Mercurial > emacs
changeset 84062:232c82592ad4
Move here from ../../lispref
author | Glenn Morris <rgm@gnu.org> |
---|---|
date | Thu, 06 Sep 2007 04:19:24 +0000 |
parents | dd01f1307173 |
children | d7859f97871f |
files | doc/lispref/edebug.texi |
diffstat | 1 files changed, 1582 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/lispref/edebug.texi Thu Sep 06 04:19:24 2007 +0000 @@ -0,0 +1,1582 @@ +@comment -*-texinfo-*- +@c This is part of the GNU Emacs Lisp Reference Manual. +@c Copyright (C) 1992, 1993, 1994, 1998, 1999, 2001, 2002, 2003, 2004, +@c 2005, 2006, 2007 Free Software Foundation, Inc. +@c See the file elisp.texi for copying conditions. + +@c This file can also be used by an independent Edebug User +@c Manual in which case the Edebug node below should be used +@c with the following links to the Bugs section and to the top level: + +@c , Bugs and Todo List, Top, Top + +@node Edebug, Syntax Errors, Debugger, Debugging +@section Edebug +@cindex Edebug debugging facility + + Edebug is a source-level debugger for Emacs Lisp programs with which +you can: + +@itemize @bullet +@item +Step through evaluation, stopping before and after each expression. + +@item +Set conditional or unconditional breakpoints. + +@item +Stop when a specified condition is true (the global break event). + +@item +Trace slow or fast, stopping briefly at each stop point, or +at each breakpoint. + +@item +Display expression results and evaluate expressions as if outside of +Edebug. + +@item +Automatically re-evaluate a list of expressions and +display their results each time Edebug updates the display. + +@item +Output trace info on function enter and exit. + +@item +Stop when an error occurs. + +@item +Display a backtrace, omitting Edebug's own frames. + +@item +Specify argument evaluation for macros and defining forms. + +@item +Obtain rudimentary coverage testing and frequency counts. +@end itemize + +The first three sections below should tell you enough about Edebug to +enable you to use it. + +@menu +* Using Edebug:: Introduction to use of Edebug. +* Instrumenting:: You must instrument your code + in order to debug it with Edebug. +* Modes: Edebug Execution Modes. Execution modes, stopping more or less often. +* Jumping:: Commands to jump to a specified place. +* Misc: Edebug Misc. Miscellaneous commands. +* Breaks:: Setting breakpoints to make the program stop. +* Trapping Errors:: Trapping errors with Edebug. +* Views: Edebug Views. Views inside and outside of Edebug. +* Eval: Edebug Eval. Evaluating expressions within Edebug. +* Eval List:: Expressions whose values are displayed + each time you enter Edebug. +* Printing in Edebug:: Customization of printing. +* Trace Buffer:: How to produce trace output in a buffer. +* Coverage Testing:: How to test evaluation coverage. +* The Outside Context:: Data that Edebug saves and restores. +* Edebug and Macros:: Specifying how to handle macro calls. +* Options: Edebug Options. Option variables for customizing Edebug. +@end menu + +@node Using Edebug +@subsection Using Edebug + + To debug a Lisp program with Edebug, you must first @dfn{instrument} +the Lisp code that you want to debug. A simple way to do this is to +first move point into the definition of a function or macro and then do +@kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See +@ref{Instrumenting}, for alternative ways to instrument code. + + Once a function is instrumented, any call to the function activates +Edebug. Depending on which Edebug execution mode you have selected, +activating Edebug may stop execution and let you step through the +function, or it may update the display and continue execution while +checking for debugging commands. The default execution mode is step, +which stops execution. @xref{Edebug Execution Modes}. + + Within Edebug, you normally view an Emacs buffer showing the source of +the Lisp code you are debugging. This is referred to as the @dfn{source +code buffer}, and it is temporarily read-only. + + An arrow in the left fringe indicates the line where the function is +executing. Point initially shows where within the line the function is +executing, but this ceases to be true if you move point yourself. + + If you instrument the definition of @code{fac} (shown below) and then +execute @code{(fac 3)}, here is what you would normally see. Point is +at the open-parenthesis before @code{if}. + +@example +(defun fac (n) +=>@point{}(if (< 0 n) + (* n (fac (1- n))) + 1)) +@end example + +@cindex stop points +The places within a function where Edebug can stop execution are called +@dfn{stop points}. These occur both before and after each subexpression +that is a list, and also after each variable reference. +Here we use periods to show the stop points in the function +@code{fac}: + +@example +(defun fac (n) + .(if .(< 0 n.). + .(* n. .(fac .(1- n.).).). + 1).) +@end example + +The special commands of Edebug are available in the source code buffer +in addition to the commands of Emacs Lisp mode. For example, you can +type the Edebug command @key{SPC} to execute until the next stop point. +If you type @key{SPC} once after entry to @code{fac}, here is the +display you will see: + +@example +(defun fac (n) +=>(if @point{}(< 0 n) + (* n (fac (1- n))) + 1)) +@end example + +When Edebug stops execution after an expression, it displays the +expression's value in the echo area. + +Other frequently used commands are @kbd{b} to set a breakpoint at a stop +point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to +exit Edebug and return to the top-level command loop. Type @kbd{?} to +display a list of all Edebug commands. + +@node Instrumenting +@subsection Instrumenting for Edebug + + In order to use Edebug to debug Lisp code, you must first +@dfn{instrument} the code. Instrumenting code inserts additional code +into it, to invoke Edebug at the proper places. + +@kindex C-M-x +@findex eval-defun (Edebug) + When you invoke command @kbd{C-M-x} (@code{eval-defun}) with a +prefix argument on a function definition, it instruments the +definition before evaluating it. (This does not modify the source +code itself.) If the variable @code{edebug-all-defs} is +non-@code{nil}, that inverts the meaning of the prefix argument: in +this case, @kbd{C-M-x} instruments the definition @emph{unless} it has +a prefix argument. The default value of @code{edebug-all-defs} is +@code{nil}. The command @kbd{M-x edebug-all-defs} toggles the value +of the variable @code{edebug-all-defs}. + +@findex eval-region @r{(Edebug)} +@findex eval-buffer @r{(Edebug)} +@findex eval-current-buffer @r{(Edebug)} + If @code{edebug-all-defs} is non-@code{nil}, then the commands +@code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer} +also instrument any definitions they evaluate. Similarly, +@code{edebug-all-forms} controls whether @code{eval-region} should +instrument @emph{any} form, even non-defining forms. This doesn't apply +to loading or evaluations in the minibuffer. The command @kbd{M-x +edebug-all-forms} toggles this option. + +@findex edebug-eval-top-level-form + Another command, @kbd{M-x edebug-eval-top-level-form}, is available to +instrument any top-level form regardless of the values of +@code{edebug-all-defs} and @code{edebug-all-forms}. + + While Edebug is active, the command @kbd{I} +(@code{edebug-instrument-callee}) instruments the definition of the +function or macro called by the list form after point, if is not already +instrumented. This is possible only if Edebug knows where to find the +source for that function; for this reading, after loading Edebug, +@code{eval-region} records the position of every definition it +evaluates, even if not instrumenting it. See also the @kbd{i} command +(@pxref{Jumping}), which steps into the call after instrumenting the +function. + + Edebug knows how to instrument all the standard special