Mercurial > emacs
changeset 83980:3907cf271a37
Move to ../doc/lispref
author | Glenn Morris <rgm@gnu.org> |
---|---|
date | Thu, 06 Sep 2007 04:09:49 +0000 |
parents | 6f382d8ffe4f |
children | 4cb8c678057b |
files | lispref/commands.texi |
diffstat | 1 files changed, 0 insertions(+), 3290 deletions(-) [+] |
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--- a/lispref/commands.texi Thu Sep 06 04:09:44 2007 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,3290 +0,0 @@ -@c -*-texinfo-*- -@c This is part of the GNU Emacs Lisp Reference Manual. -@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002, -@c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. -@c See the file elisp.texi for copying conditions. -@setfilename ../info/commands -@node Command Loop, Keymaps, Minibuffers, Top -@chapter Command Loop -@cindex editor command loop -@cindex command loop - - When you run Emacs, it enters the @dfn{editor command loop} almost -immediately. This loop reads key sequences, executes their definitions, -and displays the results. In this chapter, we describe how these things -are done, and the subroutines that allow Lisp programs to do them. - -@menu -* Command Overview:: How the command loop reads commands. -* Defining Commands:: Specifying how a function should read arguments. -* Interactive Call:: Calling a command, so that it will read arguments. -* Command Loop Info:: Variables set by the command loop for you to examine. -* Adjusting Point:: Adjustment of point after a command. -* Input Events:: What input looks like when you read it. -* Reading Input:: How to read input events from the keyboard or mouse. -* Special Events:: Events processed immediately and individually. -* Waiting:: Waiting for user input or elapsed time. -* Quitting:: How @kbd{C-g} works. How to catch or defer quitting. -* Prefix Command Arguments:: How the commands to set prefix args work. -* Recursive Editing:: Entering a recursive edit, - and why you usually shouldn't. -* Disabling Commands:: How the command loop handles disabled commands. -* Command History:: How the command history is set up, and how accessed. -* Keyboard Macros:: How keyboard macros are implemented. -@end menu - -@node Command Overview -@section Command Loop Overview - - The first thing the command loop must do is read a key sequence, which -is a sequence of events that translates into a command. It does this by -calling the function @code{read-key-sequence}. Your Lisp code can also -call this function (@pxref{Key Sequence Input}). Lisp programs can also -do input at a lower level with @code{read-event} (@pxref{Reading One -Event}) or discard pending input with @code{discard-input} -(@pxref{Event Input Misc}). - - The key sequence is translated into a command through the currently -active keymaps. @xref{Key Lookup}, for information on how this is done. -The result should be a keyboard macro or an interactively callable -function. If the key is @kbd{M-x}, then it reads the name of another -command, which it then calls. This is done by the command -@code{execute-extended-command} (@pxref{Interactive Call}). - - To execute a command requires first reading the arguments for it. -This is done by calling @code{command-execute} (@pxref{Interactive -Call}). For commands written in Lisp, the @code{interactive} -specification says how to read the arguments. This may use the prefix -argument (@pxref{Prefix Command Arguments}) or may read with prompting -in the minibuffer (@pxref{Minibuffers}). For example, the command -@code{find-file} has an @code{interactive} specification which says to -read a file name using the minibuffer. The command's function body does -not use the minibuffer; if you call this command from Lisp code as a -function, you must supply the file name string as an ordinary Lisp -function argument. - - If the command is a string or vector (i.e., a keyboard macro) then -@code{execute-kbd-macro} is used to execute it. You can call this -function yourself (@pxref{Keyboard Macros}). - - To terminate the execution of a running command, type @kbd{C-g}. This -character causes @dfn{quitting} (@pxref{Quitting}). - -@defvar pre-command-hook -The editor command loop runs this normal hook before each command. At -that time, @code{this-command} contains the command that is about to -run, and @code{last-command} describes the previous command. -@xref{Command Loop Info}. -@end defvar - -@defvar post-command-hook -The editor command loop runs this normal hook after each command -(including commands terminated prematurely by quitting or by errors), -and also when the command loop is first entered. At that time, -@code{this-command} refers to the command that just ran, and -@code{last-command} refers to the command before that. -@end defvar - - Quitting is suppressed while running @code{pre-command-hook} and -@code{post-command-hook}. If an error happens while executing one of -these hooks, it terminates execution of the hook, and clears the hook -variable to @code{nil} so as to prevent an infinite loop of errors. - - A request coming into the Emacs server (@pxref{Emacs Server,,, -emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard -command does. - -@node Defining Commands -@section Defining Commands -@cindex defining commands -@cindex commands, defining -@cindex functions, making them interactive -@cindex interactive function - - A Lisp function becomes a command when its body contains, at top -level, a form that calls the special form @code{interactive}. This -form does nothing when actually executed, but its presence serves as a -flag to indicate that interactive calling is permitted. Its argument -controls the reading of arguments for an interactive call. - -@menu -* Using Interactive:: General rules for @code{interactive}. -* Interactive Codes:: The standard letter-codes for reading arguments - in various ways. -* Interactive Examples:: Examples of how to read interactive arguments. -@end menu - -@node Using Interactive -@subsection Using @code{interactive} -@cindex arguments, interactive entry - - This section describes how to write the @code{interactive} form that -makes a Lisp function an interactively-callable command, and how to -examine a command's @code{interactive} form. - -@defspec interactive arg-descriptor -This special form declares that the function in which it appears is a -command, and that it may therefore be called interactively (via -@kbd{M-x} or by entering a key sequence bound to it). The argument -@var{arg-descriptor} declares how to compute the arguments to the -command when the command is called interactively. - -A command may be called from Lisp programs like any other function, but -then the caller supplies the arguments and @var{arg-descriptor} has no -effect. - -The @code{interactive} form has its effect because the command loop -(actually, its subroutine @code{call-interactively}) scans through the -function definition looking for it, before calling the function. Once -the function is called, all its body forms including the -@code{interactive} form are executed, but at this time -@code{interactive} simply returns @code{nil} without even evaluating its -argument. -@end defspec - -There are three possibilities for the argument @var{arg-descriptor}: - -@itemize @bullet -@item -It may be omitted or @code{nil}; then the command is called with no -arguments. This leads quickly to an error if the command requires one -or more arguments. - -@item -It may be a string; then its contents should consist of a code character -followed by a prompt (which some code characters use and some ignore). -The prompt ends either with the end of the string or with a newline. -Here is a simple example: - -@smallexample -(interactive "bFrobnicate buffer: ") -@end smallexample - -@noindent -The code letter @samp{b} says to read the name of an existing buffer, -with completion. The buffer name is the sole argument passed to the -command. The rest of the string is a prompt. - -If there is a newline character in the string, it terminates the prompt. -If the string does not end there, then the rest of the string should -contain another code character and prompt, specifying another argument. -You can specify any number of arguments in this way. - -@c Emacs 19 feature -The prompt string can use @samp{%} to include previous argument values -(starting with the first argument) in the prompt. This is done using -@code{format} (@pxref{Formatting Strings}). For example, here is how -you could read the name of an existing buffer followed by a new name to -give to that buffer: - -@smallexample -@group -(interactive "bBuffer to rename: \nsRename buffer %s to: ") -@end group -@end smallexample - -@cindex @samp{*} in @code{interactive} -@cindex read-only buffers in interactive -If the first character in the string is @samp{*}, then an error is -signaled if the buffer is read-only. - -@cindex @samp{@@} in @code{interactive} -@c Emacs 19 feature -If the first character in the string is @samp{@@}, and if the key -sequence used to invoke the command includes any mouse events, then -the window associated with the first of those events is selected -before the command is run. - -You can use @samp{*} and @samp{@@} together; the order does not matter. -Actual reading of arguments is controlled by the rest of the prompt -string (starting with the first character that is not @samp{*} or -@samp{@@}). - -@item -It may be a Lisp expression that is not a string; then it should be a -form that is evaluated to get a list of arguments to pass to the -command. Usually this form will call various functions to read input -from the user, most often through the minibuffer (@pxref{Minibuffers}) -or directly from the keyboard (@pxref{Reading Input}). - -Providing point or the mark as an argument value is also common, but -if you do this @emph{and} read input (whether using the minibuffer or -not), be sure to get the integer values of point or the mark after -reading. The current buffer may be receiving subprocess output; if -subprocess output arrives while the command is waiting for input, it -could relocate point and the mark. - -Here's an example of what @emph{not} to do: - -@smallexample -(interactive - (list (region-beginning) (region-end) - (read-string "Foo: " nil 'my-history))) -@end smallexample - -@noindent -Here's how to avoid the problem, by examining point and the mark after -reading the keyboard input: - -@smallexample -(interactive - (let ((string (read-string "Foo: " nil 'my-history))) - (list (region-beginning) (region-end) string))) -@end smallexample - -@strong{Warning:} the argument values should not include any data -types that can't be printed and then read. Some facilities save -@code{command-history} in a file to be read in the subsequent -sessions; if a command's arguments contain a data type that prints -using @samp{#<@dots{}>} syntax, those facilities won't work. - -There are, however, a few exceptions: it is ok to use a limited set of -expressions such as @code{(point)}, @code{(mark)}, -@code{(region-beginning)}, and @code{(region-end)}, because Emacs -recognizes them specially and puts the expression (rather than its -value) into the command history. To see whether the expression you -wrote is one of these exceptions, run the command, then examine -@code{(car command-history)}. -@end itemize - -@cindex examining the @code{interactive} form -@defun interactive-form function -This function returns the @code{interactive} form of @var{function}. -If @var{function} is an interactively callable function -(@pxref{Interactive Call}), the value is the command's -@code{interactive} form @code{(interactive @var{spec})}, which -specifies how to compute its arguments. Otherwise, the value is -@code{nil}. If @var{function} is a symbol, its function definition is -used. -@end defun - -@node Interactive Codes -@comment node-name, next, previous, up -@subsection Code Characters for @code{interactive} -@cindex interactive code description -@cindex description for interactive codes -@cindex codes, interactive, description of -@cindex characters for interactive codes - - The code character descriptions below contain a number of key words, -defined here as follows: - -@table @b -@item Completion -@cindex interactive completion -Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name -completion because the argument is read using @code{completing-read} -(@pxref{Completion}). @kbd{?} displays a list of possible completions. - -@item Existing -Require the name of an existing object. An invalid name is not -accepted; the commands to exit the minibuffer do not exit if the current -input is not valid. - -@item Default -@cindex default argument string -A default value of some sort is used if the user enters no text in the -minibuffer. The default depends on the code character. - -@item No I/O -This code letter computes an argument without reading any input. -Therefore, it does not use a prompt string, and any prompt string you -supply is ignored. - -Even though the code letter doesn't use a prompt string, you must follow -it with a newline if it is not the last code character in the string. - -@item Prompt -A prompt immediately follows the code character. The prompt ends either -with the end of the string or with a newline. - -@item Special -This code character is meaningful only at the beginning of the -interactive string, and it does not look for a prompt or a newline. -It is a single, isolated character. -@end table - -@cindex reading interactive arguments - Here are the code character descriptions for use with @code{interactive}: - -@table @samp -@item * -Signal an error if the current buffer is read-only. Special. - -@item @@ -Select the window mentioned in the first mouse event in the key -sequence that invoked this command. Special. - -@item a -A function name (i.e., a symbol satisfying @code{fboundp}). Existing, -Completion, Prompt. - -@item b -The name of an existing buffer. By default, uses the name of the -current buffer (@pxref{Buffers}). Existing, Completion, Default, -Prompt. - -@item B -A buffer name. The buffer need not exist. By default, uses the name of -a recently used buffer other than the current buffer. Completion, -Default, Prompt. - -@item c -A character. The cursor does not move into the echo area. Prompt. - -@item C -A command name (i.e., a symbol satisfying @code{commandp}). Existing, -Completion, Prompt. - -@item d -@cindex position argument -The position of point, as an integer (@pxref{Point}). No I/O. - -@item D -A directory name. The default is the current default directory of the -current buffer, @code{default-directory} (@pxref{File Name Expansion}). -Existing, Completion, Default, Prompt. - -@item e -The first or next mouse event in the key sequence that invoked the command. -More precisely, @samp{e} gets events that are lists, so you can look at -the data in the lists. @xref{Input Events}. No I/O. - -You can use @samp{e} more than once in a single command's interactive -specification. If the key sequence that invoked the command has -@var{n} events that are lists, the @var{n}th @samp{e} provides the -@var{n}th such event. Events that are not lists, such as function keys -and @acronym{ASCII} characters, do not count where @samp{e} is concerned. - -@item f -A file name of an existing file (@pxref{File Names}). The default -directory is @code{default-directory}. Existing, Completion, Default, -Prompt. - -@item F -A file name. The file need not exist. Completion, Default, Prompt. - -@item G -A file name. The file need not exist. If the user enters just a -directory name, then the value is just that directory name, with no -file name within the directory added. Completion, Default, Prompt. - -@item i -An irrelevant argument. This code always supplies @code{nil} as -the argument's value. No I/O. - -@item k -A key sequence (@pxref{Key Sequences}). This keeps reading events -until a command (or undefined command) is found in the current key -maps. The key sequence argument is represented