Mercurial > emacs
changeset 41198:1d30bd822afa
Renamed to vol1.texi and vol2.texi.
author | Eli Zaretskii <eliz@gnu.org> |
---|---|
date | Sat, 17 Nov 2001 14:47:50 +0000 |
parents | d437377e0f48 |
children | bdecbfc5cb92 |
files | lispref/elisp-vol1.texi lispref/elisp-vol2.texi |
diffstat | 2 files changed, 0 insertions(+), 2093 deletions(-) [+] |
line wrap: on
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--- a/lispref/elisp-vol1.texi Sat Nov 17 14:44:47 2001 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1047 +0,0 @@ -\input texinfo @c -*-texinfo-*- -@c %**start of header -@setfilename elisp -@settitle GNU Emacs Lisp Reference Manual: Volume 1 -@smallbook -@c %**end of header - - -@tex -%%%% Experiment with smaller skip before sections and subsections. -%%%% --rjc 30mar92 - -\global\secheadingskip = 17pt plus 6pt minus 3pt -\global\subsecheadingskip = 14pt plus 6pt minus 3pt - -% The defaults are: -% \secheadingskip = 21pt plus 8pt minus 4pt -% \subsecheadingskip = 17pt plus 8pt minus 4pt -@end tex - -@finalout -@c tex -@c \overfullrule=0pt -@c end tex - -@c Start volume 1 chapter numbering on chapter 1; -@c this must be listed as chapno 0. -@tex -\global\chapno=0 -@end tex - -@c ================================================================ -@c Note: I was unable to figure out how to get .aux files copied -@c properly in the time I had. Hence need to copy .aux file before -@c running Tex. --rjc - -@tex - -\message{} -\message{Redefining contents commands...} -\message{} - -% Special @contents command - -% This inputs fixed up table of contents file rather than create new one. -\global\def\contents{% - \startcontents{Table of Contents}% - \input elisp1-toc-ready.toc - \endgroup - \vfill \eject -} - -% Special @summarycontents command -% This inputs fixed up table of contents file rather than create new one. -\global\def\summarycontents{% - \startcontents{Short Contents}% - % - \let\chapentry = \shortchapentry - \let\unnumbchapentry = \shortunnumberedentry - % We want a true roman here for the page numbers. - \secfonts - \let\rm=\shortcontrm \let\bf=\shortcontbf \let\sl=\shortcontsl - \rm - \advance\baselineskip by 1pt % Open it up a little. - \def\secentry ##1##2##3##4{} - \def\unnumbsecentry ##1##2{} - \def\subsecentry ##1##2##3##4##5{} - \def\unnumbsubsecentry ##1##2{} - \def\subsubsecentry ##1##2##3##4##5##6{} - \def\unnumbsubsubsecentry ##1##2{} - \input elisp1-toc-ready.toc - \endgroup - \vfill \eject -} - -\message{} -\message{Formatting special two volume edition...Volume 1...} -\message{} -@end tex -@c ================================================================ - - -@c ==> This `elisp-small.texi' is a `smallbook' version of the manual. - -@c ==== Following are acceptable over and underfull hboxes in TeX ==== - -@c ----- -@c [163] [164] [165] [166]) (loading.texi Chapter 13 [167] [168] [169] -@c Overfull \hbox (20.5428pt too wide) in paragraph at lines 131--131 -@c []@ninett -@c setenv EMAC-SLOAD-PATH .:/user/bil/emacs:/usr/local/lib/emacs/lisp[] -@c ----- -@c (minibuf.texi Chapter 17 [206] [207] [208] [209] [210] [211] [212] [213] -@c [214] [215] -@c Overfull \hbox (2.09094pt too wide) in paragraph at lines 550--560 -@c @texttt map[] @textrm if @textsl require-match @textrm is -@c @texttt nil[]@textrm , or else with the keymap @texttt minibuffer- -@c ----- -@c (locals.texi Appendix @char 68 [533] [534] -@c Underfull \hbox (badness 2512) in paragraph at lines 4--4 -@c []@chaprm Appendix DStandard Buffer-Local - -@c ------------------------------------------------------------------- - -@c -@c Combine indices. -@synindex cp fn -@syncodeindex vr fn -@syncodeindex ky fn -@syncodeindex pg fn -@syncodeindex tp fn -@c oops: texinfo-format-buffer ignores synindex -@c - -@ifinfo -This file documents GNU Emacs Lisp. - -@c The edition number appears in several places in this file -@c and also in the file intro.texi. -This is edition 2.4 of the GNU Emacs Lisp Reference -Manual. It corresponds to Emacs Version 19.29. -@c Please REMEMBER to update edition number in *four* places in this file -@c and also in *one* place in ==> intro.texi <== -@c huh? i only found three real places where the edition is stated, and -@c one place where it is not stated explicitly ("this info file is newer -@c than the foobar edition"). --mew 13sep93 - -Published by the Free Software Foundation -59 Temple Place, Suite 330 -Boston, MA 02111-1307 USA - -Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. - -Permission is granted to make and distribute verbatim copies of this -manual provided the copyright notice and this permission notice are -preserved on all copies. - -@ignore -Permission is granted to process this file through TeX and print the -results, provided the printed document carries copying permission notice -identical to this one except for the removal of this paragraph (this -paragraph not being relevant to the printed manual). - -@end ignore -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided that the -entire resulting derived work is distributed under the terms of a -permission notice identical to this one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that this permission notice may be stated in a translation -approved by the Foundation. - -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided also that the -section entitled ``GNU General Public License'' is included exactly as -in the original, and provided that the entire resulting derived work is -distributed under the terms of a permission notice identical to this -one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that the section entitled ``GNU General Public License'' may be -included in a translation approved by the Free Software Foundation -instead of in the original English. -@end ifinfo - -@setchapternewpage odd - -@iftex -@shorttitlepage The GNU Emacs Lisp Reference Manual: Volume 1 -@end iftex -@titlepage -@sp 1 -@center @titlefont{The} -@sp 1 -@center @titlefont{GNU Emacs Lisp} -@sp 1 -@center @titlefont{Reference Manual} -@sp 2 -@center GNU Emacs Version 19.29 -@center for Unix Users -@sp 1 -@center Edition 2.4, June 1995 -@sp 2 -@center @titlefont{Volume 1} -@sp 3 -@center by Bil Lewis, Dan LaLiberte, -@center and the GNU Manual Group -@page -@vskip 0pt plus 1filll -Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. - -@sp 2 -Edition 2.4 @* -Revised for Emacs Version 19.29,@* -June, 1995.@* -@sp 2 -ISBN 1-882114-71-X - -@sp 2 -Published by the Free Software Foundation @* -59 Temple Place, Suite 330 @* -Boston, MA 02111-1307 USA - -@sp 1 -Permission is granted to make and distribute verbatim copies of this -manual provided the copyright notice and this permission notice are -preserved on all copies. - -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided also that the -section entitled ``GNU General Public License'' is included -exactly as in the original, and provided that the entire resulting -derived work is distributed under the terms of a permission notice -identical to this one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that the section entitled ``GNU General Public License'' may be -included in a translation approved by the Free Software Foundation -instead of in the original English. - -@sp 2 -Cover art by Etienne Suvasa. -@end titlepage -@page - -@node Top, Copying, (dir), (dir) - -@ifinfo -This Info file contains edition 2.4 of the GNU Emacs Lisp Reference -Manual, corresponding to GNU Emacs version 19.29. -@end ifinfo - -@menu -* Copying:: Conditions for copying and changing GNU Emacs. -* Introduction:: Introduction and conventions used. - -* Lisp Data Types:: Data types of objects in Emacs Lisp. -* Numbers:: Numbers and arithmetic functions. -* Strings and Characters:: Strings, and functions that work on them. -* Lists:: Lists, cons cells, and related functions. -* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences. - Certain functions act on any kind of sequence. - The description of vectors is here as well. -* Symbols:: Symbols represent names, uniquely. - -* Evaluation:: How Lisp expressions are evaluated. -* Control Structures:: Conditionals, loops, nonlocal exits. -* Variables:: Using symbols in programs to stand for values. -* Functions:: A function is a Lisp program - that can be invoked from other functions. -* Macros:: Macros are a way to extend the Lisp language. - -* Loading:: Reading files of Lisp code into Lisp. -* Byte Compilation:: Compilation makes programs run faster. -* Debugging:: Tools and tips for debugging Lisp programs. - -* Read and Print:: Converting Lisp objects to text and back. -* Minibuffers:: Using the minibuffer to read input. -* Command Loop:: How the editor command loop works, - and how you can call its subroutines. -* Keymaps:: Defining the bindings from keys to commands. -* Modes:: Defining major and minor modes. -* Documentation:: Writing and using documentation strings. - -* Files:: Accessing files. -* Backups and Auto-Saving:: Controlling how backups and auto-save - files are made. -* Buffers:: Creating and using buffer objects. -* Windows:: Manipulating windows and displaying buffers. -* Frames:: Making multiple X windows. -* Positions:: Buffer positions and motion functions. -* Markers:: Markers represent positions and update - automatically when the text is changed. - -* Text:: Examining and changing text in buffers. -* Searching and Matching:: Searching buffers for strings or regexps. -* Syntax Tables:: The syntax table controls word and list parsing. -* Abbrevs:: How Abbrev mode works, and its data structures. - -* Processes:: Running and communicating with subprocesses. -* System Interface:: Getting the user id, system type, environment - variables, and other such things. -* Display:: Parameters controlling screen usage. - The bell. Waiting for input. -* Calendar:: Customizing the calendar and diary. - -Appendices - -* Tips:: Advice for writing Lisp programs. -* GNU Emacs Internals:: Building and dumping Emacs; - internal data structures. -* Standard Errors:: List of all error symbols. -* Standard Buffer-Local Variables:: List of variables local in all buffers. -* Standard Keymaps:: List of standard keymaps. -* Standard Hooks:: List of standard hook variables. - -* Index:: Index including concepts, functions, variables, - and other terms. - - --- The Detailed Node Listing --- - -Here are other nodes that are inferiors of those already listed, -mentioned here so you can get to them in one step: - -Introduction - -* Caveats:: Flaws and a request for help. -* Lisp History:: Emacs Lisp is descended from Maclisp. -* Conventions:: How the manual is formatted. -* Acknowledgements:: The authors, editors, and sponsors of this manual. - -Conventions - -* Some Terms:: Explanation of terms we use in this manual. -* nil and t:: How the symbols @code{nil} and @code{t} are used. -* Evaluation Notation:: The format we use for examples of evaluation. -* Printing Notation:: The format we use for examples that print output. -* Error Messages:: The format we use for examples of errors. -* Buffer Text Notation:: The format we use for buffer contents in examples. -* Format of Descriptions:: Notation for describing functions, variables, etc. - -Format of Descriptions - -* A Sample Function Description:: -* A Sample Variable Description:: - -Lisp Data Types - -* Printed Representation:: How Lisp objects are represented as text. -* Comments:: Comments and their formatting conventions. -* Programming Types:: Types found in all Lisp systems. -* Editing Types:: Types specific to Emacs. -* Type Predicates:: Tests related to types. -* Equality Predicates:: Tests of equality between any two objects. - -Programming Types - -* Integer Type:: Numbers without fractional parts. -* Floating Point Type:: Numbers with fractional parts and with a large range. -* Character Type:: The representation of letters, numbers and - control characters. -* Sequence Type:: Both lists and arrays are classified as sequences. -* Cons Cell Type:: Cons cells, and lists (which are made from cons cells). -* Array Type:: Arrays include strings and vectors. -* String Type:: An (efficient) array of characters. -* Vector Type:: One-dimensional arrays. -* Symbol Type:: A multi-use object that refers to a function, - variable, property list, or itself. -* Function Type:: A piece of executable code you can call from elsewhere. -* Macro Type:: A method of expanding an expression into another - expression, more fundamental but less pretty. -* Primitive Function Type:: A function written in C, callable from Lisp. -* Byte-Code Type:: A function written in Lisp, then compiled. -* Autoload Type:: A type used for automatically loading seldom-used - functions. - -List Type - -* Dotted Pair Notation:: An alternative syntax for lists. -* Association List Type:: A specially constructed list. - -Editing Types - -* Buffer Type:: The basic object of editing. -* Window Type:: What makes buffers visible. -* Window Configuration Type::Save what the screen looks like. -* Marker Type:: A position in a buffer. -* Process Type:: A process running on the underlying OS. -* Stream Type:: Receive or send characters. -* Keymap Type:: What function a keystroke invokes. -* Syntax Table Type:: What a character means. - -Numbers - -* Integer Basics:: Representation and range of integers. -* Float Basics:: Representation and range of floating point. -* Predicates on Numbers:: Testing for numbers. -* Comparison of Numbers:: Equality and inequality predicates. -* Arithmetic Operations:: How to add, subtract, multiply and divide. -* Bitwise Operations:: Logical and, or, not, shifting. -* Numeric Conversions:: Converting float to integer and vice versa. -* Math Functions:: Trig, exponential and logarithmic functions. -* Random Numbers:: Obtaining random integers, predictable or not. - -Strings and Characters - -* String Basics:: Basic properties of strings and characters. -* Predicates for Strings:: Testing whether an object is a string or char. -* Creating Strings:: Functions to allocate new strings. -* Text Comparison:: Comparing characters or strings. -* String Conversion:: Converting characters or strings and vice versa. -* Formatting Strings:: @code{format}: Emacs's analog of @code{printf}. -* Character Case:: Case conversion functions. - -Lists - -* Cons Cells:: How lists are made out of cons cells. -* Lists as Boxes:: Graphical notation to explain lists. -* List-related Predicates:: Is this object a list? Comparing two lists. -* List Elements:: Extracting the pieces of a list. -* Building Lists:: Creating list structure. -* Modifying Lists:: Storing new pieces into an existing list. -* Sets And Lists:: A list can represent a finite mathematical set. -* Association Lists:: A list can represent a finite relation or mapping. - -Modifying Existing List Structure - -* Setcar:: Replacing an element in a list. -* Setcdr:: Replacing part of the list backbone. - This can be used to remove or add elements. -* Rearrangement:: Reordering the elements in a list; combining lists. - -Sequences, Arrays, and Vectors - -* Sequence Functions:: Functions that accept any kind of sequence. -* Arrays:: Characteristics of arrays in Emacs Lisp. -* Array Functions:: Functions specifically for arrays. -* Vectors:: Functions specifically for vectors. - -Symbols - -* Symbol Components:: Symbols have names, values, function definitions - and property lists. -* Definitions:: A definition says how a symbol will be used. -* Creating Symbols:: How symbols are kept unique. -* Property Lists:: Each symbol has a property list - for recording miscellaneous information. - -Evaluation - -* Intro Eval:: Evaluation in the scheme of things. -* Eval:: How to invoke the Lisp interpreter explicitly. -* Forms:: How various sorts of objects are evaluated. -* Quoting:: Avoiding evaluation (to put constants in - the program). - -Kinds of Forms - -* Self-Evaluating Forms:: Forms that evaluate to themselves. -* Symbol Forms:: Symbols evaluate as variables. -* Classifying Lists:: How to distinguish various sorts of list forms. -* Function Forms:: Forms that call functions. -* Macro Forms:: Forms that call macros. -* Special Forms:: ``Special forms'' are idiosyncratic primitives, - most of them extremely important. -* Autoloading:: Functions set up to load files - containing their real definitions. - -Control Structures - -* Sequencing:: Evaluation in textual order. -* Conditionals:: @code{if}, @code{cond}. -* Combining Conditions:: @code{and}, @code{or}, @code{not}. -* Iteration:: @code{while} loops. -* Nonlocal Exits:: Jumping out of a sequence. - -Nonlocal Exits - -* Catch and Throw:: Nonlocal exits for the program's own purposes. -* Examples of Catch:: Showing how such nonlocal exits can be written. -* Errors:: How errors are signaled and handled. -* Cleanups:: Arranging to run a cleanup form if an - error happens. - -Errors - -* Signaling Errors:: How to report an error. -* Processing of Errors:: What Emacs does when you report an error. -* Handling Errors:: How you can trap errors and continue execution. -* Error Symbols:: How errors are classified for trapping them. - -Variables - -* Global Variables:: Variable values that exist permanently, everywhere. -* Constant Variables:: Certain "variables" have values that never change. -* Local Variables:: Variable values that exist only temporarily. -* Void Variables:: Symbols that lack values. -* Defining Variables:: A definition says a symbol is used as a variable. -* Accessing Variables:: Examining values of variables whose names - are known only at run time. -* Setting Variables:: Storing new values in variables. -* Variable Scoping:: How Lisp chooses among local and global values. -* Buffer-Local Variables:: Variable values in effect only in one buffer. - -Scoping Rules for Variable Bindings - -* Scope:: Scope means where in the program a value - is visible. Comparison with other languages. -* Extent:: Extent means how long in time a value exists. -* Impl of Scope:: Two ways to implement dynamic scoping. -* Using Scoping:: How to use dynamic scoping carefully and - avoid problems. - -Buffer-Local Variables - -* Intro to Buffer-Local:: Introduction and concepts. -* Creating Buffer-Local:: Creating and destroying buffer-local bindings. -* Default Value:: The default value is seen in buffers - that don't have their own local values. - -Functions - -* What Is a Function:: Lisp functions vs primitives; terminology. -* Lambda Expressions:: How functions are expressed as Lisp objects. -* Function Names:: A symbol can serve as the name of a function. -* Defining Functions:: Lisp expressions for defining functions. -* Calling Functions:: How to use an existing function. -* Mapping Functions:: Applying a function to each element of a list, etc. -* Anonymous Functions:: Lambda-expressions are functions with no names. -* Function Cells:: Accessing or setting the function definition - of a symbol. -* Related Topics:: Cross-references to specific Lisp primitives - that have a special bearing on how - functions work. - -Lambda Expressions - -* Lambda Components:: The parts of a lambda expression. -* Simple Lambda:: A simple example. -* Argument List:: Details and special features of argument lists. -* Function Documentation:: How to put documentation in a function. - -Macros - -* Simple Macro:: A basic example. -* Expansion:: How, when and why macros are expanded. -* Compiling Macros:: How macros are expanded by the compiler. -* Defining Macros:: How to write a macro definition. -* Backquote:: Easier construction of list structure. -* Problems with Macros:: Don't evaluate the macro arguments too many times. - Don't hide the user's variables. - -Loading - -* How Programs Do Loading:: The @code{load} function and