forms, +@code{interactive} forms with an expression argument, anonymous lambda +expressions, and other defining forms. However, Edebug cannot determine +on its own what a user-defined macro will do with the arguments of a +macro call, so you must provide that information using Edebug +specifications; see @ref{Edebug and Macros}, for details. + + When Edebug is about to instrument code for the first time in a +session, it runs the hook @code{edebug-setup-hook}, then sets it to +@code{nil}. You can use this to load Edebug specifications +associated with a package you are using, but only when you use Edebug. + +@findex eval-expression @r{(Edebug)} + To remove instrumentation from a definition, simply re-evaluate its +definition in a way that does not instrument. There are two ways of +evaluating forms that never instrument them: from a file with +@code{load}, and from the minibuffer with @code{eval-expression} +(@kbd{M-:}). + + If Edebug detects a syntax error while instrumenting, it leaves point +at the erroneous code and signals an @code{invalid-read-syntax} error. + + @xref{Edebug Eval}, for other evaluation functions available +inside of Edebug. + +@node Edebug Execution Modes +@subsection Edebug Execution Modes + +@cindex Edebug execution modes +Edebug supports several execution modes for running the program you are +debugging. We call these alternatives @dfn{Edebug execution modes}; do +not confuse them with major or minor modes. The current Edebug execution mode +determines how far Edebug continues execution before stopping---whether +it stops at each stop point, or continues to the next breakpoint, for +example---and how much Edebug displays the progress of the evaluation +before it stops. + +Normally, you specify the Edebug execution mode by typing a command to +continue the program in a certain mode. Here is a table of these +commands; all except for @kbd{S} resume execution of the program, at +least for a certain distance. + +@table @kbd +@item S +Stop: don't execute any more of the program, but wait for more +Edebug commands (@code{edebug-stop}). + +@item @key{SPC} +Step: stop at the next stop point encountered (@code{edebug-step-mode}). + +@item n +Next: stop at the next stop point encountered after an expression +(@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in +@ref{Jumping}. + +@item t +Trace: pause (normally one second) at each Edebug stop point +(@code{edebug-trace-mode}). + +@item T +Rapid trace: update the display at each stop point, but don't actually +pause (@code{edebug-Trace-fast-mode}). + +@item g +Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}. + +@item c +Continue: pause one second at each breakpoint, and then continue +(@code{edebug-continue-mode}). + +@item C +Rapid continue: move point to each breakpoint, but don't pause +(@code{edebug-Continue-fast-mode}). + +@item G +Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You +can still stop the program by typing @kbd{S}, or any editing command. +@end table + +In general, the execution modes earlier in the above list run the +program more slowly or stop sooner than the modes later in the list. + +While executing or tracing, you can interrupt the execution by typing +any Edebug command. Edebug stops the program at the next stop point and +then executes the command you typed. For example, typing @kbd{t} during +execution switches to trace mode at the next stop point. You can use +@kbd{S} to stop execution without doing anything else. + +If your function happens to read input, a character you type intending +to interrupt execution may be read by the function instead. You can +avoid such unintended results by paying attention to when your program +wants input. + +@cindex keyboard macros (Edebug) +Keyboard macros containing the commands in this section do not +completely work: exiting from Edebug, to resume the program, loses track +of the keyboard macro. This is not easy to fix. Also, defining or +executing a keyboard macro outside of Edebug does not affect commands +inside Edebug. This is usually an advantage. See also the +@code{edebug-continue-kbd-macro} option (@pxref{Edebug Options}). + +When you enter a new Edebug level, the initial execution mode comes +from the value of the variable @code{edebug-initial-mode}. +(@xref{Edebug Options}.) By default, this specifies step mode. Note +that you may reenter the same Edebug level several times if, for +example, an instrumented function is called several times from one +command. + +@defopt edebug-sit-for-seconds +This option specifies how many seconds to wait between execution steps +in trace mode. The default is 1 second. +@end defopt + +@node Jumping +@subsection Jumping + + The commands described in this section execute until they reach a +specified location. All except @kbd{i} make a temporary breakpoint to +establish the place to stop, then switch to go mode. Any other +breakpoint reached before the intended stop point will also stop +execution. @xref{Breakpoints}, for the details on breakpoints. + + These commands may fail to work as expected in case of nonlocal exit, +as that can bypass the temporary breakpoint where you expected the +program to stop. + +@table @kbd +@item h +Proceed to the stop point near where point is (@code{edebug-goto-here}). + +@item f +Run the program for one expression +(@code{edebug-forward-sexp}). + +@item o +Run the program until the end of the containing sexp. + +@item i +Step into the function or macro called by the form after point. +@end table + +The @kbd{h} command proceeds to the stop point at or after the current +location of point, using a temporary breakpoint. + +The @kbd{f} command runs the program forward over one expression. More +precisely, it sets a temporary breakpoint at the position that +@kbd{C-M-f} would reach, then executes in go mode so that the program +will stop at breakpoints. + +With a prefix argument @var{n}, the temporary breakpoint is placed +@var{n} sexps beyond point. If the containing list ends before @var{n} +more elements, then the place to stop is after the containing +expression. + +You must check that the position @kbd{C-M-f} finds is a place that the +program will really get to. In @code{cond}, for example, this may not +be true. + +For flexibility, the @kbd{f} command does @code{forward-sexp} starting +at point, rather than at the stop point. If you want to execute one +expression @emph{from the current stop point}, first type @kbd{w}, to +move point there, and then type @kbd{f}. + +The @kbd{o} command continues ``out of'' an expression. It places a +temporary breakpoint at the end of the sexp containing point. If the +containing sexp is a function definition itself, @kbd{o} continues until +just before the last sexp in the definition. If that is where you are +now, it returns from the function and then stops. In other words, this +command does not exit the currently executing function unless you are +positioned after the last sexp. + +The @kbd{i} command steps into the function or macro called by the list +form after point, and stops at its first stop point. Note that the form +need not be the one about to be evaluated. But if the form is a +function call about to be evaluated, remember to use this command before +any of the arguments are evaluated, since otherwise it will be too late. + +The @kbd{i} command instruments the function or macro it's supposed to +step into, if it isn't instrumented already. This is convenient, but keep +in mind that the function or macro remains instrumented unless you explicitly +arrange to deinstrument it. + +@node Edebug Misc +@subsection Miscellaneous Edebug Commands + + Some miscellaneous Edebug commands are described here. + +@table @kbd +@item ? +Display the help message for Edebug (@code{edebug-help}). + +@item C-] +Abort one level back to the previous command level +(@code{abort-recursive-edit}). + +@item