as a string or vector. -The cursor does not move into the echo area. Prompt. - -If @samp{k} reads a key sequence that ends with a down-event, it also -reads and discards the following up-event. You can get access to that -up-event with the @samp{U} code character. - -This kind of input is used by commands such as @code{describe-key} and -@code{global-set-key}. - -@item K -A key sequence, whose definition you intend to change. This works like -@samp{k}, except that it suppresses, for the last input event in the key -sequence, the conversions that are normally used (when necessary) to -convert an undefined key into a defined one. - -@item m -@cindex marker argument -The position of the mark, as an integer. No I/O. - -@item M -Arbitrary text, read in the minibuffer using the current buffer's input -method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU -Emacs Manual}). Prompt. - -@item n -A number, read with the minibuffer. If the input is not a number, the -user has to try again. @samp{n} never uses the prefix argument. -Prompt. - -@item N -The numeric prefix argument; but if there is no prefix argument, read -a number as with @kbd{n}. The value is always a number. @xref{Prefix -Command Arguments}. Prompt. - -@item p -@cindex numeric prefix argument usage -The numeric prefix argument. (Note that this @samp{p} is lower case.) -No I/O. - -@item P -@cindex raw prefix argument usage -The raw prefix argument. (Note that this @samp{P} is upper case.) No -I/O. - -@item r -@cindex region argument -Point and the mark, as two numeric arguments, smallest first. This is -the only code letter that specifies two successive arguments rather than -one. No I/O. - -@item s -Arbitrary text, read in the minibuffer and returned as a string -(@pxref{Text from Minibuffer}). Terminate the input with either -@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of -these characters in the input.) Prompt. - -@item S -An interned symbol whose name is read in the minibuffer. Any whitespace -character terminates the input. (Use @kbd{C-q} to include whitespace in -the string.) Other characters that normally terminate a symbol (e.g., -parentheses and brackets) do not do so here. Prompt. - -@item U -A key sequence or @code{nil}. Can be used after a @samp{k} or -@samp{K} argument to get the up-event that was discarded (if any) -after @samp{k} or @samp{K} read a down-event. If no up-event has been -discarded, @samp{U} provides @code{nil} as the argument. No I/O. - -@item v -A variable declared to be a user option (i.e., satisfying the -predicate @code{user-variable-p}). This reads the variable using -@code{read-variable}. @xref{Definition of read-variable}. Existing, -Completion, Prompt. - -@item x -A Lisp object, specified with its read syntax, terminated with a -@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from -Minibuffer}. Prompt. - -@item X -@cindex evaluated expression argument -A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates -the form so that its value becomes the argument for the command. -Prompt. - -@item z -A coding system name (a symbol). If the user enters null input, the -argument value is @code{nil}. @xref{Coding Systems}. Completion, -Existing, Prompt. - -@item Z -A coding system name (a symbol)---but only if this command has a prefix -argument. With no prefix argument, @samp{Z} provides @code{nil} as the -argument value. Completion, Existing, Prompt. -@end table - -@node Interactive Examples -@comment node-name, next, previous, up -@subsection Examples of Using @code{interactive} -@cindex examples of using @code{interactive} -@cindex @code{interactive}, examples of using - - Here are some examples of @code{interactive}: - -@example -@group -(defun foo1 () ; @r{@code{foo1} takes no arguments,} - (interactive) ; @r{just moves forward two words.} - (forward-word 2)) - @result{} foo1 -@end group - -@group -(defun foo2 (n) ; @r{@code{foo2} takes one argument,} - (interactive "p") ; @r{which is the numeric prefix.} - (forward-word (* 2 n))) - @result{} foo2 -@end group - -@group -(defun foo3 (n) ; @r{@code{foo3} takes one argument,} - (interactive "nCount:") ; @r{which is read with the Minibuffer.} - (forward-word (* 2 n))) - @result{} foo3 -@end group - -@group -(defun three-b (b1 b2 b3) - "Select three existing buffers. -Put them into three windows, selecting the last one." -@end group - (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:") - (delete-other-windows) - (split-window (selected-window) 8) - (switch-to-buffer b1) - (other-window 1) - (split-window (selected-window) 8) - (switch-to-buffer b2) - (other-window 1) - (switch-to-buffer b3)) - @result{} three-b -@group -(three-b "*scratch*" "declarations.texi" "*mail*") - @result{} nil -@end group -@end example - -@node Interactive Call -@section Interactive Call -@cindex interactive call - - After the command loop has translated a key sequence into a command it -invokes that command using the function @code{command-execute}. If the -command is a function, @code{command-execute} calls -@code{call-interactively}, which reads the arguments and calls the -command. You can also call these functions yourself. - -@defun commandp object &optional for-call-interactively -Returns @code{t} if @var{object} is suitable for calling interactively; -that is, if @var{object} is a command. Otherwise, returns @code{nil}. - -The interactively callable objects include strings and vectors (treated -as keyboard macros), lambda expressions that contain a top-level call to -@code{interactive}, byte-code function objects made from such lambda -expressions, autoload objects that are declared as interactive -(non-@code{nil} fourth argument to @code{autoload}), and some of the -primitive functions. - -A symbol satisfies @code{commandp} if its function definition -satisfies @code{commandp}. Keys and keymaps are not commands. -Rather, they are used to look up commands (@pxref{Keymaps}). - -If @var{for-call-interactively} is non-@code{nil}, then -@code{commandp} returns @code{t} only for objects that -@code{call-interactively} could call---thus, not for keyboard macros. - -See @code{documentation} in @ref{Accessing Documentation}, for a -realistic example of using @code{commandp}. -@end defun - -@defun call-interactively command &optional record-flag keys -This function calls the interactively callable function @var{command}, -reading arguments according to its interactive calling specifications. -It returns whatever @var{command} returns. An error is signaled if -@var{command} is not a function or if it cannot be called -interactively (i.e., is not a command). Note that keyboard macros -(strings and vectors) are not accepted, even though they are -considered commands, because they are not functions. If @var{command} -is a symbol, then @code{call-interactively} uses its function definition. - -@cindex record command history -If @var{record-flag} is non-@code{nil}, then this command and its -arguments are unconditionally added to the list @code{command-history}. -Otherwise, the command is added only if it uses the minibuffer to read -an argument. @xref{Command History}. - -The argument @var{keys}, if given, should be a vector which specifies -the sequence of events to supply if the command inquires which events -were used to invoke it. If @var{keys} is omitted or @code{nil}, the -default is the return value of @code{this-command-keys-vector}. -@xref{Definition of this-command-keys-vector}. -@end defun - -@defun command-execute command &optional record-flag keys special -@cindex keyboard macro execution -This function executes @var{command}. The argument @var{command} must -satisfy the @code{commandp} predicate; i.e., it must be an interactively -callable function or a keyboard macro. - -A string or vector as @var{command} is executed with -@code{execute-kbd-macro}. A function is passed to -@code{call-interactively}, along with the optional @var{record-flag} -and @var{keys}. - -A symbol is handled by using its function definition in its place. A -symbol with an @code{autoload} definition counts as a command if it was -declared to stand for an interactively callable function. Such a -definition is handled by loading the specified library and then -rechecking the definition of the symbol. - -The argument @var{special}, if given, means to ignore the prefix -argument and not clear it. This is used for executing special events -(@pxref{Special Events}). -@end defun - -@deffn Command execute-extended-command prefix-argument -@cindex read command name -This function reads a command name from the minibuffer using -@code{completing-read} (@pxref{Completion}). Then it uses -@code{command-execute} to call the specified command. Whatever that -command returns becomes the value of @code{execute-extended-command}. - -@cindex execute with prefix argument -If the command asks for a prefix argument, it receives the value -@var{prefix-argument}. If @code{execute-extended-command} is called -interactively, the current raw prefix argument is used for -@var{prefix-argument}, and thus passed on to whatever command is run. - -@c !!! Should this be @kindex? -@cindex @kbd{M-x} -@code{execute-extended-command} is the normal definition of @kbd{M-x}, -so it uses the string @w{@samp{M-x }} as a prompt. (It would be better -to take the prompt from the events used to invoke -@code{execute-extended-command}, but that is painful to implement.) A -description of the value of the prefix argument, if any, also becomes -part of the prompt. - -@example -@group -(execute-extended-command 3) ----------- Buffer: Minibuffer ---------- -3 M-x forward-word RET ----------- Buffer: Minibuffer ---------- - @result{} t -@end group -@end example -@end deffn - -@defun interactive-p -This function returns @code{t} if the containing function (the one -whose code includes the call to @code{interactive-p}) was called in -direct response to user input. This means that it was called with the -function @code{call-interactively}, and that a keyboard macro is -not running, and that Emacs is not running in batch mode. - -If the containing function was called by Lisp evaluation (or with -@code{apply} or @code{funcall}), then it was not called interactively. -@end defun - - The most common use of @code{interactive-p} is for deciding whether -to give the user additional visual feedback (such as by printing an -informative message). For example: - -@example -@group -;; @r{Here's the usual way to use @code{interactive-p}.} -(defun foo () - (interactive) - (when (interactive-p) - (message "foo"))) - @result{} foo -@end group - -@group -;; @r{This function is just to illustrate the behavior.} -(defun bar () - (interactive) - (setq foobar (list (foo) (interactive-p)))) - @result{} bar -@end group - -@group -;; @r{Type @kbd{M-x foo}.} - @print{} foo -@end group - -@group -;; @r{Type @kbd{M-x bar}.} -;; @r{This does not display a message.} -@end group - -@group -foobar - @result{} (nil t) -@end group -@end example - - If you want to test @emph{only} whether the function was called -using @code{call-interactively}, add an optional argument -@code{print-message} which should be non-@code{nil} in an interactive -call, and use the @code{interactive} spec to make sure it is -non-@code{nil}. Here's an example: - -@example -(defun foo (&optional print-message) - (interactive "p") - (when print-message - (message "foo"))) -@end example - -@noindent -Defined in this way, the function does display the message when called -from a keyboard macro. We use @code{"p"} because the numeric prefix -argument is never @code{nil}. - -@defun called-interactively-p -This function returns @code{t} when the calling function was called -using @code{call-interactively}. - -When possible, instead of using this function, you should use the -method in the example above; that method makes it possible for a -caller to ``pretend'' that the function was called interactively. -@end defun - -@node Command Loop Info -@comment node-name, next, previous, up -@section Information from the Command Loop - -The editor command loop sets several Lisp variables to keep status -records for itself and for commands that are run. - -@defvar last-command -This variable records the name of the previous command executed by the -command loop (the one before the current command). Normally the value -is a symbol with a function definition, but this is not guaranteed. - -The value is copied from @code{this-command} when a command returns to -the command loop, except when the command has specified a prefix -argument for the following command. - -This variable is always local to the current terminal and cannot be -buffer-local. @xref{Multiple Displays}. -@end defvar - -@defvar real-last-command -This variable is set up by Emacs just like @code{last-command}, -but never altered by Lisp programs. -@end defvar - -@defvar this-command -@cindex current command -This variable records the name of the command now being executed by -the editor command loop. Like @code{last-command}, it is normally a symbol -with a function definition. - -The command loop sets this variable just before running a command, and -copies its value into @code{last-command} when the command finishes -(unless the command specified a prefix argument for the following -command). - -@cindex kill command repetition -Some commands set this variable during their execution, as a flag for -whatever command runs next. In particular, the functions for killing text -set @code{this-command} to @code{kill-region} so that any kill commands -immediately following will know to append the killed text to the -previous kill. -@end defvar - -If you do not want a particular command to be recognized as the previous -command in the case where it got an error, you must code that command to -prevent this. One way is to set @code{this-command} to @code{t} at the -beginning of the command, and set @code{this-command} back to its proper -value at the end, like this: - -@example -(defun foo (args@dots{}) - (interactive @dots{}) - (let ((old-this-command this-command)) - (setq this-command t) - @r{@dots{}do the work@dots{}} - (setq this-command old-this-command))) -@end example - -@noindent -We do not bind @code{this-command} with @code{let} because that would -restore the old value in case of error---a feature of @code{let} which -in this case does precisely what we want to avoid. - -@defvar this-original-command -This has the same value as @code{this-command} except when command -remapping occurs (@pxref{Remapping Commands}). In that case, -@code{this-command} gives the command actually run (the result of -remapping), and @code{this-original-command} gives the command that -was specified to run but remapped into another command. -@end defvar - -@defun this-command-keys -This function returns a string or vector containing the key sequence -that invoked the present command, plus any previous commands that -generated the prefix argument for this command. Any events read by the -command using @code{read-event} without a timeout get tacked on to the end. - -However, if the command has called @code{read-key-sequence}, it -returns the last read key sequence. @xref{Key Sequence Input}. The -value is a string if all events in the sequence were characters that -fit in a string. @xref{Input Events}. - -@example -@group -(this-command-keys) -;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.