changeset 39643:3159dbc2f268

Initial checkin.
author Miles Bader <miles@gnu.org>
date Sun, 07 Oct 2001 03:52:01 +0000
parents a579268a4673
children ae06b5ea312d
files lisp/button.el
diffstat 1 files changed, 415 insertions(+), 0 deletions(-) [+]
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/button.el	Sun Oct 07 03:52:01 2001 +0000
@@ -0,0 +1,415 @@
+;;; button.el --- Clickable buttons
+;;
+;; Copyright (C) 2001 Free Software Foundation, Inc.
+;;
+;; Author: Miles Bader <miles@gnu.org>
+;; Keywords: extensions
+;;
+;; This file is part of GNU Emacs.
+;;
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+;;
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;; GNU General Public License for more details.
+;;
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING.  If not, write to the
+;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+;; Boston, MA 02111-1307, USA.
+
+;;; Commentary:
+;;
+;; This package defines functions for inserting and manipulating
+;; clickable buttons in Emacs buffers, such as might be used for help
+;; hyperlinks, etc.
+;;
+;; In some ways it duplicates functionality also offered by the
+;; `widget' package, but the button package has the advantage that it
+;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
+;; (the code, that is, not the interface).
+;;
+;; Buttons can either use overlays, in which case the button is
+;; represented by the overlay itself, or text-properties, in which case
+;; the button is represented by a marker or buffer-position pointing
+;; somewhere in the button.  In the latter case, no markers into the
+;; buffer are retained, which is important for speed if there are are
+;; extremely large numbers of buttons.
+;;
+;; Using `define-button-type' to define default properties for buttons
+;; is not necessary, but it is is encouraged, since doing so makes the
+;; resulting code clearer and more efficient.
+;;
+
+;;; Code:
+
+
+;; Globals
+
+(defface button '((t :underline t))
+  "Default face used for buttons.")
+
+;;;###autoload
+(defvar button-map
+  (let ((map (make-sparse-keymap)))
+    (define-key map "\r" 'push-button)
+    (define-key map [mouse-2] 'push-button)
+    map)
+  "Keymap used by buttons.")
+
+;;;###autoload
+(defvar button-buffer-map
+  (let ((map (make-sparse-keymap)))
+    (define-key map [?\t] 'forward-button)
+    (define-key map [backtab] 'backward-button)
+    map)
+  "Keymap useful for buffers containing buttons.
+Mode-specific keymaps may want to use this as their parent keymap.")
+
+;; Default properties for buttons
+(put 'default-button 'face 'button)
+(put 'default-button 'mouse-face 'highlight)
+(put 'default-button 'keymap button-map)
+(put 'default-button 'type 'button)
+(put 'default-button 'action 'button-nop)
+(put 'default-button 'help-echo "mouse-2, RET: Push this button")
+;; Make overlay buttons go away if their underlying text is deleted.
+(put 'default-button 'evaporate t)
+;; Prevent insertions adjacent to the text-property buttons from
+;; inheriting its properties.
+(put 'default-button 'rear-nonsticky t)
+;; Text property buttons don't have a `button' property of their own, so
+;; they inherit this.
+(put 'default-button 'button t)
+
+;; This is the default button action.
+(defun button-nop (button)
+  "Do nothing to BUTTON."
+  nil)
+
+
+;; Button types (which can be used to hold default properties for buttons)
+
+;;;###autoload
+(defun define-button-type (name &rest properties)
+  "Define a `button type' called NAME.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to use as defaults for buttons with this type
+\(a button's type may be set by giving it a `type' property when
+creating the button)."
+  ;; We use a different symbol than NAME (with `-button' appended, and
+  ;; uninterned) to store the properties.  This is to avoid name
+  ;; clashes, since many very general properties may be include in
+  ;; PROPERTIES.
+  (let ((catsym (make-symbol (concat (symbol-name name) "-button"))))
+    ;; Provide a link so that it's easy to find the real symbol.
+    (put name 'button-category-symbol catsym)
+    ;; Initialize NAME's properties using the global defaults.
+    (let ((default-props (symbol-plist 'default-button)))
+      (while default-props
+	(put catsym (pop default-props) (pop default-props))))
+    ;; Add NAME as the `type' property, which will then be returned as
+    ;; the type property of individual buttons.
+    (put catsym 'type name)
+    ;; Add the properties in PROPERTIES to the real symbol.
+    (while properties
+      (put catsym (pop properties) (pop properties)))
+    name))
+
+;; [this is an internal function]
+(defsubst button-category-symbol (type)
+  "Return the symbol used by button-type TYPE to store properties.
+Buttons inherit them by setting their `category' property to that symbol."
+  (or (get type 'button-category-symbol)
+      (error "Unknown button type `%s'" type)))
+
+(defun button-type-put (type prop val)
+  "Set the button-type TYPE's PROP property to VAL."
+  (put (button-category-symbol type) prop val))
+
+(defun button-type-get (type prop)
+  "Get the property of button-type TYPE named PROP."
