Mercurial > emacs
changeset 25143:5decc043e9bf
Initial revision
author | Karl Heuer <kwzh@gnu.org> |
---|---|
date | Sat, 31 Jul 1999 16:46:58 +0000 |
parents | 2953218005dd |
children | edfd929009d5 |
files | lisp/play/5x5.el |
diffstat | 1 files changed, 518 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/lisp/play/5x5.el Sat Jul 31 16:46:58 1999 +0000 @@ -0,0 +1,518 @@ +;;; 5x5.el -- Simple little puzzle game. + +;; Copyright (C) 1999 Free Software Foundationm, Inc. + +;; Author: Dave Pearson <davep@hagbard.demon.co.uk> +;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk> +;; Created: 1998-10-03 +;; Version: $Revision: 1.15 $ +;; Keywords: games puzzles + +;; This file is part of GNU Emacs. + +;; GNU Emacs is free software; you can redistribute it and/or modify +;; it under the terms of the GNU General Public License as published by +;; the Free Software Foundation; either version 2, or (at your option) +;; any later version. + +;; GNU Emacs is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;; GNU General Public License for more details. + +;; You should have received a copy of the GNU General Public License +;; along with GNU Emacs; see the file COPYING. If not, write to the +;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, +;; Boston, MA 02111-1307, USA. + +;;; Commentary: + +;; The aim of 5x5 is to fill in all the squares. If you need any more of an +;; explanation you probably shouldn't play the game. + +;;; TODO: + +;; o The code for updating the grid needs to be re-done. At the moment it +;; simply re-draws the grid every time a move is made. +;; +;; o Look into starting up the display with colour. gamegrid.el looks +;; interesting, perhaps that is the way to go? + +;;; Thanks: + +;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an +;; emacs mode. +;; +;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated +;; solver. + +;; Things we need. + +(eval-when-compile + (require 'cl)) + +;; If customize isn't available just use defvar instead. +(eval-and-compile + (unless (fboundp 'defgroup) + (defmacro defgroup (&rest rest) nil) + (defmacro defcustom (symbol init docstring &rest rest) + `(defvar ,symbol ,init ,docstring)))) + +;; Customize options. + +(defgroup 5x5 nil + "5x5 - Silly little puzzle game." + :group 'games + :prefix "5x5-") + +(defcustom 5x5-grid-size 5 + "*Size of the playing area." + :type 'integer + :group '5x5) + +(defcustom 5x5-x-scale 4 + "*X scaling factor for drawing the grid." + :type 'integer + :group '5x5) + +(defcustom 5x5-y-scale 3 + "*Y scaling factor for drawing the grid." + :type 'integer + :group '5x5) + +(defcustom 5x5-animate-delay .01 + "*Delay in seconds when animating a solution crack." + :type 'number + :group '5x5) + +(defcustom 5x5-hassle-me t + "*Should 5x5 ask you when you want to do a destructive operation?" + :type 'boolean + :group '5x5) + +(defcustom 5x5-mode-hook nil + "*Hook run on starting 5x5." + :type 'hook + :group '5x5) + +;; Non-customize variables. + +(defvar 5x5-grid nil + "5x5 grid contents.") + +(defvar 5x5-x-pos 2 + "X position of cursor.") + +(defvar 5x5-y-pos 2 + "Y position of cursor.") + +(defvar 5x5-moves 0 + "Moves made.") + +(defvar 5x5-cracking nil + "Are we in cracking mode?") + +(defvar 5x5-buffer-name "*5x5*" + "Name of the 5x5 play buffer.") + +(defvar 5x5-mode-map nil + "Local keymap for the 5x5 game.") + +;; Keymap. + +(unless 5x5-mode-map + (let ((map (make-sparse-keymap))) + (suppress-keymap map t) + (define-key map "?" #'describe-mode) + (define-key map "\r" #'5x5-flip-current) + (define-key map " " #'5x5-flip-current) + (define-key map [up] #'5x5-up) + (define-key map [down] #'5x5-down) + (define-key map [left] #'5x5-left) + (define-key