} - @result{} "^U^X^E" -@end group -@end example -@end defun - -@defun this-command-keys-vector -@anchor{Definition of this-command-keys-vector} -Like @code{this-command-keys}, except that it always returns the events -in a vector, so you don't need to deal with the complexities of storing -input events in a string (@pxref{Strings of Events}). -@end defun - -@defun clear-this-command-keys &optional keep-record -This function empties out the table of events for -@code{this-command-keys} to return. Unless @var{keep-record} is -non-@code{nil}, it also empties the records that the function -@code{recent-keys} (@pxref{Recording Input}) will subsequently return. -This is useful after reading a password, to prevent the password from -echoing inadvertently as part of the next command in certain cases. -@end defun - -@defvar last-nonmenu-event -This variable holds the last input event read as part of a key sequence, -not counting events resulting from mouse menus. - -One use of this variable is for telling @code{x-popup-menu} where to pop -up a menu. It is also used internally by @code{y-or-n-p} -(@pxref{Yes-or-No Queries}). -@end defvar - -@defvar last-command-event -@defvarx last-command-char -This variable is set to the last input event that was read by the -command loop as part of a command. The principal use of this variable -is in @code{self-insert-command}, which uses it to decide which -character to insert. - -@example -@group -last-command-event -;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.} - @result{} 5 -@end group -@end example - -@noindent -The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}. - -The alias @code{last-command-char} exists for compatibility with -Emacs version 18. -@end defvar - -@c Emacs 19 feature -@defvar last-event-frame -This variable records which frame the last input event was directed to. -Usually this is the frame that was selected when the event was -generated, but if that frame has redirected input focus to another -frame, the value is the frame to which the event was redirected. -@xref{Input Focus}. - -If the last event came from a keyboard macro, the value is @code{macro}. -@end defvar - -@node Adjusting Point -@section Adjusting Point After Commands -@cindex adjusting point -@cindex invisible/intangible text, and point -@cindex @code{display} property, and point display -@cindex @code{composition} property, and point display - - It is not easy to display a value of point in the middle of a -sequence of text that has the @code{display}, @code{composition} or -@code{intangible} property, or is invisible. Therefore, after a -command finishes and returns to the command loop, if point is within -such a sequence, the command loop normally moves point to the edge of -the sequence. - - A command can inhibit this feature by setting the variable -@code{disable-point-adjustment}: - -@defvar disable-point-adjustment -If this variable is non-@code{nil} when a command returns to the -command loop, then the command loop does not check for those text -properties, and does not move point out of sequences that have them. - -The command loop sets this variable to @code{nil} before each command, -so if a command sets it, the effect applies only to that command. -@end defvar - -@defvar global-disable-point-adjustment -If you set this variable to a non-@code{nil} value, the feature of -moving point out of these sequences is completely turned off. -@end defvar - -@node Input Events -@section Input Events -@cindex events -@cindex input events - -The Emacs command loop reads a sequence of @dfn{input events} that -represent keyboard or mouse activity. The events for keyboard activity -are characters or symbols; mouse events are always lists. This section -describes the representation and meaning of input events in detail. - -@defun eventp object -This function returns non-@code{nil} if @var{object} is an input event -or event type. - -Note that any symbol might be used as an event or an event type. -@code{eventp} cannot distinguish whether a symbol is intended by Lisp -code to be used as an event. Instead, it distinguishes whether the -symbol has actually been used in an event that has been read as input in -the current Emacs session. If a symbol has not yet been so used, -@code{eventp} returns @code{nil}. -@end defun - -@menu -* Keyboard Events:: Ordinary characters--keys with symbols on them. -* Function Keys:: Function keys--keys with names, not symbols. -* Mouse Events:: Overview of mouse events. -* Click Events:: Pushing and releasing a mouse button. -* Drag Events:: Moving the mouse before releasing the button. -* Button-Down Events:: A button was pushed and not yet released. -* Repeat Events:: Double and triple click (or drag, or down). -* Motion Events:: Just moving the mouse, not pushing a button. -* Focus Events:: Moving the mouse between frames. -* Misc Events:: Other events the system can generate. -* Event Examples:: Examples of the lists for mouse events. -* Classifying Events:: Finding the modifier keys in an event symbol. - Event types. -* Accessing Events:: Functions to extract info from events. -* Strings of Events:: Special considerations for putting - keyboard character events in a string. -@end menu - -@node Keyboard Events -@subsection Keyboard Events -@cindex keyboard events - -There are two kinds of input you can get from the keyboard: ordinary -keys, and function keys. Ordinary keys correspond to characters; the -events they generate are represented in Lisp as characters. The event -type of a character event is the character itself (an integer); see -@ref{Classifying Events}. - -@cindex modifier bits (of input character) -@cindex basic code (of input character) -An input character event consists of a @dfn{basic code} between 0 and -524287, plus any or all of these @dfn{modifier bits}: - -@table @asis -@item meta -The -@tex -@math{2^{27}} -@end tex -@ifnottex -2**27 -@end ifnottex -bit in the character code indicates a character -typed with the meta key held down. - -@item control -The -@tex -@math{2^{26}} -@end tex -@ifnottex -2**26 -@end ifnottex -bit in the character code indicates a non-@acronym{ASCII} -control character. - -@sc{ascii} control characters such as @kbd{C-a} have special basic -codes of their own, so Emacs needs no special bit to indicate them. -Thus, the code for @kbd{C-a} is just 1. - -But if you type a control combination not in @acronym{ASCII}, such as -@kbd{%} with the control key, the numeric value you get is the code -for @kbd{%} plus -@tex -@math{2^{26}} -@end tex -@ifnottex -2**26 -@end ifnottex -(assuming the terminal supports non-@acronym{ASCII} -control characters). - -@item shift -The -@tex -@math{2^{25}} -@end tex -@ifnottex -2**25 -@end ifnottex -bit in the character code indicates an @acronym{ASCII} control -character typed with the shift key held down. - -For letters, the basic code itself indicates upper versus lower case; -for digits and punctuation, the shift key selects an entirely different -character with a different basic code. In order to keep within the -@acronym{ASCII} character set whenever possible, Emacs avoids using the -@tex -@math{2^{25}} -@end tex -@ifnottex -2**25 -@end ifnottex -bit for those characters. - -However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from -@kbd{C-a}, so Emacs uses the -@tex -@math{2^{25}} -@end tex -@ifnottex -2**25 -@end ifnottex -bit in @kbd{C-A} and not in -@kbd{C-a}. - -@item hyper -The -@tex -@math{2^{24}} -@end tex -@ifnottex -2**24 -@end ifnottex -bit in the character code indicates a character -typed with the hyper key held down. - -@item super -The -@tex -@math{2^{23}} -@end tex -@ifnottex -2**23 -@end ifnottex -bit in the character code indicates a character -typed with the super key held down. - -@item alt -The -@tex -@math{2^{22}} -@end tex -@ifnottex -2**22 -@end ifnottex -bit in the character code indicates a character typed with -the alt key held down. (On some terminals, the key labeled @key{ALT} -is actually the meta key.) -@end table - - It is best to avoid mentioning specific bit numbers in your program. -To test the modifier bits of a character, use the function -@code{event-modifiers} (@pxref{Classifying Events}). When making key -bindings, you can use the read syntax for characters with modifier bits -(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with -@code{define-key}, you can use lists such as @code{(control hyper ?x)} to -specify the characters (@pxref{Changing Key Bindings}). The function -@code{event-convert-list} converts such a list into an event type -(@pxref{Classifying Events}). - -@node Function Keys -@subsection Function Keys - -@cindex function keys -Most keyboards also have @dfn{function keys}---keys that have names or -symbols that are not characters. Function keys are represented in Emacs -Lisp as symbols; the symbol's name is the function key's label, in lower -case. For example, pressing a key labeled @key{F1} places the symbol -@code{f1} in the input stream. - -The event type of a function key event is the event symbol itself. -@xref{Classifying Events}. - -Here are a few special cases in the symbol-naming convention for -function keys: - -@table @asis -@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete} -These keys correspond to common @acronym{ASCII} control characters that have -special keys on most keyboards. - -In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the -terminal can distinguish between them, Emacs conveys the distinction to -Lisp programs by representing the former as the integer 9, and the -latter as the symbol @code{tab}. - -Most of the time, it's not useful to distinguish the two. So normally -@code{function-key-map} (@pxref{Translation Keymaps}) is set up to map -@code{tab} into 9. Thus, a key binding for character code 9 (the -character @kbd{C-i}) also applies to @code{tab}. Likewise for the other -symbols in this group. The function @code{read-char} likewise converts -these events into characters. - -In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace} -converts into the character code 127 (@key{DEL}), not into code 8 -(@key{BS}). This is what most users prefer. - -@item @code{left}, @code{up}, @code{right}, @code{down} -Cursor arrow keys -@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{} -Keypad keys (to the right of the regular keyboard). -@item @code{kp-0}, @code{kp-1}, @dots{} -Keypad keys with digits. -@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4} -Keypad PF keys. -@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down} -Keypad arrow keys. Emacs normally translates these into the -corresponding non-keypad keys @code{home}, @code{left}, @dots{} -@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete} -Additional keypad duplicates of keys ordinarily found elsewhere. Emacs -normally translates these into the like-named non-keypad keys. -@end table - -You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER}, -@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to -represent them is with prefixes in the symbol name: - -@table @samp -@item A- -The alt modifier. -@item C- -The control modifier. -@item H- -The hyper modifier. -@item M- -The meta modifier. -@item S- -The shift modifier. -@item s- -The super modifier. -@end table - -Thus, the symbol for the key @key{F3} with @key{META} held down is -@code{M-f3}. When you use more than one prefix, we recommend you -write them in alphabetical order; but the order does not matter in -arguments to the key-binding lookup and modification functions. - -@node Mouse Events -@subsection Mouse Events - -Emacs supports four kinds of mouse events: click events, drag events, -button-down events, and motion events. All mouse events are represented -as lists. The @sc{car} of the list is the event type; this says which -mouse button was involved, and which modifier keys were used with it. -The event type can also distinguish double or triple button presses -(@pxref{Repeat Events}). The rest of the list elements give position -and time information. - -For key lookup, only the event type matters: two events of the same type -necessarily run the same command. The command can access the full -values of these events using the @samp{e} interactive code. -@xref{Interactive Codes}. - -A key sequence that starts with a mouse event is read using the keymaps -of the buffer in the window that the mouse was in, not the current -buffer. This does not imply that clicking in a window selects that -window or its buffer---that is entirely under the control of the command -binding of the key sequence. - -@node Click Events -@subsection Click Events -@cindex click event -@cindex mouse click event - -When the user presses a mouse button and releases it at the same -location, that generates a @dfn{click} event. All mouse click event -share the same format: - -@example -(@var{event-type} @var{position} @var{click-count}) -@end example - -@table @asis -@item @var{event-type} -This is a symbol that indicates which mouse button was used. It is -one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the -buttons are numbered left to right. - -You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-}, -@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift -and super, just as you would with function keys. - -This symbol also serves as the event type of the event. Key bindings -describe events by their types; thus, if there is a key binding for -@code{mouse-1}, that binding would apply to all events whose -@var{event-type} is @code{mouse-1}. - -@item @var{position} -This is the position where the mouse click occurred. The actual -format of @var{position} depends on what part of a window was clicked -on. - -For mouse click events in the text area, mode line, header line, or in -the marginal areas, @var{position} has this form: - -@example -(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp} - @var{object} @var{text-pos} (@var{col} . @var{row}) - @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height})) -@end example - -@table @asis -@item @var{window} -This is the window in which the click occurred. - -@item @var{pos-or-area} -This is the buffer position of the character clicked on in the text -area, or if clicked outside the text area, it is the window area in -which the click occurred. It is one of the symbols @code{mode-line}, -@code{header-line}, @code{vertical-line}, @code{left-margin}, -@code{right-margin}, @code{left-fringe}, or @code{right-fringe}. - -In one special case, @var{pos-or-area} is a list containing a symbol (one -of the symbols listed above) instead of just the symbol. This happens -after the imaginary prefix keys for the event are inserted into the -input stream. @xref{Key Sequence Input}. - - -@item @var{x}, @var{y} -These are the pixel coordinates of the click, relative to -the top left corner of @var{window}, which is @code{(0 . 0)}. -For the mode or header line, @var{y} does not have meaningful data. -For the vertical line, @var{x} does not have meaningful data. - -@item @var{timestamp} -This is the time at which the event occurred, in milliseconds. - -@item @var{object} -This is the object on which the click occurred. It is either -@code{nil} if there is no string property, or it has the form -(@var{string} . @var{string-pos}) when there is a string-type text -property at the click position. - -@table @asis -@item @var{string} -This is the string on which the click occurred, including any -properties. - -@item @var{string-pos} -This is the position in the string on which the click occurred, -relevant if properties at the click need to be looked up. -@end table - -@item @var{text-pos} -For clicks on a marginal area or on a fringe, this is the buffer -position of the first visible character in the corresponding line in -the window. For other events, it is the current buffer position in -the window. - -@item @var{col}, @var{row} -These are the actual coordinates of the glyph under the @var{x}, -@var{y} position, possibly padded with default character width -glyphs if @var{x} is beyond the last glyph on the line. - -@item @var{image} -This is the image object on which the click occurred. It is either -@code{nil} if there is no image at the position clicked on, or it is -an image object as returned by @code{find-image} if click was in an image. - -@item @var{dx}, @var{dy} -These are the pixel coordinates of the click, relative to -the top left corner of @var{object}, which is @code{(0 . 