Mercurial > emacs
changeset 55653:5b5102265ed8
(next_overlay_change, note_mouse_highlight): Use GET_OVERLAYS_AT.
author | Kim F. Storm <storm@cua.dk> |
---|---|
date | Mon, 17 May 2004 22:48:56 +0000 |
parents | 2e649bd1c696 |
children | edc2b57535e5 |
files | src/xdisp.c |
diffstat | 1 files changed, 4 insertions(+), 24 deletions(-) [+] |
line wrap: on
line diff
--- a/src/xdisp.c Mon May 17 22:48:07 2004 +0000 +++ b/src/xdisp.c Mon May 17 22:48:56 2004 +0000 @@ -2734,19 +2734,10 @@ int noverlays; int endpos; Lisp_Object *overlays; - int len; int i; /* Get all overlays at the given position. */ - len = 10; - overlays = (Lisp_Object *) alloca (len * sizeof *overlays); - noverlays = overlays_at (pos, 0, &overlays, &len, &endpos, NULL, 1); - if (noverlays > len) - { - len = noverlays; - overlays = (Lisp_Object *) alloca (len * sizeof *overlays); - noverlays = overlays_at (pos, 0, &overlays, &len, &endpos, NULL, 1); - } + GET_OVERLAYS_AT (pos, overlays, noverlays, &endpos, 1); /* If any of these overlays ends before endpos, use its ending point instead. */ @@ -20834,7 +20825,7 @@ Lisp_Object object; Lisp_Object mouse_face = Qnil, overlay = Qnil, position; Lisp_Object *overlay_vec = NULL; - int len, noverlays; + int noverlays; struct buffer *obuf; int obegv, ozv, same_region; @@ -20921,19 +20912,8 @@ if (BUFFERP (object)) { - /* Put all the overlays we want in a vector in overlay_vec. - Store the length in len. If there are more than 40, make - enough space for all, and try again. */ - len = 40; - overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); - noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL, 0); - if (noverlays > len) - { - len = noverlays; - overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); - noverlays = overlays_at (pos, 0, &overlay_vec, &len, NULL, NULL,0); - } - + /* Put all the overlays we want in a vector in overlay_vec. */ + GET_OVERLAYS_AT (pos, overlay_vec, noverlays, NULL, 0); /* Sort overlays into increasing priority order. */ noverlays = sort_overlays (overlay_vec, noverlays, w); }