes of an existing face. - -@defun set-face-attribute face frame &rest arguments -This function sets one or more attributes of face @var{face} for frame -@var{frame}. The attributes you specify this way override whatever -the @code{defface} says. - -The extra arguments @var{arguments} specify the attributes to set, and -the values for them. They should consist of alternating attribute names -(such as @code{:family} or @code{:underline}) and corresponding values. -Thus, - -@example -(set-face-attribute 'foo nil - :width 'extended - :weight 'bold - :underline "red") -@end example - -@noindent -sets the attributes @code{:width}, @code{:weight} and @code{:underline} -to the corresponding values. - -If @var{frame} is @code{t}, this function sets the default attributes -for new frames. Default attribute values specified this way override -the @code{defface} for newly created frames. - -If @var{frame} is @code{nil}, this function sets the attributes for -all existing frames, and the default for new frames. -@end defun - -@defun face-attribute face attribute &optional frame inherit -This returns the value of the @var{attribute} attribute of face -@var{face} on @var{frame}. If @var{frame} is @code{nil}, -that means the selected frame (@pxref{Input Focus}). - -If @var{frame} is @code{t}, this returns whatever new-frames default -value you previously specified with @code{set-face-attribute} for the -@var{attribute} attribute of @var{face}. If you have not specified -one, it returns @code{nil}. - -If @var{inherit} is @code{nil}, only attributes directly defined by -@var{face} are considered, so the return value may be -@code{unspecified}, or a relative value. If @var{inherit} is -non-@code{nil}, @var{face}'s definition of @var{attribute} is merged -with the faces specified by its @code{:inherit} attribute; however the -return value may still be @code{unspecified} or relative. If -@var{inherit} is a face or a list of faces, then the result is further -merged with that face (or faces), until it becomes specified and -absolute. - -To ensure that the return value is always specified and absolute, use -a value of @code{default} for @var{inherit}; this will resolve any -unspecified or relative values by merging with the @code{default} face -(which is always completely specified). - -For example, - -@example -(face-attribute 'bold :weight) - @result{} bold -@end example -@end defun - -@defun face-attribute-relative-p attribute value -This function returns non-@code{nil} if @var{value}, when used as the -value of the face attribute @var{attribute}, is relative. This means -it would modify, rather than completely override, any value that comes -from a subsequent face in the face list or that is inherited from -another face. - -@code{unspecified} is a relative value for all attributes. -For @code{:height}, floating point values are also relative. - -For example: - -@example -(face-attribute-relative-p :height 2.0) - @result{} t -@end example -@end defun - -@defun merge-face-attribute attribute value1 value2 -If @var{value1} is a relative value for the face attribute -@var{attribute}, returns it merged with the underlying value -@var{value2}; otherwise, if @var{value1} is an absolute value for the -face attribute @var{attribute}, returns @var{value1} unchanged. -@end defun - - The functions above did not exist before Emacs 21. For compatibility -with older Emacs versions, you can use the following functions to set -and examine the face attributes which existed in those versions. -They use values of @code{t} and @code{nil} for @var{frame} -just like @code{set-face-attribute} and @code{face-attribute}. - -@defun set-face-foreground face color &optional frame -@defunx set-face-background face color &optional frame -These functions set the foreground (or background, respectively) color -of face @var{face} to @var{color}. The argument @var{color} should be a -string, the name of a color. - -Certain shades of gray are implemented by stipple patterns on -black-and-white screens. -@end defun - -@defun set-face-stipple face pattern &optional frame -This function sets the background stipple pattern of face @var{face} -to @var{pattern}. The argument @var{pattern} should be the name of a -stipple pattern defined by the X server, or actual bitmap data -(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple. - -Normally there is no need to pay attention to stipple patterns, because -they are used automatically to handle certain shades of gray. -@end defun - -@defun set-face-font face font &optional frame -This function sets the font of face @var{face}. This actually sets -the attributes @code{:family}, @code{:width}, @code{:height}, -@code{:weight}, and @code{:slant} according to the font name -@var{font}. -@end defun - -@defun set-face-bold-p face bold-p &optional frame -This function specifies whether @var{face} should be bold. If -@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no. -This actually sets the @code{:weight} attribute. -@end defun - -@defun set-face-italic-p face italic-p &optional frame -This function specifies whether @var{face} should be italic. If -@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no. -This actually sets the @code{:slant} attribute. -@end defun - -@defun set-face-underline-p face underline &optional frame -This function sets the underline attribute of face @var{face}. -Non-@code{nil} means do underline; @code{nil} means don't. -If @var{underline} is a string, underline with that color. -@end defun - -@defun set-face-inverse-video-p face inverse-video-p &optional frame -This function sets the @code{:inverse-video} attribute of face -@var{face}. -@end defun - -@defun invert-face face &optional frame -This function swaps the foreground and background colors of face -@var{face}. -@end defun - - These functions examine the attributes of a face. If you don't -specify @var{frame}, they refer to the selected frame; @code{t} refers -to the default data for new frames. They return the symbol -@code{unspecified} if the face doesn't define any value for that -attribute. - -@defun face-foreground face &optional frame inherit -@defunx face-background face &optional frame inherit -These functions return the foreground color (or background color, -respectively) of face @var{face}, as a string. - -If @var{inherit} is @code{nil}, only a color directly defined by the face is -returned. If @var{inherit} is non-@code{nil}, any faces specified by its -@code{:inherit} attribute are considered as well, and if @var{inherit} -is a face or a list of faces, then they are also considered, until a -specified color is found. To ensure that the return value is always -specified, use a value of @code{default} for @var{inherit}. -@end defun - -@defun face-stipple face &optional frame inherit -This function returns the name of the background stipple pattern of face -@var{face}, or @code{nil} if it doesn't have one. - -If @var{inherit} is @code{nil}, only a stipple directly defined by the -face is returned. If @var{inherit} is non-@code{nil}, any faces -specified by its @code{:inherit} attribute are considered as well, and -if @var{inherit} is a face or a list of faces, then they are also -considered, until a specified stipple is found. To ensure that the -return value is always specified, use a value of @code{default} for -@var{inherit}. -@end defun - -@defun face-font face &optional frame -This function returns the name of the font of face @var{face}. -@end defun - -@defun face-bold-p face &optional frame -This function returns @code{t} if @var{face} is bold---that is, if it is -bolder than normal. It returns @code{nil} otherwise. -@end defun - -@defun face-italic-p face &optional frame -This function returns @code{t} if @var{face} is italic or oblique, -@code{nil} otherwise. -@end defun - -@defun face-underline-p face &optional frame -This function returns the @code{:underline} attribute of face @var{face}. -@end defun - -@defun face-inverse-video-p face &optional frame -This function returns the @code{:inverse-video} attribute of face @var{face}. -@end defun - -@node Displaying Faces -@subsection Displaying Faces - - Here are the ways to specify which faces to use for display of text: - -@itemize @bullet -@item -With defaults. The @code{default} face is used as the ultimate -default for all text. (In Emacs 19 and 20, the @code{default} -face is used only when no other face is specified.) - -@item -For a mode line or header line, the face @code{mode-line} or -@code{mode-line-inactive}, or @code{header-line}, is merged in just -before @code{default}. - -@item -With text properties. A character can have a @code{face} property; if -so, the faces and face attributes specified there apply. @xref{Special -Properties}. - -If the character has a @code{mouse-face} property, that is used instead -of the @code{face} property when the mouse is ``near enough'' to the -character. - -@item -With overlays. An overlay can have @code{face} and @code{mouse-face} -properties too; they apply to all the text covered by the overlay. - -@item -With a region that is active. In Transient Mark mode, the region is -highlighted with the face @code{region} (@pxref{Standard Faces,,, -emacs, The GNU Emacs Manual}). - -@item -With special glyphs. Each glyph can specify a particular face -number. @xref{Glyphs}. -@end itemize - - If these various sources together specify more than one face for a -particular character, Emacs merges the attributes of the various faces -specified. For each attribute, Emacs tries first the face of any -special glyph; then the face for region highlighting, if appropriate; -then the faces specified by overlays, followed by those specified by -text properties, then the @code{mode-line} or -@code{mode-line-inactive} or @code{header-line} face (if in a mode -line or a header line), and last the @code{default} face. - - When multiple overlays cover one character, an overlay with higher -priority overrides those with lower priority. @xref{Overlays}. - -@node Font Selection -@subsection Font Selection - - @dfn{Selecting a font} means mapping the specified face attributes for -a character to a font that is available on a particular display. The -face attributes, as determined by face merging, specify most of the -font choice, but not all. Part of the choice depends on what character -it is. - - If the face specifies a fontset name, that fontset determines a -pattern for fonts of the given charset. If the face specifies a font -family, a font pattern is constructed. - - Emacs tries to find an available font for the given face attributes -and character's registry and encoding. If there is a font that matches -exactly, it is used, of course. The hard case is when no available font -exactly fits the specification. Then Emacs looks for one that is -``close''---one attribute at a time. You can specify the order to -consider the attributes. In the case where a specified font family is -not available, you can specify a set of mappings for alternatives to -try. - -@defvar face-font-selection-order -This variable specifies the order of importance of the face attributes -@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The -value should be a list containing those four symbols, in order of -decreasing importance. - -Font selection first finds the best available matches for the first -attribute listed; then, among the fonts which are best in that way, it -searches for the best matches in the second attribute, and so on. - -The attributes @code{:weight} and @code{:width} have symbolic values in -a range centered around @code{normal}. Matches that are more extreme -(farther from @code{normal}) are somewhat preferred to matches that are -less extreme (closer to @code{normal}); this is designed to ensure that -non-normal faces contrast with normal ones, whenever possible. - -The default is @code{(:width :height :weight :slant)}, which means first -find the fonts closest to the specified @code{:width}, then---among the -fonts with that width---find a best match for the specified font height, -and so on. - -One example of a case where this variable makes a difference is when the -default font has no italic equivalent. With the default ordering, the -@code{italic} face will use a non-italic font that is similar to the -default one. But if you put @code{:slant} before @code{:height}, the -@code{italic} face will use an italic font, even if its height is not -quite right. -@end defvar - -@defvar face-font-family-alternatives -This variable lets you specify alternative font families to try, if a -given family is specified and doesn't exist. Each element should have -this form: - -@example -(@var{family} @var{alternate-families}@dots{}) -@end example - -If @var{family} is specified but not available, Emacs will try the other -families given in @var{alternate-families}, one by one, until it finds a -family that does exist. -@end defvar - -@defvar face-font-registry-alternatives -This variable lets you specify alternative font registries to try, if a -given registry is specified and doesn't exist. Each element should have -this form: - -@example -(@var{registry} @var{alternate-registries}@dots{}) -@end example - -If @var{registry} is specified but not available, Emacs will try the -other registries given in @var{alternate-registries}, one by one, -until it finds a registry that does exist. -@end defvar - - Emacs can make use of scalable fonts, but by default it does not use -them, since the use of too many or too big scalable fonts can crash -XFree86 servers. - -@defvar scalable-fonts-allowed -This variable controls which scalable fonts to use. A value of -@code{nil}, the default, means do not use scalable fonts. @code{t} -means to use any scalable font that seems appropriate for the text. - -Otherwise, the value must be a list of regular expressions. Then a -scalable font is enabled for use if its name matches any regular -expression in the list. For example, - -@example -(setq scalable-fonts-allowed '("muleindian-2$")) -@end example - -@noindent -allows the use of scalable fonts with registry @code{muleindian-2}. -@end defvar - -@defvar face-font-rescale-alist -This variable specifies scaling for certain faces. Its value should -be a list of elements of the form - -@example -(@var{fontname-regexp} . @var{scale-factor}) -@end example - -If @var{fontname-regexp} matches the font name that is about to be -used, this says to choose a larger similar font according to the -factor @var{scale-factor}. You would use this feature to normalize -the font size if certain fonts are bigger or smaller than their -nominal heights and widths would suggest. -@end defvar - -@node Face Functions -@subsection Functions for Working with Faces - - Here are additional functions for creating and working with faces. - -@defun make-face name -This function defines a new face named @var{name}, initially with all -attributes @code{nil}. It does nothing if there is already a face named -@var{name}. -@end defun - -@defun face-list -This function returns a list of all defined face names. -@end defun - -@defun copy-face old-face new-name &optional frame new-frame -This function defines a face named @var{new-name} as a copy of the existing -face named @var{old-face}. It creates the face @var{new-name} if that -doesn't already exist. - -If the optional argument @var{frame} is given, this function applies -only to that frame. Otherwise it applies to each frame individually, -copying attributes from @var{old-face} in each frame to @var{new-face} -in the same frame. - -If the optional argument @var{new-frame} is given, then @code{copy-face} -copies the attributes of @var{old-face} in @var{frame} to @var{new-name} -in @var{new-frame}. -@end defun - -@defun face-id face -This function returns the face number of face @var{face}. -@end defun - -@defun face-documentation face -This function returns the documentation string of face @var{face}, or -@code{nil} if none was specified for it. -@end defun - -@defun face-equal face1 face2 &optional frame -This returns @code{t} if the faces @var{face1} and @var{face2} have the -same attributes for display. -@end defun - -@defun face-differs-from-default-p face &optional frame -This returns non-@code{nil} if the face @var{face} displays -differently from the default face. -@end defun - -@cindex face alias -A @dfn{face alias} provides an equivalent name for a face. You can -define a face alias by giving the alias symbol the @code{face-alias} -property, with a value of the target face name. The following example -makes @code{modeline} an alias for the @code{mode-line} face. - -@example -(put 'modeline 'face-alias 'mode-line) -@end example - - -@node Auto Faces -@subsection Automatic Face Assignment -@cindex automatic face assignment -@cindex faces, automatic choice - - This hook is used for automatically assigning facesto text in the -buffer. It is part of the implementation of Jit-Lock mode, used by -Font-Lock. - -@defvar fontification-functions -This variable holds a list of functions that are called by Emacs -redisplay as needed to assign faces automatically to text in the buffer. - -The functions are called in the order listed, with one argument, a -buffer position @var{pos}. Each function should attempt to assign faces -to the text in the current buffer starting at @var{pos}. - -Each function should record the faces they assign by setting the -@code{face} property. It should also add a non-@code{nil} -@code{fontified} property for all the text it has assigned faces to. -That property tells redisplay that faces have been assigned to that text -already. - -It is probably a good idea for each function to do nothing if the -character after @var{pos} already has a non-@code{nil} @code{fontified} -property, but this is not required. If one function overrides the -assignments made by a previous one, the properties as they are -after the last function finishes are the ones that really matter. - -For efficiency, we recommend writing these functions so that they -usually assign faces to around 400 to 600 characters at each call. -@end defvar - -@node Font Lookup -@subsection Looking Up Fonts - -@defun x-list-fonts pattern &optional face frame maximum -This function returns a list of available font names that match -@var{pattern}. If the optional arguments @var{face} and @var{frame} are -specified, then the list is limited to fonts that are the same size as -@var{face} currently is on @var{frame}. - -The argument @var{pattern} should be a string, perhaps with wildcard -characters: the @samp{*} character matches any substring, and the -@samp{?