0)}. If -@var{object} is @code{nil}, the coordinates are relative to the top -left corner of the character glyph clicked on. - -@item @var{width}, @var{height} -These are the pixel width and height of @var{object} or, if this is -@code{nil}, those of the character glyph clicked on. -@end table - -@sp 1 -For mouse clicks on a scroll-bar, @var{position} has this form: - -@example -(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part}) -@end example - -@table @asis -@item @var{window} -This is the window whose scroll-bar was clicked on. - -@item @var{area} -This is the scroll bar where the click occurred. It is one of the -symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}. - -@item @var{portion} -This is the distance of the click from the top or left end of -the scroll bar. - -@item @var{whole} -This is the length of the entire scroll bar. - -@item @var{timestamp} -This is the time at which the event occurred, in milliseconds. - -@item @var{part} -This is the part of the scroll-bar which was clicked on. It is one -of the symbols @code{above-handle}, @code{handle}, @code{below-handle}, -@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}. -@end table - -@item @var{click-count} -This is the number of rapid repeated presses so far of the same mouse -button. @xref{Repeat Events}. -@end table - -@node Drag Events -@subsection Drag Events -@cindex drag event -@cindex mouse drag event - -With Emacs, you can have a drag event without even changing your -clothes. A @dfn{drag event} happens every time the user presses a mouse -button and then moves the mouse to a different character position before -releasing the button. Like all mouse events, drag events are -represented in Lisp as lists. The lists record both the starting mouse -position and the final position, like this: - -@example -(@var{event-type} - (@var{window1} START-POSITION) - (@var{window2} END-POSITION)) -@end example - -For a drag event, the name of the symbol @var{event-type} contains the -prefix @samp{drag-}. For example, dragging the mouse with button 2 -held down generates a @code{drag-mouse-2} event. The second and third -elements of the event give the starting and ending position of the -drag. They have the same form as @var{position} in a click event -(@pxref{Click Events}) that is not on the scroll bar part of the -window. You can access the second element of any mouse event in the -same way, with no need to distinguish drag events from others. - -The @samp{drag-} prefix follows the modifier key prefixes such as -@samp{C-} and @samp{M-}. - -If @code{read-key-sequence} receives a drag event that has no key -binding, and the corresponding click event does have a binding, it -changes the drag event into a click event at the drag's starting -position. This means that you don't have to distinguish between click -and drag events unless you want to. - -@node Button-Down Events -@subsection Button-Down Events -@cindex button-down event - -Click and drag events happen when the user releases a mouse button. -They cannot happen earlier, because there is no way to distinguish a -click from a drag until the button is released. - -If you want to take action as soon as a button is pressed, you need to -handle @dfn{button-down} events.@footnote{Button-down is the -conservative antithesis of drag.} These occur as soon as a button is -pressed. They are represented by lists that look exactly like click -events (@pxref{Click Events}), except that the @var{event-type} symbol -name contains the prefix @samp{down-}. The @samp{down-} prefix follows -modifier key prefixes such as @samp{C-} and @samp{M-}. - -The function @code{read-key-sequence} ignores any button-down events -that don't have command bindings; therefore, the Emacs command loop -ignores them too. This means that you need not worry about defining -button-down events unless you want them to do something. The usual -reason to define a button-down event is so that you can track mouse -motion (by reading motion events) until the button is released. -@xref{Motion Events}. - -@node Repeat Events -@subsection Repeat Events -@cindex repeat events -@cindex double-click events -@cindex triple-click events -@cindex mouse events, repeated - -If you press the same mouse button more than once in quick succession -without moving the mouse, Emacs generates special @dfn{repeat} mouse -events for the second and subsequent presses. - -The most common repeat events are @dfn{double-click} events. Emacs -generates a double-click event when you click a button twice; the event -happens when you release the button (as is normal for all click -events). - -The event type of a double-click event contains the prefix -@samp{double-}. Thus, a double click on the second mouse button with -@key{meta} held down comes to the Lisp program as -@code{M-double-mouse-2}. If a double-click event has no binding, the -binding of the corresponding ordinary click event is used to execute -it. Thus, you need not pay attention to the double click feature -unless you really want to. - -When the user performs a double click, Emacs generates first an ordinary -click event, and then a double-click event. Therefore, you must design -the command binding of the double click event to assume that the -single-click command has already run. It must produce the desired -results of a double click, starting from the results of a single click. - -This is convenient, if the meaning of a double click somehow ``builds -on'' the meaning of a single click---which is recommended user interface -design practice for double clicks. - -If you click a button, then press it down again and start moving the -mouse with the button held down, then you get a @dfn{double-drag} event -when you ultimately release the button. Its event type contains -@samp{double-drag} instead of just @samp{drag}. If a double-drag event -has no binding, Emacs looks for an alternate binding as if the event -were an ordinary drag. - -Before the double-click or double-drag event, Emacs generates a -@dfn{double-down} event when the user presses the button down for the -second time. Its event type contains @samp{double-down} instead of just -@samp{down}. If a double-down event has no binding, Emacs looks for an -alternate binding as if the event were an ordinary button-down event. -If it finds no binding that way either, the double-down event is -ignored. - -To summarize, when you click a button and then press it again right -away, Emacs generates a down event and a click event for the first -click, a double-down event when you press the button again, and finally -either a double-click or a double-drag event. - -If you click a button twice and then press it again, all in quick -succession, Emacs generates a @dfn{triple-down} event, followed by -either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of -these events contain @samp{triple} instead of @samp{double}. If any -triple event has no binding, Emacs uses the binding that it would use -for the corresponding double event. - -If you click a button three or more times and then press it again, the -events for the presses beyond the third are all triple events. Emacs -does not have separate event types for quadruple, quintuple, etc.@: -events. However, you can look at the event list to find out precisely -how many times the button was pressed. - -@defun event-click-count event -This function returns the number of consecutive button presses that led -up to @var{event}. If @var{event} is a double-down, double-click or -double-drag event, the value is 2. If @var{event} is a triple event, -the value is 3 or greater. If @var{event} is an ordinary mouse event -(not a repeat event), the value is 1. -@end defun - -@defopt double-click-fuzz -To generate repeat events, successive mouse button presses must be at -approximately the same screen position. The value of -@code{double-click-fuzz} specifies the maximum number of pixels the -mouse may be moved (horizontally or vertically) between two successive -clicks to make a double-click. - -This variable is also the threshold for motion of the mouse to count -as a drag. -@end defopt - -@defopt double-click-time -To generate repeat events, the number of milliseconds between -successive button presses must be less than the value of -@code{double-click-time}. Setting @code{double-click-time} to -@code{nil} disables multi-click detection entirely. Setting it to -@code{t} removes the time limit; Emacs then detects multi-clicks by -position only. -@end defopt - -@node Motion Events -@subsection Motion Events -@cindex motion event -@cindex mouse motion events - -Emacs sometimes generates @dfn{mouse motion} events to describe motion -of the mouse without any button activity. Mouse motion events are -represented by lists that look like this: - -@example -(mouse-movement (POSITION)) -@end example - -The second element of the list describes the current position of the -mouse, just as in a click event (@pxref{Click Events}). - -The special form @code{track-mouse} enables generation of motion events -within its body. Outside of @code{track-mouse} forms, Emacs does not -generate events for mere motion of the mouse, and these events do not -appear. @xref{Mouse Tracking}. - -@node Focus Events -@subsection Focus Events -@cindex focus event - -Window systems provide general ways for the user to control which window -gets keyboard input. This choice of window is called the @dfn{focus}. -When the user does something to switch between Emacs frames, that -generates a @dfn{focus event}. The normal definition of a focus event, -in the global keymap, is to select a new frame within Emacs, as the user -would expect. @xref{Input Focus}. - -Focus events are represented in Lisp as lists that look like this: - -@example -(switch-frame @var{new-frame}) -@end example - -@noindent -where @var{new-frame} is the frame switched to. - -Most X window managers are set up so that just moving the mouse into a -window is enough to set the focus there. Emacs appears to do this, -because it changes the cursor to solid in the new frame. However, there -is no need for the Lisp program to know about the focus change until -some other kind of input arrives. So Emacs generates a focus event only -when the user actually types a keyboard key or presses a mouse button in -the new frame; just moving the mouse between frames does not generate a -focus event. - -A focus event in the middle of a key sequence would garble the -sequence. So Emacs never generates a focus event in the middle of a key -sequence. If the user changes focus in the middle of a key -sequence---that is, after a prefix key---then Emacs reorders the events -so that the focus event comes either before or after the multi-event key -sequence, and not within it. - -@node Misc Events -@subsection Miscellaneous System Events - -A few other event types represent occurrences within the system. - -@table @code -@cindex @code{delete-frame} event -@item (delete-frame (@var{frame})) -This kind of event indicates that the user gave the window manager -a command to delete a particular window, which happens to be an Emacs frame. - -The standard definition of the @code{delete-frame} event is to delete @var{frame}. - -@cindex @code{iconify-frame} event -@item (iconify-frame (@var{frame})) -This kind of event indicates that the user iconified @var{frame} using -the window manager. Its standard definition is @code{ignore}; since the -frame has already been iconified, Emacs has no work to do. The purpose -of this event type is so that you can keep track of such events if you -want to. - -@cindex @code{make-frame-visible} event -@item (make-frame-visible (@var{frame})) -This kind of event indicates that the user deiconified @var{frame} using -the window manager. Its standard definition is @code{ignore}; since the -frame has already been made visible, Emacs has no work to do. - -@cindex @code{wheel-up} event -@cindex @code{wheel-down} event -@item (wheel-up @var{position}) -@item (wheel-down @var{position}) -These kinds of event are generated by moving a mouse wheel. Their -usual meaning is a kind of scroll or zoom. - -The element @var{position} is a list describing the position of the -event, in the same format as used in a mouse-click event. - -This kind of event is generated only on some kinds of systems. On some -systems, @code{mouse-4} and @code{mouse-5} are used instead. For -portable code, use the variables @code{mouse-wheel-up-event} and -@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine -what event types to expect for the mouse wheel. - -@cindex @code{drag-n-drop} event -@item (drag-n-drop @var{position} @var{files}) -This kind of event is generated when a group of files is -selected in an application outside of Emacs, and then dragged and -dropped onto an Emacs frame. - -The element @var{position} is a list describing the position of the -event, in the same format as used in a mouse-click event, and -@var{files} is the list of file names that were dragged and dropped. -The usual way to handle this event is by visiting these files. - -This kind of event is generated, at present, only on some kinds of -systems. - -@cindex @code{help-echo} event -@item help-echo -This kind of event is generated when a mouse pointer moves onto a -portion of buffer text which has a @code{help-echo} text property. -The generated event has this form: - -@example -(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos}) -@end example - -@noindent -The precise meaning of the event parameters and the way these -parameters are used to display the help-echo text are described in -@ref{Text help-echo}. - -@cindex @code{sigusr1} event -@cindex @code{sigusr2} event -@cindex user signals -@item sigusr1 -@itemx sigusr2 -These events are generated when the Emacs process receives -the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no -additional data because signals do not carry additional information. - -To catch a user signal, bind the corresponding event to an interactive -command in the @code{special-event-map} (@pxref{Active Keymaps}). -The command is called with no arguments, and the specific signal event is -available in @code{last-input-event}. For example: - -@smallexample -(defun sigusr-handler () - (interactive) - (message "Caught signal %S" last-input-event)) - -(define-key special-event-map [sigusr1] 'sigusr-handler) -@end smallexample - -To test the signal handler, you can make Emacs send a signal to itself: - -@smallexample -(signal-process (emacs-pid) 'sigusr1) -@end smallexample -@end table - - If one of these events arrives in the middle of a key sequence---that -is, after a prefix key---then Emacs reorders the events so that this -event comes either before or after the multi-event key sequence, not -within it. - -@node Event Examples -@subsection Event Examples - -If the user presses and releases the left mouse button over the same -location, that generates a sequence of events like this: - -@smallexample -(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320)) -(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180)) -@end smallexample - -While holding the control key down, the user might hold down the -second mouse button, and drag the mouse from one line to the next. -That produces two events, as shown here: - -@smallexample -(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)) -(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219) - (#<window 18 on NEWS> 3510 (0 . 