others. -* Autoload:: Setting up a function to autoload. -* Named Features:: Loading a library if it isn't already loaded. -* Repeated Loading:: Precautions about loading a file twice. - -Byte Compilation - -* Compilation Functions:: Byte compilation functions. -* Disassembly:: Disassembling byte-code; how to read byte-code. - -Debugging Lisp Programs - -* Debugger:: How the Emacs Lisp debugger is implemented. -* Syntax Errors:: How to find syntax errors. -* Compilation Errors:: How to find errors that show up in - byte compilation. -* Edebug:: A source-level Emacs Lisp debugger. - -The Lisp Debugger - -* Error Debugging:: Entering the debugger when an error happens. -* Function Debugging:: Entering it when a certain function is called. -* Explicit Debug:: Entering it at a certain point in the program. -* Using Debugger:: What the debugger does; what you see while in it. -* Debugger Commands:: Commands used while in the debugger. -* Invoking the Debugger:: How to call the function @code{debug}. -* Internals of Debugger:: Subroutines of the debugger, and global variables. - -Debugging Invalid Lisp Syntax - -* Excess Open:: How to find a spurious open paren or missing close. -* Excess Close:: How to find a spurious close paren or missing open. - -Reading and Printing Lisp Objects - -* Streams Intro:: Overview of streams, reading and printing. -* Input Streams:: Various data types that can be used as - input streams. -* Input Functions:: Functions to read Lisp objects from text. -* Output Streams:: Various data types that can be used as - output streams. -* Output Functions:: Functions to print Lisp objects as text. - -Minibuffers - -* Intro to Minibuffers:: Basic information about minibuffers. -* Text from Minibuffer:: How to read a straight text string. -* Object from Minibuffer:: How to read a Lisp object or expression. -* Completion:: How to invoke and customize completion. -* Yes-or-No Queries:: Asking a question with a simple answer. -* Minibuffer Misc:: Various customization hooks and variables. - -Completion - -* Basic Completion:: Low-level functions for completing strings. - (These are too low level to use the minibuffer.) -* Minibuffer Completion:: Invoking the minibuffer with completion. -* Completion Commands:: Minibuffer commands that do completion. -* High-Level Completion:: Convenient special cases of completion - (reading buffer name, file name, etc.) -* Reading File Names:: Using completion to read file names. -* Programmed Completion:: Finding the completions for a given file name. - -Command Loop - -* Command Overview:: How the command loop reads commands. -* Defining Commands:: Specifying how a function should read arguments. -* Interactive Call:: Calling a command, so that it will read arguments. -* Command Loop Info:: Variables set by the command loop for you to examine. -* Input Events:: What input looks like when you read it. -* Reading Input:: How to read input events from the keyboard or mouse. -* Waiting:: Waiting for user input or elapsed time. -* Quitting:: How @kbd{C-g} works. How to catch or defer quitting. -* Prefix Command Arguments:: How the commands to set prefix args work. -* Recursive Editing:: Entering a recursive edit, - and why you usually shouldn't. -* Disabling Commands:: How the command loop handles disabled commands. -* Command History:: How the command history is set up, and how accessed. -* Keyboard Macros:: How keyboard macros are implemented. - -Defining Commands - -* Using Interactive:: General rules for @code{interactive}. -* Interactive Codes:: The standard letter-codes for reading arguments - in various ways. -* Interactive Examples:: Examples of how to read interactive arguments. - -Keymaps - -* Keymap Terminology:: Definitions of terms pertaining to keymaps. -* Format of Keymaps:: What a keymap looks like as a Lisp object. -* Creating Keymaps:: Functions to create and copy keymaps. -* Inheritance and Keymaps:: How one keymap can inherit the bindings - of another keymap. -* Prefix Keys:: Defining a key with a keymap as its definition. -* Menu Keymaps:: A keymap can define a menu for X - or for use from the terminal. -* Active Keymaps:: Each buffer has a local keymap - to override the standard (global) bindings. - Each minor mode can also override them. -* Key Lookup:: How extracting elements from keymaps works. -* Functions for Key Lookup:: How to request key lookup. -* Changing Key Bindings:: Redefining a key in a keymap. -* Key Binding Commands:: Interactive interfaces for redefining keys. -* Scanning Keymaps:: Looking through all keymaps, for printing help. - -Major and Minor Modes - -* Major Modes:: Defining major modes. -* Minor Modes:: Defining minor modes. -* Mode Line Format:: Customizing the text that appears in the mode line. -* Hooks:: How to use hooks; how to write code that - provides hooks. - -Major Modes - -* Major Mode Conventions:: Coding conventions for keymaps, etc. -* Example Major Modes:: Text mode and Lisp modes. -* Auto Major Mode:: How Emacs chooses the major mode automatically. -* Mode Help:: Finding out how to use a mode. - -Minor Modes - -* Minor Mode Conventions:: Tips for writing a minor mode. -* Keymaps and Minor Modes:: How a minor mode can have its own keymap. - -Mode Line Format - -* Mode Line Data:: The data structure that controls the mode line. -* Mode Line Variables:: Variables used in that data structure. -* %-Constructs:: Putting information into a mode line. - -Documentation - -* Documentation Basics:: Good style for doc strings. - Where to put them. How Emacs stores them. -* Accessing Documentation:: How Lisp programs can access doc strings. -* Keys in Documentation:: Substituting current key bindings. -* Describing Characters:: Making printable descriptions of - non-printing characters and key sequences. -* Help Functions:: Subroutines used by Emacs help facilities. - -Files - -* Visiting Files:: Reading files into Emacs buffers for editing. -* Saving Buffers:: Writing changed buffers back into files. -* Reading from Files:: Reading files into other buffers. -* Writing to Files:: Writing new files from parts of buffers. -* File Locks:: Locking and unlocking files, to prevent - simultaneous editing by two people. -* Information about Files:: Testing existence, accessibility, size of files. -* Contents of Directories:: Getting a list of the files in a directory. -* Changing File Attributes:: Renaming files, changing protection, etc. -* File Names:: Decomposing and expanding file names. - -Visiting Files - -* Visiting Functions:: The usual interface functions for visiting. -* Subroutines of Visiting:: Lower-level subroutines that they use. - -Information about Files - -* Testing Accessibility:: Is a given file readable? Writable? -* Kinds of Files:: Is it a directory? A link? -* File Attributes:: How large is it? Any other names? Etc. - -File Names - -* File Name Components:: The directory part of a file name, and the rest. -* Directory Names:: A directory's name as a directory - is different from its name as a file. -* Relative File Names:: Some file names are relative to a - current directory. -* File Name Expansion:: Converting relative file names to absolute ones. -* Unique File Names:: Generating names for temporary files. -* File Name Completion:: Finding the completions for a given file name. - -Backups and Auto-Saving - -* Backup Files:: How backup files are made; how their names - are chosen. -* Auto-Saving:: How auto-save files are made; how their - names are chosen. -* Reverting:: @code{revert-buffer}, and how to customize - what it does. - -Backup Files - -* Making Backups:: How Emacs makes backup files, and when. -* Rename or Copy:: Two alternatives: renaming the old file - or copying it. -* Numbered Backups:: Keeping multiple backups for each source file. -* Backup Names:: How backup file names are computed; customization. - -Buffers - -* Buffer Basics:: What is a buffer? -* Buffer Names:: Accessing and changing buffer names. -* Buffer File Name:: The buffer file name indicates which file - is visited. -* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved. -* Modification Time:: Determining whether the visited file was changed - ``behind Emacs's back''. -* Read Only Buffers:: Modifying text is not allowed in a - read-only buffer. -* The Buffer List:: How to look at all the existing buffers. -* Creating Buffers:: Functions that create buffers. -* Killing Buffers:: Buffers exist until explicitly killed. -* Current Buffer:: Designating a buffer as current - so primitives will access its contents. - -Windows - -* Basic Windows:: Basic information on using windows. -* Splitting Windows:: Splitting one window into two windows. -* Deleting Windows:: Deleting a window gives its space to other windows. -* Selecting Windows:: The selected window is the one that you edit in. -* Cyclic Window Ordering:: Moving around the existing windows. -* Buffers and Windows:: Each window displays the contents of a buffer. -* Displaying Buffers:: Higher-lever functions for displaying a buffer - and choosing a window for it. -* Window Point:: Each window has its own location of point. -* Window Start:: The display-start position controls which text - is on-screen in the window. -* Vertical Scrolling:: Moving text up and down in the window. -* Horizontal Scrolling:: Moving text sideways on the window. -* Size of Window:: Accessing the size of a window. -* Resizing Windows:: Changing the size of a window. -* Window Configurations:: Saving and restoring the state of the screen. - -Frames - -* Creating Frames:: Creating additional frames. -* Multiple Displays:: Creating frames on other X displays. -* Frame Parameters:: Controlling frame size, position, font, etc. -* Frame Titles:: Automatic updating of frame titles. -* Deleting Frames:: Frames last until explicitly deleted. -* Finding All Frames:: How to examine all existing