changeset 13543:23c68d2e061f

Initial revision
author Geoff Voelker <voelker@cs.washington.edu>
date Tue, 14 Nov 1995 19:16:18 +0000
parents e0d71654a95f
children 34c4ee840e09
files src/w32term.h
diffstat 1 files changed, 589 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/w32term.h	Tue Nov 14 19:16:18 1995 +0000
@@ -0,0 +1,589 @@
+/* Definitions and headers for communication with Win32 GUI.
+   Copyright (C) 1995 Free Software Foundation, Inc.
+
+This file is part of GNU Emacs.
+
+GNU Emacs is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Emacs is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Emacs; see the file COPYING.  If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
+
+/* Added by Kevin Gallo */
+
+#include <win32.h>
+
+/* The class of this X application.  */
+#define EMACS_CLASS "Emacs"
+
+#define BLACK_PIX_DEFAULT(f) RGB(0,0,0)
+#define WHITE_PIX_DEFAULT(f) RGB(255,255,255)
+
+#define FONT_WIDTH(f)	((f)->tm.tmMaxCharWidth)
+#define FONT_HEIGHT(f)	((f)->tm.tmHeight)
+#define FONT_BASE(f)    ((f)->tm.tmAscent)
+
+#define CHECK_WIN32_FRAME(f, frame)		\
+  if (NILP (frame))				\
+    f = selected_frame;				\
+  else						\
+    {						\
+      CHECK_LIVE_FRAME (frame, 0);		\
+      f = XFRAME (frame);			\
+    }						\
+  if (! FRAME_WIN32_P (f))
+
+/* Indicates whether we are in the readsocket call and the message we
+   are processing in the current loop */
+
+extern MSG CurMsg;
+extern BOOL bUseDflt;
+
+extern struct frame *x_window_to_frame ();
+
+enum text_cursor_kinds {
+  filled_box_cursor, hollow_box_cursor, bar_cursor
+};
+
+/* This data type is used for the font_table field
+   of struct win32_display_info.  */
+
+struct font_info 
+{
+  XFontStruct *font;
+  char *name;
+};
+
+/* Structure recording bitmaps and reference count.
+   If REFCOUNT is 0 then this record is free to be reused.  */
+
+struct win32_bitmap_record 
+{
+  Pixmap pixmap;
+  char *file;
+  HINSTANCE hinst; /* Used to load the file */
+  int refcount;
+  /* Record some info about this pixmap.  */
+  int height, width, depth;
+};
+
+/* For each display (currently only one on win32), we have a structure that
+   records information about it.  */
+
+struct win32_display_info
+{
+  /* Chain of all win32_display_info structures.  */
+  struct win32_display_info *next;
+  /* This is a cons cell of the form (NAME . FONT-LIST-CACHE).
+     The same cons cell also appears in x_display_name_list.  */
+  Lisp_Object name_list_element;
+  /* Number of frames that are on this display.  */
+  int reference_count;
+  /* Number of planes on this screen.  */
+  int n_planes;
+  /* Number of bits per pixel on this screen.  */
+  int n_cbits;
+  /* Dimensions of this screen.  */
+  int height, width;
+  int height_in,width_in;
+  /* Mask of things that cause the mouse to be grabbed.  */
+  int grabbed;
+  /* The root window of this screen.  */
+  Window root_window;
+  /* The cursor to use for vertical scroll bars.  */
+  Cursor vertical_scroll_bar_cursor;
+
+  /* A table of all the fonts we have already loaded.  */
+  struct font_info *font_table;
+
+  /* The current capacity of x_font_table.  */
+  int font_table_size;
+
+  /* These variables describe the range of text currently shown
+     in its mouse-face, together with the window they apply to.