} character matches any single character. Pattern matching -of font names ignores case. - -If you specify @var{face} and @var{frame}, @var{face} should be a face name -(a symbol) and @var{frame} should be a frame. - -The optional argument @var{maximum} sets a limit on how many fonts to -return. If this is non-@code{nil}, then the return value is truncated -after the first @var{maximum} matching fonts. Specifying a small value -for @var{maximum} can make this function much faster, in cases where -many fonts match the pattern. -@end defun - -@defun x-family-fonts &optional family frame -This function returns a list describing the available fonts for family -@var{family} on @var{frame}. If @var{family} is omitted or @code{nil}, -this list applies to all families, and therefore, it contains all -available fonts. Otherwise, @var{family} must be a string; it may -contain the wildcards @samp{?} and @samp{*}. - -The list describes the display that @var{frame} is on; if @var{frame} is -omitted or @code{nil}, it applies to the selected frame's display -(@pxref{Input Focus}). - -The list contains a vector of the following form for each font: - -@example -[@var{family} @var{width} @var{point-size} @var{weight} @var{slant} - @var{fixed-p} @var{full} @var{registry-and-encoding}] -@end example - -The first five elements correspond to face attributes; if you -specify these attributes for a face, it will use this font. - -The last three elements give additional information about the font. -@var{fixed-p} is non-@code{nil} if the font is fixed-pitch. -@var{full} is the full name of the font, and -@var{registry-and-encoding} is a string giving the registry and -encoding of the font. - -The result list is sorted according to the current face font sort order. -@end defun - -@defun x-font-family-list &optional frame -This function returns a list of the font families available for -@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it -describes the selected frame's display (@pxref{Input Focus}). - -The value is a list of elements of this form: - -@example -(@var{family} . @var{fixed-p}) -@end example - -@noindent -Here @var{family} is a font family, and @var{fixed-p} is -non-@code{nil} if fonts of that family are fixed-pitch. -@end defun - -@defvar font-list-limit -This variable specifies maximum number of fonts to consider in font -matching. The function @code{x-family-fonts} will not return more than -that many fonts, and font selection will consider only that many fonts -when searching a matching font for face attributes. The default is -currently 100. -@end defvar - -@node Fontsets -@subsection Fontsets - - A @dfn{fontset} is a list of fonts, each assigned to a range of -character codes. An individual font cannot display the whole range of -characters that Emacs supports, but a fontset can. Fontsets have names, -just as fonts do, and you can use a fontset name in place of a font name -when you specify the ``font'' for a frame or a face. Here is -information about defining a fontset under Lisp program control. - -@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror -This function defines a new fontset according to the specification -string @var{fontset-spec}. The string should have this format: - -@smallexample -@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}} -@end smallexample - -@noindent -Whitespace characters before and after the commas are ignored. - -The first part of the string, @var{fontpattern}, should have the form of -a standard X font name, except that the last two fields should be -@samp{fontset-@var{alias}}. - -The new fontset has two names, one long and one short. The long name is -@var{fontpattern} in its entirety. The short name is -@samp{fontset-@var{alias}}. You can refer to the fontset by either -name. If a fontset with the same name already exists, an error is -signaled, unless @var{noerror} is non-@code{nil}, in which case this -function does nothing. - -If optional argument @var{style-variant-p} is non-@code{nil}, that says -to create bold, italic and bold-italic variants of the fontset as well. -These variant fontsets do not have a short name, only a long one, which -is made by altering @var{fontpattern} to indicate the bold or italic -status. - -The specification string also says which fonts to use in the fontset. -See below for the details. -@end defun - - The construct @samp{@var{charset}:@var{font}} specifies which font to -use (in this fontset) for one particular character set. Here, -@var{charset} is the name of a character set, and @var{font} is the font -to use for that character set. You can use this construct any number of -times in the specification string. - - For the remaining character sets, those that you don't specify -explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces -@samp{fontset-@var{alias}} with a value that names one character set. -For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced -with @samp{ISO8859-1}. - - In addition, when several consecutive fields are wildcards, Emacs -collapses them into a single wildcard. This is to prevent use of -auto-scaled fonts. Fonts made by scaling larger fonts are not usable -for editing, and scaling a smaller font is not useful because it is -better to use the smaller font in its own size, which Emacs does. - - Thus if @var{fontpattern} is this, - -@example --*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24 -@end example - -@noindent -the font specification for @acronym{ASCII} characters would be this: - -@example --*-fixed-medium-r-normal-*-24-*-ISO8859-1 -@end example - -@noindent -and the font specification for Chinese GB2312 characters would be this: - -@example --*-fixed-medium-r-normal-*-24-*-gb2312*-* -@end example - - You may not have any Chinese font matching the above font -specification. Most X distributions include only Chinese fonts that -have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In -such a case, @samp{Fontset-@var{n}} can be specified as below: - -@smallexample -Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\ - chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-* -@end smallexample - -@noindent -Then, the font specifications for all but Chinese GB2312 characters have -@samp{fixed} in the @var{family} field, and the font specification for -Chinese GB2312 characters has a wild card @samp{*} in the @var{family} -field. - -@defun set-fontset-font name character fontname &optional frame -This function modifies the existing fontset @var{name} to -use the font name @var{fontname} for the character @var{character}. - -If @var{name} is @code{nil}, this function modifies the default -fontset, whose short name is @samp{fontset-default}. - -@var{character} may be a cons; @code{(@var{from} . @var{to})}, where -@var{from} and @var{to} are non-generic characters. In that case, use -@var{fontname} for all characters in the range @var{from} and @var{to} -(inclusive). - -@var{character} may be a charset. In that case, use -@var{fontname} for all character in the charsets. - -@var{fontname} may be a cons; @code{(@var{family} . @var{registry})}, -where @var{family} is a family name of a font (possibly including a -foundry name at the head), @var{registry} is a registry name of a font -(possibly including an encoding name at the tail). - -For instance, this changes the default fontset to use a font of which -registry name is @samp{JISX0208.1983} for all characters belonging to -the charset @code{japanese-jisx0208}. - -@smallexample -(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983")) -@end smallexample -@end defun - -@defun char-displayable-p char -This function returns @code{t} if Emacs ought to be able to display -@var{char}. More precisely, if the selected frame's fontset has a -font to display the character set that @var{char} belongs to. - -Fontsets can specify a font on a per-character basis; when the fontset -does that, this function's value may not be accurate. -@end defun - -@node Fringes -@section Fringes -@cindex fringes - - The @dfn{fringes} of a window are thin vertical strips down the -sides that are used for displaying bitmaps that indicate truncation, -continuation, horizontal scrolling, and the overlay arrow. - -@menu -* Fringe Size/Pos:: Specifying where to put the window fringes. -* Fringe Indicators:: Displaying indicator icons in the window fringes. -* Fringe Cursors:: Displaying cursors in the right fringe. -* Fringe Bitmaps:: Specifying bitmaps for fringe indicators. -* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes. -* Overlay Arrow:: Display of an arrow to indicate position. -@end menu - -@node Fringe Size/Pos -@subsection Fringe Size and Position - - The following buffer-local variables control the position and width -of the window fringes. - -@defvar fringes-outside-margins -The fringes normally appear between the display margins and the window -text. If the value is non-@code{nil}, they appear outside the display -margins. @xref{Display Margins}. -@end defvar - -@defvar left-fringe-width -This variable, if non-@code{nil}, specifies the width of the left -fringe in pixels. A value of @code{nil} means to use the left fringe -width from the window's frame. -@end defvar - -@defvar right-fringe-width -This variable, if non-@code{nil}, specifies the width of the right -fringe in pixels. A value of @code{nil} means to use the right fringe -width from the window's frame. -@end defvar - - The values of these variables take effect when you display the -buffer in a window. If you change them while the buffer is visible, -you can call @code{set-window-buffer} to display it once again in the -same window, to make the changes take effect. - -@defun set-window-fringes window left &optional right outside-margins -This function sets the fringe widths of window @var{window}. -If @var{window} is @code{nil}, the selected window is used. - -The argument @var{left} specifies the width in pixels of the left -fringe, and likewise @var{right} for the right fringe. A value of -@code{nil} for either one stands for the default width. If -@var{outside-margins} is non-@code{nil}, that specifies that fringes -should appear outside of the display margins. -@end defun - -@defun window-fringes &optional window -This function returns information about the fringes of a window -@var{window}. If @var{window} is omitted or @code{nil}, the selected -window is used. The value has the form @code{(@var{left-width} -@var{right-width} @var{outside-margins})}. -@end defun - - -@node Fringe Indicators -@subsection Fringe Indicators -@cindex fringe indicators -@cindex indicators, fringe - - The @dfn{fringe indicators} are tiny icons Emacs displays in the -window fringe (on a graphic display) to indicate truncated or -continued lines, buffer boundaries, overlay arrow, etc. - -@defopt indicate-empty-lines -@cindex fringes, and empty line indication -When this is non-@code{nil}, Emacs displays a special glyph in the -fringe of each empty line at the end of the buffer, on graphical -displays. @xref{Fringes}. This variable is automatically -buffer-local in every buffer. -@end defopt - -@defvar indicate-buffer-boundaries -This buffer-local variable controls how the buffer boundaries and -window scrolling are indicated in the window fringes. - -Emacs can indicate the buffer boundaries---that is, the first and last -line in the buffer---with angle icons when they appear on the screen. -In addition, Emacs can display an up-arrow in the fringe to show -that there is text above the screen, and a down-arrow to show -there is text below the screen. - -There are three kinds of basic values: - -@table @asis -@item @code{nil} -Don't display any of these fringe icons. -@item @code{left} -Display the angle icons and arrows in the left fringe. -@item @code{right} -Display the angle icons and arrows in the right fringe. -@item any non-alist -Display the angle icons in the left fringe -and don't display the arrows. -@end table - -Otherwise the value should be an alist that specifies which fringe -indicators to display and where. Each element of the alist should -have the form @code{(@var{indicator} . @var{position})}. Here, -@var{indicator} is one of @code{top}, @code{bottom}, @code{up}, -@code{down}, and @code{t} (which covers all the icons not yet -specified), while @var{position} is one of @code{left}, @code{right} -and @code{nil}. - -For example, @code{((top . left) (t . right))} places the top angle -bitmap in left fringe, and the bottom angle bitmap as well as both -arrow bitmaps in right fringe. To show the angle bitmaps in the left -fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}. -@end defvar - -@defvar default-indicate-buffer-boundaries -The value of this variable is the default value for -@code{indicate-buffer-boundaries} in buffers that do not override it. -@end defvar - -@defvar fringe-indicator-alist -This buffer-local variable specifies the mapping from logical fringe -indicators to the actual bitmaps displayed in the window fringes. - -These symbols identify the logical fringe indicators: - -@table @asis -@item Truncation and continuation line indicators: -@code{truncation}, @code{continuation}. - -@item Buffer position indicators: -@code{up}, @code{down}, -@code{top}, @code{bottom}, -@code{top-bottom}. - -@item Empty line indicator: -@code{empty-line}. - -@item Overlay arrow indicator: -@code{overlay-arrow}. - -@item Unknown bitmap indicator: -@code{unknown}. -@end table - - The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})} -specifies the fringe bitmaps used to display a specific logical -fringe indicator. - -Here, @var{indicator} specifies the logical indicator type, and -@var{bitmaps} is list of symbols @code{(@var{left} @var{right} -[@var{left1} @var{right1}])} which specifies the actual bitmap shown -in the left or right fringe for the logical indicator. - -The @var{left} and @var{right} symbols specify the bitmaps shown in -the left and/or right fringe for the specific indicator. The -@var{left1} or @var{right1} bitmaps are used only for the `bottom' and -`top-bottom indicators when the last (only) line in has no final -newline. Alternatively, @var{bitmaps} may be a single symbol which is -used in both left and right fringes. - -When @code{fringe-indicator-alist} has a buffer-local value, and there -is no bitmap defined for a logical indicator, or the bitmap is -@code{t}, the corresponding value from the (non-local) -@code{default-fringe-indicator-alist} is used. - -To completely hide a specific indicator, set the bitmap to @code{nil}. -@end defvar - -@defvar default-fringe-indicator-alist -The value of