changeset 83980:3907cf271a37

Move to ../doc/lispref
author Glenn Morris <rgm@gnu.org>
date Thu, 06 Sep 2007 04:09:49 +0000
parents 6f382d8ffe4f
children 4cb8c678057b
files lispref/commands.texi
diffstat 1 files changed, 0 insertions(+), 3290 deletions(-) [+]
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--- a/lispref/commands.texi	Thu Sep 06 04:09:44 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,3290 +0,0 @@
-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
-@c   2003, 2004, 2005, 2006, 2007  Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/commands
-@node Command Loop, Keymaps, Minibuffers, Top
-@chapter Command Loop
-@cindex editor command loop
-@cindex command loop
-
-  When you run Emacs, it enters the @dfn{editor command loop} almost
-immediately.  This loop reads key sequences, executes their definitions,
-and displays the results.  In this chapter, we describe how these things
-are done, and the subroutines that allow Lisp programs to do them.
-
-@menu
-* Command Overview::    How the command loop reads commands.
-* Defining Commands::   Specifying how a function should read arguments.
-* Interactive Call::    Calling a command, so that it will read arguments.
-* Command Loop Info::   Variables set by the command loop for you to examine.
-* Adjusting Point::     Adjustment of point after a command.
-* Input Events::	What input looks like when you read it.
-* Reading Input::       How to read input events from the keyboard or mouse.
-* Special Events::      Events processed immediately and individually.
-* Waiting::             Waiting for user input or elapsed time.
-* Quitting::            How @kbd{C-g} works.  How to catch or defer quitting.
-* Prefix Command Arguments::    How the commands to set prefix args work.
-* Recursive Editing::   Entering a recursive edit,
-                          and why you usually shouldn't.
-* Disabling Commands::  How the command loop handles disabled commands.
-* Command History::     How the command history is set up, and how accessed.
-* Keyboard Macros::     How keyboard macros are implemented.
-@end menu
-
-@node Command Overview
-@section Command Loop Overview
-
-  The first thing the command loop must do is read a key sequence, which
-is a sequence of events that translates into a command.  It does this by
-calling the function @code{read-key-sequence}.  Your Lisp code can also
-call this function (@pxref{Key Sequence Input}).  Lisp programs can also
-do input at a lower level with @code{read-event} (@pxref{Reading One
-Event}) or discard pending input with @code{discard-input}
-(@pxref{Event Input Misc}).
-
-  The key sequence is translated into a command through the currently
-active keymaps.  @xref{Key Lookup}, for information on how this is done.
-The result should be a keyboard macro or an interactively callable
-function.  If the key is @kbd{M-x}, then it reads the name of another
-command, which it then calls.  This is done by the command
-@code{execute-extended-command} (@pxref{Interactive Call}).
-
-  To execute a command requires first reading the arguments for it.
-This is done by calling @code{command-execute} (@pxref{Interactive
-Call}).  For commands written in Lisp, the @code{interactive}
-specification says how to read the arguments.  This may use the prefix
-argument (@pxref{Prefix Command Arguments}) or may read with prompting
-in the minibuffer (@pxref{Minibuffers}).  For example, the command
-@code{find-file} has an @code{interactive} specification which says to
-read a file name using the minibuffer.  The command's function body does
-not use the minibuffer; if you call this command from Lisp code as a
-function, you must supply the file name string as an ordinary Lisp
-function argument.
-
-  If the command is a string or vector (i.e., a keyboard macro) then
-@code{execute-kbd-macro} is used to execute it.  You can call this
-function yourself (@pxref{Keyboard Macros}).
-
-  To terminate the execution of a running command, type @kbd{C-g}.  This
-character causes @dfn{quitting} (@pxref{Quitting}).
-
-@defvar pre-command-hook
-The editor command loop runs this normal hook before each command.  At
-that time, @code{this-command} contains the command that is about to
-run, and @code{last-command} describes the previous command.
-@xref{Command Loop Info}.
-@end defvar
-
-@defvar post-command-hook
-The editor command loop runs this normal hook after each command
-(including commands terminated prematurely by quitting or by errors),
-and also when the command loop is first entered.  At that time,
-@code{this-command} refers to the command that just ran, and
-@code{last-command} refers to the command before that.
-@end defvar
-
-  Quitting is suppressed while running @code{pre-command-hook} and
-@code{post-command-hook}.  If an error happens while executing one of
-these hooks, it terminates execution of the hook, and clears the hook
-variable to @code{nil} so as to prevent an infinite loop of errors.
-
-  A request coming into the Emacs server (@pxref{Emacs Server,,,
-emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
-command does.
-
-@node Defining Commands
-@section Defining Commands
-@cindex defining commands
-@cindex commands, defining
-@cindex functions, making them interactive
-@cindex interactive function
-
-  A Lisp function becomes a command when its body contains, at top
-level, a form that calls the special form @code{interactive}.  This
-form does nothing when actually executed, but its presence serves as a
-flag to indicate that interactive calling is permitted.  Its argument
-controls the reading of arguments for an interactive call.
-
-@menu
-* Using Interactive::     General rules for @code{interactive}.
-* Interactive Codes::     The standard letter-codes for reading arguments
-                             in various ways.
-* Interactive Examples::  Examples of how to read interactive arguments.
-@end menu
-
-@node Using Interactive
-@subsection Using @code{interactive}
-@cindex arguments, interactive entry
-
-  This section describes how to write the @code{interactive} form that
-makes a Lisp function an interactively-callable command, and how to
-examine a command's @code{interactive} form.
-
-@defspec interactive arg-descriptor
-This special form declares that the function in which it appears is a
-command, and that it may therefore be called interactively (via
-@kbd{M-x} or by entering a key sequence bound to it).  The argument
-@var{arg-descriptor} declares how to compute the arguments to the
-command when the command is called interactively.
-
-A command may be called from Lisp programs like any other function, but
-then the caller supplies the arguments and @var{arg-descriptor} has no
-effect.
-
-The @code{interactive} form has its effect because the command loop
-(actually, its subroutine @code{call-interactively}) scans through the
-function definition looking for it, before calling the function.  Once
-the function is called, all its body forms including the
-@code{interactive} form are executed, but at this time
-@code{interactive} simply returns @code{nil} without even evaluating its
-argument.
-@end defspec
-
-There are three possibilities for the argument @var{arg-descriptor}:
-
-@itemize @bullet
-@item
-It may be omitted or @code{nil}; then the command is called with no
-arguments.  This leads quickly to an error if the command requires one
-or more arguments.
-
-@item
-It may be a string; then its contents should consist of a code character
-followed by a prompt (which some code characters use and some ignore).
-The prompt ends either with the end of the string or with a newline.
-Here is a simple example:
-
-@smallexample
-(interactive "bFrobnicate buffer: ")
-@end smallexample
-
-@noindent
-The code letter @samp{b} says to read the name of an existing buffer,
-with completion.  The buffer name is the sole argument passed to the
-command.  The rest of the string is a prompt.
-
-If there is a newline character in the string, it terminates the prompt.
-If the string does not end there, then the rest of the string should
-contain another code character and prompt, specifying another argument.
-You can specify any number of arguments in this way.
-
-@c Emacs 19 feature
-The prompt string can use @samp{%} to include previous argument values
-(starting with the first argument) in the prompt.  This is done using
-@code{format} (@pxref{Formatting Strings}).  For example, here is how
-you could read the name of an existing buffer followed by a new name to
-give to that buffer:
-
-@smallexample
-@group
-(interactive "bBuffer to rename: \nsRename buffer %s to: ")
-@end group
-@end smallexample
-
-@cindex @samp{*} in @code{interactive}
-@cindex read-only buffers in interactive
-If the first character in the string is @samp{*}, then an error is
-signaled if the buffer is read-only.
-
-@cindex @samp{@@} in @code{interactive}
-@c Emacs 19 feature
-If the first character in the string is @samp{@@}, and if the key
-sequence used to invoke the command includes any mouse events, then
-the window associated with the first of those events is selected
-before the command is run.
-
-You can use @samp{*} and @samp{@@} together; the order does not matter.
-Actual reading of arguments is controlled by the rest of the prompt
-string (starting with the first character that is not @samp{*} or
-@samp{@@}).
-
-@item
-It may be a Lisp expression that is not a string; then it should be a
-form that is evaluated to get a list of arguments to pass to the
-command.  Usually this form will call various functions to read input
-from the user, most often through the minibuffer (@pxref{Minibuffers})
-or directly from the keyboard (@pxref{Reading Input}).
-
-Providing point or the mark as an argument value is also common, but
-if you do this @emph{and} read input (whether using the minibuffer or
-not), be sure to get the integer values of point or the mark after
-reading.  The current buffer may be receiving subprocess output; if
-subprocess output arrives while the command is waiting for input, it
-could relocate point and the mark.
-
-Here's an example of what @emph{not} to do:
-
-@smallexample
-(interactive
- (list (region-beginning) (region-end)
-       (read-string "Foo: " nil 'my-history)))
-@end smallexample
-
-@noindent
-Here's how to avoid the problem, by examining point and the mark after
-reading the keyboard input:
-
-@smallexample
-(interactive
- (let ((string (read-string "Foo: " nil 'my-history)))
-   (list (region-beginning) (region-end) string)))
-@end smallexample
-
-@strong{Warning:} the argument values should not include any data
-types that can't be printed and then read.  Some facilities save
-@code{command-history} in a file to be read in the subsequent
-sessions; if a command's arguments contain a data type that prints
-using @samp{#<@dots{}>} syntax, those facilities won't work.
-
-There are, however, a few exceptions: it is ok to use a limited set of
-expressions such as @code{(point)}, @code{(mark)},
-@code{(region-beginning)}, and @code{(region-end)}, because Emacs
-recognizes them specially and puts the expression (rather than its
-value) into the command history.  To see whether the expression you
-wrote is one of these exceptions, run the command, then examine
-@code{(car command-history)}.
-@end itemize
-
-@cindex examining the @code{interactive} form
-@defun interactive-form function
-This function returns the @code{interactive} form of @var{function}.
-If @var{function} is an interactively callable function
-(@pxref{Interactive Call}), the value is the command's
-@code{interactive} form @code{(interactive @var{spec})}, which
-specifies how to compute its arguments.  Otherwise, the value is
-@code{nil}.  If @var{function} is a symbol, its function definition is
-used.
-@end defun
-
-@node Interactive Codes
-@comment  node-name,  next,  previous,  up
-@subsection Code Characters for @code{interactive}
-@cindex interactive code description
-@cindex description for interactive codes
-@cindex codes, interactive, description of
-@cindex characters for interactive codes
-
-  The code character descriptions below contain a number of key words,
-defined here as follows:
-
-@table @b
-@item Completion
-@cindex interactive completion
-Provide completion.  @key{TAB}, @key{SPC}, and @key{RET} perform name
-completion because the argument is read using @code{completing-read}
-(@pxref{Completion}).  @kbd{?} displays a list of possible completions.
-
-@item Existing
-Require the name of an existing object.  An invalid name is not
-accepted; the commands to exit the minibuffer do not exit if the current
-input is not valid.
-
-@item Default
-@cindex default argument string
-A default value of some sort is used if the user enters no text in the
-minibuffer.  The default depends on the code character.
-
-@item No I/O
-This code letter computes an argument without reading any input.
-Therefore, it does not use a prompt string, and any prompt string you
-supply is ignored.
-
-Even though the code letter doesn't use a prompt string, you must follow
-it with a newline if it is not the last code character in the string.
-
-@item Prompt
-A prompt immediately follows the code character.  The prompt ends either
-with the end of the string or with a newline.
-
-@item Special
-This code character is meaningful only at the beginning of the
-interactive string, and it does not look for a prompt or a newline.
-It is a single, isolated character.
-@end table
-
-@cindex reading interactive arguments
-  Here are the code character descriptions for use with @code{interactive}:
-
-@table @samp
-@item *
-Signal an error if the current buffer is read-only.  Special.
-
-@item @@
-Select the window mentioned in the first mouse event in the key
-sequence that invoked this command.  Special.
-
-@item a
-A function name (i.e., a symbol satisfying @code{fboundp}).  Existing,
-Completion, Prompt.
-
-@item b
-The name of an existing buffer.  By default, uses the name of the
-current buffer (@pxref{Buffers}).  Existing, Completion, Default,
-Prompt.
-
-@item B
-A buffer name.  The buffer need not exist.  By default, uses the name of
-a recently used buffer other than the current buffer.  Completion,
-Default, Prompt.
-
-@item c
-A character.  The cursor does not move into the echo area.  Prompt.
-
-@item C
-A command name (i.e., a symbol satisfying @code{commandp}).  Existing,
-Completion, Prompt.
-
-@item d
-@cindex position argument
-The position of point, as an integer (@pxref{Point}).  No I/O.
-
-@item D
-A directory name.  The default is the current default directory of the
-current buffer, @code{default-directory} (@pxref{File Name Expansion}).
-Existing, Completion, Default, Prompt.
-
-@item e
-The first or next mouse event in the key sequence that invoked the command.
-More precisely, @samp{e} gets events that are lists, so you can look at
-the data in the lists.  @xref{Input Events}.  No I/O.
-
-You can use @samp{e} more than once in a single command's interactive
-specification.  If the key sequence that invoked the command has
-@var{n} events that are lists, the @var{n}th @samp{e} provides the
-@var{n}th such event.  Events that are not lists, such as function keys
-and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
-
-@item f
-A file name of an existing file (@pxref{File Names}).  The default
-directory is @code{default-directory}.  Existing, Completion, Default,
-Prompt.
-
-@item F
-A file name.  The file need not exist.  Completion, Default, Prompt.
-
-@item G
-A file name.  The file need not exist.  If the user enters just a
-directory name, then the value is just that directory name, with no
-file name within the directory added.  Completion, Default, Prompt.
-
-@item i
-An irrelevant argument.  This code always supplies @code{nil} as
-the argument's value.  No I/O.
-
-@item k
-A key sequence (@pxref{Key Sequences}).  This keeps reading events
-until a command (or undefined command) is found in the current key
-maps.  The key sequence argument is represented as a string or vector.
-The cursor does not move into the echo area.  Prompt.