+     As long as the mouse stays within this range, we need not
+     redraw anything on its account.  */
+  int mouse_face_beg_row, mouse_face_beg_col;
+  int mouse_face_end_row, mouse_face_end_col;
+  int mouse_face_past_end;
+  Lisp_Object mouse_face_window;
+  int mouse_face_face_id;
+
+  /* 1 if a mouse motion event came and we didn't handle it right away because
+     gc was in progress.  */
+  int mouse_face_deferred_gc;
+
+  /* FRAME and X, Y position of mouse when last checked for
+     highlighting.  X and Y can be negative or out of range for the frame.  */
+  struct frame *mouse_face_mouse_frame;
+  int mouse_face_mouse_x, mouse_face_mouse_y;
+
+  /* Nonzero means defer mouse-motion highlighting.  */
+  int mouse_face_defer;
+
+  char *win32_id_name;
+
+  /* The number of fonts actually stored in win32_font_table.
+     font_table[n] is used and valid iff 0 <= n < n_fonts.
+     0 <= n_fonts <= font_table_size.  */
+  int n_fonts;
+
+  /* Pointer to bitmap records.  */
+  struct win32_bitmap_record *bitmaps;
+
+  /* Allocated size of bitmaps field.  */
+  int bitmaps_size;
+
+  /* Last used bitmap index.  */
+  int bitmaps_last;
+
+  /* The frame (if any) which has the window that has keyboard focus.
+     Zero if none.  This is examined by Ffocus_frame in w32fns.c.  Note
+     that a mere EnterNotify event can set this; if you need to know the
+     last frame specified in a FocusIn or FocusOut event, use
+     win32_focus_event_frame.  */
+  struct frame *win32_focus_frame;
+
+  /* The last frame mentioned in a FocusIn or FocusOut event.  This is
+     separate from win32_focus_frame, because whether or not LeaveNotify
+     events cause us to lose focus depends on whether or not we have
+     received a FocusIn event for it.  */
+  struct frame *win32_focus_event_frame;
+
+  /* The frame which currently has the visual highlight, and should get
+     keyboard input (other sorts of input have the frame encoded in the
+     event).  It points to the focus frame's selected window's
+     frame.  It differs from win32_focus_frame when we're using a global
+     minibuffer.  */
+  struct frame *win32_highlight_frame;
+};
+
+/* This is a chain of structures for all the displays currently in use.  */
+extern struct win32_display_info one_win32_display_info;
+
+/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
+   one for each element of win32_display_list and in the same order.
+   NAME is the name of the frame.
+   FONT-LIST-CACHE records previous values returned by x-list-fonts.  */
+extern Lisp_Object win32_display_name_list;
+
+extern struct win32_display_info *x_display_info_for_display ();
+extern struct win32_display_info *x_display_info_for_name ();
+
+extern struct win32_display_info *win32_term_init ();
+
+/* Each Win32 frame object points to its own struct win32_display object
+   in the output_data.win32 field.  The win32_display structure contains all
+   the information that is specific to Win32 windows.  */
+
+struct win32_output
+{
+  /* Position of the Win32 window (x and y offsets in root window).  */
+  int left_pos;
+  int top_pos;
+
+  /* Border width of the Win32 window as known by the window system.  */
+  int border_width;
+
+  /* Size of the Win32 window in pixels.  */
+  int pixel_height, pixel_width;
+
+  /* Height of a line, in pixels.  */
+  int line_height;
+
+  /* Width of the internal border.  This is a line of background color
+     just inside the window's border.  When the frame is selected,
+     a highlighting is displayed inside the internal border.  */
+  int internal_border_width;
+
+  /* The window used for this frame.
+     May be zero while the frame object is being created
+     and the window has not yet been created.  */
+  Window window_desc;
+
+  /* The window that is the parent of this window.
+     Usually this is a window that was made by the window manager,
+     but it can be the root window, and it can be explicitly specified
+     (see the explicit_parent field, below).  */
+  Window parent_desc;
+
+  XFontStruct *font;
+
+  /* Pixel values used for various purposes.