28) -729648)) -@end smallexample - -While holding down the meta and shift keys, the user might press the -second mouse button on the window's mode line, and then drag the mouse -into another window. That produces a pair of events like these: - -@smallexample -(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)) -(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844) - (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3) - -453816)) -@end smallexample - -To handle a SIGUSR1 signal, define an interactive function, and -bind it to the @code{signal usr1} event sequence: - -@smallexample -(defun usr1-handler () - (interactive) - (message "Got USR1 signal")) -(global-set-key [signal usr1] 'usr1-handler) -@end smallexample - -@node Classifying Events -@subsection Classifying Events -@cindex event type - - Every event has an @dfn{event type}, which classifies the event for -key binding purposes. For a keyboard event, the event type equals the -event value; thus, the event type for a character is the character, and -the event type for a function key symbol is the symbol itself. For -events that are lists, the event type is the symbol in the @sc{car} of -the list. Thus, the event type is always a symbol or a character. - - Two events of the same type are equivalent where key bindings are -concerned; thus, they always run the same command. That does not -necessarily mean they do the same things, however, as some commands look -at the whole event to decide what to do. For example, some commands use -the location of a mouse event to decide where in the buffer to act. - - Sometimes broader classifications of events are useful. For example, -you might want to ask whether an event involved the @key{META} key, -regardless of which other key or mouse button was used. - - The functions @code{event-modifiers} and @code{event-basic-type} are -provided to get such information conveniently. - -@defun event-modifiers event -This function returns a list of the modifiers that @var{event} has. The -modifiers are symbols; they include @code{shift}, @code{control}, -@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition, -the modifiers list of a mouse event symbol always contains one of -@code{click}, @code{drag}, and @code{down}. For double or triple -events, it also contains @code{double} or @code{triple}. - -The argument @var{event} may be an entire event object, or just an -event type. If @var{event} is a symbol that has never been used in an -event that has been read as input in the current Emacs session, then -@code{event-modifiers} can return @code{nil}, even when @var{event} -actually has modifiers. - -Here are some examples: - -@example -(event-modifiers ?a) - @result{} nil -(event-modifiers ?A) - @result{} (shift) -(event-modifiers ?\C-a) - @result{} (control) -(event-modifiers ?\C-%) - @result{} (control) -(event-modifiers ?\C-\S-a) - @result{} (control shift) -(event-modifiers 'f5) - @result{} nil -(event-modifiers 's-f5) - @result{} (super) -(event-modifiers 'M-S-f5) - @result{} (meta shift) -(event-modifiers 'mouse-1) - @result{} (click) -(event-modifiers 'down-mouse-1) - @result{} (down) -@end example - -The modifiers list for a click event explicitly contains @code{click}, -but the event symbol name itself does not contain @samp{click}. -@end defun - -@defun event-basic-type event -This function returns the key or mouse button that @var{event} -describes, with all modifiers removed. The @var{event} argument is as -in @code{event-modifiers}. For example: - -@example -(event-basic-type ?a) - @result{} 97 -(event-basic-type ?A) - @result{} 97 -(event-basic-type ?\C-a) - @result{} 97 -(event-basic-type ?\C-\S-a) - @result{} 97 -(event-basic-type 'f5) - @result{} f5 -(event-basic-type 's-f5) - @result{} f5 -(event-basic-type 'M-S-f5) - @result{} f5 -(event-basic-type 'down-mouse-1) - @result{} mouse-1 -@end example -@end defun - -@defun mouse-movement-p object -This function returns non-@code{nil} if @var{object} is a mouse movement -event. -@end defun - -@defun event-convert-list list -This function converts a list of modifier names and a basic event type -to an event type which specifies all of them. The basic event type -must be the last element of the list. For example, - -@example -(event-convert-list '(control ?a)) - @result{} 1 -(event-convert-list '(control meta ?a)) - @result{} -134217727 -(event-convert-list '(control super f1)) - @result{} C-s-f1 -@end example -@end defun - -@node Accessing Events -@subsection Accessing Events -@cindex mouse events, data in - - This section describes convenient functions for accessing the data in -a mouse button or motion event. - - These two functions return the starting or ending position of a -mouse-button event, as a list of this form: - -@example -(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp} - @var{object} @var{text-pos} (@var{col} . @var{row}) - @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height})) -@end example - -@defun event-start event -This returns the starting position of @var{event}. - -If @var{event} is a click or button-down event, this returns the -location of the event. If @var{event} is a drag event, this returns the -drag's starting position. -@end defun - -@defun event-end event -This returns the ending position of @var{event}. - -If @var{event} is a drag event, this returns the position where the user -released the mouse button. If @var{event} is a click or button-down -event, the value is actually the starting position, which is the only -position such events have. -@end defun - -@cindex mouse position list, accessing - These functions take a position list as described above, and -return various parts of it. - -@defun posn-window position -Return the window that @var{position} is in. -@end defun - -@defun posn-area position -Return the window area recorded in @var{position}. It returns @code{nil} -when the event occurred in the text area of the window; otherwise, it -is a symbol identifying the area in which the event occurred. -@end defun - -@defun posn-point position -Return the buffer position in @var{position}. When the event occurred -in the text area of the window, in a marginal area, or on a fringe, -this is an integer specifying a buffer position. Otherwise, the value -is undefined. -@end defun - -@defun posn-x-y position -Return the pixel-based x and y coordinates in @var{position}, as a -cons cell @code{(@var{x} . @var{y})}. These coordinates are relative -to the window given by @code{posn-window}. - -This example shows how to convert these window-relative coordinates -into frame-relative coordinates: - -@example -(defun frame-relative-coordinates (position) - "Return frame-relative coordinates from POSITION." - (let* ((x-y (posn-x-y position)) - (window (posn-window position)) - (edges (window-inside-pixel-edges window))) - (cons (+ (car x-y) (car edges)) - (+ (cdr x-y) (cadr edges))))) -@end example -@end defun - -@defun posn-col-row position -Return the row and column (in units of the frame's default character -height and width) of @var{position}, as a cons cell @code{(@var{col} . -@var{row})}. These are computed from the @var{x} and @var{y} values -actually found in @var{position}. -@end defun - -@defun posn-actual-col-row position -Return the actual row and column in @var{position}, as a cons cell -@code{(@var{col} . @var{row})}. The values are the actual row number -in the window, and the actual character number in that row. It returns -@code{nil} if @var{position} does not include actual positions values. -You can use @code{posn-col-row} to get approximate values. -@end defun - -@defun posn-string position -Return the string object in @var{position}, either @code{nil}, or a -cons cell @code{(@var{string} . @var{string-pos})}. -@end defun - -@defun posn-image position -Return the image object in @var{position}, either @code{nil}, or an -image @code{(image ...)}. -@end defun - -@defun posn-object position -Return the image or string object in @var{position}, either -@code{nil}, an image @code{(image ...)}, or a cons cell -@code{(@var{string} . @var{string-pos})}. -@end defun - -@defun posn-object-x-y position -Return the pixel-based x and y coordinates relative to the upper left -corner of the object in @var{position} as a cons cell @code{(@var{dx} -. @var{dy})}. If the @var{position} is a buffer position, return the -relative position in the character at that position. -@end defun - -@defun posn-object-width-height position -Return the pixel width and height of the object in @var{position} as a -cons cell @code{(@var{width} . @var{height})}. If the @var{position} -is a buffer position, return the size of the character at that position. -@end defun - -@cindex timestamp of a mouse event -@defun posn-timestamp position -Return the timestamp in @var{position}. This is the time at which the -event occurred, in milliseconds. -@end defun - - These functions compute a position list given particular buffer -position or screen position. You can access the data in this position -list with the functions described above. - -@defun posn-at-point &optional pos window -This function returns a position list for position @var{pos} in -@var{window}. @var{pos} defaults to point in @var{window}; -@var{window} defaults to the selected window. - -@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in -@var{window}. -@end defun - -@defun posn-at-x-y x y &optional frame-or-window whole -This function returns position information corresponding to pixel -coordinates @var{x} and @var{y} in a specified frame or window, -@var{frame-or-window}, which defaults to the selected window. -The coordinates @var{x} and @var{y} are relative to the -frame or window used. -If @var{whole} is @code{nil}, the coordinates are relative -to the window text area, otherwise they are relative to -the entire window area including scroll bars, margins and fringes. -@end defun - - These functions are useful for decoding scroll bar events. - -@defun scroll-bar-event-ratio event -This function returns the fractional vertical position of a scroll bar -event within the scroll bar. The value is a cons cell -@code{(@var{portion} . @var{whole})} containing two integers whose ratio -is the fractional position. -@end defun - -@defun scroll-bar-scale ratio total -This function multiplies (in effect) @var{ratio} by @var{total}, -rounding the result to an integer. The argument @var{ratio} is not a -number, but rather a pair @code{(@var{num} . @var{denom})}---typically a -value returned by @code{scroll-bar-event-ratio}. - -This function is handy for scaling a position on a scroll bar into a -buffer position. Here's how to do that: - -@example -(+ (point-min) - (scroll-bar-scale - (posn-x-y (event-start event)) - (- (point-max) (point-min)))) -@end example - -Recall that scroll bar events have two integers forming a ratio, in place -of a pair of x and y coordinates. -@end defun - -@node Strings of Events -@subsection Putting Keyboard Events in Strings -@cindex keyboard events in strings -@cindex strings with keyboard events - - In most of the places where strings are used, we conceptualize the -string as containing text characters---the same kind of characters found -in buffers or files. Occasionally Lisp programs use strings that -conceptually contain keyboard characters; for example, they may be key -sequences or keyboard macro definitions. However, storing keyboard -characters in a string is a complex matter, for reasons of historical -compatibility, and it is not always possible. - - We recommend that new programs avoid dealing with these complexities -by not storing keyboard events in strings. Here is how to do that: - -@itemize @bullet -@item -Use vectors instead of strings for key sequences, when you plan to use -them for anything other than as arguments to @code{lookup-key} and -@code{define-key}. For example, you can use -@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and -@code{this-command-keys-vector} instead of @code{this-command-keys}. - -@item -Use vectors to write key sequence constants containing meta characters, -even when passing them directly to @code{define-key}. - -@item -When you have to look at the contents of a key sequence that might be a -string, use @code{listify-key-sequence} (@pxref{Event Input Misc}) -first, to convert it to a list. -@end itemize - - The complexities stem from the modifier bits that keyboard input -characters can include. Aside from the Meta modifier, none of these -modifier bits can be included in a string, and the Meta modifier is -allowed only in special cases. - - The earliest GNU Emacs versions represented meta characters as codes -in the range of 128 to 255. At that time, the basic character codes -ranged from 0 to 127, so all keyboard character codes did fit in a -string. Many Lisp programs used @samp{\M-} in string constants to stand -for meta characters, especially in arguments to @code{define-key} and -similar functions, and key sequences and sequences of events were always -represented as strings. - - When we added support for larger basic character codes beyond 127, and -additional modifier bits, we had to change the representation of meta -characters. Now the flag that represents the Meta modifier in a -character is -@tex -@math{2^{27}} -@end tex -@ifnottex -2**27 -@end ifnottex -and such numbers cannot be included in a string. - - To support programs with @samp{\M-} in string constants, there are -special rules for including certain meta characters in a string. -Here are the rules for interpreting a string as a sequence of input -characters: - -@itemize @bullet -@item -If the keyboard character value is in the range of 0 to 127, it can go -in the string unchanged. - -@item -The meta variants of those characters, with codes in the range of -@tex -@math{2^{27}} -@end tex -@ifnottex -2**27 -@end ifnottex -to -@tex -@math{2^{27} + 127}, -@end tex -@ifnottex -2**27+127, -@end ifnottex -can also go in the string, but you must change their -numeric values. You must set the -@tex -@math{2^{7}} -@end tex -@ifnottex -2**7 -@end ifnottex -bit instead of the -@tex -@math{2^{27}} -@end tex -@ifnottex -2**27 -@end ifnottex -bit, resulting in a value between 128 and 255. Only a unibyte string -can include these codes. - -@item -Non-@acronym{ASCII} characters above 256 can be included in a multibyte string. - -@item -Other keyboard character events cannot fit in a string. This includes -keyboard events in the range of 128 to 255. -@end itemize - - Functions such as @code{read-key-sequence} that construct strings of -keyboard input characters follow these rules: they construct vectors -instead of strings, when the events won't fit in a string. - - When you use the read syntax @samp{\M-} in a string, it produces a -code in the range of 128 to 255---the same code that you get if you -modify the corresponding keyboard event to put it in the string. Thus, -meta events in strings work consistently regardless of how they get into -the strings. - - However, most programs would do well to avoid these issues by -following the recommendations at the beginning of this section. - -@node Reading Input -@section Reading Input -@cindex read input -@cindex keyboard input - - The editor command loop reads key sequences using the function -@code{read-key-sequence}, which uses @code{read-event}. These and other -functions for event input are also available for use in Lisp programs. -See also @code{momentary-string-display} in @ref{Temporary Displays}, -and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for -functions and variables for controlling terminal input modes and -debugging terminal input. - - For higher-level input facilities, see @ref{Minibuffers}. - -@menu -* Key Sequence Input:: How to read one key sequence. -* Reading One Event:: How to read just one event. -* Event Mod:: How Emacs modifies events as they are read. -* Invoking the Input Method:: How reading an event uses the input method. -* Quoted Character Input:: Asking the user to specify a character. -* Event Input Misc:: How to reread or throw away input events. -@end menu - -@node Key Sequence Input -@subsection Key Sequence Input -@cindex key sequence input - - The command loop reads input a key sequence at a time, by calling -@code{read-key-sequence}. Lisp programs can also call this function; -for example, @code{describe-key} uses it to read the key to describe. - -@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop -This function reads a key sequence and returns it as a string or -vector. It keeps reading events until it has accumulated a complete key -sequence; that is, enough to specify a non-prefix command using the -currently active keymaps. (Remember that a key sequence that starts -with a mouse event is read using the keymaps of the buffer in the -window that the mouse was in, not the current buffer.) - -If the events are all characters and all can fit in a string, then -@code{read-key-sequence} returns a string (@pxref{Strings of Events}). -Otherwise, it returns a vector, since a vector can hold all kinds of -events---characters, symbols, and lists. The elements of the string or -vector are the events in the key sequence. - -Reading a key sequence includes translating the events in various -ways. @xref{Translation Keymaps}. - -The argument @var{prompt} is either a string to be displayed in the -echo area as a prompt, or @code{nil}, meaning not to display a prompt. -The argument @var{continue-echo}, if non-@code{nil}, means to echo -this key as a continuation of the previous key. - -Normally any upper case event is converted to lower case if the -original event is undefined and the lower case equivalent is defined. -The argument @var{dont-downcase-last}, if non-@code{nil}, means do not -convert the last event to lower case. This is appropriate for reading -a key sequence to be defined. - -The argument @var{switch-frame-ok}, if non-@code{nil}, means that this -function should process a @code{switch-frame} event if the user -switches frames before typing anything. If the user switches frames -in the middle of a key sequence, or at the start of the sequence but -@var{switch-frame-ok} is @code{nil}, then the event will be put off -until after the current key sequence. - -The argument @var{command-loop}, if non-@code{nil}, means that this -key sequence is being read by something that will read commands one -after another. It should be @code{nil} if the caller will read just -one key sequence. - -In the following example, Emacs displays the prompt @samp{?