-
-If @samp{k} reads a key sequence that ends with a down-event, it also
-reads and discards the following up-event.  You can get access to that
-up-event with the @samp{U} code character.
-
-This kind of input is used by commands such as @code{describe-key} and
-@code{global-set-key}.
-
-@item K
-A key sequence, whose definition you intend to change.  This works like
-@samp{k}, except that it suppresses, for the last input event in the key
-sequence, the conversions that are normally used (when necessary) to
-convert an undefined key into a defined one.
-
-@item m
-@cindex marker argument
-The position of the mark, as an integer.  No I/O.
-
-@item M
-Arbitrary text, read in the minibuffer using the current buffer's input
-method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
-Emacs Manual}).  Prompt.
-
-@item n
-A number, read with the minibuffer.  If the input is not a number, the
-user has to try again.  @samp{n} never uses the prefix argument.
-Prompt.
-
-@item N
-The numeric prefix argument; but if there is no prefix argument, read
-a number as with @kbd{n}.  The value is always a number.  @xref{Prefix
-Command Arguments}.  Prompt.
-
-@item p
-@cindex numeric prefix argument usage
-The numeric prefix argument.  (Note that this @samp{p} is lower case.)
-No I/O.
-
-@item P
-@cindex raw prefix argument usage
-The raw prefix argument.  (Note that this @samp{P} is upper case.)  No
-I/O.
-
-@item r
-@cindex region argument
-Point and the mark, as two numeric arguments, smallest first.  This is
-the only code letter that specifies two successive arguments rather than
-one.  No I/O.
-
-@item s
-Arbitrary text, read in the minibuffer and returned as a string
-(@pxref{Text from Minibuffer}).  Terminate the input with either
-@kbd{C-j} or @key{RET}.  (@kbd{C-q} may be used to include either of
-these characters in the input.)  Prompt.
-
-@item S
-An interned symbol whose name is read in the minibuffer.  Any whitespace
-character terminates the input.  (Use @kbd{C-q} to include whitespace in
-the string.)  Other characters that normally terminate a symbol (e.g.,
-parentheses and brackets) do not do so here.  Prompt.
-
-@item U
-A key sequence or @code{nil}.  Can be used after a @samp{k} or
-@samp{K} argument to get the up-event that was discarded (if any)
-after @samp{k} or @samp{K} read a down-event.  If no up-event has been
-discarded, @samp{U} provides @code{nil} as the argument.  No I/O.
-
-@item v
-A variable declared to be a user option (i.e., satisfying the
-predicate @code{user-variable-p}).  This reads the variable using
-@code{read-variable}.  @xref{Definition of read-variable}.  Existing,
-Completion, Prompt.
-
-@item x
-A Lisp object, specified with its read syntax, terminated with a
-@kbd{C-j} or @key{RET}.  The object is not evaluated.  @xref{Object from
-Minibuffer}.  Prompt.
-
-@item X
-@cindex evaluated expression argument
-A Lisp form's value.  @samp{X} reads as @samp{x} does, then evaluates
-the form so that its value becomes the argument for the command.
-Prompt.
-
-@item z
-A coding system name (a symbol).  If the user enters null input, the
-argument value is @code{nil}.  @xref{Coding Systems}.  Completion,
-Existing, Prompt.
-
-@item Z
-A coding system name (a symbol)---but only if this command has a prefix
-argument.  With no prefix argument, @samp{Z} provides @code{nil} as the
-argument value.  Completion, Existing, Prompt.
-@end table
-
-@node Interactive Examples
-@comment  node-name,  next,  previous,  up
-@subsection Examples of Using @code{interactive}
-@cindex examples of using @code{interactive}
-@cindex @code{interactive}, examples of using
-
-  Here are some examples of @code{interactive}:
-
-@example
-@group
-(defun foo1 ()              ; @r{@code{foo1} takes no arguments,}
-    (interactive)           ;   @r{just moves forward two words.}
-    (forward-word 2))
-     @result{} foo1
-@end group
-
-@group
-(defun foo2 (n)             ; @r{@code{foo2} takes one argument,}
-    (interactive "p")       ;   @r{which is the numeric prefix.}
-    (forward-word (* 2 n)))
-     @result{} foo2
-@end group
-
-@group
-(defun foo3 (n)             ; @r{@code{foo3} takes one argument,}
-    (interactive "nCount:") ;   @r{which is read with the Minibuffer.}
-    (forward-word (* 2 n)))
-     @result{} foo3
-@end group
-
-@group
-(defun three-b (b1 b2 b3)
-  "Select three existing buffers.
-Put them into three windows, selecting the last one."
-@end group
-    (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
-    (delete-other-windows)
-    (split-window (selected-window) 8)
-    (switch-to-buffer b1)
-    (other-window 1)
-    (split-window (selected-window) 8)
-    (switch-to-buffer b2)
-    (other-window 1)
-    (switch-to-buffer b3))
-     @result{} three-b
-@group
-(three-b "*scratch*" "declarations.texi" "*mail*")
-     @result{} nil
-@end group
-@end example
-
-@node Interactive Call
-@section Interactive Call
-@cindex interactive call
-
-  After the command loop has translated a key sequence into a command it
-invokes that command using the function @code{command-execute}.  If the
-command is a function, @code{command-execute} calls
-@code{call-interactively}, which reads the arguments and calls the
-command.  You can also call these functions yourself.
-
-@defun commandp object &optional for-call-interactively
-Returns @code{t} if @var{object} is suitable for calling interactively;
-that is, if @var{object} is a command.  Otherwise, returns @code{nil}.
-
-The interactively callable objects include strings and vectors (treated
-as keyboard macros), lambda expressions that contain a top-level call to
-@code{interactive}, byte-code function objects made from such lambda
-expressions, autoload objects that are declared as interactive
-(non-@code{nil} fourth argument to @code{autoload}), and some of the
-primitive functions.
-
-A symbol satisfies @code{commandp} if its function definition
-satisfies @code{commandp}.  Keys and keymaps are not commands.
-Rather, they are used to look up commands (@pxref{Keymaps}).
-
-If @var{for-call-interactively} is non-@code{nil}, then
-@code{commandp} returns @code{t} only for objects that
-@code{call-interactively} could call---thus, not for keyboard macros.
-
-See @code{documentation} in @ref{Accessing Documentation}, for a
-realistic example of using @code{commandp}.
-@end defun
-
-@defun call-interactively command &optional record-flag keys
-This function calls the interactively callable function @var{command},
-reading arguments according to its interactive calling specifications.
-It returns whatever @var{command} returns.  An error is signaled if
-@var{command} is not a function or if it cannot be called
-interactively (i.e., is not a command).  Note that keyboard macros
-(strings and vectors) are not accepted, even though they are
-considered commands, because they are not functions.  If @var{command}
-is a symbol, then @code{call-interactively} uses its function definition.
-
-@cindex record command history
-If @var{record-flag} is non-@code{nil}, then this command and its
-arguments are unconditionally added to the list @code{command-history}.
-Otherwise, the command is added only if it uses the minibuffer to read
-an argument.  @xref{Command History}.
-
-The argument @var{keys}, if given, should be a vector which specifies
-the sequence of events to supply if the command inquires which events
-were used to invoke it.  If @var{keys} is omitted or @code{nil}, the
-default is the return value of @code{this-command-keys-vector}.
-@xref{Definition of this-command-keys-vector}.
-@end defun
-
-@defun command-execute command &optional record-flag keys special
-@cindex keyboard macro execution
-This function executes @var{command}.  The argument @var{command} must
-satisfy the @code{commandp} predicate; i.e., it must be an interactively
-callable function or a keyboard macro.
-
-A string or vector as @var{command} is executed with
-@code{execute-kbd-macro}.  A function is passed to
-@code{call-interactively}, along with the optional @var{record-flag}
-and @var{keys}.
-
-A symbol is handled by using its function definition in its place.  A
-symbol with an @code{autoload} definition counts as a command if it was
-declared to stand for an interactively callable function.  Such a
-definition is handled by loading the specified library and then
-rechecking the definition of the symbol.
-
-The argument @var{special}, if given, means to ignore the prefix
-argument and not clear it.  This is used for executing special events
-(@pxref{Special Events}).
-@end defun
-
-@deffn Command execute-extended-command prefix-argument
-@cindex read command name
-This function reads a command name from the minibuffer using
-@code{completing-read} (@pxref{Completion}).  Then it uses
-@code{command-execute} to call the specified command.  Whatever that
-command returns becomes the value of @code{execute-extended-command}.
-
-@cindex execute with prefix argument
-If the command asks for a prefix argument, it receives the value
-@var{prefix-argument}.  If @code{execute-extended-command} is called
-interactively, the current raw prefix argument is used for
-@var{prefix-argument}, and thus passed on to whatever command is run.
-
-@c !!! Should this be @kindex?
-@cindex @kbd{M-x}
-@code{execute-extended-command} is the normal definition of @kbd{M-x},
-so it uses the string @w{@samp{M-x }} as a prompt.  (It would be better
-to take the prompt from the events used to invoke
-@code{execute-extended-command}, but that is painful to implement.)  A
-description of the value of the prefix argument, if any, also becomes
-part of the prompt.
-
-@example
-@group
-(execute-extended-command 3)
----------- Buffer: Minibuffer ----------
-3 M-x forward-word RET
----------- Buffer: Minibuffer ----------
-     @result{} t
-@end group
-@end example
-@end deffn
-
-@defun interactive-p
-This function returns @code{t} if the containing function (the one
-whose code includes the call to @code{interactive-p}) was called in
-direct response to user input.  This means that it was called with the
-function @code{call-interactively}, and that a keyboard macro is
-not running, and that Emacs is not running in batch mode.
-
-If the containing function was called by Lisp evaluation (or with
-@code{apply} or @code{funcall}), then it was not called interactively.
-@end defun
-
-  The most common use of @code{interactive-p} is for deciding whether
-to give the user additional visual feedback (such as by printing an
-informative message).  For example:
-
-@example
-@group
-;; @r{Here's the usual way to use @code{interactive-p}.}
-(defun foo ()
-  (interactive)
-  (when (interactive-p)
-    (message "foo")))
-     @result{} foo
-@end group
-
-@group
-;; @r{This function is just to illustrate the behavior.}
-(defun bar ()
-  (interactive)
-  (setq foobar (list (foo) (interactive-p))))
-     @result{} bar
-@end group
-
-@group
-;; @r{Type @kbd{M-x foo}.}
-     @print{} foo
-@end group
-
-@group
-;; @r{Type @kbd{M-x bar}.}
-;; @r{This does not display a message.}
-@end group
-
-@group
-foobar
-     @result{} (nil t)
-@end group
-@end example
-
-  If you want to test @emph{only} whether the function was called
-using @code{call-interactively}, add an optional argument
-@code{print-message} which should be non-@code{nil} in an interactive
-call, and use the @code{interactive} spec to make sure it is
-non-@code{nil}.  Here's an example:
-
-@example
-(defun foo (&optional print-message)
-  (interactive "p")
-  (when print-message
-    (message "foo")))
-@end example
-
-@noindent
-Defined in this way, the function does display the message when called
-from a keyboard macro.  We use @code{"p"} because the numeric prefix
-argument is never @code{nil}.
-
-@defun called-interactively-p
-This function returns @code{t} when the calling function was called
-using @code{call-interactively}.
-
-When possible, instead of using this function, you should use the
-method in the example above; that method makes it possible for a
-caller to ``pretend'' that the function was called interactively.
-@end defun
-
-@node Command Loop Info
-@comment  node-name,  next,  previous,  up
-@section Information from the Command Loop
-
-The editor command loop sets several Lisp variables to keep status
-records for itself and for commands that are run.
-
-@defvar last-command
-This variable records the name of the previous command executed by the
-command loop (the one before the current command).  Normally the value
-is a symbol with a function definition, but this is not guaranteed.
-
-The value is copied from @code{this-command} when a command returns to
-the command loop, except when the command has specified a prefix
-argument for the following command.
-
-This variable is always local to the current terminal and cannot be
-buffer-local.  @xref{Multiple Displays}.
-@end defvar
-
-@defvar real-last-command
-This variable is set up by Emacs just like @code{last-command},
-but never altered by Lisp programs.
-@end defvar
-
-@defvar this-command
-@cindex current command
-This variable records the name of the command now being executed by
-the editor command loop.  Like @code{last-command}, it is normally a symbol
-with a function definition.
-
-The command loop sets this variable just before running a command, and
-copies its value into @code{last-command} when the command finishes
-(unless the command specified a prefix argument for the following
-command).
-
-@cindex kill command repetition
-Some commands set this variable during their execution, as a flag for
-whatever command runs next.  In particular, the functions for killing text
-set @code{this-command} to @code{kill-region} so that any kill commands
-immediately following will know to append the killed text to the
-previous kill.
-@end defvar
-
-If you do not want a particular command to be recognized as the previous
-command in the case where it got an error, you must code that command to
-prevent this.  One way is to set @code{this-command} to @code{t} at the
-beginning of the command, and set @code{this-command} back to its proper
-value at the end, like this:
-
-@example
-(defun foo (args@dots{})
-  (interactive @dots{})
-  (let ((old-this-command this-command))
-    (setq this-command t)
-    @r{@dots{}do the work@dots{}}
-    (setq this-command old-this-command)))
-@end example
-
-@noindent
-We do not bind @code{this-command} with @code{let} because that would
-restore the old value in case of error---a feature of @code{let} which
-in this case does precisely what we want to avoid.
-
-@defvar this-original-command
-This has the same value as @code{this-command} except when command
-remapping occurs (@pxref{Remapping Commands}).  In that case,
-@code{this-command} gives the command actually run (the result of
-remapping), and @code{this-original-command} gives the command that
-was specified to run but remapped into another command.
-@end defvar
-
-@defun this-command-keys
-This function returns a string or vector containing the key sequence
-that invoked the present command, plus any previous commands that
-generated the prefix argument for this command.  Any events read by the
-command using @code{read-event} without a timeout get tacked on to the end.
-
-However, if the command has called @code{read-key-sequence}, it
-returns the last read key sequence.  @xref{Key Sequence Input}.  The
-value is a string if all events in the sequence were characters that
-fit in a string.  @xref{Input Events}.