+     border_pixel may be -1 meaning use a gray tile.  */
+  unsigned long background_pixel;
+  unsigned long foreground_pixel;
+  unsigned long cursor_pixel;
+  unsigned long border_pixel;
+  unsigned long mouse_pixel;
+  unsigned long cursor_foreground_pixel;
+
+  /* Descriptor for the cursor in use for this window.  */
+  Cursor text_cursor;
+  Cursor nontext_cursor;
+  Cursor modeline_cursor;
+  Cursor cross_cursor;
+
+  /* Flag to set when the window needs to be completely repainted.  */
+  int needs_exposure;
+
+  /* What kind of text cursor is drawn in this window right now?
+     (If there is no cursor (phys_cursor_x < 0), then this means nothing.)  */
+  enum text_cursor_kinds current_cursor;
+
+  /* What kind of text cursor should we draw in the future?
+     This should always be filled_box_cursor or bar_cursor.  */
+  enum text_cursor_kinds desired_cursor;
+
+  /* Width of bar cursor (if we are using that).  */
+  int cursor_width;
+
+  DWORD dwStyle;
+
+  /* The size of the extra width currently allotted for vertical
+     scroll bars, in pixels.  */
+  int vertical_scroll_bar_extra;
+
+  /* Table of parameter faces for this frame.  Any resources (pixel
+     values, fonts) referred to here have been allocated explicitly
+     for this face, and should be freed if we change the face.  */
+  struct face **param_faces;
+  int n_param_faces;
+
+  /* Table of computed faces for this frame.  These are the faces
+     whose indexes go into the upper bits of a glyph, computed by
+     combining the parameter faces specified by overlays, text
+     properties, and what have you.  The resources mentioned here
+     are all shared with parameter faces.  */
+  struct face **computed_faces;
+  int n_computed_faces;		/* How many are valid */
+  int size_computed_faces;	/* How many are allocated */
+
+  /* This is the gravity value for the specified window position.  */
+  int win_gravity;
+
+  /* The geometry flags for this window.  */
+  int size_hint_flags;
+
+  /* This is the Emacs structure for the display this frame is on.  */
+  /* struct win32_display_info *display_info; */
+
+  /* Nonzero means our parent is another application's window
+     and was explicitly specified.  */
+  char explicit_parent;
+
+  /* Nonzero means tried already to make this frame visible.  */
+  char asked_for_visible;
+};
+
+/* Get at the computed faces of an X window frame.  */
+#define FRAME_PARAM_FACES(f) ((f)->output_data.win32->param_faces)
+#define FRAME_N_PARAM_FACES(f) ((f)->output_data.win32->n_param_faces)
+#define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
+#define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
+
+#define FRAME_COMPUTED_FACES(f) ((f)->output_data.win32->computed_faces)
+#define FRAME_N_COMPUTED_FACES(f) ((f)->output_data.win32->n_computed_faces)
+#define FRAME_SIZE_COMPUTED_FACES(f) ((f)->output_data.win32->size_computed_faces)
+#define FRAME_DEFAULT_FACE(f) ((f)->output_data.win32->computed_faces[0])
+#define FRAME_MODE_LINE_FACE(f) ((f)->output_data.win32->computed_faces[1])
+
+/* Return the window associated with the frame F.  */
+#define FRAME_WIN32_WINDOW(f) ((f)->output_data.win32->window_desc)
+
+#define FRAME_FOREGROUND_PIXEL(f) ((f)->output_data.win32->foreground_pixel)
+#define FRAME_BACKGROUND_PIXEL(f) ((f)->output_data.win32->background_pixel)
+#define FRAME_FONT(f) ((f)->output_data.win32->font)
+#define FRAME_INTERNAL_BORDER_WIDTH(f) ((f)->output_data.win32->internal_border_width)
+
+/* This gives the win32_display_info structure for the display F is on.  */
+#define FRAME_WIN32_DISPLAY_INFO(f) (&one_win32_display_info)
+
+/* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}.  */
+#define PIXEL_WIDTH(f) ((f)->output_data.win32->pixel_width)
+#define PIXEL_HEIGHT(f) ((f)->output_data.win32->pixel_height)
+#define FRAME_LINE_HEIGHT(f) ((f)->output_data.win32->line_height)
+
+#define FRAME_DESIRED_CURSOR(f) ((f)->output_data.win32->desired_cursor)
+
+
+/* Win32-specific scroll bar stuff.  */
+
+/* We represent scroll bars as lisp vectors.  This allows us to place
+   references to them in windows without worrying about whether we'll
+   end up with windows referring to dead scroll bars; the garbage
+   collector will free it when its time comes.