this variable is the default value for -@code{fringe-indicator-alist} in buffers that do not override it. -@end defvar - -Standard fringe bitmaps for indicators: -@example -left-arrow right-arrow up-arrow down-arrow -left-curly-arrow right-curly-arrow -left-triangle right-triangle -top-left-angle top-right-angle -bottom-left-angle bottom-right-angle -left-bracket right-bracket -filled-rectangle hollow-rectangle -filled-square hollow-square -vertical-bar horizontal-bar -empty-line question-mark -@end example - -@node Fringe Cursors -@subsection Fringe Cursors -@cindex fringe cursors -@cindex cursor, fringe - - When a line is exactly as wide as the window, Emacs displays the -cursor in the right fringe instead of using two lines. Different -bitmaps are used to represent the cursor in the fringe depending on -the current buffer's cursor type. - -@table @asis -@item Logical cursor types: -@code{box} , @code{hollow}, @code{bar}, -@code{hbar}, @code{hollow-small}. -@end table - -The @code{hollow-small} type is used instead of @code{hollow} when the -normal @code{hollow-rectangle} bitmap is too tall to fit on a specific -display line. - -@defvar overflow-newline-into-fringe -If this is non-@code{nil}, lines exactly as wide as the window (not -counting the final newline character) are not continued. Instead, -when point is at the end of the line, the cursor appears in the right -fringe. -@end defvar - -@defvar fringe-cursor-alist -This variable specifies the mapping from logical cursor type to the -actual fringe bitmaps displayed in the right fringe. The value is an -alist where each element @code{(@var{cursor} . @var{bitmap})} specifies -the fringe bitmaps used to display a specific logical cursor type in -the fringe. Here, @var{cursor} specifies the logical cursor type and -@var{bitmap} is a symbol specifying the fringe bitmap to be displayed -for that logical cursor type. - -When @code{fringe-cursor-alist} has a buffer-local value, and there is -no bitmap defined for a cursor type, the corresponding value from the -(non-local) @code{default-fringes-indicator-alist} is used. -@end defvar - -@defvar default-fringes-cursor-alist -The value of this variable is the default value for -@code{fringe-cursor-alist} in buffers that do not override it. -@end defvar - -Standard bitmaps for displaying the cursor in right fringe: -@example -filled-rectangle hollow-rectangle filled-square hollow-square -vertical-bar horizontal-bar -@end example - - -@node Fringe Bitmaps -@subsection Fringe Bitmaps -@cindex fringe bitmaps -@cindex bitmaps, fringe - - The @dfn{fringe bitmaps} are the actual bitmaps which represent the -logical fringe indicators for truncated or continued lines, buffer -boundaries, overlay arrow, etc. Fringe bitmap symbols have their own -name space. The fringe bitmaps are shared by all frames and windows. -You can redefine the built-in fringe bitmaps, and you can define new -fringe bitmaps. - - The way to display a bitmap in the left or right fringes for a given -line in a window is by specifying the @code{display} property for one -of the characters that appears in it. Use a display specification of -the form @code{(left-fringe @var{bitmap} [@var{face}])} or -@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display -Property}). Here, @var{bitmap} is a symbol identifying the bitmap you -want, and @var{face} (which is optional) is the name of the face whose -colors should be used for displaying the bitmap, instead of the -default @code{fringe} face. @var{face} is automatically merged with -the @code{fringe} face, so normally @var{face} need only specify the -foreground color for the bitmap. - -@defun fringe-bitmaps-at-pos &optional pos window -This function returns the fringe bitmaps of the display line -containing position @var{pos} in window @var{window}. The return -value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left} -is the symbol for the fringe bitmap in the left fringe (or @code{nil} -if no bitmap), @var{right} is similar for the right fringe, and @var{ov} -is non-@code{nil} if there is an overlay arrow in the left fringe. - -The value is @code{nil} if @var{pos} is not visible in @var{window}. -If @var{window} is @code{nil}, that stands for the selected window. -If @var{pos} is @code{nil}, that stands for the value of point in -@var{window}. -@end defun - -@node Customizing Bitmaps -@subsection Customizing Fringe Bitmaps - -@defun define-fringe-bitmap bitmap bits &optional height width align -This function defines the symbol @var{bitmap} as a new fringe bitmap, -or replaces an existing bitmap with that name. - -The argument @var{bits} specifies the image to use. It should be -either a string or a vector of integers, where each element (an -integer) corresponds to one row of the bitmap. Each bit of an integer -corresponds to one pixel of the bitmap, where the low bit corresponds -to the rightmost pixel of the bitmap. - -The height is normally the length of @var{bits}. However, you -can specify a different height with non-@code{nil} @var{height}. The width -is normally 8, but you can specify a different width with non-@code{nil} -@var{width}. The width must be an integer between 1 and 16. - -The argument @var{align} specifies the positioning of the bitmap -relative to the range of rows where it is used; the default is to -center the bitmap. The allowed values are @code{top}, @code{center}, -or @code{bottom}. - -The @var{align} argument may also be a list @code{(@var{align} -@var{periodic})} where @var{align} is interpreted as described above. -If @var{periodic} is non-@code{nil}, it specifies that the rows in -@code{bits} should be repeated enough times to reach the specified -height. -@end defun - -@defun destroy-fringe-bitmap bitmap -This function destroy the fringe bitmap identified by @var{bitmap}. -If @var{bitmap} identifies a standard fringe bitmap, it actually -restores the standard definition of that bitmap, instead of -eliminating it entirely. -@end defun - -@defun set-fringe-bitmap-face bitmap &optional face -This sets the face for the fringe bitmap @var{bitmap} to @var{face}. -If @var{face} is @code{nil}, it selects the @code{fringe} face. The -bitmap's face controls the color to draw it in. - -@var{face} is merged with the @code{fringe} face, so normally -@var{face} should specify only the foreground color. -@end defun - -@node Overlay Arrow -@subsection The Overlay Arrow -@c @cindex overlay arrow Duplicates variable names - - The @dfn{overlay arrow} is useful for directing the user's attention -to a particular line in a buffer. For example, in the modes used for -interface to debuggers, the overlay arrow indicates the line of code -about to be executed. This feature has nothing to do with -@dfn{overlays} (@pxref{Overlays}). - -@defvar overlay-arrow-string -This variable holds the string to display to call attention to a -particular line, or @code{nil} if the arrow feature is not in use. -On a graphical display the contents of the string are ignored; instead a -glyph is displayed in the fringe area to the left of the display area. -@end defvar - -@defvar overlay-arrow-position -This variable holds a marker that indicates where to display the overlay -arrow. It should point at the beginning of a line. On a non-graphical -display the arrow text -appears at the beginning of that line, overlaying any text that would -otherwise appear. Since the arrow is usually short, and the line -usually begins with indentation, normally nothing significant is -overwritten. - -The overlay-arrow string is displayed in any given buffer if the value -of @code{overlay-arrow-position} in that buffer points into that -buffer. Thus, it is possible to display multiple overlay arrow strings -by creating buffer-local bindings of @code{overlay-arrow-position}. -However, it is usually cleaner to use -@code{overlay-arrow-variable-list} to achieve this result. -@c !!! overlay-arrow-position: but the overlay string may remain in the display -@c of some other buffer until an update is required. This should be fixed -@c now. Is it? -@end defvar - - You can do a similar job by creating an overlay with a -@code{before-string} property. @xref{Overlay Properties}. - - You can define multiple overlay arrows via the variable -@code{overlay-arrow-variable-list}. - -@defvar overlay-arrow-variable-list -This variable's value is a list of variables, each of which specifies -the position of an overlay arrow. The variable -@code{overlay-arrow-position} has its normal meaning because it is on -this list. -@end defvar - -Each variable on this list can have properties -@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that -specify an overlay arrow string (for text-only terminals) or fringe -bitmap (for graphical terminals) to display at the corresponding -overlay arrow position. If either property is not set, the default -@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator -is used. - -@node Scroll Bars -@section Scroll Bars -@cindex scroll bars - -Normally the frame parameter @code{vertical-scroll-bars} controls -whether the windows in the frame have vertical scroll bars, and -whether they are on the left or right. The frame parameter -@code{scroll-bar-width} specifies how wide they are (@code{nil} -meaning the default). @xref{Layout Parameters}. - -@defun frame-current-scroll-bars &optional frame -This function reports the scroll bar type settings for frame -@var{frame}. The value is a cons cell -@code{(@var{vertical-type} .@: @var{horizontal-type})}, where -@var{vertical-type} is either @code{left}, @code{right}, or @code{nil} -(which means no scroll bar.) @var{horizontal-type} is meant to -specify the horizontal scroll bar type, but since they are not -implemented, it is always @code{nil}. -@end defun - -@vindex vertical-scroll-bar - You can enable or disable scroll bars for a particular buffer, -by setting the variable @code{vertical-scroll-bar}. This variable -automatically becomes buffer-local when set. The possible values are -@code{left}, @code{right}, @code{t}, which means to use the -frame's default, and @code{nil} for no scroll bar. - - You can also control this for individual windows. Call the function -@code{set-window-scroll-bars} to specify what to do for a specific window: - -@defun set-window-scroll-bars window width &optional vertical-type horizontal-type -This function sets the width and type of scroll bars for window -@var{window}. - -@var{width} specifies the scroll bar width in pixels (@code{nil} means -use the width specified for the frame). @var{vertical-type} specifies -whether to have a vertical scroll bar and, if so, where. The possible -values are @code{left}, @code{right} and @code{nil}, just like the -values of the @code{vertical-scroll-bars} frame parameter. - -The argument @var{horizontal-type} is meant to specify whether and -where to have horizontal scroll bars, but since they are not -implemented, it has no effect. If @var{window} is @code{nil}, the -selected window is used. -@end defun - -@defun window-scroll-bars &optional window -Report the width and type of scroll bars specified for @var{window}. -If @var{window} is omitted or @code{nil}, the selected window is used. -The value is a list of the form @code{(@var{width} -@var{cols} @var{vertical-type} @var{horizontal-type})}. The value -@var{width} is the value that was specified for the width (which may -be @code{nil}); @var{cols} is the number of columns that the scroll -bar actually occupies. - -@var{horizontal-type} is not actually meaningful. -@end defun - -If you don't specify these values for a window with -@code{set-window-scroll-bars}, the buffer-local variables -@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being -displayed control the window's vertical scroll bars. The function -@code{set-window-buffer} examines these variables. If you change them -in a buffer that is already visible in a window, you can make the -window take note of the new values by calling @code{set-window-buffer} -specifying the same buffer that is already displayed. - -@defvar scroll-bar-mode -This variable, always local in all buffers, controls whether and where -to put scroll bars in windows displaying the buffer. The possible values -are @code{nil} for no scroll bar, @code{left} to put a scroll bar on -the left, and @code{right} to put a scroll bar on the right. -@end defvar - -@defun window-current-scroll-bars &optional window -This function reports the scroll bar type for window @var{window}. -If @var{window} is omitted or @code{nil}, the selected window is used. -The value is a cons cell -@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike -@code{window-scroll-bars}, this reports the scroll bar type actually -used, once frame defaults and @code{scroll-bar-mode} are taken into -account. -@end defun - -@defvar scroll-bar-width -This variable, always local in all buffers, specifies the width of the -buffer's scroll bars, measured in pixels. A value of @code{nil} means -to use the value specified by the frame. -@end defvar - -@node Display Property -@section The @code{display} Property -@cindex display specification -@kindex display @r{(text property)} - - The @code{display} text property (or overlay property) is used to -insert images into text, and also control other aspects of how text -displays. The value of the @code{display} property should be a -display specification, or a list or vector containing several display -specifications. - - Some kinds of @code{display} properties specify something to display -instead of the text that has the property. In this case, ``the text'' -means all the consecutive characters that have the same Lisp object as -their @code{display} property; these characters are replaced as a -single unit. By contrast, characters that have similar but distinct -Lisp objects as their @code{display} properties are handled -separately. Here's a function that illustrates this point: - -@smallexample -(defun foo () - (goto-char (point-min)) - (dotimes (i 5) - (let ((string (concat "A"))) - (put-text-property (point) (1+ (point)) 'display string) - (forward-char 1) - (put-text-property (point) (1+ (point)) 'display string) - (forward-char 1)))) -@end smallexample - -@noindent -It gives each of the first ten characters in the buffer string -@code{"A"} as the @code{display} property, but they don't all get the -same string. The first two characters get the same string, so they -together are replaced with one @samp{A}. The next two characters get -a second string, so they together are replaced with one @samp{A}. -Likewise for each following pair of characters. Thus, the ten -characters appear as five A's. This function would have the same -results: - -@smallexample -(defun foo () - (goto-char (point-min)) - (dotimes (i 5) - (let ((string (concat "A"))) - (put-text-property (point) (2+ (point)) 'display string) - (put-text-property (point) (1+ (point)) 'display string) - (forward-char 2)))) -@end smallexample - -@noindent -This illustrates that what matters is the property value for -each character. If two consecutive characters have the same -object as the @code{display} property value, it's irrelevant -whether they got this property from a single call to -@code{put-text-property} or from two different calls. - - The rest of this section describes several kinds of -display specifications and what they mean. - -@menu -* Specified Space:: Displaying one space with a specified width. -* Pixel Specification:: Specifying space width or height in pixels. -* Other Display Specs:: Displaying an image; magnifying text; moving it - up or down on the page; adjusting the width - of spaces within text. -* Display Margins:: Displaying text or images to the side of the main text. -@end menu - -@node Specified Space -@subsection Specified Spaces -@cindex spaces, specified height or width -@cindex variable-width spaces - - To display a space of specified width and/or height, use a display -specification of the form @code{(space . @var{props})}, where -@var{props} is a property list (a list of alternating properties and -values). You can put this property on one or more consecutive -characters; a space of the specified height and width is displayed in -place of @emph{all} of those characters. These are the properties you -can use in @var{props} to specify the weight of the space: - -@table @code -@item :width @var{width} -If @var{width} is an integer or floating point number, it specifies -that the space width should be @var{width} times the normal character -width. @var{width} can also be a @dfn{pixel width} specification -(@pxref{Pixel