-
-@example
-@group
-(this-command-keys)
-;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
-     @result{} "^U^X^E"
-@end group
-@end example
-@end defun
-
-@defun this-command-keys-vector
-@anchor{Definition of this-command-keys-vector}
-Like @code{this-command-keys}, except that it always returns the events
-in a vector, so you don't need to deal with the complexities of storing
-input events in a string (@pxref{Strings of Events}).
-@end defun
-
-@defun clear-this-command-keys &optional keep-record
-This function empties out the table of events for
-@code{this-command-keys} to return.  Unless @var{keep-record} is
-non-@code{nil}, it also empties the records that the function
-@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
-This is useful after reading a password, to prevent the password from
-echoing inadvertently as part of the next command in certain cases.
-@end defun
-
-@defvar last-nonmenu-event
-This variable holds the last input event read as part of a key sequence,
-not counting events resulting from mouse menus.
-
-One use of this variable is for telling @code{x-popup-menu} where to pop
-up a menu.  It is also used internally by @code{y-or-n-p}
-(@pxref{Yes-or-No Queries}).
-@end defvar
-
-@defvar last-command-event
-@defvarx last-command-char
-This variable is set to the last input event that was read by the
-command loop as part of a command.  The principal use of this variable
-is in @code{self-insert-command}, which uses it to decide which
-character to insert.
-
-@example
-@group
-last-command-event
-;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
-     @result{} 5
-@end group
-@end example
-
-@noindent
-The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
-
-The alias @code{last-command-char} exists for compatibility with
-Emacs version 18.
-@end defvar
-
-@c Emacs 19 feature
-@defvar last-event-frame
-This variable records which frame the last input event was directed to.
-Usually this is the frame that was selected when the event was
-generated, but if that frame has redirected input focus to another
-frame, the value is the frame to which the event was redirected.
-@xref{Input Focus}.
-
-If the last event came from a keyboard macro, the value is @code{macro}.
-@end defvar
-
-@node Adjusting Point
-@section Adjusting Point After Commands
-@cindex adjusting point
-@cindex invisible/intangible text, and point
-@cindex @code{display} property, and point display
-@cindex @code{composition} property, and point display
-
-  It is not easy to display a value of point in the middle of a
-sequence of text that has the @code{display}, @code{composition} or
-@code{intangible} property, or is invisible.  Therefore, after a
-command finishes and returns to the command loop, if point is within
-such a sequence, the command loop normally moves point to the edge of
-the sequence.
-
-  A command can inhibit this feature by setting the variable
-@code{disable-point-adjustment}:
-
-@defvar disable-point-adjustment
-If this variable is non-@code{nil} when a command returns to the
-command loop, then the command loop does not check for those text
-properties, and does not move point out of sequences that have them.
-
-The command loop sets this variable to @code{nil} before each command,
-so if a command sets it, the effect applies only to that command.
-@end defvar
-
-@defvar global-disable-point-adjustment
-If you set this variable to a non-@code{nil} value, the feature of
-moving point out of these sequences is completely turned off.
-@end defvar
-
-@node Input Events
-@section Input Events
-@cindex events
-@cindex input events
-
-The Emacs command loop reads a sequence of @dfn{input events} that
-represent keyboard or mouse activity.  The events for keyboard activity
-are characters or symbols; mouse events are always lists.  This section
-describes the representation and meaning of input events in detail.
-
-@defun eventp object
-This function returns non-@code{nil} if @var{object} is an input event
-or event type.
-
-Note that any symbol might be used as an event or an event type.
-@code{eventp} cannot distinguish whether a symbol is intended by Lisp
-code to be used as an event.  Instead, it distinguishes whether the
-symbol has actually been used in an event that has been read as input in
-the current Emacs session.  If a symbol has not yet been so used,
-@code{eventp} returns @code{nil}.
-@end defun
-
-@menu
-* Keyboard Events::		Ordinary characters--keys with symbols on them.
-* Function Keys::		Function keys--keys with names, not symbols.
-* Mouse Events::                Overview of mouse events.
-* Click Events::		Pushing and releasing a mouse button.
-* Drag Events::			Moving the mouse before releasing the button.
-* Button-Down Events::		A button was pushed and not yet released.
-* Repeat Events::               Double and triple click (or drag, or down).
-* Motion Events::		Just moving the mouse, not pushing a button.
-* Focus Events::		Moving the mouse between frames.
-* Misc Events::                 Other events the system can generate.
-* Event Examples::		Examples of the lists for mouse events.
-* Classifying Events::		Finding the modifier keys in an event symbol.
-				Event types.
-* Accessing Events::		Functions to extract info from events.
-* Strings of Events::           Special considerations for putting
-				  keyboard character events in a string.
-@end menu
-
-@node Keyboard Events
-@subsection Keyboard Events
-@cindex keyboard events
-
-There are two kinds of input you can get from the keyboard: ordinary
-keys, and function keys.  Ordinary keys correspond to characters; the
-events they generate are represented in Lisp as characters.  The event
-type of a character event is the character itself (an integer); see
-@ref{Classifying Events}.
-
-@cindex modifier bits (of input character)
-@cindex basic code (of input character)
-An input character event consists of a @dfn{basic code} between 0 and
-524287, plus any or all of these @dfn{modifier bits}:
-
-@table @asis
-@item meta
-The
-@tex
-@math{2^{27}}
-@end tex
-@ifnottex
-2**27
-@end ifnottex
-bit in the character code indicates a character
-typed with the meta key held down.
-
-@item control
-The
-@tex
-@math{2^{26}}
-@end tex
-@ifnottex
-2**26
-@end ifnottex
-bit in the character code indicates a non-@acronym{ASCII}
-control character.
-
-@sc{ascii} control characters such as @kbd{C-a} have special basic
-codes of their own, so Emacs needs no special bit to indicate them.
-Thus, the code for @kbd{C-a} is just 1.
-
-But if you type a control combination not in @acronym{ASCII}, such as
-@kbd{%} with the control key, the numeric value you get is the code
-for @kbd{%} plus
-@tex
-@math{2^{26}}
-@end tex
-@ifnottex
-2**26
-@end ifnottex
-(assuming the terminal supports non-@acronym{ASCII}
-control characters).
-
-@item shift
-The
-@tex
-@math{2^{25}}
-@end tex
-@ifnottex
-2**25
-@end ifnottex
-bit in the character code indicates an @acronym{ASCII} control
-character typed with the shift key held down.
-
-For letters, the basic code itself indicates upper versus lower case;
-for digits and punctuation, the shift key selects an entirely different
-character with a different basic code.  In order to keep within the
-@acronym{ASCII} character set whenever possible, Emacs avoids using the
-@tex
-@math{2^{25}}
-@end tex
-@ifnottex
-2**25
-@end ifnottex
-bit for those characters.
-
-However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
-@kbd{C-a}, so Emacs uses the
-@tex
-@math{2^{25}}
-@end tex
-@ifnottex
-2**25
-@end ifnottex
-bit in @kbd{C-A} and not in
-@kbd{C-a}.
-
-@item hyper
-The
-@tex
-@math{2^{24}}
-@end tex
-@ifnottex
-2**24
-@end ifnottex
-bit in the character code indicates a character
-typed with the hyper key held down.
-
-@item super
-The
-@tex
-@math{2^{23}}
-@end tex
-@ifnottex
-2**23
-@end ifnottex
-bit in the character code indicates a character
-typed with the super key held down.
-
-@item alt
-The
-@tex
-@math{2^{22}}
-@end tex
-@ifnottex
-2**22
-@end ifnottex
-bit in the character code indicates a character typed with
-the alt key held down.  (On some terminals, the key labeled @key{ALT}
-is actually the meta key.)
-@end table
-
-  It is best to avoid mentioning specific bit numbers in your program.
-To test the modifier bits of a character, use the function
-@code{event-modifiers} (@pxref{Classifying Events}).  When making key
-bindings, you can use the read syntax for characters with modifier bits
-(@samp{\C-}, @samp{\M-}, and so on).  For making key bindings with
-@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
-specify the characters (@pxref{Changing Key Bindings}).  The function
-@code{event-convert-list} converts such a list into an event type
-(@pxref{Classifying Events}).
-
-@node Function Keys
-@subsection Function Keys
-
-@cindex function keys
-Most keyboards also have @dfn{function keys}---keys that have names or
-symbols that are not characters.  Function keys are represented in Emacs
-Lisp as symbols; the symbol's name is the function key's label, in lower
-case.  For example, pressing a key labeled @key{F1} places the symbol
-@code{f1} in the input stream.
-
-The event type of a function key event is the event symbol itself.
-@xref{Classifying Events}.
-
-Here are a few special cases in the symbol-naming convention for
-function keys:
-
-@table @asis
-@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
-These keys correspond to common @acronym{ASCII} control characters that have
-special keys on most keyboards.
-
-In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character.  If the
-terminal can distinguish between them, Emacs conveys the distinction to
-Lisp programs by representing the former as the integer 9, and the
-latter as the symbol @code{tab}.
-
-Most of the time, it's not useful to distinguish the two.  So normally
-@code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
-@code{tab} into 9.  Thus, a key binding for character code 9 (the
-character @kbd{C-i}) also applies to @code{tab}.  Likewise for the other
-symbols in this group.  The function @code{read-char} likewise converts
-these events into characters.
-
-In @acronym{ASCII}, @key{BS} is really @kbd{C-h}.  But @code{backspace}
-converts into the character code 127 (@key{DEL}), not into code 8
-(@key{BS}).  This is what most users prefer.
-
-@item @code{left}, @code{up}, @code{right}, @code{down}
-Cursor arrow keys
-@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
-Keypad keys (to the right of the regular keyboard).
-@item @code{kp-0}, @code{kp-1}, @dots{}
-Keypad keys with digits.
-@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
-Keypad PF keys.
-@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
-Keypad arrow keys.  Emacs normally translates these into the
-corresponding non-keypad keys @code{home}, @code{left}, @dots{}
-@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
-Additional keypad duplicates of keys ordinarily found elsewhere.  Emacs
-normally translates these into the like-named non-keypad keys.
-@end table
-
-You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
-@key{META}, @key{SHIFT}, and @key{SUPER} with function keys.  The way to
-represent them is with prefixes in the symbol name:
-
-@table @samp
-@item A-
-The alt modifier.
-@item C-
-The control modifier.
-@item H-
-The hyper modifier.
-@item M-
-The meta modifier.
-@item S-
-The shift modifier.
-@item s-
-The super modifier.
-@end table
-
-Thus, the symbol for the key @key{F3} with @key{META} held down is
-@code{M-f3}.  When you use more than one prefix, we recommend you
-write them in alphabetical order; but the order does not matter in
-arguments to the key-binding lookup and modification functions.
-
-@node Mouse Events
-@subsection Mouse Events
-
-Emacs supports four kinds of mouse events: click events, drag events,
-button-down events, and motion events.  All mouse events are represented
-as lists.  The @sc{car} of the list is the event type; this says which
-mouse button was involved, and which modifier keys were used with it.
-The event type can also distinguish double or triple button presses
-(@pxref{Repeat Events}).  The rest of the list elements give position
-and time information.
-
-For key lookup, only the event type matters: two events of the same type
-necessarily run the same command.  The command can access the full
-values of these events using the @samp{e} interactive code.
-@xref{Interactive Codes}.
-
-A key sequence that starts with a mouse event is read using the keymaps
-of the buffer in the window that the mouse was in, not the current
-buffer.  This does not imply that clicking in a window selects that
-window or its buffer---that is entirely under the control of the command
-binding of the key sequence.
-
-@node Click Events
-@subsection Click Events
-@cindex click event
-@cindex mouse click event
-
-When the user presses a mouse button and releases it at the same
-location, that generates a @dfn{click} event.  All mouse click event
-share the same format:
-
-@example
-(@var{event-type} @var{position} @var{click-count})
-@end example
-
-@table @asis
-@item @var{event-type}
-This is a symbol that indicates which mouse button was used.  It is
-one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
-buttons are numbered left to right.
-
-You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
-@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
-and super, just as you would with function keys.
-
-This symbol also serves as the event type of the event.  Key bindings
-describe events by their types; thus, if there is a key binding for
-@code{mouse-1}, that binding would apply to all events whose
-@var{event-type} is @code{mouse-1}.
-
-@item @var{position}
-This is the position where the mouse click occurred.  The actual
-format of @var{position} depends on what part of a window was clicked
-on.
-
-For mouse click events in the text area, mode line, header line, or in
-the marginal areas, @var{position} has this form:
-
-@example
-(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
- @var{object} @var{text-pos} (@var{col} . @var{row})
- @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
-@end example
-
-@table @asis
-@item @var{window}
-This is the window in which the click occurred.
-
-@item @var{pos-or-area}
-This is the buffer position of the character clicked on in the text
-area, or if clicked outside the text area, it is the window area in
-which the click occurred.  It is one of the symbols @code{mode-line},
-@code{header-line}, @code{vertical-line}, @code{left-margin},
-@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
-
-In one special case, @var{pos-or-area} is a list containing a symbol (one
-of the symbols listed above) instead of just the symbol.  This happens
-after the imaginary prefix keys for the event are inserted into the
-input stream.  @xref{Key Sequence Input}.
-
-
-@item @var{x}, @var{y}
-These are the pixel coordinates of the click, relative to
-the top left corner of @var{window}, which is @code{(0 . 0)}.
-For the mode or header line, @var{y} does not have meaningful data.
-For the vertical line, @var{x} does not have meaningful data.
-
-@item @var{timestamp}
-This is the time at which the event occurred, in milliseconds.
-
-@item @var{object}
-This is the object on which the click occurred.  It is either
-@code{nil} if there is no string property, or it has the form
-(@var{string} . @var{string-pos}) when there is a string-type text
-property at the click position.
-
-@table @asis
-@item @var{string}
-This is the string on which the click occurred, including any
-properties.
-
-@item @var{string-pos}
-This is the position in the string on which the click occurred,
-relevant if properties at the click need to be looked up.
-@end table
-
-@item @var{text-pos}
-For clicks on a marginal area or on a fringe, this is the buffer
-position of the first visible character in the corresponding line in
-the window.  For other events, it is the current buffer position in
-the window.