frames. -* Frames and Windows:: A frame contains windows; - display of text always works through windows. -* Minibuffers and Frames:: How a frame finds the minibuffer to use. -* Input Focus:: Specifying the selected frame. -* Visibility of Frames:: Frames may be visible or invisible, or icons. -* Raising and Lowering:: Raising a frame makes it hide other X windows; - lowering it makes the others hide them. -* Frame Configurations:: Saving the state of all frames. -* Mouse Tracking:: Getting events that say when the mouse moves. -* Mouse Position:: Asking where the mouse is, or moving it. -* Pop-Up Menus:: Displaying a menu for the user to select from. -* Dialog Boxes:: Displaying a box to ask yes or no. -* Pointer Shapes:: Specifying the shape of the mouse pointer. -* X Selections:: Transferring text to and from other X clients. -* Color Names:: Getting the definitions of color names. -* Resources:: Getting resource values from the server. -* Server Data:: Getting info about the X server. - -Positions - -* Point:: The special position where editing takes place. -* Motion:: Changing point. -* Excursions:: Temporary motion and buffer changes. -* Narrowing:: Restricting editing to a portion of the buffer. - -Motion - -* Character Motion:: Moving in terms of characters. -* Word Motion:: Moving in terms of words. -* Buffer End Motion:: Moving to the beginning or end of the buffer. -* Text Lines:: Moving in terms of lines of text. -* Screen Lines:: Moving in terms of lines as displayed. -* List Motion:: Moving by parsing lists and sexps. -* Skipping Characters:: Skipping characters belonging to a certain set. - -Markers - -* Overview of Markers:: The components of a marker, and how it relocates. -* Predicates on Markers:: Testing whether an object is a marker. -* Creating Markers:: Making empty markers or markers at certain places. -* Information from Markers:: Finding the marker's buffer or character - position. -* Changing Markers:: Moving the marker to a new buffer or position. -* The Mark:: How ``the mark'' is implemented with a marker. -* The Region:: How to access ``the region''. - -Text - -* Near Point:: Examining text in the vicinity of point. -* Buffer Contents:: Examining text in a general fashion. -* Insertion:: Adding new text to a buffer. -* Commands for Insertion:: User-level commands to insert text. -* Deletion:: Removing text from a buffer. -* User-Level Deletion:: User-level commands to delete text. -* The Kill Ring:: Where removed text sometimes is saved for - later use. -* Undo:: Undoing changes to the text of a buffer. -* Auto Filling:: How auto-fill mode is implemented to break lines. -* Filling:: Functions for explicit filling. -* Margins:: How to specify margins for filling commands. -* Sorting:: Functions for sorting parts of the buffer. -* Indentation:: Functions to insert or adjust indentation. -* Columns:: Computing horizontal positions, and using them. -* Case Changes:: Case conversion of parts of the buffer. -* Substitution:: Replacing a given character wherever it appears. -* Registers:: How registers are implemented. Accessing - the text or position stored in a register. - -The Kill Ring - -* Kill Ring Concepts:: What text looks like in the kill ring. -* Kill Functions:: Functions that kill text. -* Yank Commands:: Commands that access the kill ring. -* Low-Level Kill Ring:: Functions and variables for kill ring access. -* Internals of Kill Ring:: Variables that hold kill-ring data. - -Indentation - -* Primitive Indent:: Functions used to count and insert indentation. -* Mode-Specific Indent:: Customize indentation for different modes. -* Region Indent:: Indent all the lines in a region. -* Relative Indent:: Indent the current line based on previous lines. -* Indent Tabs:: Adjustable, typewriter-like tab stops. -* Motion by Indent:: Move to first non-blank character. - -Searching and Matching - -* String Search:: Search for an exact match. -* Regular Expressions:: Describing classes of strings. -* Regexp Search:: Searching for a match for a regexp. -* Match Data:: Finding out which part of the text matched - various parts of a regexp, after regexp search. -* Saving Match Data:: Saving and restoring this information. -* Standard Regexps:: Useful regexps for finding sentences, pages,... -* Searching and Case:: Case-independent or case-significant searching. - -Regular Expressions - -* Syntax of Regexps:: Rules for writing regular expressions. -* Regexp Example:: Illustrates regular expression syntax. - -Syntax Tables - -* Syntax Descriptors:: How characters are classified. -* Syntax Table Functions:: How to create, examine and alter syntax tables. -* Parsing Expressions:: Parsing balanced expressions - using the syntax table. -* Standard Syntax Tables:: Syntax tables used by various major modes. -* Syntax Table Internals:: How syntax table information is stored. - -Syntax Descriptors - -* Syntax Class Table:: Table of syntax classes. -* Syntax Flags:: Additional flags each character can have. - -Abbrevs And Abbrev Expansion - -* Abbrev Mode:: Setting up Emacs for abbreviation. -* Tables: Abbrev Tables. Creating and working with abbrev tables. -* Defining Abbrevs:: Specifying abbreviations and their expansions. -* Files: Abbrev Files. Saving abbrevs in files. -* Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines. -* Standard Abbrev Tables:: Abbrev tables used by various major modes. - -Processes - -* Subprocess Creation:: Functions that start subprocesses. -* Synchronous Processes:: Details of using synchronous subprocesses. -* Asynchronous Processes:: Starting up an asynchronous subprocess. -* Deleting Processes:: Eliminating an asynchronous subprocess. -* Process Information:: Accessing run-status and other attributes. -* Input to Processes:: Sending input to an asynchronous subprocess. -* Signals to Processes:: Stopping, continuing or interrupting - an asynchronous subprocess. -* Output from Processes:: Collecting output from an asynchronous subprocess. -* Sentinels:: Sentinels run when process run-status changes. -* Network:: Opening network connections. - -Receiving Output from Processes - -* Process Buffers:: If no filter, output is put in a buffer. -* Filter Functions:: Filter functions accept output from the process. -* Accepting Output:: How to wait until process output arrives. - -Operating System Interface - -* Starting Up:: Customizing Emacs start-up processing. -* Getting Out:: How exiting works (permanent or temporary). -* System Environment:: Distinguish the name and kind of system. -* Terminal Input:: Recording terminal input for debugging. -* Terminal Output:: Recording terminal output for debugging. -* Flow Control:: How to turn output flow control on or off. -* Batch Mode:: Running Emacs without terminal interaction. - -Starting Up Emacs - -* Start-up Summary:: Sequence of actions Emacs performs at start-up. -* Init File:: Details on reading the init file (@file{.emacs}). -* Terminal-Specific:: How the terminal-specific Lisp file is read. -* Command Line Arguments:: How command line arguments are processed, - and how you can customize them. - -Getting out of Emacs - -* Killing Emacs:: Exiting Emacs irreversibly. -* Suspending Emacs:: Exiting Emacs reversibly. - -Emacs Display - -* Refresh Screen:: Clearing the screen and redrawing everything on it. -* Truncation:: Folding or wrapping long text lines. -* The Echo Area:: Where messages are displayed. -* Selective Display:: Hiding part of the buffer text. -* Overlay Arrow:: Display of an arrow to indicate position. -* Temporary Displays:: Displays that go away automatically. -* Waiting:: Forcing display update and waiting for user. -* Blinking:: How Emacs shows the matching open parenthesis. -* Usual Display:: How control characters are displayed. -* Beeping:: Audible signal to the user. -* Window Systems:: Which window system is being used. - -GNU Emacs Internals - -* Building Emacs:: How to preload Lisp libraries into Emacs. -* Pure Storage:: A kludge to make preloaded Lisp functions sharable. -* Garbage Collection:: Reclaiming space for Lisp objects no longer used. -* Object Internals:: Data formats of buffers, windows, processes. -* Writing Emacs Primitives:: Writing C code for Emacs. - -Object Internals - -* Buffer Internals:: Components of a buffer structure. -* Window Internals:: Components of a window structure. -* Process Internals:: Components of a process structure. -@end menu - -@c ================ Volume 1 ================ - -@include intro.texi -@include objects.texi -@include numbers.texi -@include strings.texi - -@include lists.texi -@include sequences.texi -@include symbols.texi -@include eval.texi - -@include control.texi -@include variables.texi -@include functions.texi -@include macros.texi - -@include loading.texi -@include compile.texi -@include debugging.texi -@include streams.texi - -@include minibuf.texi -@include commands.texi -@include keymaps.texi -@include modes.texi - -@c ================ Beginning of Volume 2 ================ - -@c include help.texi -@c include files.texi -@c include backups.texi -@c include buffers.texi - -@c include windows.texi -@c include frames.texi -@c include positions.texi -@c include markers.texi -@c include text.texi - -@c include searching.texi -@c include syntax.texi -@c include abbrevs.texi - -@c include processes.texi -@c include os.texi -@c include display.texi -@c include calendar.texi - -@c MOVE to Emacs Manual: include misc-modes.texi - -@c appendices - -@c REMOVE this: include non-hacker.texi - -@c include tips.texi -@c include internals.texi -@c include errors.texi -@c include locals.texi -@c include maps.texi -@c include hooks.texi -@c include anti.texi - -@include index-vol1.texi - -@page -@c Print the tables of contents -@summarycontents -@contents -@c That's all - -@bye - - -These words prevent "local variables" above from confusing Emacs.