} in the -echo area, and then the user types @kbd{C-x C-f}. - -@example -(read-key-sequence "?") - -@group ----------- Echo Area ---------- -?@kbd{C-x C-f} ----------- Echo Area ---------- - - @result{} "^X^F" -@end group -@end example - -The function @code{read-key-sequence} suppresses quitting: @kbd{C-g} -typed while reading with this function works like any other character, -and does not set @code{quit-flag}. @xref{Quitting}. -@end defun - -@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop -This is like @code{read-key-sequence} except that it always -returns the key sequence as a vector, never as a string. -@xref{Strings of Events}. -@end defun - -@cindex upper case key sequence -@cindex downcasing in @code{lookup-key} -If an input character is upper-case (or has the shift modifier) and -has no key binding, but its lower-case equivalent has one, then -@code{read-key-sequence} converts the character to lower case. Note -that @code{lookup-key} does not perform case conversion in this way. - -The function @code{read-key-sequence} also transforms some mouse events. -It converts unbound drag events into click events, and discards unbound -button-down events entirely. It also reshuffles focus events and -miscellaneous window events so that they never appear in a key sequence -with any other events. - -@cindex @code{header-line} prefix key -@cindex @code{mode-line} prefix key -@cindex @code{vertical-line} prefix key -@cindex @code{horizontal-scroll-bar} prefix key -@cindex @code{vertical-scroll-bar} prefix key -@cindex @code{menu-bar} prefix key -@cindex mouse events, in special parts of frame -When mouse events occur in special parts of a window, such as a mode -line or a scroll bar, the event type shows nothing special---it is the -same symbol that would normally represent that combination of mouse -button and modifier keys. The information about the window part is kept -elsewhere in the event---in the coordinates. But -@code{read-key-sequence} translates this information into imaginary -``prefix keys,'' all of which are symbols: @code{header-line}, -@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line}, -@code{vertical-line}, and @code{vertical-scroll-bar}. You can define -meanings for mouse clicks in special window parts by defining key -sequences using these imaginary prefix keys. - -For example, if you call @code{read-key-sequence} and then click the -mouse on the window's mode line, you get two events, like this: - -@example -(read-key-sequence "Click on the mode line: ") - @result{} [mode-line - (mouse-1 - (#<window 6 on NEWS> mode-line - (40 . 63) 5959987))] -@end example - -@defvar num-input-keys -@c Emacs 19 feature -This variable's value is the number of key sequences processed so far in -this Emacs session. This includes key sequences read from the terminal -and key sequences read from keyboard macros being executed. -@end defvar - -@node Reading One Event -@subsection Reading One Event -@cindex reading a single event -@cindex event, reading only one - - The lowest level functions for command input are those that read a -single event. - -None of the three functions below suppresses quitting. - -@defun read-event &optional prompt inherit-input-method seconds -This function reads and returns the next event of command input, waiting -if necessary until an event is available. Events can come directly from -the user or from a keyboard macro. - -If the optional argument @var{prompt} is non-@code{nil}, it should be a -string to display in the echo area as a prompt. Otherwise, -@code{read-event} does not display any message to indicate it is waiting -for input; instead, it prompts by echoing: it displays descriptions of -the events that led to or were read by the current command. @xref{The -Echo Area}. - -If @var{inherit-input-method} is non-@code{nil}, then the current input -method (if any) is employed to make it possible to enter a -non-@acronym{ASCII} character. Otherwise, input method handling is disabled -for reading this event. - -If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event} -moves the cursor temporarily to the echo area, to the end of any message -displayed there. Otherwise @code{read-event} does not move the cursor. - -If @var{seconds} is non-@code{nil}, it should be a number specifying -the maximum time to wait for input, in seconds. If no input arrives -within that time, @code{read-event} stops waiting and returns -@code{nil}. A floating-point value for @var{seconds} means to wait -for a fractional number of seconds. Some systems support only a whole -number of seconds; on these systems, @var{seconds} is rounded down. -If @var{seconds} is @code{nil}, @code{read-event} waits as long as -necessary for input to arrive. - -If @var{seconds} is @code{nil}, Emacs is considered idle while waiting -for user input to arrive. Idle timers---those created with -@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this -period. However, if @var{seconds} is non-@code{nil}, the state of -idleness remains unchanged. If Emacs is non-idle when -@code{read-event} is called, it remains non-idle throughout the -operation of @code{read-event}; if Emacs is idle (which can happen if -the call happens inside an idle timer), it remains idle. - -If @code{read-event} gets an event that is defined as a help character, -then in some cases @code{read-event} processes the event directly without -returning. @xref{Help Functions}. Certain other events, called -@dfn{special events}, are also processed directly within -@code{read-event} (@pxref{Special Events}). - -Here is what happens if you call @code{read-event} and then press the -right-arrow function key: - -@example -@group -(read-event) - @result{} right -@end group -@end example -@end defun - -@defun read-char &optional prompt inherit-input-method seconds -This function reads and returns a character of command input. If the -user generates an event which is not a character (i.e. a mouse click or -function key event), @code{read-char} signals an error. The arguments -work as in @code{read-event}. - -In the first example, the user types the character @kbd{1} (@acronym{ASCII} -code 49). The second example shows a keyboard macro definition that -calls @code{read-char} from the minibuffer using @code{eval-expression}. -@code{read-char} reads the keyboard macro's very next character, which -is @kbd{1}. Then @code{eval-expression} displays its return value in -the echo area. - -@example -@group -(read-char) - @result{} 49 -@end group - -@group -;; @r{We assume here you use @kbd{M-:} to evaluate this.} -(symbol-function 'foo) - @result{} "^[:(read-char)^M1" -@end group -@group -(execute-kbd-macro 'foo) - @print{} 49 - @result{} nil -@end group -@end example -@end defun - -@defun read-char-exclusive &optional prompt inherit-input-method seconds -This function reads and returns a character of command input. If the -user generates an event which is not a character, -@code{read-char-exclusive} ignores it and reads another event, until it -gets a character. The arguments work as in @code{read-event}. -@end defun - -@defvar num-nonmacro-input-events -This variable holds the total number of input events received so far -from the terminal---not counting those generated by keyboard macros. -@end defvar - -@node Event Mod -@subsection Modifying and Translating Input Events - - Emacs modifies every event it reads according to -@code{extra-keyboard-modifiers}, then translates it through -@code{keyboard-translate-table} (if applicable), before returning it -from @code{read-event}. - -@c Emacs 19 feature -@defvar extra-keyboard-modifiers -This variable lets Lisp programs ``press'' the modifier keys on the -keyboard. The value is a character. Only the modifiers of the -character matter. Each time the user types a keyboard key, it is -altered as if those modifier keys were held down. For instance, if -you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all -keyboard input characters typed during the scope of the binding will -have the control and meta modifiers applied to them. The character -@code{?\C-@@}, equivalent to the integer 0, does not count as a control -character for this purpose, but as a character with no modifiers. -Thus, setting @code{extra-keyboard-modifiers} to zero cancels any -modification. - -When using a window system, the program can ``press'' any of the -modifier keys in this way. Otherwise, only the @key{CTL} and @key{META} -keys can be virtually pressed. - -Note that this variable applies only to events that really come from -the keyboard, and has no effect on mouse events or any other events. -@end defvar - -@defvar keyboard-translate-table -This variable is the translate table for keyboard characters. It lets -you reshuffle the keys on the keyboard without changing any command -bindings. Its value is normally a char-table, or else @code{nil}. -(It can also be a string or vector, but this is considered obsolete.) - -If @code{keyboard-translate-table} is a char-table -(@pxref{Char-Tables}), then each character read from the keyboard is -looked up in this char-table. If the value found there is -non-@code{nil}, then it is used instead of the actual input character. - -Note that this translation is the first thing that happens to a -character after it is read from the terminal. Record-keeping features -such as @code{recent-keys} and dribble files record the characters after -translation. - -Note also that this translation is done before the characters are -supplied to input methods (@pxref{Input Methods}). Use -@code{translation-table-for-input} (@pxref{Translation of Characters}), -if you want to translate characters after input methods operate. -@end defvar - -@defun keyboard-translate from to -This function modifies @code{keyboard-translate-table} to translate -character code @var{from} into character code @var{to}. It creates -the keyboard translate table if necessary. -@end defun - - Here's an example of using the @code{keyboard-translate-table} to -make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste -operations: - -@example -(keyboard-translate ?\C-x 'control-x) -(keyboard-translate ?\C-c 'control-c) -(keyboard-translate ?\C-v 'control-v) -(global-set-key [control-x] 'kill-region) -(global-set-key [control-c] 'kill-ring-save) -(global-set-key [control-v] 'yank) -@end example - -@noindent -On a graphical terminal that supports extended @acronym{ASCII} input, -you can still get the standard Emacs meanings of one of those -characters by typing it with the shift key. That makes it a different -character as far as keyboard translation is concerned, but it has the -same usual meaning. - - @xref{Translation Keymaps}, for mechanisms that translate event sequences -at the level of @code{read-key-sequence}. - -@node Invoking the Input Method -@subsection Invoking the Input Method - - The event-reading functions invoke the current input method, if any -(@pxref{Input Methods}). If the value of @code{input-method-function} -is non-@code{nil}, it should be a function; when @code{read-event} reads -a printing character (including @key{SPC}) with no modifier bits, it -calls that function, passing the character as an argument. - -@defvar input-method-function -If this is non-@code{nil}, its value specifies the current input method -function. - -@strong{Warning:} don't bind this variable with @code{let}. It is often -buffer-local, and if you bind it around reading input (which is exactly -when you @emph{would} bind it), switching buffers asynchronously while -Emacs is waiting will cause the value to be restored in the wrong -buffer. -@end defvar - - The input method function should return a list of events which should -be used as input. (If the list is @code{nil}, that means there is no -input, so @code{read-event} waits for another event.) These events are -processed before the events in @code{unread-command-events} -(@pxref{Event Input Misc}). Events -returned by the input method function are not passed to the input method -function again, even if they are printing characters with no modifier -bits. - - If the input method function calls @code{read-event} or -@code{read-key-sequence}, it should bind @code{input-method-function} to -@code{nil} first, to prevent recursion. - - The input method function is not called when reading the second and -subsequent events of a key sequence. Thus, these characters are not -subject to input method processing. The input method function should -test the values of @code{overriding-local-map} and -@code{overriding-terminal-local-map}; if either of these variables is -non-@code{nil}, the input method should put its argument into a list and -return that list with no further processing. - -@node Quoted Character Input -@subsection Quoted Character Input -@cindex quoted character input - - You can use the function @code{read-quoted-char} to ask the user to -specify a character, and allow the user to specify a control or meta -character conveniently, either literally or as an octal character code. -The command @code{quoted-insert} uses this function. - -@defun read-quoted-char &optional prompt -@cindex octal character input -@cindex control characters, reading -@cindex nonprinting characters, reading -This function is like @code{read-char}, except that if the first -character read is an octal digit (0-7), it reads any number of octal -digits (but stopping if a non-octal digit is found), and returns the -character represented by that numeric character code. If the -character that terminates the sequence of octal digits is @key{RET}, -it is discarded. Any other terminating character is used as input -after this function returns. - -Quitting is suppressed when the first character is read, so that the -user can enter a @kbd{C-g}. @xref{Quitting}. - -If @var{prompt} is supplied, it specifies a string for prompting the -user. The prompt string is always displayed in the echo area, followed -by a single @samp{-}. - -In the following example, the user types in the octal number 177 (which -is 127 in decimal). - -@example -(read-quoted-char "What character") - -@group ----------- Echo Area ---------- -What character @kbd{1 7 