+  (get (button-category-symbol type) prop))
+
+
+;; Button properties and other attributes
+
+(defun button-start (button)
+  "Return the position at which BUTTON starts."
+  (if (overlayp button)
+      (overlay-start button)
+    ;; Must be a text-property button.
+    (or (previous-single-property-change (1+ button) 'button)
+	(point-min))))
+
+(defun button-end (button)
+  "Return the position at which BUTTON ends."
+  (if (overlayp button)
+      (overlay-end button)
+    ;; Must be a text-property button.
+    (or (next-single-property-change button 'button)
+	(point-max))))
+
+(defun button-get (button prop)
+  "Get the property of button BUTTON named PROP."
+  (if (overlayp button)
+      (overlay-get button prop)
+    ;; Must be a text-property button.
+    (get-text-property button prop)))
+
+(defun button-put (button prop val)
+  "Set BUTTON's PROP property to VAL."
+  ;; Treat some properties specially.
+  (cond ((eq prop 'type)
+	 ;; We translate a `type' property a `category' property, since
+	 ;; that's what's actually used by overlays/text-properties for
+	 ;; inheriting properties.
+	 (setq prop 'category)
+	 (setq val (button-category-symbol val)))
+	((eq prop 'category)
+	 ;; Disallow updating the `category' property directly.
+	 (error "Button `category' property may not be set directly")))
+  ;; Add the property.
+  (if (overlayp button)
+      (overlay-put button prop val)
+    ;; Must be a text-property button.
+    (put-text-property
+     (or (previous-single-property-change (1+ button) 'button)
+	 (point-min))
+     (or (next-single-property-change button 'button)
+	 (point-max))
+     prop val)))
+
+(defsubst button-activate (button)
+  "Call BUTTON's action property."
+  (funcall (button-get button 'action) button))
+
+(defun button-label (button)
+  "Return BUTTON's text label."
+  (buffer-substring-no-properties (button-start button) (button-end button)))
+
+
+;; Creating overlay buttons
+
+;;;###autoload
+(defun make-button (beg end &rest properties)
+  "Make a button from BEG to END in the current buffer.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.  In particular, the `type'
+property may be used to specify a button-type from which to inherit
+other properties; see `define-button-type'.
+
+Also see `make-text-button', `insert-button'."
+  (let ((overlay (make-overlay beg end nil t nil)))
+    (while properties
+      (button-put overlay (pop properties) (pop properties)))
+    ;; Put a pointer to the button in the overlay, so it's easy to get
+    ;; when we don't actually have a reference to the overlay.
+    (overlay-put overlay 'button overlay)
+    ;; If the user didn't specify a type, use the default.
+    (unless (overlay-get overlay 'category)
+      (overlay-put overlay 'category 'default-button))
+    ;; OVERLAY is the button, so return it
+    overlay))
+
+;;;###autoload
+(defun insert-button (label &rest properties)
+  "Insert a button with the label LABEL.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.  In particular, the `type'
+property may be used to specify a button-type from which to inherit
+other properties; see `define-button-type'.
+
+Also see `insert-text-button', `make-button'."
+  (apply #'make-button
+	 (prog1 (point) (insert label))
+	 (point)
+	 properties))
+
+
+;; Creating text-property buttons
+
+;;;###autoload
+(defun make-text-button (beg end &rest properties)
+  "Make a button from BEG to END in the current buffer.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.  In particular, the `type'
+property may be used to specify a button-type from which to inherit
+other properties; see `define-button-type'.
+
+This function is like `make-button', except that the button is actually
+part of the text instead of being a property of the buffer.  Creating
+large numbers of buttons can also be somewhat faster using
+`make-text-button'.
+
+Also see `insert-text-button'."
+  (let (prop val)
+    (while properties
+      (setq prop (pop properties))
+      (setq val (pop properties))
+      ;; Note that all the following code is basically equivalent to
+      ;; `button-put', but we can do it much more efficiently since we
+      ;; already have BEG and END.
+      (cond ((eq prop 'type)
+	     ;; We translate a `type' property into a `category'
+	     ;; property, since that's what's actually used by
+	     ;; text-properties for inheritance.
+	     (setq prop 'category)
+	     (setq val (button-category-symbol val)))
+	    ((eq prop 'category)
+	     ;; Disallow setting the `category' property directly.
+	     (error "Button `category' property may not be set directly")))
+      ;; Add the property.
+      (put-text-property beg end prop val)))
+  ;; Return something that can be used to get at the button.
+  beg)
+
+;;;###autoload
+(defun insert-text-button (label &rest properties)
+  "Insert a button with the label LABEL.
+The remaining arguments form a sequence of PROPERTY VALUE pairs,
+specifying properties to add to the button.  In particular, the `type'
+property may be used to specify a button-type from which to inherit
+other properties; see `define-button-type'.
+
+This function is like `insert-button', except that the button is
+actually part of the text instead of being a property of the buffer.