q +Return to the top level editor command loop (@code{top-level}). This +exits all recursive editing levels, including all levels of Edebug +activity. However, instrumented code protected with +@code{unwind-protect} or @code{condition-case} forms may resume +debugging. + +@item Q +Like @kbd{q}, but don't stop even for protected code +(@code{top-level-nonstop}). + +@item r +Redisplay the most recently known expression result in the echo area +(@code{edebug-previous-result}). + +@item d +Display a backtrace, excluding Edebug's own functions for clarity +(@code{edebug-backtrace}). + +You cannot use debugger commands in the backtrace buffer in Edebug as +you would in the standard debugger. + +The backtrace buffer is killed automatically when you continue +execution. +@end table + +You can invoke commands from Edebug that activate Edebug again +recursively. Whenever Edebug is active, you can quit to the top level +with @kbd{q} or abort one recursive edit level with @kbd{C-]}. You can +display a backtrace of all the pending evaluations with @kbd{d}. + +@node Breaks +@subsection Breaks + +Edebug's step mode stops execution when the next stop point is reached. +There are three other ways to stop Edebug execution once it has started: +breakpoints, the global break condition, and source breakpoints. + +@menu +* Breakpoints:: Breakpoints at stop points. +* Global Break Condition:: Breaking on an event. +* Source Breakpoints:: Embedding breakpoints in source code. +@end menu + +@node Breakpoints +@subsubsection Edebug Breakpoints + +@cindex breakpoints (Edebug) +While using Edebug, you can specify @dfn{breakpoints} in the program you +are testing: these are places where execution should stop. You can set a +breakpoint at any stop point, as defined in @ref{Using Edebug}. For +setting and unsetting breakpoints, the stop point that is affected is +the first one at or after point in the source code buffer. Here are the +Edebug commands for breakpoints: + +@table @kbd +@item b +Set a breakpoint at the stop point at or after point +(@code{edebug-set-breakpoint}). If you use a prefix argument, the +breakpoint is temporary---it turns off the first time it stops the +program. + +@item u +Unset the breakpoint (if any) at the stop point at or after +point (@code{edebug-unset-breakpoint}). + +@item x @var{condition} @key{RET} +Set a conditional breakpoint which stops the program only if +evaluating @var{condition} produces a non-@code{nil} value +(@code{edebug-set-conditional-breakpoint}). With a prefix argument, +the breakpoint is temporary. + +@item B +Move point to the next breakpoint in the current definition +(@code{edebug-next-breakpoint}). +@end table + +While in Edebug, you can set a breakpoint with @kbd{b} and unset one +with @kbd{u}. First move point to the Edebug stop point of your choice, +then type @kbd{b} or @kbd{u} to set or unset a breakpoint there. +Unsetting a breakpoint where none has been set has no effect. + +Re-evaluating or reinstrumenting a definition removes all of its +previous breakpoints. + +A @dfn{conditional breakpoint} tests a condition each time the program +gets there. Any errors that occur as a result of evaluating the +condition are ignored, as if the result were @code{nil}. To set a +conditional breakpoint, use @kbd{x}, and specify the condition +expression in the minibuffer. Setting a conditional breakpoint at a +stop point that has a previously established conditional breakpoint puts +the previous condition expression in the minibuffer so you can edit it. + +You can make a conditional or unconditional breakpoint +@dfn{temporary} by using a prefix argument with the command to set the +breakpoint. When a temporary breakpoint stops the program, it is +automatically unset. + +Edebug always stops or pauses at a breakpoint, except when the Edebug +mode is Go-nonstop. In that mode, it ignores breakpoints entirely. + +To find out where your breakpoints are, use the @kbd{B} command, which +moves point to the next breakpoint following point, within the same +function, or to the first breakpoint if there are no following +breakpoints. This command does not continue execution---it just moves +point in the buffer. + +@node Global Break Condition +@subsubsection Global Break Condition + +@cindex stopping on events +@cindex global break condition + A @dfn{global break condition} stops execution when a specified +condition is satisfied, no matter where that may occur. Edebug +evaluates the global break condition at every stop point; if it +evaluates to a non-@code{nil} value, then execution stops or pauses +depending on the execution mode, as if a breakpoint had been hit. If +evaluating the condition gets an error, execution does not stop. + +@findex edebug-set-global-break-condition + The condition expression is stored in +@code{edebug-global-break-condition}. You can specify a new expression +using the @kbd{X} command from the source code buffer while Edebug is +active, or using @kbd{C-x X X} from any buffer at any time, as long as +Edebug is loaded (@code{edebug-set-global-break-condition}). + + The global break condition is the simplest way to find where in your +code some event occurs, but it makes code run much more slowly. So you +should reset the condition to @code{nil} when not using it. + +@node Source Breakpoints +@subsubsection Source Breakpoints + +@findex edebug +@cindex source breakpoints + All breakpoints in a definition are forgotten each time you +reinstrument it. If you wish to make a breakpoint that won't be +forgotten, you can write a @dfn{source breakpoint}, which is simply a +call to the function @code{edebug} in your source code. You can, of +course, make such a call conditional. For example, in the @code{fac} +function, you can insert the first line as shown below, to stop when the +argument reaches zero: + +@example +(defun fac (n) + (if (= n 0) (edebug)) + (if (< 0 n) + (* n (fac (1- n))) + 1)) +@end example + + When the @code{fac} definition is instrumented and the function is +called, the call to @code{edebug} acts as a breakpoint. Depending on +the execution mode, Edebug stops or pauses there. + + If no instrumented code is being executed when @code{edebug} is called, +that function calls @code{debug}. +@c This may not be a good idea anymore. + +@node Trapping Errors +@subsection Trapping Errors + + Emacs normally displays an error message when an error is signaled and +not handled with @code{condition-case}. While Edebug is active and +executing instrumented code, it normally responds to all unhandled +errors. You can customize this with the options @code{edebug-on-error} +and @code{edebug-on-quit}; see @ref{Edebug Options}. + + When Edebug responds to an error, it shows the last stop point +encountered before the error. This may be the location of a call to a +function which was not instrumented, and within which the error actually +occurred. For an unbound variable error, the last known stop point +might be quite distant from the offending variable reference. In that +case, you might want to display a full backtrace (@pxref{Edebug Misc}). + +@c Edebug should be changed for the following: -- dan + If you change @code{debug-on-error} or @code{debug-on-quit} while +Edebug is active, these changes will be forgotten when Edebug becomes +inactive. Furthermore, during Edebug's recursive edit, these variables +are bound to the values they had outside of Edebug. + +@node Edebug Views +@subsection Edebug Views + + These Edebug commands let you view aspects of the buffer and window +status as they were before entry to Edebug. The outside window +configuration is the collection of windows and contents that were in +effect outside of Edebug. + +@table @kbd +@item v +Switch to viewing the outside window configuration +(@code{edebug-view-outside}). Type @kbd{C-x X w} to return to Edebug. + +@item p +Temporarily display the outside current buffer with point at its +outside position (@code{edebug-bounce-point}), pausing for one second +before returning to Edebug. With a prefix argument @var{n}, pause for +@var{n} seconds instead. + +@item w +Move point back to the current stop point in the source code buffer +(@code{edebug-where}). + +If you use this command in a different window displaying the same +buffer, that window will be used instead to display the current +definition in the future. + +@item W +@c Its function is not simply to forget the saved configuration -- dan +Toggle whether Edebug saves and restores the outside window +configuration (@code{edebug-toggle-save-windows}). + +With a prefix argument, @code{W} only toggles saving and restoring of +the selected window. To specify a window that is not displaying the +source code buffer, you must use @kbd{C-x X W} from the global keymap. +@end table + + You can view the outside window configuration with @kbd{v} or just +bounce to the point in the current buffer with @kbd{p}, even if +it is not normally displayed. + + After moving point, you may wish to jump back to the stop point. +You can do that with @kbd{w} from a source code buffer. You can jump +back to the stop point in the source code buffer from any buffer using +@kbd{C-x X w}. + + Each time you use @kbd{W} to turn saving @emph{off}, Edebug forgets the +saved outside window configuration---so that even if you turn saving +back @emph{on}, the current window configuration remains unchanged when +you next exit Edebug (by continuing the program). However, the +automatic redisplay of @samp{*edebug*} and @samp{*edebug-trace*} may +conflict with the buffers you wish to see unless you have enough windows +open. + +@node Edebug Eval +@subsection Evaluation + + While within Edebug, you can evaluate expressions ``as if'' Edebug +were not running. Edebug tries to be invisible to the expression's +evaluation and printing. Evaluation of expressions that cause side +effects will work as expected, except for changes to data that Edebug +explicitly saves and restores. @xref{The Outside Context}, for details +on this process. + +@table @kbd +@item e @var{exp} @key{RET} +Evaluate expression @var{exp} in the context outside of Edebug +(@code{edebug-eval-expression}). That is, Edebug tries to minimize its +interference with the evaluation. + +@item M-: @var{exp} @key{RET} +Evaluate expression @var{exp} in the context of Edebug itself. + +@item C-x C-e +Evaluate the expression before point, in the context outside of Edebug +(@code{edebug-eval-last-sexp}). +@end table + +@cindex lexical binding (Edebug) + Edebug supports evaluation of expressions containing references to +lexically bound symbols created by the following constructs in +@file{cl.el} (version 2.03 or later): @code{lexical-let}, +@code{macrolet}, and @code{symbol-macrolet}. + +@node Eval List +@subsection Evaluation List Buffer + + You can use the @dfn{evaluation list buffer}, called @samp{*edebug*}, to +evaluate expressions interactively. You can also set up the +@dfn{evaluation list} of expressions to be evaluated automatically each +time Edebug updates the display. + +@table @kbd +@item E +Switch to the evaluation list buffer @samp{*edebug*} +(@code{edebug-visit-eval-list}). +@end table + + In the @samp{*edebug*} buffer you can use the commands of Lisp +Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs +Manual}) as well as these special commands: + +@table @kbd +@item C-j +Evaluate the expression before point, in the outside context, and insert +the value in the buffer (@code{edebug-eval-print-last-sexp}). + +@item C-x C-e +Evaluate the expression before point, in the context outside of Edebug +(@code{edebug-eval-last-sexp}). + +@item C-c C-u +Build a new evaluation list from the contents of the buffer +(@code{edebug-update-eval-list}). + +@item C-c C-d +Delete the evaluation list group that point is in +(@code{edebug-delete-eval-item}). + +@item C-c C-w +Switch back to the source code buffer at the current stop point +(@code{edebug-where}). +@end table + + You can evaluate expressions in the evaluation list window with +@kbd{C-j} or @kbd{C-x C-e}, just as you would in @samp{*scratch*}; +but they are evaluated in the context outside of Edebug. + + The expressions you enter interactively (and their results) are lost +when you continue execution; but you can set up an @dfn{evaluation list} +consisting of expressions to be evaluated each time execution stops. + +@cindex evaluation list group + To do this, write one or more @dfn{evaluation list groups} in the +evaluation list buffer. An evaluation list group consists of one or +more Lisp expressions. Groups are separated by comment lines. + + The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the +evaluation list, scanning the buffer and using the first expression of +each group. (The idea is that the second expression of the group is the +value previously computed and displayed.) + + Each entry to Edebug redisplays the evaluation list by inserting each +expression in the buffer, followed by its current value. It also +inserts comment lines so that each expression becomes its own group. +Thus, if you type @kbd{C-c C-u} again without changing the buffer text, +the evaluation list is effectively unchanged. + + If an error occurs during an evaluation from the evaluation list, the +error message is displayed in a string as if it were the result. +Therefore, expressions that use variables not currently valid do not +interrupt your debugging. + + Here is an example of what the evaluation list window looks like after +several expressions have been added to it: + +@smallexample +(current-buffer) +#<buffer *scratch*> +;--------------------------------------------------------------- +(selected-window) +#<window 16 on *scratch*> +;--------------------------------------------------------------- +(point) +196 +;--------------------------------------------------------------- +bad-var +"Symbol's value as variable is void: bad-var" +;--------------------------------------------------------------- +(recursion-depth) +0 +;--------------------------------------------------------------- +this-command +eval-last-sexp +;--------------------------------------------------------------- +@end smallexample + +To delete a group, move point into it and type @kbd{C-c C-d}, or simply +delete the text for the group and update the evaluation list with +@kbd{C-c C-u}. To add a new expression to the evaluation list, insert +the expression at a suitable place, insert a new comment line, then type +@kbd{C-c C-u}. You need not insert dashes in the comment line---its +contents don't matter. + +After selecting @samp{*edebug*}, you can return to the source code +buffer with @kbd{C-c C-w}. The @samp{*edebug*} buffer is killed when +you continue execution, and recreated next time it is needed. + +@node Printing in Edebug +@subsection Printing in Edebug + +@cindex printing (Edebug) +@cindex printing circular structures +@pindex cust-print + If an expression in your program produces a value containing circular +list structure, you may get an error when Edebug attempts to print it. + + One way to cope with circular structure is to set @code{print-length} +or @code{print-level} to truncate the printing. Edebug does this for +you; it binds @code{print-length} and @code{print-level} to 50 if they +were @code{nil}. (Actually, the variables @code{edebug-print-length} +and @code{edebug-print-level} specify the values to use within Edebug.) +@xref{Output Variables}. + +@defopt edebug-print-length +If non-@code{nil}, Edebug binds @code{print-length} to this value while +printing results. The default value is @code{50}. +@end defopt + +@defopt edebug-print-level +If non-@code{nil}, Edebug binds @code{print-level} to this value while +printing results. The default value is @code{50}. +@end defopt + + You can also print circular structures and structures that share +elements more informatively by binding @code{print-circle} +to a non-@code{nil} value. + + Here is an example of code that creates a circular structure: + +@example +(setq a '(x y)) +(setcar a a) +@end example + +@noindent +Custom printing prints this as @samp{Result: #1=(#1# y)}. The +@samp{#1=} notation labels the structure that follows it with the label +@samp{1}, and the @samp{#1#} notation references the previously labeled +structure. This notation is used for any shared elements of lists or +vectors. + +@defopt edebug-print-circle +If non-@code{nil}, Edebug binds @code{print-circle} to this value while +printing results. The default value is @code{t}. +@end defopt + + Other programs can also use custom printing; see @file{cust-print.el} +for details. + +@node Trace Buffer +@subsection Trace Buffer +@cindex trace buffer + + Edebug can record an execution trace, storing it in a buffer named +@samp{*edebug-trace*}. This is a log of function calls and returns, +showing the function names and their arguments and values. To enable +trace recording, set @code{edebug-trace} to a non-@code{nil} value. + + Making a trace buffer is not the same thing as using trace execution +mode (@pxref{Edebug Execution Modes}). + + When trace recording is enabled, each function entry and exit adds +lines to the trace buffer. A function entry record consists of +@samp{::::@{}, followed by the function name and argument values. A +function exit record consists of @samp{::::@}}, followed by the function +name and result of the function. + + The number of @samp{:}s in an entry shows its recursion depth. You +can use the braces in the trace buffer to find the matching beginning or +end of function calls. + +@findex edebug-print-trace-before +@findex edebug-print-trace-after + You can customize trace recording for function entry and exit by +redefining the functions @code{edebug-print-trace-before} and +@code{edebug-print-trace-after}. + +@defmac edebug-tracing string body@dots{} +This macro requests additional trace information around the execution +of the @var{body} forms. The argument @var{string} specifies text +to put in the trace buffer, after the @samp{@{} or @samp{@}}. All +the arguments are evaluated, and @code{edebug-tracing} returns the +value of the last form in @var{body}. +@end defmac + +@defun edebug-trace format-string &rest format-args +This function inserts text in the trace buffer. It computes the text +with @code{(apply 'format @var{format-string} @var{format-args})}. +It also appends a newline to separate entries. +@end defun + + @code{edebug-tracing} and @code{edebug-trace} insert lines in the +trace buffer whenever they are called, even if Edebug is not active. +Adding text to the trace buffer also scrolls its window to show the last +lines inserted. + +@node Coverage Testing +@subsection Coverage Testing + +@cindex coverage testing (Edebug) +@cindex frequency counts +@cindex performance analysis + Edebug provides rudimentary coverage testing and display of execution +frequency. + + Coverage testing works by comparing the result of each expression with +the previous result; each form in the program is considered ``covered'' +if it has returned two different values since you began testing coverage +in the current Emacs session. Thus, to do coverage testing on your +program, execute it under various conditions and note whether it behaves +correctly; Edebug will tell you when you have tried enough different +conditions that each form has returned two different values. + + Coverage testing makes execution slower, so it is only done if +@code{edebug-test-coverage} is non-@code{nil}. Frequency counting is +performed for all execution of an instrumented function, even if the +execution mode is Go-nonstop, and regardless of whether coverage testing +is enabled. + +@kindex C-x X = +@findex edebug-temp-display-freq-count + Use @kbd{C-x X =} (@code{edebug-display-freq-count}) to display both +the coverage information and the frequency counts for a definition. +Just @kbd{=} (@code{edebug-temp-display-freq-count}) displays the same +information temporarily, only until you type another key. + +@deffn Command edebug-display-freq-count +This command displays the frequency count data for each line of the +current definition. + +The frequency counts appear as comment lines after each line of code, +and you can undo all insertions with one @code{undo} command. The +counts appear under the @samp{(} before an expression or the @samp{)} +after an expression, or on the last character of a variable. To +simplify the display, a count is not shown if it is equal to the +count of an earlier expression on the same line. + +The character @samp{=} following the count for an expression says that +the expression has returned the same value each time it was evaluated. +In other words, it is not yet ``covered'' for coverage testing purposes. + +To clear the frequency count and coverage data for a definition, +simply reinstrument it with @code{eval-defun}. +@end deffn + +For example, after evaluating @code{(fac 5)} with a source +breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when +the breakpoint is reached, the frequency data looks like this: + +@example +(defun fac (n) + (if (= n 0) (edebug)) +;#6 1 = =5 + (if (< 0 n) +;#5 = + (* n (fac (1- n))) +;# 5 0 + 1)) +;# 0 +@end example + +The comment lines show that @code{fac} was called 6 times. The +first @code{if} statement returned 5 times with the same result each +time; the same is true of the condition on the second @code{if}. +The recursive call of @code{fac} did not return at all. + + +@node The Outside Context +@subsection The Outside Context + +Edebug tries to be transparent to the program you are debugging, but it +does not succeed completely. Edebug also tries to be transparent when +you evaluate expressions with @kbd{e} or with the evaluation list +buffer, by temporarily restoring the outside context. This section +explains precisely what context Edebug restores, and how Edebug fails to +be completely transparent. + +@menu +* Checking Whether to Stop:: When Edebug decides what to do. +* Edebug Display Update:: When Edebug updates the display. +* Edebug Recursive Edit:: When Edebug stops execution. +@end menu + +@node Checking Whether to Stop +@subsubsection Checking Whether to Stop + +Whenever Edebug is entered, it needs to save and restore certain data +before even deciding whether to make trace information or stop the +program. + +@itemize @bullet +@item +@code{max-lisp-eval-depth} and @code{max-specpdl-size} are both +incremented once to reduce Edebug's impact on the stack. You could, +however, still run out of stack space when using Edebug. + +@item +The state of keyboard macro execution is saved and restored. While +Edebug is active, @code{executing-kbd-macro} is bound to @code{nil} +unless @code{edebug-continue-kbd-macro} is non-@code{nil}. +@end itemize + + +@node Edebug Display Update +@subsubsection Edebug Display Update + +@c This paragraph is not filled, because LaLiberte's conversion script +@c needs an xref to be on just one line. +When Edebug needs to display something (e.g., in trace mode), it saves +the current window configuration from ``outside'' Edebug +(@pxref{Window Configurations}). When you exit Edebug (by continuing +the program), it restores the previous window configuration. + +Emacs redisplays only when it pauses. Usually, when you continue +execution, the program re-enters Edebug at a breakpoint or after +stepping, without pausing or reading input in between. In such cases, +Emacs never gets a chance to redisplay the ``outside'' configuration. +Consequently, what you see is the same window configuration as the last +time Edebug was active, with no interruption. + +Entry to Edebug