+
+   We use struct scroll_bar as a template for accessing fields of the
+   vector.  */
+
+struct scroll_bar {
+
+  /* These fields are shared by all vectors.  */
+  EMACS_INT size_from_Lisp_Vector_struct;
+  struct Lisp_Vector *next_from_Lisp_Vector_struct;
+
+  /* The window we're a scroll bar for.  */
+  Lisp_Object window;
+
+  /* The next and previous in the chain of scroll bars in this frame.  */
+  Lisp_Object next, prev;
+
+  /* The window representing this scroll bar.  Since this is a full
+     32-bit quantity, we store it split into two 32-bit values.  */
+  Lisp_Object win32_window_low, win32_window_high;
+
+  /* The position and size of the scroll bar in pixels, relative to the
+     frame.  */
+  Lisp_Object top, left, width, height;
+
+  /* The starting and ending positions of the handle, relative to the
+     handle area (i.e. zero is the top position, not
+     SCROLL_BAR_TOP_BORDER).  If they're equal, that means the handle
+     hasn't been drawn yet.
+
+     These are not actually the locations where the beginning and end
+     are drawn; in order to keep handles from becoming invisible when
+     editing large files, we establish a minimum height by always
+     drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
+     where they would be normally; the bottom and top are in a
+     different co-ordinate system.  */
+  Lisp_Object start, end;
+
+  /* If the scroll bar handle is currently being dragged by the user,
+     this is the number of pixels from the top of the handle to the
+     place where the user grabbed it.  If the handle isn't currently
+     being dragged, this is Qnil.  */
+  Lisp_Object dragging;
+};
+
+/* The number of elements a vector holding a struct scroll_bar needs.  */
+#define SCROLL_BAR_VEC_SIZE					\
+  ((sizeof (struct scroll_bar)					\
+    - sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *))	\
+   / sizeof (Lisp_Object))
+
+/* Turning a lisp vector value into a pointer to a struct scroll_bar.  */
+#define XSCROLL_BAR(vec) ((struct scroll_bar *) XVECTOR (vec))
+
+
+/* Building a 32-bit C integer from two 16-bit lisp integers.  */
+#define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
+
+/* Setting two lisp integers to the low and high words of a 32-bit C int.  */
+#define SCROLL_BAR_UNPACK(low, high, int32) \
+  (XSETINT ((low),   (int32)        & 0xffff), \
+   XSETINT ((high), ((int32) >> 16) & 0xffff))
+
+
+/* Extract the window id of the scroll bar from a struct scroll_bar.  */
+#define SCROLL_BAR_WIN32_WINDOW(ptr) \
+  ((Window) SCROLL_BAR_PACK ((ptr)->win32_window_low, (ptr)->win32_window_high))
+
+/* Store a window id in a struct scroll_bar.  */
+#define SET_SCROLL_BAR_WIN32_WINDOW(ptr, id) \
+  (SCROLL_BAR_UNPACK ((ptr)->win32_window_low, (ptr)->win32_window_high, (int) id))
+
+
+/* Return the outside pixel height for a vertical scroll bar HEIGHT
+   rows high on frame F.  */
+#define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
+  ((height) * (f)->output_data.win32->line_height)
+
+/* Return the inside width of a vertical scroll bar, given the outside
+   width.  */
+#define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
+  ((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
+
+/* Return the length of the rectangle within which the top of the
+   handle must stay.  This isn't equivalent to the inside height,
+   because the scroll bar handle has a minimum height.  