Specification}). - -@item :relative-width @var{factor} -Specifies that the width of the stretch should be computed from the -first character in the group of consecutive characters that have the -same @code{display} property. The space width is the width of that -character, multiplied by @var{factor}. - -@item :align-to @var{hpos} -Specifies that the space should be wide enough to reach @var{hpos}. -If @var{hpos} is a number, it is measured in units of the normal -character width. @var{hpos} can also be a @dfn{pixel width} -specification (@pxref{Pixel Specification}). -@end table - - You should use one and only one of the above properties. You can -also specify the height of the space, with these properties: - -@table @code -@item :height @var{height} -Specifies the height of the space. -If @var{height} is an integer or floating point number, it specifies -that the space height should be @var{height} times the normal character -height. The @var{height} may also be a @dfn{pixel height} specification -(@pxref{Pixel Specification}). - -@item :relative-height @var{factor} -Specifies the height of the space, multiplying the ordinary height -of the text having this display specification by @var{factor}. - -@item :ascent @var{ascent} -If the value of @var{ascent} is a non-negative number no greater than -100, it specifies that @var{ascent} percent of the height of the space -should be considered as the ascent of the space---that is, the part -above the baseline. The ascent may also be specified in pixel units -with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}). - -@end table - - Don't use both @code{:height} and @code{:relative-height} together. - - The @code{:width} and @code{:align-to} properties are supported on -non-graphic terminals, but the other space properties in this section -are not. - -@node Pixel Specification -@subsection Pixel Specification for Spaces -@cindex spaces, pixel specification - - The value of the @code{:width}, @code{:align-to}, @code{:height}, -and @code{:ascent} properties can be a special kind of expression that -is evaluated during redisplay. The result of the evaluation is used -as an absolute number of pixels. - - The following expressions are supported: - -@smallexample -@group - @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form} - @var{num} ::= @var{integer} | @var{float} | @var{symbol} - @var{unit} ::= in | mm | cm | width | height -@end group -@group - @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin - | scroll-bar | text - @var{pos} ::= left | center | right - @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...) - @var{op} ::= + | - -@end group -@end smallexample - - The form @var{num} specifies a fraction of the default frame font -height or width. The form @code{(@var{num})} specifies an absolute -number of pixels. If @var{num} is a symbol, @var{symbol}, its -buffer-local variable binding is used. - - The @code{in}, @code{mm}, and @code{cm} units specify the number of -pixels per inch, millimeter, and centimeter, respectively. The -@code{width} and @code{height} units correspond to the default width -and height of the current face. An image specification @code{image} -corresponds to the width or height of the image. - - The @code{left-fringe}, @code{right-fringe}, @code{left-margin}, -@code{right-margin}, @code{scroll-bar}, and @code{text} elements -specify to the width of the corresponding area of the window. - - The @code{left}, @code{center}, and @code{right} positions can be -used with @code{:align-to} to specify a position relative to the left -edge, center, or right edge of the text area. - - Any of the above window elements (except @code{text}) can also be -used with @code{:align-to} to specify that the position is relative to -the left edge of the given area. Once the base offset for a relative -position has been set (by the first occurrence of one of these -symbols), further occurrences of these symbols are interpreted as the -width of the specified area. For example, to align to the center of -the left-margin, use - -@example -:align-to (+ left-margin (0.5 . left-margin)) -@end example - - If no specific base offset is set for alignment, it is always relative -to the left edge of the text area. For example, @samp{:align-to 0} in a -header-line aligns with the first text column in the text area. - - A value of the form @code{(@var{num} . @var{expr})} stands for the -product of the values of @var{num} and @var{expr}. For example, -@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 . -@var{image})} specifies half the width (or height) of the specified -image. - - The form @code{(+ @var{expr} ...)} adds up the value of the -expressions. The form @code{(- @var{expr} ...)} negates or subtracts -the value of the expressions. - -@node Other Display Specs -@subsection Other Display Specifications - - Here are the other sorts of display specifications that you can use -in the @code{display} text property. - -@table @code -@item @var{string} -Display @var{string} instead of the text that has this property. - -Recursive display specifications are not supported---@var{string}'s -@code{display} properties, if any, are not used. - -@item (image . @var{image-props}) -This kind of display specification is an image descriptor (@pxref{Images}). -When used as a display specification, it means to display the image -instead of the text that has the display specification. - -@item (slice @var{x} @var{y} @var{width} @var{height}) -This specification together with @code{image} specifies a @dfn{slice} -(a partial area) of the image to display. The elements @var{y} and -@var{x} specify the top left corner of the slice, within the image; -@var{width} and @var{height} specify the width and height of the -slice. Integer values are numbers of pixels. A floating point number -in the range 0.0--1.0 stands for that fraction of the width or height -of the entire image. - -@item ((margin nil) @var{string}) -A display specification of this form means to display @var{string} -instead of the text that has the display specification, at the same -position as that text. It is equivalent to using just @var{string}, -but it is done as a special case of marginal display (@pxref{Display -Margins}). - -@item (space-width @var{factor}) -This display specification affects all the space characters within the -text that has the specification. It displays all of these spaces -@var{factor} times as wide as normal. The element @var{factor} should -be an integer or float. Characters other than spaces are not affected -at all; in particular, this has no effect on tab characters. - -@item (height @var{height}) -This display specification makes the text taller or shorter. -Here are the possibilities for @var{height}: - -@table @asis -@item @code{(+ @var{n})} -This means to use a font that is @var{n} steps larger. A ``step'' is -defined by the set of available fonts---specifically, those that match -what was otherwise specified for this text, in all attributes except -height. Each size for which a suitable font is available counts as -another step. @var{n} should be an integer. - -@item @code{(- @var{n})} -This means to use a font that is @var{n} steps smaller. - -@item a number, @var{factor} -A number, @var{factor}, means to use a font that is @var{factor} times -as tall as the default font. - -@item a symbol, @var{function} -A symbol is a function to compute the height. It is called with the -current height as argument, and should return the new height to use. - -@item anything else, @var{form} -If the @var{height} value doesn't fit the previous possibilities, it is -a form. Emacs evaluates it to get the new height, with the symbol -@code{height} bound to the current specified font height. -@end table - -@item (raise @var{factor}) -This kind of display specification raises or lowers the text -it applies to, relative to the baseline of the line. - -@var{factor} must be a number, which is interpreted as a multiple of the -height of the affected text. If it is positive, that means to display -the characters raised. If it is negative, that means to display them -lower down. - -If the text also has a @code{height} display specification, that does -not affect the amount of raising or lowering, which is based on the -faces used for the text. -@end table - -@c We put all the `@code{(when ...)}' on one line to encourage -@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot -@c was at eol; the info file ended up w/ two spaces rendered after it. - You can make any display specification conditional. To do that, -package it in another list of the form -@code{(when @var{condition} . @var{spec})}. -Then the specification @var{spec} applies only when -@var{condition} evaluates to a non-@code{nil} value. During the -evaluation, @code{object} is bound to the string or buffer having the -conditional @code{display} property. @code{position} and -@code{buffer-position} are bound to the position within @code{object} -and the buffer position where the @code{display} property was found, -respectively. Both positions can be different when @code{object} is a -string. - -@node Display Margins -@subsection Displaying in the Margins -@cindex display margins -@cindex margins, display - - A buffer can have blank areas called @dfn{display margins} on the left -and on the right. Ordinary text never appears in these areas, but you -can put things into the display margins using the @code{display} -property. - - To put text in the left or right display margin of the window, use a -display specification of the form @code{(margin right-margin)} or -@code{(margin left-margin)} on it. To put an image in a display margin, -use that display specification along with the display specification for -the image. Unfortunately, there is currently no way to make -text or images in the margin mouse-sensitive. - - If you put such a display specification directly on text in the -buffer, the specified margin display appears @emph{instead of} that -buffer text itself. To put something in the margin @emph{in -association with} certain buffer text without preventing or altering -the display of that text, put a @code{before-string} property on the -text and put the display specification on the contents of the -before-string. - - Before the display margins can display anything, you must give -them a nonzero width. The usual way to do that is to set these -variables: - -@defvar left-margin-width -This variable specifies the width of the left margin. -It is buffer-local in all buffers. -@end defvar - -@defvar right-margin-width -This variable specifies the width of the right margin. -It is buffer-local in all buffers. -@end defvar - - Setting these variables does not immediately affect the window. These -variables are checked when a new buffer is displayed in the window. -Thus, you can make changes take effect by calling -@code{set-window-buffer}. - - You can also set the margin widths immediately. - -@defun set-window-margins window left &optional right -This function specifies the margin widths for window @var{window}. -The argument @var{left} controls the left margin and -@var{right} controls the right margin (default @code{0}). -@end defun - -@defun window-margins &optional window -This function returns the left and right margins of @var{window} -as a cons cell of the form @code{(@var{left} . @var{right})}. -If @var{window} is @code{nil}, the selected window is used. -@end defun - -@node Images -@section Images -@cindex images in buffers - - To display an image in an Emacs buffer, you must first create an image -descriptor, then use it as a display specifier in the @code{display} -property of text that is displayed (@pxref{Display Property}). - - Emacs is usually able to display images when it is run on a -graphical terminal. Images cannot be displayed in a text terminal, on -certain graphical terminals that lack the support for this, or if -Emacs is compiled without image support. You can use the function -@code{display-images-p} to determine if images can in principle be -displayed (@pxref{Display Feature Testing}). - -@menu -* Image Formats:: Supported image formats. -* Image Descriptors:: How to specify an image for use in @code{:display}. -* XBM Images:: Special features for XBM format. -* XPM Images:: Special features for XPM format. -* GIF Images:: Special features for GIF format. -* PostScript Images:: Special features for PostScript format. -* Other Image Types:: Various other formats are supported. -* Defining Images:: Convenient ways to define an image for later use. -* Showing Images:: Convenient ways to display an image once it is defined. -* Image Cache:: Internal mechanisms of image display. -@end menu - -@node Image Formats -@subsection Image Formats -@cindex image formats -@cindex image types - - Emacs can display a number of different image formats; some of them -are supported only if particular support libraries are installed on -your machine. In some environments, Emacs can load image -libraries on demand; if so, the variable @code{image-library-alist} -can be used to modify the set of known names for these dynamic -libraries (though it is not possible to add new image formats). - - The supported image formats include XBM, XPM (this requires the -libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring -@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the -@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff} -v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring -@code{librsvg} 2.0.0). - - You specify one of these formats with an image type symbol. The image -type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript}, -@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}. - -@defvar image-types -This variable contains a list of those image type symbols that are -potentially supported in the current configuration. -@emph{Potentially} here means that Emacs knows about the image types, -not necessarily that they can be loaded (they could depend on -unavailable dynamic libraries, for example). - -To know which image types are really available, use -@code{image-type-available-p}. -@end defvar - -@defvar image-library-alist -This in an alist of image types vs external libraries needed to -display them. - -Each element is a list @code{(@var{image-type} @var{library}...)