for displaying something also saves and restores the +following data (though some of them are deliberately not restored if an +error or quit signal occurs). + +@itemize @bullet +@item +@cindex current buffer point and mark (Edebug) +Which buffer is current, and the positions of point and the mark in the +current buffer, are saved and restored. + +@item +@cindex window configuration (Edebug) +The outside window configuration is saved and restored if +@code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Options}). + +The window configuration is not restored on error or quit, but the +outside selected window @emph{is} reselected even on error or quit in +case a @code{save-excursion} is active. If the value of +@code{edebug-save-windows} is a list, only the listed windows are saved +and restored. + +The window start and horizontal scrolling of the source code buffer are +not restored, however, so that the display remains coherent within Edebug. + +@item +The value of point in each displayed buffer is saved and restored if +@code{edebug-save-displayed-buffer-points} is non-@code{nil}. + +@item +The variables @code{overlay-arrow-position} and +@code{overlay-arrow-string} are saved and restored. So you can safely +invoke Edebug from the recursive edit elsewhere in the same buffer. + +@item +@code{cursor-in-echo-area} is locally bound to @code{nil} so that +the cursor shows up in the window. +@end itemize + +@node Edebug Recursive Edit +@subsubsection Edebug Recursive Edit + +When Edebug is entered and actually reads commands from the user, it +saves (and later restores) these additional data: + +@itemize @bullet +@item +The current match data. @xref{Match Data}. + +@item +The variables @code{last-command}, @code{this-command}, +@code{last-command-char}, @code{last-input-char}, +@code{last-input-event}, @code{last-command-event}, +@code{last-event-frame}, @code{last-nonmenu-event}, and +@code{track-mouse}. Commands used within Edebug do not affect these +variables outside of Edebug. + +Executing commands within Edebug can change the key sequence that +would be returned by @code{this-command-keys}, and there is no way to +reset the key sequence from Lisp. + +Edebug cannot save and restore the value of +@code{unread-command-events}. Entering Edebug while this variable has a +nontrivial value can interfere with execution of the program you are +debugging. + +@item +Complex commands executed while in Edebug are added to the variable +@code{command-history}. In rare cases this can alter execution. + +@item +Within Edebug, the recursion depth appears one deeper than the recursion +depth outside Edebug. This is not true of the automatically updated +evaluation list window. + +@item +@code{standard-output} and @code{standard-input} are bound to @code{nil} +by the @code{recursive-edit}, but Edebug temporarily restores them during +evaluations. + +@item +The state of keyboard macro definition is saved and restored. While +Edebug is active, @code{defining-kbd-macro} is bound to +@code{edebug-continue-kbd-macro}. +@end itemize + +@node Edebug and Macros +@subsection Edebug and Macros + +To make Edebug properly instrument expressions that call macros, some +extra care is needed. This subsection explains the details. + +@menu +* Instrumenting Macro Calls:: The basic problem. +* Specification List:: How to specify complex patterns of evaluation. +* Backtracking:: What Edebug does when matching fails. +* Specification Examples:: To help understand specifications. +@end menu + +@node Instrumenting Macro Calls +@subsubsection Instrumenting Macro Calls + + When Edebug instruments an expression that calls a Lisp macro, it needs +additional information about the macro to do the job properly. This is +because there is no a-priori way to tell which subexpressions of the +macro call are forms to be evaluated. (Evaluation may occur explicitly +in the macro body, or when the resulting expansion is evaluated, or any +time later.) + + Therefore, you must define an Edebug specification for each macro +that Edebug will encounter, to explain the format of calls to that +macro. To do this, add a @code{debug} declaration to the macro +definition. Here is a simple example that shows the specification for +the @code{for} example macro (@pxref{Argument Evaluation}). + +@smallexample +(defmacro for (var from init to final do &rest body) + "Execute a simple \"for\" loop. +For example, (for i from 1 to 10 do (print i))." + (declare (debug (symbolp "from" form "to" form "do" &rest form))) + ...) +@end smallexample + + The Edebug specification says which parts of a call to the macro are +forms to be evaluated. For simple macros, the @var{specification} +often looks very similar to the formal argument list of the macro +definition, but specifications are much more general than macro +arguments. @xref{Defining Macros}, for more explanation of +the @code{declare} form. + + You can also define an edebug specification for a macro separately +from the macro definition with @code{def-edebug-spec}. Adding +@code{debug} declarations is preferred, and more convenient, for macro +definitions in Lisp, but @code{def-edebug-spec} makes it possible to +define Edebug specifications for special forms implemented in C. + +@deffn Macro def-edebug-spec macro specification +Specify which expressions of a call to macro @var{macro} are forms to be +evaluated. @var{specification} should be the edebug specification. +Neither argument is evaluated. + +The @var{macro} argument can actually be any symbol, not just a macro +name. +@end deffn + +Here is a table of the possibilities for @var{specification} and how each +directs processing of arguments. + +@table @asis +@item @code{t} +All arguments are instrumented for evaluation. + +@item @code{0} +None of the arguments is instrumented. + +@item a symbol +The symbol must have an Edebug specification which is used instead. +This indirection is repeated until another kind of specification is +found. This allows you to inherit the specification from another macro. + +@item a list +The elements of the list describe the types of the arguments of a +calling form. The possible elements of a specification list are +described in the following sections. +@end table + +@vindex edebug-eval-macro-args +If a macro has no Edebug specification, neither through a @code{debug} +declaration nor through a @code{def-edebug-spec} call, the variable +@code{edebug-eval-macro-args} comes into play. If it is @code{nil}, +the default, none of the arguments is instrumented for evaluation. +If it is non-@code{nil}, all arguments are instrumented. + +@node Specification List +@subsubsection Specification List + +@cindex Edebug specification list +A @dfn{specification list} is required for an Edebug specification if +some arguments of a macro call are evaluated while others are not. Some +elements in a specification list match one or more arguments, but others +modify the processing of all following elements. The latter, called +@dfn{specification keywords}, are symbols beginning with @samp{&} (such +as @code{&optional}). + +A specification list may contain sublists which match arguments that are +themselves lists, or it may contain vectors used for grouping. Sublists +and groups thus subdivide the specification list into a hierarchy of +levels. Specification keywords apply only to the remainder of the +sublist or group they are contained in. + +When a specification list involves alternatives or repetition, matching +it against an actual macro call may require backtracking. +@xref{Backtracking}, for more details. + +Edebug specifications provide the power of regular expression matching, +plus some context-free grammar constructs: the matching of sublists with +balanced parentheses, recursive processing of forms, and recursion via +indirect specifications. + +Here's a table of the