# HG changeset patch # User Dave Love # Date 1021312219 0 # Node ID e92f62c0073eec5489a01620924468e9f50b56ab # Parent 3667d64a178704b5eed59f9a076b88cbb44f1ddb Doc fixes. (Fdefine_coding_system_alias): Use names, not symbols, in coding-system-alist. diff -r 3667d64a1787 -r e92f62c0073e src/coding.c --- a/src/coding.c Mon May 13 13:06:25 2002 +0000 +++ b/src/coding.c Mon May 13 17:50:19 2002 +0000 @@ -46,8 +46,8 @@ CODING SYSTEM - Coding system is an object for a encoding mechanism that contains - information about how to convert byte sequence to character + A coding system is an object for an encoding mechanism that contains + information about how to convert byte sequences to character sequences and vice versa. When we say "decode", it means converting a byte sequence of a specific coding system into a character sequence that is represented by Emacs' internal coding system @@ -57,12 +57,12 @@ In Emacs Lisp, a coding system is represented by a Lisp symbol. In C level, a coding system is represented by a vector of attributes - stored in the hash table Vcharset_hash_table. The conversion from a + stored in the hash table Vcharset_hash_table. The conversion from coding system symbol to attributes vector is done by looking up Vcharset_hash_table by the symbol. Coding systems are classified into the following types depending on - the mechanism of encoding. Here's a brief descrition about type. + the encoding mechanism. Here's a brief description of the types. o UTF-8 @@ -71,12 +71,12 @@ o Charset-base coding system A coding system defined by one or more (coded) character sets. - Decoding and encoding are done by code converter defined for each + Decoding and encoding are done by a code converter defined for each character set. - o Old Emacs' internal format (emacs-mule) - - The coding system adopted by an old versions of Emacs (20 and 21). + o Old Emacs internal format (emacs-mule) + + The coding system adopted by old versions of Emacs (20 and 21). o ISO2022-base coding system @@ -101,7 +101,7 @@ o CCL - If a user wants to decode/encode a text encoded in a coding system + If a user wants to decode/encode text encoded in a coding system not listed above, he can supply a decoder and an encoder for it in CCL (Code Conversion Language) programs. Emacs executes the CCL program while decoding/encoding. @@ -109,7 +109,7 @@ o Raw-text A coding system for a text containing raw eight-bit data. Emacs - treat each byte of source text as a character (except for + treats each byte of source text as a character (except for end-of-line conversion). o No-conversion @@ -119,13 +119,13 @@ END-OF-LINE FORMAT - How end-of-line of a text is encoded depends on a system. For + How text end-of-line is encoded depends on operating system. For instance, Unix's format is just one byte of LF (line-feed) code, whereas DOS's format is two-byte sequence of `carriage-return' and `line-feed' codes. MacOS's format is usually one byte of `carriage-return'. - Since text characters encoding and end-of-line encoding are + Since text character encoding and end-of-line encoding are independent, any coding system described above can take any format of end-of-line (except for no-conversion). @@ -134,7 +134,7 @@ Before using a coding system for code conversion (i.e. decoding and encoding), we setup a structure of type `struct coding_system'. This structure keeps various information about a specific code - conversion (e.g. the location of source and destination data). + conversion (e.g. the location of source and destination data). */ @@ -7628,7 +7628,8 @@ } Fputhash (alias, spec, Vcoding_system_hash_table); - Vcoding_system_alist = Fcons (Fcons (alias, Qnil), Vcoding_system_alist); + Vcoding_system_alist = Fcons (Fcons (Fsymbol_name (alias), Qnil), + Vcoding_system_alist); return Qnil; }