-
-@item @var{col}, @var{row}
-These are the actual coordinates of the glyph under the @var{x},
-@var{y} position, possibly padded with default character width
-glyphs if @var{x} is beyond the last glyph on the line.
-
-@item @var{image}
-This is the image object on which the click occurred.  It is either
-@code{nil} if there is no image at the position clicked on, or it is
-an image object as returned by @code{find-image} if click was in an image.
-
-@item @var{dx}, @var{dy}
-These are the pixel coordinates of the click, relative to
-the top left corner of @var{object}, which is @code{(0 . 0)}.  If
-@var{object} is @code{nil}, the coordinates are relative to the top
-left corner of the character glyph clicked on.
-
-@item @var{width}, @var{height}
-These are the pixel width and height of @var{object} or, if this is
-@code{nil}, those of the character glyph clicked on.
-@end table
- 
-@sp 1
-For mouse clicks on a scroll-bar, @var{position} has this form:
-
-@example
-(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
-@end example
-
-@table @asis
-@item @var{window}
-This is the window whose scroll-bar was clicked on.
-
-@item @var{area}
-This is the scroll bar where the click occurred.  It is one of the
-symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
-
-@item @var{portion}
-This is the distance of the click from the top or left end of
-the scroll bar.
-
-@item @var{whole}
-This is the length of the entire scroll bar.
-
-@item @var{timestamp}
-This is the time at which the event occurred, in milliseconds.
-
-@item @var{part}
-This is the part of the scroll-bar which was clicked on.  It is one
-of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
-@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
-@end table
-
-@item @var{click-count}
-This is the number of rapid repeated presses so far of the same mouse
-button.  @xref{Repeat Events}.
-@end table
-
-@node Drag Events
-@subsection Drag Events
-@cindex drag event
-@cindex mouse drag event
-
-With Emacs, you can have a drag event without even changing your
-clothes.  A @dfn{drag event} happens every time the user presses a mouse
-button and then moves the mouse to a different character position before
-releasing the button.  Like all mouse events, drag events are
-represented in Lisp as lists.  The lists record both the starting mouse
-position and the final position, like this:
-
-@example
-(@var{event-type}
- (@var{window1} START-POSITION)
- (@var{window2} END-POSITION))
-@end example
-
-For a drag event, the name of the symbol @var{event-type} contains the
-prefix @samp{drag-}.  For example, dragging the mouse with button 2
-held down generates a @code{drag-mouse-2} event.  The second and third
-elements of the event give the starting and ending position of the
-drag.  They have the same form as @var{position} in a click event
-(@pxref{Click Events}) that is not on the scroll bar part of the
-window.  You can access the second element of any mouse event in the
-same way, with no need to distinguish drag events from others.
-
-The @samp{drag-} prefix follows the modifier key prefixes such as
-@samp{C-} and @samp{M-}.
-
-If @code{read-key-sequence} receives a drag event that has no key
-binding, and the corresponding click event does have a binding, it
-changes the drag event into a click event at the drag's starting
-position.  This means that you don't have to distinguish between click
-and drag events unless you want to.
-
-@node Button-Down Events
-@subsection Button-Down Events
-@cindex button-down event
-
-Click and drag events happen when the user releases a mouse button.
-They cannot happen earlier, because there is no way to distinguish a
-click from a drag until the button is released.
-
-If you want to take action as soon as a button is pressed, you need to
-handle @dfn{button-down} events.@footnote{Button-down is the
-conservative antithesis of drag.}  These occur as soon as a button is
-pressed.  They are represented by lists that look exactly like click
-events (@pxref{Click Events}), except that the @var{event-type} symbol
-name contains the prefix @samp{down-}.  The @samp{down-} prefix follows
-modifier key prefixes such as @samp{C-} and @samp{M-}.
-
-The function @code{read-key-sequence} ignores any button-down events
-that don't have command bindings; therefore, the Emacs command loop
-ignores them too.  This means that you need not worry about defining
-button-down events unless you want them to do something.  The usual
-reason to define a button-down event is so that you can track mouse
-motion (by reading motion events) until the button is released.
-@xref{Motion Events}.
-
-@node Repeat Events
-@subsection Repeat Events
-@cindex repeat events
-@cindex double-click events
-@cindex triple-click events
-@cindex mouse events, repeated
-
-If you press the same mouse button more than once in quick succession
-without moving the mouse, Emacs generates special @dfn{repeat} mouse
-events for the second and subsequent presses.
-
-The most common repeat events are @dfn{double-click} events.  Emacs
-generates a double-click event when you click a button twice; the event
-happens when you release the button (as is normal for all click
-events).
-
-The event type of a double-click event contains the prefix
-@samp{double-}.  Thus, a double click on the second mouse button with
-@key{meta} held down comes to the Lisp program as
-@code{M-double-mouse-2}.  If a double-click event has no binding, the
-binding of the corresponding ordinary click event is used to execute
-it.  Thus, you need not pay attention to the double click feature
-unless you really want to.
-
-When the user performs a double click, Emacs generates first an ordinary
-click event, and then a double-click event.  Therefore, you must design
-the command binding of the double click event to assume that the
-single-click command has already run.  It must produce the desired
-results of a double click, starting from the results of a single click.
-
-This is convenient, if the meaning of a double click somehow ``builds
-on'' the meaning of a single click---which is recommended user interface
-design practice for double clicks.
-
-If you click a button, then press it down again and start moving the
-mouse with the button held down, then you get a @dfn{double-drag} event
-when you ultimately release the button.  Its event type contains
-@samp{double-drag} instead of just @samp{drag}.  If a double-drag event
-has no binding, Emacs looks for an alternate binding as if the event
-were an ordinary drag.
-
-Before the double-click or double-drag event, Emacs generates a
-@dfn{double-down} event when the user presses the button down for the
-second time.  Its event type contains @samp{double-down} instead of just
-@samp{down}.  If a double-down event has no binding, Emacs looks for an
-alternate binding as if the event were an ordinary button-down event.
-If it finds no binding that way either, the double-down event is
-ignored.
-
-To summarize, when you click a button and then press it again right
-away, Emacs generates a down event and a click event for the first
-click, a double-down event when you press the button again, and finally
-either a double-click or a double-drag event.
-
-If you click a button twice and then press it again, all in quick
-succession, Emacs generates a @dfn{triple-down} event, followed by
-either a @dfn{triple-click} or a @dfn{triple-drag}.  The event types of
-these events contain @samp{triple} instead of @samp{double}.  If any
-triple event has no binding, Emacs uses the binding that it would use
-for the corresponding double event.
-
-If you click a button three or more times and then press it again, the
-events for the presses beyond the third are all triple events.  Emacs
-does not have separate event types for quadruple, quintuple, etc.@:
-events.  However, you can look at the event list to find out precisely
-how many times the button was pressed.
-
-@defun event-click-count event
-This function returns the number of consecutive button presses that led
-up to @var{event}.  If @var{event} is a double-down, double-click or
-double-drag event, the value is 2.  If @var{event} is a triple event,
-the value is 3 or greater.  If @var{event} is an ordinary mouse event
-(not a repeat event), the value is 1.
-@end defun
-
-@defopt double-click-fuzz
-To generate repeat events, successive mouse button presses must be at
-approximately the same screen position.  The value of
-@code{double-click-fuzz} specifies the maximum number of pixels the
-mouse may be moved (horizontally or vertically) between two successive
-clicks to make a double-click.
-
-This variable is also the threshold for motion of the mouse to count
-as a drag.
-@end defopt
-
-@defopt double-click-time
-To generate repeat events, the number of milliseconds between
-successive button presses must be less than the value of
-@code{double-click-time}.  Setting @code{double-click-time} to
-@code{nil} disables multi-click detection entirely.  Setting it to
-@code{t} removes the time limit; Emacs then detects multi-clicks by
-position only.
-@end defopt
-
-@node Motion Events
-@subsection Motion Events
-@cindex motion event
-@cindex mouse motion events
-
-Emacs sometimes generates @dfn{mouse motion} events to describe motion
-of the mouse without any button activity.  Mouse motion events are
-represented by lists that look like this:
-
-@example
-(mouse-movement (POSITION))
-@end example
-
-The second element of the list describes the current position of the
-mouse, just as in a click event (@pxref{Click Events}).
-
-The special form @code{track-mouse} enables generation of motion events
-within its body.  Outside of @code{track-mouse} forms, Emacs does not
-generate events for mere motion of the mouse, and these events do not
-appear.  @xref{Mouse Tracking}.
-
-@node Focus Events
-@subsection Focus Events
-@cindex focus event
-
-Window systems provide general ways for the user to control which window
-gets keyboard input.  This choice of window is called the @dfn{focus}.
-When the user does something to switch between Emacs frames, that
-generates a @dfn{focus event}.  The normal definition of a focus event,
-in the global keymap, is to select a new frame within Emacs, as the user
-would expect.  @xref{Input Focus}.
-
-Focus events are represented in Lisp as lists that look like this:
-
-@example
-(switch-frame @var{new-frame})
-@end example
-
-@noindent
-where @var{new-frame} is the frame switched to.
-
-Most X window managers are set up so that just moving the mouse into a
-window is enough to set the focus there.  Emacs appears to do this,
-because it changes the cursor to solid in the new frame.  However, there
-is no need for the Lisp program to know about the focus change until
-some other kind of input arrives.  So Emacs generates a focus event only
-when the user actually types a keyboard key or presses a mouse button in
-the new frame; just moving the mouse between frames does not generate a
-focus event.
-
-A focus event in the middle of a key sequence would garble the
-sequence.  So Emacs never generates a focus event in the middle of a key
-sequence.  If the user changes focus in the middle of a key
-sequence---that is, after a prefix key---then Emacs reorders the events
-so that the focus event comes either before or after the multi-event key
-sequence, and not within it.
-
-@node Misc Events
-@subsection Miscellaneous System Events
-
-A few other event types represent occurrences within the system.
-
-@table @code
-@cindex @code{delete-frame} event
-@item (delete-frame (@var{frame}))
-This kind of event indicates that the user gave the window manager
-a command to delete a particular window, which happens to be an Emacs frame.
-
-The standard definition of the @code{delete-frame} event is to delete @var{frame}.
-
-@cindex @code{iconify-frame} event
-@item (iconify-frame (@var{frame}))
-This kind of event indicates that the user iconified @var{frame} using
-the window manager.  Its standard definition is @code{ignore}; since the
-frame has already been iconified, Emacs has no work to do.  The purpose
-of this event type is so that you can keep track of such events if you
-want to.
-
-@cindex @code{make-frame-visible} event
-@item (make-frame-visible (@var{frame}))
-This kind of event indicates that the user deiconified @var{frame} using
-the window manager.  Its standard definition is @code{ignore}; since the
-frame has already been made visible, Emacs has no work to do.
-
-@cindex @code{wheel-up} event
-@cindex @code{wheel-down} event
-@item (wheel-up @var{position})
-@item (wheel-down @var{position})
-These kinds of event are generated by moving a mouse wheel.  Their
-usual meaning is a kind of scroll or zoom.
-
-The element @var{position} is a list describing the position of the
-event, in the same format as used in a mouse-click event.
-
-This kind of event is generated only on some kinds of systems. On some
-systems, @code{mouse-4} and @code{mouse-5} are used instead.  For
-portable code, use the variables @code{mouse-wheel-up-event} and
-@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
-what event types to expect for the mouse wheel.
-
-@cindex @code{drag-n-drop} event
-@item (drag-n-drop @var{position} @var{files})
-This kind of event is generated when a group of files is
-selected in an application outside of Emacs, and then dragged and
-dropped onto an Emacs frame.
-
-The element @var{position} is a list describing the position of the
-event, in the same format as used in a mouse-click event, and
-@var{files} is the list of file names that were dragged and dropped.
-The usual way to handle this event is by visiting these files.
-
-This kind of event is generated, at present, only on some kinds of
-systems.
-
-@cindex @code{help-echo} event
-@item help-echo
-This kind of event is generated when a mouse pointer moves onto a
-portion of buffer text which has a @code{help-echo} text property.
-The generated event has this form:
-
-@example
-(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
-@end example
-
-@noindent
-The precise meaning of the event parameters and the way these
-parameters are used to display the help-echo text are described in
-@ref{Text help-echo}.
-
-@cindex @code{sigusr1} event
-@cindex @code{sigusr2} event
-@cindex user signals
-@item sigusr1
-@itemx sigusr2
-These events are generated when the Emacs process receives
-the signals @code{SIGUSR1} and @code{SIGUSR2}.  They contain no
-additional data because signals do not carry additional information.
-
-To catch a user signal, bind the corresponding event to an interactive
-command in the @code{special-event-map} (@pxref{Active Keymaps}).
-The command is called with no arguments, and the specific signal event is
-available in @code{last-input-event}.  For example:
-
-@smallexample
-(defun sigusr-handler ()
-  (interactive)
-  (message "Caught signal %S" last-input-event))
-
-(define-key special-event-map [sigusr1] 'sigusr-handler)
-@end smallexample
-
-To test the signal handler, you can make Emacs send a signal to itself:
-
-@smallexample
-(signal-process (emacs-pid) 'sigusr1)
-@end smallexample
-@end table
-
-  If one of these events arrives in the middle of a key sequence---that
-is, after a prefix key---then Emacs reorders the events so that this
-event comes either before or after the multi-event key sequence, not
-within it.
-
-@node Event Examples
-@subsection Event Examples
-
-If the user presses and releases the left mouse button over the same
-location, that generates a sequence of events like this:
-
-@smallexample
-(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
-(mouse-1      (#<window 18 on NEWS> 2613 (0 . 38) -864180))
-@end smallexample
-
-While holding the control key down, the user might hold down the
-second mouse button, and drag the mouse from one line to the next.