possible elements of a specification list, with +their meanings (see @ref{Specification Examples}, for the referenced +examples): + +@table @code +@item sexp +A single unevaluated Lisp object, which is not instrumented. +@c an "expression" is not necessarily intended for evaluation. + +@item form +A single evaluated expression, which is instrumented. + +@item place +@findex edebug-unwrap +A place to store a value, as in the Common Lisp @code{setf} construct. + +@item body +Short for @code{&rest form}. See @code{&rest} below. + +@item function-form +A function form: either a quoted function symbol, a quoted lambda +expression, or a form (that should evaluate to a function symbol or +lambda expression). This is useful when an argument that's a lambda +expression might be quoted with @code{quote} rather than +@code{function}, since it instruments the body of the lambda expression +either way. + +@item lambda-expr +A lambda expression with no quoting. + +@item &optional +@c @kindex &optional @r{(Edebug)} +All following elements in the specification list are optional; as soon +as one does not match, Edebug stops matching at this level. + +To make just a few elements optional followed by non-optional elements, +use @code{[&optional @var{specs}@dots{}]}. To specify that several +elements must all match or none, use @code{&optional +[@var{specs}@dots{}]}. See the @code{defun} example. + +@item &rest +@c @kindex &rest @r{(Edebug)} +All following elements in the specification list are repeated zero or +more times. In the last repetition, however, it is not a problem if the +expression runs out before matching all of the elements of the +specification list. + +To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}. +To specify several elements that must all match on every repetition, use +@code{&rest [@var{specs}@dots{}]}. + +@item &or +@c @kindex &or @r{(Edebug)} +Each of the following elements in the specification list is an +alternative. One of the alternatives must match, or the @code{&or} +specification fails. + +Each list element following @code{&or} is a single alternative. To +group two or more list elements as a single alternative, enclose them in +@code{[@dots{}]}. + +@item ¬ +@c @kindex ¬ @r{(Edebug)} +Each of the following elements is matched as alternatives as if by using +@code{&or}, but if any of them match, the specification fails. If none +of them match, nothing is matched, but the @code{¬} specification +succeeds. + +@item &define +@c @kindex &define @r{(Edebug)} +Indicates that the specification is for a defining form. The defining +form itself is not instrumented (that is, Edebug does not stop before and +after the defining form), but forms inside it typically will be +instrumented. The @code{&define} keyword should be the first element in +a list specification. + +@item nil +This is successful when there are no more arguments to match at the +current argument list level; otherwise it fails. See sublist +specifications and the backquote example. + +@item gate +@cindex preventing backtracking +No argument is matched but backtracking through the gate is disabled +while matching the remainder of the specifications at this level. This +is primarily used to generate more specific syntax error messages. See +@ref{Backtracking}, for more details. Also see the @code{let} example. + +@item @var{other-symbol} +@cindex indirect specifications +Any other symbol in a specification list may be a predicate or an +indirect specification. + +If the symbol has an Edebug specification, this @dfn{indirect +specification} should be either a list specification that is used in +place of the symbol, or a function that is called to process the +arguments. The specification may be defined with @code{def-edebug-spec} +just as for macros. See the @code{defun} example. + +Otherwise, the symbol should be a predicate. The predicate is called +with the argument and the specification fails if the predicate returns +@code{nil}. In either case, that argument is not instrumented. + +Some suitable predicates include @code{symbolp}, @code{integerp}, +@code{stringp}, @code{vectorp}, and @code{atom}. + +@item [@var{elements}@dots{}] +@cindex [@dots{}] (Edebug) +A vector of elements groups the elements into a single @dfn{group +specification}. Its meaning has nothing to do with vectors. + +@item "@var{string}" +The argument should be a symbol named @var{string}. This specification +is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name +of @var{symbol} is the @var{string}, but the string form is preferred. + +@item (vector @var{elements}@dots{}) +The argument should be a vector whose elements must match the +@var{elements} in the specification. See the backquote example. + +@item (@var{elements}@dots{}) +Any other list is a @dfn{sublist specification} and the argument must be +a list whose elements match the specification @var{elements}. + +@cindex dotted lists (Edebug) +A sublist specification may be a dotted list and the corresponding list +argument may then be a dotted list. Alternatively, the last @sc{cdr} of a +dotted list specification may be another sublist specification (via a +grouping or an indirect specification, e.g., @code{(spec . [(more +specs@dots{})])}) whose elements match the non-dotted list arguments. +This is useful in recursive specifications such as in the backquote +example. Also see the description of a @code{nil} specification +above for terminating such recursion. + +Note that a sublist specification written as @code{(specs . nil)} +is equivalent to @code{(specs)}, and @code{(specs . +(sublist-elements@dots{}))} is equivalent to @code{(specs +sublist-elements@dots{})}. +@end table + +@c Need to document extensions with &symbol and :symbol + +Here is a list of additional specifications that may appear only after +@code{&define}. See the @code{defun} example. + +@table @code +@item name +The argument, a symbol, is the name of the defining form. + +A defining form is not required to have a name field; and it may have +multiple name fields. + +@item :name +This construct does not actually match an argument. The element +following @code{:name} should be a symbol; it is used as an additional +name component for the definition. You can use this to add a unique, +static component to the name of the definition. It may be used more +than once. + +@item arg +The argument, a symbol, is the name of an argument of the defining form. +However, lambda-list keywords (symbols starting with @samp{&}) +are not allowed. + +@item lambda-list +@cindex lambda-list (Edebug) +This matches a lambda list---the argument list of a lambda expression. + +@item def-body +The argument is the body of code in a definition. This is like +@code{body}, described above, but a definition body must be instrumented +with a different Edebug call that looks up information associated with +the definition. Use @code{def-body} for the highest level list of forms +within the definition. + +@item def-form +The argument is a single, highest-level form in a definition. This is +like @code{def-body}, except use this to match a single form rather than +a list of forms. As a special case, @code{def-form} also means that +tracing information is not output when the form is executed. See the +@code{interactive} example. +@end table + +@node Backtracking +@subsubsection Backtracking in Specifications + +@cindex backtracking +@cindex syntax error (Edebug) +If a specification fails to match at some point, this does not +necessarily mean a syntax error will be signaled; instead, +@dfn{backtracking} will take place until all alternatives have been +exhausted. Eventually every element of the argument list must be +matched by some element in the specification, and every required element +in the specification must match some argument. + +When a syntax error is detected, it might not be reported