+
+   This is the real range of motion for the scroll bar, so when we're
+   scaling buffer positions to scroll bar positions, we use this, not
+   VERTICAL_SCROLL_BAR_INSIDE_HEIGHT.  */
+#define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
+  (VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
+
+/* Return the inside height of vertical scroll bar, given the outside
+   height.  See VERTICAL_SCROLL_BAR_TOP_RANGE too.  */
+#define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
+  ((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
+
+
+/* Border widths for scroll bars.
+
+   Scroll bar windows don't have any borders; their border width is
+   set to zero, and we redraw borders ourselves.  This makes the code
+   a bit cleaner, since we don't have to convert between outside width
+   (used when relating to the rest of the screen) and inside width
+   (used when sizing and drawing the scroll bar window itself).
+
+   The handle moves up and down/back and forth in a rectangle inset
+   from the edges of the scroll bar.  These are widths by which we
+   inset the handle boundaries from the scroll bar edges.  */
+#define VERTICAL_SCROLL_BAR_LEFT_BORDER (0)
+#define VERTICAL_SCROLL_BAR_RIGHT_BORDER (0)
+#define VERTICAL_SCROLL_BAR_TOP_BORDER (0)
+#define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (0)
+
+/* Minimum lengths for scroll bar handles, in pixels.  */
+#define VERTICAL_SCROLL_BAR_MIN_HANDLE (0)
+
+
+/* Manipulating pixel sizes and character sizes.
+   Knowledge of which factors affect the overall size of the window should
+   be hidden in these macros, if that's possible.
+
+   Return the upper/left pixel position of the character cell on frame F
+   at ROW/COL.  */
+#define CHAR_TO_PIXEL_ROW(f, row) \
+  ((f)->output_data.win32->internal_border_width \
+   + (row) * (f)->output_data.win32->line_height)
+#define CHAR_TO_PIXEL_COL(f, col) \
+  ((f)->output_data.win32->internal_border_width \
+   + (col) * FONT_WIDTH ((f)->output_data.win32->font))
+
+/* Return the pixel width/height of frame F if it has
+   WIDTH columns/HEIGHT rows.  */
+#define CHAR_TO_PIXEL_WIDTH(f, width) \
+  (CHAR_TO_PIXEL_COL (f, width) \
+   + (f)->output_data.win32->vertical_scroll_bar_extra \
+   + (f)->output_data.win32->internal_border_width)
+#define CHAR_TO_PIXEL_HEIGHT(f, height) \
+  (CHAR_TO_PIXEL_ROW (f, height) \
+   + (f)->output_data.win32->internal_border_width)
+
+
+/* Return the row/column (zero-based) of the character cell containing 
+   the pixel on FRAME at ROW/COL.  */
+#define PIXEL_TO_CHAR_ROW(f, row) \
+  (((row) - (f)->output_data.win32->internal_border_width) \
+   / (f)->output_data.win32->line_height)
+#define PIXEL_TO_CHAR_COL(f, col) \
+  (((col) - (f)->output_data.win32->internal_border_width) \
+   / FONT_WIDTH ((f)->output_data.win32->font))
+
+/* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
+   frame F?  */
+#define PIXEL_TO_CHAR_WIDTH(f, width) \
+  (PIXEL_TO_CHAR_COL (f, ((width) \
+			  - (f)->output_data.win32->internal_border_width \
+			  - (f)->output_data.win32->vertical_scroll_bar_extra)))
+#define PIXEL_TO_CHAR_HEIGHT(f, height) \
+  (PIXEL_TO_CHAR_ROW (f, ((height) \
+			  - (f)->output_data.win32->internal_border_width)))
+
+/* Interface to the face code functions.  */
+
+/* Create the first two computed faces for a frame -- the ones that
+   have GC's.  */
+extern void init_frame_faces (/* FRAME_PTR */);
+
+/* Free the resources for the faces associated with a frame.  */
+extern void free_frame_faces (/* FRAME_PTR */);
+
+/* Given a computed face, find or make an equivalent display face
+   in face_vector, and return a pointer to it.  */
+extern struct face *intern_face (/* FRAME_PTR, struct face * */);
+
+/* Given a frame and a face name, return the face's ID number, or
+   zero if it isn't a recognized face name.  */
+extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
+
+/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
+   We assume that they're both character-cell fonts.  */
+extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
+
+/* Recompute the GC's for the default and modeline faces.