-That produces two events, as shown here:
-
-@smallexample
-(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
-(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
-                (#<window 18 on NEWS> 3510 (0 . 28) -729648))
-@end smallexample
-
-While holding down the meta and shift keys, the user might press the
-second mouse button on the window's mode line, and then drag the mouse
-into another window.  That produces a pair of events like these:
-
-@smallexample
-(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
-(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
-                  (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
-                   -453816))
-@end smallexample
-
-To handle a SIGUSR1 signal, define an interactive function, and
-bind it to the @code{signal usr1} event sequence:
-
-@smallexample
-(defun usr1-handler ()
-  (interactive)
-  (message "Got USR1 signal"))
-(global-set-key [signal usr1] 'usr1-handler)
-@end smallexample
-
-@node Classifying Events
-@subsection Classifying Events
-@cindex event type
-
-  Every event has an @dfn{event type}, which classifies the event for
-key binding purposes.  For a keyboard event, the event type equals the
-event value; thus, the event type for a character is the character, and
-the event type for a function key symbol is the symbol itself.  For
-events that are lists, the event type is the symbol in the @sc{car} of
-the list.  Thus, the event type is always a symbol or a character.
-
-  Two events of the same type are equivalent where key bindings are
-concerned; thus, they always run the same command.  That does not
-necessarily mean they do the same things, however, as some commands look
-at the whole event to decide what to do.  For example, some commands use
-the location of a mouse event to decide where in the buffer to act.
-
-  Sometimes broader classifications of events are useful.  For example,
-you might want to ask whether an event involved the @key{META} key,
-regardless of which other key or mouse button was used.
-
-  The functions @code{event-modifiers} and @code{event-basic-type} are
-provided to get such information conveniently.
-
-@defun event-modifiers event
-This function returns a list of the modifiers that @var{event} has.  The
-modifiers are symbols; they include @code{shift}, @code{control},
-@code{meta}, @code{alt}, @code{hyper} and @code{super}.  In addition,
-the modifiers list of a mouse event symbol always contains one of
-@code{click}, @code{drag}, and @code{down}.  For double or triple
-events, it also contains @code{double} or @code{triple}.
-
-The argument @var{event} may be an entire event object, or just an
-event type.  If @var{event} is a symbol that has never been used in an
-event that has been read as input in the current Emacs session, then
-@code{event-modifiers} can return @code{nil}, even when @var{event}
-actually has modifiers.
-
-Here are some examples:
-
-@example
-(event-modifiers ?a)
-     @result{} nil
-(event-modifiers ?A)
-     @result{} (shift)
-(event-modifiers ?\C-a)
-     @result{} (control)
-(event-modifiers ?\C-%)
-     @result{} (control)
-(event-modifiers ?\C-\S-a)
-     @result{} (control shift)
-(event-modifiers 'f5)
-     @result{} nil
-(event-modifiers 's-f5)
-     @result{} (super)
-(event-modifiers 'M-S-f5)
-     @result{} (meta shift)
-(event-modifiers 'mouse-1)
-     @result{} (click)
-(event-modifiers 'down-mouse-1)
-     @result{} (down)
-@end example
-
-The modifiers list for a click event explicitly contains @code{click},
-but the event symbol name itself does not contain @samp{click}.
-@end defun
-
-@defun event-basic-type event
-This function returns the key or mouse button that @var{event}
-describes, with all modifiers removed.  The @var{event} argument is as
-in @code{event-modifiers}.  For example:
-
-@example
-(event-basic-type ?a)
-     @result{} 97
-(event-basic-type ?A)
-     @result{} 97
-(event-basic-type ?\C-a)
-     @result{} 97
-(event-basic-type ?\C-\S-a)
-     @result{} 97
-(event-basic-type 'f5)
-     @result{} f5
-(event-basic-type 's-f5)
-     @result{} f5
-(event-basic-type 'M-S-f5)
-     @result{} f5
-(event-basic-type 'down-mouse-1)
-     @result{} mouse-1
-@end example
-@end defun
-
-@defun mouse-movement-p object
-This function returns non-@code{nil} if @var{object} is a mouse movement
-event.
-@end defun
-
-@defun event-convert-list list
-This function converts a list of modifier names and a basic event type
-to an event type which specifies all of them.  The basic event type
-must be the last element of the list.  For example,
-
-@example
-(event-convert-list '(control ?a))
-     @result{} 1
-(event-convert-list '(control meta ?a))
-     @result{} -134217727
-(event-convert-list '(control super f1))
-     @result{} C-s-f1
-@end example
-@end defun
-
-@node Accessing Events
-@subsection Accessing Events
-@cindex mouse events, data in
-
-  This section describes convenient functions for accessing the data in
-a mouse button or motion event.
-
-  These two functions return the starting or ending position of a
-mouse-button event, as a list of this form:
-
-@example
-(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
- @var{object} @var{text-pos} (@var{col} . @var{row})
- @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
-@end example
-
-@defun event-start event
-This returns the starting position of @var{event}.
-
-If @var{event} is a click or button-down event, this returns the
-location of the event.  If @var{event} is a drag event, this returns the
-drag's starting position.
-@end defun
-
-@defun event-end event
-This returns the ending position of @var{event}.
-
-If @var{event} is a drag event, this returns the position where the user
-released the mouse button.  If @var{event} is a click or button-down
-event, the value is actually the starting position, which is the only
-position such events have.
-@end defun
-
-@cindex mouse position list, accessing
-  These functions take a position list as described above, and
-return various parts of it.
-
-@defun posn-window position
-Return the window that @var{position} is in.
-@end defun
-
-@defun posn-area position
-Return the window area recorded in @var{position}.  It returns @code{nil}
-when the event occurred in the text area of the window; otherwise, it
-is a symbol identifying the area in which the event occurred.
-@end defun
-
-@defun posn-point position
-Return the buffer position in @var{position}.  When the event occurred
-in the text area of the window, in a marginal area, or on a fringe,
-this is an integer specifying a buffer position.  Otherwise, the value
-is undefined.
-@end defun
-
-@defun posn-x-y position
-Return the pixel-based x and y coordinates in @var{position}, as a
-cons cell @code{(@var{x} . @var{y})}.  These coordinates are relative
-to the window given by @code{posn-window}.
-
-This example shows how to convert these window-relative coordinates
-into frame-relative coordinates:
-
-@example
-(defun frame-relative-coordinates (position)
-  "Return frame-relative coordinates from POSITION."
-  (let* ((x-y (posn-x-y position))
-         (window (posn-window position))
-         (edges (window-inside-pixel-edges window)))
-    (cons (+ (car x-y) (car edges))
-          (+ (cdr x-y) (cadr edges)))))
-@end example
-@end defun
-
-@defun posn-col-row position
-Return the row and column (in units of the frame's default character
-height and width) of @var{position}, as a cons cell @code{(@var{col} .
-@var{row})}.  These are computed from the @var{x} and @var{y} values
-actually found in @var{position}.
-@end defun
-
-@defun posn-actual-col-row position
-Return the actual row and column in @var{position}, as a cons cell
-@code{(@var{col} . @var{row})}.  The values are the actual row number
-in the window, and the actual character number in that row.  It returns
-@code{nil} if @var{position} does not include actual positions values.
-You can use @code{posn-col-row} to get approximate values.
-@end defun
-
-@defun posn-string position
-Return the string object in @var{position}, either @code{nil}, or a
-cons cell @code{(@var{string} . @var{string-pos})}.
-@end defun
-
-@defun posn-image position
-Return the image object in @var{position}, either @code{nil}, or an
-image @code{(image ...)}.
-@end defun
-
-@defun posn-object position
-Return the image or string object in @var{position}, either
-@code{nil}, an image @code{(image ...)}, or a cons cell
-@code{(@var{string} . @var{string-pos})}.
-@end defun
-
-@defun posn-object-x-y position
-Return the pixel-based x and y coordinates relative to the upper left
-corner of the object in @var{position} as a cons cell @code{(@var{dx}
-. @var{dy})}.  If the @var{position} is a buffer position, return the
-relative position in the character at that position.
-@end defun
-
-@defun posn-object-width-height position
-Return the pixel width and height of the object in @var{position} as a
-cons cell @code{(@var{width} . @var{height})}.  If the @var{position}
-is a buffer position, return the size of the character at that position.
-@end defun
-
-@cindex timestamp of a mouse event
-@defun posn-timestamp position
-Return the timestamp in @var{position}.  This is the time at which the
-event occurred, in milliseconds.
-@end defun
-
-  These functions compute a position list given particular buffer
-position or screen position.  You can access the data in this position
-list with the functions described above.
-
-@defun posn-at-point &optional pos window
-This function returns a position list for position @var{pos} in
-@var{window}.  @var{pos} defaults to point in @var{window};
-@var{window} defaults to the selected window.
-
-@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
-@var{window}.
-@end defun
-
-@defun posn-at-x-y x y &optional frame-or-window whole
-This function returns position information corresponding to pixel
-coordinates @var{x} and @var{y} in a specified frame or window,
-@var{frame-or-window}, which defaults to the selected window.
-The coordinates @var{x} and @var{y} are relative to the
-frame or window used.
-If @var{whole} is @code{nil}, the coordinates are relative
-to the window text area, otherwise they are relative to
-the entire window area including scroll bars, margins and fringes.
-@end defun
-
-  These functions are useful for decoding scroll bar events.
-
-@defun scroll-bar-event-ratio event
-This function returns the fractional vertical position of a scroll bar
-event within the scroll bar.  The value is a cons cell
-@code{(@var{portion} . @var{whole})} containing two integers whose ratio
-is the fractional position.
-@end defun
-
-@defun scroll-bar-scale ratio total
-This function multiplies (in effect) @var{ratio} by @var{total},
-rounding the result to an integer.  The argument @var{ratio} is not a
-number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
-value returned by @code{scroll-bar-event-ratio}.
-
-This function is handy for scaling a position on a scroll bar into a
-buffer position.  Here's how to do that:
-
-@example
-(+ (point-min)
-   (scroll-bar-scale
-      (posn-x-y (event-start event))
-      (- (point-max) (point-min))))
-@end example
-
-Recall that scroll bar events have two integers forming a ratio, in place
-of a pair of x and y coordinates.
-@end defun
-
-@node Strings of Events
-@subsection Putting Keyboard Events in Strings
-@cindex keyboard events in strings
-@cindex strings with keyboard events
-
-  In most of the places where strings are used, we conceptualize the
-string as containing text characters---the same kind of characters found
-in buffers or files.  Occasionally Lisp programs use strings that
-conceptually contain keyboard characters; for example, they may be key
-sequences or keyboard macro definitions.  However, storing keyboard
-characters in a string is a complex matter, for reasons of historical
-compatibility, and it is not always possible.
-
-  We recommend that new programs avoid dealing with these complexities
-by not storing keyboard events in strings.  Here is how to do that:
-
-@itemize @bullet
-@item
-Use vectors instead of strings for key sequences, when you plan to use
-them for anything other than as arguments to @code{lookup-key} and
-@code{define-key}.  For example, you can use
-@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
-@code{this-command-keys-vector} instead of @code{this-command-keys}.
-
-@item
-Use vectors to write key sequence constants containing meta characters,
-even when passing them directly to @code{define-key}.
-
-@item
-When you have to look at the contents of a key sequence that might be a
-string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
-first, to convert it to a list.
-@end itemize
-
-  The complexities stem from the modifier bits that keyboard input
-characters can include.  Aside from the Meta modifier, none of these
-modifier bits can be included in a string, and the Meta modifier is
-allowed only in special cases.
-
-  The earliest GNU Emacs versions represented meta characters as codes
-in the range of 128 to 255.  At that time, the basic character codes
-ranged from 0 to 127, so all keyboard character codes did fit in a
-string.  Many Lisp programs used @samp{\M-} in string constants to stand
-for meta characters, especially in arguments to @code{define-key} and
-similar functions, and key sequences and sequences of events were always
-represented as strings.
-
-  When we added support for larger basic character codes beyond 127, and
-additional modifier bits, we had to change the representation of meta
-characters.  Now the flag that represents the Meta modifier in a
-character is
-@tex
-@math{2^{27}}
-@end tex
-@ifnottex
-2**27
-@end ifnottex
-and such numbers cannot be included in a string.
-
-  To support programs with @samp{\M-} in string constants, there are
-special rules for including certain meta characters in a string.
-Here are the rules for interpreting a string as a sequence of input
-characters:
-
-@itemize @bullet
-@item
-If the keyboard character value is in the range of 0 to 127, it can go
-in the string unchanged.
-
-@item
-The meta variants of those characters, with codes in the range of
-@tex
-@math{2^{27}}
-@end tex
-@ifnottex
-2**27
-@end ifnottex
-to
-@tex
-@math{2^{27} + 127},
-@end tex
-@ifnottex
-2**27+127,
-@end ifnottex
-can also go in the string, but you must change their
-numeric values.  You must set the
-@tex
-@math{2^{7}}
-@end tex
-@ifnottex
-2**7
-@end ifnottex
-bit instead of the
-@tex
-@math{2^{27}}
-@end tex
-@ifnottex
-2**27
-@end ifnottex
-bit, resulting in a value between 128 and 255.  Only a unibyte string
-can include these codes.
-
-@item
-Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
-
-@item
-Other keyboard character events cannot fit in a string.  This includes
-keyboard events in the range of 128 to 255.
-@end itemize
-
-  Functions such as @code{read-key-sequence} that construct strings of
-keyboard input characters follow these rules: they construct vectors
-instead of strings, when the events won't fit in a string.
-
-  When you use the read syntax @samp{\M-} in a string, it produces a
-code in the range of 128 to 255---the same code that you get if you
-modify the corresponding keyboard event to put it in the string.  Thus,
-meta events in strings work consistently regardless of how they get into
-the strings.
-
-  However, most programs would do well to avoid these issues by
-following the recommendations at the beginning of this section.
-
-@node Reading Input
-@section Reading Input
-@cindex read input
-@cindex keyboard input
-
-  The editor command loop reads key sequences using the function
-@code{read-key-sequence}, which uses @code{read-event}.  These and other
-functions for event input are also available for use in Lisp programs.
-See also @code{momentary-string-display} in @ref{Temporary Displays},
-and @code{sit-for} in @ref{Waiting}.  @xref{Terminal Input}, for
-functions and variables for controlling terminal input modes and
-debugging terminal input.
-
-  For higher-level input facilities, see @ref{Minibuffers}.
-
-@menu
-* Key Sequence Input::		How to read one key sequence.
-* Reading One Event::		How to read just one event.
-* Event Mod::                   How Emacs modifies events as they are read.
-* Invoking the Input Method::   How reading an event uses the input method.
-* Quoted Character Input::	Asking the user to specify a character.