7}- ----------- Echo Area ---------- - - @result{} 127 -@end group -@end example -@end defun - -@need 2000 -@node Event Input Misc -@subsection Miscellaneous Event Input Features - -This section describes how to ``peek ahead'' at events without using -them up, how to check for pending input, and how to discard pending -input. See also the function @code{read-passwd} (@pxref{Reading a -Password}). - -@defvar unread-command-events -@cindex next input -@cindex peeking at input -This variable holds a list of events waiting to be read as command -input. The events are used in the order they appear in the list, and -removed one by one as they are used. - -The variable is needed because in some cases a function reads an event -and then decides not to use it. Storing the event in this variable -causes it to be processed normally, by the command loop or by the -functions to read command input. - -@cindex prefix argument unreading -For example, the function that implements numeric prefix arguments reads -any number of digits. When it finds a non-digit event, it must unread -the event so that it can be read normally by the command loop. -Likewise, incremental search uses this feature to unread events with no -special meaning in a search, because these events should exit the search -and then execute normally. - -The reliable and easy way to extract events from a key sequence so as to -put them in @code{unread-command-events} is to use -@code{listify-key-sequence} (@pxref{Strings of Events}). - -Normally you add events to the front of this list, so that the events -most recently unread will be reread first. - -Events read from this list are not normally added to the current -command's key sequence (as returned by e.g. @code{this-command-keys}), -as the events will already have been added once as they were read for -the first time. An element of the form @code{(@code{t} . @var{event})} -forces @var{event} to be added to the current command's key sequence. -@end defvar - -@defun listify-key-sequence key -This function converts the string or vector @var{key} to a list of -individual events, which you can put in @code{unread-command-events}. -@end defun - -@defvar unread-command-char -This variable holds a character to be read as command input. -A value of -1 means ``empty.'' - -This variable is mostly obsolete now that you can use -@code{unread-command-events} instead; it exists only to support programs -written for Emacs versions 18 and earlier. -@end defvar - -@defun input-pending-p -@cindex waiting for command key input -This function determines whether any command input is currently -available to be read. It returns immediately, with value @code{t} if -there is available input, @code{nil} otherwise. On rare occasions it -may return @code{t} when no input is available. -@end defun - -@defvar last-input-event -@defvarx last-input-char -This variable records the last terminal input event read, whether -as part of a command or explicitly by a Lisp program. - -In the example below, the Lisp program reads the character @kbd{1}, -@acronym{ASCII} code 49. It becomes the value of @code{last-input-event}, -while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate -this expression) remains the value of @code{last-command-event}. - -@example -@group -(progn (print (read-char)) - (print last-command-event) - last-input-event) - @print{} 49 - @print{} 5 - @result{} 49 -@end group -@end example - -The alias @code{last-input-char} exists for compatibility with -Emacs version 18. -@end defvar - -@defmac while-no-input body@dots{} -This construct runs the @var{body} forms and returns the value of the -last one---but only if no input arrives. If any input arrives during -the execution of the @var{body} forms, it aborts them (working much -like a quit). The @code{while-no-input} form returns @code{nil} if -aborted by a real quit, and returns @code{t} if aborted by arrival of -other input. - -If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil}, -arrival of input during those parts won't cause an abort until -the end of that part. - -If you want to be able to distinguish all possible values computed -by @var{body} from both kinds of abort conditions, write the code -like this: - -@example -(while-no-input - (list - (progn . @var{body}))) -@end example -@end defmac - -@defun discard-input -@cindex flushing input -@cindex discarding input -@cindex keyboard macro, terminating -This function discards the contents of the terminal input buffer and -cancels any keyboard macro that might be in the process of definition. -It returns @code{nil}. - -In the following example, the user may type a number of characters right -after starting the evaluation of the form. After the @code{sleep-for} -finishes sleeping, @code{discard-input} discards any characters typed -during the sleep. - -@example -(progn (sleep-for 2) - (discard-input)) - @result{} nil -@end example -@end defun - -@node Special Events -@section Special Events - -@cindex special events -Special events are handled at a very low level---as soon as they are -read. The @code{read-event} function processes these events itself, and -never returns them. Instead, it keeps waiting for the first event -that is not special and returns that one. - -Events that are handled in this way do not echo, they are never grouped -into key sequences, and they never appear in the value of -@code{last-command-event} or @code{(this-command-keys)}. They do not -discard a numeric argument, they cannot be unread with -@code{unread-command-events}, they may not appear in a keyboard macro, -and they are not recorded in a keyboard macro while you are defining -one. - -These events do, however, appear in @code{last-input-event} immediately -after they are read, and this is the way for the event's definition to -find the actual event. - -The events types @code{iconify-frame}, @code{make-frame-visible}, -@code{delete-frame}, @code{drag-n-drop}, and user signals like -@code{sigusr1} are normally handled in this way. The keymap which -defines how to handle special events---and which events are special---is -in the variable @code{special-event-map} (@pxref{Active Keymaps}). - -@node Waiting -@section Waiting for Elapsed Time or Input -@cindex waiting - - The wait functions are designed to wait for a certain amount of time -to pass or until there is input. For example, you may wish to pause in -the middle of a computation to allow the user time to view the display. -@code{sit-for} pauses and updates the screen, and returns immediately if -input comes in, while @code{sleep-for} pauses without updating the -screen. - -@defun sit-for seconds &optional nodisp -This function performs redisplay (provided there is no pending input -from the user), then waits @var{seconds} seconds, or until input is -available. The usual purpose of @code{sit-for} is to give the user -time to read text that you display. The value is @code{t} if -@code{sit-for} waited the full time with no input arriving -(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}. - -The argument @var{seconds} need not be an integer. If it is a floating -point number, @code{sit-for} waits for a fractional number of seconds. -Some systems support only a whole number of seconds; on these systems, -@var{seconds} is rounded down. - -The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)}, -i.e. it requests a redisplay, without any delay, if there is no pending input. -@xref{Forcing Redisplay}. - -If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not -redisplay, but it still returns as soon as input is available (or when -the timeout elapses). - -In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be -interrupted, even by input from the standard input descriptor. It is -thus equivalent to @code{sleep-for}, which is described below. - -It is also possible to call @code{sit-for} with three arguments, -as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})}, -but that is considered obsolete. -@end defun - -@defun sleep-for seconds &optional millisec -This function simply pauses for @var{seconds} seconds without updating -the display. It pays no attention to available input. It returns -@code{nil}. - -The argument @var{seconds} need not be an integer. If it is a floating -point number, @code{sleep-for} waits for a fractional number of seconds. -Some systems support only a whole number of seconds; on these systems, -@var{seconds} is rounded down. - -The optional argument @var{millisec} specifies an additional waiting -period measured in milliseconds. This adds to the period specified by -@var{seconds}. If the system doesn't support waiting fractions of a -second, you get an error if you specify nonzero @var{millisec}. - -Use @code{sleep-for} when you wish to guarantee a delay. -@end defun - - @xref{Time of Day}, for functions to get the current time. - -@node Quitting -@section Quitting -@cindex @kbd{C-g} -@cindex quitting -@cindex interrupt Lisp functions - - Typing @kbd{C-g} while a Lisp function is running causes Emacs to -@dfn{quit} whatever it is doing. This means that control returns to the -innermost active command loop. - - Typing @kbd{C-g} while the command loop is waiting for keyboard input -does not cause a quit; it acts as an ordinary input character. In the -simplest case, you cannot tell the difference, because @kbd{C-g} -normally runs the command @code{keyboard-quit}, whose effect is to quit. -However, when @kbd{C-g} follows a prefix key, they combine to form an -undefined key. The effect is to cancel the prefix key as well as any -prefix argument. - - In the minibuffer, @kbd{C-g} has a different definition: it aborts out -of the minibuffer. This means, in effect, that it exits the minibuffer -and then quits. (Simply quitting would return to the command loop -@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit -directly when the command reader is reading input is so that its meaning -can be redefined in the minibuffer in this way. @kbd{C-g} following a -prefix key is not redefined in the minibuffer, and it has its normal -effect of canceling the prefix key and prefix argument. This too -would not be possible if @kbd{C-g} always quit directly. - - When @kbd{C-g} does directly quit, it does so by setting the variable -@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate -times and quits if it is not @code{nil}. Setting @code{quit-flag} -non-@code{nil} in any way thus causes a quit. - - At the level of C code, quitting cannot happen just anywhere; only at the -special places that check @code{quit-flag}. The reason for this is -that quitting at other places might leave an inconsistency in Emacs's -internal state. Because quitting is delayed until a safe place, quitting -cannot make Emacs crash. - - Certain functions such as @code{read-key-sequence} or -@code{read-quoted-char} prevent quitting entirely even though they wait -for input. Instead of quitting, @kbd{C-g} serves as the requested -input. In the case of @code{read-key-sequence}, this serves to bring -about the special behavior of @kbd{C-g} in the command loop. In the -case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used -to quote a @kbd{C-g}. - -@cindex preventing quitting - You can prevent quitting for a portion of a Lisp function by binding -the variable @code{inhibit-quit} to a non-@code{nil} value. Then, -although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the -usual result of this---a quit---is prevented. Eventually, -@code{inhibit-quit} will become @code{nil} again, such as when its -binding is unwound at the end of a @code{let} form. At that time, if -@code{quit-flag} is still non-@code{nil}, the requested quit happens -immediately. This behavior is ideal when you wish to make sure that -quitting does not happen within a ``critical section'' of the program. - -@cindex @code{read-quoted-char} quitting - In some functions (such as @code{read-quoted-char}), @kbd{C-g} is -handled in a special way that does not involve quitting. This is done -by reading the input with @code{inhibit-quit} bound to @code{t}, and -setting @code{quit-flag} to @code{nil} before @code{inhibit-quit} -becomes @code{nil} again. This excerpt from the definition of -@code{read-quoted-char} shows how this is done; it also shows that -normal quitting is permitted after the first character of input. - -@example -(defun read-quoted-char (&optional prompt) - "@dots{}@var{documentation}@dots{}" - (let ((message-log-max nil) done (first t) (code 0) char) - (while (not done) - (let ((inhibit-quit first) - @dots{}) - (and prompt (message "%s-" prompt)) - (setq char (read-event)) - (if inhibit-quit (setq quit-flag nil))) - @r{@dots{}set the variable @code{code}@dots{}}) - code)) -@end example - -@defvar quit-flag -If this variable is non-@code{nil}, then Emacs quits immediately, unless -@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets -@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}. -@end defvar - -@defvar inhibit-quit -This variable determines whether Emacs should quit when @code{quit-flag} -is set to a value other than @code{nil}. If @code{inhibit-quit} is -non-@code{nil}, then @code{quit-flag} has no special effect. -@end defvar - -@defmac with-local-quit body@dots{} -This macro executes @var{body} forms in sequence, but allows quitting, at -least locally, within @var{body} even if @code{inhibit-quit} was -non-@code{nil} outside this construct. It returns the value of the -last form in @var{body}, unless exited by quitting, in which case -it returns @code{nil}. - -If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit}, -it only executes the @var{body}, and setting @code{quit-flag} causes -a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so -that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag} -triggers a special kind of local quit. This ends the execution of -@var{body} and exits the @code{with-local-quit} body with -@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit -will happen as soon as that is allowed. If @code{quit-flag} is -already non-@code{nil} at the beginning of @var{body}, the local quit -happens immediately and the body doesn't execute at all. - -This macro is mainly useful in functions that can be called from -timers, process filters, process sentinels, @code{pre-command-hook}, -@code{post-command-hook}, and other places where @code{inhibit-quit} is -normally bound to @code{t}. -@end defmac - -@deffn Command keyboard-quit -This function signals the @code{quit} condition with @code{(signal 'quit -nil)}. This is the same thing that quitting does. (See @code{signal} -in @ref{Errors}.) -@end deffn - - You can specify a character other than @kbd{C-g} to use for quitting. -See the function @code{set-input-mode} in @ref{Terminal Input}. - -@node Prefix Command Arguments -@section Prefix Command Arguments -@cindex prefix argument -@cindex raw prefix argument -@cindex numeric prefix argument - - Most Emacs commands can use a @dfn{prefix argument}, a number -specified before the command itself. (Don't confuse prefix arguments -with prefix keys.) The prefix argument is at all times represented by a -value, which may be @code{nil}, meaning there is currently no prefix -argument. Each command may use the prefix argument or ignore it. - - There are two representations of the prefix argument: @dfn{raw} and -@dfn{numeric}. The editor command loop uses the raw representation -internally, and so do the Lisp variables that store the information, but -commands can request either representation. - - Here are the possible values of a raw prefix argument: - -@itemize @bullet -@item -@code{nil}, meaning there is no prefix argument. Its numeric value is -1, but numerous commands make a distinction between @code{nil} and the -integer 1. - -@item -An integer, which stands for itself. - -@item -A list of one element, which is an integer. This form of prefix -argument results from one or a succession of @kbd{C-u}'s with no -digits. The numeric value is the integer in the list, but some -commands make a distinction between such a list and an integer alone. - -@item -The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was -typed, without following digits. The equivalent numeric value is -@minus{}1, but some commands make a distinction between the integer -@minus{}1 and the symbol @code{-}. -@end itemize - -We illustrate these possibilities by calling the following function with -various prefixes: - -@example -@group -(defun display-prefix (arg) - "Display the value of the raw prefix arg." - (interactive "P") - (message "%s" arg)) -@end group -@end example - -@noindent -Here are the results of calling @code{display-prefix} with various -raw prefix arguments: - -@example - M-x display-prefix @print{} nil - -C-u M-x display-prefix @print{} (4) - -C-u C-u M-x display-prefix @print{} (16) - -C-u 3 M-x display-prefix @print{} 3 - -M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)} - -C-u - M-x display-prefix @print{} - - -M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)} - -C-u - 7 M-x display-prefix @print{} -7 - -M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)} -@end example - - Emacs uses two variables to store the prefix argument: -@code{prefix-arg} and @code{current-prefix-arg}. Commands such as -@code{universal-argument} that set up prefix arguments for other -commands store them in @code{prefix-arg}. In contrast, -@code{current-prefix-arg} conveys the prefix argument to the current -command, so setting it has no effect on the prefix arguments for future -commands. - - Normally, commands specify which representation to use for the prefix -argument, either numeric or raw, in the @code{interactive} specification. -(@xref{Using Interactive}.) Alternatively, functions may look at the -value of the prefix argument directly in the variable -@code{current-prefix-arg}, but this is less clean. - -@defun prefix-numeric-value arg -This function returns the numeric meaning of a valid raw prefix argument -value, @var{arg}. The argument may be a symbol, a number, or a list. -If it is @code{nil}, the value 1 is returned; if it is @code{-}, the -value @minus{}1 is returned; if it is a number, that number is returned; -if it is a list, the @sc{car} of that list (which should be a number) is -returned. -@end defun - -@defvar current-prefix-arg -This variable holds the raw prefix argument for the @emph{current} -command. Commands may examine it directly, but the usual method for -accessing it is with @code{(interactive "P")}. -@end defvar - -@defvar prefix-arg -The value of this variable is the raw prefix argument for the -@emph{next} editing command. Commands such as @code{universal-argument} -that specify prefix arguments for the following command work by setting -this variable. -@end defvar - -@defvar last-prefix-arg -The raw prefix argument value used by the previous command. -@end defvar - - The following commands exist to set up prefix arguments for the -following command. Do not call them for any other reason. - -@deffn Command universal-argument -This command reads input and specifies a prefix argument for the -following command. Don't call this command yourself unless you know -what you are doing. -@end deffn - -@deffn Command digit-argument arg -This command adds to the prefix argument for the following command. The -argument @var{arg} is the raw prefix argument as it was before this -command; it is used to compute the updated prefix argument. Don't call -this command yourself unless you know what you are doing. -@end deffn - -@deffn Command negative-argument arg -This command adds to the numeric argument for the next command. The -argument @var{arg} is the raw prefix argument as it was before this -command; its value is negated to form the new prefix argument. Don't -call this command yourself unless you know what you are doing. -@end deffn - -@node Recursive Editing -@section Recursive Editing -@cindex recursive command loop -@cindex recursive editing level -@cindex command loop, recursive - - The Emacs command loop is entered automatically when Emacs starts up. -This top-level invocation of the command loop never exits; it keeps -running as long as Emacs does. Lisp programs can also invoke the -command loop. Since this makes more than one activation of the command -loop, we call it @dfn{recursive editing}. A recursive editing level has -the effect of suspending whatever command invoked it and permitting the -user to do arbitrary editing before resuming that command. - - The commands available during recursive editing are the same ones -available in the top-level editing loop and defined in the keymaps. -Only a few special commands exit the recursive editing level; the others -return to the recursive editing level when they finish. (The special -commands for exiting are always available, but they do nothing when -recursive editing is not in progress.) - - All command loops, including recursive ones, set up all-purpose error -handlers so that an error in a command run from the command loop will -not exit the loop. - -@cindex minibuffer input - Minibuffer input is a special kind of recursive editing. It has a few -special wrinkles, such as enabling display of the minibuffer and the -minibuffer window, but fewer than you might suppose. Certain keys -behave differently in the minibuffer, but that is only because of the -minibuffer's local map; if you switch windows, you get the usual Emacs -commands. - -@cindex @code{throw} example -@kindex exit -@cindex exit recursive editing -@cindex aborting - To invoke a recursive editing level, call the function -@code{recursive-edit}. This function contains the command loop; it also -contains a call to @code{catch} with tag @code{exit}, which makes it -possible to exit the recursive editing level by throwing to @code{exit} -(@pxref{Catch and Throw}). If you throw a value other than @code{t}, -then @code{recursive-edit} returns normally to the function that called -it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this. -Throwing a @code{t} value causes @code{recursive-edit} to quit, so that -control returns to the command loop one level up. This is called -@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}). - - Most applications should not use recursive editing, except as part of -using the minibuffer. Usually it is more convenient for the user if you -change the major mode of the current buffer temporarily to a special -major mode, which should have a command to go back to the previous mode. -(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to -give the user different text to edit ``recursively,'' create and select -a new buffer in a special mode. In this mode, define a command to -complete the processing and go back to the previous buffer. (The -@kbd{m} command in Rmail does this.) - - Recursive edits are useful in debugging. You can insert a call to -@code{debug} into a function definition as a sort of breakpoint, so that -you can look around when the function gets there. @code{debug} invokes -a recursive edit but also provides the other features of the debugger. - - Recursive editing levels are also used when you type @kbd{C-r} in -@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}). - -@defun recursive-edit -@cindex suspend evaluation -This function invokes the editor command loop. It is called -automatically by the initialization of Emacs, to let the user begin -editing. When called from a Lisp program, it enters a recursive editing -level. - -If the current buffer is not the same as the selected window's buffer, -@code{recursive-edit} saves and restores the current buffer. Otherwise, -if you switch buffers, the buffer you switched to is current after -@code{recursive-edit} returns. - -In the following example, the function @code{simple-rec} first -advances point one word, then enters a recursive edit, printing out a -message in the echo area. The user can then do any editing desired, and -then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}. - -@example -(defun simple-rec () - (forward-word 1) - (message "Recursive edit in progress") - (recursive-edit) - (forward-word 1)) - @result{} simple-rec -(simple-rec) - @result{} nil -@end example -@end defun - -@deffn Command exit-recursive-edit -This function exits from the innermost recursive edit (including -minibuffer input). Its definition is effectively @code{(throw 'exit -nil)}. -@end deffn - -@deffn Command abort-recursive-edit -This function aborts the command that requested the innermost recursive -edit (including minibuffer input), by signaling @code{quit} -after exiting the recursive edit. Its definition is effectively -@code{(throw 'exit t)}. @xref{Quitting}. -@end deffn - -@deffn Command top-level -This function exits all recursive editing levels; it does not return a -value, as it jumps completely out of any computation directly back to -the main command loop. -@end deffn - -@defun recursion-depth -This function returns the current depth of recursive edits. When no -recursive edit is active, it returns 0. -@end defun - -@node Disabling Commands -@section Disabling Commands -@cindex disabled command - - @dfn{Disabling a command} marks the command as requiring user -confirmation before it can be executed. Disabling is used for commands -which might be confusing to beginning users, to prevent them from using -the commands by accident. - -@kindex disabled - The low-level mechanism for disabling a command is to put a -non-@code{nil} @code{disabled} property on the Lisp symbol for the -command. These properties are normally set up by the user's -init file (@pxref{Init File}) with Lisp expressions such as this: - -@example -(put 'upcase-region 'disabled t) -@end example - -@noindent -For a few commands, these properties are present by default (you can -remove them in your init file if you wish). - - If the value of the @code{disabled} property is a string, the message -saying the command is disabled includes that string. For example: - -@example -(put 'delete-region 'disabled - "Text deleted this way cannot be yanked back!\n") -@end example - - @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on -what happens when a disabled command is invoked interactively. -Disabling a command has no effect on calling it as a function from Lisp -programs. - -@deffn Command enable-command command -Allow @var{command} (a symbol) to be executed without special -confirmation from now on, and alter the user's init file (@pxref{Init -File}) so that this will apply to future sessions. -@end deffn - -@deffn Command disable-command command -Require special confirmation to execute @var{command} from now on, and -alter the user's init file so that this will apply to future sessions. -@end deffn - -@defvar disabled-command-function -The value of this variable should be a function. When the user -invokes a disabled command interactively, this function is called -instead of the disabled command. It can use @code{this-command-keys} -to determine what the user typed to run the command, and thus find the -command itself. - -The value may also be @code{nil}. Then all commands work normally, -even disabled ones. - -By default, the value is a function that asks the user whether to -proceed. -@end defvar - -@node Command History -@section Command History -@cindex command history -@cindex complex command -@cindex history of commands - - The command loop keeps a history of the complex commands that have -been executed, to make it convenient to repeat these commands. A -@dfn{complex command} is one for which the interactive argument reading -uses the minibuffer. This includes any @kbd{M-x} command, any -@kbd{M-:} command, and any command whose @code{interactive} -specification reads an argument from the minibuffer. Explicit use of -the minibuffer during the execution of the command itself does not cause -the command to be considered complex. - -@defvar command-history -This variable's value is a list of recent complex commands, each -represented as a form to evaluate. It continues to accumulate all -complex commands for the duration of the editing session, but when it -reaches the maximum size (@pxref{Minibuffer History}), the oldest -elements are deleted as new ones are added. - -@example -@group -command-history -@result{} ((switch-to-buffer "chistory.texi") - (describe-key "^X^[") - (visit-tags-table "~/emacs/src/") - (find-tag "repeat-complex-command")) -@end group -@end example -@end defvar - - This history list is actually a special case of minibuffer history -(@pxref{Minibuffer History}), with one special twist: the elements are -expressions rather than strings. - - There are a number of commands devoted to the editing and recall of -previous commands. The commands @code{repeat-complex-command}, and -@code{list-command-history} are described in the user manual -(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the -minibuffer, the usual minibuffer history commands are available. - -@node Keyboard Macros -@section Keyboard Macros -@cindex keyboard macros - - A @dfn{keyboard macro} is a canned sequence of input events that can -be considered a command and made the definition of a key. The Lisp -representation of a keyboard macro is a string or vector containing the -events. Don't confuse keyboard macros with Lisp macros -(@pxref{Macros}). - -@defun execute-kbd-macro kbdmacro &optional count loopfunc -This function executes @var{kbdmacro} as a sequence of events. If -@var{kbdmacro} is a string or vector, then the events in it are executed -exactly as if they had been input by the user. The sequence is -@emph{not} expected to be a single key sequence; normally a keyboard -macro definition consists of several key sequences concatenated. - -If @var{kbdmacro} is a symbol, then its function definition is used in -place of @var{kbdmacro}. If that is another symbol, this process repeats. -Eventually the result should be a string or vector. If the result is -not a symbol, string, or vector, an error is signaled. - -The argument @var{count} is a repeat count; @var{kbdmacro} is executed that -many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is -executed once. If it is 0, @var{kbdmacro} is executed over and over until it -encounters an error or a failing search. - -If @var{loopfunc} is non-@code{nil}, it is a function that is called, -without arguments, prior to each iteration of the macro. If -@var{loopfunc} returns @code{nil}, then this stops execution of the macro. - -@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}. -@end defun - -@defvar executing-kbd-macro -This variable contains the string or vector that defines the keyboard -macro that is currently executing. It is @code{nil} if no macro is -currently executing. A command can test this variable so as to behave -differently when run from an executing macro. Do not set this variable -yourself. -@end defvar - -@defvar defining-kbd-macro -This variable is non-@code{nil} if and only if a keyboard macro is -being defined. A command can test this variable so as to behave -differently while a macro is being defined. The value is -@code{append} while appending to the definition of an existing macro. -The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and -@code{end-kbd-macro} set this variable---do not set it yourself. - -The variable is always local to the current terminal and cannot be -buffer-local. @xref{Multiple Displays}. -@end defvar - -@defvar last-kbd-macro -This variable is the definition of the most recently defined keyboard -macro. Its value is a string or vector, or @code{nil}. - -The variable is always local to the current terminal and cannot be -buffer-local. @xref{Multiple Displays}. -@end defvar - -@defvar kbd-macro-termination-hook -This normal hook (@pxref{Standard Hooks}) is run when a keyboard -macro terminates, regardless of what caused it to terminate (reaching -the macro end or an error which ended the macro prematurely). -@end defvar - -@ignore - arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1 -@end ignore