--- a/lispref/elisp-vol2.texi Sat Nov 17 14:44:47 2001 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1046 +0,0 @@ -\input texinfo @c -*-texinfo-*- -@c %**start of header -@setfilename elisp -@settitle GNU Emacs Lisp Reference Manual: Volume 2 -@smallbook -@c %**end of header - - -@tex -%%%% Experiment with smaller skip before sections and subsections. -%%%% --rjc 30mar92 - -\global\secheadingskip = 17pt plus 6pt minus 3pt -\global\subsecheadingskip = 14pt plus 6pt minus 3pt - -% The defaults are: -% \secheadingskip = 21pt plus 8pt minus 4pt -% \subsecheadingskip = 17pt plus 8pt minus 4pt -@end tex - -@finalout -@c tex -@c \overfullrule=0pt -@c end tex - -@c Start volume 2 chapter numbering on chapter 21; -@c this must be listed as chapno 20. -@tex -\global\chapno=20 -@end tex - -@c ================================================================ -@c Note: I was unable to figure out how to get .aux files copied -@c properly in the time I had. Hence need to copy .aux file before -@c running Tex. --rjc - -@tex - -\message{} -\message{Redefining contents commands...} -\message{} - -% Special @contents command - -% This inputs fixed up table of contents file rather than create new one. -\global\def\contents{% - \startcontents{Table of Contents}% - \input elisp2-toc-ready.toc - \endgroup - \vfill \eject -} - -% Special @summarycontents command -% This inputs fixed up table of contents file rather than create new one. -\global\def\summarycontents{% - \startcontents{Short Contents}% - % - \let\chapentry = \shortchapentry - \let\unnumbchapentry = \shortunnumberedentry - % We want a true roman here for the page numbers. - \secfonts - \let\rm=\shortcontrm \let\bf=\shortcontbf \let\sl=\shortcontsl - \rm - \advance\baselineskip by 1pt % Open it up a little. - \def\secentry ##1##2##3##4{} - \def\unnumbsecentry ##1##2{} - \def\subsecentry ##1##2##3##4##5{} - \def\unnumbsubsecentry ##1##2{} - \def\subsubsecentry ##1##2##3##4##5##6{} - \def\unnumbsubsubsecentry ##1##2{} - \input elisp2-toc-ready.toc - \endgroup - \vfill \eject -} - -\message{} -\message{Formatting special two volume edition...Volume 2...} -\message{} -@end tex -@c ================================================================ - - -@c ==> This `elisp-small.texi' is a `smallbook' version of the manual. - -@c ==== Following are acceptable over and underfull hboxes in TeX ==== - -@c ----- -@c [163] [164] [165] [166]) (loading.texi Chapter 13 [167] [168] [169] -@c Overfull \hbox (20.5428pt too wide) in paragraph at lines 131--131 -@c []@ninett -@c setenv EMAC-SLOAD-PATH .:/user/bil/emacs:/usr/local/lib/emacs/lisp[] -@c ----- -@c (minibuf.texi Chapter 17 [206] [207] [208] [209] [210] [211] [212] [213] -@c [214] [215] -@c Overfull \hbox (2.09094pt too wide) in paragraph at lines 550--560 -@c @texttt map[] @textrm if @textsl require-match @textrm is -@c @texttt nil[]@textrm , or else with the keymap @texttt minibuffer- -@c ----- -@c (locals.texi Appendix @char 68 [533] [534] -@c Underfull \hbox (badness 2512) in paragraph at lines 4--4 -@c []@chaprm Appendix DStandard Buffer-Local - -@c ------------------------------------------------------------------- - -@c -@c Combine indices. -@synindex cp fn -@syncodeindex vr fn -@syncodeindex ky fn -@syncodeindex pg fn -@syncodeindex tp fn -@c oops: texinfo-format-buffer ignores synindex -@c - -@ifinfo -This file documents GNU Emacs Lisp. - -@c The edition number appears in several places in this file -@c and also in the file intro.texi. -This is edition 2.4 of the GNU Emacs Lisp Reference -Manual. It corresponds to Emacs Version 19.29. -@c Please REMEMBER to update edition number in *four* places in this file -@c and also in *one* place in ==> intro.texi <== -@c huh? i only found three real places where the edition is stated, and -@c one place where it is not stated explicitly ("this info file is newer -@c than the foobar edition"). --mew 13sep93 - -Published by the Free Software Foundation -59 Temple Place, Suite 330 -Boston, MA 02111-1307 USA - -Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. - -Permission is granted to make and distribute verbatim copies of this -manual provided the copyright notice and this permission notice are -preserved on all copies. - -@ignore -Permission is granted to process this file through TeX and print the -results, provided the printed document carries copying permission notice -identical to this one except for the removal of this paragraph (this -paragraph not being relevant to the printed manual). - -@end ignore -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided that the -entire resulting derived work is distributed under the terms of a -permission notice identical to this one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that this permission notice may be stated in a translation -approved by the Foundation. - -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided also that the -section entitled ``GNU General Public License'' is included exactly as -in the original, and provided that the entire resulting derived work is -distributed under the terms of a permission notice identical to this -one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that the section entitled ``GNU General Public License'' may be -included in a translation approved by the Free Software Foundation -instead of in the original English. -@end ifinfo - -@setchapternewpage odd - -@iftex -@shorttitlepage The GNU Emacs Lisp Reference Manual: Volume 2 -@end iftex -@titlepage -@sp 1 -@center @titlefont{The} -@sp 1 -@center @titlefont{GNU Emacs Lisp} -@sp 1 -@center @titlefont{Reference Manual} -@sp 2 -@center GNU Emacs Version 19.29 -@center for Unix Users -@sp 1 -@center Edition 2.4, June 1995 -@sp 2 -@center @titlefont{Volume 2} -@sp 3 -@center by Bil Lewis, Dan LaLiberte, -@center and the GNU Manual Group -@page -@vskip 0pt plus 1filll -Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. - -@sp 2 -Edition 2.4 @* -Revised for Emacs Version 19.29,@* -June, 1995.@* -@sp 2 -ISBN 1-882114-71-X - -@sp 2 -Published by the Free Software Foundation @* -59 Temple Place, Suite 330 @* -Boston, MA 02111-1307 USA - -@sp 1 -Permission is granted to make and distribute verbatim copies of this -manual provided the copyright notice and this permission notice are -preserved on all copies. - -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided also that the -section entitled ``GNU General Public License'' is included -exactly as in the original, and provided that the entire resulting -derived work is distributed under the terms of a permission notice -identical to this one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that the section entitled ``GNU General Public License'' may be -included in a translation approved by the Free Software Foundation -instead of in the original English. - -@sp 2 -Cover art by Etienne Suvasa. -@end titlepage -@page - -@node Top, Copying, (dir), (dir) - -@ifinfo -This Info file contains edition 2.4 of the GNU Emacs Lisp Reference -Manual, corresponding to GNU Emacs version 19.29. -@end ifinfo - -@menu -* Copying:: Conditions for copying and changing GNU Emacs. -* Introduction:: Introduction and conventions used. - -* Lisp Data Types:: Data types of objects in Emacs Lisp. -* Numbers:: Numbers and arithmetic functions. -* Strings and Characters:: Strings, and functions that work on them. -* Lists:: Lists, cons cells, and related functions. -* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences. - Certain functions act on any kind of sequence. - The description of vectors is here as well. -* Symbols:: Symbols represent names, uniquely. - -* Evaluation:: How Lisp expressions are evaluated. -* Control Structures:: Conditionals, loops, nonlocal exits. -* Variables:: Using symbols in programs to stand for values. -* Functions:: A function is a Lisp program - that can be invoked from other functions. -* Macros:: Macros are a way to extend the Lisp language. - -* Loading:: Reading files of Lisp code into Lisp. -* Byte Compilation:: Compilation makes programs run faster. -* Debugging:: Tools and tips for debugging Lisp programs. - -* Read and Print:: Converting Lisp objects to text and back. -* Minibuffers:: Using the minibuffer to read input. -* Command Loop:: How the editor command loop works, - and how you can call its subroutines. -* Keymaps:: Defining the bindings from keys to commands. -* Modes:: Defining major and minor modes. -* Documentation:: Writing and using documentation strings. - -* Files:: Accessing files. -* Backups and Auto-Saving:: Controlling how backups and auto-save - files are made. -* Buffers:: Creating and using buffer objects. -* Windows:: Manipulating windows and displaying buffers. -* Frames:: Making multiple X windows. -* Positions:: Buffer positions and motion functions. -* Markers:: Markers represent positions and update - automatically when the text is changed. - -* Text:: Examining and changing text in buffers. -* Searching and Matching:: Searching buffers for strings or regexps. -* Syntax Tables:: The syntax table controls word and list parsing. -* Abbrevs:: How Abbrev mode works, and its data structures. - -* Processes:: Running and communicating with subprocesses. -* System Interface:: Getting the user id, system type, environment - variables, and other such things. -* Display:: Parameters controlling screen usage. - The bell. Waiting for input. -* Calendar:: Customizing the calendar and diary. - -Appendices - -* Tips:: Advice for writing Lisp programs. -* GNU Emacs Internals:: Building and dumping Emacs; - internal data structures. -* Standard Errors:: List of all error symbols. -* Standard Buffer-Local Variables:: List of variables local in all buffers. -* Standard Keymaps:: List of standard keymaps. -* Standard