Mercurial > emacs
changeset 62661:0db5674a79de
(Fx_popup_dialog): Add a third boolean argument to
select frame title ("Question"/"Information").
(xdialog_show): Use it.
author | Nick Roberts <nickrob@snap.net.nz> |
---|---|
date | Tue, 24 May 2005 03:45:42 +0000 |
parents | a3b4d6c789db |
children | 9733e98a93e4 |
files | src/xmenu.c |
diffstat | 1 files changed, 29 insertions(+), 17 deletions(-) [+] |
line wrap: on
line diff
--- a/src/xmenu.c Tue May 24 03:44:09 2005 +0000 +++ b/src/xmenu.c Tue May 24 03:45:42 2005 +0000 @@ -116,7 +116,8 @@ extern void set_frame_menubar P_ ((FRAME_PTR, int, int)); extern XtAppContext Xt_app_con; -static Lisp_Object xdialog_show P_ ((FRAME_PTR, int, Lisp_Object, char **)); +static Lisp_Object xdialog_show P_ ((FRAME_PTR, int, Lisp_Object, Lisp_Object, + char **)); static void popup_get_selection P_ ((XEvent *, struct x_display_info *, LWLIB_ID, int)); @@ -129,7 +130,8 @@ #include "gtkutil.h" #define HAVE_BOXES 1 extern void set_frame_menubar P_ ((FRAME_PTR, int, int)); -static Lisp_Object xdialog_show P_ ((FRAME_PTR, int, Lisp_Object, char **)); +static Lisp_Object xdialog_show P_ ((FRAME_PTR, int, Lisp_Object, Lisp_Object, + char **)); #endif /* This is how to deal with multibyte text if HAVE_MULTILINGUAL_MENU @@ -999,7 +1001,7 @@ #ifdef HAVE_MENUS -DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 2, 0, +DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 3, 0, doc: /* Pop up a dialog box and return user's selection. POSITION specifies which frame to use. This is normally a mouse button event or a window or frame. @@ -1007,7 +1009,7 @@ The dialog box appears in the middle of the specified frame. CONTENTS specifies the alternatives to display in the dialog box. -It is a list of the form (TITLE ITEM1 ITEM2...). +It is a list of the form (DIALOG ITEM1 ITEM2...). Each ITEM is a cons cell (STRING . VALUE). The return value is VALUE from the chosen item. @@ -1016,11 +1018,14 @@ on the left of the dialog box and all following items on the right. \(By default, approximately half appear on each side.) +If HEADER is non-nil, the frame title for the box is "Information", +otherwise it is "Question". + If the user gets rid of the dialog box without making a valid choice, for instance using the window manager, then this produces a quit and `x-popup-dialog' does not return. */) - (position, contents) - Lisp_Object position, contents; + (position, contents, header) + Lisp_Object position, contents, header; { FRAME_PTR f = NULL; Lisp_Object window; @@ -1115,7 +1120,7 @@ /* Display them in a dialog box. */ BLOCK_INPUT; - selection = xdialog_show (f, 0, title, &error_name); + selection = xdialog_show (f, 0, title, header, &error_name); UNBLOCK_INPUT; unbind_to (specpdl_count, Qnil); @@ -3020,11 +3025,11 @@ "button6", "button7", "button8", "button9", "button10" }; static Lisp_Object -xdialog_show (f, keymaps, title, error) +xdialog_show (f, keymaps, title, header, error_name) FRAME_PTR f; int keymaps; - Lisp_Object title; - char **error; + Lisp_Object title, header; + char **error_name; { int i, nb_buttons=0; char dialog_name[6]; @@ -3036,11 +3041,11 @@ /* 1 means we've seen the boundary between left-hand elts and right-hand. */ int boundary_seen = 0; - *error = NULL; + *error_name = NULL; if (menu_items_n_panes > 1) { - *error = "Multiple panes in dialog box"; + *error_name = "Multiple panes in dialog box"; return Qnil; } @@ -3077,7 +3082,7 @@ if (NILP (item_name)) { free_menubar_widget_value_tree (first_wv); - *error = "Submenu in dialog items"; + *error_name = "Submenu in dialog items"; return Qnil; } if (EQ (item_name, Qquote)) @@ -3091,7 +3096,7 @@ if (nb_buttons >= 9) { free_menubar_widget_value_tree (first_wv); - *error = "Too many dialog items"; + *error_name = "Too many dialog items"; return Qnil; } @@ -3121,11 +3126,18 @@ wv = xmalloc_widget_value (); wv->name = dialog_name; wv->help = Qnil; + + /* Frame title: 'Q' = Question, 'I' = Information. + Can also have 'E' = Error if, one day, we want + a popup for errors. */ + if (NILP(header)) + dialog_name[0] = 'Q'; + else + dialog_name[0] = 'I'; + /* Dialog boxes use a really stupid name encoding which specifies how many buttons to use - and how many buttons are on the right. - The Q means something also. */ - dialog_name[0] = 'Q'; + and how many buttons are on the right. */ dialog_name[1] = '0' + nb_buttons; dialog_name[2] = 'B'; dialog_name[3] = 'R';