map [tab] #'5x5-right) + (define-key map [right] #'5x5-right) + (define-key map [(control a)] #'5x5-bol) + (define-key map [(control e)] #'5x5-eol) + (define-key map [home] #'5x5-bol) + (define-key map [end] #'5x5-eol) + (define-key map [prior] #'5x5-first) + (define-key map [next] #'5x5-last) + (define-key map "r" #'5x5-randomize) + (define-key map [(control c) (control r)] #'5x5-crack-randomly) + (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) + (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) + (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) + (define-key map "n" #'5x5-new-game) + (define-key map "q" #'5x5-quit-game) + (setq 5x5-mode-map map))) + +;; Menu definition. + +(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu." + '("5x5" + ["New game" 5x5-new-game t] + ["Random game" 5x5-randomize t] + ["Quit game" 5x5-quit-game t] + "---" + ["Crack randomly" 5x5-crack-randomly t] + ["Crack mutating current" 5x5-crack-mutating-current t] + ["Crack mutating best" 5x5-crack-mutating-best t] + ["Crack with xor mutate" 5x5-crack-xor-mutate t])) + +;; Gameplay functions. + +(put '5x5-mode 'mode-class 'special) + +(defun 5x5-mode () + "A mode for playing `5x5' + +The key bindings for 5x5-mode are: + +\\{5x5-mode-map}" + (kill-all-local-variables) + (use-local-map 5x5-mode-map) + (setq major-mode '5x5-mode + mode-name "5x5") + (run-hooks '5x5-mode-hook) + (setq buffer-read-only t + truncate-lines t) + (buffer-disable-undo (current-buffer))) + +;;;###autoload +(defun 5x5 (&optional size) + "Play 5x5. + +The object of 5x5 is very simple, by moving around the grid and flipping +squares you must fill the grid. + +5x5 keyboard bindings are: +\\<5x5-mode-map> +Flip \\[5x5-flip-current] +Move up \\[5x5-up] +Move down \\[5x5-down] +Move left \\[5x5-left] +Move right \\[5x5-right] +Start new game \\[5x5-new-game] +New game with random grid \\[5x5-randomize] +Random cracker \\[5x5-crack-randomly] +Mutate current cracker \\[5x5-crack-mutating-current] +Mutaue best cracker \\[5x5-crack-mutating-best] +Mutate xor cracker \\[5x5-crack-xor-mutate] +Quit current game \\[5x5-quit-game]" + + (interactive "P") + (setq 5x5-cracking nil) + (when size + (setq 5x5-grid-size size)) + (switch-to-buffer 5x5-buffer-name) + (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0))))) + (5x5-new-game)) + (5x5-draw-grid (list 5x5-grid)) + (5x5-position-cursor) + (5x5-mode)) + +(defun 5x5-new-game () + "Start a new game of `5x5'." + (interactive) + (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t) + (setq 5x5-x-pos (/ 5x5-grid-size 2) + 5x5-y-pos (/ 5x5-grid-size 2) + 5x5-moves 0 + 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) + (when (interactive-p) + (5x5-draw-grid (list 5x5-grid)) + (5x5-position-cursor)))) + +(defun 5x5-quit-game () + "Quit the current game of `5x5'." + (interactive) + (kill-buffer 5x5-buffer-name)) + +(defun 5x5-make-new-grid () + "Create and return a new `5x5' grid structure." + (let ((grid (make-vector 5x5-grid-size nil))) + (loop for y from 0 to (1- 5x5-grid-size) do + (aset grid y (make-vector 5x5-grid-size nil))) + grid)) + +(defun 5x5-cell (grid y x) + "Return the value of the cell in GRID at location X,Y." + (aref (aref grid y) x)) + +(defun 5x5-set-cell (grid y x value) + "Set the value of cell X,Y in GRID to VALUE." + (aset (aref grid y) x value)) + +(defun 5x5-flip-cell (grid y x) + "Flip the value of cell X,Y in GRID." + (5x5-set-cell grid y x (not (5x5-cell grid y x)))) + +(defun 5x5-copy-grid (grid) + "Make a new copy of GRID." + (let ((copy (5x5-make-new-grid))) + (loop for y from 0 to (1- 5x5-grid-size) do + (loop for x from 0 to (1- 5x5-grid-size) do + (5x5-set-cell copy y x (5x5-cell grid y x)))) + copy)) + +(defun 5x5-make-move (grid row col) + "Make a move on GRID at row ROW and column COL." + (5x5-flip-cell grid row col) + (if (> row 0) + (5x5-flip-cell grid (1- row) col)) + (if (< row (- 5x5-grid-size 1)) + (5x5-flip-cell grid (1+ row) col)) + (if (> col 0) + (5x5-flip-cell grid row (1- col))) + (if (< col (- 5x5-grid-size 1)) + (5x5-flip-cell grid row (1+ col))) + grid) + +(defun 5x5-row-value (row) + "Get the \"on-value\" for grid row ROW." + (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0))) + +(defun 5x5-grid-value (grid) + "Get the \"on-value\" for grid GRID." + (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) + +(defun 5x5-draw-grid-end () + "Draw the top/bottom of the grid" + (insert "+") + (loop for x from 0 to (1- 5x5-grid-size) do + (insert "-" (make-string 5x5-x-scale ?-))) + (insert "-+ ")) + +(defun 5x5-draw-grid (grids) + "Draw the grids GRIDS into the current buffer." + (let ((buffer-read-only nil)) + (erase-buffer) + (loop for grid in grids do (5x5-draw-grid-end)) + (insert "\n") + (loop for y from 0 to (1- 5x5-grid-size) do + (loop for lines from 0 to (1- 5x5-y-scale) do + (loop for grid in grids do + (loop for x from 0 to (1- 5x5-grid-size) do + (insert (if (zerop x) "| " " ") + (make-string 5x5-x-scale + (if (5x5-cell grid y x) ?# ?.)))) + (insert " | ")) + (insert "\n"))) + (loop for grid in grids do (5x5-draw-grid-end)) + (insert "\n") + (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves)))) + +(defun 5x5-position-cursor () + "Position the cursor on the grid." + (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2)) + (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1))) + +(defun 5x5-made-move () + "Keep track of how many moves have been made." + (incf 5x5-moves)) + +(defun 5x5-make-random-grid () + "Make a random grid." + (let ((grid (5x5-make-new-grid))) + (loop for y from 0 to (1- 5x5-grid-size) do + (loop for x from 0 to (1- 5x5-grid-size) do + (if (zerop (random 2)) + (5x5-flip-cell grid y x)))) + grid)) + +;; Cracker functions. + +;;;###autoload +(defun 5x5-crack-randomly () + "Attempt to crack 5x5 using random solutions." + (interactive) + (5x5-crack #'5x5-make-random-solution)) + +;;;###autoload +(defun 5x5-crack-mutating-current () + "Attempt to crack 5x5 by mutating the current solution." + (interactive) + (5x5-crack #'5x5-make-mutate-current)) + +;;;###autoload +(defun 5x5-crack-mutating-best () + "Attempt to crack 5x5 by mutating the best solution." + (interactive) + (5x5-crack #'5x5-make-mutate-best)) + +;;;###autoload +(defun 5x5-crack-xor-mutate () + "Attempt to crack 5x5 by xor the current and best solution and then +mutating the result." + (interactive) + (5x5-crack #'5x5-make-xor-with-mutation)) + +;;;###autoload +(defun 5x5-crack (breeder) + "Attempt to find a solution for 5x5. + +5x5-crack takes the argument BREEDER which should be a function that takes +two parameters, the first will be a grid vector array that is the current +solution and the second will be the best solution so far. The function +should return a grid vector array that is the new solution." + + (interactive "aBreeder function: ") + (5x5) + (setq 5x5-cracking t) + (let* ((best-solution (5x5-make-random-grid)) + (current-solution best-solution) + (best-result (5x5-make-new-grid)) + (current-result (5x5-make-new-grid)) + (target (* 5x5-grid-size 5x5-grid-size))) + (while (and (< (5x5-grid-value best-result) target) + (not (input-pending-p))) + (setq current-result (5x5-play-solution current-solution best-solution)) + (if (> (5x5-grid-value current-result) (5x5-grid-value best-result)) + (setq best-solution current-solution + best-result current-result)) + (setq