Hooks:: List of standard hook variables. - -* Index:: Index including concepts, functions, variables, - and other terms. - - --- The Detailed Node Listing --- - -Here are other nodes that are inferiors of those already listed, -mentioned here so you can get to them in one step: - -Introduction - -* Caveats:: Flaws and a request for help. -* Lisp History:: Emacs Lisp is descended from Maclisp. -* Conventions:: How the manual is formatted. -* Acknowledgements:: The authors, editors, and sponsors of this manual. - -Conventions - -* Some Terms:: Explanation of terms we use in this manual. -* nil and t:: How the symbols @code{nil} and @code{t} are used. -* Evaluation Notation:: The format we use for examples of evaluation. -* Printing Notation:: The format we use for examples that print output. -* Error Messages:: The format we use for examples of errors. -* Buffer Text Notation:: The format we use for buffer contents in examples. -* Format of Descriptions:: Notation for describing functions, variables, etc. - -Format of Descriptions - -* A Sample Function Description:: -* A Sample Variable Description:: - -Lisp Data Types - -* Printed Representation:: How Lisp objects are represented as text. -* Comments:: Comments and their formatting conventions. -* Programming Types:: Types found in all Lisp systems. -* Editing Types:: Types specific to Emacs. -* Type Predicates:: Tests related to types. -* Equality Predicates:: Tests of equality between any two objects. - -Programming Types - -* Integer Type:: Numbers without fractional parts. -* Floating Point Type:: Numbers with fractional parts and with a large range. -* Character Type:: The representation of letters, numbers and - control characters. -* Sequence Type:: Both lists and arrays are classified as sequences. -* Cons Cell Type:: Cons cells, and lists (which are made from cons cells). -* Array Type:: Arrays include strings and vectors. -* String Type:: An (efficient) array of characters. -* Vector Type:: One-dimensional arrays. -* Symbol Type:: A multi-use object that refers to a function, - variable, property list, or itself. -* Function Type:: A piece of executable code you can call from elsewhere. -* Macro Type:: A method of expanding an expression into another - expression, more fundamental but less pretty. -* Primitive Function Type:: A function written in C, callable from Lisp. -* Byte-Code Type:: A function written in Lisp, then compiled. -* Autoload Type:: A type used for automatically loading seldom-used - functions. - -List Type - -* Dotted Pair Notation:: An alternative syntax for lists. -* Association List Type:: A specially constructed list. - -Editing Types - -* Buffer Type:: The basic object of editing. -* Window Type:: What makes buffers visible. -* Window Configuration Type::Save what the screen looks like. -* Marker Type:: A position in a buffer. -* Process Type:: A process running on the underlying OS. -* Stream Type:: Receive or send characters. -* Keymap Type:: What function a keystroke invokes. -* Syntax Table Type:: What a character means. - -Numbers - -* Integer Basics:: Representation and range of integers. -* Float Basics:: Representation and range of floating point. -* Predicates on Numbers:: Testing for numbers. -* Comparison of Numbers:: Equality and inequality predicates. -* Arithmetic Operations:: How to add, subtract, multiply and divide. -* Bitwise Operations:: Logical and, or, not, shifting. -* Numeric Conversions:: Converting float to integer and vice versa. -* Math Functions:: Trig, exponential and logarithmic functions. -* Random Numbers:: Obtaining random integers, predictable or not. - -Strings and Characters - -* String Basics:: Basic properties of strings and characters. -* Predicates for Strings:: Testing whether an object is a string or char. -* Creating Strings:: Functions to allocate new strings. -* Text Comparison:: Comparing characters or strings. -* String Conversion:: Converting characters or strings and vice versa. -* Formatting Strings:: @code{format}: Emacs's analog of @code{printf}. -* Character Case:: Case conversion functions. - -Lists - -* Cons Cells:: How lists are made out of cons cells. -* Lists as Boxes:: Graphical notation to explain lists. -* List-related Predicates:: Is this object a list? Comparing two lists. -* List Elements:: Extracting the pieces of a list. -* Building Lists:: Creating list structure. -* Modifying Lists:: Storing new pieces into an existing list. -* Sets And Lists:: A list can represent a finite mathematical set. -* Association Lists:: A list can represent a finite relation or mapping. - -Modifying Existing List Structure - -* Setcar:: Replacing an element in a list. -* Setcdr:: Replacing part of the list backbone. - This can be used to remove or add elements. -* Rearrangement:: Reordering the elements in a list; combining lists. - -Sequences, Arrays, and Vectors - -* Sequence Functions:: Functions that accept any kind of sequence. -* Arrays:: Characteristics of arrays in Emacs Lisp. -* Array Functions:: Functions specifically for arrays. -* Vectors:: Functions specifically for vectors. - -Symbols - -* Symbol Components:: Symbols have names, values, function definitions - and property lists. -* Definitions:: A definition says how a symbol will be used. -* Creating Symbols:: How symbols are kept unique. -* Property Lists:: Each symbol has a property list - for recording miscellaneous information. - -Evaluation - -* Intro Eval:: Evaluation in the scheme of things. -* Eval:: How to invoke the Lisp interpreter explicitly. -* Forms:: How various sorts of objects are evaluated. -* Quoting:: Avoiding evaluation (to put constants in - the program). - -Kinds of Forms - -* Self-Evaluating Forms:: Forms that evaluate to themselves. -* Symbol Forms:: Symbols evaluate as variables. -* Classifying Lists:: How to distinguish various sorts of list forms. -* Function Forms:: Forms that call functions. -* Macro Forms:: Forms that call macros. -* Special Forms:: ``Special forms'' are idiosyncratic primitives, - most of them extremely important. -* Autoloading:: Functions set up to load files - containing their real definitions. - -Control Structures - -* Sequencing:: Evaluation in textual order. -* Conditionals:: @code{if}, @code{cond}. -* Combining Conditions:: @code{and}, @code{or}, @code{not}. -* Iteration:: @code{while} loops. -* Nonlocal Exits:: Jumping out of a sequence. - -Nonlocal Exits - -* Catch and Throw:: Nonlocal exits for the program's own purposes. -* Examples of Catch:: Showing how such nonlocal exits can be written. -* Errors:: How errors are signaled and handled. -* Cleanups:: Arranging to run a cleanup form if an - error happens. - -Errors - -* Signaling Errors:: How to report an error. -* Processing of Errors:: What Emacs does when you report an error. -* Handling Errors:: How you can trap errors and continue execution. -* Error Symbols:: How errors are classified for trapping them. - -Variables - -* Global Variables:: Variable values that exist permanently, everywhere. -* Constant Variables:: Certain "variables" have values that never change. -* Local Variables:: Variable values that exist only temporarily. -* Void Variables:: Symbols that lack values. -* Defining Variables:: A definition says a symbol is used as a variable. -* Accessing Variables:: Examining values of variables whose names - are known only at run time. -* Setting Variables:: Storing new values in variables. -* Variable Scoping:: How Lisp chooses among local and global values. -* Buffer-Local Variables:: Variable values in effect only in one buffer. - -Scoping Rules for Variable Bindings - -* Scope:: Scope means where in the program a value - is visible. Comparison with other languages. -* Extent:: Extent means how long in time a value exists. -* Impl of Scope:: Two ways to implement dynamic scoping. -* Using Scoping:: How to use dynamic scoping carefully and - avoid problems. - -Buffer-Local Variables - -* Intro to Buffer-Local:: Introduction and concepts. -* Creating Buffer-Local:: Creating and destroying buffer-local bindings. -* Default Value:: The default value is seen in buffers - that don't have their own local values. - -Functions - -* What Is a Function:: Lisp functions vs primitives; terminology. -* Lambda Expressions:: How functions are expressed as Lisp objects. -* Function Names:: A symbol can serve as the name of a function. -* Defining Functions:: Lisp expressions for defining functions. -* Calling Functions:: How to use an existing function. -* Mapping Functions:: Applying a function to each element of a list, etc. -* Anonymous Functions:: Lambda-expressions are functions with no names. -* Function Cells:: Accessing or setting the function definition - of a symbol. -* Related Topics:: Cross-references to specific Lisp primitives - that have a special bearing on how - functions work. - -Lambda Expressions - -* Lambda Components:: The parts of a lambda expression. -* Simple Lambda:: A simple example. -* Argument List:: Details and special features of argument lists. -* Function Documentation:: How to put documentation in a function. - -Macros - -* Simple Macro:: A basic example. -* Expansion:: How, when and why macros are expanded. -* Compiling Macros:: How macros are expanded by the compiler. -* Defining Macros:: How to write a macro definition. -* Backquote:: Easier construction of list structure. -* Problems with Macros:: Don't evaluate the macro arguments too many times. - Don't hide the user's variables. - -Loading - -* How Programs Do Loading:: The @code{load} function and others. -* Autoload:: Setting up a function to autoload. -* Named Features:: Loading a library if it isn't already loaded. -* Repeated Loading:: Precautions about loading a file twice. - -Byte Compilation - -* Compilation Functions:: Byte compilation functions. -* Disassembly:: Disassembling byte-code; how to read byte-code. - -Debugging Lisp Programs - -* Debugger:: How the Emacs Lisp debugger is implemented. -* Syntax Errors:: How to find syntax errors. -* Compilation Errors:: How to find errors that show up in - byte compilation. -* Edebug:: A source-level Emacs Lisp debugger. - -The Lisp Debugger - -* Error Debugging:: Entering the debugger when an error happens. -* Function Debugging:: Entering it when a certain function is called. -* Explicit Debug:: Entering it at a certain point in the program. -* Using Debugger:: What the debugger does; what you see while in it. -* Debugger Commands:: Commands used while in the debugger. -* Invoking the Debugger:: How to call the function @code{debug}. -* Internals of Debugger:: Subroutines of the debugger, and global variables. - -Debugging Invalid Lisp Syntax - -* Excess Open:: How to find a spurious open paren or missing close. -* Excess Close:: How to find a spurious close paren or missing open. - -Reading and Printing Lisp Objects - -* Streams Intro:: Overview of streams, reading and printing. -* Input Streams:: Various data types that can be used as - input streams. -* Input Functions:: Functions to read Lisp objects from text. -* Output Streams:: Various data types that can be used as - output streams. -* Output Functions:: Functions to print Lisp objects as text. - -Minibuffers - -* Intro to Minibuffers:: Basic information about minibuffers. -* Text from Minibuffer:: How to read a straight text string. -* Object from Minibuffer:: How to read a Lisp object or expression. -* Completion:: How to invoke and customize completion. -* Yes-or-No Queries:: Asking a question with a simple answer. -* Minibuffer Misc:: Various customization hooks and variables. - -Completion - -* Basic Completion:: Low-level functions for completing strings. - (These are too low level to use the minibuffer.) -* Minibuffer Completion:: Invoking the minibuffer with completion. -* Completion Commands:: Minibuffer commands that do completion. -* High-Level Completion:: Convenient special cases of completion - (reading buffer name, file name, etc.) -* Reading File Names:: Using completion to read file names. -* Programmed Completion:: Finding the completions for a given file name. - -Command Loop - -* Command Overview:: How the command loop reads commands. -* Defining Commands:: Specifying how a function should read arguments. -* Interactive Call:: Calling a command, so that it will read arguments. -* Command Loop Info:: Variables set by the command loop for you to examine. -* Input Events:: What input looks like when you read it. -* Reading Input:: How to read input events from the keyboard or mouse. -* Waiting:: Waiting for user input or elapsed time. -* Quitting:: How @kbd{C-g} works. How to catch or defer quitting. -* Prefix Command Arguments:: How the commands to set prefix args work. -* Recursive Editing:: Entering a recursive edit, - and why you usually shouldn't. -* Disabling Commands:: How the command loop handles disabled commands. -* Command History:: How the command history is set up, and how accessed. -* Keyboard Macros:: How keyboard macros are implemented. - -Defining Commands - -* Using Interactive:: General rules for @code{interactive}. -* Interactive Codes:: The standard letter-codes for reading arguments - in various ways. -* Interactive Examples:: Examples of how to read interactive arguments. - -Keymaps - -* Keymap Terminology:: Definitions of terms pertaining to keymaps. -* Format of Keymaps:: What a keymap looks like as a Lisp object. -* Creating Keymaps:: Functions to create and copy keymaps. -* Inheritance and Keymaps:: How one keymap can inherit the bindings - of another keymap. -* Prefix Keys:: Defining a key with a keymap as its definition. -* Menu Keymaps:: A keymap can define a menu for X - or for use from the terminal. -* Active Keymaps:: Each buffer has a local keymap - to override the standard (global) bindings. - Each minor mode can also override them. -* Key Lookup:: How extracting elements from keymaps works. -* Functions for Key Lookup:: How to request key lookup. -* Changing Key Bindings:: Redefining a key in a keymap. -* Key Binding Commands:: Interactive interfaces for redefining keys. -* Scanning Keymaps:: Looking through all keymaps, for printing help. - -Major and Minor Modes - -* Major Modes:: Defining major modes. -* Minor Modes:: Defining minor modes. -* Mode Line Format:: Customizing the text that appears in the mode line. -* Hooks:: How to use hooks; how to write code that - provides hooks. - -Major Modes - -* Major Mode Conventions:: Coding conventions for keymaps, etc. -* Example Major Modes:: Text mode and Lisp modes. -* Auto Major Mode:: How Emacs chooses the major mode automatically. -* Mode Help:: Finding out how to use a mode. - -Minor Modes - -* Minor Mode Conventions:: Tips for writing a minor mode. -* Keymaps and Minor Modes:: How a minor mode can have its own keymap. - -Mode Line Format - -* Mode Line Data:: The data structure that controls the mode line. -* Mode Line Variables:: Variables used in that data structure. -* %-Constructs:: Putting information into a mode line. - -Documentation - -* Documentation Basics:: Good style for doc strings. - Where to put them. How Emacs stores them. -* Accessing Documentation:: How Lisp programs can access doc strings. -* Keys in Documentation:: Substituting current key bindings. -* Describing Characters:: Making printable descriptions of - non-printing characters and key sequences. -* Help Functions:: Subroutines used by Emacs help facilities. - -Files - -* Visiting Files:: Reading files into Emacs buffers for editing. -* Saving Buffers:: Writing changed buffers back into files. -* Reading from Files:: Reading files into other buffers. -* Writing to Files:: Writing new files from parts of buffers. -* File Locks:: Locking and unlocking files, to prevent - simultaneous editing by two people. -* Information about Files:: Testing existence, accessibility, size of files. -* Contents of Directories:: Getting a list of the files in a directory. -* Changing File Attributes:: Renaming files, changing protection, etc. -* File Names:: Decomposing and expanding file names. - -Visiting Files - -* Visiting Functions:: The usual interface functions for visiting. -* Subroutines of Visiting:: Lower-level subroutines that they use. - -Information about Files - -* Testing Accessibility:: Is a given file readable? Writable? -* Kinds of Files:: Is it a directory? A link? -* File Attributes:: How large is it? Any other names? Etc. - -File Names - -* File Name Components:: The directory part of a file name, and the rest. -* Directory Names:: A directory's name as a directory - is different from its name as a file. -* Relative File Names:: Some file names are relative to a - current directory. -* File Name Expansion:: Converting relative file names to absolute ones. -* Unique File Names:: Generating names for temporary files. -* File Name Completion:: Finding the completions for a given file name. - -Backups and Auto-Saving - -* Backup Files:: How backup files are made; how their names - are chosen. -* Auto-Saving:: How auto-save files are made; how their - names are chosen. -* Reverting:: @code{revert-buffer}, and how to customize - what it does. - -Backup Files - -* Making Backups:: How Emacs makes backup files, and when. -* Rename or Copy:: Two alternatives: renaming the old file - or copying it. -* Numbered Backups:: Keeping multiple backups for each source file. -* Backup Names:: How backup file names are computed; customization. - -Buffers - -* Buffer Basics:: What is a buffer? -* Buffer Names:: Accessing and changing buffer names. -* Buffer File Name:: The buffer file name indicates which file - is visited. -* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved. -* Modification Time:: Determining whether the visited file was changed - ``behind Emacs's back''. -* Read Only Buffers:: Modifying text is not allowed in a - read-only buffer. -* The Buffer List:: How to look at all the existing buffers. -* Creating Buffers:: Functions that create buffers. -* Killing Buffers:: Buffers exist until explicitly killed. -* Current Buffer:: Designating a buffer as current - so primitives will access its contents. - -Windows - -* Basic Windows:: Basic information on using windows. -* Splitting Windows:: Splitting one window into two windows. -* Deleting Windows:: Deleting a window gives its space to other windows. -* Selecting Windows:: The selected window is the one that you edit in. -* Cyclic Window Ordering:: Moving around the existing windows. -* Buffers and Windows:: Each window displays the contents of a buffer. -* Displaying Buffers:: Higher-lever functions for displaying a buffer - and choosing a window for it. -* Window Point:: Each window has its own location of point. -* Window Start:: The display-start position controls which text - is on-screen in the window. -* Vertical Scrolling:: Moving text up and down in the window. -* Horizontal Scrolling:: Moving text sideways on the window. -* Size of Window:: Accessing the size of a window. -* Resizing Windows:: Changing the size of a window. -* Window Configurations:: Saving and restoring the state of the screen. - -Frames - -* Creating Frames:: Creating additional frames. -* Multiple Displays:: Creating frames on other X displays. -* Frame Parameters:: Controlling frame size, position, font, etc. -* Frame Titles:: Automatic updating of frame titles. -* Deleting Frames:: Frames last until explicitly deleted. -* Finding All Frames:: How to examine all existing frames. -* Frames and Windows:: A frame contains windows; - display of text always works