+Creating large numbers of buttons can also be somewhat faster using
+`insert-text-button'.
+
+Also see `make-text-button'."
+  (apply #'make-text-button
+	 (prog1 (point) (insert label))
+	 (point)
+	 properties))
+
+
+;; Finding buttons in a buffer
+
+(defun button-at (pos)
+  "Return the button at position POS in the current buffer, or nil."
+  (let ((button (get-char-property pos 'button)))
+    (if (or (overlayp button) (null button))
+	button
+      ;; Must be a text-property button; return a marker pointing to it.
+      (copy-marker pos t))))
+
+(defun next-button (pos &optional n wrap count-current)
+  "Return the Nth button after position POS in the current buffer.
+If N is negative, return the Nth button before POS.
+If no Nth button is found, return nil.
+If WRAP is non-nil, the search wraps around at the end of the buffer.
+If COUNT-CURRENT is non-nil, count any button at POS in the search,
+ instead of starting at the next button."
+  (when (null n)
+    (setq n 1))
+  (if (< n 0)
+      ;; reverse direction
+      (previous-button pos (- n) wrap)
+    (unless count-current
+      ;; Search for the next button boundary.
+      (setq pos (next-single-char-property-change pos 'button)))
+    (let ((button (button-at pos)))
+      (cond ((and button (>= n 2))
+	     ;; Found a button, but we want a different one; recurse.
+	     (next-button (button-start button) (1- n) wrap))
+	    (button
+	     ;; This is the button we want.
+	     button)
+	    ((= pos (point-max))
+	     ;; Failed to find a button going forwards, either wrap or
+	     ;; return failure.
+	     (and wrap (next-button (point-min) n nil t)))
+	    (t
+	     ;; We must have originally been on a button, and are now in
+	     ;; the inter-button space.  Recurse to find a button.
+	     (next-button pos n wrap))))))
+
+(defun previous-button (pos &optional n wrap count-current)
+  "Return the Nth button before position POS in the current buffer.
+If N is negative, return the Nth button after POS.
+If no Nth button is found, return nil.
+If WRAP is non-nil, the search wraps around at the beginning of the buffer.
+If COUNT-CURRENT is non-nil, count any button at POS in the search,
+ instead of starting at the next button."
+  (when (null n)
+    (setq n 1))
+  (if (< n 0)
+      ;; reverse direction
+      (next-button pos (- n) wrap)
+    (unless count-current
+      (setq pos (previous-single-char-property-change pos 'button)))
+    (let ((button (and (> pos (point-min)) (button-at (1- pos)))))
+      (cond ((and button (>= n 2))
+	     ;; Found a button, but we want a different one; recurse.
+	     (previous-button (button-start button) (1- n) wrap))
+	    (button
+	     ;; This is the button we want.
+	     button)
+	    ((= pos (point-min))
+	     ;; Failed to find a button going backwards, either wrap
+	     ;; or return failure.
+	     (and wrap (previous-button (point-max) n nil t)))
+	    (t
+	     ;; We must have originally been on a button, and are now in
+	     ;; the inter-button space.  Recurse to find a button.
+	     (previous-button pos (max n 1) wrap))))))
+
+
+;; User commands
+
+(defun push-button (&optional pos)
+  "Perform the action specified by a button at location POS.
+POS may be either a buffer position or a mouse-event.
+POS defaults to point, except when `push-button' is invoked
+interactively as the result of a mouse-event, in which case, the
+mouse event is used.
+If there's no button at POS, do nothing and return nil, otherwise
+return t."
+  (interactive
+   (list (if (integerp last-command-event) (point) last-command-event)))
+  (if (and (not (integerp pos)) (eventp pos))
+      ;; POS is a mouse event; switch to the proper window/buffer
+      (let ((posn (event-start pos)))
+	(with-current-buffer (window-buffer (posn-window posn))
+	  (push-button (posn-point posn))))
+    ;; POS is just normal position
+    (let ((button (button-at (or pos (point)))))
+      (if (not button)
+	  nil
+	(button-activate button)
+	t))))
+
+(defun forward-button (n &optional wrap display-message)
+  "Move to the Nth next button, or Nth previous button if N is negative.
+If WRAP is non-nil, moving past either end of the buffer continues from the
+other end.
+If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
+Returns the button found."
+  (interactive "p\nd\nd")
+  (let ((button (next-button (point) n wrap)))
+    (if (null button)
+	(error (if wrap "No buttons!" "No more buttons"))
+      (goto-char (button-start button))
+      (let ((msg (and display-message (button-get button 'help-echo))))
+	(when msg
+	  (message "%s" msg)))
+      button)))
+
+(defun backward-button (n &optional wrap display-message)
+  "Move to the Nth previous button, or Nth next button if N is negative.
+If WRAP is non-nil, moving past either end of the buffer continues from the
+other end.
+If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
+Returns the button found."
+  (interactive "p\nd\nd")
+  (forward-button (- n) wrap display-message))
+
+
+(provide 'button)
+
+;;; button.el ends here