}, -where the car is a supported image format from @code{image-types}, and -the rest are strings giving alternate filenames for the corresponding -external libraries to load. - -Emacs tries to load the libraries in the order they appear on the -list; if none is loaded, the running session of Emacs won't support -the image type. @code{pbm} and @code{xbm} don't need to be listed; -they're always supported. - -This variable is ignored if the image libraries are statically linked -into Emacs. -@end defvar - -@defun image-type-available-p type -This function returns non-@code{nil} if image type @var{type} is -available, i.e., if images of this type can be loaded and displayed in -Emacs. @var{type} should be one of the types contained in -@code{image-types}. - -For image types whose support libraries are statically linked, this -function always returns @code{t}; for other image types, it returns -@code{t} if the dynamic library could be loaded, @code{nil} otherwise. -@end defun - -@node Image Descriptors -@subsection Image Descriptors -@cindex image descriptor - - An image description is a list of the form @code{(image . @var{props})}, -where @var{props} is a property list containing alternating keyword -symbols (symbols whose names start with a colon) and their values. -You can use any Lisp object as a property, but the only properties -that have any special meaning are certain symbols, all of them keywords. - - Every image descriptor must contain the property @code{:type -@var{type}} to specify the format of the image. The value of @var{type} -should be an image type symbol; for example, @code{xpm} for an image in -XPM format. - - Here is a list of other properties that are meaningful for all image -types: - -@table @code -@item :file @var{file} -The @code{:file} property says to load the image from file -@var{file}. If @var{file} is not an absolute file name, it is expanded -in @code{data-directory}. - -@item :data @var{data} -The @code{:data} property says the actual contents of the image. -Each image must use either @code{:data} or @code{:file}, but not both. -For most image types, the value of the @code{:data} property should be a -string containing the image data; we recommend using a unibyte string. - -Before using @code{:data}, look for further information in the section -below describing the specific image format. For some image types, -@code{:data} may not be supported; for some, it allows other data types; -for some, @code{:data} alone is not enough, so you need to use other -image properties along with @code{:data}. - -@item :margin @var{margin} -The @code{:margin} property specifies how many pixels to add as an -extra margin around the image. The value, @var{margin}, must be a -non-negative number, or a pair @code{(@var{x} . @var{y})} of such -numbers. If it is a pair, @var{x} specifies how many pixels to add -horizontally, and @var{y} specifies how many pixels to add vertically. -If @code{:margin} is not specified, the default is zero. - -@item :ascent @var{ascent} -The @code{:ascent} property specifies the amount of the image's -height to use for its ascent---that is, the part above the baseline. -The value, @var{ascent}, must be a number in the range 0 to 100, or -the symbol @code{center}. - -If @var{ascent} is a number, that percentage of the image's height is -used for its ascent. - -If @var{ascent} is @code{center}, the image is vertically centered -around a centerline which would be the vertical centerline of text drawn -at the position of the image, in the manner specified by the text -properties and overlays that apply to the image. - -If this property is omitted, it defaults to 50. - -@item :relief @var{relief} -The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle -around the image. The value, @var{relief}, specifies the width of the -shadow lines, in pixels. If @var{relief} is negative, shadows are drawn -so that the image appears as a pressed button; otherwise, it appears as -an unpressed button. - -@item :conversion @var{algorithm} -The @code{:conversion} property, if non-@code{nil}, specifies a -conversion algorithm that should be applied to the image before it is -displayed; the value, @var{algorithm}, specifies which algorithm. - -@table @code -@item laplace -@itemx emboss -Specifies the Laplace edge detection algorithm, which blurs out small -differences in color while highlighting larger differences. People -sometimes consider this useful for displaying the image for a -``disabled'' button. - -@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust}) -Specifies a general edge-detection algorithm. @var{matrix} must be -either a nine-element list or a nine-element vector of numbers. A pixel -at position @math{x/y} in the transformed image is computed from -original pixels around that position. @var{matrix} specifies, for each -pixel in the neighborhood of @math{x/y}, a factor with which that pixel -will influence the transformed pixel; element @math{0} specifies the -factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for -the pixel at @math{x/y-1} etc., as shown below: -@iftex -@tex -$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr - x-1/y & x/y & x+1/y \cr - x-1/y+1& x/y+1 & x+1/y+1 \cr}$$ -@end tex -@end iftex -@ifnottex -@display - (x-1/y-1 x/y-1 x+1/y-1 - x-1/y x/y x+1/y - x-1/y+1 x/y+1 x+1/y+1) -@end display -@end ifnottex - -The resulting pixel is computed from the color intensity of the color -resulting from summing up the RGB values of surrounding pixels, -multiplied by the specified factors, and dividing that sum by the sum -of the factors' absolute values. - -Laplace edge-detection currently uses a matrix of -@iftex -@tex -$$\pmatrix{1 & 0 & 0 \cr - 0& 0 & 0 \cr - 9 & 9 & -1 \cr}$$ -@end tex -@end iftex -@ifnottex -@display - (1 0 0 - 0 0 0 - 9 9 -1) -@end display -@end ifnottex - -Emboss edge-detection uses a matrix of -@iftex -@tex -$$\pmatrix{ 2 & -1 & 0 \cr - -1 & 0 & 1 \cr - 0 & 1 & -2 \cr}$$ -@end tex -@end iftex -@ifnottex -@display - ( 2 -1 0 - -1 0 1 - 0 1 -2) -@end display -@end ifnottex - -@item disabled -Specifies transforming the image so that it looks ``disabled.'' -@end table - -@item :mask @var{mask} -If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build -a clipping mask for the image, so that the background of a frame is -visible behind the image. If @var{bg} is not specified, or if @var{bg} -is @code{t}, determine the background color of the image by looking at -the four corners of the image, assuming the most frequently occurring -color from the corners is the background color of the image. Otherwise, -@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})} -specifying the color to assume for the background of the image. - -If @var{mask} is @code{nil}, remove a mask from the image, if it has -one. Images in some formats include a mask which can be removed by -specifying @code{:mask nil}. - -@item :pointer @var{shape} -This specifies the pointer shape when the mouse pointer is over this -image. @xref{Pointer Shape}, for available pointer shapes. - -@item :map @var{map} -This associates an image map of @dfn{hot spots} with this image. - -An image map is an alist where each element has the format -@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified -as either a rectangle, a circle, or a polygon. - -A rectangle is a cons -@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))} -which specifies the pixel coordinates of the upper left and bottom right -corners of the rectangle area. - -A circle is a cons -@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))} -which specifies the center and the radius of the circle; @var{r} may -be a float or integer. - -A polygon is a cons -@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])} -where each pair in the vector describes one corner in the polygon. - -When the mouse pointer lies on a hot-spot area of an image, the -@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo} -property, that defines a tool-tip for the hot-spot, and if it contains -a @code{pointer} property, that defines the shape of the mouse cursor when -it is on the hot-spot. -@xref{Pointer Shape}, for available pointer shapes. - -When you click the mouse when the mouse pointer is over a hot-spot, an -event is composed by combining the @var{id} of the hot-spot with the -mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's -@var{id} is @code{area4}. -@end table - -@defun image-mask-p spec &optional frame -This function returns @code{t} if image @var{spec} has a mask bitmap. -@var{frame} is the frame on which the image will be displayed. -@var{frame} @code{nil} or omitted means to use the selected frame -(@pxref{Input Focus}). -@end defun - -@node XBM Images -@subsection XBM Images -@cindex XBM - - To use XBM format, specify @code{xbm} as the image type. This image -format doesn't require an external library, so images of this type are -always supported. - - Additional image properties supported for the @code{xbm} image type are: - -@table @code -@item :foreground @var{foreground} -The value, @var{foreground}, should be a string specifying the image -foreground color, or @code{nil} for the default color. This color is -used for each pixel in the XBM that is 1. The default is the frame's -foreground color. - -@item :background @var{background} -The value, @var{background}, should be a string specifying the image -background color, or @code{nil} for the default color. This color is -used for each pixel in the XBM that is 0. The default is the frame's -background color. -@end table - - If you specify an XBM image using data within Emacs instead of an -external file, use the following three properties: - -@table @code -@item :data @var{data} -The value, @var{data}, specifies the contents of the image. -There are three formats you can use for @var{data}: - -@itemize @bullet -@item -A vector of strings or bool-vectors, each specifying one line of the -image. Do specify @code{:height} and @code{:width}. - -@item -A string containing the same byte sequence as an XBM file would contain. -You must not specify @code{:height} and @code{:width} in this case, -because omitting them is what indicates the data has the format of an -XBM file. The file contents specify the height and width of the image. - -@item -A string or a bool-vector containing the bits of the image (plus perhaps -some extra bits at the end that will not be used). It should contain at -least @var{width} * @code{height} bits. In this case, you must specify -@code{:height} and @code{:width}, both to indicate that the string -contains just the bits rather than a whole XBM file, and to specify the -size of the image. -@end itemize - -@item :width @var{width} -The value, @var{width}, specifies the width of the image, in pixels. - -@item :height @var{height} -The value, @var{height}, specifies the height of the image, in pixels. -@end table - -@node XPM Images -@subsection XPM Images -@cindex XPM - - To use XPM format, specify @code{xpm} as the image type. The -additional image property @code{:color-symbols} is also meaningful with -the @code{xpm} image type: - -@table @code -@item :color-symbols @var{symbols} -The value, @var{symbols}, should be an alist whose elements have the -form @code{(@var{name} . @var{color})}. In each element, @var{name} is -the name of a color as it appears in the image file, and @var{color} -specifies the actual color to use for displaying that name. -@end table - -@node GIF Images -@subsection GIF Images -@cindex GIF - - For GIF images, specify image type @code{gif}. - -@table @code -@item :index @var{index} -You can use @code{:index} to specify one image from a GIF file that -contains more than one image. This property specifies use of image -number @var{index} from the file. If the GIF file doesn't contain an -image with index @var{index}, the image displays as a hollow box. -@end table - -@ignore -This could be used to implement limited support for animated GIFs. -For example, the following function displays a multi-image GIF file -at point-min in the current buffer, switching between sub-images -every 0.1 seconds. - -(defun show-anim (file max) - "Display multi-image GIF file FILE which contains MAX subimages." - (display-anim (current-buffer) file 0 max t)) - -(defun display-anim (buffer file idx max first-time) - (when (= idx max) - (setq idx 0)) - (let ((img (create-image file nil :image idx))) - (save-excursion - (set-buffer buffer) - (goto-char (point-min)) - (unless first-time (delete-char 1)) - (insert-image img)) - (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil))) -@end ignore - -@node PostScript Images -@subsection PostScript Images -@cindex postscript images - - To use PostScript for an image, specify image type @code{postscript}. -This works only if you have Ghostscript installed. You must always use -these three properties: - -@table @code -@item :pt-width @var{width} -The value, @var{width}, specifies the width of the image measured in -points (1/72 inch). @var{width} must be an integer. - -@item :pt-height @var{height} -The value, @var{height}, specifies the height of the image in points -(1/72 inch). @var{height} must be an integer. - -@item :bounding-box @var{box} -The value, @var{box}, must be a list or vector of four integers, which -specifying the bounding box of the PostScript image, analogous to the -@samp{BoundingBox} comment found in PostScript files. - -@example -%%BoundingBox: 22 171 567 738 -@end example -@end table - - Displaying PostScript images from Lisp data is not currently -implemented, but it may be implemented by the time you read this. -See the @file{etc/NEWS} file to make sure. - -@node Other Image Types -@subsection Other Image Types -@cindex PBM - - For PBM images, specify image type @code{pbm}. Color, gray-scale and -monochromatic images are supported. For mono PBM images, two additional -image properties are supported. - -@table @code -@item :foreground @var{foreground} -The value, @var{foreground}, should be a string specifying the image -foreground color, or @code{nil} for the default color. This color is -used for each pixel in the XBM that is 1. The default is the frame's -foreground color. - -@item :background @var{background} -The value, @var{background}, should be a string specifying the image -background color, or @code{nil} for the default color. This color is -used for each pixel in the XBM that is 0. The default is the frame's -background color. -@end table - - For JPEG images, specify image type @code{jpeg}. - - For TIFF images, specify image type @code{tiff}. - - For PNG images, specify image type @code{png}. - - For SVG images, specify image type @code{svg}. - -@node Defining Images -@subsection Defining Images - - The functions @code{create-image}, @code{defimage} and -@code{find-image} provide convenient ways to create image descriptors. - -@defun create-image file-or-data &optional type data-p &rest props -This function creates and returns an image descriptor which uses the -data in @var{file-or-data}. @var{file-or-data} can be a file name or -a string containing the image data; @var{data-p} should be @code{nil} -for the former case, non-@code{nil} for the latter case. - -The optional argument @var{type} is a symbol specifying the image type. -If @var{type} is omitted or @code{nil}, @code{create-image} tries to -determine the image type from the file's first few bytes, or else -from the file's name. - -The remaining arguments, @var{props}, specify additional image -properties---for example, - -@example -(create-image "foo.xpm" 'xpm nil :heuristic-mask t) -@end example - -The function returns @code{nil} if images of this type are not -supported. Otherwise it returns an image descriptor. -@end defun - -@defmac defimage symbol specs &optional doc -This macro defines @var{symbol} as an image name. The arguments -@var{specs} is a list which specifies how to display the image. -The third argument, @var{doc}, is an optional documentation string. - -Each argument in @var{specs} has the form of a property list, and each -one should specify at least the @code{:type} property and either the -@code{:file} or the @code{:data} property. The value of @code{:type} -should be a symbol specifying the image type, the value of -@code{:file} is the file to load the image from, and the value of -@code{:data} is a string containing the actual image data. Here is an -example: - -@example -(defimage test-image - ((:type xpm :file "~/test1.xpm") - (:type xbm :file "~/test1.xbm"))) -@end example - -@code{defimage} tests each argument, one by one, to see if it is -usable---that is, if the type is supported and the file exists. The -first usable argument is used to make an image descriptor which is -stored in @var{symbol}. - -If none of the alternatives will work, then @var{symbol} is defined -as @code{nil}. -@end defmac - -@defun find-image specs -This function provides a convenient way to find an image satisfying one -of a list of image specifications @var{specs}. - -Each specification in @var{specs} is a property list with contents -depending on image type. All specifications must at least contain the -properties @code{:type @var{type}} and either @w{@code{:file @var{file}}} -or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying -the image type, e.g.