-* Event Input Misc::    	How to reread or throw away input events.
-@end menu
-
-@node Key Sequence Input
-@subsection Key Sequence Input
-@cindex key sequence input
-
-  The command loop reads input a key sequence at a time, by calling
-@code{read-key-sequence}.  Lisp programs can also call this function;
-for example, @code{describe-key} uses it to read the key to describe.
-
-@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
-This function reads a key sequence and returns it as a string or
-vector.  It keeps reading events until it has accumulated a complete key
-sequence; that is, enough to specify a non-prefix command using the
-currently active keymaps.  (Remember that a key sequence that starts
-with a mouse event is read using the keymaps of the buffer in the
-window that the mouse was in, not the current buffer.)
-
-If the events are all characters and all can fit in a string, then
-@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
-Otherwise, it returns a vector, since a vector can hold all kinds of
-events---characters, symbols, and lists.  The elements of the string or
-vector are the events in the key sequence.
-
-Reading a key sequence includes translating the events in various
-ways.  @xref{Translation Keymaps}.
-
-The argument @var{prompt} is either a string to be displayed in the
-echo area as a prompt, or @code{nil}, meaning not to display a prompt.
-The argument @var{continue-echo}, if non-@code{nil}, means to echo
-this key as a continuation of the previous key.
-
-Normally any upper case event is converted to lower case if the
-original event is undefined and the lower case equivalent is defined.
-The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
-convert the last event to lower case.  This is appropriate for reading
-a key sequence to be defined.
-
-The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
-function should process a @code{switch-frame} event if the user
-switches frames before typing anything.  If the user switches frames
-in the middle of a key sequence, or at the start of the sequence but
-@var{switch-frame-ok} is @code{nil}, then the event will be put off
-until after the current key sequence.
-
-The argument @var{command-loop}, if non-@code{nil}, means that this
-key sequence is being read by something that will read commands one
-after another.  It should be @code{nil} if the caller will read just
-one key sequence.
-
-In the following example, Emacs displays the prompt @samp{?} in the
-echo area, and then the user types @kbd{C-x C-f}.
-
-@example
-(read-key-sequence "?")
-
-@group
----------- Echo Area ----------
-?@kbd{C-x C-f}
----------- Echo Area ----------
-
-     @result{} "^X^F"
-@end group
-@end example
-
-The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
-typed while reading with this function works like any other character,
-and does not set @code{quit-flag}.  @xref{Quitting}.
-@end defun
-
-@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
-This is like @code{read-key-sequence} except that it always
-returns the key sequence as a vector, never as a string.
-@xref{Strings of Events}.
-@end defun
-
-@cindex upper case key sequence
-@cindex downcasing in @code{lookup-key}
-If an input character is upper-case (or has the shift modifier) and
-has no key binding, but its lower-case equivalent has one, then
-@code{read-key-sequence} converts the character to lower case.  Note
-that @code{lookup-key} does not perform case conversion in this way.
-
-The function @code{read-key-sequence} also transforms some mouse events.
-It converts unbound drag events into click events, and discards unbound
-button-down events entirely.  It also reshuffles focus events and
-miscellaneous window events so that they never appear in a key sequence
-with any other events.
-
-@cindex @code{header-line} prefix key
-@cindex @code{mode-line} prefix key
-@cindex @code{vertical-line} prefix key
-@cindex @code{horizontal-scroll-bar} prefix key
-@cindex @code{vertical-scroll-bar} prefix key
-@cindex @code{menu-bar} prefix key
-@cindex mouse events, in special parts of frame
-When mouse events occur in special parts of a window, such as a mode
-line or a scroll bar, the event type shows nothing special---it is the
-same symbol that would normally represent that combination of mouse
-button and modifier keys.  The information about the window part is kept
-elsewhere in the event---in the coordinates.  But
-@code{read-key-sequence} translates this information into imaginary
-``prefix keys,'' all of which are symbols: @code{header-line},
-@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
-@code{vertical-line}, and @code{vertical-scroll-bar}.  You can define
-meanings for mouse clicks in special window parts by defining key
-sequences using these imaginary prefix keys.
-
-For example, if you call @code{read-key-sequence} and then click the
-mouse on the window's mode line, you get two events, like this:
-
-@example
-(read-key-sequence "Click on the mode line: ")
-     @result{} [mode-line
-         (mouse-1
-          (#<window 6 on NEWS> mode-line
-           (40 . 63) 5959987))]
-@end example
-
-@defvar num-input-keys
-@c Emacs 19 feature
-This variable's value is the number of key sequences processed so far in
-this Emacs session.  This includes key sequences read from the terminal
-and key sequences read from keyboard macros being executed.
-@end defvar
-
-@node Reading One Event
-@subsection Reading One Event
-@cindex reading a single event
-@cindex event, reading only one
-
-  The lowest level functions for command input are those that read a
-single event.
-
-None of the three functions below suppresses quitting.
-
-@defun read-event &optional prompt inherit-input-method seconds
-This function reads and returns the next event of command input, waiting
-if necessary until an event is available.  Events can come directly from
-the user or from a keyboard macro.
-
-If the optional argument @var{prompt} is non-@code{nil}, it should be a
-string to display in the echo area as a prompt.  Otherwise,
-@code{read-event} does not display any message to indicate it is waiting
-for input; instead, it prompts by echoing: it displays descriptions of
-the events that led to or were read by the current command.  @xref{The
-Echo Area}.
-
-If @var{inherit-input-method} is non-@code{nil}, then the current input
-method (if any) is employed to make it possible to enter a
-non-@acronym{ASCII} character.  Otherwise, input method handling is disabled
-for reading this event.
-
-If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
-moves the cursor temporarily to the echo area, to the end of any message
-displayed there.  Otherwise @code{read-event} does not move the cursor.
-
-If @var{seconds} is non-@code{nil}, it should be a number specifying
-the maximum time to wait for input, in seconds.  If no input arrives
-within that time, @code{read-event} stops waiting and returns
-@code{nil}.  A floating-point value for @var{seconds} means to wait
-for a fractional number of seconds.  Some systems support only a whole
-number of seconds; on these systems, @var{seconds} is rounded down.
-If @var{seconds} is @code{nil}, @code{read-event} waits as long as
-necessary for input to arrive.
-
-If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
-for user input to arrive.  Idle timers---those created with
-@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
-period.  However, if @var{seconds} is non-@code{nil}, the state of
-idleness remains unchanged.  If Emacs is non-idle when
-@code{read-event} is called, it remains non-idle throughout the
-operation of @code{read-event}; if Emacs is idle (which can happen if
-the call happens inside an idle timer), it remains idle.
-
-If @code{read-event} gets an event that is defined as a help character,
-then in some cases @code{read-event} processes the event directly without
-returning.  @xref{Help Functions}.  Certain other events, called
-@dfn{special events}, are also processed directly within
-@code{read-event} (@pxref{Special Events}).
-
-Here is what happens if you call @code{read-event} and then press the
-right-arrow function key:
-
-@example
-@group
-(read-event)
-     @result{} right
-@end group
-@end example
-@end defun
-
-@defun read-char &optional prompt inherit-input-method seconds
-This function reads and returns a character of command input.  If the
-user generates an event which is not a character (i.e. a mouse click or
-function key event), @code{read-char} signals an error.  The arguments
-work as in @code{read-event}.
-
-In the first example, the user types the character @kbd{1} (@acronym{ASCII}
-code 49).  The second example shows a keyboard macro definition that
-calls @code{read-char} from the minibuffer using @code{eval-expression}.
-@code{read-char} reads the keyboard macro's very next character, which
-is @kbd{1}.  Then @code{eval-expression} displays its return value in
-the echo area.
-
-@example
-@group
-(read-char)
-     @result{} 49
-@end group
-
-@group
-;; @r{We assume here you use @kbd{M-:} to evaluate this.}
-(symbol-function 'foo)
-     @result{} "^[:(read-char)^M1"
-@end group
-@group
-(execute-kbd-macro 'foo)
-     @print{} 49
-     @result{} nil
-@end group
-@end example
-@end defun
-
-@defun read-char-exclusive &optional prompt inherit-input-method seconds
-This function reads and returns a character of command input.  If the
-user generates an event which is not a character,
-@code{read-char-exclusive} ignores it and reads another event, until it
-gets a character.  The arguments work as in @code{read-event}.
-@end defun
-
-@defvar num-nonmacro-input-events
-This variable holds the total number of input events received so far
-from the terminal---not counting those generated by keyboard macros.
-@end defvar
-
-@node Event Mod
-@subsection Modifying and Translating Input Events
-
-  Emacs modifies every event it reads according to
-@code{extra-keyboard-modifiers}, then translates it through
-@code{keyboard-translate-table} (if applicable), before returning it
-from @code{read-event}.
-
-@c Emacs 19 feature
-@defvar extra-keyboard-modifiers
-This variable lets Lisp programs ``press'' the modifier keys on the
-keyboard.  The value is a character.  Only the modifiers of the
-character matter.  Each time the user types a keyboard key, it is
-altered as if those modifier keys were held down.  For instance, if
-you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
-keyboard input characters typed during the scope of the binding will
-have the control and meta modifiers applied to them.  The character
-@code{?\C-@@}, equivalent to the integer 0, does not count as a control
-character for this purpose, but as a character with no modifiers.
-Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
-modification.
-
-When using a window system, the program can ``press'' any of the
-modifier keys in this way.  Otherwise, only the @key{CTL} and @key{META}
-keys can be virtually pressed.
-
-Note that this variable applies only to events that really come from
-the keyboard, and has no effect on mouse events or any other events.
-@end defvar
-
-@defvar keyboard-translate-table
-This variable is the translate table for keyboard characters.  It lets
-you reshuffle the keys on the keyboard without changing any command
-bindings.  Its value is normally a char-table, or else @code{nil}.
-(It can also be a string or vector, but this is considered obsolete.)
-
-If @code{keyboard-translate-table} is a char-table
-(@pxref{Char-Tables}), then each character read from the keyboard is
-looked up in this char-table.  If the value found there is
-non-@code{nil}, then it is used instead of the actual input character.
-
-Note that this translation is the first thing that happens to a
-character after it is read from the terminal.  Record-keeping features
-such as @code{recent-keys} and dribble files record the characters after
-translation.
-
-Note also that this translation is done before the characters are
-supplied to input methods (@pxref{Input Methods}).  Use
-@code{translation-table-for-input} (@pxref{Translation of Characters}),
-if you want to translate characters after input methods operate.
-@end defvar
-
-@defun keyboard-translate from to
-This function modifies @code{keyboard-translate-table} to translate
-character code @var{from} into character code @var{to}.  It creates
-the keyboard translate table if necessary.
-@end defun
-
-  Here's an example of using the @code{keyboard-translate-table} to
-make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
-operations:
-
-@example
-(keyboard-translate ?\C-x 'control-x)
-(keyboard-translate ?\C-c 'control-c)
-(keyboard-translate ?\C-v 'control-v)
-(global-set-key [control-x] 'kill-region)
-(global-set-key [control-c] 'kill-ring-save)
-(global-set-key [control-v] 'yank)
-@end example
-
-@noindent
-On a graphical terminal that supports extended @acronym{ASCII} input,
-you can still get the standard Emacs meanings of one of those
-characters by typing it with the shift key.  That makes it a different
-character as far as keyboard translation is concerned, but it has the
-same usual meaning.
-
-  @xref{Translation Keymaps}, for mechanisms that translate event sequences
-at the level of @code{read-key-sequence}.
-
-@node Invoking the Input Method
-@subsection Invoking the Input Method
-
-  The event-reading functions invoke the current input method, if any
-(@pxref{Input Methods}).  If the value of @code{input-method-function}
-is non-@code{nil}, it should be a function; when @code{read-event} reads
-a printing character (including @key{SPC}) with no modifier bits, it
-calls that function, passing the character as an argument.
-
-@defvar input-method-function
-If this is non-@code{nil}, its value specifies the current input method
-function.
-
-@strong{Warning:} don't bind this variable with @code{let}.  It is often
-buffer-local, and if you bind it around reading input (which is exactly
-when you @emph{would} bind it), switching buffers asynchronously while
-Emacs is waiting will cause the value to be restored in the wrong
-buffer.
-@end defvar
-
-  The input method function should return a list of events which should
-be used as input.  (If the list is @code{nil}, that means there is no
-input, so @code{read-event} waits for another event.)  These events are
-processed before the events in @code{unread-command-events}
-(@pxref{Event Input Misc}).  Events
-returned by the input method function are not passed to the input method
-function again, even if they are printing characters with no modifier
-bits.
-
-  If the input method function calls @code{read-event} or
-@code{read-key-sequence}, it should bind @code{input-method-function} to
-@code{nil} first, to prevent recursion.
-
-  The input method function is not called when reading the second and
-subsequent events of a key sequence.  Thus, these characters are not
-subject to input method processing.  The input method function should
-test the values of @code{overriding-local-map} and
-@code{overriding-terminal-local-map}; if either of these variables is
-non-@code{nil}, the input method should put its argument into a list and
-return that list with no further processing.
-
-@node Quoted Character Input
-@subsection Quoted Character Input
-@cindex quoted character input
-
-  You can use the function @code{read-quoted-char} to ask the user to
-specify a character, and allow the user to specify a control or meta
-character conveniently, either literally or as an octal character code.
-The command @code{quoted-insert} uses this function.
-
-@defun read-quoted-char &optional prompt
-@cindex octal character input
-@cindex control characters, reading
-@cindex nonprinting characters, reading
-This function is like @code{read-char}, except that if the first
-character read is an octal digit (0-7), it reads any number of octal
-digits (but stopping if a non-octal digit is found), and returns the
-character represented by that numeric character code.  If the
-character that terminates the sequence of octal digits is @key{RET},
-it is discarded.  Any other terminating character is used as input
-after this function returns.
-
-Quitting is suppressed when the first character is read, so that the
-user can enter a @kbd{C-g}.  @xref{Quitting}.
-
-If @var{prompt} is supplied, it specifies a string for prompting the
-user.  The prompt string is always displayed in the echo area, followed
-by a single @samp{-}.
-
-In the following example, the user types in the octal number 177 (which
-is 127 in decimal).