current-solution (funcall breeder + (5x5-copy-grid current-solution) + (5x5-copy-grid best-solution))))) + (setq 5x5-cracking nil)) + +(defun 5x5-make-random-solution (&rest ignore) + "Make a random solution." + (5x5-make-random-grid)) + +(defun 5x5-make-mutate-current (current best) + "Mutate the current solution." + (5x5-mutate-solution current)) + +(defun 5x5-make-mutate-best (current best) + "Mutate the best solution." + (5x5-mutate-solution best)) + +(defun 5x5-make-xor-with-mutation (current best) + "xor current and best solution then mutate the result." + (let ((xored (5x5-make-new-grid))) + (loop for y from 0 to (1- 5x5-grid-size) do + (loop for x from 0 to (1- 5x5-grid-size) do + (5x5-set-cell xored y x + (5x5-xor (5x5-cell current y x) + (5x5-cell best y x))))) + (5x5-mutate-solution xored))) + +(defun 5x5-mutate-solution (solution) + "Randomly flip bits in the solution." + (loop for y from 0 to (1- 5x5-grid-size) do + (loop for x from 0 to (1- 5x5-grid-size) do + (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2)) + (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2)) + (5x5-flip-cell solution y x)))) + solution) + +(defun 5x5-play-solution (solution best) + "Play a solution on an empty grid. This destroys the current game in +progress because it is an animated attempt." + (5x5-new-game) + (loop for y from 0 to (1- 5x5-grid-size) do + (loop for x from 0 to (1- 5x5-grid-size) do + (setq 5x5-y-pos y + 5x5-x-pos x) + (if (5x5-cell solution y x) + (5x5-flip-current)) + (5x5-draw-grid (list 5x5-grid solution best)) + (5x5-position-cursor) + (sit-for 5x5-animate-delay))) + 5x5-grid) + +;; Keyboard response functions. + +(defun 5x5-flip-current () + "Make a move on the current cursor location." + (interactive) + (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos)) + (5x5-made-move) + (unless 5x5-cracking + (5x5-draw-grid (list 5x5-grid))) + (5x5-position-cursor) + (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size)) + (beep) + (message "You win!"))) + +(defun 5x5-up () + "Move up." + (interactive) + (unless (zerop 5x5-y-pos) + (decf 5x5-y-pos) + (5x5-position-cursor))) + +(defun 5x5-down () + "Move down." + (interactive) + (unless (= 5x5-y-pos (1- 5x5-grid-size)) + (incf 5x5-y-pos) + (5x5-position-cursor))) + +(defun 5x5-left () + "Move left." + (interactive) + (unless (zerop 5x5-x-pos) + (decf 5x5-x-pos) + (5x5-position-cursor))) + +(defun 5x5-right () + "Move right." + (interactive) + (unless (= 5x5-x-pos (1- 5x5-grid-size)) + (incf 5x5-x-pos) + (5x5-position-cursor))) + +(defun 5x5-bol () + "Move to beginning of line." + (interactive) + (setq 5x5-x-pos 0) + (5x5-position-cursor)) + +(defun 5x5-eol () + "Move to end of line." + (interactive) + (setq 5x5-x-pos (1- 5x5-grid-size)) + (5x5-position-cursor)) + +(defun 5x5-first () + "Move to the first cell." + (interactive) + (setq 5x5-x-pos 0 + 5x5-y-pos 0) + (5x5-position-cursor)) + +(defun 5x5-last () + "Move to the last cell." + (interactive) + (setq 5x5-x-pos (1- 5x5-grid-size) + 5x5-y-pos (1- 5x5-grid-size)) + (5x5-position-cursor)) + +(defun 5x5-randomize () + "Randomize the grid." + (interactive) + (when (5x5-y-or-n-p "Start a new game with a random grid? ") + (setq 5x5-x-pos (/ 5x5-grid-size 2) + 5x5-y-pos (/ 5x5-grid-size 2) + 5x5-moves 0 + 5x5-grid (5x5-make-random-grid)) + (unless 5x5-cracking + (5x5-draw-grid (list 5x5-grid))) + (5x5-position-cursor))) + +;; Support functions + +(defun 5x5-xor (x y) + "Boolean exclusive-or of X and Y." + (and (or x y) (not (and x y)))) + +(defun 5x5-y-or-n-p (prompt) + "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." + (if 5x5-hassle-me + (y-or-n-p prompt) + t)) + +(provide '5x5) + +;;; 5x5.el ends here