@: @code{xbm}, @var{file} is the file to load the -image from, and @var{data} is a string containing the actual image data. -The first specification in the list whose @var{type} is supported, and -@var{file} exists, is used to construct the image specification to be -returned. If no specification is satisfied, @code{nil} is returned. - -The image is looked for in @code{image-load-path}. -@end defun - -@defvar image-load-path -This variable's value is a list of locations in which to search for -image files. If an element is a string or a variable symbol whose -value is a string, the string is taken to be the name of a directory -to search. If an element is a variable symbol whose value is a list, -that is taken to be a list of directory names to search. - -The default is to search in the @file{images} subdirectory of the -directory specified by @code{data-directory}, then the directory -specified by @code{data-directory}, and finally in the directories in -@code{load-path}. Subdirectories are not automatically included in -the search, so if you put an image file in a subdirectory, you have to -supply the subdirectory name explicitly. For example, to find the -image @file{images/foo/bar.xpm} within @code{data-directory}, you -should specify the image as follows: - -@example -(defimage foo-image '((:type xpm :file "foo/bar.xpm"))) -@end example -@end defvar - -@defun image-load-path-for-library library image &optional path no-error -This function returns a suitable search path for images used by the -Lisp package @var{library}. - -The function searches for @var{image} first using @code{image-load-path}, -excluding @file{@code{data-directory}/images}, and then in -@code{load-path}, followed by a path suitable for @var{library}, which -includes @file{../../etc/images} and @file{../etc/images} relative to -the library file itself, and finally in -@file{@code{data-directory}/images}. - -Then this function returns a list of directories which contains first -the directory in which @var{image} was found, followed by the value of -@code{load-path}. If @var{path} is given, it is used instead of -@code{load-path}. - -If @var{no-error} is non-@code{nil} and a suitable path can't be -found, don't signal an error. Instead, return a list of directories as -before, except that @code{nil} appears in place of the image directory. - -Here is an example that uses a common idiom to provide compatibility -with versions of Emacs that lack the variable @code{image-load-path}: - -@example -(defvar image-load-path) ; shush compiler -(let* ((load-path (image-load-path-for-library - "mh-e" "mh-logo.xpm")) - (image-load-path (cons (car load-path) - (when (boundp 'image-load-path) - image-load-path)))) - (mh-tool-bar-folder-buttons-init)) -@end example -@end defun - -@node Showing Images -@subsection Showing Images - - You can use an image descriptor by setting up the @code{display} -property yourself, but it is easier to use the functions in this -section. - -@defun insert-image image &optional string area slice -This function inserts @var{image} in the current buffer at point. The -value @var{image} should be an image descriptor; it could be a value -returned by @code{create-image}, or the value of a symbol defined with -@code{defimage}. The argument @var{string} specifies the text to put -in the buffer to hold the image. If it is omitted or @code{nil}, -@code{insert-image} uses @code{" "} by default. - -The argument @var{area} specifies whether to put the image in a margin. -If it is @code{left-margin}, the image appears in the left margin; -@code{right-margin} specifies the right margin. If @var{area} is -@code{nil} or omitted, the image is displayed at point within the -buffer's text. - -The argument @var{slice} specifies a slice of the image to insert. If -@var{slice} is @code{nil} or omitted the whole image is inserted. -Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width} -@var{height})} which specifies the @var{x} and @var{y} positions and -@var{width} and @var{height} of the image area to insert. Integer -values are in units of pixels. A floating point number in the range -0.0--1.0 stands for that fraction of the width or height of the entire -image. - -Internally, this function inserts @var{string} in the buffer, and gives -it a @code{display} property which specifies @var{image}. @xref{Display -Property}. -@end defun - -@defun insert-sliced-image image &optional string area rows cols -This function inserts @var{image} in the current buffer at point, like -@code{insert-image}, but splits the image into @var{rows}x@var{cols} -equally sized slices. -@end defun - -@defun put-image image pos &optional string area -This function puts image @var{image} in front of @var{pos} in the -current buffer. The argument @var{pos} should be an integer or a -marker. It specifies the buffer position where the image should appear. -The argument @var{string} specifies the text that should hold the image -as an alternative to the default. - -The argument @var{image} must be an image descriptor, perhaps returned -by @code{create-image} or stored by @code{defimage}. - -The argument @var{area} specifies whether to put the image in a margin. -If it is @code{left-margin}, the image appears in the left margin; -@code{right-margin} specifies the right margin. If @var{area} is -@code{nil} or omitted, the image is displayed at point within the -buffer's text. - -Internally, this function creates an overlay, and gives it a -@code{before-string} property containing text that has a @code{display} -property whose value is the image. (Whew!) -@end defun - -@defun remove-images start end &optional buffer -This function removes images in @var{buffer} between positions -@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil}, -images are removed from the current buffer. - -This removes only images that were put into @var{buffer} the way -@code{put-image} does it, not images that were inserted with -@code{insert-image} or in other ways. -@end defun - -@defun image-size spec &optional pixels frame -This function returns the size of an image as a pair -@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image -specification. @var{pixels} non-@code{nil} means return sizes -measured in pixels, otherwise return sizes measured in canonical -character units (fractions of the width/height of the frame's default -font). @var{frame} is the frame on which the image will be displayed. -@var{frame} null or omitted means use the selected frame (@pxref{Input -Focus}). -@end defun - -@defvar max-image-size -This variable is used to define the maximum size of image that Emacs -will load. Emacs will refuse to load (and display) any image that is -larger than this limit. - -If the value is an integer, it directly specifies the maximum -image height and width, measured in pixels. If it is a floating -point number, it specifies the maximum image height and width -as a ratio to the frame height and width. If the value is -non-numeric, there is no explicit limit on the size of images. - -The purpose of this variable is to prevent unreasonably large images -from accidentally being loaded into Emacs. It only takes effect the -first time an image is loaded. Once an image is placed in the image -cache, it can always be displayed, even if the value of -@var{max-image-size} is subsequently changed (@pxref{Image Cache}). -@end defvar - -@node Image Cache -@subsection Image Cache -@cindex image cache - - Emacs stores images in an image cache so that it can display them -again more efficiently. When Emacs displays an image, it searches the -image cache for an existing image specification @code{equal} to the -desired specification. If a match is found, the image is displayed -from the cache; otherwise, Emacs loads the image normally. - - Occasionally, you may need to tell Emacs to refresh the images -associated with a given image specification. For example, suppose you -display an image using a specification that contains a @code{:file} -property. The image is loaded from the given file and stored in the -image cache. If you later display the image again, using the same -image specification, the image is displayed from the image cache. -Normally, this is not a problem. However, if the image file has -changed in the meantime, Emacs would be displaying the old version of -the image. In such a situation, it is necessary to ``refresh'' the -image using @code{image-refresh}. - -@defun image-refresh spec &optional frame -This function refreshes any images having image specifications -@code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is -@code{nil}, the selected frame is used. If @var{frame} is @code{t}, -the refresh is applied to all existing frames. - -This works by removing all image with image specifications matching -@var{spec} from the image cache. Thus, the next time the image is -displayed, Emacs will load the image again. -@end defun - -@defun clear-image-cache &optional frame -This function clears the entire image cache. If @var{frame} is -non-@code{nil}, only the cache for that frame is cleared. Otherwise, -all frames' caches are cleared. -@end defun - -If an image in the image cache has not been displayed for a specified -period of time, Emacs removes it from the cache and frees the -associated memory. - -@defvar image-cache-eviction-delay -This variable specifies the number of seconds an image can remain in the -cache without being displayed. When an image is not displayed for this -length of time, Emacs removes it from the image cache. - -If the value is @code{nil}, Emacs does not remove images from the cache -except when you explicitly clear it. This mode can be useful for -debugging. -@end defvar - -@node Buttons -@section Buttons -@cindex buttons in buffers -@cindex clickable buttons in buffers - - The @emph{button} package defines functions for inserting and -manipulating clickable (with the mouse, or via keyboard commands) -buttons in Emacs buffers, such as might be used for help hyper-links, -etc. Emacs uses buttons for the hyper-links in help text and the like. - - A button is essentially a set of properties attached (via text -properties or overlays) to a region of text in an Emacs buffer. These -properties are called @dfn{button properties}. - - One of these properties (@code{action}) is a function, which will -be called when the user invokes it using the keyboard or the mouse. -The invoked function may then examine the button and use its other -properties as desired. - - In some ways the Emacs button package duplicates functionality offered -by the widget package (@pxref{Top, , Introduction, widget, The Emacs -Widget Library}), but the button package has the advantage that it is -much faster, much smaller, and much simpler to use (for elisp -programmers---for users, the result is about the same). The extra -speed and space savings are useful mainly if you need to create many -buttons in a buffer (for instance an @code{*Apropos*} buffer uses -buttons to make entries clickable, and may contain many thousands of -entries). - -@menu -* Button Properties:: Button properties with special meanings. -* Button Types:: Defining common properties for classes of buttons. -* Making Buttons:: Adding buttons to Emacs buffers. -* Manipulating Buttons:: Getting and setting properties of buttons. -* Button Buffer Commands:: Buffer-wide commands and bindings for buttons. -@end menu - -@node Button Properties -@subsection Button Properties -@cindex button properties - - Buttons have an associated list of properties defining their -appearance and behavior, and other arbitrary properties may be used -for application specific purposes. Some properties that have special -meaning to the button package include: - -@table @code -@item action -@kindex action @r{(button property)} -The function to call when the user invokes the button, which is passed -the single argument @var{button}. By default this is @code{ignore}, -which does nothing. - -@item mouse-action -@kindex mouse-action @r{(button property)} -This is similar to @code{action}, and when present, will be used -instead of @code{action} for button invocations resulting from -mouse-clicks (instead of the user hitting @key{RET}). If not -present, mouse-clicks use @code{action} instead. - -@item face -@kindex face @r{(button property)} -This is an Emacs face controlling how buttons of this type are -displayed; by default this is the @code{button} face. - -@item mouse-face -@kindex mouse-face @r{(button property)} -This is an additional face which controls appearance during -mouse-overs (merged with the usual button face); by default this is -the usual Emacs @code{highlight} face. - -@item keymap -@kindex keymap @r{(button property)} -The button's keymap, defining bindings active within the button -region. By default this is the usual button region keymap, stored -in the variable @code{button-map}, which defines @key{RET} and -@key{mouse-2} to invoke the button. - -@item type -@kindex type @r{(button property)} -The button-type of the button. When creating a button, this is -usually specified using the @code{:type} keyword argument. -@xref{Button Types}. - -@item help-echo -@kindex help-index @r{(button property)} -A string displayed by the Emacs tool-tip help system; by default, -@code{"mouse-2, RET: Push this button"}. - -@item follow-link -@kindex follow-link @r{(button property)} -The follow-link property, defining how a @key{Mouse-1} click behaves -on this button, @xref{Links and Mouse-1}. - -@item button -@kindex button @r{(button property)} -All buttons have a non-@code{nil} @code{button} property, which may be useful -in finding regions of text that comprise buttons (which is what the -standard button functions do). -@end table - - There are other properties defined for the regions of text in a -button, but these are not generally interesting for typical uses. - -@node Button Types -@subsection Button Types -@cindex button types - - Every button has a button @emph{type}, which defines default values -for the button's properties. Button types are arranged in a -hierarchy, with specialized types inheriting from more general types, -so that it's easy to define special-purpose types of buttons for -specific tasks. - -@defun define-button-type name &rest properties -Define a `button type' called @var{name}. The remaining arguments -form a sequence of @var{property value} pairs, specifying default -property values for buttons with this type (a button's type may be set -by giving it a @code{type} property when creating the button, using -the @code{:type} keyword argument). - -In addition, the keyword argument @code{:supertype} may be used to -specify a button-type from which @var{name} inherits its default -property values. Note that this inheritance happens only when -@var{name} is defined; subsequent changes to a supertype are not -reflected in its subtypes. -@end defun - - Using @code{define-button-type} to define default properties for -buttons is not necessary---buttons without any specified type use the -built-in button-type @code{button}---but it is encouraged, since -doing so usually makes the resulting code clearer and more efficient. - -@node Making Buttons -@subsection Making Buttons -@cindex making buttons - - Buttons are associated with a region of text, using an overlay or -text properties to hold button-specific information, all of which are -initialized from the button's type (which defaults to the built-in -button type @code{button}). Like all Emacs text, the appearance of -the button is governed by the @code{face} property; by default (via -the @code{face} property inherited from the @code{button} button-type) -this is a simple underline, like a typical web-page link. - - For convenience, there are two sorts of button-creation functions, -those that add button properties to an existing region of a buffer, -called @code{make-...button}, and those that also insert the button -text, called @code{insert-...button}. - - The button-creation functions all take the @code{&rest} argument -@var{properties}, which should be a sequence of @var{property value} -pairs, specifying properties to add to the button; see @ref{Button -Properties}. In addition, the keyword argument @code{:type} may be -used to specify a button-type from which to inherit other properties; -see @ref{Button Types}. Any properties not explicitly specified -during creation will be inherited from the button's type (if the type -defines such a property). - - The following functions add a button using an overlay -(@pxref{Overlays}) to hold the button properties: - -@defun make-button beg end &rest properties -This makes a button from @var{beg} to @var{end} in the -current buffer, and returns it. -@end defun - -@defun insert-button label &rest properties -This insert a button with the label @var{label} at point, -and returns it. -@end defun - - The following functions are similar, but use Emacs text properties -(@pxref{Text Properties}) to hold the button properties, making the -button actually part of the text instead of being a property of the -buffer. Buttons using text properties do not create markers into the -buffer, which is important for speed when you use extremely large -numbers of buttons. Both functions return the position of the start -of the new button: - -@defun make-text-button beg end &rest properties -This makes a button from @var{beg} to @var{end} in the current buffer, using -text properties. -@end defun - -@defun insert-text-button label &rest properties -This inserts a button with the label @var{label} at point, using text -properties. -@end defun - -@node Manipulating Buttons -@subsection Manipulating Buttons -@cindex manipulating buttons - -These are functions for getting and setting properties of buttons. -Often these are used by a button's invocation function to determine -what to do. - -Where a @var{button} parameter is specified, it means an object -referring to a specific button, either an overlay (for overlay -buttons), or a buffer-position or marker (for text property buttons). -Such an object is passed as the first argument to a button's -invocation function when it is invoked. - -@defun button-start