through windows. -* Minibuffers and Frames:: How a frame finds the minibuffer to use. -* Input Focus:: Specifying the selected frame. -* Visibility of Frames:: Frames may be visible or invisible, or icons. -* Raising and Lowering:: Raising a frame makes it hide other X windows; - lowering it makes the others hide them. -* Frame Configurations:: Saving the state of all frames. -* Mouse Tracking:: Getting events that say when the mouse moves. -* Mouse Position:: Asking where the mouse is, or moving it. -* Pop-Up Menus:: Displaying a menu for the user to select from. -* Dialog Boxes:: Displaying a box to ask yes or no. -* Pointer Shapes:: Specifying the shape of the mouse pointer. -* X Selections:: Transferring text to and from other X clients. -* Color Names:: Getting the definitions of color names. -* Resources:: Getting resource values from the server. -* Server Data:: Getting info about the X server. - -Positions - -* Point:: The special position where editing takes place. -* Motion:: Changing point. -* Excursions:: Temporary motion and buffer changes. -* Narrowing:: Restricting editing to a portion of the buffer. - -Motion - -* Character Motion:: Moving in terms of characters. -* Word Motion:: Moving in terms of words. -* Buffer End Motion:: Moving to the beginning or end of the buffer. -* Text Lines:: Moving in terms of lines of text. -* Screen Lines:: Moving in terms of lines as displayed. -* List Motion:: Moving by parsing lists and sexps. -* Skipping Characters:: Skipping characters belonging to a certain set. - -Markers - -* Overview of Markers:: The components of a marker, and how it relocates. -* Predicates on Markers:: Testing whether an object is a marker. -* Creating Markers:: Making empty markers or markers at certain places. -* Information from Markers:: Finding the marker's buffer or character - position. -* Changing Markers:: Moving the marker to a new buffer or position. -* The Mark:: How ``the mark'' is implemented with a marker. -* The Region:: How to access ``the region''. - -Text - -* Near Point:: Examining text in the vicinity of point. -* Buffer Contents:: Examining text in a general fashion. -* Insertion:: Adding new text to a buffer. -* Commands for Insertion:: User-level commands to insert text. -* Deletion:: Removing text from a buffer. -* User-Level Deletion:: User-level commands to delete text. -* The Kill Ring:: Where removed text sometimes is saved for - later use. -* Undo:: Undoing changes to the text of a buffer. -* Auto Filling:: How auto-fill mode is implemented to break lines. -* Filling:: Functions for explicit filling. -* Margins:: How to specify margins for filling commands. -* Sorting:: Functions for sorting parts of the buffer. -* Indentation:: Functions to insert or adjust indentation. -* Columns:: Computing horizontal positions, and using them. -* Case Changes:: Case conversion of parts of the buffer. -* Substitution:: Replacing a given character wherever it appears. -* Registers:: How registers are implemented. Accessing - the text or position stored in a register. - -The Kill Ring - -* Kill Ring Concepts:: What text looks like in the kill ring. -* Kill Functions:: Functions that kill text. -* Yank Commands:: Commands that access the kill ring. -* Low-Level Kill Ring:: Functions and variables for kill ring access. -* Internals of Kill Ring:: Variables that hold kill-ring data. - -Indentation - -* Primitive Indent:: Functions used to count and insert indentation. -* Mode-Specific Indent:: Customize indentation for different modes. -* Region Indent:: Indent all the lines in a region. -* Relative Indent:: Indent the current line based on previous lines. -* Indent Tabs:: Adjustable, typewriter-like tab stops. -* Motion by Indent:: Move to first non-blank character. - -Searching and Matching - -* String Search:: Search for an exact match. -* Regular Expressions:: Describing classes of strings. -* Regexp Search:: Searching for a match for a regexp. -* Match Data:: Finding out which part of the text matched - various parts of a regexp, after regexp search. -* Saving Match Data:: Saving and restoring this information. -* Standard Regexps:: Useful regexps for finding sentences, pages,... -* Searching and Case:: Case-independent or case-significant searching. - -Regular Expressions - -* Syntax of Regexps:: Rules for writing regular expressions. -* Regexp Example:: Illustrates regular expression syntax. - -Syntax Tables - -* Syntax Descriptors:: How characters are classified. -* Syntax Table Functions:: How to create, examine and alter syntax tables. -* Parsing Expressions:: Parsing balanced expressions - using the syntax table. -* Standard Syntax Tables:: Syntax tables used by various major modes. -* Syntax Table Internals:: How syntax table information is stored. - -Syntax Descriptors - -* Syntax Class Table:: Table of syntax classes. -* Syntax Flags:: Additional flags each character can have. - -Abbrevs And Abbrev Expansion - -* Abbrev Mode:: Setting up Emacs for abbreviation. -* Tables: Abbrev Tables. Creating and working with abbrev tables. -* Defining Abbrevs:: Specifying abbreviations and their expansions. -* Files: Abbrev Files. Saving abbrevs in files. -* Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines. -* Standard Abbrev Tables:: Abbrev tables used by various major modes. - -Processes - -* Subprocess Creation:: Functions that start subprocesses. -* Synchronous Processes:: Details of using synchronous subprocesses. -* Asynchronous Processes:: Starting up an asynchronous subprocess. -* Deleting Processes:: Eliminating an asynchronous subprocess. -* Process Information:: Accessing run-status and other attributes. -* Input to Processes:: Sending input to an asynchronous subprocess. -* Signals to Processes:: Stopping, continuing or interrupting - an asynchronous subprocess. -* Output from Processes:: Collecting output from an asynchronous subprocess. -* Sentinels:: Sentinels run when process run-status changes. -* Network:: Opening network connections. - -Receiving Output from Processes - -* Process Buffers:: If no filter, output is put in a buffer. -* Filter Functions:: Filter functions accept output from the process. -* Accepting Output:: How to wait until process output arrives. - -Operating System Interface - -* Starting Up:: Customizing Emacs start-up processing. -* Getting Out:: How exiting works (permanent or temporary). -* System Environment:: Distinguish the name and kind of system. -* Terminal Input:: Recording terminal input for debugging. -* Terminal Output:: Recording terminal output for debugging. -* Flow Control:: How to turn output flow control on or off. -* Batch Mode:: Running Emacs without terminal interaction. - -Starting Up Emacs - -* Start-up Summary:: Sequence of actions Emacs performs at start-up. -* Init File:: Details on reading the init file (@file{.emacs}). -* Terminal-Specific:: How the terminal-specific Lisp file is read. -* Command Line Arguments:: How command line arguments are processed, - and how you can customize them. - -Getting out of Emacs - -* Killing Emacs:: Exiting Emacs irreversibly. -* Suspending Emacs:: Exiting Emacs reversibly. - -Emacs Display - -* Refresh Screen:: Clearing the screen and redrawing everything on it. -* Truncation:: Folding or wrapping long text lines. -* The Echo Area:: Where messages are displayed. -* Selective Display:: Hiding part of the buffer text. -* Overlay Arrow:: Display of an arrow to indicate position. -* Temporary Displays:: Displays that go away automatically. -* Waiting:: Forcing display update and waiting for user. -* Blinking:: How Emacs shows the matching open parenthesis. -* Usual Display:: How control characters are displayed. -* Beeping:: Audible signal to the user. -* Window Systems:: Which window system is being used. - -GNU Emacs Internals - -* Building Emacs:: How to preload Lisp libraries into Emacs. -* Pure Storage:: A kludge to make preloaded Lisp functions sharable. -* Garbage Collection:: Reclaiming space for Lisp objects no longer used. -* Object Internals:: Data formats of buffers, windows, processes. -* Writing Emacs Primitives:: Writing C code for Emacs. - -Object Internals - -* Buffer Internals:: Components of a buffer structure. -* Window Internals:: Components of a window structure. -* Process Internals:: Components of a process structure. -@end menu - -@c ================ Volume 1 ================ - -@c include intro.texi -@c include objects.texi -@c include numbers.texi -@c include strings.texi - -@c include lists.texi -@c include sequences.texi -@c include symbols.texi -@c include eval.texi - -@c include control.texi -@c include variables.texi -@c include functions.texi -@c include macros.texi - -@c include loading.texi -@c include compile.texi -@c include debugging.texi -@c include streams.texi - -@c include minibuf.texi -@c include commands.texi -@c include keymaps.texi -@c include modes.texi - -@c ================ Beginning of Volume 2 ================ - -@include help.texi -@include files.texi -@include backups.texi -@include buffers.texi - -@include windows.texi -@include frames.texi -@include positions.texi -@include markers.texi -@include text.texi - -@include searching.texi -@include syntax.texi -@include abbrevs.texi - -@include processes.texi -@include os.texi -@include display.texi -@include calendar.texi - -@c MOVE to Emacs Manual: include misc-modes.texi - -@c appendices - -@c REMOVE this: include non-hacker.texi - -@include tips.texi -@include internals.texi -@include errors.texi -@include locals.texi -@include maps.texi -@include hooks.texi - -@include index-vol2.texi - -@page -@c Print the tables of contents -@summarycontents -@contents -@c That's all - -@bye - - -These words prevent "local variables" above from confusing Emacs.