until much +later after higher-level alternatives have been exhausted, and with the +point positioned further from the real error. But if backtracking is +disabled when an error occurs, it can be reported immediately. Note +that backtracking is also reenabled automatically in several situations; +it is reenabled when a new alternative is established by +@code{&optional}, @code{&rest}, or @code{&or}, or at the start of +processing a sublist, group, or indirect specification. The effect of +enabling or disabling backtracking is limited to the remainder of the +level currently being processed and lower levels. + +Backtracking is disabled while matching any of the +form specifications (that is, @code{form}, @code{body}, @code{def-form}, and +@code{def-body}). These specifications will match any form so any error +must be in the form itself rather than at a higher level. + +Backtracking is also disabled after successfully matching a quoted +symbol or string specification, since this usually indicates a +recognized construct. But if you have a set of alternative constructs that +all begin with the same symbol, you can usually work around this +constraint by factoring the symbol out of the alternatives, e.g., +@code{["foo" &or [first case] [second case] ...]}. + +Most needs are satisfied by these two ways that backtracking is +automatically disabled, but occasionally it is useful to explicitly +disable backtracking by using the @code{gate} specification. This is +useful when you know that no higher alternatives could apply. See the +example of the @code{let} specification. + +@node Specification Examples +@subsubsection Specification Examples + +It may be easier to understand Edebug specifications by studying +the examples provided here. + +A @code{let} special form has a sequence of bindings and a body. Each +of the bindings is either a symbol or a sublist with a symbol and +optional expression. In the specification below, notice the @code{gate} +inside of the sublist to prevent backtracking once a sublist is found. + +@example +(def-edebug-spec let + ((&rest + &or symbolp (gate symbolp &optional form)) + body)) +@end example + +Edebug uses the following specifications for @code{defun} and +@code{defmacro} and the associated argument list and @code{interactive} +specifications. It is necessary to handle interactive forms specially +since an expression argument is actually evaluated outside of the +function body. + +@smallexample +(def-edebug-spec defmacro defun) ; @r{Indirect ref to @code{defun} spec.} +(def-edebug-spec defun + (&define name lambda-list + [&optional stringp] ; @r{Match the doc string, if present.} + [&optional ("interactive" interactive)] + def-body)) + +(def-edebug-spec lambda-list + (([&rest arg] + [&optional ["&optional" arg &rest arg]] + &optional ["&rest" arg] + ))) + +(def-edebug-spec interactive + (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}} +@end smallexample + +The specification for backquote below illustrates how to match +dotted lists and use @code{nil} to terminate recursion. It also +illustrates how components of a vector may be matched. (The actual +specification defined by Edebug does not support dotted lists because +doing so causes very deep recursion that could fail.) + +@smallexample +(def-edebug-spec ` (backquote-form)) ; @r{Alias just for clarity.} + +(def-edebug-spec backquote-form + (&or ([&or "," ",@@"] &or ("quote" backquote-form) form) + (backquote-form . [&or nil backquote-form]) + (vector &rest backquote-form) + sexp)) +@end smallexample + + +@node Edebug Options +@subsection Edebug Options + + These options affect the behavior of Edebug: + +@defopt edebug-setup-hook +Functions to call before Edebug is used. Each time it is set to a new +value, Edebug will call those functions once and then +@code{edebug-setup-hook} is reset to @code{nil}. You could use this to +load up Edebug specifications associated with a package you are using +but only when you also use Edebug. +@xref{Instrumenting}. +@end defopt + +@defopt edebug-all-defs +If this is non-@code{nil}, normal evaluation of defining forms such as +@code{defun} and @code{defmacro} instruments them for Edebug. This +applies to @code{eval-defun}, @code{eval-region}, @code{eval-buffer}, +and @code{eval-current-buffer}. + +Use the command @kbd{M-x edebug-all-defs} to toggle the value of this +option. @xref{Instrumenting}. +@end defopt + +@defopt edebug-all-forms +If this is non-@code{nil}, the commands @code{eval-defun}, +@code{eval-region}, @code{eval-buffer}, and @code{eval-current-buffer} +instrument all forms, even those that don't define anything. +This doesn't apply to loading or evaluations in the minibuffer. + +Use the command @kbd{M-x edebug-all-forms} to toggle the value of this +option. @xref{Instrumenting}. +@end defopt + +@defopt edebug-save-windows +If this is non-@code{nil}, Edebug saves and restores the window +configuration. That takes some time, so if your program does not care +what happens to the window configurations, it is better to set this +variable to @code{nil}. + +If the value is a list, only the listed windows are saved and +restored. + +You can use the @kbd{W} command in Edebug to change this variable +interactively. @xref{Edebug Display Update}. +@end defopt + +@defopt edebug-save-displayed-buffer-points +If this is non-@code{nil}, Edebug saves and restores point in all +displayed buffers. + +Saving and restoring point in other buffers is necessary if you are +debugging code that changes the point of a buffer which is displayed in +a non-selected window. If Edebug or the user then selects the window, +point in that buffer will move to the window's value of point. + +Saving and restoring point in all buffers is expensive, since it +requires selecting each window twice, so enable this only if you need +it. @xref{Edebug Display Update}. +@end defopt + +@defopt edebug-initial-mode +If this variable is non-@code{nil}, it specifies the initial execution +mode for Edebug when it is first activated. Possible values are +@code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace}, +@code{Trace-fast}, @code{continue}, and @code{Continue-fast}. + +The default value is @code{step}. +@xref{Edebug Execution Modes}. +@end defopt + +@defopt edebug-trace +If this is non-@code{nil}, trace each function entry and exit. +Tracing output is displayed in a buffer named @samp{*edebug-trace*}, one +function entry or exit per line, indented by the recursion level. + +Also see @code{edebug-tracing}, in @ref{Trace Buffer}. +@end defopt + +@defopt edebug-test-coverage +If non-@code{nil}, Edebug tests coverage of all expressions debugged. +@xref{Coverage Testing}. +@end defopt + +@defopt edebug-continue-kbd-macro +If non-@code{nil}, continue defining or executing any keyboard macro +that is executing outside of Edebug. Use this with caution since it is not +debugged. +@xref{Edebug Execution Modes}. +@end defopt + +@defopt edebug-on-error +Edebug binds @code{debug-on-error} to this value, if +@code{debug-on-error} was previously @code{nil}. @xref{Trapping +Errors}. +@end defopt + +@defopt edebug-on-quit +Edebug binds @code{debug-on-quit} to this value, if +@code{debug-on-quit} was previously @code{nil}. @xref{Trapping +Errors}. +@end defopt + + If you change the values of @code{edebug-on-error} or +@code{edebug-on-quit} while Edebug is active, their values won't be used +until the @emph{next} time Edebug is invoked via a new command. +@c Not necessarily a deeper command level. +@c A new command is not precisely true, but that is close enough -- dan + +@defopt edebug-global-break-condition +If non-@code{nil}, an expression to test for at every stop point. If +the result is non-@code{nil}, then break. Errors are ignored. +@xref{Global Break Condition}. +@end defopt + +@ignore + arch-tag: 74842db8-019f-4818-b5a4-b2de878e57fd +@end ignore