button -Return the position at which @var{button} starts. -@end defun - -@defun button-end button -Return the position at which @var{button} ends. -@end defun - -@defun button-get button prop -Get the property of button @var{button} named @var{prop}. -@end defun - -@defun button-put button prop val -Set @var{button}'s @var{prop} property to @var{val}. -@end defun - -@defun button-activate button &optional use-mouse-action -Call @var{button}'s @code{action} property (i.e., invoke it). If -@var{use-mouse-action} is non-@code{nil}, try to invoke the button's -@code{mouse-action} property instead of @code{action}; if the button -has no @code{mouse-action} property, use @code{action} as normal. -@end defun - -@defun button-label button -Return @var{button}'s text label. -@end defun - -@defun button-type button -Return @var{button}'s button-type. -@end defun - -@defun button-has-type-p button type -Return @code{t} if @var{button} has button-type @var{type}, or one of -@var{type}'s subtypes. -@end defun - -@defun button-at pos -Return the button at position @var{pos} in the current buffer, or @code{nil}. -@end defun - -@defun button-type-put type prop val -Set the button-type @var{type}'s @var{prop} property to @var{val}. -@end defun - -@defun button-type-get type prop -Get the property of button-type @var{type} named @var{prop}. -@end defun - -@defun button-type-subtype-p type supertype -Return @code{t} if button-type @var{type} is a subtype of @var{supertype}. -@end defun - -@node Button Buffer Commands -@subsection Button Buffer Commands -@cindex button buffer commands - -These are commands and functions for locating and operating on -buttons in an Emacs buffer. - -@code{push-button} is the command that a user uses to actually `push' -a button, and is bound by default in the button itself to @key{RET} -and to @key{mouse-2} using a region-specific keymap. Commands -that are useful outside the buttons itself, such as -@code{forward-button} and @code{backward-button} are additionally -available in the keymap stored in @code{button-buffer-map}; a mode -which uses buttons may want to use @code{button-buffer-map} as a -parent keymap for its keymap. - -If the button has a non-@code{nil} @code{follow-link} property, and -@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click -will also activate the @code{push-button} command. -@xref{Links and Mouse-1}. - -@deffn Command push-button &optional pos use-mouse-action -Perform the action specified by a button at location @var{pos}. -@var{pos} may be either a buffer position or a mouse-event. If -@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a -mouse-event (@pxref{Mouse Events}), try to invoke the button's -@code{mouse-action} property instead of @code{action}; if the button -has no @code{mouse-action} property, use @code{action} as normal. -@var{pos} defaults to point, except when @code{push-button} is invoked -interactively as the result of a mouse-event, in which case, the mouse -event's position is used. If there's no button at @var{pos}, do -nothing and return @code{nil}, otherwise return @code{t}. -@end deffn - -@deffn Command forward-button n &optional wrap display-message -Move to the @var{n}th next button, or @var{n}th previous button if -@var{n} is negative. If @var{n} is zero, move to the start of any -button at point. If @var{wrap} is non-@code{nil}, moving past either -end of the buffer continues from the other end. If -@var{display-message} is non-@code{nil}, the button's help-echo string -is displayed. Any button with a non-@code{nil} @code{skip} property -is skipped over. Returns the button found. -@end deffn - -@deffn Command backward-button n &optional wrap display-message -Move to the @var{n}th previous button, or @var{n}th next button if -@var{n} is negative. If @var{n} is zero, move to the start of any -button at point. If @var{wrap} is non-@code{nil}, moving past either -end of the buffer continues from the other end. If -@var{display-message} is non-@code{nil}, the button's help-echo string -is displayed. Any button with a non-@code{nil} @code{skip} property -is skipped over. Returns the button found. -@end deffn - -@defun next-button pos &optional count-current -@defunx previous-button pos &optional count-current -Return the next button after (for @code{next-button} or before (for -@code{previous-button}) position @var{pos} in the current buffer. If -@var{count-current} is non-@code{nil}, count any button at @var{pos} -in the search, instead of starting at the next button. -@end defun - -@node Abstract Display -@section Abstract Display -@cindex ewoc -@cindex display, abstract -@cindex display, arbitrary objects -@cindex model/view/controller -@cindex view part, model/view/controller - - The Ewoc package constructs buffer text that represents a structure -of Lisp objects, and updates the text to follow changes in that -structure. This is like the ``view'' component in the -``model/view/controller'' design paradigm. - - An @dfn{ewoc} is a structure that organizes information required to -construct buffer text that represents certain Lisp data. The buffer -text of the ewoc has three parts, in order: first, fixed @dfn{header} -text; next, textual descriptions of a series of data elements (Lisp -objects that you specify); and last, fixed @dfn{footer} text. -Specifically, an ewoc contains information on: - -@itemize @bullet -@item -The buffer which its text is generated in. - -@item -The text's start position in the buffer. - -@item -The header and footer strings. - -@item -A doubly-linked chain of @dfn{nodes}, each of which contains: - -@itemize -@item -A @dfn{data element}, a single Lisp object. - -@item -Links to the preceding and following nodes in the chain. -@end itemize - -@item -A @dfn{pretty-printer} function which is responsible for -inserting the textual representation of a data -element value into the current buffer. -@end itemize - - Typically, you define an ewoc with @code{ewoc-create}, and then pass -the resulting ewoc structure to other functions in the Ewoc package to -build nodes within it, and display it in the buffer. Once it is -displayed in the buffer, other functions determine the correspondance -between buffer positions and nodes, move point from one node's textual -representation to another, and so forth. @xref{Abstract Display -Functions}. - - A node @dfn{encapsulates} a data element much the way a variable -holds a value. Normally, encapsulation occurs as a part of adding a -node to the ewoc. You can retrieve the data element value and place a -new value in its place, like so: - -@lisp -(ewoc-data @var{node}) -@result{} value - -(ewoc-set-data @var{node} @var{new-value}) -@result{} @var{new-value} -@end lisp - -@noindent -You can also use, as the data element value, a Lisp object (list or -vector) that is a container for the ``real'' value, or an index into -some other structure. The example (@pxref{Abstract Display Example}) -uses the latter approach. - - When the data changes, you will want to update the text in the -buffer. You can update all nodes by calling @code{ewoc-refresh}, or -just specific nodes using @code{ewoc-invalidate}, or all nodes -satisfying a predicate using @code{ewoc-map}. Alternatively, you can -delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter}, -and add new nodes in their place. Deleting a node from an ewoc deletes -its associated textual description from buffer, as well. - -@menu -* Abstract Display Functions:: -* Abstract Display Example:: -@end menu - -@node Abstract Display Functions -@subsection Abstract Display Functions - - In this subsection, @var{ewoc} and @var{node} stand for the -structures described above (@pxref{Abstract Display}), while -@var{data} stands for an arbitrary Lisp object used as a data element. - -@defun ewoc-create pretty-printer &optional header footer nosep -This constructs and returns a new ewoc, with no nodes (and thus no data -elements). @var{pretty-printer} should be a function that takes one -argument, a data element of the sort you plan to use in this ewoc, and -inserts its textual description at point using @code{insert} (and never -@code{insert-before-markers}, because that would interfere with the -Ewoc package's internal mechanisms). - -Normally, a newline is automatically inserted after the header, -the footer and every node's textual description. If @var{nosep} -is non-@code{nil}, no newline is inserted. This may be useful for -displaying an entire ewoc on a single line, for example, or for -making nodes ``invisible'' by arranging for @var{pretty-printer} -to do nothing for those nodes. - -An ewoc maintains its text in the buffer that is current when -you create it, so switch to the intended buffer before calling -@code{ewoc-create}. -@end defun - -@defun ewoc-buffer ewoc -This returns the buffer where @var{ewoc} maintains its text. -@end defun - -@defun ewoc-get-hf ewoc -This returns a cons cell @code{(@var{header} . @var{footer})} -made from @var{ewoc}'s header and footer. -@end defun - -@defun ewoc-set-hf ewoc header footer -This sets the header and footer of @var{ewoc} to the strings -@var{header} and @var{footer}, respectively. -@end defun - -@defun ewoc-enter-first ewoc data -@defunx ewoc-enter-last ewoc data -These add a new node encapsulating @var{data}, putting it, respectively, -at the beginning or end of @var{ewoc}'s chain of nodes. -@end defun - -@defun ewoc-enter-before ewoc node data -@defunx ewoc-enter-after ewoc node data -These add a new node encapsulating @var{data}, adding it to -@var{ewoc} before or after @var{node}, respectively. -@end defun - -@defun ewoc-prev ewoc node -@defunx ewoc-next ewoc node -These return, respectively, the previous node and the next node of @var{node} -in @var{ewoc}. -@end defun - -@defun ewoc-nth ewoc n -This returns the node in @var{ewoc} found at zero-based index @var{n}. -A negative @var{n} means count from the end. @code{ewoc-nth} returns -@code{nil} if @var{n} is out of range. -@end defun - -@defun ewoc-data node -This extracts the data encapsulated by @var{node} and returns it. -@end defun - -@defun ewoc-set-data node data -This sets the data encapsulated by @var{node} to @var{data}. -@end defun - -@defun ewoc-locate ewoc &optional pos guess -This determines the node in @var{ewoc} which contains point (or -@var{pos} if specified), and returns that node. If @var{ewoc} has no -nodes, it returns @code{nil}. If @var{pos} is before the first node, -it returns the first node; if @var{pos} is after the last node, it returns -the last node. The optional third arg @var{guess} -should be a node that is likely to be near @var{pos}; this doesn't -alter the result, but makes the function run faster. -@end defun - -@defun ewoc-location node -This returns the start position of @var{node}. -@end defun - -@defun ewoc-goto-prev ewoc arg -@defunx ewoc-goto-next ewoc arg -These move point to the previous or next, respectively, @var{arg}th node -in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at -the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next} -moves past the last node, returning @code{nil}. Excepting this special -case, these functions return the node moved to. -@end defun - -@defun ewoc-goto-node ewoc node -This moves point to the start of @var{node} in @var{ewoc}. -@end defun - -@defun ewoc-refresh ewoc -This function regenerates the text of @var{ewoc}. It works by -deleting the text between the header and the footer, i.e., all the -data elements' representations, and then calling the pretty-printer -function for each node, one by one, in order. -@end defun - -@defun ewoc-invalidate ewoc &rest nodes -This is similar to @code{ewoc-refresh}, except that only @var{nodes} in -@var{ewoc} are updated instead of the entire set. -@end defun - -@defun ewoc-delete ewoc &rest nodes -This deletes each node in @var{nodes} from @var{ewoc}. -@end defun - -@defun ewoc-filter ewoc predicate &rest args -This calls @var{predicate} for each data element in @var{ewoc} and -deletes those nodes for which @var{predicate} returns @code{nil}. -Any @var{args} are passed to @var{predicate}. -@end defun - -@defun ewoc-collect ewoc predicate &rest args -This calls @var{predicate} for each data element in @var{ewoc} -and returns a list of those elements for which @var{predicate} -returns non-@code{nil}. The elements in the list are ordered -as in the buffer. Any @var{args} are passed to @var{predicate}. -@end defun - -@defun ewoc-map map-function ewoc &rest args -This calls @var{map-function} for each data element in @var{ewoc} and -updates those nodes for which @var{map-function} returns non-@code{nil}. -Any @var{args} are passed to @var{map-function}. -@end defun - -@node Abstract Display Example -@subsection Abstract Display Example - - Here is a simple example using functions of the ewoc package to -implement a ``color components display,'' an area in a buffer that -represents a vector of three integers (itself representing a 24-bit RGB -value) in various ways. - -@example -(setq colorcomp-ewoc nil - colorcomp-data nil - colorcomp-mode-map nil - colorcomp-labels ["Red" "Green" "Blue"]) - -(defun colorcomp-pp (data) - (if data - (let ((comp (aref colorcomp-data data))) - (insert (aref colorcomp-labels data) "\t: #x" - (format "%02X" comp) " " - (make-string (ash comp -2) ?#) "\n")) - (let ((cstr (format "#%02X%02X%02X" - (aref colorcomp-data 0) - (aref colorcomp-data 1) - (aref colorcomp-data 2))) - (samp " (sample text) ")) - (insert "Color\t: " - (propertize samp 'face `(foreground-color . ,cstr)) - (propertize samp 'face `(background-color . ,cstr)) - "\n")))) - -(defun colorcomp (color) - "Allow fiddling with COLOR in a new buffer. -The buffer is in Color Components mode." - (interactive "sColor (name or #RGB or #RRGGBB): ") - (when (string= "" color) - (setq color "green")) - (unless (color-values color) - (error "No such color: %S" color)) - (switch-to-buffer - (generate-new-buffer (format "originally: %s" color))) - (kill-all-local-variables) - (setq major-mode 'colorcomp-mode - mode-name "Color Components") - (use-local-map colorcomp-mode-map) - (erase-buffer) - (buffer-disable-undo) - (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8)) - (color-values color)))) - (ewoc (ewoc-create 'colorcomp-pp - "\nColor Components\n\n" - (substitute-command-keys - "\n\\@{colorcomp-mode-map@}")))) - (set (make-local-variable 'colorcomp-data) data) - (set (make-local-variable 'colorcomp-ewoc) ewoc) - (ewoc-enter-last ewoc 0) - (ewoc-enter-last ewoc 1) - (ewoc-enter-last ewoc 2) - (ewoc-enter-last ewoc nil))) -@end example - -@cindex controller part, model/view/controller - This example can be extended to be a ``color selection widget'' (in -other words, the controller part of the ``model/view/controller'' -design paradigm) by defining commands to modify @code{colorcomp-data} -and to ``finish'' the selection process, and a keymap to tie it all -together conveniently. - -@smallexample -(defun colorcomp-mod (index limit delta) - (let ((cur (aref colorcomp-data index))) - (unless (= limit cur) - (aset colorcomp-data index (+ cur delta))) - (ewoc-invalidate - colorcomp-ewoc - (ewoc-nth colorcomp-ewoc index) - (ewoc-nth colorcomp-ewoc -1)))) - -(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1)) -(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1)) -(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1)) -(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1)) -(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1)) -(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1)) - -(defun colorcomp-copy-as-kill-and-exit () - "Copy the color components into the kill ring and kill the buffer. -The string is formatted #RRGGBB (hash followed by six hex digits)." - (interactive) - (kill-new (format "#%02X%02X%02X" - (aref colorcomp-data 0) - (aref colorcomp-data 1) - (aref colorcomp-data 2))) - (kill-buffer nil)) - -(setq colorcomp-mode-map - (let ((m (make-sparse-keymap))) - (suppress-keymap m) - (define-key m "i" 'colorcomp-R-less) - (define-key m "o" 'colorcomp-R-more) - (define-key m "k" 'colorcomp-G-less) - (define-key m "l" 'colorcomp-G-more) - (define-key m "," 'colorcomp-B-less) - (define-key m "." 