-
-@example
-(read-quoted-char "What character")
-
-@group
----------- Echo Area ----------
-What character @kbd{1 7 7}-
----------- Echo Area ----------
-
-     @result{} 127
-@end group
-@end example
-@end defun
-
-@need 2000
-@node Event Input Misc
-@subsection Miscellaneous Event Input Features
-
-This section describes how to ``peek ahead'' at events without using
-them up, how to check for pending input, and how to discard pending
-input.  See also the function @code{read-passwd} (@pxref{Reading a
-Password}).
-
-@defvar unread-command-events
-@cindex next input
-@cindex peeking at input
-This variable holds a list of events waiting to be read as command
-input.  The events are used in the order they appear in the list, and
-removed one by one as they are used.
-
-The variable is needed because in some cases a function reads an event
-and then decides not to use it.  Storing the event in this variable
-causes it to be processed normally, by the command loop or by the
-functions to read command input.
-
-@cindex prefix argument unreading
-For example, the function that implements numeric prefix arguments reads
-any number of digits.  When it finds a non-digit event, it must unread
-the event so that it can be read normally by the command loop.
-Likewise, incremental search uses this feature to unread events with no
-special meaning in a search, because these events should exit the search
-and then execute normally.
-
-The reliable and easy way to extract events from a key sequence so as to
-put them in @code{unread-command-events} is to use
-@code{listify-key-sequence} (@pxref{Strings of Events}).
-
-Normally you add events to the front of this list, so that the events
-most recently unread will be reread first.
-
-Events read from this list are not normally added to the current
-command's key sequence (as returned by e.g. @code{this-command-keys}),
-as the events will already have been added once as they were read for
-the first time.  An element of the form @code{(@code{t} . @var{event})}
-forces @var{event} to be added to the current command's key sequence.
-@end defvar
-
-@defun listify-key-sequence key
-This function converts the string or vector @var{key} to a list of
-individual events, which you can put in @code{unread-command-events}.
-@end defun
-
-@defvar unread-command-char
-This variable holds a character to be read as command input.
-A value of -1 means ``empty.''
-
-This variable is mostly obsolete now that you can use
-@code{unread-command-events} instead; it exists only to support programs
-written for Emacs versions 18 and earlier.
-@end defvar
-
-@defun input-pending-p
-@cindex waiting for command key input
-This function determines whether any command input is currently
-available to be read.  It returns immediately, with value @code{t} if
-there is available input, @code{nil} otherwise.  On rare occasions it
-may return @code{t} when no input is available.
-@end defun
-
-@defvar last-input-event
-@defvarx last-input-char
-This variable records the last terminal input event read, whether
-as part of a command or explicitly by a Lisp program.
-
-In the example below, the Lisp program reads the character @kbd{1},
-@acronym{ASCII} code 49.  It becomes the value of @code{last-input-event},
-while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
-this expression) remains the value of @code{last-command-event}.
-
-@example
-@group
-(progn (print (read-char))
-       (print last-command-event)
-       last-input-event)
-     @print{} 49
-     @print{} 5
-     @result{} 49
-@end group
-@end example
-
-The alias @code{last-input-char} exists for compatibility with
-Emacs version 18.
-@end defvar
-
-@defmac while-no-input body@dots{}
-This construct runs the @var{body} forms and returns the value of the
-last one---but only if no input arrives.  If any input arrives during
-the execution of the @var{body} forms, it aborts them (working much
-like a quit).  The @code{while-no-input} form returns @code{nil} if
-aborted by a real quit, and returns @code{t} if aborted by arrival of
-other input.
-
-If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
-arrival of input during those parts won't cause an abort until
-the end of that part.
-
-If you want to be able to distinguish all possible values computed
-by @var{body} from both kinds of abort conditions, write the code
-like this:
-
-@example
-(while-no-input
-  (list
-    (progn . @var{body})))
-@end example
-@end defmac
-
-@defun discard-input
-@cindex flushing input
-@cindex discarding input
-@cindex keyboard macro, terminating
-This function discards the contents of the terminal input buffer and
-cancels any keyboard macro that might be in the process of definition.
-It returns @code{nil}.
-
-In the following example, the user may type a number of characters right
-after starting the evaluation of the form.  After the @code{sleep-for}
-finishes sleeping, @code{discard-input} discards any characters typed
-during the sleep.
-
-@example
-(progn (sleep-for 2)
-       (discard-input))
-     @result{} nil
-@end example
-@end defun
-
-@node Special Events
-@section Special Events
-
-@cindex special events
-Special events are handled at a very low level---as soon as they are
-read.  The @code{read-event} function processes these events itself, and
-never returns them.  Instead, it keeps waiting for the first event
-that is not special and returns that one.
-
-Events that are handled in this way do not echo, they are never grouped
-into key sequences, and they never appear in the value of
-@code{last-command-event} or @code{(this-command-keys)}.  They do not
-discard a numeric argument, they cannot be unread with
-@code{unread-command-events}, they may not appear in a keyboard macro,
-and they are not recorded in a keyboard macro while you are defining
-one.
-
-These events do, however, appear in @code{last-input-event} immediately
-after they are read, and this is the way for the event's definition to
-find the actual event.
-
-The events types @code{iconify-frame}, @code{make-frame-visible},
-@code{delete-frame}, @code{drag-n-drop}, and user signals like
-@code{sigusr1} are normally handled in this way.  The keymap which
-defines how to handle special events---and which events are special---is
-in the variable @code{special-event-map} (@pxref{Active Keymaps}).
-
-@node Waiting
-@section Waiting for Elapsed Time or Input
-@cindex waiting
-
-  The wait functions are designed to wait for a certain amount of time
-to pass or until there is input.  For example, you may wish to pause in
-the middle of a computation to allow the user time to view the display.
-@code{sit-for} pauses and updates the screen, and returns immediately if
-input comes in, while @code{sleep-for} pauses without updating the
-screen.
-
-@defun sit-for seconds &optional nodisp
-This function performs redisplay (provided there is no pending input
-from the user), then waits @var{seconds} seconds, or until input is
-available.  The usual purpose of @code{sit-for} is to give the user
-time to read text that you display.  The value is @code{t} if
-@code{sit-for} waited the full time with no input arriving
-(@pxref{Event Input Misc}).  Otherwise, the value is @code{nil}.
-
-The argument @var{seconds} need not be an integer.  If it is a floating
-point number, @code{sit-for} waits for a fractional number of seconds.
-Some systems support only a whole number of seconds; on these systems,
-@var{seconds} is rounded down.
-
-The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
-i.e. it requests a redisplay, without any delay, if there is no pending input.
-@xref{Forcing Redisplay}.
-
-If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
-redisplay, but it still returns as soon as input is available (or when
-the timeout elapses).
-
-In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
-interrupted, even by input from the standard input descriptor.  It is
-thus equivalent to @code{sleep-for}, which is described below.
-
-It is also possible to call @code{sit-for} with three arguments,
-as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
-but that is considered obsolete.
-@end defun
-
-@defun sleep-for seconds &optional millisec
-This function simply pauses for @var{seconds} seconds without updating
-the display.  It pays no attention to available input.  It returns
-@code{nil}.
-
-The argument @var{seconds} need not be an integer.  If it is a floating
-point number, @code{sleep-for} waits for a fractional number of seconds.
-Some systems support only a whole number of seconds; on these systems,
-@var{seconds} is rounded down.
-
-The optional argument @var{millisec} specifies an additional waiting
-period measured in milliseconds.  This adds to the period specified by
-@var{seconds}.  If the system doesn't support waiting fractions of a
-second, you get an error if you specify nonzero @var{millisec}.
-
-Use @code{sleep-for} when you wish to guarantee a delay.
-@end defun
-
-  @xref{Time of Day}, for functions to get the current time.
-
-@node Quitting
-@section Quitting
-@cindex @kbd{C-g}
-@cindex quitting
-@cindex interrupt Lisp functions
-
-  Typing @kbd{C-g} while a Lisp function is running causes Emacs to
-@dfn{quit} whatever it is doing.  This means that control returns to the
-innermost active command loop.
-
-  Typing @kbd{C-g} while the command loop is waiting for keyboard input
-does not cause a quit; it acts as an ordinary input character.  In the
-simplest case, you cannot tell the difference, because @kbd{C-g}
-normally runs the command @code{keyboard-quit}, whose effect is to quit.
-However, when @kbd{C-g} follows a prefix key, they combine to form an
-undefined key.  The effect is to cancel the prefix key as well as any
-prefix argument.
-
-  In the minibuffer, @kbd{C-g} has a different definition: it aborts out
-of the minibuffer.  This means, in effect, that it exits the minibuffer
-and then quits.  (Simply quitting would return to the command loop
-@emph{within} the minibuffer.)  The reason why @kbd{C-g} does not quit
-directly when the command reader is reading input is so that its meaning
-can be redefined in the minibuffer in this way.  @kbd{C-g} following a
-prefix key is not redefined in the minibuffer, and it has its normal
-effect of canceling the prefix key and prefix argument.  This too
-would not be possible if @kbd{C-g} always quit directly.
-
-  When @kbd{C-g} does directly quit, it does so by setting the variable
-@code{quit-flag} to @code{t}.  Emacs checks this variable at appropriate
-times and quits if it is not @code{nil}.  Setting @code{quit-flag}
-non-@code{nil} in any way thus causes a quit.
-
-  At the level of C code, quitting cannot happen just anywhere; only at the
-special places that check @code{quit-flag}.  The reason for this is
-that quitting at other places might leave an inconsistency in Emacs's
-internal state.  Because quitting is delayed until a safe place, quitting
-cannot make Emacs crash.
-
-  Certain functions such as @code{read-key-sequence} or
-@code{read-quoted-char} prevent quitting entirely even though they wait
-for input.  Instead of quitting, @kbd{C-g} serves as the requested
-input.  In the case of @code{read-key-sequence}, this serves to bring
-about the special behavior of @kbd{C-g} in the command loop.  In the
-case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
-to quote a @kbd{C-g}.
-
-@cindex preventing quitting
-  You can prevent quitting for a portion of a Lisp function by binding
-the variable @code{inhibit-quit} to a non-@code{nil} value.  Then,
-although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
-usual result of this---a quit---is prevented.  Eventually,
-@code{inhibit-quit} will become @code{nil} again, such as when its
-binding is unwound at the end of a @code{let} form.  At that time, if
-@code{quit-flag} is still non-@code{nil}, the requested quit happens
-immediately.  This behavior is ideal when you wish to make sure that
-quitting does not happen within a ``critical section'' of the program.
-
-@cindex @code{read-quoted-char} quitting
-  In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
-handled in a special way that does not involve quitting.  This is done
-by reading the input with @code{inhibit-quit} bound to @code{t}, and
-setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
-becomes @code{nil} again.  This excerpt from the definition of
-@code{read-quoted-char} shows how this is done; it also shows that
-normal quitting is permitted after the first character of input.
-
-@example
-(defun read-quoted-char (&optional prompt)
-  "@dots{}@var{documentation}@dots{}"
-  (let ((message-log-max nil) done (first t) (code 0) char)
-    (while (not done)
-      (let ((inhibit-quit first)
-            @dots{})
-	(and prompt (message "%s-" prompt))
-	(setq char (read-event))
-	(if inhibit-quit (setq quit-flag nil)))
-      @r{@dots{}set the variable @code{code}@dots{}})
-    code))
-@end example
-
-@defvar quit-flag
-If this variable is non-@code{nil}, then Emacs quits immediately, unless
-@code{inhibit-quit} is non-@code{nil}.  Typing @kbd{C-g} ordinarily sets
-@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
-@end defvar
-
-@defvar inhibit-quit
-This variable determines whether Emacs should quit when @code{quit-flag}
-is set to a value other than @code{nil}.  If @code{inhibit-quit} is
-non-@code{nil}, then @code{quit-flag} has no special effect.
-@end defvar
-
-@defmac with-local-quit body@dots{}
-This macro executes @var{body} forms in sequence, but allows quitting, at
-least locally, within @var{body} even if @code{inhibit-quit} was
-non-@code{nil} outside this construct.  It returns the value of the
-last form in @var{body}, unless exited by quitting, in which case
-it returns @code{nil}.
-
-If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
-it only executes the @var{body}, and setting @code{quit-flag} causes
-a normal quit.  However, if @code{inhibit-quit} is non-@code{nil} so
-that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
-triggers a special kind of local quit.  This ends the execution of
-@var{body} and exits the @code{with-local-quit} body with
-@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
-will happen as soon as that is allowed.  If @code{quit-flag} is
-already non-@code{nil} at the beginning of @var{body}, the local quit
-happens immediately and the body doesn't execute at all.
-
-This macro is mainly useful in functions that can be called from
-timers, process filters, process sentinels, @code{pre-command-hook},
-@code{post-command-hook}, and other places where @code{inhibit-quit} is
-normally bound to @code{t}.
-@end defmac
-
-@deffn Command keyboard-quit
-This function signals the @code{quit} condition with @code{(signal 'quit
-nil)}.  This is the same thing that quitting does.  (See @code{signal}
-in @ref{Errors}.)
-@end deffn
-
-  You can specify a character other than @kbd{C-g} to use for quitting.
-See the function @code{set-input-mode} in @ref{Terminal Input}.
-
-@node Prefix Command Arguments
-@section Prefix Command Arguments
-@cindex prefix argument
-@cindex raw prefix argument
-@cindex numeric prefix argument
-
-  Most Emacs commands can use a @dfn{prefix argument}, a number
-specified before the command itself.  (Don't confuse prefix arguments
-with prefix keys.)  The prefix argument is at all times represented by a
-value, which may be @code{nil}, meaning there is currently no prefix
-argument.  Each command may use the prefix argument or ignore it.
-
-  There are two representations of the prefix argument: @dfn{raw} and
-@dfn{numeric}.  The editor command loop uses the raw representation
-internally, and so do the Lisp variables that store the information, but
-commands can request either representation.
-
-  Here are the possible values of a raw prefix argument:
-
-@itemize @bullet
-@item
-@code{nil}, meaning there is no prefix argument.  Its numeric value is
-1, but numerous commands make a distinction between @code{nil} and the
-integer 1.
-
-@item
-An integer, which stands for itself.