+   We call this after changing frame parameters on which those GC's
+   depend.  */
+extern void recompute_basic_faces (/* FRAME_PTR */);
+
+/* Return the face ID associated with a buffer position POS.  Store
+   into *ENDPTR the next position at which a different face is
+   needed.  This does not take account of glyphs that specify their
+   own face codes.  F is the frame in use for display, and W is a
+   window displaying the current buffer.
+
+   REGION_BEG, REGION_END delimit the region, so it can be highlighted.  */
+extern int compute_char_face (/* FRAME_PTR frame,
+				 struct window *w,
+				 int pos,
+				 int region_beg, int region_end,
+				 int *endptr */);
+/* Return the face ID to use to display a special glyph which selects
+   FACE_CODE as the face ID, assuming that ordinarily the face would
+   be BASIC_FACE.  F is the frame.  */
+extern int compute_glyph_face (/* FRAME_PTR, int */);
+
+extern void win32_fill_rect ();
+extern void win32_clear_window ();
+
+#define win32_fill_area(f,hdc,pix,x,y,nx,ny) \
+{ \
+    RECT rect; \
+    rect.left = x; \
+    rect.top = y; \
+    rect.right = x + nx; \
+    rect.bottom = y + ny; \
+    win32_fill_rect (f,hdc,pix,&rect); \
+}
+
+#define win32_clear_rect(f,hdc,lprect) \
+win32_fill_rect (f,hdc,f->output_data.win32->background_pixel,lprect)
+
+#define win32_clear_area(f,hdc,x,y,nx,ny) \
+win32_fill_area (f,hdc,f->output_data.win32->background_pixel,x,y,nx,ny)
+
+extern XFontStruct *win32_load_font ();
+extern void win32_unload_font ();
+
+extern HDC map_mode();
+
+#define my_get_dc(hwnd) (map_mode (GetDC (hwnd)))
+
+#define WM_EMACS_START                 (WM_USER + 1)
+#define WM_EMACS_KILL                  (WM_EMACS_START + 0x00)
+#define WM_EMACS_CREATEWINDOW          (WM_EMACS_START + 0x01)
+#define WM_EMACS_DONE                  (WM_EMACS_START + 0x02)
+#define WM_EMACS_CREATESCROLLBAR       (WM_EMACS_START + 0x03)
+#define WM_EMACS_DESTROYWINDOW         (WM_EMACS_START + 0x04)
+#define WM_EMACS_END                   (WM_EMACS_START + 0x10)
+
+#define WND_X_UNITS_INDEX      (0) 
+#define WND_Y_UNITS_INDEX      (4) 
+#define WND_BACKGROUND_INDEX   (8) 
+
+#define WND_LAST_INDEX      (16)
+#define WND_EXTRA_BYTES     (WND_LAST_INDEX)
+
+extern DWORD dwWinThreadId;
+extern HANDLE hWinThread;
+extern DWORD dwMainThreadId;
+extern HANDLE hMainThread;
+
+typedef struct Win32Msg {
+    MSG msg;
+    DWORD dwModifiers;
+    RECT rect;
+} Win32Msg;
+
+extern void init_crit ();
+extern void enter_crit ();
+extern void leave_crit ();
+extern void delete_crit ();
+
+extern BOOL get_next_msg ();
+extern BOOL post_msg ();
+extern void wait_for_sync ();
+
+extern BOOL parse_button ();