'colorcomp-B-more) - (define-key m " " 'colorcomp-copy-as-kill-and-exit) - m)) -@end smallexample - -Note that we never modify the data in each node, which is fixed when the -ewoc is created to be either @code{nil} or an index into the vector -@code{colorcomp-data}, the actual color components. - -@node Blinking -@section Blinking Parentheses -@cindex parenthesis matching -@cindex blinking parentheses -@cindex balancing parentheses - - This section describes the mechanism by which Emacs shows a matching -open parenthesis when the user inserts a close parenthesis. - -@defvar blink-paren-function -The value of this variable should be a function (of no arguments) to -be called whenever a character with close parenthesis syntax is inserted. -The value of @code{blink-paren-function} may be @code{nil}, in which -case nothing is done. -@end defvar - -@defopt blink-matching-paren -If this variable is @code{nil}, then @code{blink-matching-open} does -nothing. -@end defopt - -@defopt blink-matching-paren-distance -This variable specifies the maximum distance to scan for a matching -parenthesis before giving up. -@end defopt - -@defopt blink-matching-delay -This variable specifies the number of seconds for the cursor to remain -at the matching parenthesis. A fraction of a second often gives -good results, but the default is 1, which works on all systems. -@end defopt - -@deffn Command blink-matching-open -This function is the default value of @code{blink-paren-function}. It -assumes that point follows a character with close parenthesis syntax and -moves the cursor momentarily to the matching opening character. If that -character is not already on the screen, it displays the character's -context in the echo area. To avoid long delays, this function does not -search farther than @code{blink-matching-paren-distance} characters. - -Here is an example of calling this function explicitly. - -@smallexample -@group -(defun interactive-blink-matching-open () -@c Do not break this line! -- rms. -@c The first line of a doc string -@c must stand alone. - "Indicate momentarily the start of sexp before point." - (interactive) -@end group -@group - (let ((blink-matching-paren-distance - (buffer-size)) - (blink-matching-paren t)) - (blink-matching-open))) -@end group -@end smallexample -@end deffn - -@node Usual Display -@section Usual Display Conventions - - The usual display conventions define how to display each character -code. You can override these conventions by setting up a display table -(@pxref{Display Tables}). Here are the usual display conventions: - -@itemize @bullet -@item -Character codes 32 through 126 map to glyph codes 32 through 126. -Normally this means they display as themselves. - -@item -Character code 9 is a horizontal tab. It displays as whitespace -up to a position determined by @code{tab-width}. - -@item -Character code 10 is a newline. - -@item -All other codes in the range 0 through 31, and code 127, display in one -of two ways according to the value of @code{ctl-arrow}. If it is -non-@code{nil}, these codes map to sequences of two glyphs, where the -first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can -specify a glyph to use instead of @samp{^}.) Otherwise, these codes map -just like the codes in the range 128 to 255. - -On MS-DOS terminals, Emacs arranges by default for the character code -127 to be mapped to the glyph code 127, which normally displays as an -empty polygon. This glyph is used to display non-@acronym{ASCII} characters -that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,, -emacs, The GNU Emacs Manual}. - -@item -Character codes 128 through 255 map to sequences of four glyphs, where -the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are -digit characters representing the character code in octal. (A display -table can specify a glyph to use instead of @samp{\}.) - -@item -Multibyte character codes above 256 are displayed as themselves, or as a -question mark or empty box if the terminal cannot display that -character. -@end itemize - - The usual display conventions apply even when there is a display -table, for any character whose entry in the active display table is -@code{nil}. Thus, when you set up a display table, you need only -specify the characters for which you want special behavior. - - These display rules apply to carriage return (character code 13), when -it appears in the buffer. But that character may not appear in the -buffer where you expect it, if it was eliminated as part of end-of-line -conversion (@pxref{Coding System Basics}). - - These variables affect the way certain characters are displayed on the -screen. Since they change the number of columns the characters occupy, -they also affect the indentation functions. These variables also affect -how the mode line is displayed; if you want to force redisplay of the -mode line using the new values, call the function -@code{force-mode-line-update} (@pxref{Mode Line Format}). - -@defopt ctl-arrow -@cindex control characters in display -This buffer-local variable controls how control characters are -displayed. If it is non-@code{nil}, they are displayed as a caret -followed by the character: @samp{^A}. If it is @code{nil}, they are -displayed as a backslash followed by three octal digits: @samp{\001}. -@end defopt - -@c Following may have overfull hbox. -@defvar default-ctl-arrow -The value of this variable is the default value for @code{ctl-arrow} in -buffers that do not override it. @xref{Default Value}. -@end defvar - -@defopt tab-width -The value of this buffer-local variable is the spacing between tab -stops used for displaying tab characters in Emacs buffers. The value -is in units of columns, and the default is 8. Note that this feature -is completely independent of the user-settable tab stops used by the -command @code{tab-to-tab-stop}. @xref{Indent Tabs}. -@end defopt - -@node Display Tables -@section Display Tables - -@cindex display table -You can use the @dfn{display table} feature to control how all possible -character codes display on the screen. This is useful for displaying -European languages that have letters not in the @acronym{ASCII} character -set. - -The display table maps each character code into a sequence of -@dfn{glyphs}, each glyph being a graphic that takes up one character -position on the screen. You can also define how to display each glyph -on your terminal, using the @dfn{glyph table}. - -Display tables affect how the mode line is displayed; if you want to -force redisplay of the mode line using a new display table, call -@code{force-mode-line-update} (@pxref{Mode Line Format}). - -@menu -* Display Table Format:: What a display table consists of. -* Active Display Table:: How Emacs selects a display table to use. -* Glyphs:: How to define a glyph, and what glyphs mean. -@end menu - -@node Display Table Format -@subsection Display Table Format - - A display table is actually a char-table (@pxref{Char-Tables}) with -@code{display-table} as its subtype. - -@defun make-display-table -This creates and returns a display table. The table initially has -@code{nil} in all elements. -@end defun - - The ordinary elements of the display table are indexed by character -codes; the element at index @var{c} says how to display the character -code @var{c}. The value should be @code{nil} or a vector of the -glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the -character @var{c} according to the usual display conventions -(@pxref{Usual Display}). - - @strong{Warning:} if you use the display table to change the display -of newline characters, the whole buffer will be displayed as one long -``line.'' - - The display table also has six ``extra slots'' which serve special -purposes. Here is a table of their meanings; @code{nil} in any slot -means to use the default for that slot, as stated below. - -@table @asis -@item 0 -The glyph for the end of a truncated screen line (the default for this -is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses -arrows in the fringes to indicate truncation, so the display table has -no effect. - -@item 1 -The glyph for the end of a continued line (the default is @samp{\}). -On graphical terminals, Emacs uses curved arrows in the fringes to -indicate continuation, so the display table has no effect. - -@item 2 -The glyph for indicating a character displayed as an octal character -code (the default is @samp{\}). - -@item 3 -The glyph for indicating a control character (the default is @samp{^}). - -@item 4 -A vector of glyphs for indicating the presence of invisible lines (the -default is @samp{...}). @xref{Selective Display}. - -@item 5 -The glyph used to draw the border between side-by-side windows (the -default is @samp{|}). @xref{Splitting Windows}. This takes effect only -when there are no scroll bars; if scroll bars are supported and in use, -a scroll bar separates the two windows. -@end table - - For example, here is how to construct a display table that mimics the -effect of setting @code{ctl-arrow} to a non-@code{nil} value: - -@example -(setq disptab (make-display-table)) -(let ((i 0)) - (while (< i 32) - (or (= i ?\t) (= i ?\n) - (aset disptab i (vector ?^ (+ i 64)))) - (setq i (1+ i))) - (aset disptab 127 (vector ?^ ??))) -@end example - -@defun display-table-slot display-table slot -This function returns the value of the extra slot @var{slot} of -@var{display-table}. The argument @var{slot} may be a number from 0 to -5 inclusive, or a slot name (symbol). Valid symbols are -@code{truncation}, @code{wrap}, @code{escape}, @code{control}, -@code{selective-display}, and @code{vertical-border}. -@end defun - -@defun set-display-table-slot display-table slot value -This function stores @var{value} in the extra slot @var{slot} of -@var{display-table}. The argument @var{slot} may be a number from 0 to -5 inclusive, or a slot name (symbol). Valid symbols are -@code{truncation}, @code{wrap}, @code{escape}, @code{control}, -@code{selective-display}, and @code{vertical-border}. -@end defun - -@defun describe-display-table display-table -This function displays a description of the display table -@var{display-table} in a help buffer. -@end defun - -@deffn Command describe-current-display-table -This command displays a description of the current display table in a -help buffer. -@end deffn - -@node Active Display Table -@subsection Active Display Table -@cindex active display table - - Each window can specify a display table, and so can each buffer. When -a buffer @var{b} is displayed in window @var{w}, display uses the -display table for window @var{w} if it has one; otherwise, the display -table for buffer @var{b} if it has one; otherwise, the standard display -table if any. The display table chosen is called the @dfn{active} -display table. - -@defun window-display-table &optional window -This function returns @var{window}'s display table, or @code{nil} -if @var{window} does not have an assigned display table. The default -for @var{window} is the selected window. -@end defun - -@defun set-window-display-table window table -This function sets the display table of @var{window} to @var{table}. -The argument @var{table} should be either a display table or -@code{nil}. -@end defun - -@defvar buffer-display-table -This variable is automatically buffer-local in all buffers; its value in -a particular buffer specifies the display table for that buffer. If it -is @code{nil}, that means the buffer does not have an assigned display -table. -@end defvar - -@defvar standard-display-table -This variable's value is the default display table, used whenever a -window has no display table and neither does the buffer displayed in -that window. This variable is @code{nil} by default. -@end defvar - - If there is no display table to use for a particular window---that is, -if the window specifies none, its buffer specifies none, and -@code{standard-display-table} is @code{nil}---then Emacs uses the usual -display conventions for all character codes in that window. @xref{Usual -Display}. - -A number of functions for changing the standard display table -are defined in the library @file{disp-table}. - -@node Glyphs -@subsection Glyphs - -@cindex glyph - A @dfn{glyph} is a generalization of a character; it stands for an -image that takes up a single character position on the screen. Normally -glyphs come from vectors in the display table (@pxref{Display Tables}). - - A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code -can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A -simple glyph code is just a way of specifying a character and a face -to output it in. @xref{Faces}. - - The following functions are used to manipulate simple glyph codes: - -@defun make-glyph-code char &optional face -This function returns a simple glyph code representing char @var{char} -with face @var{face}. -@end defun - -@defun glyph-char glyph -This function returns the character of simple glyph code @var{glyph}. -@end defun - -@defun glyph-face glyph -This function returns face of simple glyph code @var{glyph}, or -@code{nil} if @var{glyph} has the default face (face-id 0). -@end defun - - On character terminals, you can set up a @dfn{glyph table} to define -the meaning of glyph codes (represented as small integers). - -@defvar glyph-table -The value of this variable is the current glyph table. It should be -@code{nil} or a vector whose @var{g}th element defines glyph code -@var{g}. - -If a glyph code is greater than or equal to the length of the glyph -table, that code is automatically simple. If @code{glyph-table} is -@code{nil} then all glyph codes are simple. - -The glyph table is used only on character terminals. On graphical -displays, all glyph codes are simple. -@end defvar - - Here are the meaningful types of elements in the glyph table: - -@table @asis -@item @var{string} -Send the characters in @var{string} to the terminal to output -this glyph code. - -@item @var{code} -Define this glyph code as an alias for glyph code @var{code} created -by @code{make-glyph-code}. You can use such an alias to define a -small-numbered glyph code which specifies a character with a face. - -@item @code{nil} -This glyph code is simple. -@end table - -@defun create-glyph string -This function returns a newly-allocated glyph code which is set up to -display by sending @var{string} to the terminal. -@end defun - -@node Beeping -@section Beeping -@c @cindex beeping "beep" is adjacent -@cindex bell - - This section describes how to make Emacs ring the bell (or blink the -screen) to attract the user's attention. Be conservative about how -often you do this; frequent bells can become irritating. Also be -careful not to use just beeping when signaling an error is more -appropriate. (@xref{Errors}.) - -@defun ding &optional do-not-terminate -@cindex keyboard macro termination -This function beeps, or flashes the screen (see @code{visible-bell} below). -It also terminates any keyboard macro currently executing unless -@var{do-not-terminate} is non-@code{nil}. -@end defun - -@defun beep &optional do-not-terminate -This is a synonym for @code{ding}. -@end defun - -@defopt visible-bell -This variable determines whether Emacs should flash the screen to -represent a bell. Non-@code{nil} means yes, @code{nil} means no. This -is effective on graphical displays, and on text-only terminals -provided the terminal's Termcap entry defines the visible bell -capability (@samp{vb}). -@end defopt - -@defvar ring-bell-function -If this is non-@code{nil}, it specifies how Emacs should ``ring the -bell.'' Its value should be a function of no arguments. If this is -non-@code{nil}, it takes precedence over the @code{visible-bell} -variable. -@end defvar - -@node Window Systems -@section Window Systems - - Emacs works with several window systems, most notably the X Window -System. Both Emacs and X use the term ``window,'' but use it -differently. An Emacs frame is a single window as far as X is -concerned; the individual Emacs windows are not known to X at all. - -@defvar window-system -This variable tells Lisp programs what window system Emacs is running -under. The possible values are - -@table @code -@item x -@cindex X Window System -Emacs is displaying using X. -@item pc -Emacs is displaying using MS-DOS. -@item w32 -Emacs is displaying using Windows. -@item mac -Emacs is displaying using a Macintosh. -@item nil -Emacs is using a character-based terminal. -@end table -@end defvar - -@defvar window-setup-hook -This variable is a normal hook which Emacs runs after handling the -initialization files. Emacs runs this hook after it has completed -loading your init file, the default initialization file (if -any), and the terminal-specific Lisp code, and running the hook -@code{term-setup-hook}. - -This hook is used for internal purposes: setting up communication with -the window system, and creating the initial window. Users should not -interfere with it. -@end defvar - -@ignore - arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6 -@end ignore