-
-@item
-A list of one element, which is an integer.  This form of prefix
-argument results from one or a succession of @kbd{C-u}'s with no
-digits.  The numeric value is the integer in the list, but some
-commands make a distinction between such a list and an integer alone.
-
-@item
-The symbol @code{-}.  This indicates that @kbd{M--} or @kbd{C-u -} was
-typed, without following digits.  The equivalent numeric value is
-@minus{}1, but some commands make a distinction between the integer
-@minus{}1 and the symbol @code{-}.
-@end itemize
-
-We illustrate these possibilities by calling the following function with
-various prefixes:
-
-@example
-@group
-(defun display-prefix (arg)
-  "Display the value of the raw prefix arg."
-  (interactive "P")
-  (message "%s" arg))
-@end group
-@end example
-
-@noindent
-Here are the results of calling @code{display-prefix} with various
-raw prefix arguments:
-
-@example
-        M-x display-prefix  @print{} nil
-
-C-u     M-x display-prefix  @print{} (4)
-
-C-u C-u M-x display-prefix  @print{} (16)
-
-C-u 3   M-x display-prefix  @print{} 3
-
-M-3     M-x display-prefix  @print{} 3      ; @r{(Same as @code{C-u 3}.)}
-
-C-u -   M-x display-prefix  @print{} -
-
-M--     M-x display-prefix  @print{} -      ; @r{(Same as @code{C-u -}.)}
-
-C-u - 7 M-x display-prefix  @print{} -7
-
-M-- 7   M-x display-prefix  @print{} -7     ; @r{(Same as @code{C-u -7}.)}
-@end example
-
-  Emacs uses two variables to store the prefix argument:
-@code{prefix-arg} and @code{current-prefix-arg}.  Commands such as
-@code{universal-argument} that set up prefix arguments for other
-commands store them in @code{prefix-arg}.  In contrast,
-@code{current-prefix-arg} conveys the prefix argument to the current
-command, so setting it has no effect on the prefix arguments for future
-commands.
-
-  Normally, commands specify which representation to use for the prefix
-argument, either numeric or raw, in the @code{interactive} specification.
-(@xref{Using Interactive}.)  Alternatively, functions may look at the
-value of the prefix argument directly in the variable
-@code{current-prefix-arg}, but this is less clean.
-
-@defun prefix-numeric-value arg
-This function returns the numeric meaning of a valid raw prefix argument
-value, @var{arg}.  The argument may be a symbol, a number, or a list.
-If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
-value @minus{}1 is returned; if it is a number, that number is returned;
-if it is a list, the @sc{car} of that list (which should be a number) is
-returned.
-@end defun
-
-@defvar current-prefix-arg
-This variable holds the raw prefix argument for the @emph{current}
-command.  Commands may examine it directly, but the usual method for
-accessing it is with @code{(interactive "P")}.
-@end defvar
-
-@defvar prefix-arg
-The value of this variable is the raw prefix argument for the
-@emph{next} editing command.  Commands such as @code{universal-argument}
-that specify prefix arguments for the following command work by setting
-this variable.
-@end defvar
-
-@defvar last-prefix-arg
-The raw prefix argument value used by the previous command.
-@end defvar
-
-  The following commands exist to set up prefix arguments for the
-following command.  Do not call them for any other reason.
-
-@deffn Command universal-argument
-This command reads input and specifies a prefix argument for the
-following command.  Don't call this command yourself unless you know
-what you are doing.
-@end deffn
-
-@deffn Command digit-argument arg
-This command adds to the prefix argument for the following command.  The
-argument @var{arg} is the raw prefix argument as it was before this
-command; it is used to compute the updated prefix argument.  Don't call
-this command yourself unless you know what you are doing.
-@end deffn
-
-@deffn Command negative-argument arg
-This command adds to the numeric argument for the next command.  The
-argument @var{arg} is the raw prefix argument as it was before this
-command; its value is negated to form the new prefix argument.  Don't
-call this command yourself unless you know what you are doing.
-@end deffn
-
-@node Recursive Editing
-@section Recursive Editing
-@cindex recursive command loop
-@cindex recursive editing level
-@cindex command loop, recursive
-
-  The Emacs command loop is entered automatically when Emacs starts up.
-This top-level invocation of the command loop never exits; it keeps
-running as long as Emacs does.  Lisp programs can also invoke the
-command loop.  Since this makes more than one activation of the command
-loop, we call it @dfn{recursive editing}.  A recursive editing level has
-the effect of suspending whatever command invoked it and permitting the
-user to do arbitrary editing before resuming that command.
-
-  The commands available during recursive editing are the same ones
-available in the top-level editing loop and defined in the keymaps.
-Only a few special commands exit the recursive editing level; the others
-return to the recursive editing level when they finish.  (The special
-commands for exiting are always available, but they do nothing when
-recursive editing is not in progress.)
-
-  All command loops, including recursive ones, set up all-purpose error
-handlers so that an error in a command run from the command loop will
-not exit the loop.
-
-@cindex minibuffer input
-  Minibuffer input is a special kind of recursive editing.  It has a few
-special wrinkles, such as enabling display of the minibuffer and the
-minibuffer window, but fewer than you might suppose.  Certain keys
-behave differently in the minibuffer, but that is only because of the
-minibuffer's local map; if you switch windows, you get the usual Emacs
-commands.
-
-@cindex @code{throw} example
-@kindex exit
-@cindex exit recursive editing
-@cindex aborting
-  To invoke a recursive editing level, call the function
-@code{recursive-edit}.  This function contains the command loop; it also
-contains a call to @code{catch} with tag @code{exit}, which makes it
-possible to exit the recursive editing level by throwing to @code{exit}
-(@pxref{Catch and Throw}).  If you throw a value other than @code{t},
-then @code{recursive-edit} returns normally to the function that called
-it.  The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
-Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
-control returns to the command loop one level up.  This is called
-@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
-
-  Most applications should not use recursive editing, except as part of
-using the minibuffer.  Usually it is more convenient for the user if you
-change the major mode of the current buffer temporarily to a special
-major mode, which should have a command to go back to the previous mode.
-(The @kbd{e} command in Rmail uses this technique.)  Or, if you wish to
-give the user different text to edit ``recursively,'' create and select
-a new buffer in a special mode.  In this mode, define a command to
-complete the processing and go back to the previous buffer.  (The
-@kbd{m} command in Rmail does this.)
-
-  Recursive edits are useful in debugging.  You can insert a call to
-@code{debug} into a function definition as a sort of breakpoint, so that
-you can look around when the function gets there.  @code{debug} invokes
-a recursive edit but also provides the other features of the debugger.
-
-  Recursive editing levels are also used when you type @kbd{C-r} in
-@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
-
-@defun recursive-edit
-@cindex suspend evaluation
-This function invokes the editor command loop.  It is called
-automatically by the initialization of Emacs, to let the user begin
-editing.  When called from a Lisp program, it enters a recursive editing
-level.
-
-If the current buffer is not the same as the selected window's buffer,
-@code{recursive-edit} saves and restores the current buffer.  Otherwise,
-if you switch buffers, the buffer you switched to is current after
-@code{recursive-edit} returns.
-
-In the following example, the function @code{simple-rec} first
-advances point one word, then enters a recursive edit, printing out a
-message in the echo area.  The user can then do any editing desired, and
-then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
-
-@example
-(defun simple-rec ()
-  (forward-word 1)
-  (message "Recursive edit in progress")
-  (recursive-edit)
-  (forward-word 1))
-     @result{} simple-rec
-(simple-rec)
-     @result{} nil
-@end example
-@end defun
-
-@deffn Command exit-recursive-edit
-This function exits from the innermost recursive edit (including
-minibuffer input).  Its definition is effectively @code{(throw 'exit
-nil)}.
-@end deffn
-
-@deffn Command abort-recursive-edit
-This function aborts the command that requested the innermost recursive
-edit (including minibuffer input), by signaling @code{quit}
-after exiting the recursive edit.  Its definition is effectively
-@code{(throw 'exit t)}.  @xref{Quitting}.
-@end deffn
-
-@deffn Command top-level
-This function exits all recursive editing levels; it does not return a
-value, as it jumps completely out of any computation directly back to
-the main command loop.
-@end deffn
-
-@defun recursion-depth
-This function returns the current depth of recursive edits.  When no
-recursive edit is active, it returns 0.
-@end defun
-
-@node Disabling Commands
-@section Disabling Commands
-@cindex disabled command
-
-  @dfn{Disabling a command} marks the command as requiring user
-confirmation before it can be executed.  Disabling is used for commands
-which might be confusing to beginning users, to prevent them from using
-the commands by accident.
-
-@kindex disabled
-  The low-level mechanism for disabling a command is to put a
-non-@code{nil} @code{disabled} property on the Lisp symbol for the
-command.  These properties are normally set up by the user's
-init file (@pxref{Init File}) with Lisp expressions such as this:
-
-@example
-(put 'upcase-region 'disabled t)
-@end example
-
-@noindent
-For a few commands, these properties are present by default (you can
-remove them in your init file if you wish).
-
-  If the value of the @code{disabled} property is a string, the message
-saying the command is disabled includes that string.  For example:
-
-@example
-(put 'delete-region 'disabled
-     "Text deleted this way cannot be yanked back!\n")
-@end example
-
-  @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
-what happens when a disabled command is invoked interactively.
-Disabling a command has no effect on calling it as a function from Lisp
-programs.
-
-@deffn Command enable-command command
-Allow @var{command} (a symbol) to be executed without special
-confirmation from now on, and alter the user's init file (@pxref{Init
-File}) so that this will apply to future sessions.
-@end deffn
-
-@deffn Command disable-command command
-Require special confirmation to execute @var{command} from now on, and
-alter the user's init file so that this will apply to future sessions.
-@end deffn
-
-@defvar disabled-command-function
-The value of this variable should be a function.  When the user
-invokes a disabled command interactively, this function is called
-instead of the disabled command.  It can use @code{this-command-keys}
-to determine what the user typed to run the command, and thus find the
-command itself.
-
-The value may also be @code{nil}.  Then all commands work normally,
-even disabled ones.
-
-By default, the value is a function that asks the user whether to
-proceed.
-@end defvar
-
-@node Command History
-@section Command History
-@cindex command history
-@cindex complex command
-@cindex history of commands
-
-  The command loop keeps a history of the complex commands that have
-been executed, to make it convenient to repeat these commands.  A
-@dfn{complex command} is one for which the interactive argument reading
-uses the minibuffer.  This includes any @kbd{M-x} command, any
-@kbd{M-:} command, and any command whose @code{interactive}
-specification reads an argument from the minibuffer.  Explicit use of
-the minibuffer during the execution of the command itself does not cause
-the command to be considered complex.
-
-@defvar command-history
-This variable's value is a list of recent complex commands, each
-represented as a form to evaluate.  It continues to accumulate all
-complex commands for the duration of the editing session, but when it
-reaches the maximum size (@pxref{Minibuffer History}), the oldest
-elements are deleted as new ones are added.
-
-@example
-@group
-command-history
-@result{} ((switch-to-buffer "chistory.texi")
-    (describe-key "^X^[")
-    (visit-tags-table "~/emacs/src/")
-    (find-tag "repeat-complex-command"))
-@end group
-@end example
-@end defvar
-
-  This history list is actually a special case of minibuffer history
-(@pxref{Minibuffer History}), with one special twist: the elements are
-expressions rather than strings.
-
-  There are a number of commands devoted to the editing and recall of
-previous commands.  The commands @code{repeat-complex-command}, and
-@code{list-command-history} are described in the user manual
-(@pxref{Repetition,,, emacs, The GNU Emacs Manual}).  Within the
-minibuffer, the usual minibuffer history commands are available.
-
-@node Keyboard Macros
-@section Keyboard Macros
-@cindex keyboard macros
-
-  A @dfn{keyboard macro} is a canned sequence of input events that can
-be considered a command and made the definition of a key.  The Lisp
-representation of a keyboard macro is a string or vector containing the
-events.  Don't confuse keyboard macros with Lisp macros
-(@pxref{Macros}).
-
-@defun execute-kbd-macro kbdmacro &optional count loopfunc
-This function executes @var{kbdmacro} as a sequence of events.  If
-@var{kbdmacro} is a string or vector, then the events in it are executed
-exactly as if they had been input by the user.  The sequence is
-@emph{not} expected to be a single key sequence; normally a keyboard
-macro definition consists of several key sequences concatenated.
-
-If @var{kbdmacro} is a symbol, then its function definition is used in
-place of @var{kbdmacro}.  If that is another symbol, this process repeats.
-Eventually the result should be a string or vector.  If the result is
-not a symbol, string, or vector, an error is signaled.
-
-The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
-many times.  If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
-executed once.  If it is 0, @var{kbdmacro} is executed over and over until it
-encounters an error or a failing search.
-
-If @var{loopfunc} is non-@code{nil}, it is a function that is called,
-without arguments, prior to each iteration of the macro.  If
-@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
-
-@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
-@end defun
-
-@defvar executing-kbd-macro
-This variable contains the string or vector that defines the keyboard
-macro that is currently executing.  It is @code{nil} if no macro is
-currently executing.  A command can test this variable so as to behave
-differently when run from an executing macro.  Do not set this variable
-yourself.
-@end defvar
-
-@defvar defining-kbd-macro
-This variable is non-@code{nil} if and only if a keyboard macro is
-being defined.  A command can test this variable so as to behave
-differently while a macro is being defined.  The value is
-@code{append} while appending to the definition of an existing macro.
-The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
-@code{end-kbd-macro} set this variable---do not set it yourself.
-
-The variable is always local to the current terminal and cannot be
-buffer-local.  @xref{Multiple Displays}.
-@end defvar
-
-@defvar last-kbd-macro
-This variable is the definition of the most recently defined keyboard
-macro.  Its value is a string or vector, or @code{nil}.
-
-The variable is always local to the current terminal and cannot be
-buffer-local.  @xref{Multiple Displays}.
-@end defvar
-
-@defvar kbd-macro-termination-hook
-This normal hook (@pxref{Standard Hooks}) is run when a keyboard
-macro terminates, regardless of what caused it to terminate (reaching
-the macro end or an error which ended the macro prematurely).
-@end defvar
-
-@ignore
-   arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
-@end ignore